thirtyflightsofloving/game/g_save.c
2020-06-12 12:21:21 -07:00

1082 lines
31 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "g_local.h"
#define Function(f) {#f, f}
mmove_t mmove_reloc;
field_t fields[] = {
{"classname", FOFS(classname), F_LSTRING},
{"model", FOFS(model), F_LSTRING},
{"spawnflags", FOFS(spawnflags), F_INT},
{"speed", FOFS(speed), F_FLOAT},
{"accel", FOFS(accel), F_FLOAT},
{"decel", FOFS(decel), F_FLOAT},
{"target", FOFS(target), F_LSTRING},
{"targetname", FOFS(targetname), F_LSTRING},
{"pathtarget", FOFS(pathtarget), F_LSTRING},
{"deathtarget", FOFS(deathtarget), F_LSTRING},
{"killtarget", FOFS(killtarget), F_LSTRING},
{"combattarget", FOFS(combattarget), F_LSTRING},
{"message", FOFS(message), F_LSTRING},
{"key_message", FOFS(key_message), F_LSTRING},
{"team", FOFS(team), F_LSTRING},
{"wait", FOFS(wait), F_FLOAT},
{"delay", FOFS(delay), F_FLOAT},
{"random", FOFS(random), F_FLOAT},
{"move_origin", FOFS(move_origin), F_VECTOR},
{"move_angles", FOFS(move_angles), F_VECTOR},
{"style", FOFS(style), F_INT},
{"count", FOFS(count), F_INT},
{"health", FOFS(health), F_INT},
{"health2", FOFS(health2), F_INT},
{"sounds", FOFS(sounds), F_INT},
{"light", 0, F_IGNORE},
{"dmg", FOFS(dmg), F_INT},
{"mass", FOFS(mass), F_INT},
{"volume", FOFS(volume), F_FLOAT},
{"attenuation", FOFS(attenuation), F_FLOAT},
{"map", FOFS(map), F_LSTRING},
{"origin", FOFS(s.origin), F_VECTOR},
{"angles", FOFS(s.angles), F_VECTOR},
{"angle", FOFS(s.angles), F_ANGLEHACK},
{"goalentity", FOFS(goalentity), F_EDICT, FFL_NOSPAWN},
{"movetarget", FOFS(movetarget), F_EDICT, FFL_NOSPAWN},
{"enemy", FOFS(enemy), F_EDICT, FFL_NOSPAWN},
{"oldenemy", FOFS(oldenemy), F_EDICT, FFL_NOSPAWN},
{"activator", FOFS(activator), F_EDICT, FFL_NOSPAWN},
{"groundentity", FOFS(groundentity), F_EDICT, FFL_NOSPAWN},
{"teamchain", FOFS(teamchain), F_EDICT, FFL_NOSPAWN},
{"teammaster", FOFS(teammaster), F_EDICT, FFL_NOSPAWN},
{"owner", FOFS(owner), F_EDICT, FFL_NOSPAWN},
{"mynoise", FOFS(mynoise), F_EDICT, FFL_NOSPAWN},
{"mynoise2", FOFS(mynoise2), F_EDICT, FFL_NOSPAWN},
{"target_ent", FOFS(target_ent), F_EDICT, FFL_NOSPAWN},
{"chain", FOFS(chain), F_EDICT, FFL_NOSPAWN},
{"prethink", FOFS(prethink), F_FUNCTION, FFL_NOSPAWN},
{"think", FOFS(think), F_FUNCTION, FFL_NOSPAWN},
{"postthink", FOFS(postthink), F_FUNCTION, FFL_NOSPAWN}, // Knightmare added
{"blocked", FOFS(blocked), F_FUNCTION, FFL_NOSPAWN},
{"touch", FOFS(touch), F_FUNCTION, FFL_NOSPAWN},
{"use", FOFS(use), F_FUNCTION, FFL_NOSPAWN},
{"pain", FOFS(pain), F_FUNCTION, FFL_NOSPAWN},
{"die", FOFS(die), F_FUNCTION, FFL_NOSPAWN},
{"stand", FOFS(monsterinfo.stand), F_FUNCTION, FFL_NOSPAWN},
{"idle", FOFS(monsterinfo.idle), F_FUNCTION, FFL_NOSPAWN},
{"search", FOFS(monsterinfo.search), F_FUNCTION, FFL_NOSPAWN},
{"walk", FOFS(monsterinfo.walk), F_FUNCTION, FFL_NOSPAWN},
{"run", FOFS(monsterinfo.run), F_FUNCTION, FFL_NOSPAWN},
{"dodge", FOFS(monsterinfo.dodge), F_FUNCTION, FFL_NOSPAWN},
{"attack", FOFS(monsterinfo.attack), F_FUNCTION, FFL_NOSPAWN},
{"melee", FOFS(monsterinfo.melee), F_FUNCTION, FFL_NOSPAWN},
{"sight", FOFS(monsterinfo.sight), F_FUNCTION, FFL_NOSPAWN},
