thirtyflightsofloving/renderer/r_backend.c
Knightmare66 add4c7cc46 Reworked 2D pic drawing using a new, merged R_DrawPic() function. Moved old pic drawing functions to r_draw_removed.c.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and  missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
2021-08-07 00:43:46 -04:00

303 lines
7.7 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Knightmare
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// r_backend.c: array and texture coord handling for protoshaders
#include "r_local.h"
#define TABLE_SIZE 1024
#define TABLE_MASK 1023
static float rb_sinTable[TABLE_SIZE];
static float rb_triangleTable[TABLE_SIZE];
static float rb_squareTable[TABLE_SIZE];
static float rb_sawtoothTable[TABLE_SIZE];
static float rb_inverseSawtoothTable[TABLE_SIZE];
static float rb_noiseTable[TABLE_SIZE];
// vertex arrays
unsigned indexArray[MAX_INDICES];
float texCoordArray[MAX_TEXTURE_UNITS][MAX_VERTICES][2];
float vertexArray[MAX_VERTICES][3];
float colorArray[MAX_VERTICES][4];
float inTexCoordArray[MAX_VERTICES][2];
float celTexCoordArray[MAX_VERTICES][2]; // for cel shading
unsigned rb_vertex, rb_index;
/*
=================
RB_BuildTables
=================
*/
static void RB_BuildTables (void)
{
int i;
float f;
for (i = 0; i < TABLE_SIZE; i++)
{
f = (float)i / (float)TABLE_SIZE;
rb_sinTable[i] = sin(f * M_PI2);
if (f < 0.25)
rb_triangleTable[i] = 4.0 * f;
else if (f < 0.75)
rb_triangleTable[i] = 2.0 - 4.0 * f;
else
rb_triangleTable[i] = (f - 0.75) * 4.0 - 1.0;
if (f < 0.5)
rb_squareTable[i] = 1.0;
else
rb_squareTable[i] = -1.0;
rb_sawtoothTable[i] = f;
rb_inverseSawtoothTable[i] = 1.0 - f;
rb_noiseTable[i] = crand();
}
}
/*
=================
RB_TableForFunc
=================
*/
static float *RB_TableForFunc (const waveFunc_t *func)
{
switch (func->type)
{
case WAVEFORM_SIN:
return rb_sinTable;
case WAVEFORM_TRIANGLE:
return rb_triangleTable;
case WAVEFORM_SQUARE:
return rb_squareTable;
case WAVEFORM_SAWTOOTH:
return rb_sawtoothTable;
case WAVEFORM_INVERSESAWTOOTH:
return rb_inverseSawtoothTable;
case WAVEFORM_NOISE:
return rb_noiseTable;
}
VID_Error (ERR_DROP, "RB_TableForFunc: unknown waveform type %i", func->type);
return rb_sinTable;
}
/*
=================
RB_InitBackend
=================
*/
void RB_InitBackend (void)
{
// Build waveform tables
RB_BuildTables();
}
/*
=================
RB_CalcGlowColor
=================
*/
float RB_CalcGlowColor (renderparms_t *parms)
{
float *table, rad, out=1.0f;
if (!parms) return 0.0f;
if (parms->glow.type > -1)
{
table = RB_TableForFunc(&parms->glow);
rad = parms->glow.params[2] + parms->glow.params[3] * r_newrefdef.time;
out = table[((int)(rad * TABLE_SIZE)) & TABLE_MASK] * parms->glow.params[1] + parms->glow.params[0];
out = max(min(out, 1.0f), 0.0f); // clamp
}
return out;
}
/*
=================
RB_ModifyTextureCoords
borrowed from EGL & Q2E
=================
*/
void RB_ModifyTextureCoords (float *inArray, float *inVerts, int numVerts, tcmodParms_t *parms)
{
int i;
float t1, t2, sint, cost, rad;
float *tcArray, *vertArray, *table;
if (!inArray || !inVerts || !parms)
return;
if (parms->translate_x != 0.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[0] += parms->translate_x;
if (parms->translate_y != 0.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[1] += parms->translate_y;
if (parms->rotate != 0.0f)
{
rad = -DEG2RAD(parms->rotate * r_newrefdef.time);
sint = sin(rad);
cost = cos(rad);
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2) {
