Source code of Thirty Flights of Loving (2012)
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Knightmare66 ceb8970ecc Added font upscaling from Q2Pro.
Added dynamic updating of Anisotropic filtering.
Added Cvar_IsModified() function.
Refactored screen and HUD scaling functions.
Added text size to string drawing functions.
Added textSize field to menu items for submenu headers.
Fixed compiling on MSVC6.
2020-04-16 03:18:49 -04:00
3zb2 Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
client Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
extractfuncs inital commit of full repository 2019-03-13 15:20:07 -04:00
game Added support for cvar descriptions. 2020-04-08 23:26:17 -04:00
include inital commit of full repository 2019-03-13 15:20:07 -04:00
linux Fix text color codes not working in console notify messages due to false reset of formatting parms. 2020-04-07 21:14:22 -04:00
missionpack Added support for quake2:// URLs. 2020-04-07 02:02:54 -04:00
null Change TextColor() reference in vid_null.c to CL_TextColor(). 2020-04-07 21:17:21 -04:00
projects Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
qcommon Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
renderer Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
server Added new FS_GetFileList() function to retrieve lists of files (by extension or filter) from both paks and game dirs. 2019-10-08 21:55:44 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
unix Increased console buffer size to 128K. 2019-10-08 03:39:06 -04:00
win32 Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
zaero Added Q1 teleport entity event. 2020-03-09 15:11:50 -04:00
.gitignore Fix crash in fog code when loading save from different/incompatible game DLL. Add support for game DLLs compiled for current development version. 2019-03-13 19:54:41 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Fixed interploation glich on ACE bot bodies when respawning. 2019-07-08 23:22:10 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Moved change log into its own text fille. 2019-04-24 16:06:56 -04:00
kmquake2_changelog.txt Added font upscaling from Q2Pro. 2020-04-16 03:18:49 -04:00
kmquake2_lazarus.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
Makefile inital commit of full repository 2019-03-13 15:20:07 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Update very old todo.txt 2019-04-24 16:15:45 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software