{"jump", FOFS(monsterinfo.jump), F_FUNCTION, FFL_NOSPAWN},
{"checkattack", FOFS(monsterinfo.checkattack), F_FUNCTION, FFL_NOSPAWN},
{"currentmove", FOFS(monsterinfo.currentmove), F_MMOVE, FFL_NOSPAWN},
{"endfunc", FOFS(moveinfo.endfunc), F_FUNCTION, FFL_NOSPAWN},
// temp spawn vars -- only valid when the spawn function is called
{"lip", STOFS(lip), F_INT, FFL_SPAWNTEMP},
{"distance", STOFS(distance), F_INT, FFL_SPAWNTEMP},
{"height", STOFS(height), F_INT, FFL_SPAWNTEMP},
{"noise", STOFS(noise), F_LSTRING, FFL_SPAWNTEMP},
{"pausetime", STOFS(pausetime), F_FLOAT, FFL_SPAWNTEMP},
{"phase", STOFS(phase), F_FLOAT, FFL_SPAWNTEMP},
{"item", STOFS(item), F_LSTRING, FFL_SPAWNTEMP},
{"shift", STOFS(shift), F_FLOAT, FFL_SPAWNTEMP},
//need for item field in edict struct, FFL_SPAWNTEMP item will be skipped on saves
{"item", FOFS(item), F_ITEM},
{"gravity", STOFS(gravity), F_LSTRING, FFL_SPAWNTEMP},
{"sky", STOFS(sky), F_LSTRING, FFL_SPAWNTEMP},
{"skyrotate", STOFS(skyrotate), F_FLOAT, FFL_SPAWNTEMP},
{"skyaxis", STOFS(skyaxis), F_VECTOR, FFL_SPAWNTEMP},
{"minyaw", STOFS(minyaw), F_FLOAT, FFL_SPAWNTEMP},
{"maxyaw", STOFS(maxyaw), F_FLOAT, FFL_SPAWNTEMP},
{"minpitch", STOFS(minpitch), F_FLOAT, FFL_SPAWNTEMP},
{"maxpitch", STOFS(maxpitch), F_FLOAT, FFL_SPAWNTEMP},
{"nextmap", STOFS(nextmap), F_LSTRING, FFL_SPAWNTEMP},
#ifdef KMQUAKE2_ENGINE_MOD
{"salpha", FOFS(s.alpha), F_FLOAT}, // Knightmare- hack for setting alpha
#endif
{"musictrack", FOFS(musictrack), F_LSTRING},
//Knightmare- movetype backup
{"oldmovetype", FOFS(oldmovetype), F_INT},
{"relative_velocity", FOFS(relative_velocity), F_VECTOR}, //relative velocity
{"relative_avelocity", FOFS(relative_avelocity), F_VECTOR}, //relative angular velocity
{"oldvelocity", FOFS(oldvelocity), F_VECTOR}, //relative angular velocity
// Lazarus additions
{"actor_current_weapon", FOFS(actor_current_weapon), F_INT},
{"aiflags", FOFS(monsterinfo.aiflags), F_INT},
{"alpha", FOFS(alpha), F_FLOAT},
{"axis", FOFS(axis), F_INT},
{"base_radius", FOFS(base_radius), F_FLOAT},
{"bleft", FOFS(bleft), F_VECTOR},
{"blood_type", FOFS(blood_type), F_INT},
{"bob", FOFS(bob), F_FLOAT},
{"bobframe", FOFS(bobframe), F_INT},
{"busy", FOFS(busy), F_INT},
{"child", FOFS(child), F_EDICT},
{"class_id", FOFS(class_id), F_INT},
{"color", FOFS(color), F_VECTOR},
{"crane_beam", FOFS(crane_beam), F_EDICT, FFL_NOSPAWN},
{"crane_bonk", FOFS(crane_bonk), F_VECTOR},
{"crane_cable", FOFS(crane_cable), F_EDICT, FFL_NOSPAWN},
{"crane_cargo", FOFS(crane_cargo), F_EDICT, FFL_NOSPAWN},
{"crane_control", FOFS(crane_control), F_EDICT, FFL_NOSPAWN},
{"crane_dir", FOFS(crane_dir), F_INT},
{"crane_hoist", FOFS(crane_hoist), F_EDICT, FFL_NOSPAWN},
{"crane_hook", FOFS(crane_hook), F_EDICT, FFL_NOSPAWN},
{"crane_increment", FOFS(crane_increment), F_INT},
{"crane_light", FOFS(crane_light), F_EDICT, FFL_NOSPAWN},
{"crane_onboard_control", FOFS(crane_onboard_control), F_EDICT, FFL_NOSPAWN},
{"datafile", FOFS(datafile), F_LSTRING},
{"deadflag", FOFS(deadflag), F_INT},
{"show_hostile", FOFS(show_hostile), F_INT}, // Knightmare added
{"powerarmor_time", FOFS(powerarmor_time), F_FLOAT}, // Knightmare added
