thirtyflightsofloving/ui/ui_mp_startserver.c
2021-02-21 22:28:57 -05:00

532 lines
18 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ui_mp_startserver.c -- the start server menu
#include <ctype.h>
#ifdef _WIN32
#include <io.h>
#endif
#include "../client/client.h"
#include "ui_local.h"
/*
=============================================================================
START SERVER MENU
=============================================================================
*/
static menuframework_s s_startserver_menu;
static menuaction_s s_startserver_start_action;
static menuaction_s s_startserver_dmoptions_action;
static menufield_s s_timelimit_field;
static menufield_s s_fraglimit_field;
static menufield_s s_maxclients_field;
static menufield_s s_hostname_field;
static menulist_s s_startmap_list;
menulist_s s_rules_box;
static menulist_s s_dedicated_box;
static menuaction_s s_startserver_back_action;
#if 0
/*
===============
UI_BuildMapList
===============
*/
void UI_BuildMapList (maptype_t maptype)
{
int i;
if (ui_svr_mapnames) free (ui_svr_mapnames);
ui_svr_nummaps = ui_svr_listfile_nummaps + ui_svr_arena_nummaps[maptype];
ui_svr_mapnames = malloc( sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapnames, 0, sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
for (i = 0; i < ui_svr_nummaps; i++)
{
if (i < ui_svr_listfile_nummaps)
ui_svr_mapnames[i] = ui_svr_listfile_mapnames[i];
else
ui_svr_mapnames[i] = ui_svr_arena_mapnames[maptype][i-ui_svr_listfile_nummaps];
}
ui_svr_mapnames[ui_svr_nummaps] = 0;
ui_svr_maptype = maptype;
if (s_startmap_list.curvalue >= ui_svr_nummaps) // paranoia
s_startmap_list.curvalue = 0;
}
/*
===============
UI_RefreshMapList
===============
*/
void UI_RefreshMapList (maptype_t maptype)
{
int i;
if (maptype == ui_svr_maptype) // no change
return;
// reset startmap if it's in the part of the list that changed
if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
s_startmap_list.curvalue = 0;
UI_BuildMapList (maptype);
s_startmap_list.itemnames = ui_svr_mapnames;
for (i=0; s_startmap_list.itemnames[i]; i++);
s_startmap_list.numitemnames = i;
// levelshot found table
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
// register null levelshot
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
else
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
}
}
#endif
//=============================================================================
/*
===============
M_RefreshMapList
===============
*/
void M_RefreshMapList (maptype_t maptype)
{
int i;
if (maptype == ui_svr_maptype) // no change
return;
// load map list
UI_UpdateMapList (maptype);
// reset startmap if it's in the part of the list that changed
if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
s_startmap_list.curvalue = 0;
s_startmap_list.itemnames = ui_svr_mapnames;
for (i=0; s_startmap_list.itemnames[i]; i++);
s_startmap_list.numitemnames = i;
}
//=============================================================================
void DMOptionsFunc (void *self)
{
if (s_rules_box.curvalue == 1)
return;
M_Menu_DMOptions_f();
}
void RulesChangeFunc (void *self)
{
maptype_t maptype = MAP_DM;
UI_SetCoopMenuMode (false);
UI_SetCTFMenuMode (false);
if (s_rules_box.curvalue == 0) // DM
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_DM;
}
else if (s_rules_box.curvalue == 1) // coop // PGM
{
s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
if (atoi(s_maxclients_field.buffer) > 4)
// strncpy( s_maxclients_field.buffer, "4" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "4");
s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
maptype = MAP_COOP;
UI_SetCoopMenuMode (true);
}
else if (s_rules_box.curvalue == 2) // CTF
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12
