buildscripts/build-chocolate-doom

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#!/bin/sh
#
# Build script to automatically build Chocolate Doom. This will work
# on OSX and Linux, and hopefully Cygwin as well (havent tried)
#
# To build on OSX:
# 1. Install Xcode (available on your OSX DVDs or from the Apple
# website)
# 2. Type:
# curl http://www.chocolate-doom.org/build-chocolate-doom | sh
#
# To build on Linux:
# 1. Make sure gcc is installed (depends on your distribution).
# 2. Type:
# wget -O - http://www.chocolate-doom.org/build-chocolate-doom | sh
#
CHOCOLATE_DOOM_DIR=~/chocolate-doom
PACKAGES_DIR=$CHOCOLATE_DOOM_DIR/packages
BUILD_DIR=$CHOCOLATE_DOOM_DIR/build
# Check if the specified string matches the glob pattern.
pattern_match() {
pattern="$1"
case "$2" in
$pattern)
true
;;
*)
false
;;
esac
}
# Determine if a given program is in the PATH.
have_tool() {
tool=$1
result=1
SAVE_IFS=$IFS
IFS=:
for dir in $PATH; do
if [ -e $dir/$tool ]; then
# echo $dir/$tool
result=0
break
fi
done
IFS=$SAVE_IFS
return $result
}
# Download a given URL to stdout.
get_url() {
url=$1
if have_tool curl; then
curl $url
return
fi
if have_tool wget; then
wget $url -O -
return
fi
# Desperate?
for l in lynx links elinks; do
if have_tool $l; then
echo "Using $l to download $url..." >&2
$l -source $url
return
fi
done
echo "No tool available to retrieve URLs. Please install curl or wget." >&2
exit -1
}
# Extract a tar.gz file.
extract_targz() {
file=$1
gunzip < $1 | tar -x
}
# Download a file to the packages directory.
download_file() {
url=$1
file=$2
if get_url $url$file > $PACKAGES_DIR/$file.part; then
mv $PACKAGES_DIR/$file.part $PACKAGES_DIR/$file
return 0
else
echo "File $file failed to download! Please try again."
return 1
fi
}
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# fetch_from_git(git_url, checkout_dir_name)
# Check module out from Git.
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fetch_from_git() {
git_url=$1
checkout_dir_name=$2
checkout_path="$BUILD_DIR/$checkout_dir_name"
if [ ! -e "$checkout_path" ]; then
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if ! git clone "$git_url" "$checkout_path"; then
echo "Failed to check out $checkout_dir_name from Git"
exit
fi
else
pushd "$checkout_path"
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git pull
popd
fi
}
# fetch_module(base_url, module_name, version)
# Download the specified module.
fetch_module() {
url=$1
module=$2
version=$3
echo =======================================================
echo Building $module version $version
echo =======================================================
echo
if [ ! -e $PACKAGES_DIR/$module-$version.tar.gz ]; then
echo Downloading tar file...
download_file $url $module-$version.tar.gz
fi
echo Extracting...
cd $BUILD_DIR
if ! extract_targz $PACKAGES_DIR/$module-$version.tar.gz; then
rm -f $PACKAGES_DIR/$module-$version.tar.gz
echo Archive failed to extract and is possibly corrupted.
echo Please run this script again.
exit
fi
}
# build_module(module_dir, args)
# Build the specified module.
build_module() {
module=$1
args=$2
echo Building module...
cd "$BUILD_DIR/$module"
(./configure --prefix=$INSTALL_DIR $args) || exit
make || exit
# Install the package
echo $INSTALL_MESSAGE
$INSTALL_COMMAND make install || exit
# Remove any libtool .la files that were installed by the build - they
# aren't needed and can cause build problems with dependency ordering
# when cross-compiling to MingW.
rm -f $INSTALL_DIR/lib/*.la
echo Build complete.