{"density", FOFS(density), F_FLOAT},
{"destroytarget", FOFS(destroytarget), F_LSTRING},
{"dmgteam", FOFS(dmgteam), F_LSTRING},
{"do_not_rotate", FOFS(do_not_rotate), F_INT},
{"duration", FOFS(duration), F_FLOAT},
{"effects", FOFS(effects), F_INT},
{"fadein", FOFS(fadein), F_FLOAT},
{"fadeout", FOFS(fadeout), F_FLOAT},
{"flies", FOFS(monsterinfo.flies), F_FLOAT},
{"fog_color", FOFS(fog_color), F_VECTOR},
{"fog_density", FOFS(fog_density), F_FLOAT},
{"fog_far", FOFS(fog_far), F_FLOAT},
{"fog_model", FOFS(fog_model), F_INT},
{"fog_near", FOFS(fog_near), F_FLOAT},
{"fogclip", FOFS(fogclip), F_INT},
{"followtarget", FOFS(followtarget), F_LSTRING},
{"frame", FOFS(s.frame), F_INT},
{"framenumbers", FOFS(framenumbers), F_INT},
{"gib_health", FOFS(gib_health), F_INT},
{"gib_type", FOFS(gib_type), F_INT},
{"health2", FOFS(health2), F_INT},
{"holdtime", FOFS(holdtime), F_FLOAT},
{"id", FOFS(id), F_INT},
{"idle_noise", FOFS(idle_noise), F_LSTRING},
{"jumpdn", FOFS(monsterinfo.jumpdn), F_FLOAT},
{"jumpup", FOFS(monsterinfo.jumpup), F_FLOAT},
{"mass2", FOFS(mass2), F_INT},
{"max_health", FOFS(max_health), F_INT},
{"max_range", FOFS(monsterinfo.max_range), F_FLOAT},
{"moreflags", FOFS(moreflags), F_INT},
{"movewith", FOFS(movewith), F_LSTRING},
{"movewith_ent", FOFS(movewith_ent), F_EDICT},
{"movewith_next", FOFS(movewith_next), F_EDICT},
{"movewith_offset", FOFS(movewith_offset), F_VECTOR},
{"move_to", FOFS(move_to), F_LSTRING},
{"muzzle", FOFS(muzzle), F_VECTOR},
{"muzzle2", FOFS(muzzle2), F_VECTOR},
{"newtargetname", FOFS(newtargetname), F_LSTRING},
{"next_grenade", FOFS(next_grenade), F_EDICT, FFL_NOSPAWN},
{"origin_offset", FOFS(origin_offset), F_VECTOR},
{"offset", FOFS(offset), F_VECTOR},
{"org_maxs", FOFS(org_maxs), F_VECTOR},
{"org_mins", FOFS(org_mins), F_VECTOR},
{"org_size", FOFS(org_size), F_VECTOR},
{"owner_id", FOFS(owner_id), F_INT},
{"parent_attach_angles", FOFS(parent_attach_angles), F_VECTOR},
{"pitch_speed", FOFS(pitch_speed), F_FLOAT},
{"powerarmor", FOFS(powerarmor), F_INT},
{"prev_grenade", FOFS(prev_grenade), F_EDICT, FFL_NOSPAWN},
{"prevpath", FOFS(prevpath), F_EDICT},
{"radius", FOFS(radius), F_FLOAT},
{"renderfx", FOFS(renderfx), F_INT},
{"roll", FOFS(roll), F_FLOAT},
{"roll_speed", FOFS(roll_speed), F_FLOAT},
{"skinnum", FOFS(s.skinnum), F_INT},
{"speaker", FOFS(speaker), F_EDICT, FFL_NOSPAWN},
{"smooth_movement", FOFS(smooth_movement), F_INT},
{"solidstate", FOFS(solidstate), F_INT},
{"source", FOFS(source), F_LSTRING},
{"startframe", FOFS(startframe), F_INT},
{"target2", FOFS(target2), F_LSTRING},
{"tright", FOFS(tright), F_VECTOR},
{"turn_rider", FOFS(turn_rider), F_INT},
{"turret", FOFS(turret), F_EDICT},
{"usermodel", FOFS(usermodel), F_LSTRING},
{"vehicle", FOFS(vehicle), F_EDICT, FFL_NOSPAWN},
{"viewer", FOFS(viewer), F_EDICT},
{"viewheight", FOFS(viewheight), F_INT},
{"viewmessage", FOFS(viewmessage), F_LSTRING},
{"yaw_speed", FOFS(yaw_speed), F_FLOAT},
{"crosshair", FOFS(crosshair), F_EDICT},
{"from", FOFS(from), F_EDICT},
{"to", FOFS(to), F_EDICT},
{"flash", FOFS(flash), F_EDICT},
// FIXME: how to save 6-part reflection field?
