thirtyflightsofloving/client/cl_scrn.c
2020-06-12 12:21:21 -07:00

2504 lines
54 KiB
C

/*
Copyright (C) 1997-2001 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_scrn.c -- master for refresh, status bar, console, chat, notify, etc
/*
full screen console
put up loading plaque
blanked background with loading plaque
blanked background with menu
cinematics
full screen image for quit and victory
end of unit intermissions
*/
#include "client.h"
#include "../ui/ui_local.h"
float scr_con_current; // aproaches scr_conlines at scr_conspeed
float scr_conlines; // 0.0 to 1.0 lines of console to display
qboolean scr_initialized; // ready to draw
int scr_draw_loading;
vrect_t scr_vrect; // position of render window on screen
cvar_t *scr_viewsize;
cvar_t *scr_conspeed;
cvar_t *scr_centertime;
cvar_t *scr_showturtle;
cvar_t *scr_showpause;
cvar_t *scr_printspeed;
cvar_t *scr_netgraph;
cvar_t *scr_netgraph_pos;
cvar_t *scr_timegraph;
cvar_t *scr_debuggraph;
cvar_t *scr_graphheight;
cvar_t *scr_graphscale;
cvar_t *scr_graphshift;
cvar_t *scr_drawall;
cvar_t *hud_scale;
cvar_t *hud_width;
cvar_t *hud_height;
cvar_t *hud_alpha;
//Knightmare 12/28/2001- BramBo's FPS counter
cvar_t *cl_drawfps;
//end Knightmare
cvar_t *cl_demomessage;
cvar_t *cl_loadpercent;
typedef struct
{
int x1, y1, x2, y2;
} dirty_t;
dirty_t scr_dirty, scr_old_dirty[2];
char crosshair_pic[MAX_QPATH];
int crosshair_width, crosshair_height;
void SCR_TimeRefresh_f (void);
void SCR_Loading_f (void);
#define ICON_WIDTH 24
#define ICON_HEIGHT 24
#define CHAR_WIDTH 16
#define ICON_SPACE 8
/*
===============================================================================
SCREEN SCALING
===============================================================================
*/
/*
================
SCR_InitScreenScale
================
*/
void SCR_InitScreenScale (void)
{
// also, don't scale if < 640x480, then it would be smaller
//if (viddef.width > SCREEN_WIDTH || viddef.height > SCREEN_HEIGHT)
//{
screenScale.x = viddef.width/SCREEN_WIDTH;
screenScale.y = viddef.height/SCREEN_HEIGHT;
//screenScale.avg = (screenScale.x + screenScale.y)*0.5f;
screenScale.avg = min(screenScale.x, screenScale.y); // use smaller value instead of average
/*}
else
{
screenScale.x = 1;
screenScale.y = 1;
screenScale.avg = 1;
}*/
}
float SCR_ScaledVideo (float param)
{
return param*screenScale.avg;
}
float SCR_VideoScale (void)
{
return screenScale.avg;
}
/*
================
SCR_AdjustFrom640
Adjusted for resolution and screen aspect ratio
================
*/
void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align)
{
float tmp_x, tmp_y, xscale, yscale;
SCR_InitScreenScale ();
xscale = viddef.width / SCREEN_WIDTH;
yscale = viddef.height / SCREEN_HEIGHT;
// aspect-ratio independent scaling
switch (align)
{
case ALIGN_CENTER:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.avg + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.avg + (0.5 * viddef.height);
}
break;
case ALIGN_TOP:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.avg + (0.5 * viddef.width);
}
if (y)
*y *= screenScale.avg;
break;
case ALIGN_BOTTOM:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.avg + (0.5 * viddef.width);
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.avg + viddef.height;
}
break;
case ALIGN_RIGHT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.avg + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.avg + (0.5 * viddef.height);
}
break;
case ALIGN_LEFT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x)
*x *= screenScale.avg;
if (y) {
tmp_y = *y;
*y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.avg + (0.5 * viddef.height);
}
break;
case ALIGN_TOPRIGHT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.avg + viddef.width;
}
if (y)
*y *= screenScale.avg;
break;
case ALIGN_TOPLEFT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x)
*x *= screenScale.avg;
if (y)
*y *= screenScale.avg;
break;
case ALIGN_BOTTOMRIGHT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x) {
tmp_x = *x;
*x = (tmp_x - SCREEN_WIDTH) * screenScale.avg + viddef.width;
}
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.avg + viddef.height;
}
break;
case ALIGN_BOTTOMLEFT:
if (w)
*w *= screenScale.avg;
if (h)
*h *= screenScale.avg;
if (x)
*x *= screenScale.avg;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.avg + viddef.height;
}
break;
case ALIGN_BOTTOM_STRETCH:
if (w)
*w *= xscale;
if (h)
*h *= screenScale.avg;
if (x)
*x *= xscale;
if (y) {
tmp_y = *y;
*y = (tmp_y - SCREEN_HEIGHT) * screenScale.avg + viddef.height;
}
break;
case ALIGN_STRETCH:
default:
if (x)
*x *= xscale;
if (y)
*y *= yscale;
if (w)
*w *= xscale;
if (h)
*h *= yscale;
break;
}
}
/*
================
SCR_DrawFill
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int color)
{
SCR_AdjustFrom640 (&x, &y, &width, &height, align);
R_DrawFill (x, y, width, height, color);
}
/*
================
SCR_DrawFill2
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawFill2 (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha)
{
SCR_AdjustFrom640 (&x, &y, &width, &height, align);
R_DrawFill2 (x, y, width, height, red, green, blue, alpha);
}
/*
================
SCR_DrawPic
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha)
{
SCR_AdjustFrom640 (&x, &y, &width, &height, align);
R_DrawStretchPic (x, y, width, height, pic, alpha);
}
/*
================
SCR_DrawChar
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawChar (float x, float y, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last)
{
SCR_AdjustFrom640 (&x, &y, NULL, NULL, align);
R_DrawChar(x, y, num, screenScale.avg, red, green, blue, alpha, italic, last);
}
/*
================
SCR_DrawString
Coordinates are 640*480 virtual values
=================
*/
void SCR_DrawString (float x, float y, scralign_t align, const char *string, int alpha)
{
SCR_AdjustFrom640 (&x, &y, NULL, NULL, align);
DrawStringGeneric (x, y, string, alpha, SCALETYPE_MENU, false);
}
//===============================================================================
/*
================
Hud_DrawString
================
*/
void Hud_DrawString (int x, int y, const char *string, int alpha)
{
DrawStringGeneric (x, y, string, alpha, SCALETYPE_HUD, false);
}
/*
================
Hud_DrawStringAlt
================
*/
void Hud_DrawStringAlt (int x, int y, const char *string, int alpha)
{
DrawStringGeneric (x, y, string, alpha, SCALETYPE_HUD, true);
