mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
92ef67ef44
Added zeroing of ogg_filelist pointer after free.
576 lines
18 KiB
C
576 lines
18 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// ui_options_screen.c -- the screen options menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=======================================================================
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SCREEN MENU
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=======================================================================
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*/
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static menuframework_s s_options_screen_menu;
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static menuseparator_s s_options_screen_header;
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static menulist_s s_options_screen_crosshair_box;
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static menuslider_s s_options_screen_crosshairscale_slider;
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static menuslider_s s_options_screen_crosshairalpha_slider;
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static menuslider_s s_options_screen_crosshairpulse_slider;
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static menuslider_s s_options_screen_hudscale_slider;
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static menuslider_s s_options_screen_hudalpha_slider;
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static menulist_s s_options_screen_hudsqueezedigits_box;
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static menulist_s s_options_screen_fps_box;
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static menuaction_s s_options_screen_defaults_action;
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static menuaction_s s_options_screen_back_action;
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// Psychospaz's changeable size crosshair
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static void CrosshairSizeFunc( void *unused )
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{
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Cvar_SetValue( "crosshair_scale", s_options_screen_crosshairscale_slider.curvalue*0.25);
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}
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static void CrosshairAlphaFunc( void *unused )
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{
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Cvar_SetValue( "crosshair_alpha", s_options_screen_crosshairalpha_slider.curvalue*0.05);
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}
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static void CrosshairPulseFunc( void *unused )
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{
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Cvar_SetValue( "crosshair_pulse", s_options_screen_crosshairpulse_slider.curvalue*0.05);
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}
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// hud scaling option
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static void HudScaleFunc( void *unused )
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{
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Cvar_SetValue( "hud_scale", s_options_screen_hudscale_slider.curvalue-1);
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}
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// hud trans option
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static void HudAlphaFunc( void *unused )
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{
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Cvar_SetValue( "hud_alpha", (s_options_screen_hudalpha_slider.curvalue-1)/10);
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}
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// hud squeeze digits option
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static void HudSqueezeDigitsFunc( void *unused )
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{
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Cvar_SetValue( "hud_squeezedigits", s_options_screen_hudsqueezedigits_box.curvalue);
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}
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// FPS counter option
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static void FPSFunc( void *unused )
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{
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Cvar_SetValue( "cl_drawfps", s_options_screen_fps_box.curvalue);
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}
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/*
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=======================================================================
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Crosshair loading
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=======================================================================
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*/
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#define MAX_CROSSHAIRS 100
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char **crosshair_names = NULL;
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int numcrosshairs = 0;
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/*static void OldCrosshairFunc( void *unused )
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{
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Cvar_SetValue( "crosshair", s_options_crosshair_box.curvalue );
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}*/
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static void CrosshairFunc( void *unused )
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{
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if (s_options_screen_crosshair_box.curvalue == 0) {
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Cvar_SetValue( "crosshair", 0); return; }
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else
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Cvar_SetValue( "crosshair", atoi(strdup(crosshair_names[s_options_screen_crosshair_box.curvalue]+2)) );
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}
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void SetCrosshairCursor (void)
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{
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int i;
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s_options_screen_crosshair_box.curvalue = 0;
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if (numcrosshairs > 1)
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for (i=0; crosshair_names[i]; i++)
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{
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if (!Q_strcasecmp(va("ch%i", (int)Cvar_VariableValue("crosshair")), crosshair_names[i]))
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{
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s_options_screen_crosshair_box.curvalue = i;
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return;
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}
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}
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}
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void sortCrosshairs (char **list, int len)
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{
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int i, j;
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char *temp;
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qboolean moved;
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if (!list || len < 2)
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return;
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for (i=(len-1); i>0; i--)
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{
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moved = false;
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for (j=0; j<i; j++)
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{
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if (!list[j]) break;
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if ( atoi(strdup(list[j]+2)) > atoi(strdup(list[j+1]+2)) )
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{
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temp = list[j];
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list[j] = list[j+1];
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list[j+1] = temp;
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moved = true;
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}
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}
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if (!moved) break; // done sorting
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}
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}
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char **SetCrosshairNames (void)
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{
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char *curCrosshair;
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char **list = 0, *p;
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// char findname[1024];
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int ncrosshairs = 0, ncrosshairnames;
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char **crosshairfiles;
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char *path = NULL;
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int i;
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list = malloc( sizeof( char * ) * MAX_CROSSHAIRS+1 );
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memset( list, 0, sizeof( char * ) * MAX_CROSSHAIRS+1 );
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list[0] = strdup("none"); // was default
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ncrosshairnames = 1;
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#if 1
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crosshairfiles = FS_GetFileList("pics/ch*.*", NULL, &ncrosshairs);
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for (i=0; i<ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
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{
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int num, namelen;
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if ( !crosshairfiles || !crosshairfiles[i] )
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continue;
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if ( !IsValidImageFilename(crosshairfiles[i]) )
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continue;
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p = strrchr(crosshairfiles[i], '/'); p++;
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// filename must be chxxx
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if (strncmp(p, "ch", 2))
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continue;
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namelen = strlen(strdup(p));
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if (namelen < 7 || namelen > 9)
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continue;
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if (!isNumeric(p[2]))
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continue;
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if (namelen >= 8 && !isNumeric(p[3]))
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continue;
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// ch100 is only valid 5-char name
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if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
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continue;
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num = strlen(p)-4;
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p[num] = 0; //NULL;
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curCrosshair = p;
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if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
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{
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FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); // i=1 so none stays first!
