thirtyflightsofloving/ui/ui_mp_joinserver.c

217 lines
7.4 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ui_mp_joinserver.c -- the join server menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
static menuframework_s s_joinserver_menu;
static menuseparator_s s_joinserver_server_title;
// Knightmare- client compatibility option
static menulist_s s_joinserver_compatibility_box;
static menuseparator_s s_joinserver_compat_title;
static menuaction_s s_joinserver_search_action;
static menuaction_s s_joinserver_address_book_action;
static menuaction_s s_joinserver_server_actions[UI_MAX_LOCAL_SERVERS];
static menuaction_s s_joinserver_back_action;
/*
=============================================================================
JOIN SERVER MENU
=============================================================================
*/
// Knightmare- client compatibility option
static void ClientCompatibilityFunc (void *unused)
{
Cvar_SetValue( "cl_servertrick", s_joinserver_compatibility_box.curvalue );
}
void JoinServerFunc (void *self)
{
// char buffer[128];
int index;
index = ( menuaction_s * ) self - s_joinserver_server_actions;
#if 1
UI_JoinServer (index);
#else
if ( Q_stricmp( ui_local_server_names[index], NO_SERVER_STRING ) == 0 )
return;
if (index >= ui_num_servers)
return;
Com_sprintf (buffer, sizeof(buffer), "connect %s\n", NET_AdrToString (ui_local_server_netadr[index]));
Cbuf_AddText (buffer);
UI_ForceMenuOff ();
cls.disable_screen = 1; // Knightmare- show loading screen
#endif
}
void AddressBookFunc( void *self )
{
M_Menu_AddressBook_f();
}
// Knightmare- init client compatibility menu option
static void JoinserverSetMenuItemValues (void)
{
Cvar_SetValue( "cl_servertrick", ClampCvar( 0, 1, Cvar_VariableValue("cl_servertrick") ) );
s_joinserver_compatibility_box.curvalue = Cvar_VariableValue("cl_servertrick");
}
void SearchLocalGamesFunc (void *self)
{
UI_SearchLocalGames ();
}
//=========================================================
void JoinServer_MenuInit (void)
{
int i;
int y = 0;
static const char *compatibility_names[] =
{
"version 56 (KMQuake2)", // was 35
"version 34 (stock Quake2)",
0
};
JoinserverSetMenuItemValues (); // init item values
s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 160;
s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80;
s_joinserver_menu.nitems = 0;
// init client compatibility menu option
s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR;
s_joinserver_compat_title.generic.textSize = MENU_FONT_SIZE;
s_joinserver_compat_title.generic.name = "client protocol compatibility";
s_joinserver_compat_title.generic.x = 200;
s_joinserver_compat_title.generic.y = y;
s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL;
s_joinserver_compatibility_box.generic.textSize = MENU_FONT_SIZE;
s_joinserver_compatibility_box.generic.name = "";
s_joinserver_compatibility_box.generic.x = -32;
s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE;
s_joinserver_compatibility_box.generic.cursor_offset = -24;
s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc;
s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to join non-KMQuake2 servers";
s_joinserver_compatibility_box.itemnames = compatibility_names;
s_joinserver_address_book_action.generic.type = MTYPE_ACTION;
s_joinserver_address_book_action.generic.textSize = MENU_FONT_SIZE;
s_joinserver_address_book_action.generic.name = "address book";
s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_address_book_action.generic.x = 0;
s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE;
s_joinserver_address_book_action.generic.callback = AddressBookFunc;
s_joinserver_search_action.generic.type = MTYPE_ACTION;
s_joinserver_search_action.generic.textSize = MENU_FONT_SIZE;
s_joinserver_search_action.generic.name = "refresh server list";
s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_search_action.generic.x = 0;
s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE;
s_joinserver_search_action.generic.callback = SearchLocalGamesFunc;
s_joinserver_search_action.generic.statusbar = "search for servers";
s_joinserver_server_title.generic.type = MTYPE_SEPARATOR;
s_joinserver_server_title.generic.textSize = MENU_FONT_SIZE;
s_joinserver_server_title.generic.name = "connect to...";
s_joinserver_server_title.generic.x = 80;
s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE;
y += MENU_LINE_SIZE;
for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
{
s_joinserver_server_actions[i].generic.type = MTYPE_ACTION;
s_joinserver_server_actions[i].generic.textSize = MENU_FONT_SIZE;
Q_strncpyz (ui_local_server_names[i], sizeof(ui_local_server_names[i]), NO_SERVER_STRING);
s_joinserver_server_actions[i].generic.name = ui_local_server_names[i];
s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_server_actions[i].generic.x = 0;
s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE;
s_joinserver_server_actions[i].generic.callback = JoinServerFunc;
s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect";
}
s_joinserver_back_action.generic.type = MTYPE_ACTION;
s_joinserver_back_action.generic.textSize = MENU_FONT_SIZE;
s_joinserver_back_action.generic.name = "back to multiplayer";
s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_joinserver_back_action.generic.x = 0;
s_joinserver_back_action.generic.y = y += (UI_MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE;
s_joinserver_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_joinserver_menu, &s_joinserver_compat_title );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_compatibility_box );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_address_book_action );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_title );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_search_action );
for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ )
Menu_AddItem( &s_joinserver_menu, &s_joinserver_server_actions[i] );
Menu_AddItem( &s_joinserver_menu, &s_joinserver_back_action );
// Menu_Center( &s_joinserver_menu );
// skip over compatibility title
if (s_joinserver_menu.cursor == 0)
s_joinserver_menu.cursor = 1;
UI_SearchLocalGames ();
}
void JoinServer_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_join_server" );
Menu_Draw( &s_joinserver_menu );
}
const char *JoinServer_MenuKey (int key)
{
return Default_MenuKey( &s_joinserver_menu, key );
}
void M_Menu_JoinServer_f (void)
{
JoinServer_MenuInit ();
UI_PushMenu( JoinServer_MenuDraw, JoinServer_MenuKey );
}