}
//Knightmare 12/28/2001- BramBo's FPS counter
/*
================
SCR_ShowFPS
================
*/
int fpscounter;
char fpsText[32];
void SCR_ShowFPS (void)
{
int x, y;
InitHudScale ();
if ((cl.time + 1000) < fpscounter)
fpscounter = cl.time + 100;
if (cl.time > fpscounter)
{
Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3.0ffps", 1/cls.frametime);
fpscounter = cl.time + 100;
}
// leave space for 3-digit frag counter
//x = (viddef.width - strlen(fpsText)*FONT_SIZE - 3*HudScale()*(CHAR_WIDTH+2));
x = (viddef.width - strlen(fpsText)*HUD_FONT_SIZE*HudScale() - 3*HudScale()*(CHAR_WIDTH+2));
y = 0;
DrawStringGeneric (x, y, fpsText, 255, SCALETYPE_HUD, false); // SCALETYPE_CONSOLE
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+FONT_SIZE*strlen(fpsText), y+FONT_SIZE);
}
//end Knightmare
/*
===============================================================================
BAR GRAPHS
===============================================================================
*/
/*
==============
CL_AddNetgraph
A new packet was just parsed
==============
*/
int currentping;
void CL_AddNetgraph (void)
{
int i;
int in;
int ping;
in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1);
currentping = cls.realtime - cl.cmd_time[in];
// if using the debuggraph for something else, don't
// add the net lines
if (scr_debuggraph->value || scr_timegraph->value)
return;
for (i=0 ; i<cls.netchan.dropped ; i++)
SCR_DebugGraph (30, 0x40);
for (i=0 ; i<cl.surpressCount ; i++)
SCR_DebugGraph (30, 0xdf);
// see what the latency was on this packet
ping = currentping/30;
//ping = cls.realtime - cl.cmd_time[in];
//ping /= 30;
if (ping > 30)
ping = 30;
SCR_DebugGraph (ping, 0xd0);
}
typedef struct
{
float value;
int color;
} graphsamp_t;
static int current;
static graphsamp_t values[1024];
/*
==============
SCR_DebugGraph
==============
*/
void SCR_DebugGraph (float value, int color)
{
values[current&1023].value = value;
values[current&1023].color = color;
current++;
}
/*
==============
SCR_DrawDebugGraph
==============
*/
void SCR_DrawDebugGraph (void)
{
int a, x, y, w, i, h, min, max;
float v;
int color;
static float lasttime = 0;
static int fps, ping;
h = (2*FONT_SIZE > 40)?60+2*FONT_SIZE:100;
w = (9*FONT_SIZE>100)?9*FONT_SIZE:100;
if (scr_netgraph_pos->value == 0) // bottom right
{
x = scr_vrect.width - (w+2) - 1;
y = scr_vrect.height - (h+2) - 1;
}
else // bottom left
{
x = 0;
y = scr_vrect.height - (h+2) - 1;
}
// trans background
R_DrawFill2 (x, y, w+2, h+2, 255, 255, 255, 90);
for (a=0 ; a<w ; a++)
{
i = (current-1-a+1024) & 1023;
v = values[i].value;
color = values[i].color;
v = v*scr_graphscale->value;
if (v < 1)
v += h * (1+(int)(-v/h));
max = (int)v % h + 1;
min = y + h - max - scr_graphshift->value;
//bind to box!
if (min<y+1) min = y+1;
if (min>y+h) min = y+h;
if (min+max > y+h) max = y+h-max;
R_DrawFill (x+w-a, min, 1, max, color);
}
if (cls.realtime - lasttime > 50)
{
lasttime = cls.realtime;
fps = (cls.frametime)? 1/cls.frametime: 0;
ping = currentping;
}
DrawStringGeneric (x, y + 5, va(S_COLOR_SHADOW"fps: %3i", fps), 255, SCALETYPE_CONSOLE, false);
DrawStringGeneric (x, y + 5 + FONT_SIZE , va(S_COLOR_SHADOW"ping:%3i", ping), 255, SCALETYPE_CONSOLE, false);
// draw border
R_DrawFill2 (x, y, (w+2), 1, 0, 0, 0, 255);
R_DrawFill2 (x, y+(h+2), (w+2), 1, 0, 0, 0, 255);
R_DrawFill2 (x, y, 1, (h+2), 0, 0, 0, 255);
R_DrawFill2 (x+(w+2), y, 1, (h+2), 0, 0, 0, 255);
}
/*
===============================================================================
CENTER PRINTING
===============================================================================
*/
char scr_centerstring[1024];
float scr_centertime_start; // for slow victory printing
float scr_centertime_off;
float scr_centertime_end;
int scr_center_lines;
int scr_erase_center;
/*
==============
SCR_CenterPrint
Called for important messages that should stay in the center of the screen
for a few moments
==============
*/
void SCR_CenterPrint (char *str)
{
char *s;
char line[64];
int i, j, l;
strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1);
scr_centertime_off = scr_centertime->value;
scr_centertime_end = scr_centertime_off;
scr_centertime_start = cl.time;
// count the number of lines for centering
scr_center_lines = 1;
s = str;
while (*s)
{
if (*s == '\n')
scr_center_lines++;
s++;
}
// echo it to the console
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
s = str;
do
{
// scan the width of the line
for (l=0 ; l<40 ; l++)
if (s[l] == '\n' || !s[l])
break;
for (i=0 ; i<(40-l)/2 ; i++)
line[i] = ' ';
for (j=0 ; j<l ; j++)
{
line[i++] = s[j];
}
line[i] = '\n';
line[i+1] = 0;
Com_Printf ("%s", line);
while (*s && *s != '\n')
s++;
if (!*s)
break;
s++; // skip the \n
} while (1);
Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
Con_ClearNotify ();
}
void SCR_DrawCenterString (void)
{
char *start, line[512];
int l;
int j;
int y; //, x;
int remaining;
// added Psychospaz's fading centerstrings
int alpha = 255 * ( 1 - (((cl.time + (scr_centertime->value-1) - scr_centertime_start) / 1000.0) / (scr_centertime_end)));
// the finale prints the characters one at a time
remaining = 9999;
scr_erase_center = 0;
start = scr_centerstring;
if (scr_center_lines <= 4)
y = viddef.height*0.35;
else
y = 48;
do
{ // scan the width of the line
for (l=0 ; l<40 ; l++)
if (start[l] == '\n' || !start[l])
break;
Com_sprintf (line, sizeof(line), "");
for (j=0 ; j<l ; j++)
{
Com_sprintf (line, sizeof(line), "%s%c", line, start[j]);
if (!remaining--)
return;
}
DrawStringGeneric ( (int)((viddef.width-strlen(line)*FONT_SIZE)*0.5), y, line, alpha, SCALETYPE_CONSOLE, false);
y += FONT_SIZE;
while (*start && *start != '\n')
start++;
if (!*start)
break;
start++; // skip the \n
} while (1);
}
void SCR_CheckDrawCenterString (void)
{
scr_centertime_off -= cls.frametime;
if (scr_centertime_off <= 0)
return;
SCR_DrawCenterString ();
}
//=============================================================================
/*
=================
SCR_CalcVrect
Sets scr_vrect, the coordinates of the rendered window
=================
*/
static void SCR_CalcVrect (void)
{
int size;
// bound viewsize
if (scr_viewsize->value < 40)
Cvar_Set ("viewsize","40");
if (scr_viewsize->value > 100)
Cvar_Set ("viewsize","100");
size = scr_viewsize->value;
scr_vrect.width = viddef.width*size/100;
scr_vrect.width &= ~7;
scr_vrect.height = viddef.height*size/100;