// fields added by Rogue mission pack
{"bad_area", FOFS(bad_area), F_EDICT},
{"hint_chain", FOFS(hint_chain), F_EDICT},
{"monster_hint_chain", FOFS(monster_hint_chain), F_EDICT},
{"target_hint_chain", FOFS(target_hint_chain), F_EDICT},
{"goal_hint", FOFS(monsterinfo.goal_hint), F_EDICT},
{"badMedic1", FOFS(monsterinfo.badMedic1), F_EDICT},
{"badMedic2", FOFS(monsterinfo.badMedic2), F_EDICT},
{"last_player_enemy", FOFS(monsterinfo.last_player_enemy), F_EDICT},
{"commander", FOFS(monsterinfo.commander), F_EDICT},
{"blocked", FOFS(monsterinfo.blocked), F_MMOVE, FFL_NOSPAWN},
{"duck", FOFS(monsterinfo.duck), F_MMOVE, FFL_NOSPAWN},
{"unduck", FOFS(monsterinfo.unduck), F_MMOVE, FFL_NOSPAWN},
{"sidestep", FOFS(monsterinfo.sidestep), F_MMOVE, FFL_NOSPAWN},
// ACEBOT_ADD
{"is_bot", FOFS(is_bot), F_INT},
{"is_jumping", FOFS(is_jumping), F_INT},
{"move_vector", FOFS(move_vector), F_VECTOR},
{"next_move_time", FOFS(next_move_time), F_FLOAT},
{"wander_timeout", FOFS(wander_timeout), F_FLOAT},
{"suicide_timeout", FOFS(suicide_timeout), F_FLOAT},
{"current_node", FOFS(current_node), F_INT},
{"goal_node", FOFS(goal_node), F_INT},
{"next_node", FOFS(next_node), F_INT},
{"node_timeout", FOFS(node_timeout), F_INT},
{"last_node", FOFS(last_node), F_INT},
{"tries", FOFS(tries), F_INT},
{"state", FOFS(state), F_INT},
// ACEBOT_END
{0, 0, 0, 0}
};
field_t levelfields[] =
{
{"changemap", LLOFS(changemap), F_LSTRING},
{"sight_client", LLOFS(sight_client), F_EDICT},
{"sight_entity", LLOFS(sight_entity), F_EDICT},
{"sound_entity", LLOFS(sound_entity), F_EDICT},
{"sound2_entity", LLOFS(sound2_entity), F_EDICT},
{"disguise_violator", LLOFS(disguise_violator), F_EDICT},
{NULL, 0, F_INT}
};
field_t clientfields[] =
{
{"pers.weapon", CLOFS(pers.weapon), F_ITEM},
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
{"newweapon", CLOFS(newweapon), F_ITEM},
{"chasecam", CLOFS(chasecam), F_EDICT},
{"oldplayer", CLOFS(oldplayer), F_EDICT},
{NULL, 0, F_INT}
};
/*
============
InitGame
This will be called when the dll is first loaded, which
only happens when a new game is started or a save game
is loaded.
============
*/
void InitGame (void)
{
gi.dprintf ("==== InitGame (Lazarus) ====\n");
gi.dprintf("by Mr. Hyde & Mad Dog\ne-mail: rascal@vicksburg.com\n\n");
// Knightmare- init cvars
lithium_defaults();
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);
gun_z = gi.cvar ("gun_z", "0", 0);
//FIXME: sv_ prefix is wrong for these
sv_rollspeed = gi.cvar ("sv_rollspeed", "200", 0);
sv_rollangle = gi.cvar ("sv_rollangle", "2", 0);
sv_maxvelocity = gi.cvar ("sv_maxvelocity", "2000", 0);
sv_gravity = gi.cvar ("sv_gravity", "800", 0);
// noset vars
dedicated = gi.cvar ("dedicated", "0", CVAR_NOSET);
// latched vars
sv_cheats = gi.cvar ("cheats", "0", CVAR_SERVERINFO|CVAR_LATCH);
gi.cvar ("gamename", GAMEVERSION , CVAR_SERVERINFO | CVAR_LATCH);
gi.cvar ("gamedate", __DATE__ , CVAR_SERVERINFO | CVAR_LATCH);
maxclients = gi.cvar ("maxclients", "4", CVAR_SERVERINFO | CVAR_LATCH);
maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
coop = gi.cvar ("coop", "0", CVAR_LATCH);
skill = gi.cvar ("skill", "1", CVAR_LATCH);
commentary = gi.cvar ("commentary", "0", CVAR_LATCH);
// Knightmare- increase maxentities
//maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
maxentities = gi.cvar ("maxentities", va("%i",MAX_EDICTS), CVAR_LATCH);
// change anytime vars
