This is a Doom .LMP "Competition" Entry 30MM8356.TXT 30MM8356.ZIP 30MM8356.LMP Recorded using Doom 2 Version 1.9 DooM2 -file mm.wad -playdemo with version 1.9 Memento Mori - levels 1-30 on UV skill 01 - The Teleporter - :52 02 - The Bridge - 1:35 03 - Interlock - :54 04 - The Stand - 3:47 05 - Hell's Kitchen - 1:09 06 - The Powerstation - 1:27 07 - Not That Simple - 5:02 08 - And The Dead Shall Rise - :53 09 - Hightech Grave - 4:05 10 - The Mansion - :35 11 - Halls of Insanity - 1:14 12 - Kinetics - 2:37 13 - The Inmost Dens II - 3:49 14 - Aquaduct - 2:38 15 - Karmacoma - 4:06 16 - Stoned - 2:47 17 - House of Thorn - 2:59 18 - A Dead Man's Town - 3:57 19 - Maltraiter - 2:10 20 - Mountain Depot - 2:00 21 - Twilight Lab - 4:02 22 - The Escape - 4:11 23 - Showdown - 2:44 24 - Diehard - :31 25 - Cesspool - :36 26 - Between Scattered Corpses - 4:01 27 - Fort Hades - 4:17 28 - City of the Unavenged - 9:04 29 - Island of Death - :25 30 - Viper - 5:29 Total - 83:56 C-N entry #57, movie run #22. map01: Nothing to comment here, just the usual run. map02: Ditto for this map, no problems here. map03: Another ditto here. map04: I get the SSG here.. and it serves me well for the rest of the movie. :) map05: The area past the red key is somewhat cramped, but at least I didn't fall off the bridge this time. map06: Another fun/easy level to play through. map07: I started to handle the maze better than I did in the episode run, but that soon dissolved once the mancubi were released. I get the plasma rifle here. map08: Pulled off the jump faster here, which was nice. It's an easy jump, so it got irritating that I missed it a lot before. map09: All of the cells collected from map07 are used here. map10: Almost forgot the path here, which was silly because of how short the map is. :) map11: I take a small sidetrip to a 200% armor, just for a little extra insurance. map12: This map is terrible, but at least the armor made it much easier. map13: I can actually use the cells collected in map12 because I already have the plasma rifle. Nothing to worry about here, especially since I still had some armor from map11. map14: This map is loaded with cells, so I take the time to kill the cyberdemon at the end rather than try to sneak around him. map15: A wonderful fillup map, loaded with cells, rockets, and 200/200 at the end. map16: Another map where it's impossible to run out of cells. :) map17: Ditto. I also get a nice megasphere at the end for the somewhat dangerous map18. map18: This level is probably the most dangerous one from episode 2, although that isn't saying much. :) map19: The torch at the start grabbed me, so I got pissed and shot it. Otherwise, nothing much to comment about here. map20: Once again, the megasphere/invincibility combo works wonders here. The race to that little alcove before the cyberdemon opens fire is still somewhat questionable. map21: I play the map faster than in the episode run, mainly because I already have the SSG. map22: Well, my lack of things to comment about doesn't change much here, just the usual run. :) map23: WOOHOO! I finally get the BFG! :) map24: This is one of those freebie levels that are always welcome in a 30 level run. map25: Two in a row! Kickass! map26: As I mentioned before in IRC, I'm glad I learned about the bridge bug in the yellow key room while practicing the third episode. It would have really sucked if it happened here. I kinda panicked when I wanted to leave and one of the bars was still there. :) map27: I take a small sidetrip to grab a soulsphere, since the archvile got the drop on me somehow. :/ map28: Well, here it is, the beast map in all its glory. This map pulled off two nasty tricks on me that almost got me killed. The first was that damn imp that sneaked up behind me while I was firing at the cyberdemon. I bet he was yelling "HEY, I'VE GOT HIM, HURRY UP AND FIRE YOU SLOW SONOFA BITCH!" The second was a chaingunner who somehow got revived as a ghost, which never happened when I played the episode run OR the max run. :) map29: No more freebies after this one, but I'm glad that some of them came late in the wad. map30: Well, I was pretty tired of playing by the time I got this far, plus my stamina was just about gone, so I had trouble aiming. I had to take more trips to the ammo room for a megasphere and cells once in a while, but I think living was enough for me after such a long movie. :) I changed the comment structure ever so slightly; I thought having no spaces between the maps made it hard to read. Now, onto the conclusion: This movie was pretty exausting to do, so I'm glad I was able to do it without too many tries. Believe it or not, this is the first 30mm attempt that got past map07! It was quite a treat, to say the least. I guess all of the episode experience really payed off here. :) Author: Drew DeVore "stx-Vile" E-mail: drwdevore@aol.com