scr_vrect.height &= ~1;
scr_vrect.x = (viddef.width - scr_vrect.width)/2;
scr_vrect.y = (viddef.height - scr_vrect.height)/2;
}
/*
=================
SCR_SizeUp_f
Keybinding command
=================
*/
void SCR_SizeUp_f (void)
{
//Cvar_SetValue ("viewsize",scr_viewsize->value+10);
// Knightmare- now handle HUD alpha
float hudalpha = Cvar_VariableValue("hud_alpha")+0.1;
if (hudalpha > 1) hudalpha = 0.1;
Cvar_SetValue ("hud_alpha", hudalpha);
}
/*
=================
SCR_SizeDown_f
Keybinding command
=================
*/
void SCR_SizeDown_f (void)
{
//Cvar_SetValue ("viewsize",scr_viewsize->value-10);
// Knightmare- now handle HUD scale
int hudscale = Cvar_VariableValue("hud_scale")+1;
if (hudscale > 6) hudscale = 1;
Cvar_SetValue ("hud_scale", hudscale);
}
/*
=================
SCR_Sky_f
Set a specific sky and rotation speed
=================
*/
void SCR_Sky_f (void)
{
float rotate;
vec3_t axis;
if (Cmd_Argc() < 2)
{
Com_Printf ("Usage: sky <basename> <rotate> <axis x y z>\n");
return;
}
if (Cmd_Argc() > 2)
rotate = atof(Cmd_Argv(2));
else
rotate = 0;
if (Cmd_Argc() == 6)
{
axis[0] = atof(Cmd_Argv(3));
axis[1] = atof(Cmd_Argv(4));
axis[2] = atof(Cmd_Argv(5));
}
else
{
axis[0] = 0;
axis[1] = 0;
axis[2] = 1;
}
R_SetSky (Cmd_Argv(1), rotate, axis);
}
//============================================================================
/*
==================
SCR_Init
==================
*/
void SCR_Init (void)
{
//Knightmare 12/28/2001- FPS counter
cl_drawfps = Cvar_Get ("cl_drawfps", "0", CVAR_ARCHIVE);
cl_demomessage = Cvar_Get ("cl_demomessage", "1", CVAR_ARCHIVE);
cl_loadpercent = Cvar_Get ("cl_loadpercent", "0", CVAR_ARCHIVE);
scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE);
scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0);
scr_showpause = Cvar_Get ("scr_showpause", "1", 0);
// Knightmare- increased for fade
scr_centertime = Cvar_Get ("scr_centertime", "3.5", 0);
scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0);
scr_netgraph = Cvar_Get ("netgraph", "0", 0);
scr_netgraph_pos = Cvar_Get ("netgraph_pos", "0", CVAR_ARCHIVE);
scr_timegraph = Cvar_Get ("timegraph", "0", 0);
scr_debuggraph = Cvar_Get ("debuggraph", "0", 0);
scr_graphheight = Cvar_Get ("graphheight", "32", 0);
scr_graphscale = Cvar_Get ("graphscale", "1", 0);
scr_graphshift = Cvar_Get ("graphshift", "0", 0);
scr_drawall = Cvar_Get ("scr_drawall", "0", 0);
hud_scale = Cvar_Get ("hud_scale", "3", CVAR_ARCHIVE);
hud_width = Cvar_Get ("hud_width", "640", CVAR_ARCHIVE);
hud_height = Cvar_Get ("hud_height", "480", CVAR_ARCHIVE);
hud_alpha = Cvar_Get ("hud_alpha", "1", CVAR_ARCHIVE);
//
// register our commands
//
Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f);
Cmd_AddCommand ("loading",SCR_Loading_f);
Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
Cmd_AddCommand ("sky",SCR_Sky_f);
SCR_InitScreenScale ();
InitHudScale ();
scr_initialized = true;
}
/*
==============
SCR_DrawNet
==============
*/
void SCR_DrawNet (void)
{
if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged
< CMD_BACKUP-1)
return;
R_DrawPic (scr_vrect.x+scaledHud(64), scr_vrect.y, "net");
}
/*
==============
SCR_DrawAlertMessagePicture
==============
*/
void SCR_DrawAlertMessagePicture (char *name, qboolean center, int yOffset)
{
float ratio;//, scale;
int w, h;
//scale = SCR_VideoScale();
R_DrawGetPicSize (&w, &h, name);
if (w)
{
ratio = 35.0/(float)h;
h = 35;
w *= ratio;
}
else
return;
if (center)
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, (SCREEN_HEIGHT - h)*0.5,
w, h, ALIGN_CENTER, name, 1.0);
else
SCR_DrawPic((SCREEN_WIDTH - w)*0.5, SCREEN_HEIGHT*0.5 + yOffset,
w, h, ALIGN_CENTER, name, 1.0);
}
/*
==============
SCR_DrawPause
==============
*/
void SCR_DrawPause (void)
{
int w, h;
if (!scr_showpause->value) // turn off for screenshots
return;
if (!cl_paused->value)
return;
// Knightmare- no need to draw when in menu
if (cls.key_dest == key_menu)
return;
R_DrawGetPicSize (&w, &h, "pause");
w*= 0.5;
h*= 0.5;
SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h) * 0.8, w, h, ALIGN_CENTER, "pause", 1.0);
}
/*
==============
SCR_DrawLoadingBar
==============
*/
void SCR_DrawLoadingBar (float x, float y, float w, float h, int percent, float sizeRatio)
{
int red, green, blue;
float iRatio, hiRatio;
//hardcode loadbar color
red = 224;
green = 0;
blue = 0;
// changeable download/map load bar color
//TextColor((int)alt_text_color->value, &red, &green, &blue);
iRatio = 1 - fabs(sizeRatio);
hiRatio = iRatio * 0.5;
SCR_DrawFill2 (x, y, w, h, ALIGN_STRETCH, 255,255,255, 48);
if (percent != 0)
SCR_DrawFill2 (x+(h*hiRatio), y+(h*hiRatio), (w-(h*iRatio))*percent*0.01, h*sizeRatio,
ALIGN_STRETCH, red, green, blue, 255);
}
char *load_saveshot;
//void Menu_DrawString( int x, int y, const char *string, int alpha );
int stringLen (char *string);
/*
==============
SCR_DrawLoading
==============
*/
void SCR_DrawLoading (void)
{
//int w, h;
char mapfile[32];
qboolean isMap = false;
if (!scr_draw_loading)
return;
scr_draw_loading = 0;
// scale = 1.5;
//loading a map...
if (loadingMessage && cl.configstrings[CS_MODELS+1][0])
{
strcpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp"
// show saveshot here
if (load_saveshot && strlen(load_saveshot) && R_DrawFindPic(load_saveshot))
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, load_saveshot, 1.0);
// else try levelshot
else if (R_DrawFindPic(va("/levelshots/%s.pcx", mapfile)))
SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, va("/levelshots/%s.pcx", mapfile), 1.0);
// else fall back on loadscreen
else if (R_DrawFindPic("/gfx/loadscreen.pcx"))
{
SCR_DrawFill2 (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, 255, 255, 255, 255);
//BC 45PRM LP LOADING SCREEN
/*SCR_DrawPic (140, 20,
440, 440,
ALIGN_STRETCH,
"/gfx/loadscreen.pcx", 1.0); */
R_DrawStretchPic (
(viddef.width / 2) - (viddef.height/2),
0,
viddef.height,
viddef.height,
"/gfx/loadscreen.pcx",
1.0);
SCR_DrawPic (0, 0,
SCREEN_WIDTH, SCREEN_HEIGHT,
ALIGN_STRETCH,
"/pics/vignette.tga", 1.0);
}
else
SCR_DrawFill2 (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, 0, 0, 0, 255);
isMap = true;
}
//else if (R_DrawFindPic("/gfx/loadscreen.pcx"))
// SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, "/gfx/loadscreen.pcx", 1.0);
else
SCR_DrawFill2 (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, 0, 0, 0, 255);
// Add Download info stuff...
if (cls.download) //download bar...
