mirror of
https://github.com/chocolate-doom/research.git
synced 2024-11-24 04:51:27 +00:00
Add scaling simulation script along with output.
This commit is contained in:
parent
badf9b5e3c
commit
d8c7603712
3 changed files with 234 additions and 0 deletions
3
scale/README
Normal file
3
scale/README
Normal file
|
@ -0,0 +1,3 @@
|
|||
Simulation of scaling when using the sdl2-branch hardware scaling,
|
||||
calculating estimates of blurriness when using non-integer scale
|
||||
factors.
|
58
scale/scales.csv
Normal file
58
scale/scales.csv
Normal file
|
@ -0,0 +1,58 @@
|
|||
266,200,0.49997,0.99248,n,e
|
||||
333,250,0.43000,0.69730,n,n
|
||||
354,266,0.43748,0.74670,n,n
|
||||
400,300,0.40889,0.60000,n,n
|
||||
444,333,0.43748,0.74548,n,n
|
||||
466,350,0.43367,0.71306,n,n
|
||||
533,400,0.25000,0.49531,n,e
|
||||
600,450,0.36016,0.58519,n,n
|
||||
621,466,0.37500,0.66254,n,n
|
||||
666,500,0.29999,0.46426,n,n
|
||||
710,533,0.30553,0.54718,n,n
|
||||
733,550,0.30441,0.51383,n,n
|
||||
800,600,0.16000,0.20000,n,e
|
||||
866,650,0.26529,0.48481,n,n
|
||||
888,666,0.27072,0.49071,n,n
|
||||
933,700,0.26871,0.42582,n,n
|
||||
977,733,0.23437,0.43526,n,n
|
||||
1000,750,0.23371,0.39200,n,n
|
||||
1066,800,0.12500,0.24765,n,e
|
||||
1133,849,0.21250,0.39770,n,n
|
||||
1154,866,0.21250,0.39722,n,n
|
||||
1200,900,0.21092,0.28889,n,n
|
||||
1244,933,0.21250,0.39678,n,n
|
||||
1266,950,0.21226,0.36676,n,n
|
||||
1333,1000,0.10000,0.19805,n,e
|
||||
1400,1050,0.17160,0.28980,n,n
|
||||
1421,1066,0.17499,0.33079,n,n
|
||||
1466,1100,0.17438,0.27198,n,n
|
||||
1510,1133,0.17499,0.33164,n,n
|
||||
1533,1150,0.17486,0.30287,n,n
|
||||
1600,1200,0.00000,0.00000,e,e
|
||||
320,240,0.22222,0.33333,e,n
|
||||
400,300,0.40889,0.60000,n,n
|
||||
426,320,0.43750,0.68603,n,n
|
||||
480,360,0.41427,0.62963,n,n
|
||||
533,400,0.25000,0.49531,n,e
|
||||
560,420,0.36818,0.59184,n,n
|
||||
640,480,0.16667,0.25000,e,n
|
||||
720,540,0.28837,0.45267,n,n
|
||||
746,560,0.30272,0.52126,n,n
|
||||
800,600,0.16000,0.20000,n,e
|
||||
853,640,0.27083,0.45611,n,n
|
||||
880,660,0.26953,0.44904,n,n
|
||||
960,720,0.12346,0.22222,e,n
|
||||
1040,780,0.22848,0.40828,n,n
|
||||
1066,800,0.12500,0.24765,n,e
|
||||
1120,840,0.21001,0.30612,n,n
|
||||
1173,880,0.21178,0.38479,n,n
|
||||
1200,900,0.21092,0.28889,n,n
|
||||
1280,960,0.09722,0.16667,e,n
|
||||
1360,1020,0.17188,0.30565,n,n
|
||||
1386,1040,0.17455,0.32234,n,n
|
||||
1440,1080,0.17294,0.24280,n,n
|
||||
1493,1120,0.17347,0.31279,n,n
|
||||
1520,1140,0.17454,0.29086,n,n
|
||||
1600,1200,0.00000,0.00000,e,e
|
||||
1024,768,0.23438,0.38216,n,n
|
||||
1440,1080,0.17294,0.24280,n,n
|
|