echo
}
# Apply a patch to the specified module before building.
apply_patch() {
module_and_ver=$1
patch_name=$2
if [ "$module-$version" = "$module_and_ver" ]; then
echo "Applying patch: $patch_name"
cd "$BUILD_DIR/$module_and_ver"
patch -p1 || exit
fi
}
apply_patches() {
apply_patch "SDL-1.2.15" "Mac OS X build fix" <<__END__
--- a/src/video/quartz/SDL_QuartzVideo.h Thu Sep 05 06:38:57 2013 -0700
+++ b/src/video/quartz/SDL_QuartzVideo.h Fri Sep 06 23:35:30 2013 -0700
@@ -91,7 +91,9 @@
CGDirectDisplayID display; /* 0 == main display (only support single display) */
const void *mode; /* current mode of the display */
const void *save_mode; /* original mode of the display */
+#if (MAC_OS_X_VERSION_MIN_REQUIRED < 1070)
CGDirectPaletteRef palette; /* palette of an 8-bit display */
+#endif
NSOpenGLContext *gl_context; /* OpenGL rendering context */
NSGraphicsContext *nsgfx_context; /* Cocoa graphics context */
Uint32 width, height, bpp; /* frequently used data about the display */
__END__
}
# fetch_and_build_module(base_url, module_name, version, args)
# Build a module, downloading from http:
fetch_and_build_module() {
url=$1
module=$2
version=$3
args=$4
fetch_module "$url" "$module" "$version"
apply_patches
build_module "$module-$version" "$args"
}
autogen_module() {
module=$1
cd "$BUILD_DIR/$module"
# This is what is normally found in the autogen.sh script. The
# commands are run here directly as some slight tweaks are needed.
mkdir autotools
aclocal -I "$SDL_PREFIX/share/aclocal" || exit
autoheader || exit
automake -a -c || exit
autoconf || exit
automake || exit
}
# Check if a given header file is in the standard include directory or
# SDL include directory.
have_header() {
headerfile=$1
echo "#include <$headerfile>" | $CPP $SDL_CFLAGS $CPPFLAGS > /dev/null
result=$?
if [ $result = 0 ]; then
echo "Have $headerfile"
else
echo "Don't have $headerfile"
fi
return $result
}
usage() {
echo
echo "Usage:"
echo "$0 : Install into home directory"
echo "$0 -su : Install globally onto system using 'su'"
echo "$0 -sudo : Install globally onto system using 'sudo'"
echo
echo "Extra options:"
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echo "-git : Build latest version from Git HEAD."
echo "-extra-libs : Build extra optional libraries that can make"
echo " Chocolate Doom even more awesome."
echo "-host=<spec> : Cross-compile for the specified target."
echo
exit 0
}
if pattern_match "* *" "$HOME"; then
echo
echo "The path to your home directory contains a space:"
echo
echo " HOME=$HOME"
echo
echo "This script will probably fail to build - reset HOME to point"
echo "somewhere else. For example, type:"
echo
echo " mkdir /home/user"
echo " HOME=/home/user"
echo
exit -1
fi
if ! have_tool gcc; then
echo "No compiler found. Please install gcc!" >&2
exit -1
fi
# Parse command line arguments:
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git_build=false
force_build_sdl=false
build_libsamplerate=false
build_libflac=false
build_libvorbis=false
build_libpng=false
INSTALL_DIR=$CHOCOLATE_DOOM_DIR/install
INSTALL_COMMAND=
INSTALL_MESSAGE="Installing..."
CPP=cpp
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GIT_CO_NAME=chocolate-doom-git
HOST_ARG=
for arg in "$@"; do
case "$arg" in
"-su")
INSTALL_DIR=/usr/local
INSTALL_COMMAND=su -c
INSTALL_MESSAGE="Type the root password:"
;;
"-sudo")
INSTALL_DIR=/usr/local
INSTALL_COMMAND=sudo
INSTALL_MESSAGE="Type your password:"
;;
-host=*)
HOST_ARG="-$arg"
CPP=${arg/-host=/}-cpp
# Build libraries from scratch when cross compiling:
force_build_sdl=true
;;
"-extra-libs")
build_libsamplerate=true
build_libpng=true
build_libflac=true
build_libvorbis=true
;;
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"-git")
git_build=true
;;
*)
usage
;;
esac
done
# Make all our build directories etc
mkdir $CHOCOLATE_DOOM_DIR
mkdir $PACKAGES_DIR
mkdir $BUILD_DIR
MACOSX_DEPLOYMENT_TARGET=10.7
PATH="$INSTALL_DIR/bin:$PATH"
CPPFLAGS="-I$INSTALL_DIR/include -I$INSTALL_DIR/include/SDL"
LDFLAGS="-L$INSTALL_DIR/lib $LDFLAGS"
export MACOSX_DEPLOYMENT_TARGET
export CPPFLAGS
export LDFLAGS
SDL_BUILD_OPTIONS=""
if [ `uname` = "Darwin" ]; then
SDL_BUILD_OPTIONS="--disable-video-x11 $SDL_BUILD_OPTIONS"
CC="gcc -m32"
export CC
CXX="g++ -m32"
export CXX
LDFLAGS="-lobjc $LDFLAGS"
else
LDFLAGS="-Wl,-rpath -Wl,$INSTALL_DIR/lib $LDFLAGS"
fi
# Windows build?
if [ `uname` = "Cygwin" ] || pattern_match "*mingw*" "$HOST_ARG"; then
echo
echo "Windows build: installing supplementary DirectX headers."