{
char *download = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cls.downloadname);
/*Menu_DrawString(
(int)(viddef.width*0.5 - SCR_VideoScale()*MENU_FONT_SIZE*stringLen(download)*0.5),
(int)(viddef.height*0.5) + scale*MENU_FONT_SIZE*3,
download, 255);
Menu_DrawString(
(int)(viddef.width*0.5) - (int)(scale*MENU_FONT_SIZE*1.5),
(int)(viddef.height*0.5 + scale*MENU_FONT_SIZE*4), // was 5.7
va("%3d%%", (int)cls.downloadpercent), 255);
SCR_DrawLoadingBar ((int)(viddef.width*0.5) - scale*MENU_FONT_SIZE*15,
(int)(viddef.height*0.5) + scale*MENU_FONT_SIZE*5,
scale*MENU_FONT_SIZE*30, scale*MENU_FONT_SIZE*2, cls.downloadpercent, true);
*/
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(download)*0.5,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*4.5, ALIGN_CENTER, download, 255);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*2,
SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*6, ALIGN_CENTER, va("%3d%%", cls.downloadpercent), 255);
// MENU_FONT_SIZE*22.5, MENU_FONT_SIZE*7.5, MENU_FONT_SIZE*45, MENU_FONT_SIZE*3
SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT*0.5 + 60, 360, 24, cls.downloadpercent, 0.75);
//SCR_DrawAlertMessagePicture("loading", false, -130);
}
// Loading message stuff && loading bar...
else if (isMap)
{
char *mapmsg;
/*mapmsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]);
Menu_DrawString(
(int)(viddef.width*0.5 - SCR_VideoScale()*MENU_FONT_SIZE*stringLen(mapmsg)*0.5),
(int)(viddef.height*0.5) - scale*MENU_FONT_SIZE*5,
mapmsg, 255);
mapmsg = va(S_COLOR_SHADOW"%s", loadingMessages);
Menu_DrawString(
(int)(viddef.width*0.5 - SCR_VideoScale()*MENU_FONT_SIZE*stringLen(mapmsg)*0.5),
(int)(viddef.height*0.5 - scale*MENU_FONT_SIZE*3),
mapmsg, 255);
SCR_DrawLoadingBar ((int)(viddef.width*0.5 - scale*MENU_FONT_SIZE*15),
(int)(viddef.height - scale*MENU_FONT_SIZE*1.5),
scale*MENU_FONT_SIZE*30, (int)(scale*MENU_FONT_SIZE*1.2), (int)loadingPercent, false);
*/
/*
//bc domment out
mapmsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(mapmsg)*0.5,
SCREEN_HEIGHT*0.5 - MENU_FONT_SIZE*7.5, ALIGN_CENTER, mapmsg, 255);
mapmsg = va(S_COLOR_SHADOW"%s", loadingMessages);
SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(mapmsg)*0.5,
SCREEN_HEIGHT*0.5 - MENU_FONT_SIZE*4.5, ALIGN_CENTER, mapmsg, 255);
*/
// MENU_FONT_SIZE*22.5, MENU_FONT_SIZE*2.25, MENU_FONT_SIZE*45, MENU_FONT_SIZE*1.8
//SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT - 20, 360, 15, (int)loadingPercent, 0.6);
//SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT *0.9, 360, 15, (int)loadingPercent, 0.6);
SCR_DrawLoadingBar (SCREEN_WIDTH /2 - (170/2), SCREEN_HEIGHT - 95,
170, 10,
(int)loadingPercent, 0.6);
//SCR_DrawAlertMessagePicture("loading", false, -130);
}
//else // just a plain old loading plaque
// SCR_DrawAlertMessagePicture("loading", true, 0);
}
//=============================================================================
/*
==================
SCR_RunConsole
Scroll it up or down
==================
*/
void SCR_RunConsole (void)
{
// Knightmare- clamp console height
//if (con_height->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue( "con_height", ClampCvar( 0.1, 1, con_height->value ) );
// decide on the height of the console
if (cls.consoleActive) // (cls.key_dest == key_console)
//scr_conlines = halfconback?0.5:con_height->value; // variable height console
scr_conlines = 0.5;
else
scr_conlines = 0; // none visible
if (scr_conlines < scr_con_current)
{
scr_con_current -= scr_conspeed->value*cls.frametime;
if (scr_conlines > scr_con_current)
scr_con_current = scr_conlines;
}
else if (scr_conlines > scr_con_current)
{
scr_con_current += scr_conspeed->value*cls.frametime;
if (scr_conlines < scr_con_current)
scr_con_current = scr_conlines;
}
}
/*
==================
SCR_DrawConsole
==================
*/
void SCR_DrawConsole (void)
{
Con_CheckResize ();
// clamp console height
//if (con_height->value < 0.1f || con_height->value > 1.0f)
// Cvar_SetValue ( "con_height", ClampCvar(0.1, 1, con_height->value) );
/*if ( (cls.key_dest != key_menu)
&& (cls.state == ca_disconnected || cls.state == ca_connecting) )
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
return;
}
// connected, but can't render
if ( (cls.key_dest != key_menu) && (cl.cinematicframe <= 0)
&& (cls.state != ca_active || !cl.refresh_prepped)
&& (Com_ServerState() != 5) ) // fix stuck console over menu
{
if ((scr_draw_loading))
Con_DrawConsole (con_height->value, true);
else
{
R_DrawFill (0, 0, viddef.width, viddef.height, 0);
Con_DrawConsole (con_height->value, false);
}
return;
}*/
// can't render menu or game
if ( (cls.key_dest != key_menu) &&
( (cls.state == ca_disconnected || cls.state == ca_connecting) ||
( (cls.state != ca_active || !cl.refresh_prepped) &&
(cl.cinematicframe <= 0) &&
(Com_ServerState() < 3) // was != 5
)
) )
{
if (!scr_draw_loading) // no background
R_DrawFill2 (0, 0, viddef.width, viddef.height, 0, 0, 0, 255);
//Con_DrawConsole (halfconback?0.5:con_height->value, false);
Con_DrawConsole (0.5, false);
return;
}
if (scr_con_current)
Con_DrawConsole (scr_con_current, true);
else if (!cls.consoleActive && !cl.cinematictime
&& (cls.key_dest == key_game || cls.key_dest == key_message))
Con_DrawNotify (); // only draw notify in game
}
//=============================================================================
qboolean needLoadingPlaque (void)
