mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-02-06 23:40:59 +00:00
2695 lines
50 KiB
Text
2695 lines
50 KiB
Text
# Microsoft Developer Studio Project File - Name="quake2" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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CFG=QUAKE2 - WIN32 DEBUG
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CPP=cl.exe
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib zlibstat.lib libjpeg.lib glu32.lib ogg_static.lib vorbisfile_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"LIBC" /out:"../kmquake2.exe" /libpath:"win32\lib\\"
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CPP=cl.exe
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
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# ADD LINK32 winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib zlibstat.lib libjpeg.lib glu32.lib ogg_static.lib vorbisfile_static.lib /nologo /subsystem:windows /incremental:no /map /debug /machine:I386 /out:"../kmquake2debug.exe" /libpath:"win32\lib\\"
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CPP=cl.exe
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# SUBTRACT CPP /Fr
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MTL=midl.exe
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CPP=cl.exe
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# ADD BASE CPP /nologo /Gt0 /W3 /GX /Zd /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
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# SUBTRACT CPP /Z<none> /Fr
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MTL=midl.exe
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# Begin Target
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# Name "quake2 - Win32 Release"
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# Name "quake2 - Win32 Debug"
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# Name "quake2 - Win32 Debug Alpha"
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# Name "quake2 - Win32 Release Alpha"
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# Begin Source File
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SOURCE=.\win32\cd_win.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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DEP_CPP_CD_WI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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DEP_CPP_CD_WI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\snd_dma.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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DEP_CPP_SND_D=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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DEP_CPP_SND_D=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\snd_mem.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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DEP_CPP_SND_M=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
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DEP_CPP_SND_M=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\client\snd_mix.c
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!IF "$(CFG)" == "quake2 - Win32 Release"
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|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
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|
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DEP_CPP_SND_MI=\
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".\client\cdaudio.h"\
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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|
|
|
|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
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DEP_CPP_SND_MI=\
|
|
".\client\cdaudio.h"\
|
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".\client\client.h"\
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
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".\client\screen.h"\
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".\client\snd_loc.h"\
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".\client\sound.h"\
|
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".\client\vid.h"\
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".\game\q_shared.h"\
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".\qcommon\qcommon.h"\
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".\qcommon\qfiles.h"\
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|
|
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!ENDIF
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|
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# End Source File
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# Begin Source File
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|
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SOURCE=.\client\snd_stream.c
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|
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!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
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|
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# End Source File
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# Begin Source File
|
|
|
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SOURCE=.\win32\snd_win.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
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|
|
DEP_CPP_SND_W=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
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".\client\console.h"\
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".\client\input.h"\
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".\client\keys.h"\
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".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
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".\client\vid.h"\
|
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".\game\q_shared.h"\
|
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".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
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|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SND_W=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
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".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\snd_loc.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
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".\win32\winquake.h"\
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|
|
|
|
|
!ENDIF
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# End Source File
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# End Group
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# Begin Group "client"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=.\client\cl_cin.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
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|
|
# End Source File
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# Begin Source File
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|
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SOURCE=.\client\cl_cinematic.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
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|
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# End Source File
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# Begin Source File
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SOURCE=.\client\cl_console.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_download.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_ents.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_EN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_EN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_event.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_fx.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_FX=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_FX=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_input.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_IN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_IN=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_inv.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_INV=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_INV=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_keys.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_lights.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_MA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_MA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_newfx.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_NE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_NE=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_parse.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_PA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_PA=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_pred.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_PR=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_PR=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_scrn.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_SC=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_SC=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_string.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_tempent.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\cl_view.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CL_VI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CL_VI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\m_flash.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_M_FLA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\client\x86.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_X86_C=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_X86_C=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "common"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cmd.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CMD_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CMD_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cmodel.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CMODE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CMODE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\common.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_COMMO=\
|
|
".\client\anorms.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_COMMO=\
|
|
".\client\anorms.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\crc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CRC_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CRC_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\cvar.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CVAR_=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CVAR_=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\files.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_FILES=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_FILES=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\md4.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\net_chan.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_NET_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_NET_C=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\pmove.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_PMOVE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_PMOVE=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\game\q_shared.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHA=\
|
|
".\game\q_shared.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\qcommon\wildcard.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "server"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_ccmds.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_CC=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_CC=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_ents.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_EN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_EN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_game.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_GA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_GA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_init.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_IN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_IN=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_MA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_MA=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_send.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_SE=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_SE=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_user.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_US=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_US=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\server\sv_world.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SV_WO=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SV_WO=\
|
|
