mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-02-21 03:00:54 +00:00
616 lines
20 KiB
C
616 lines
20 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_options_ingame.c -- the ingame/effects options menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=======================================================================
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INGAME MENU
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=======================================================================
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*/
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//ingame
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static menuframework_s s_options_ingame_menu;
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static menuseparator_s s_options_ingame_header;
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static menulist_s s_options_ingame_blood_box;
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static menulist_s s_options_ingame_crosshair_box;
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static menuslider_s s_options_ingame_crosshairscale_slider;
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static menuslider_s s_options_ingame_hudscale_slider;
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static menuslider_s s_options_ingame_hudalpha_slider;
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static menulist_s s_options_ingame_fps_box;
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static menulist_s s_options_ingame_footstep_box;
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static menulist_s s_options_ingame_railtrail_box;
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static menuslider_s s_options_ingame_railcolor_box[3];
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static menuaction_s s_options_ingame_defaults_action;
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static menuaction_s s_options_ingame_back_action;
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// Psychospaz's changeable size crosshair
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static void CrosshairSizeFunc( void *unused )
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{
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Cvar_SetValue( "crosshair_scale", s_options_ingame_crosshairscale_slider.curvalue*0.25);
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}
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// hud scaling option
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static void HudScaleFunc( void *unused )
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{
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Cvar_SetValue( "hud_scale", s_options_ingame_hudscale_slider.curvalue-1);
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}
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// hud trans option
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static void HudAlphaFunc( void *unused )
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{
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Cvar_SetValue( "hud_alpha", (s_options_ingame_hudalpha_slider.curvalue-1)/10);
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}
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// FPS counter option
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static void FPSFunc( void *unused )
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{
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Cvar_SetValue( "cl_drawfps", s_options_ingame_fps_box.curvalue);
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}
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// foostep override option
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static void FootStepFunc( void *unused )
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{
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Cvar_SetValue( "cl_footstep_override", s_options_ingame_footstep_box.curvalue );
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}
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static void BloodFunc( void *unused )
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{
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Cvar_SetValue( "cl_blood", s_options_ingame_blood_box.curvalue );
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}
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// Psychospaz's changeable rail trail
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static void RailTrailFunc( void *unused )
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{
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Cvar_SetValue( "cl_railtype", s_options_ingame_railtrail_box.curvalue );
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}
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static void RailColorRedFunc( void *unused )
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{
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Cvar_SetValue( "cl_railred", s_options_ingame_railcolor_box[0].curvalue*16 );
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}
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static void RailColorGreenFunc( void *unused )
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{
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Cvar_SetValue( "cl_railgreen", s_options_ingame_railcolor_box[1].curvalue*16 );
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}
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static void RailColorBlueFunc( void *unused )
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{
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Cvar_SetValue( "cl_railblue", s_options_ingame_railcolor_box[2].curvalue*16 );
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}
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/*
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=======================================================================
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Crosshair loading
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=======================================================================
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*/
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#define MAX_CROSSHAIRS 100
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char **crosshair_names;
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int numcrosshairs;
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/*static void OldCrosshairFunc( void *unused )
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{
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Cvar_SetValue( "crosshair", s_options_crosshair_box.curvalue );
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}*/
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static void CrosshairFunc( void *unused )
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{
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if (s_options_ingame_crosshair_box.curvalue == 0) {
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Cvar_SetValue( "crosshair", 0); return; }
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else
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Cvar_SetValue( "crosshair", atoi(strdup(crosshair_names[s_options_ingame_crosshair_box.curvalue]+2)) );
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}
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void SetCrosshairCursor (void)
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{
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int i;
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s_options_ingame_crosshair_box.curvalue = 0;
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if (numcrosshairs > 1)
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for (i=0; crosshair_names[i]; i++)
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{
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if (!Q_strcasecmp(va("ch%i", (int)Cvar_VariableValue("crosshair")), crosshair_names[i]))
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{
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s_options_ingame_crosshair_box.curvalue = i;
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return;
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}
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}
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}
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void sortCrosshairs (char ** list, int len )
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{
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int i, j;
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char *temp;
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qboolean moved;
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if (!list || len < 2)
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return;