{
if (!cls.disable_screen || !scr_draw_loading)
return true;
return false;
}
/*
================
SCR_BeginLoadingPlaque
================
*/
void SCR_BeginLoadingPlaque (void)
{
S_StopAllSounds ();
cl.sound_prepped = false; // don't play ambients
CDAudio_Stop ();
//if (cls.disable_screen)
// return;
if (developer->value)
return;
cls.consoleActive = false; // Knightmare added
/*if (cls.state == ca_disconnected)
return; // if at console, don't bring up the plaque
if (cls.key_dest == key_console)
return;*/
if (cl.cinematictime > 0)
scr_draw_loading = 2; // clear to black first
else
scr_draw_loading = 1;
SCR_UpdateScreen ();
cls.disable_screen = Sys_Milliseconds ();
cls.disable_servercount = cl.servercount;
}
/*
================
SCR_EndLoadingPlaque
================
*/
void SCR_EndLoadingPlaque (void)
{
// make loading saveshot null here
load_saveshot = NULL;
cls.disable_screen = 0;
scr_draw_loading = 0; // Knightmare added
Con_ClearNotify ();
}
/*
================
SCR_Loading_f
================
*/
void SCR_Loading_f (void)
{
SCR_BeginLoadingPlaque ();
}
/*
================
SCR_TimeRefresh_f
================
*/
int entitycmpfnc( const entity_t *a, const entity_t *b )
{
/*
** all other models are sorted by model then skin
*/
if ( a->model == b->model )
{
return ( ( int ) a->skin - ( int ) b->skin );
}
else
{
return ( ( int ) a->model - ( int ) b->model );
}
}
void SCR_TimeRefresh_f (void)
{
int i;
int start, stop;
float time;
if ( cls.state != ca_active )
return;
start = Sys_Milliseconds ();
if (Cmd_Argc() == 2)
{ // run without page flipping
R_BeginFrame( 0 );
for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_RenderFrame (&cl.refdef);
}
GLimp_EndFrame();
}
else
{
for (i=0 ; i<128 ; i++)
{
cl.refdef.viewangles[1] = i/128.0*360.0;
R_BeginFrame( 0 );
R_RenderFrame (&cl.refdef);
GLimp_EndFrame();
}
}
stop = Sys_Milliseconds ();
time = (stop-start)/1000.0;
Com_Printf ("%f seconds (%f fps)\n", time, 128/time);
}
/*
=================
SCR_AddDirtyPoint
=================
*/
void SCR_AddDirtyPoint (int x, int y)
{
if (x < scr_dirty.x1)
scr_dirty.x1 = x;
if (x > scr_dirty.x2)
scr_dirty.x2 = x;
if (y < scr_dirty.y1)
scr_dirty.y1 = y;
if (y > scr_dirty.y2)
scr_dirty.y2 = y;
}
void SCR_DirtyScreen (void)
{
SCR_AddDirtyPoint (0, 0);
SCR_AddDirtyPoint (viddef.width-1, viddef.height-1);
}
/*
==============
SCR_TileClear
Clear any parts of the tiled background that were drawn on last frame
==============
*/
void SCR_TileClear (void)
{
int i;
int top, bottom, left, right;
dirty_t clear;
if (scr_drawall->value)
SCR_DirtyScreen (); // for power vr or broken page flippers...
if (scr_con_current == 1.0)
return; // full screen console
if (scr_viewsize->value == 100)
return; // full screen rendering
if (cl.cinematictime > 0)
return; // full screen cinematic
// erase rect will be the union of the past three frames
// so tripple buffering works properly
clear = scr_dirty;
for (i=0 ; i<2 ; i++)
{
if (scr_old_dirty[i].x1 < clear.x1)
clear.x1 = scr_old_dirty[i].x1;
if (scr_old_dirty[i].x2 > clear.x2)
clear.x2 = scr_old_dirty[i].x2;
if (scr_old_dirty[i].y1 < clear.y1)
clear.y1 = scr_old_dirty[i].y1;
if (scr_old_dirty[i].y2 > clear.y2)
clear.y2 = scr_old_dirty[i].y2;
}
scr_old_dirty[1] = scr_old_dirty[0];
scr_old_dirty[0] = scr_dirty;
scr_dirty.x1 = 9999;
scr_dirty.x2 = -9999;
scr_dirty.y1 = 9999;
scr_dirty.y2 = -9999;
// don't bother with anything convered by the console)
top = scr_con_current*viddef.height;
if (top >= clear.y1)
clear.y1 = top;
if (clear.y2 <= clear.y1)
return; // nothing disturbed
top = scr_vrect.y;
bottom = top + scr_vrect.height-1;
left = scr_vrect.x;
right = left + scr_vrect.width-1;
if (clear.y1 < top)
{ // clear above view screen
i = clear.y2 < top-1 ? clear.y2 : top-1;
R_DrawTileClear (clear.x1 , clear.y1,
clear.x2 - clear.x1 + 1, i - clear.y1+1, "backtile");
clear.y1 = top;
}
if (clear.y2 > bottom)
{ // clear below view screen
i = clear.y1 > bottom+1 ? clear.y1 : bottom+1;
R_DrawTileClear (clear.x1, i,
clear.x2-clear.x1+1, clear.y2-i+1, "backtile");
clear.y2 = bottom;
}
if (clear.x1 < left)
{ // clear left of view screen
i = clear.x2 < left-1 ? clear.x2 : left-1;
R_DrawTileClear (clear.x1, clear.y1,
i-clear.x1+1, clear.y2 - clear.y1 + 1, "backtile");
clear.x1 = left;
}
if (clear.x2 > right)
{ // clear left of view screen
i = clear.x1 > right+1 ? clear.x1 : right+1;
R_DrawTileClear (i, clear.y1,
clear.x2-i+1, clear.y2 - clear.y1 + 1, "backtile");
clear.x2 = right;
}
}
/*
===============================================================
HUD CODE
===============================================================
*/
#define STAT_MINUS 10 // num frame for '-' stats digit
char *sb_nums[2][11] =
{
{"num_0", "num_1", "num_2", "num_3", "num_4", "num_5",
"num_6", "num_7", "num_8", "num_9", "num_minus"},
{"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5",
"anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"}
};
// Knghtmare- scaled HUD support functions
float scaledHud (float param)
{
return param*hudScale.avg;
}
float HudScale (void)
{
return hudScale.avg;
}
void InitHudScale (void)
{
switch ((int)hud_scale->value)
{
case 0:
Cvar_SetValue( "hud_width", 0);
Cvar_SetValue( "hud_height", 0);
break;
case 1:
Cvar_SetValue( "hud_width", 1024);
Cvar_SetValue( "hud_height", 768);
break;
case 2:
Cvar_SetValue( "hud_width", 800);
Cvar_SetValue( "hud_height", 600);
