include config.make STAGING_DIR=staging DMG=$(PACKAGE_TARNAME)-$(PACKAGE_VERSION).dmg # DMG file containing package: $(DMG) : $(STAGING_DIR) hdiutil create -volname "$(PACKAGE_STRING)" -srcdir $(STAGING_DIR) $@ clean : launcher_clean rm -f $(DMG) rm -rf $(STAGING_DIR) # Staging dir build for package: APP_DIR=$(STAGING_DIR)/$(PACKAGE_NAME).app $(STAGING_DIR): launcher rm -rf $(STAGING_DIR) mkdir $(STAGING_DIR) cp -R app-skeleton "$(APP_DIR)" cp launcher "$(APP_DIR)/Contents/MacOS/" # TODO: copy Doom and setup binaries into app dir # TODO: copy other documentation into staging dir # Launcher build: CFLAGS=-Wall LDFLAGS=-framework Cocoa LAUNCHER_OBJS= \ AppController.o \ Execute.o \ IWADController.o \ IWADLocation.o \ LauncherManager.o \ main.o launcher : $(LAUNCHER_OBJS) $(CC) $(LDFLAGS) $(LAUNCHER_OBJS) -o $@ %.o : %.m $(CC) -c $(CFLAGS) $^ -o $@ launcher_clean : rm -f $(LAUNCHER_OBJS) launcher