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for (i=(len-1); i>0; i--)
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{
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moved = false;
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for (j=0; j<i; j++)
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{
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if (!list[j]) break;
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if ( atoi(strdup(list[j]+2)) > atoi(strdup(list[j+1]+2)) )
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{
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temp = list[j];
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list[j] = list[j+1];
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list[j+1] = temp;
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moved = true;
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}
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}
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if (!moved) break; //done sorting
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}
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}
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qboolean isNumeric (char ch)
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{
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if (ch >= '0' && ch <= '9')
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return true;
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else return false;
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}
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char **SetCrosshairNames (void)
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{
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char *curCrosshair;
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char **list = 0, *p;
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char findname[1024];
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int ncrosshairs = 0, ncrosshairnames;
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char **crosshairfiles;
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char *path = NULL;
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int i;
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list = malloc( sizeof( char * ) * MAX_CROSSHAIRS+1 );
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memset( list, 0, sizeof( char * ) * MAX_CROSSHAIRS+1 );
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list[0] = strdup("none"); //was default
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ncrosshairnames = 1;
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path = FS_NextPath( path );
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while (path)
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{
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Com_sprintf( findname, sizeof(findname), "%s/pics/ch*.*", path );
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crosshairfiles = FS_ListFiles( findname, &ncrosshairs, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM );
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for (i=0; i < ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
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{
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int num, namelen;
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if (!crosshairfiles || !crosshairfiles[i])
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continue;
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p = strstr(crosshairfiles[i], "/pics/"); p++;
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p = strstr(p, "/"); p++;
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if ( !strstr(p, ".tga")
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&& !strstr(p, ".jpg")
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&& !strstr(p, ".pcx")
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)
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continue;
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// filename must be chxxx
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if (strncmp(p, "ch", 2))
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continue;
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namelen = strlen(strdup(p));
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if (namelen < 7 || namelen > 9)
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continue;
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if (!isNumeric(p[2]))
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continue;
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if (namelen >= 8 && !isNumeric(p[3]))
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continue;
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// ch100 is only valid 5-char name
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if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
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continue;
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num = strlen(p)-4;
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p[num] = 0; //NULL;
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curCrosshair = p;
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if (!ItemInList(curCrosshair, ncrosshairnames, list))
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{
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InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
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ncrosshairnames++;
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}
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//set back so whole string get deleted.
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p[num] = '.';
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}
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if (ncrosshairs)
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FreeFileList( crosshairfiles, ncrosshairs );
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path = FS_NextPath( path );
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}
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//check pak after
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if (crosshairfiles = FS_ListPak("pics/", &ncrosshairs))
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{
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for (i=0; i<ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
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{
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int num, namelen;
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if (!crosshairfiles || !crosshairfiles[i])
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continue;
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p = strstr(crosshairfiles[i], "/"); p++;
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if ( !strstr(p, ".tga")
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&& !strstr(p, ".jpg")
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&& !strstr(p, ".pcx")
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)
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continue;
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// filename must be chxxx
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if (strncmp(p, "ch", 2))
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continue;
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namelen = strlen(strdup(p));
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if (namelen < 7 || namelen > 9)
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continue;
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if (!isNumeric(p[2]))
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continue;
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if (namelen >= 8 && !isNumeric(p[3]))
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continue;
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// ch100 is only valid 5-char name
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if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
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continue;
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num = strlen(p)-4;
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p[num] = 0; //NULL;
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curCrosshair = p;
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if (!ItemInList(curCrosshair, ncrosshairnames, list))
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{
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InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
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ncrosshairnames++;
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}
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//set back so whole string get deleted.
