#include #include #include "SDL.h" void ProcessAxisMotion(SDL_Event *ev) { static int lastjoy = -1, lastaxis, lastdirection; int direction; direction = ev->jaxis.value > 0; if (ev->jaxis.which == lastjoy && ev->jaxis.axis == lastaxis && direction == lastdirection) { return; } // Only print a message when pushed to the extreme if (abs(ev->jaxis.value) < 30000) { return; } printf("%i: Axis %i pushed to extreme: %i\n", ev->jaxis.which, ev->jaxis.axis, ev->jaxis.value); lastjoy = ev->jaxis.which; lastaxis = ev->jaxis.axis; lastdirection = direction; } void ProcessBallMotion(SDL_Event *ev) { printf("%i: Ball %i motion: %i, %i\n", ev->jball.which, ev->jball.ball, ev->jball.xrel, ev->jball.yrel); } char *HatDirection(int value) { switch (value) { case SDL_HAT_UP: return "UP"; case SDL_HAT_DOWN: return "DOWN"; case SDL_HAT_LEFT: return "LEFT"; case SDL_HAT_RIGHT: return "RIGHT"; default: return NULL; } } void ProcessHatMotion(SDL_Event *ev) { char *dirstr; dirstr = HatDirection(ev->jhat.value); if (dirstr != NULL) { printf("%i: Hat %i moved to %s", ev->jhat.which, ev->jhat.hat, dirstr); } } void ProcessButtonDown(SDL_Event *ev) { printf("%i: Button %i pressed\n", ev->jbutton.which, ev->jbutton.button); } void StartJoysticks(void) { SDL_Joystick *js; int i; // Open all joysticks. printf("%i joysticks:\n", SDL_NumJoysticks()); for (i = 0 ; i < SDL_NumJoysticks(); ++i) { printf("\t#%i: '%s'\n", i, SDL_JoystickName(i)); js = SDL_JoystickOpen(i); printf("\t\taxes: %i\n", SDL_JoystickNumAxes(js)); printf("\t\tbuttons: %i\n", SDL_JoystickNumButtons(js)); printf("\t\tballs: %i\n", SDL_JoystickNumBalls(js)); printf("\t\thats: %i\n", SDL_JoystickNumHats(js)); } } int main(int argc, char *argv[]) { SDL_Event ev; SDL_Init(SDL_INIT_JOYSTICK|SDL_INIT_VIDEO); if (SDL_NumJoysticks() == 0) { fprintf(stderr, "Found no joysticks to configure!\n"); return 1; } SDL_SetVideoMode(400, 200, 0, 0); SDL_WM_SetCaption("Close this window to quit.", NULL); StartJoysticks(); for (;;) { SDL_PumpEvents(); SDL_WaitEvent(&ev); switch (ev.type) { case SDL_QUIT: goto exitloop; case SDL_KEYDOWN: if (ev.key.keysym.sym == SDLK_ESCAPE) { goto exitloop; } break; case SDL_JOYAXISMOTION: ProcessAxisMotion(&ev); break; case SDL_JOYBALLMOTION: ProcessBallMotion(&ev); break; case SDL_JOYHATMOTION: ProcessHatMotion(&ev); break; case SDL_JOYBUTTONDOWN: ProcessButtonDown(&ev); break; } } exitloop: SDL_Quit(); return 0; }