break;
case 3:
Cvar_SetValue( "hud_width", 640);
Cvar_SetValue( "hud_height", 480);
break;
case 4:
Cvar_SetValue( "hud_width", 512);
Cvar_SetValue( "hud_height", 384);
break;
case 5:
Cvar_SetValue( "hud_width", 400);
Cvar_SetValue( "hud_height", 300);
break;
case 6:
Cvar_SetValue( "hud_width", 320);
Cvar_SetValue( "hud_height", 240);
break;
default:
Cvar_SetValue( "hud_width", 640);
Cvar_SetValue( "hud_height", 480);
break;
}
// allow disabling of hud scaling
// also, don't scale if < hud_width, then it would be smaller
if (hud_scale->value && viddef.width > hud_width->value )
{
hudScale.x = viddef.width/hud_width->value;
hudScale.y = viddef.height/hud_height->value;
//hudScale.avg = (hudScale.x + hudScale.y)*0.5f;
hudScale.avg = min(hudScale.x, hudScale.y); // use smaller value instead of average
}
else
{
hudScale.x = 1;
hudScale.y = 1;
hudScale.avg = 1;
}
}
// end Knightmare
/*
================
SizeHUDString
Allow embedded \n in the string
================
*/
void SizeHUDString (char *string, int *w, int *h)
{
int lines, width, current;
lines = 1;
width = 0;
current = 0;
while (*string)
{
if (*string == '\n')
{
lines++;
current = 0;
}
else
{
current++;
if (current > width)
width = current;
}
string++;
}
*w = width * scaledHud(8);
*h = lines * scaledHud(8);
}
void _DrawHUDString (char *string, int x, int y, int centerwidth, int xor)
{
int margin;
char line[1024];
int width;
//int i, len;
margin = x;
//len = strlen(string);
while (*string)
{
// scan out one line of text from the string
width = 0;
while (*string && *string != '\n')
line[width++] = *string++;
line[width] = 0;
if (centerwidth)
x = margin + (centerwidth - width*scaledHud(8))/2;
else
x = margin;
if (xor)
{ // Knightmare- text color hack
Com_sprintf (line, sizeof(line), S_COLOR_ALT"%s", line);
Hud_DrawStringAlt(x, y, line, 255);
}
else
Hud_DrawString(x, y, line, 255);
if (*string)
{
string++; // skip the \n
x = margin;
y += scaledHud(8);
}
}
}
/*
==============
SCR_DrawField
==============
*/
void SCR_DrawField (int x, int y, int color, int width, int value)
{
char num[16], *ptr;
int l;
int frame;
if (width < 1)
return;
// draw number string
if (width > 5)
width = 5;
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+width*scaledHud(CHAR_WIDTH+2), y+scaledHud(24)-1);
Com_sprintf (num, sizeof(num), "%i", value);
l = strlen(num);
if (l > width)
l = width;
x += 2 + scaledHud(CHAR_WIDTH)*(width - l);
ptr = num;
while (*ptr && l)
{
if (*ptr == '-')
frame = STAT_MINUS;
else
frame = *ptr -'0';
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value,sb_nums[color][frame]);
x += scaledHud(CHAR_WIDTH);
ptr++;
l--;
}
}
/*
===============
SCR_TouchPics
Allows rendering code to cache all needed sbar graphics
===============
*/
void SCR_TouchPics (void)
{
int i, j;
for (i=0 ; i<2 ; i++)
for (j=0 ; j<11 ; j++)
R_DrawFindPic (sb_nums[i][j]);
if (crosshair->value)
{
if (crosshair->value > 100 || crosshair->value < 0) //Knightmare increased
crosshair->value = 1;
Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value));
R_DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic);
if (!crosshair_width)
crosshair_pic[0] = 0;
}
}
/*
================
SCR_ExecuteLayoutString
================
*/
void SCR_ExecuteLayoutString (char *s)
{
int x, y;
int value;
char *token;
char string[1024];
int width;
int index;
clientinfo_t *ci;
int selected;
int num,selected_num,i;
int w, h;
if (cls.state != ca_active || !cl.refresh_prepped)
{
return;
}
if (!s[0])
{
return;
}
//FULLSCREEN VIGNETTE EFFECT
R_DrawStretchPic (
0,
0,
viddef.width,
viddef.height,
"/pics/vignette.pcx",
0.8);
value = cl.frame.playerstate.stats[STAT_HINTTITLE];
if (value > 0)
{
//R_DrawScaledPic (viddef.width/2 - scaledHud(180), viddef.height/2 - scaledHud(45), HudScale() * 0.7, value * 0.01, "hint_title");
//int title;
//GravityBone hack. Make the GravityBone title appear if we're in a GB map.
char mapfile[32];
if (cl.configstrings[CS_MODELS+1][0])
{
strcpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/"
mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp"
}
if (Q_stricmp( mapfile, "parlo1") == 0) //name of GB map.
{
R_DrawScaledPic (viddef.width/2 - scaledHud(180), viddef.height/2 - scaledHud(45), HudScale() * 0.7, value * 0.01, "hint_title"); //GB image
}
else
{
R_DrawScaledPic (
viddef.width - 512 - 64,
viddef.height/2 - 256,
1,
value * 0.01,
"title");
R_DrawScaledPic (
viddef.width/2 - 256,
viddef.height - 148,
1,
value * 0.01,
"copyright");
}
}
//terrible hack. the last drawn thing gets corrupted for some reason. so this is a little dummy picture.
R_DrawStretchPic (
0,
0,
1,
1,
"/pics/ch1.pcx",
0);
value = cl.frame.playerstate.stats[STAT_HUDMSG];
if (value == 1)
{
/*
R_DrawStretchPic (
0,
0,
viddef.width,
viddef.height,
"/pics/drunk.png",
0.6);
*/
R_DrawScaledPic (
viddef.width/2 - scaledHud(240),
viddef.height/2 - scaledHud(16),
HudScale() * 0.5,
1.0,
"contractcomplete");
}
else if (value == 2)
{
R_DrawScaledPic (
scaledHud(1),
viddef.height - scaledHud(64),
HudScale() * 0.35,
1.0,
"find_exit");
}
else if (value == 3)
{
//TFOL "the end"
R_DrawScaledPic (
viddef.width - scaledHud(128),
viddef.height - scaledHud(128),
HudScale() * 0.8,
1.0,
"drunk");
}
//selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
//Com_Printf ("%i\n",cl.frame.playerstate.stats[STAT_SELECTED_ITEM]);
//===== draw camera viewfinder.
