Source code of Thirty Flights of Loving (2012)
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Knightmare66 e96adb36a9 Added descriptions to option menu submenu actions.
Fixed fill of black menu status bar.
Added Sys_ExeDir(), Sys_PrefDir(), and Sys_DownloadDir().
2020-04-18 21:46:47 -04:00
3zb2 Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
client Added support to menu framework for changing font sizes of all menu controls. 2020-04-18 00:24:32 -04:00
extractfuncs inital commit of full repository 2019-03-13 15:20:07 -04:00
game Added support for cvar descriptions. 2020-04-08 23:26:17 -04:00
include inital commit of full repository 2019-03-13 15:20:07 -04:00
linux Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
missionpack Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
null Change TextColor() reference in vid_null.c to CL_TextColor(). 2020-04-07 21:17:21 -04:00
projects Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
qcommon Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
renderer Added support to menu framework for changing font sizes of all menu controls. 2020-04-18 00:24:32 -04:00
server Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs. 2019-10-08 21:55:44 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
unix Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
win32 Added descriptions to option menu submenu actions. 2020-04-18 21:46:47 -04:00
zaero Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
.gitignore Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Fixed interploation glich on ACE bot bodies when respawning. 2019-07-08 23:22:10 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Moved change log into its own text fille. 2019-04-24 16:06:56 -04:00
kmquake2_changelog.txt Added support to menu framework for changing font sizes of all menu controls. 2020-04-18 00:24:32 -04:00
kmquake2_lazarus.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
Makefile inital commit of full repository 2019-03-13 15:20:07 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Update very old todo.txt 2019-04-24 16:15:45 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software