t1 = tcArray[0];
t2 = tcArray[1];
tcArray[0] = cost * (t1 - 0.5) - sint * (t2 - 0.5) + 0.5;
tcArray[1] = cost * (t2 - 0.5) + sint * (t1 - 0.5) + 0.5;
}
}
if (parms->stretch.type > -1)
{
table = RB_TableForFunc(&parms->stretch);
rad = parms->stretch.params[2] + parms->stretch.params[3] * r_newrefdef.time;
t1 = table[((int)(rad * TABLE_SIZE)) & TABLE_MASK] * parms->stretch.params[1] + parms->stretch.params[0];
t1 = (t1) ? 1.0 / t1 : 1.0;
t2 = 0.5 - 0.5 * t1;
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2) {
tcArray[0] = tcArray[0] * t1 + t2;
tcArray[1] = tcArray[1] * t1 + t2;
}
}
if (parms->scale_x != 1.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[0] = tcArray[0] / parms->scale_x;
if (parms->scale_y != 1.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[1] = tcArray[1] / parms->scale_y;
if (parms->turb.type > -1)
{
table = RB_TableForFunc(&parms->turb);
t1 = parms->turb.params[2] + parms->turb.params[3] * r_newrefdef.time;
for (tcArray=inArray, vertArray=inVerts, i=0; i<numVerts; i++, tcArray+=2, vertArray+=3) {
tcArray[0] += (table[((int)(((vertArray[0] + vertArray[2]) * 1.0/128 * 0.125 + t1) * TABLE_SIZE)) & TABLE_MASK] * parms->turb.params[1] + parms->turb.params[0]);
tcArray[1] += (table[((int)(((vertArray[1]) * 1.0/128 * 0.125 + t1) * TABLE_SIZE)) & TABLE_MASK] * parms->turb.params[1] + parms->turb.params[0]);
}
}
if (parms->scroll_x != 0.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[0] += r_newrefdef.time * parms->scroll_x;
if (parms->scroll_y != 0.0f)
for (tcArray=inArray, i=0; i<numVerts; i++, tcArray+=2)
tcArray[1] += r_newrefdef.time * parms->scroll_y;
}
/*
=================
RB_CheckArrayOverflow
=================
*/
qboolean RB_CheckArrayOverflow (int numVerts, int numIndex)
{
if (rb_vertex == 0 || rb_index == 0) return false; // nothing to purge
if (numVerts > MAX_VERTICES || numIndex > MAX_INDICES)
Com_Error(ERR_DROP, "RB_CheckArrayOverflow: %i > MAX_VERTICES or %i > MAX_INDICES", numVerts, numIndex);
if (rb_vertex + numVerts <= MAX_VERTICES && rb_index + numIndex <= MAX_INDICES)
return false;
// VID_Printf(PRINT_DEVELOPER, "RB_CheckArrayOverflow: purging %i verts and %i indices to prevent overflow from %i, %i more\n", rb_vertex, rb_index, numVerts, numIndex);
return true;
}
/*
=================
RB_DrawArrays
=================
*/
void RB_DrawArrays (void)
{
if (rb_vertex == 0 || rb_index == 0) // nothing to render
return;
GL_LockArrays (rb_vertex);
if (glConfig.drawRangeElements)
qglDrawRangeElementsEXT(GL_TRIANGLES, 0, rb_vertex, rb_index, GL_UNSIGNED_INT, indexArray);
else
qglDrawElements(GL_TRIANGLES, rb_index, GL_UNSIGNED_INT, indexArray);
GL_UnlockArrays ();
}
/*
=============
RB_DrawMeshTris
Re-draws a mesh in outline mode
=============
*/
void RB_DrawMeshTris (void)
{
int i, numTMUs = 0;
if (!r_showtris->integer)
return;
if (r_showtris->integer == 1)
GL_Disable(GL_DEPTH_TEST);
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
for (i=0; i<glConfig.max_texunits; i++)
if (glState.activetmu[i])
{ numTMUs++; GL_DisableTexture (i); }
qglDisableClientState (GL_COLOR_ARRAY);
qglColor4f(1.0, 1.0, 1.0, 1.0);
RB_DrawArrays ();
qglEnableClientState (GL_COLOR_ARRAY);
for (i=0; i<numTMUs; i++)
GL_EnableTexture(i);
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
if (r_showtris->integer == 1)
GL_Enable(GL_DEPTH_TEST);
}
/*
=================
RB_RenderMeshGeneric
=================
*/
void RB_RenderMeshGeneric (qboolean drawTris)
{
RB_DrawArrays ();
if (drawTris)
RB_DrawMeshTris ();
rb_vertex = rb_index = 0;
}