if (cl.frame.playerstate.stats[STAT_SELECTED_ITEM])
{
if (cl.frame.playerstate.stats[STAT_SELECTED_ITEM] == 12)
{
R_DrawStretchPic (
0,
0,
viddef.width,
viddef.height,
"/pics/viewfinder.tga",
1.0);
if (cl.frame.playerstate.stats[STAT_PHOTOCOUNT])
{
char pcount[32];
sprintf(pcount, "%d of %d Photos", cl.frame.playerstate.stats[STAT_PHOTOCOUNT], cl.frame.playerstate.stats[STAT_MAXPHOTOS]);
//cl.frame.playerstate.stats[STAT_PHOTOCOUNT]
Hud_DrawString (scaledHud(270), scaledHud(465), pcount, 255);
}
}
}
//Com_Printf ("%i\n",cl.frame.playerstate.stats[STAT_SELECTED_ITEM]);
if (cl.frame.playerstate.stats[STAT_WEAPBOX] > 0)
{
float adj=1.0;
selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM];
num = 0;
selected_num = 0;
if (cl.frame.playerstate.stats[STAT_WEAPBOX] < 20)
{
adj = 0.05 * cl.frame.playerstate.stats[STAT_WEAPBOX];
}
for (i=0; i<MAX_ITEMS; i++)
{
float alpha;
float boxalpha;
char block[32];
char num[2];
char picname[16];
float alph;
if (cl.inventory[i])
{
if (i==selected)
{
selected_num = num;
alpha=1.0;
boxalpha=1.0;
alph=255;
}
else
{
alpha=0.55;
boxalpha=0.4;
alph = 150;
}
//Com_Printf ("%s\n",cl.configstrings[CS_ITEMS+i]);
if (i==9)
sprintf(picname, "%s", "w_freon");
else if (i==10)
sprintf(picname, "%s", "w_hammer");
else if (i==11)
sprintf(picname, "%s", "w_drill");
else
sprintf(picname, "%s", "w_camera");
}
if (cl.frame.playerstate.stats[STAT_WEAPBOX] < 20)
{
alpha *= adj;
boxalpha *= adj;
alph *= adj;
}
sprintf(num, "%i", i-8);
sprintf(block, "%s", cl.configstrings[CS_ITEMS+i]);
if (cl.inventory[i])
{
if (i!=selected)
{
R_DrawScaledPic (
scaledHud(560),
scaledHud(-560+(64*i)),
HudScale() * 0.45,
boxalpha, "w_box");
}
else
{
R_DrawScaledPic (
scaledHud(560),
scaledHud(-560+(64*i)),
HudScale() * 0.45,
boxalpha, "w_box_sel");
}
R_DrawScaledPic (
scaledHud(560),
scaledHud(-560+(64*i)),
HudScale() * 0.45,
alpha, picname);
//draw number.
Hud_DrawString (
scaledHud(607),
scaledHud(-535+(64*i)),
num,
alph);
}
if (i==selected)
{
sprintf(picname, "%s%s", picname,"_name");
R_DrawScaledPic (
scaledHud(500),
scaledHud(-560+(64*i)),
HudScale() * 0.45,
alpha, picname);
}
}
}
InitHudScale ();
x = 0;
y = 0;
width = 3;
while (s)
{
token = COM_Parse (&s);
if (!strcmp(token, "xl"))
{
token = COM_Parse (&s);
x = scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "xr"))
{
token = COM_Parse (&s);
x = viddef.width + scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "xv"))
{
token = COM_Parse (&s);
x = viddef.width/2 - scaledHud(160) + scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "yt"))
{
token = COM_Parse (&s);
y = scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "yb"))
{
token = COM_Parse (&s);
y = viddef.height + scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "yv"))
{
token = COM_Parse (&s);
y = viddef.height/2 - scaledHud(120) + scaledHud(atoi(token));
continue;
}
if (!strcmp(token, "pic"))
{ // draw a pic from a stat number
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
// Knightmare- 1/2/2002- BIG UGLY HACK for old demos or
// connected to server using old protocol;
// Changed config strings require different offsets
if ( LegacyProtocol() )
{
if (value >= OLD_MAX_IMAGES) // Knightmare- don't bomb out
// Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
{
Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n");
value = OLD_MAX_IMAGES-1;
}
if (cl.configstrings[OLD_CS_IMAGES+value])
{
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(24)-1, y+scaledHud(24)-1);
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, cl.configstrings[OLD_CS_IMAGES+value]);
}
}
else
{
if (value >= MAX_IMAGES) // Knightmare- don't bomb out
// Com_Error (ERR_DROP, "Pic >= MAX_IMAGES");
{
Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n");
value = MAX_IMAGES-1;
}
if (cl.configstrings[CS_IMAGES+value])
{
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(24)-1, y+scaledHud(24)-1);
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, cl.configstrings[CS_IMAGES+value]);
}
}
//end Knightmare
continue;
}
if (!strcmp(token, "client"))
{ // draw a deathmatch client block
int score, ping, time;
token = COM_Parse (&s);
x = viddef.width/2 - scaledHud(160) + scaledHud(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaledHud(120) + scaledHud(atoi(token));
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(160)-1, y+scaledHud(32)-1);
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
token = COM_Parse (&s);
time = atoi(token);
Hud_DrawStringAlt (x+scaledHud(32), y, va(S_COLOR_ALT"%s", ci->name), 255);
Hud_DrawString (x+scaledHud(32), y+scaledHud(8), "Score: ", 255);
Hud_DrawStringAlt (x+scaledHud(32+7*8), y+scaledHud(8), va(S_COLOR_ALT"%i", score), 255);
Hud_DrawString (x+scaledHud(32), y+scaledHud(16), va("Ping: %i", ping), 255);
Hud_DrawString (x+scaledHud(32), y+scaledHud(24), va("Time: %i", time), 255);
if (!ci->icon)
ci = &cl.baseclientinfo;
R_DrawScaledPic(x, y, HudScale(), hud_alpha->value, ci->iconname);
continue;
}
if (!strcmp(token, "ctf"))
{ // draw a ctf client block
int score, ping;
char block[80];
token = COM_Parse (&s);
x = viddef.width/2 - scaledHud(160) + scaledHud(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaledHud(120) + scaledHud(atoi(token));
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(160)-1, y+scaledHud(32)-1);
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
if (ping > 999)
ping = 999;
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
if (value == cl.playernum)
Hud_DrawStringAlt (x, y, block, 255);
else
Hud_DrawString (x, y, block, 255);
continue;
}
if (!strcmp(token, "3tctf")) // Knightmare- 3Team CTF block
{ // draw a 3Team CTF client block
int score, ping;
char block[80];
token = COM_Parse (&s);
x = viddef.width/2 - scaledHud(160) + scaledHud(atoi(token));
token = COM_Parse (&s);
y = viddef.height/2 - scaledHud(120) + scaledHud(atoi(token));
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(160)-1, y+scaledHud(32)-1);
token = COM_Parse (&s);
value = atoi(token);
if (value >= MAX_CLIENTS || value < 0)
Com_Error (ERR_DROP, "client >= MAX_CLIENTS");
ci = &cl.clientinfo[value];
token = COM_Parse (&s);
score = atoi(token);
token = COM_Parse (&s);
ping = atoi(token);
if (ping > 999)
ping = 999;
// double spaced before player name for 2 flag icons
sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name);
if (value == cl.playernum)
Hud_DrawStringAlt (x, y, block, 255);
else
Hud_DrawString (x, y, block, 255);
continue;
}
if (!strcmp(token, "picn"))
{ // draw a pic from a name
token = COM_Parse (&s);
SCR_AddDirtyPoint (x, y);
SCR_AddDirtyPoint (x+scaledHud(24)-1, y+scaledHud(24)-1);
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, token);
continue;
}
if (!strcmp(token, "picn2"))
{ // draw a pic from a name