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ncrosshairnames++;
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}
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//set back so whole string get deleted.
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p[num] = '.';
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}
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#else
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path = FS_NextPath( path );
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while (path)
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{
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Com_sprintf( findname, sizeof(findname), "%s/pics/ch*.*", path );
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crosshairfiles = FS_ListFiles( findname, &ncrosshairs, 0, SFF_SUBDIR | SFF_HIDDEN | SFF_SYSTEM );
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for (i=0; i < ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
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{
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int num, namelen;
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if (!crosshairfiles || !crosshairfiles[i])
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continue;
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if ( !IsValidImageFilename(crosshairfiles[i]) )
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continue;
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p = strrchr(crosshairfiles[i], '/'); p++;
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// filename must be chxxx
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if (strncmp(p, "ch", 2))
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continue;
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namelen = strlen(strdup(p));
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if (namelen < 7 || namelen > 9)
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continue;
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if (!isNumeric(p[2]))
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continue;
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if (namelen >= 8 && !isNumeric(p[3]))
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continue;
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// ch100 is only valid 5-char name
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if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
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continue;
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num = strlen(p)-4;
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p[num] = 0; //NULL;
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curCrosshair = p;
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if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
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{
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FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
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ncrosshairnames++;
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}
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//set back so whole string get deleted.
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p[num] = '.';
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}
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if (ncrosshairs)
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FS_FreeFileList( crosshairfiles, ncrosshairs );
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path = FS_NextPath( path );
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}
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// check pak after
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if (crosshairfiles = FS_ListPak("pics/", &ncrosshairs))
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{
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for (i=0; i<ncrosshairs && ncrosshairnames < MAX_CROSSHAIRS; i++)
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{
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int num, namelen;
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if (!crosshairfiles || !crosshairfiles[i])
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continue;
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if ( !IsValidImageFilename(crosshairfiles[i]) )
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continue;
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p = strrchr(crosshairfiles[i], '/'); p++;
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// filename must be chxxx
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if (strncmp(p, "ch", 2))
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continue;
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namelen = strlen(strdup(p));
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if (namelen < 7 || namelen > 9)
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continue;
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if (!isNumeric(p[2]))
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continue;
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if (namelen >= 8 && !isNumeric(p[3]))
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continue;
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// ch100 is only valid 5-char name
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if (namelen == 9 && (p[2] != '1' || p[3] != '0' || p[4] != '0'))
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continue;
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num = strlen(p)-4;
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p[num] = 0; //NULL;
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curCrosshair = p;
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if (!FS_ItemInList(curCrosshair, ncrosshairnames, list))
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{
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FS_InsertInList(list, strdup(curCrosshair), ncrosshairnames, 1); //i=1 so none stays first!
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ncrosshairnames++;
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}
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//set back so whole string get deleted.