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
fraglimit = gi.cvar ("fraglimit", "0", CVAR_SERVERINFO);
timelimit = gi.cvar ("timelimit", "0", CVAR_SERVERINFO);
//ZOID
capturelimit = gi.cvar ("capturelimit", "0", CVAR_SERVERINFO);
instantweap = gi.cvar ("instantweap", "0", CVAR_SERVERINFO);
//ZOID
password = gi.cvar ("password", "", CVAR_USERINFO);
spectator_password = gi.cvar ("spectator_password", "", CVAR_USERINFO);
needpass = gi.cvar ("needpass", "0", CVAR_SERVERINFO);
filterban = gi.cvar ("filterban", "1", 0);
g_select_empty = gi.cvar ("g_select_empty", "0", CVAR_ARCHIVE);
run_pitch = gi.cvar ("run_pitch", "0.002", 0);
run_roll = gi.cvar ("run_roll", "0.005", 0);
bob_up = gi.cvar ("bob_up", "0.005", 0);
bob_pitch = gi.cvar ("bob_pitch", "0.002", 0);
bob_roll = gi.cvar ("bob_roll", "0.002", 0);
// flood control
flood_msgs = gi.cvar ("flood_msgs", "4", 0);
flood_persecond = gi.cvar ("flood_persecond", "4", 0);
flood_waitdelay = gi.cvar ("flood_waitdelay", "10", 0);
// dm map list
sv_maplist = gi.cvar ("sv_maplist", "", 0);
// Lazarus
actorchicken = gi.cvar("actorchicken", "1", CVAR_SERVERINFO|CVAR_LATCH);
actorjump = gi.cvar("actorjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
actorscram = gi.cvar("actorscram", "1", CVAR_SERVERINFO|CVAR_LATCH);
alert_sounds = gi.cvar("alert_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
allow_fog = gi.cvar ("allow_fog", "1", CVAR_ARCHIVE);
// set to 0 to bypass target_changelevel clear inventory flag
// because some user maps have this erroneously set
allow_clear_inventory = gi.cvar ("allow_clear_inventory", "1", CVAR_ARCHIVE);
cd_loopcount = gi.cvar("cd_loopcount","4",0);
cl_gun = gi.cvar("cl_gun", "1", 0);
cl_3dcam = gi.cvar("cl_3dcam", "0", 0); // Knightmare added
corpse_fade = gi.cvar("corpse_fade", "0", CVAR_SERVERINFO|CVAR_LATCH);
corpse_fadetime = gi.cvar("corpse_fadetime", "20", 0);
crosshair = gi.cvar("crosshair", "1", 0);
footstep_sounds = gi.cvar("footstep_sounds", "0", CVAR_SERVERINFO|CVAR_LATCH);
fov = gi.cvar("fov", "90", 0);
hand = gi.cvar("hand", "0", 0);
jetpack_weenie = gi.cvar("jetpack_weenie", "0", CVAR_SERVERINFO);
joy_pitchsensitivity = gi.cvar("joy_pitchsensitivity", "1", 0);
joy_yawsensitivity = gi.cvar("joy_yawsensitivity", "-1", 0);
jump_kick = gi.cvar("jump_kick", "0", CVAR_SERVERINFO|CVAR_LATCH);
lights = gi.cvar("lights", "1", 0);
lightsmin = gi.cvar("lightsmin", "a", CVAR_SERVERINFO);
m_pitch = gi.cvar("m_pitch", "0.022", 0);
m_yaw = gi.cvar("m_yaw", "0.022", 0);
monsterjump = gi.cvar("monsterjump", "1", CVAR_SERVERINFO|CVAR_LATCH);
rocket_strafe = gi.cvar("rocket_strafe", "0", 0);
s_primary = gi.cvar("s_primary", "0", 0);
#ifdef KMQUAKE2_ENGINE_MOD
sv_maxgibs = gi.cvar("sv_maxgibs", "160", CVAR_SERVERINFO);
#else
sv_maxgibs = gi.cvar("sv_maxgibs", "20", CVAR_SERVERINFO);
#endif
turn_rider = gi.cvar("turn_rider", "1", CVAR_SERVERINFO);
zoomrate = gi.cvar("zoomrate", "80", CVAR_ARCHIVE);
zoomsnap = gi.cvar("zoomsnap", "20", CVAR_ARCHIVE);
// shift_ and rotate_distance only used for debugging stuff - this is the distance
// an entity will be moved by "item_left", "item_right", etc.
shift_distance = gi.cvar("shift_distance", "1", CVAR_SERVERINFO);
rotate_distance = gi.cvar("rotate_distance", "1", CVAR_SERVERINFO);
// GL stuff
gl_clear = gi.cvar("gl_clear", "0", 0);
// Lazarus saved cvars that we may or may not manipulate, but need to
// restore to original values upon map exit.