".\game\game.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\server\server.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "system"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\conproc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_CONPR=\
|
|
".\win32\conproc.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_CONPR=\
|
|
".\win32\conproc.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\in_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_IN_WI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_IN_WI=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\net_wins.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_NET_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_NET_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\q_shwin.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_Q_SHW=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\sys_console.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\sys_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_SYS_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\conproc.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_SYS_W=\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\conproc.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\vid_dll.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
DEP_CPP_VID_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
DEP_CPP_VID_D=\
|
|
".\client\cdaudio.h"\
|
|
".\client\client.h"\
|
|
".\client\console.h"\
|
|
".\client\input.h"\
|
|
".\client\keys.h"\
|
|
".\client\ref.h"\
|
|
".\client\screen.h"\
|
|
".\client\sound.h"\
|
|
".\client\vid.h"\
|
|
".\game\q_shared.h"\
|
|
".\qcommon\qcommon.h"\
|
|
".\qcommon\qfiles.h"\
|
|
".\win32\winquake.h"\
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "renderer"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\glw_imp.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\win32\qgl_win.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_alias.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_alias_md2.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_alias_misc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_backend.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_beam.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_bloom.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_draw.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_entity.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_fog.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_fragment.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_glstate.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_image.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_light.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_misc.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_model.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_particle.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_sky.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_sprite.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_surf.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_vlights.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\renderer\r_warp.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# Begin Group "ui"
|
|
|
|
# PROP Default_Filter ""
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui\ui_backend.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui\ui_game.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui\ui_game_credits.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui\ui_game_saveload.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ui\ui_main.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
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|
|
# End Source File
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# Begin Source File
|
|
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|
SOURCE=.\ui\ui_mp_addressbook.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
!ENDIF
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# Begin Source File
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SOURCE=.\ui\ui_mp_dmoptions.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_mp_download.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
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|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_mp_joinserver.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
|
!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_mp_playersetup.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
|
!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_mp_startserver.c
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|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
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|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
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|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_multiplayer.c
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|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
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|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
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|
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!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
|
!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_options.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
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|
|
!ENDIF
|
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|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_options_controls.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
|
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|
|
# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_options_ingame.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_options_interface.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
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# Begin Source File
|
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SOURCE=.\ui\ui_options_keys.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_options_sound.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
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# Begin Source File
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SOURCE=.\ui\ui_quit.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
|
!ENDIF
|
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|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_subsystem.c
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|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
|
|
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!ENDIF
|
|
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_video.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
|
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# End Source File
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SOURCE=.\ui\ui_video_advanced.c
|
|
|
|
!IF "$(CFG)" == "quake2 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Debug Alpha"
|
|
|
|
!ELSEIF "$(CFG)" == "quake2 - Win32 Release Alpha"
|
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|
|
!ENDIF
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# End Source File
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# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
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# Begin Source File
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SOURCE=.\client\anorms.h
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# End Source File
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# Begin Source File
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SOURCE=.\renderer\anorms.h
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# End Source File
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# Begin Source File
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SOURCE=.\renderer\anormtab.h
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# End Source File
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# Begin Source File
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SOURCE=.\qcommon\bspfile.h
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# End Source File
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# Begin Source File
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SOURCE=.\client\cdaudio.h
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# End Source File
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# Begin Source File
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SOURCE=.\client\cinematic.h
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# End Source File
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# Begin Source File
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SOURCE=.\win32\conproc.h
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SOURCE=.\game\game.h
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# End Source File
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# Begin Source File
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SOURCE=.\renderer\glext.h
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# End Source File
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SOURCE=.\client\particles.h
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# End Source File
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SOURCE=.\game\q_shared.h
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SOURCE=.\qcommon\qcommon.h
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SOURCE=.\qcommon\qfiles.h
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# Begin Source File
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SOURCE=.\renderer\qgl.h
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SOURCE=.\renderer\r_alias.h
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# End Source File
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SOURCE=.\renderer\r_local.h
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# End Source File
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# Begin Source File
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SOURCE=.\renderer\r_model.h
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# End Source File
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SOURCE=.\client\ref.h
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SOURCE=.\client\screen.h
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|
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SOURCE=.\server\server.h
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# Begin Source File
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SOURCE=.\client\snd_loc.h
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# End Source File
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# Begin Source File
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SOURCE=.\client\sound.h
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# End Source File
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# Begin Source File
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SOURCE=.\ui\ui_local.h
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# Begin Source File
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SOURCE=.\client\vid.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\renderer\vlights.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\renderer\warpsin.h
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|
# End Source File
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# Begin Source File
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SOURCE=.\qcommon\wildcard.h
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SOURCE=.\win32\winquake.h
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
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# Begin Source File
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SOURCE=.\win32\q2.ico
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# End Source File
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# Begin Source File
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SOURCE=.\win32\q2.rc
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# End Source File
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# Begin Source File
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SOURCE=.\win32\q2mp1.ico
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SOURCE=.\win32\q2mp2.ico
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SOURCE=.\win32\startup.bmp
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|
# End Source File
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SOURCE=.\win32\startup2.bmp
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SOURCE=.\win32\startup2beta.bmp
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# End Target
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# End Project
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