token = COM_Parse (&s);
SCR_AddDirtyPoint (x, y);
R_DrawFill2 (0, 0, viddef.width, viddef.height, 0, 0, 0, 180);
//zzzz
//SCR_AddDirtyPoint (x+scaledHud(24)-1, y+scaledHud(24)-1);
//R_DrawScaledPic (scaledHud(640-512), 0, HudScale()*0.5, 1.0, token);
R_DrawStretchPic (scaledHud(128), 0, scaledHud(512), viddef.height, token, 1.0);
continue;
}
if (!strcmp(token, "num"))
{ // draw a number
token = COM_Parse (&s);
width = atoi(token);
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
SCR_DrawField (x, y, 0, width, value);
continue;
}
if (!strcmp(token, "hnum"))
{ // health number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_HEALTH];
if (value > 25)
color = 0; // green
else if (value > 0)
color = (cl.frame.serverframe>>2) & 1; // flash
else
color = 1;
if (cl.frame.playerstate.stats[STAT_FLASHES] & 1)
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "anum"))
{ // ammo number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_AMMO];
if (value > 5)
color = 0; // green
else if (value >= 0)
color = (cl.frame.serverframe>>2) & 1; // flash
else
continue; // negative number = don't show
if (cl.frame.playerstate.stats[STAT_FLASHES] & 4)
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "rnum"))
{ // armor number
int color;
width = 3;
value = cl.frame.playerstate.stats[STAT_ARMOR];
if (value < 1)
continue;
color = 0; // green
if (cl.frame.playerstate.stats[STAT_FLASHES] & 2)
R_DrawScaledPic (x, y, HudScale(), hud_alpha->value, "field_3");
SCR_DrawField (x, y, color, width, value);
continue;
}
if (!strcmp(token, "stat_string"))
{
token = COM_Parse (&s);
index = atoi(token);
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
index = cl.frame.playerstate.stats[index];
if (index < 0 || index >= MAX_CONFIGSTRINGS)
Com_Error (ERR_DROP, "Bad stat_string index");
Hud_DrawString (x, y, cl.configstrings[index], 255);
continue;
}
if (!strcmp(token, "cstring"))
{
token = COM_Parse (&s);
_DrawHUDString (token, x, y, scaledHud(320), 0);
continue;
}
if (!strcmp(token, "string"))
{
token = COM_Parse (&s);
Hud_DrawString (x, y, token, 255);
continue;
}
if (!strcmp(token, "cstring2"))
{
token = COM_Parse (&s);
_DrawHUDString (token, x, y, scaledHud(320),0x80);
continue;
}
if (!strcmp(token, "string2"))
{
token = COM_Parse (&s);
Com_sprintf (string, sizeof(string), S_COLOR_ALT"%s", token);
Hud_DrawStringAlt (x, y, string, 255);
continue;
}
if (!strcmp(token, "if"))
{ // draw a number
token = COM_Parse (&s);
value = cl.frame.playerstate.stats[atoi(token)];
if (!value)
{ // skip to endif
while (s && strcmp(token, "endif") )
{
token = COM_Parse (&s);
}
}
continue;
}
}
}
/*
================
SCR_DrawStats
The status bar is a small layout program that
is based on the stats array
================
*/
void SCR_DrawStats (void)
{
SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR]);
}
/*
================
SCR_DrawLayout
================
*/
#define STAT_LAYOUTS 13
void SCR_DrawLayout (void)
{
if (!cl.frame.playerstate.stats[STAT_LAYOUTS])
return;
SCR_ExecuteLayoutString (cl.layout);
}
//=======================================================
void DrawDemoMessage (void)
{
//running demo message
if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000))
{
int len;
char *message = "Running Demo";
len = strlen(message);
SCR_DrawFill2 (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+2), SCREEN_WIDTH, MENU_FONT_SIZE+2, ALIGN_BOTTOM_STRETCH, 60,60,60,255);
SCR_DrawFill2 (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, 1, ALIGN_BOTTOM_STRETCH, 0,0,0,255);
SCR_DrawString (SCREEN_WIDTH/2-(len/2)*MENU_FONT_SIZE, SCREEN_HEIGHT-(MENU_FONT_SIZE+1), ALIGN_BOTTOM, message, 255);
}
}
/*
==================
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
==================
*/
void SCR_UpdateScreen (void)
{
int numframes;
int i;
float separation[2] = { 0, 0 };
// if the screen is disabled (loading plaque is up, or vid mode changing)
// do nothing at all
if (cls.disable_screen)
{
if (cls.download) // Knightmare- don't time out on downloads
cls.disable_screen = Sys_Milliseconds ();
if (Sys_Milliseconds() - cls.disable_screen > 120000
&& cl.refresh_prepped && !(cl.cinematictime > 0)) // Knightmare- dont time out on vid restart
{
cls.disable_screen = 0;
Com_Printf ("Loading plaque timed out.\n");
return; // Knightmare- moved here for loading screen
}
scr_draw_loading = 2; // Knightmare- added for loading screen
}
if (!scr_initialized || !con.initialized)
return; // not initialized yet
/*
** range check cl_camera_separation so we don't inadvertently fry someone's
** brain
*/
if ( cl_stereo_separation->value > 1.0 )
Cvar_SetValue( "cl_stereo_separation", 1.0 );
else if ( cl_stereo_separation->value < 0 )
Cvar_SetValue( "cl_stereo_separation", 0.0 );
if ( cl_stereo->value )
{
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2;
separation[1] = cl_stereo_separation->value / 2;
}
else
{
separation[0] = 0;
separation[1] = 0;
numframes = 1;
}
for ( i = 0; i < numframes; i++ )
{
R_BeginFrame( separation[i] );
if (scr_draw_loading == 2)
{ // loading plaque over black screen
//R_SetPalette(NULL);
// Knightmare- refresh loading screen
SCR_DrawLoading ();
// Knightmare- set back for loading screen
if (cls.disable_screen)
scr_draw_loading = 2;
if (cls.consoleActive)
Con_DrawConsole (0.5, false);
//NO FULLSCREEN CONSOLE!!!
continue;
}
// if a cinematic is supposed to be running, handle menus
// and console specially
else if (cl.cinematictime > 0)
{
if (cls.key_dest == key_menu)
{
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
UI_Draw ();
}
else
SCR_DrawCinematic();
}
else
{
// Knightmare added- disconnected menu
if (cls.state == ca_disconnected && cls.key_dest != key_menu && !scr_draw_loading)
{
SCR_EndLoadingPlaque (); // get rid of loading plaque
cls.consoleActive = true; // show error in console
M_Menu_Main_f();
}
// make sure the game palette is active
/*if (cl.cinematicpalette_active)
{
R_SetPalette(NULL);
cl.cinematicpalette_active = false;
}*/
// do 3D refresh drawing, and then update the screen
SCR_CalcVrect ();
// clear any dirty part of the background
SCR_TileClear ();
V_RenderView ( separation[i] );
SCR_DrawStats ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1)
SCR_DrawLayout ();
if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2)
CL_DrawInventory ();
SCR_DrawNet ();
SCR_CheckDrawCenterString ();
if (scr_timegraph->value)
SCR_DebugGraph (cls.frametime*300, 0);
if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value)
SCR_DrawDebugGraph ();
SCR_DrawPause ();
if (cl_demomessage->value)
DrawDemoMessage();
//Knightmare 12/28/2001- BramBo's FPS counter
if ((cl_drawfps->value) && (cls.state == ca_active))
SCR_ShowFPS();
UI_Draw ();
SCR_DrawLoading ();
}
SCR_DrawConsole ();
}
GLimp_EndFrame();
}