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p[num] = '.';
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}
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}
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#endif
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// sort the list
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sortCrosshairs (list, ncrosshairnames);
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if (ncrosshairs)
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FS_FreeFileList( crosshairfiles, ncrosshairs );
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numcrosshairs = ncrosshairnames;
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return list;
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}
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//=======================================================================
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static void ScreenSetMenuItemValues( void )
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{
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Cvar_SetValue( "crosshair", ClampCvar( 0, 100, Cvar_VariableValue("crosshair") ) );
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//s_options_crosshair_box.curvalue = Cvar_VariableValue("crosshair");
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SetCrosshairCursor();
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Cvar_SetValue( "crosshair_scale", ClampCvar( 0.25, 5, Cvar_VariableValue("crosshair_scale") ) );
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s_options_screen_crosshairscale_slider.curvalue = Cvar_VariableValue("crosshair_scale")*4;
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Cvar_SetValue( "crosshair_alpha", ClampCvar( 0.05, 1, Cvar_VariableValue("crosshair_alpha") ) );
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s_options_screen_crosshairalpha_slider.curvalue = Cvar_VariableValue("crosshair_alpha")*20;
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Cvar_SetValue( "crosshair_pulse", ClampCvar( 0, 0.5, Cvar_VariableValue("crosshair_pulse") ) );
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s_options_screen_crosshairpulse_slider.curvalue = Cvar_VariableValue("crosshair_pulse")*20;
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Cvar_SetValue( "hud_scale", ClampCvar( 0, 7, Cvar_VariableValue("hud_scale") ) );
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s_options_screen_hudscale_slider.curvalue = Cvar_VariableValue("hud_scale")+1;
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Cvar_SetValue( "hud_alpha", ClampCvar( 0, 1, Cvar_VariableValue("hud_alpha") ) );
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s_options_screen_hudalpha_slider.curvalue = Cvar_VariableValue("hud_alpha")*10 + 1;
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Cvar_SetValue( "hud_squeezedigits", ClampCvar( 0, 1, Cvar_VariableValue("hud_squeezedigits") ) );
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s_options_screen_hudsqueezedigits_box.curvalue = Cvar_VariableValue("hud_squeezedigits");
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Cvar_SetValue( "cl_drawfps", ClampCvar( 0, 1, Cvar_VariableValue("cl_drawfps") ) );
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s_options_screen_fps_box.curvalue = Cvar_VariableValue("cl_drawfps");
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}
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static void ScreenResetDefaultsFunc ( void *unused )
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{
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Cvar_SetToDefault ("crosshair");
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Cvar_SetToDefault ("crosshair_scale");
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Cvar_SetToDefault ("crosshair_alpha");
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Cvar_SetToDefault ("crosshair_pulse");
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Cvar_SetToDefault ("hud_scale");
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Cvar_SetToDefault ("hud_alpha");
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Cvar_SetToDefault ("hud_squeezedigits");
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Cvar_SetToDefault ("cl_drawfps");
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ScreenSetMenuItemValues();
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}
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void Options_Screen_MenuInit ( void )
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{
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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int y = 3*MENU_LINE_SIZE;
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s_options_screen_menu.x = SCREEN_WIDTH*0.5;
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s_options_screen_menu.y = SCREEN_HEIGHT*0.5 - 58;
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s_options_screen_menu.nitems = 0;
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s_options_screen_header.generic.type = MTYPE_SEPARATOR;
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s_options_screen_header.generic.name = "Screen";
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s_options_screen_header.generic.x = MENU_FONT_SIZE/2 * strlen(s_options_screen_header.generic.name);
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s_options_screen_header.generic.y = 0;
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// free any loaded crosshairs to prevent memory leak
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if (numcrosshairs > 0) {
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FS_FreeFileList (crosshair_names, numcrosshairs);
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}
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numcrosshairs = 0;
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crosshair_names = SetCrosshairNames ();