// strncpy( s_maxclients_field.buffer, "12" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "12");
s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_CTF;
UI_SetCTFMenuMode (true);
}
else if (s_rules_box.curvalue == 3) // 3Team CTF
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18
// strncpy( s_maxclients_field.buffer, "18" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "18");
s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_3TCTF;
UI_SetCTFMenuMode (true);
}
// ROGUE GAMES
else if (FS_RoguePath() && s_rules_box.curvalue == 4) // tag
{
s_maxclients_field.generic.statusbar = NULL;
if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
// strncpy( s_maxclients_field.buffer, "8" );
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
s_startserver_dmoptions_action.generic.statusbar = NULL;
maptype = MAP_DM;
}
// UI_RefreshMapList (maptype);
M_RefreshMapList (maptype);
}
void M_StartServerActionFunc (void *self)
{
char startmap[1024];
int timelimit;
int fraglimit;
int maxclients;
// char *spot;
// strncpy (startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
maxclients = atoi( s_maxclients_field.buffer );
timelimit = atoi( s_timelimit_field.buffer );
fraglimit = atoi( s_fraglimit_field.buffer );
Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) );
Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) );
Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) );
Cvar_Set("hostname", s_hostname_field.buffer );
Cvar_SetValue ("deathmatch", s_rules_box.curvalue != 1);
Cvar_SetValue ("coop", s_rules_box.curvalue == 1);
Cvar_SetValue ("ctf", s_rules_box.curvalue == 2);
Cvar_SetValue ("ttctf", s_rules_box.curvalue == 3);
Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curvalue == 4) ? 2 : 0) : 0);
#if 1
UI_StartServer (startmap, (s_dedicated_box.curvalue != 0));
#else
spot = NULL;
if (s_rules_box.curvalue == 1) // PGM
{
if(Q_stricmp(startmap, "bunk1") == 0)
spot = "start";
else if(Q_stricmp(startmap, "mintro") == 0)
spot = "start";
else if(Q_stricmp(startmap, "fact1") == 0)
spot = "start";
else if(Q_stricmp(startmap, "power1") == 0)
spot = "pstart";
else if(Q_stricmp(startmap, "biggun") == 0)
spot = "bstart";
else if(Q_stricmp(startmap, "hangar1") == 0)
spot = "unitstart";
else if(Q_stricmp(startmap, "city1") == 0)
spot = "unitstart";
else if(Q_stricmp(startmap, "boss1") == 0)
spot = "bosstart";
}
if (spot)
{
if (Com_ServerState())
Cbuf_AddText ("disconnect\n");
Cbuf_AddText (va("gamemap \"*%s$%s\"\n", startmap, spot));
}
else
{
Cbuf_AddText (va("map %s\n", startmap));
}
UI_ForceMenuOff ();
#endif
}
void StartServer_MenuInit (void)
{
static const char *yesno_names[] =
{
"no",
"yes",
0
};
static const char *dm_coop_names[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
0
};
static const char *dm_coop_names_rogue[] =
{
"deathmatch",
"cooperative",
"CTF",
"3Team CTF",
"tag",
0
};
int y = 0;
#if 0
UI_BuildMapList (ui_svr_maptype); // was MAP_DM
// levelshot found table
if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
// register null levelshot
if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
else
ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
}
#endif
//
// initialize the menu stuff
//
s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140;
//s_startserver_menu.y = 0;
s_startserver_menu.nitems = 0;
s_startmap_list.generic.type = MTYPE_SPINCONTROL;
s_startmap_list.generic.textSize = MENU_FONT_SIZE;
s_startmap_list.generic.x = 0;
s_startmap_list.generic.y = y;
s_startmap_list.generic.name = "initial map";
s_startmap_list.itemnames = ui_svr_mapnames;
s_rules_box.generic.type = MTYPE_SPINCONTROL;
s_rules_box.generic.textSize = MENU_FONT_SIZE;
s_rules_box.generic.x = 0;
s_rules_box.generic.y = y += 2*MENU_LINE_SIZE;
s_rules_box.generic.name = "rules";
//PGM - rogue games only available with rogue DLL.
