states table: {SPR_SHTG,4,0,{A_Light0},S_NULL,0,0}, // S_LIGHTDONE -> 01 00 00 00 04 00 00 00 00 00 00 00 ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 starts at 0009f3cc in doom2.exe starts at 0009f0c0 in chex.exe mobjinfo table: { -1, S_PLAY, 100, S_PLAY_RUN1, sfx_None, 0, sfx_None, S_PLAY_PAIN, 255, sfx_plpain, S_NULL, S_PLAY_ATK1, S_PLAY_DIE1, S_PLAY_XDIE1, sfx_pldeth, 0, 16*FRACUNIT, 56*FRACUNIT, 100, 0, sfx_None, MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, S_NULL }, ff ff ff ff 95 00 00 00 64 00 00 00 ... starts at 000a5d90 in doom2.exe starts at 000a5a84 in chex.exe state differences: state 537: tics reduced from 8 -> 3 state 538: tics reduced from 8 -> 3 state 539: tics reduced from 8 -> 0 faster boss firing rate? mobjinfo differences: mobj 1 : fields 11 and 12 swapped (0, 184) -> (184, 0) mobj 2 : fields 11 and 12 swapped (0, 217) -> (217, 0) these are swappings of meleestate and missilestate (flemoids only attack at close range?) mobj 15: fields 17 and 18 changed: (1572864,4194304) -> (2883584,6553600) wider and taller - boss? mobj 18: field 12 changed (589 -> 0) far attack frame set to S_NULL - lost souls don't do the charge attack