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s_options_screen_crosshair_box.generic.type = MTYPE_SPINCONTROL;
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s_options_screen_crosshair_box.generic.x = 0;
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s_options_screen_crosshair_box.generic.y = y;
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s_options_screen_crosshair_box.generic.name = "crosshair";
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s_options_screen_crosshair_box.generic.callback = CrosshairFunc;
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s_options_screen_crosshair_box.itemnames = crosshair_names;
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s_options_screen_crosshair_box.generic.statusbar = "changes crosshair";
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// Psychospaz's changeable size crosshair
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s_options_screen_crosshairscale_slider.generic.type = MTYPE_SLIDER;
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s_options_screen_crosshairscale_slider.generic.x = 0;
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s_options_screen_crosshairscale_slider.generic.y = y += 5*MENU_LINE_SIZE;
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s_options_screen_crosshairscale_slider.generic.name = "crosshair scale";
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s_options_screen_crosshairscale_slider.generic.callback = CrosshairSizeFunc;
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s_options_screen_crosshairscale_slider.minvalue = 1;
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s_options_screen_crosshairscale_slider.maxvalue = 20;
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s_options_screen_crosshairscale_slider.generic.statusbar = "changes size of crosshair";
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s_options_screen_crosshairalpha_slider.generic.type = MTYPE_SLIDER;
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s_options_screen_crosshairalpha_slider.generic.x = 0;
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s_options_screen_crosshairalpha_slider.generic.y = y += MENU_LINE_SIZE;
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s_options_screen_crosshairalpha_slider.generic.name = "crosshair alpha";
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s_options_screen_crosshairalpha_slider.generic.callback = CrosshairAlphaFunc;
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s_options_screen_crosshairalpha_slider.minvalue = 1;
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s_options_screen_crosshairalpha_slider.maxvalue = 20;
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s_options_screen_crosshairalpha_slider.generic.statusbar = "changes opacity of crosshair";
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s_options_screen_crosshairpulse_slider.generic.type = MTYPE_SLIDER;
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s_options_screen_crosshairpulse_slider.generic.x = 0;
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s_options_screen_crosshairpulse_slider.generic.y = y += MENU_LINE_SIZE;
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s_options_screen_crosshairpulse_slider.generic.name = "crosshair pulse";
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s_options_screen_crosshairpulse_slider.generic.callback = CrosshairPulseFunc;
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s_options_screen_crosshairpulse_slider.minvalue = 0;
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s_options_screen_crosshairpulse_slider.maxvalue = 10;
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s_options_screen_crosshairpulse_slider.generic.statusbar = "changes pulse amplitude of crosshair";
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// hud scaling option
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s_options_screen_hudscale_slider.generic.type = MTYPE_SLIDER;
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s_options_screen_hudscale_slider.generic.x = 0;
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s_options_screen_hudscale_slider.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_screen_hudscale_slider.generic.name = "status bar scale";
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s_options_screen_hudscale_slider.generic.callback = HudScaleFunc;
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s_options_screen_hudscale_slider.minvalue = 1;
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s_options_screen_hudscale_slider.maxvalue = 7;
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s_options_screen_hudscale_slider.generic.statusbar = "changes size of HUD elements";
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// hud trans option
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s_options_screen_hudalpha_slider.generic.type = MTYPE_SLIDER;
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s_options_screen_hudalpha_slider.generic.x = 0;
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s_options_screen_hudalpha_slider.generic.y = y += MENU_LINE_SIZE;
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s_options_screen_hudalpha_slider.generic.name = "status bar transparency";
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s_options_screen_hudalpha_slider.generic.callback = HudAlphaFunc;
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s_options_screen_hudalpha_slider.minvalue = 1;
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s_options_screen_hudalpha_slider.maxvalue = 11;
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s_options_screen_hudalpha_slider.generic.statusbar = "changes opacity of HUD elements";
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// hud squeeze digits option
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s_options_screen_hudsqueezedigits_box.generic.type = MTYPE_SPINCONTROL;