173
scale/simulated-scale
Normal file
173
scale/simulated-scale
Normal file
|
@ -0,0 +1,173 @@
|
|||
#!/usr/bin/env python
|
||||
|
||||
import sys
|
||||
|
||||
ASPECT_RATIO = 4.0 / 3
|
||||
AUTO_ADJUST = True
|
||||
SCREENWIDTH = 320
|
||||
SCREENHEIGHT = 200
|
||||
|
||||
def set_screen_size(w, h):
|
||||
global window_w, window_h, texture_w, texture_h
|
||||
global scale_horiz, scale_vert
|
||||
|
||||
window_w, window_h = w, h
|
||||
|
||||
if AUTO_ADJUST:
|
||||
if float(window_w) / window_h > ASPECT_RATIO:
|
||||
# widescreen
|
||||
new_window_w = int(window_h * ASPECT_RATIO)
|
||||
new_window_h = window_h
|
||||
else:
|
||||
new_window_w = window_w
|
||||
new_window_h = int(window_w / ASPECT_RATIO)
|
||||
|
||||
if (window_w, window_h) != (new_window_w, new_window_h):
|
||||
window_w, window_h = new_window_w, new_window_h
|
||||
#print "Auto-adjusted to %ix%i" % (window_w, window_h)
|
||||
|
||||
scale_horiz = (window_w + SCREENWIDTH - 1) // SCREENWIDTH
|
||||
scale_vert = (window_h + SCREENHEIGHT - 1) // SCREENHEIGHT
|
||||
texture_w = SCREENWIDTH * scale_horiz
|
||||
texture_h = SCREENHEIGHT * scale_vert
|
||||
|
||||
def texture_pixel_value(x, y):
|
||||
"""Get value at the given texture coordinates."""
|
||||
orig_x = x // scale_horiz
|
||||
orig_y = y // scale_vert
|
||||
# Black/white checkerboard pattern:
|
||||
result = (orig_x + orig_y) % 2
|
||||
#print "\t(%i, %i) -> %i" % (x, y, result)
|
||||
return result
|
||||
|
||||
def screen_pixel_value(x, y):
|
||||
"""Get pixel value at given texture coordinates."""
|
||||
tx_x = float(x * texture_w) / window_w
|
||||
tx_y = float(y * texture_h) / window_h
|
||||
#print "(%i, %i) -> (%.1f, %.1f) in tx" % (x, y, tx_x, tx_y)
|
||||
|
||||
tx_x1 = tx_x // 1
|
||||
tx_x2 = tx_x1 + 1
|
||||
tx_y1 = tx_y // 1
|
||||
tx_y2 = tx_y1 + 1
|
||||
|
||||
tl = texture_pixel_value(tx_x1, tx_y1)
|
||||
tr = texture_pixel_value(tx_x2, tx_y1)
|
||||
bl = texture_pixel_value(tx_x1, tx_y2)
|
||||
br = texture_pixel_value(tx_x2, tx_y2)
|
||||
|
||||
x_frac = tx_x - tx_x1
|
||||
y_frac = tx_y - tx_y1
|
||||
|
||||
t = tl * (1 - x_frac) + tr * x_frac
|
||||
#print "\t%.1f between %.1f and %.1f = %.1f" % (x_frac, tl, tr, t)
|
||||
b = bl * (1 - x_frac) + br * x_frac
|
||||
#print "\t%.1f between %.1f and %.1f = %.1f" % (y_frac, bl, br, b)
|
||||
#print "\t%.1f between %.1f and %.1f" % (y_frac, t, b)
|
||||
|
||||
result = t * (1 - y_frac) + b * y_frac
|
||||
|
||||
return result
|
||||
|
||||
def is_exact(v):
|
||||
frac = min(v, 1 - v)
|
||||
return frac < (1 / 256.0)
|
||||
|
||||
def bluriness_measure():
|
||||
"""Calculate a measure for screen blurriness."""