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p[num] = '.';
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}
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}
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// sort the list
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sortCrosshairs (list, ncrosshairnames);
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if (ncrosshairs)
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FreeFileList( crosshairfiles, ncrosshairs );
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numcrosshairs = ncrosshairnames;
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return list;
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}
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//=======================================================================
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static void IngameSetMenuItemValues( void )
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{
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SetCrosshairCursor();
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Cvar_SetValue( "crosshair", ClampCvar( 0, 100, Cvar_VariableValue("crosshair") ) );
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//s_options_crosshair_box.curvalue = Cvar_VariableValue("crosshair");
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s_options_ingame_crosshairscale_slider.curvalue = Cvar_VariableValue("crosshair_scale")*4;
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Cvar_SetValue( "hud_scale", ClampCvar( 0, 7, Cvar_VariableValue("hud_scale") ) );
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s_options_ingame_hudscale_slider.curvalue = Cvar_VariableValue("hud_scale")+1;
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Cvar_SetValue( "hud_alpha", ClampCvar( 0, 1, Cvar_VariableValue("hud_alpha") ) );
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s_options_ingame_hudalpha_slider.curvalue = Cvar_VariableValue("hud_alpha")*10 + 1;
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Cvar_SetValue( "cl_drawfps", ClampCvar( 0, 1, Cvar_VariableValue("cl_drawfps") ) );
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s_options_ingame_fps_box.curvalue = Cvar_VariableValue("cl_drawfps");
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Cvar_SetValue( "cl_footstep_override", ClampCvar( 0, 1, Cvar_VariableValue("cl_footstep_override") ) );
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s_options_ingame_footstep_box.curvalue = Cvar_VariableValue("cl_footstep_override");
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Cvar_SetValue( "cl_blood", ClampCvar( 0, 4, Cvar_VariableValue("cl_blood") ) );
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s_options_ingame_blood_box.curvalue = Cvar_VariableValue("cl_blood");
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Cvar_SetValue( "cl_railtype", ClampCvar( 0, 2, Cvar_VariableValue("cl_railtype") ) );
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s_options_ingame_railtrail_box.curvalue = Cvar_VariableValue("cl_railtype");
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s_options_ingame_railcolor_box[0].curvalue = Cvar_VariableValue("cl_railred")/16;
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s_options_ingame_railcolor_box[1].curvalue = Cvar_VariableValue("cl_railgreen")/16;
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s_options_ingame_railcolor_box[2].curvalue = Cvar_VariableValue("cl_railblue")/16;
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}
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static void IngameResetDefaultsFunc ( void *unused )
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{
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Cvar_SetToDefault ("crosshair");
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Cvar_SetToDefault ("crosshair_scale");
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Cvar_SetToDefault ("hud_scale");
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Cvar_SetToDefault ("hud_alpha");
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Cvar_SetToDefault ("cl_drawfps");
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Cvar_SetToDefault ("cl_footstep_override");
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Cvar_SetToDefault ("cl_blood");
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Cvar_SetToDefault ("cl_railtype");
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Cvar_SetToDefault ("cl_railred");
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Cvar_SetToDefault ("cl_railgreen");
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Cvar_SetToDefault ("cl_railblue");
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IngameSetMenuItemValues();
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}
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void Options_Ingame_MenuInit ( void )
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{
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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static const char *railtrail_names[] =