echo
if [ ! -e $PACKAGES_DIR/directx-devel.tar.gz ]; then
download_file http://www.libsdl.org/extras/win32/common/ \
directx-devel.tar.gz
fi
mkdir -p $INSTALL_DIR
cd $INSTALL_DIR
extract_targz $PACKAGES_DIR/directx-devel.tar.gz
fi
SDL_CFLAGS=
SDL_PREFIX=`sdl-config --prefix`
if [ $? = 0 ] && ! $force_build_sdl; then
# SDL is installed on the system
SDL_CFLAGS=`sdl-config --cflags`
else
# SDL not installed; we must build it
SDL_PREFIX=$INSTALL_DIR
fetch_and_build_module http://www.libsdl.org/release/ SDL 1.2.15 \
"$SDL_BUILD_OPTIONS $HOST_ARG"
fi
# Optional libraries first:
if $build_libsamplerate; then
if $force_build_sdl || ! have_header samplerate.h; then
fetch_and_build_module http://www.chocolate-doom.org/depends/ \
libsamplerate 0.1.8 "$HOST_ARG"
fi
fi
if $build_libpng; then
if $force_build_sdl || ! have_header zlib.h; then
fetch_module http://www.chocolate-doom.org/depends/ zlib 1.2.8
make_prefix=
if [ "$HOST_ARG" != "" ]; then
make_prefix=${HOST_ARG/--host=/PREFIX=}-
fi
make -C "$BUILD_DIR/zlib-1.2.8" \
-f win32/Makefile.gcc \
$make_prefix \
install \
INCLUDE_PATH=${INSTALL_DIR}/include \
LIBRARY_PATH=${INSTALL_DIR}/lib \
BINARY_PATH=${INSTALL_DIR}/bin
fi
if $force_build_sdl || ! have_header png.h; then
fetch_and_build_module http://www.chocolate-doom.org/depends/ \
libpng 1.6.10 "$HOST_ARG"
fi
fi
if $build_libvorbis; then
if $force_build_sdl || ! have_header vorbis/vorbisfile.h; then
fetch_and_build_module http://www.chocolate-doom.org/depends/ \
libogg 1.3.1 "$HOST_ARG"
fetch_and_build_module http://www.chocolate-doom.org/depends/ \
libvorbis 1.3.4 "$HOST_ARG"
fi
fi
if $build_libflac; then
if $force_build_sdl || ! have_header FLAC/stream_decoder.h; then
flac_opts="--disable-asm-optimizations" # Causes problems
fetch_and_build_module http://www.chocolate-doom.org/depends/ \
flac 1.2.1 "$HOST_ARG $flac_opts"
fi
fi
if $force_build_sdl || ! have_header SDL_net.h; then
# SDL_net not installed; we must build it
fetch_and_build_module http://www.libsdl.org/projects/SDL_net/release/ \
SDL_net 1.2.7 \
"--with-sdl-prefix=$SDL_PREFIX $HOST_ARG"
fi
if $force_build_sdl || ! have_header SDL_mixer.h; then
# SDL_mixer not installed; we must build it
# Disable dependencies on external libraries for sound file formats:
mixer_opts="--with-sdl-prefix=$SDL_PREFIX $HOST_ARG \
--disable-music-mod --disable-music-mp3 \
--disable-music-flac-shared --disable-music-ogg-shared"
# ...except ones we're building.
if ! $build_libflac; then
mixer_opts="$mixer_opts --disable-music-flac"
fi
if ! $build_libvorbis; then
mixer_opts="$mixer_opts --disable-music-ogg"
fi
fetch_and_build_module http://www.libsdl.org/projects/SDL_mixer/release/ \
SDL_mixer 1.2.12 "$HOST_ARG $mixer_opts"
fi
# Build Chocolate Doom. We can build the stable version or check out
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# the latest code from Git.
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if $git_build; then
GIT_URL=https://github.com/fragglet/chocolate-doom.git
fetch_from_git "$GIT_URL" "$GIT_CO_NAME"
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autogen_module "$GIT_CO_NAME"
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build_module "$GIT_CO_NAME" "$HOST_ARG"
else
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# Download and build latest release.
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fetch_and_build_module \
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https://www.chocolate-doom.org/downloads/2.3.0/ \
chocolate-doom 2.3.0 "$HOST_ARG"
fi