lazarus_cd_loop = gi.cvar("lazarus_cd_loop", "0", 0);
lazarus_gl_clear= gi.cvar("lazarus_gl_clear","0", 0);
lazarus_pitch = gi.cvar("lazarus_pitch", "0", 0);
lazarus_yaw = gi.cvar("lazarus_yaw", "0", 0);
lazarus_joyp = gi.cvar("lazarus_joyp", "0", 0);
lazarus_joyy = gi.cvar("lazarus_joyy", "0", 0);
lazarus_cl_gun = gi.cvar("lazarus_cl_gun", "0", 0);
lazarus_crosshair = gi.cvar("lazarus_crosshair", "0", 0);
/*if(lazarus_gl_clear->value)
gi.cvar_forceset("gl_clear", va("%d",lazarus_gl_clear->value));
else
gi.cvar_forceset("lazarus_gl_clear", va("%d",gl_clear->value));*/
if(!deathmatch->value && !coop->value)
{
/*if(lazarus_pitch->value) {
gi.cvar_forceset("cd_loopcount", va("%d",(int)(lazarus_cd_loop->value)));
gi.cvar_forceset("m_pitch", va("%f",lazarus_pitch->value));
gi.cvar_forceset("m_yaw", va("%f",lazarus_yaw->value));
gi.cvar_forceset("cl_gun", va("%d",(int)(lazarus_cl_gun->value)));
gi.cvar_forceset("crosshair", va("%d",(int)(lazarus_crosshair->value)));
} else {*/
gi.cvar_forceset("lazarus_cd_loop", va("%d",(int)(cd_loopcount->value)));
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
gi.cvar_forceset("lazarus_pitch", va("%f",m_pitch->value));
gi.cvar_forceset("lazarus_yaw", va("%f",m_yaw->value));
gi.cvar_forceset("lazarus_joyp", va("%f",joy_pitchsensitivity->value));
gi.cvar_forceset("lazarus_joyy", va("%f",joy_yawsensitivity->value));
#endif
gi.cvar_forceset("lazarus_cl_gun", va("%d",(int)(cl_gun->value)));
gi.cvar_forceset("lazarus_crosshair", va("%d",(int)(crosshair->value)));
//}
}
tpp = gi.cvar ("tpp", "0", CVAR_ARCHIVE);
tpp_auto = gi.cvar ("tpp_auto", "1", 0);
crossh = gi.cvar ("crossh", "1", 0);
allow_download = gi.cvar("allow_download", "0", 0);
blaster_color = gi.cvar("blaster_color", "1", 0); // Knightmare added
// If this is an SP game and "readout" is not set, force allow_download off
// so we don't get the annoying "Refusing to download path with .." messages
// due to misc_actor sounds.
if(allow_download->value && !readout->value && !deathmatch->value)
gi.cvar_forceset("allow_download", "0");
bounce_bounce = gi.cvar("bounce_bounce", "0.5", 0);
bounce_minv = gi.cvar("bounce_minv", "60", 0);
// items
InitItems ();
Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
// initialize all entities for this game
game.maxentities = maxentities->value;
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;
globals.max_edicts = game.maxentities;
// initialize all clients for this game
game.maxclients = maxclients->value;
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
globals.num_edicts = game.maxclients+1;
//ZOID
CTFInit();
//ZOID
}
//=========================================================
void WriteField1 (FILE *f, field_t *field, byte *base)
{
void *p;
int len;
int index;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_INT:
case F_FLOAT:
case F_ANGLEHACK:
case F_VECTOR:
case F_IGNORE:
break;
case F_LSTRING:
case F_GSTRING:
if ( *(char **)p )
len = strlen(*(char **)p) + 1;
else
len = 0;
*(int *)p = len;
break;
case F_EDICT:
if ( *(edict_t **)p == NULL)
index = -1;
else
index = *(edict_t **)p - g_edicts;
*(int *)p = index;
break;
case F_CLIENT:
if ( *(gclient_t **)p == NULL)
index = -1;
else
index = *(gclient_t **)p - game.clients;
*(int *)p = index;
break;
case F_ITEM:
if ( *(edict_t **)p == NULL)
index = -1;
else
index = *(gitem_t **)p - itemlist;
*(int *)p = index;
break;
//relative to code segment
case F_FUNCTION:
if (*(byte **)p == NULL)
index = 0;
else
index = *(byte **)p - ((byte *)InitGame);
*(int *)p = index;
break;
//relative to data segment
case F_MMOVE:
if (*(byte **)p == NULL)
index = 0;
else
index = *(byte **)p - (byte *)&mmove_reloc;
*(int *)p = index;
break;
default:
gi.error ("WriteEdict: unknown field type");
}
}
void WriteField2 (FILE *f, field_t *field, byte *base)
{
int len;
void *p;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_LSTRING:
if ( *(char **)p )
{
len = strlen(*(char **)p) + 1;
fwrite (*(char **)p, len, 1, f);
}
break;
}
}
void ReadField (FILE *f, field_t *field, byte *base)
{
void *p;
int len;