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s_options_screen_hudsqueezedigits_box.generic.x = 0;
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s_options_screen_hudsqueezedigits_box.generic.y = y += MENU_LINE_SIZE;
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s_options_screen_hudsqueezedigits_box.generic.name = "status bar digit squeezing";
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s_options_screen_hudsqueezedigits_box.generic.callback = HudSqueezeDigitsFunc;
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s_options_screen_hudsqueezedigits_box.itemnames = yesno_names;
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s_options_screen_hudsqueezedigits_box.generic.statusbar = "enables showing of longer numbers on HUD";
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s_options_screen_fps_box.generic.type = MTYPE_SPINCONTROL;
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s_options_screen_fps_box.generic.x = 0;
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s_options_screen_fps_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_options_screen_fps_box.generic.name = "FPS counter";
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s_options_screen_fps_box.generic.callback = FPSFunc;
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s_options_screen_fps_box.itemnames = yesno_names;
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s_options_screen_fps_box.generic.statusbar = "enables FPS counter";
|
|
|
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s_options_screen_defaults_action.generic.type = MTYPE_ACTION;
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s_options_screen_defaults_action.generic.x = MENU_FONT_SIZE;
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s_options_screen_defaults_action.generic.y = y+=2*MENU_LINE_SIZE;
|
|
s_options_screen_defaults_action.generic.name = "reset defaults";
|
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s_options_screen_defaults_action.generic.callback = ScreenResetDefaultsFunc;
|
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s_options_screen_defaults_action.generic.statusbar = "resets all screen settings to internal defaults";
|
|
|
|
s_options_screen_back_action.generic.type = MTYPE_ACTION;
|
|
s_options_screen_back_action.generic.x = MENU_FONT_SIZE;
|
|
s_options_screen_back_action.generic.y = y+=2*MENU_LINE_SIZE;
|
|
s_options_screen_back_action.generic.name = "back to options";
|
|
s_options_screen_back_action.generic.callback = UI_BackMenu;
|
|
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_header );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshair_box );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairscale_slider );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairalpha_slider );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_crosshairpulse_slider );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudscale_slider );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudalpha_slider );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_hudsqueezedigits_box );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_fps_box );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_defaults_action );
|
|
Menu_AddItem( &s_options_screen_menu, ( void * ) &s_options_screen_back_action );
|
|
|
|
ScreenSetMenuItemValues();
|
|
}
|
|
|
|
void MenuCrosshair_MouseClick ( void )
|
|
{
|
|
char *sound = NULL;
|
|
buttonmenuobject_t crosshairbutton;
|
|
int button_x, button_y;
|
|
int button_size;
|
|
|
|
button_size = 36;
|
|
|
|
button_x = SCREEN_WIDTH*0.5 - 14;
|
|
button_y = s_options_screen_menu.y + 42;
|
|
|
|
UI_AddButton (&crosshairbutton, 0, button_x, button_y, button_size, button_size);
|
|
|
|
if (cursor.x>=crosshairbutton.min[0] && cursor.x<=crosshairbutton.max[0] &&
|
|
cursor.y>=crosshairbutton.min[1] && cursor.y<=crosshairbutton.max[1])
|
|
{
|
|
if (!cursor.buttonused[MOUSEBUTTON1] && (cursor.buttonclicks[MOUSEBUTTON1] == 1) )
|
|
{
|
|
s_options_screen_crosshair_box.curvalue++;
|
|
if (s_options_screen_crosshair_box.curvalue > numcrosshairs-1)
|
|
s_options_screen_crosshair_box.curvalue = 0; // wrap around
|
|
CrosshairFunc (NULL);
|
|
|
|
cursor.buttonused[MOUSEBUTTON1] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON1] = 0;
|
|
sound = menu_move_sound;
|
|
if ( sound )
|
|
S_StartLocalSound( sound );
|
|
}
|
|
if (!cursor.buttonused[MOUSEBUTTON2] && (cursor.buttonclicks[MOUSEBUTTON2] == 1) )
|
|
{
|
|
s_options_screen_crosshair_box.curvalue--;
|
|
if (s_options_screen_crosshair_box.curvalue < 0)
|
|
s_options_screen_crosshair_box.curvalue = numcrosshairs-1; // wrap around
|
|
CrosshairFunc (NULL);
|
|
|
|
cursor.buttonused[MOUSEBUTTON2] = true;
|
|
cursor.buttonclicks[MOUSEBUTTON2] = 0;
|
|
sound = menu_move_sound;
|
|
if ( sound )
|
|
S_StartLocalSound( sound );
|
|
}
|
|
}
|
|
}
|
|
|
|
void DrawMenuCrosshair (void)
|
|
{
|
|
SCR_DrawFill (SCREEN_WIDTH*0.5 - 18, s_options_screen_menu.y + 42,
|
|
36, 36, ALIGN_CENTER, 60,60,60,255);
|
|
SCR_DrawFill (SCREEN_WIDTH*0.5 - 17, s_options_screen_menu.y + 43,
|
|
34, 34, ALIGN_CENTER, 0,0,0,255);
|
|
|
|
if (s_options_screen_crosshair_box.curvalue < 1)
|
|
return;
|
|
|
|
SCR_DrawPic (SCREEN_WIDTH*0.5-16, s_options_screen_menu.y + 44,
|
|
32, 32, ALIGN_CENTER, crosshair_names[s_options_screen_crosshair_box.curvalue], 1.0);
|
|
}
|
|
|
|
void Options_Screen_MenuDraw (void)
|
|
{
|
|
Menu_DrawBanner( "m_banner_options" );
|
|
|
|
Menu_AdjustCursor( &s_options_screen_menu, 1 );
|
|
Menu_Draw( &s_options_screen_menu );
|
|
DrawMenuCrosshair();
|
|
}
|
|
|
|
const char *Options_Screen_MenuKey( int key )
|
|
{
|
|
return Default_MenuKey( &s_options_screen_menu, key );
|
|
}
|
|
|
|
void M_Menu_Options_Screen_f (void)
|
|
{
|
|
Options_Screen_MenuInit();
|
|
UI_PushMenu ( Options_Screen_MenuDraw, Options_Screen_MenuKey );
|
|
}
|