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{
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"colored spiral",
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"colored beam", //laser
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"colored devrail",
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0
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};
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static const char *blood_names[] =
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{
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"none",
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"puff",
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"splat",
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"bleed",
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"gore",
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0
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};
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int y = 3*MENU_LINE_SIZE;
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s_options_ingame_menu.x = SCREEN_WIDTH*0.5;
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s_options_ingame_menu.y = SCREEN_HEIGHT*0.5 - 58;
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// s_options_ingame_menu.x = viddef.width * 0.50;// - SCR_ScaledVideo(3*MENU_FONT_SIZE);
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// s_options_ingame_menu.y = viddef.height * 0.50 - SCR_ScaledVideo(7.25*MENU_FONT_SIZE); //58
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s_options_ingame_menu.nitems = 0;
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s_options_ingame_header.generic.type = MTYPE_SEPARATOR;
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s_options_ingame_header.generic.name = "ingame";
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s_options_ingame_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_ingame_header.generic.name);
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s_options_ingame_header.generic.y = 0;
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crosshair_names = SetCrosshairNames ();
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s_options_ingame_crosshair_box.generic.type = MTYPE_SPINCONTROL;
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s_options_ingame_crosshair_box.generic.x = 0;
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s_options_ingame_crosshair_box.generic.y = y;
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s_options_ingame_crosshair_box.generic.name = "crosshair";
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s_options_ingame_crosshair_box.generic.callback = CrosshairFunc;
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s_options_ingame_crosshair_box.itemnames = crosshair_names;
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// Psychospaz's changeable size crosshair
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s_options_ingame_crosshairscale_slider.generic.type = MTYPE_SLIDER;
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s_options_ingame_crosshairscale_slider.generic.x = 0;
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s_options_ingame_crosshairscale_slider.generic.y = y+=5*MENU_LINE_SIZE;
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s_options_ingame_crosshairscale_slider.generic.name = "crosshair scale";
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s_options_ingame_crosshairscale_slider.generic.callback = CrosshairSizeFunc;
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s_options_ingame_crosshairscale_slider.minvalue = 1;
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s_options_ingame_crosshairscale_slider.maxvalue = 12;
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// hud scaling option
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s_options_ingame_hudscale_slider.generic.type = MTYPE_SLIDER;
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s_options_ingame_hudscale_slider.generic.x = 0;
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s_options_ingame_hudscale_slider.generic.y = y+=MENU_LINE_SIZE;
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s_options_ingame_hudscale_slider.generic.name = "status bar scale";
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s_options_ingame_hudscale_slider.generic.callback = HudScaleFunc;
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s_options_ingame_hudscale_slider.minvalue = 1;
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s_options_ingame_hudscale_slider.maxvalue = 7;
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// hud trans option
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s_options_ingame_hudalpha_slider.generic.type = MTYPE_SLIDER;
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s_options_ingame_hudalpha_slider.generic.x = 0;
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s_options_ingame_hudalpha_slider.generic.y = y+=MENU_LINE_SIZE;
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s_options_ingame_hudalpha_slider.generic.name = "status bar transparency";