int index;
if (field->flags & FFL_SPAWNTEMP)
return;
p = (void *)(base + field->ofs);
switch (field->type)
{
case F_INT:
case F_FLOAT:
case F_ANGLEHACK:
case F_VECTOR:
case F_IGNORE:
break;
case F_LSTRING:
len = *(int *)p;
if (!len)
*(char **)p = NULL;
else
{
*(char **)p = gi.TagMalloc (len, TAG_LEVEL);
fread (*(char **)p, len, 1, f);
}
break;
case F_EDICT:
index = *(int *)p;
if ( index == -1 )
*(edict_t **)p = NULL;
else
*(edict_t **)p = &g_edicts[index];
break;
case F_CLIENT:
index = *(int *)p;
if ( index == -1 )
*(gclient_t **)p = NULL;
else
*(gclient_t **)p = &game.clients[index];
break;
case F_ITEM:
index = *(int *)p;
if ( index == -1 )
*(gitem_t **)p = NULL;
else
*(gitem_t **)p = &itemlist[index];
break;
//relative to code segment
case F_FUNCTION:
index = *(int *)p;
if ( index == 0 )
*(byte **)p = NULL;
else
*(byte **)p = ((byte *)InitGame) + index;
break;
//relative to data segment
case F_MMOVE:
index = *(int *)p;
if (index == 0)
*(byte **)p = NULL;
else
*(byte **)p = (byte *)&mmove_reloc + index;
break;
default:
gi.error ("ReadEdict: unknown field type");
}
}
//=========================================================
/*
==============
WriteClient
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteClient (FILE *f, gclient_t *client)
{
field_t *field;
gclient_t temp;
// all of the ints, floats, and vectors stay as they are
temp = *client;
// change the pointers to lengths or indexes
for (field=clientfields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=clientfields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)client);
}
}
/*
==============
ReadClient
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadClient (FILE *f, gclient_t *client)
{
field_t *field;
fread (client, sizeof(*client), 1, f);
client->pers.spawn_landmark = false;
client->pers.spawn_levelchange = false;
for (field=clientfields ; field->name ; field++)
{
ReadField (f, field, (byte *)client);
}
}
/*
============
WriteGame
This will be called whenever the game goes to a new level,
and when the user explicitly saves the game.
Game information include cross level data, like multi level
triggers, help computer info, and all client states.
A single player death will automatically restore from the
last save position.
============
*/
void WriteGame (char *filename, qboolean autosave)
{
FILE *f;
int i;
char str[16];
if(developer->value)
gi.dprintf ("==== WriteGame ====\n");
if (!autosave)
game.transition_ents = 0;
if (!autosave)
SaveClientData ();
f = fopen (filename, "wb");
if (!f)
gi.error ("Couldn't open %s", filename);
memset (str, 0, sizeof(str));
strcpy (str, __DATE__);
fwrite (str, sizeof(str), 1, f);
game.autosaved = autosave;
fwrite (&game, sizeof(game), 1, f);
game.autosaved = false;
for (i=0 ; i<game.maxclients ; i++)
WriteClient (f, &game.clients[i]);
fclose (f);
}
void ReadGame (char *filename)
{
FILE *f;
int i;
char str[16];
if(developer->value)
gi.dprintf ("==== ReadGame ====\n");
gi.FreeTags (TAG_GAME);
f = fopen (filename, "rb");
if (!f)
gi.error ("Couldn't open %s", filename);
fread (str, sizeof(str), 1, f);
if (strcmp (str, __DATE__))
{
fclose (f);
gi.error ("Savegame from an older version.\n");
}
g_edicts = gi.TagMalloc (game.maxentities * sizeof(g_edicts[0]), TAG_GAME);
globals.edicts = g_edicts;
fread (&game, sizeof(game), 1, f);
game.clients = gi.TagMalloc (game.maxclients * sizeof(game.clients[0]), TAG_GAME);
for (i=0 ; i<game.maxclients ; i++)
ReadClient (f, &game.clients[i]);
fclose (f);
}
//==========================================================
/*
==============
WriteEdict
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteEdict (FILE *f, edict_t *ent)
{
field_t *field;
edict_t temp;
// all of the ints, floats, and vectors stay as they are
temp = *ent;
// change the pointers to lengths or indexes
for (field=fields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=fields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)ent);
}
}
/*
==============
WriteLevelLocals
All pointer variables (except function pointers) must be handled specially.
