diff --git a/dmxsep/doom_002.wav b/dmxsep/90degrot.wav similarity index 100% rename from dmxsep/doom_002.wav rename to dmxsep/90degrot.wav diff --git a/dmxsep/README b/dmxsep/README index 628ed8e..799393b 100644 --- a/dmxsep/README +++ b/dmxsep/README @@ -1,3 +1,5 @@ +== 90degrot.wav == + This is a WAV file recorded from Vanilla Doom in DOSbox in E2M2. I stood in front of the crushing ceilings, which make a constant moving sound. @@ -26,3 +28,11 @@ Interpretation: facing. * There appears to be a roughly 10% "reserve" that is not used when looking dead on; this is used when the sound comes from one side. + +== slowrot.wav == + +This is a WAV recorded from the same position in E2M2, but using a +control API-based program to turn the player view round slowly at a +constant speed (version of forward.exe modified to set angleturn +instead of forwardmove). + diff --git a/dmxsep/slowrot.png b/dmxsep/slowrot.png new file mode 100644 index 0000000..ade78f7 Binary files /dev/null and b/dmxsep/slowrot.png differ diff --git a/dmxsep/slowrot.wav b/dmxsep/slowrot.wav new file mode 100644 index 0000000..e7e35ff Binary files /dev/null and b/dmxsep/slowrot.wav differ