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s_options_ingame_hudalpha_slider.generic.callback = HudAlphaFunc;
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s_options_ingame_hudalpha_slider.minvalue = 1;
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s_options_ingame_hudalpha_slider.maxvalue = 11;
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s_options_ingame_fps_box.generic.type = MTYPE_SPINCONTROL;
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s_options_ingame_fps_box.generic.x = 0;
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s_options_ingame_fps_box.generic.y = y +=MENU_LINE_SIZE;
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s_options_ingame_fps_box.generic.name = "FPS counter";
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s_options_ingame_fps_box.generic.callback = FPSFunc;
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s_options_ingame_fps_box.itemnames = yesno_names;
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// foostep override option
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s_options_ingame_footstep_box.generic.type = MTYPE_SPINCONTROL;
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s_options_ingame_footstep_box.generic.x = 0;
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s_options_ingame_footstep_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_ingame_footstep_box.generic.name = "override footstep sounds";
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s_options_ingame_footstep_box.generic.callback = FootStepFunc;
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s_options_ingame_footstep_box.generic.statusbar = "sets footstep sounds with definitions in texsurfs.txt";
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s_options_ingame_footstep_box.itemnames = yesno_names;
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s_options_ingame_blood_box.generic.type = MTYPE_SPINCONTROL;
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s_options_ingame_blood_box.generic.x = 0;
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s_options_ingame_blood_box.generic.y = y += MENU_LINE_SIZE;
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s_options_ingame_blood_box.generic.name = "blood";
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s_options_ingame_blood_box.generic.callback = BloodFunc;
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s_options_ingame_blood_box.itemnames = blood_names;
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// Psychospaz's changeable rail trail
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s_options_ingame_railtrail_box.generic.type = MTYPE_SPINCONTROL;
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s_options_ingame_railtrail_box.generic.x = 0;
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s_options_ingame_railtrail_box.generic.y = y += MENU_LINE_SIZE;
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s_options_ingame_railtrail_box.generic.name = "railtrail type";
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s_options_ingame_railtrail_box.generic.callback = RailTrailFunc;
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s_options_ingame_railtrail_box.itemnames = railtrail_names;
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s_options_ingame_railcolor_box[0].generic.type = MTYPE_SLIDER;
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s_options_ingame_railcolor_box[0].generic.x = 0;
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s_options_ingame_railcolor_box[0].generic.y = y+=MENU_LINE_SIZE;
|
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s_options_ingame_railcolor_box[0].generic.name = "red - railtrail";
|
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s_options_ingame_railcolor_box[0].generic.callback = RailColorRedFunc;
|
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s_options_ingame_railcolor_box[0].minvalue = 0;
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s_options_ingame_railcolor_box[0].maxvalue = 16;
|
|
|
|
s_options_ingame_railcolor_box[1].generic.type = MTYPE_SLIDER;
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s_options_ingame_railcolor_box[1].generic.x = 0;
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s_options_ingame_railcolor_box[1].generic.y = y+=MENU_LINE_SIZE;
|
|
s_options_ingame_railcolor_box[1].generic.name = "green - railtrail";
|
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s_options_ingame_railcolor_box[1].generic.callback = RailColorGreenFunc;
|
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s_options_ingame_railcolor_box[1].minvalue = 0;
|
|
s_options_ingame_railcolor_box[1].maxvalue = 16;
|
|
|
|
s_options_ingame_railcolor_box[2].generic.type = MTYPE_SLIDER;
|
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s_options_ingame_railcolor_box[2].generic.x = 0;
|
|
s_options_ingame_railcolor_box[2].generic.y = y+=MENU_LINE_SIZE;
|
|
s_options_ingame_railcolor_box[2].generic.name = "blue - railtrail";
|
|
s_options_ingame_railcolor_box[2].generic.callback = RailColorBlueFunc;
|
|
s_options_ingame_railcolor_box[2].minvalue = 0;
|