|
||||
num_pixels = window_w * window_h
|
||||
num_blurries = 0
|
||||
blurriness = 0
|
||||
for y in range(window_h):
|
||||
for x in range(window_w):
|
||||
v = screen_pixel_value(x, y)
|
||||
# Maximum blurriness is frac=0.5:
|
||||
frac = min(v, 1 - v)
|
||||
blurriness += frac / 0.5
|
||||
|
||||
if not is_exact(v):
|
||||
num_blurries += 1
|
||||
|
||||
return blurriness / num_pixels, float(num_blurries) / num_pixels
|
||||
|
||||
def draw_ascii():
|
||||
output_w, output_h = 80, 50
|
||||
|
||||
for y in range(output_h):
|
||||
for x in range(output_w):
|
||||
v = screen_pixel_value(x, y)
|
||||
if is_exact(v):
|
||||
if v < 0.5:
|
||||
sys.stdout.write(' ')
|
||||
else:
|
||||
sys.stdout.write('#')
|
||||
else:
|
||||
if v < 0.5:
|
||||
sys.stdout.write('.')
|
||||
else:
|
||||
sys.stdout.write(':')
|
||||
sys.stdout.write('\n')
|
||||
|
||||
def draw_floats():
|
||||
for y in range(output_h):
|
||||
for x in range(10):
|
||||
v = screen_pixel_value(x, y)
|
||||
print "%.3f" % v,
|
||||
print
|
||||
|
||||
base_screen_sizes = (
|
||||
# Integer vertical scales:
|
||||
(267, 200),
|
||||
(533, 400),
|
||||
(800, 600),
|
||||
(1066, 800),
|
||||
(1333, 1000),
|
||||
(1600, 1200),
|
||||
None,
|
||||
# Integer horizontal scales:
|
||||
(320, 240),
|
||||
(640, 480),
|
||||
(960, 720),
|
||||
(1280, 960),
|
||||
(1600, 1200),
|
||||
None,
|
||||
# Other modes we care about:
|
||||
(1024, 768), None,
|
||||
(1920, 1080), None,
|
||||
)
|
||||
|
||||
#set_screen_size(int(sys.argv[1]), int(sys.argv[2]))
|
||||
#draw_ascii()
|
||||
|
||||
for i in range(len(base_screen_sizes) - 1):
|
||||
size1, size2 = base_screen_sizes[i:i+2]
|
||||
if size1 is None:
|
||||
continue
|
||||
|
||||
def fraction_between_sizes(frac):
|
||||
return (
|
||||
int(size1[0] * (1 - frac) + size2[0] * frac),
|
||||
int(size1[1] * (1 - frac) + size2[1] * frac),
|
||||
)
|
||||
|
||||
sizes = [size1]
|
||||
if size2 is not None:
|
||||
sizes.extend((
|
||||
fraction_between_sizes(0.25),
|
||||
fraction_between_sizes(1.0 / 3),
|
||||
fraction_between_sizes(0.5),
|
||||
fraction_between_sizes(2.0 / 3),
|
||||
fraction_between_sizes(0.75),
|
||||
))
|
||||
|
||||
for size in sizes:
|
||||
set_screen_size(size[0] + 1, size[1])
|
||||
|
||||
int_mul = ((window_w % SCREENWIDTH) == 0
|
||||
or (window_h % SCREENHEIGHT) == 0)
|
||||
blurriness, num_blurries = bluriness_measure()
|
||||
print "%i,%i,%.5f,%.5f,%s,%s" % (
|
||||
window_w, window_h, blurriness, num_blurries,
|
||||
"e" if (window_w % SCREENWIDTH) == 0 else "n",
|
||||
"e" if (window_h % SCREENHEIGHT) == 0 else "n")
|
||||
|
Loading…
Reference in a new issue