==============
*/
void WriteLevelLocals (FILE *f)
{
field_t *field;
level_locals_t temp;
// all of the ints, floats, and vectors stay as they are
temp = level;
// change the pointers to lengths or indexes
for (field=levelfields ; field->name ; field++)
{
WriteField1 (f, field, (byte *)&temp);
}
// write the block
fwrite (&temp, sizeof(temp), 1, f);
// now write any allocated data following the edict
for (field=levelfields ; field->name ; field++)
{
WriteField2 (f, field, (byte *)&level);
}
}
/*
==============
ReadEdict
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadEdict (FILE *f, edict_t *ent)
{
field_t *field;
int i; // Knightmare added
fread (ent, sizeof(*ent), 1, f);
for (field=fields ; field->name ; field++)
{
ReadField (f, field, (byte *)ent);
}
// Knightmare- nullify reflection pointers to prevent crash
for (i=0; i<6; i++)
ent->reflection[i] = NULL;
}
/*
==============
ReadLevelLocals
All pointer variables (except function pointers) must be handled specially.
==============
*/
void ReadLevelLocals (FILE *f)
{
field_t *field;
fread (&level, sizeof(level), 1, f);
for (field=levelfields ; field->name ; field++)
{
ReadField (f, field, (byte *)&level);
}
}
/*
=================
WriteLevel
=================
*/
void WriteLevel (char *filename)
{
int i;
edict_t *ent;
FILE *f;
void *base;
if(developer->value)
gi.dprintf ("==== WriteLevel ====\n");
f = fopen (filename, "wb");
if (!f)
gi.error ("Couldn't open %s", filename);
// write out edict size for checking
i = sizeof(edict_t);
fwrite (&i, sizeof(i), 1, f);
// write out a function pointer for checking
base = (void *)InitGame;
fwrite (&base, sizeof(base), 1, f);
// write out level_locals_t
WriteLevelLocals (f);
// write out all the entities
for (i=0 ; i<globals.num_edicts ; i++)
{
ent = &g_edicts[i];
if (!ent->inuse)
continue;
// Knightmare- don't save reflections
if (ent->flags & FL_REFLECT)
continue;
fwrite (&i, sizeof(i), 1, f);
WriteEdict (f, ent);
}
i = -1;
fwrite (&i, sizeof(i), 1, f);
fclose (f);
}
/*
=================
ReadLevel
SpawnEntities will allready have been called on the
level the same way it was when the level was saved.
That is necessary to get the baselines
set up identically.
The server will have cleared all of the world links before
calling ReadLevel.
No clients are connected yet.
=================
*/
void LoadTransitionEnts();
void ReadLevel (char *filename)
{
int entnum;
FILE *f;
int i;
void *base;
edict_t *ent;
if(developer->value)
gi.dprintf ("==== ReadLevel ====\n");
f = fopen (filename, "rb");
if (!f)
gi.error ("Couldn't open %s", filename);
// free any dynamic memory allocated by loading the level
// base state
gi.FreeTags (TAG_LEVEL);
// wipe all the entities
memset (g_edicts, 0, game.maxentities*sizeof(g_edicts[0]));
globals.num_edicts = maxclients->value+1;
// check edict size
fread (&i, sizeof(i), 1, f);
if (i != sizeof(edict_t))
{
fclose (f);
gi.error ("ReadLevel: mismatched edict size");
}
// check function pointer base address
fread (&base, sizeof(base), 1, f);
/* Lazarus: The __DATE__ check in ReadGame is sufficient for a version
check. The following is reported to fail under some
circumstances (though I've never seen it).
#ifdef _WIN32
if (base != (void *)InitGame)
{
fclose (f);
gi.error ("ReadLevel: function pointers have moved");
}
#else
gi.dprintf("Function offsets %d\n", ((byte *)base) - ((byte *)InitGame));
#endif
*/
// load the level locals
ReadLevelLocals (f);
// load all the entities
while (1)
{
if (fread (&entnum, sizeof(entnum), 1, f) != 1)
{
fclose (f);
gi.error ("ReadLevel: failed to read entnum");
}
if (entnum == -1)
break;
if (entnum >= globals.num_edicts)
globals.num_edicts = entnum+1;
ent = &g_edicts[entnum];
ReadEdict (f, ent);
// let the server rebuild world links for this ent
memset (&ent->area, 0, sizeof(ent->area));
gi.linkentity (ent);
}
fclose (f);
// mark all clients as unconnected
for (i=0 ; i<maxclients->value ; i++)
{
ent = &g_edicts[i+1];
ent->client = game.clients + i;
ent->client->pers.connected = false;
}
// do any load time things at this point
for (i=0 ; i<globals.num_edicts ; i++)
{
ent = &g_edicts[i];
if (!ent->inuse)
continue;
// fire any cross-level triggers
if (ent->classname)
if (strcmp(ent->classname, "target_crosslevel_target") == 0)
ent->nextthink = level.time + ent->delay;
}
// DWH: Load transition entities
if(game.transition_ents)
{
LoadTransitionEnts();
actor_files();
}
}