Source code of Thirty Flights of Loving (2012)
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2021-08-25 02:28:15 -04:00
3zb2 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
awaken2 Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
client Zero-initialize drawStruct_t in cinematic, console background, HUD field, and subimage string drawing. 2021-08-22 22:12:39 -04:00
extractfuncs Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
game Excluded monsters in death anim from hint_path developer command in default Lazarus and missionpack DLLs. 2021-08-24 04:50:59 -04:00
include Updated libogg to 1.3.4 and libvorbis/libvorbisfile to 1.3.7. 2021-03-13 17:48:17 -05:00
linux Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
missionpack Excluded monsters in death anim from hint_path developer command in default Lazarus and missionpack DLLs. 2021-08-24 04:50:59 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
qcommon Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. 2021-08-10 16:37:04 -04:00
renderer Added r_mode_desktop cvar to force desktop resolution in borderless window mode. 2021-08-25 02:28:15 -04:00
server Fixed firing player weapon while using spycam/remote turret in default Lazarus and missionpack DLLs. 2021-08-10 16:37:04 -04:00
tools_bin Cleaned up string handling in extractfuncs. 2021-01-29 17:00:19 -05:00
ui Added cvars ui_new_textfield and ui_new_textbox to toggle drawing text fields and text boxes with new images and font-based tiles. 2021-08-21 14:27:04 -04:00
unix Preliminary work for borderless window support on Linux. 2021-07-20 01:16:01 -04:00
win32 Added r_mode_desktop cvar to force desktop resolution in borderless window mode. 2021-08-25 02:28:15 -04:00
zaero Zero-initialize drawStruct_t in client pic drawing funcs using = { 0 }; 2021-08-22 04:18:03 -04:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Added support for making model_spawn start off by setting delay to 1 along with toggle flag for both default Lazarus and missionpack DLLs. 2020-12-14 00:09:31 -05:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Removed single-texuring surface rendering mode. Moved old functions to r_surface_singletex.c. 2021-07-09 21:44:55 -04:00
kmquake2_changelog.txt Added cvars ui_new_textfield and ui_new_textbox to toggle drawing text fields and text boxes with new images and font-based tiles. 2021-08-21 14:27:04 -04:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Refactoring and rearrangment of menu code. 2021-08-12 15:30:51 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software