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s_options_ingame_railcolor_box[2].maxvalue = 16;
|
|
|
|
s_options_ingame_defaults_action.generic.type = MTYPE_ACTION;
|
|
s_options_ingame_defaults_action.generic.x = MENU_FONT_SIZE;
|
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s_options_ingame_defaults_action.generic.y = y+=2*MENU_LINE_SIZE;
|
|
s_options_ingame_defaults_action.generic.name = "reset defaults";
|
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s_options_ingame_defaults_action.generic.callback = IngameResetDefaultsFunc;
|
|
|
|
s_options_ingame_back_action.generic.type = MTYPE_ACTION;
|
|
s_options_ingame_back_action.generic.x = MENU_FONT_SIZE;
|
|
s_options_ingame_back_action.generic.y = y+=2*MENU_LINE_SIZE;
|
|
s_options_ingame_back_action.generic.name = "back to options";
|
|
s_options_ingame_back_action.generic.callback = UI_BackMenu;
|
|
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_header );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_crosshair_box );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_crosshairscale_slider );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_hudscale_slider );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_hudalpha_slider );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_fps_box );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_footstep_box );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_blood_box );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railtrail_box );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[0] );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[1] );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_railcolor_box[2] );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_defaults_action );
|
|
Menu_AddItem( &s_options_ingame_menu, ( void * ) &s_options_ingame_back_action );
|
|
|
|
IngameSetMenuItemValues();
|
|
}
|
|
|
|
void MenuCrosshair_MouseClick ( void )
|
|
{
|
|
char *sound = NULL;
|
|
buttonmenuobject_t crosshairbutton;
|
|
int button_x, button_y;
|
|
int button_size;
|
|
|
|
button_size = 36;
|
|
|
|
button_x = SCREEN_WIDTH*0.5 - 14;
|
|
button_y = s_options_ingame_menu.y + 42;
|
|
// button_x = viddef.width/2 - SCR_ScaledVideo(32)/2 + SCR_ScaledVideo(MENU_FONT_SIZE/2-2);
|
|
// button_y = s_options_ingame_menu.y + SCR_ScaledVideo(42);
|
|
|
|
UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size);
|
|
|
|
if (cursor.x>=crosshairbutton.min[0] && cursor.x<=crosshairbutton.max[0] &&
|
|
cursor.y>=crosshairbutton.min[1] && cursor.y<=crosshairbutton.max[1])
|
|
{
|
|
if (!cursor.buttonused[MOUSEBUTTON1] && cursor.buttonclicks[MOUSEBUTTON1]==1)
|
|
{
|
|
s_options_ingame_crosshair_box.curvalue++;
|
|
if (s_options_ingame_crosshair_box.curvalue > numcrosshairs-1)
|
|
s_options_ingame_crosshair_box.curvalue = 0; // wrap around
|
|
CrosshairFunc(NULL);
|
|
|
|
cursor.buttonused[MOUSEBUTTON1] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON1] = 0;
|
|
sound = menu_move_sound;
|
|
if ( sound )
|
|
S_StartLocalSound( sound );
|
|
}
|
|
if (!cursor.buttonused[MOUSEBUTTON2] && cursor.buttonclicks[MOUSEBUTTON2]==1)
|
|
{
|
|
s_options_ingame_crosshair_box.curvalue--;
|
|
if (s_options_ingame_crosshair_box.curvalue < 0)
|
|
s_options_ingame_crosshair_box.curvalue = numcrosshairs-1; // wrap around
|
|
CrosshairFunc(NULL);
|
|
|
|
cursor.buttonused[MOUSEBUTTON2] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON2] = 0;
|
|
sound = menu_move_sound;
|
|
if ( sound )
|
|
S_StartLocalSound( sound );
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawMenuCrosshair (void)
|
|
{
|
|
SCR_DrawFill2 (SCREEN_WIDTH*0.5 - 18, s_options_ingame_menu.y + 42,
|
|
36, 36, ALIGN_CENTER, 60,60,60,255);
|
|
SCR_DrawFill2 (SCREEN_WIDTH*0.5 - 17, s_options_ingame_menu.y + 43,
|
|
34, 34, ALIGN_CENTER, 0,0,0,255);
|
|
/* R_DrawFill2 (
|
|
viddef.width/2 - SCR_ScaledVideo(18),
|
|
s_options_ingame_menu.y + SCR_ScaledVideo(42),
|
|
SCR_ScaledVideo(36), SCR_ScaledVideo(36), 60,60,60,255);
|
|
|
|
R_DrawFill2 (
|
|
viddef.width/2 - SCR_ScaledVideo(17),
|
|
s_options_ingame_menu.y + SCR_ScaledVideo(43),
|
|
SCR_ScaledVideo(34), SCR_ScaledVideo(34), 0,0,0,255);
|
|
*/
|
|
if (s_options_ingame_crosshair_box.curvalue < 1)
|
|
return;
|
|
|
|
SCR_DrawPic (SCREEN_WIDTH*0.5-16, s_options_ingame_menu.y + 44,
|
|
32, 32, ALIGN_CENTER, crosshair_names[s_options_ingame_crosshair_box.curvalue], 1.0);
|
|
/* R_DrawStretchPic (
|
|
viddef.width/2 - SCR_ScaledVideo(16),
|
|
s_options_ingame_menu.y + SCR_ScaledVideo(44),
|
|
SCR_ScaledVideo(32), SCR_ScaledVideo(32), crosshair_names[s_options_ingame_crosshair_box.curvalue], 1.0);
|
|
*/
|
|
}
|
|
|
|
void Options_Ingame_MenuDraw (void)
|
|
{
|
|
Menu_Banner( "m_banner_options" );
|
|
|
|
Menu_AdjustCursor( &s_options_ingame_menu, 1 );
|
|
Menu_Draw( &s_options_ingame_menu );
|
|
DrawMenuCrosshair();
|
|
}
|
|
|
|
const char *Options_Ingame_MenuKey( int key )
|
|
{
|
|
return Default_MenuKey( &s_options_ingame_menu, key );
|
|
}
|
|
|
|
void M_Menu_Options_Ingame_f (void)
|
|
{
|
|
Options_Ingame_MenuInit();
|
|
UI_PushMenu ( Options_Ingame_MenuDraw, Options_Ingame_MenuKey );
|
|
}
|