if (FS_RoguePath())
s_rules_box.itemnames = dm_coop_names_rogue;
else
s_rules_box.itemnames = dm_coop_names;
//PGM
if (Cvar_VariableValue("ttctf"))
s_rules_box.curvalue = 3;
else if (Cvar_VariableValue("ctf"))
s_rules_box.curvalue = 2;
else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2)
s_rules_box.curvalue = 4;
else if (Cvar_VariableValue("coop"))
s_rules_box.curvalue = 1;
else
s_rules_box.curvalue = 0;
s_rules_box.generic.callback = RulesChangeFunc;
s_timelimit_field.generic.type = MTYPE_FIELD;
s_timelimit_field.generic.textSize = MENU_FONT_SIZE;
s_timelimit_field.generic.name = "time limit";
s_timelimit_field.generic.flags = QMF_NUMBERSONLY;
s_timelimit_field.generic.x = 0;
s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE;
s_timelimit_field.generic.statusbar = "0 = no limit";
s_timelimit_field.length = 4;
s_timelimit_field.visible_length = 4;
// strncpy(s_timelimit_field.buffer, Cvar_VariableString("timelimit"));
Q_strncpyz (s_timelimit_field.buffer, sizeof(s_timelimit_field.buffer), Cvar_VariableString("timelimit"));
s_timelimit_field.cursor = (int)strlen( s_timelimit_field.buffer );
s_fraglimit_field.generic.type = MTYPE_FIELD;
s_fraglimit_field.generic.textSize = MENU_FONT_SIZE;
s_fraglimit_field.generic.name = "frag limit";
s_fraglimit_field.generic.flags = QMF_NUMBERSONLY;
s_fraglimit_field.generic.x = 0;
s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_fraglimit_field.generic.statusbar = "0 = no limit";
s_fraglimit_field.length = 4;
s_fraglimit_field.visible_length = 4;
// strncpy( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit") );
Q_strncpyz (s_fraglimit_field.buffer, sizeof(s_fraglimit_field.buffer), Cvar_VariableString("fraglimit"));
s_fraglimit_field.cursor = (int)strlen( s_fraglimit_field.buffer );
/*
** maxclients determines the maximum number of players that can join
** the game. If maxclients is only "1" then we should default the menu
** option to 8 players, otherwise use whatever its current value is.
** Clamping will be done when the server is actually started.
*/
s_maxclients_field.generic.type = MTYPE_FIELD;
s_maxclients_field.generic.textSize = MENU_FONT_SIZE;
s_maxclients_field.generic.name = "max players";
s_maxclients_field.generic.flags = QMF_NUMBERSONLY;
s_maxclients_field.generic.x = 0;
s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_maxclients_field.generic.statusbar = NULL;
s_maxclients_field.length = 3;
s_maxclients_field.visible_length = 3;
if ( Cvar_VariableValue( "maxclients" ) == 1 )
// strncpy(s_maxclients_field.buffer, "8");
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
else
// strncpy(s_maxclients_field.buffer, Cvar_VariableString("maxclients"));
Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), Cvar_VariableString("maxclients"));
s_maxclients_field.cursor = (int)strlen( s_maxclients_field.buffer );
s_hostname_field.generic.type = MTYPE_FIELD;
s_hostname_field.generic.textSize = MENU_FONT_SIZE;
s_hostname_field.generic.name = "hostname";
s_hostname_field.generic.flags = 0;
s_hostname_field.generic.x = 0;
s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE;
s_hostname_field.generic.statusbar = NULL;
s_hostname_field.length = 16;
s_hostname_field.visible_length = 16;
// strncpy( s_hostname_field.buffer, Cvar_VariableString("hostname") );
Q_strncpyz (s_hostname_field.buffer, sizeof(s_hostname_field.buffer), Cvar_VariableString("hostname"));
s_hostname_field.cursor = (int)strlen( s_hostname_field.buffer );
s_dedicated_box.generic.type = MTYPE_SPINCONTROL;
s_dedicated_box.generic.textSize = MENU_FONT_SIZE;
s_dedicated_box.generic.name = "dedicated server";;
s_dedicated_box.generic.x = 0;
s_dedicated_box.generic.y = y += 2*MENU_FONT_SIZE;
s_dedicated_box.curvalue = 0; // always start off
s_dedicated_box.generic.statusbar = "makes the server faster, but you can't play on this computer";
s_dedicated_box.itemnames = yesno_names;
s_startserver_dmoptions_action.generic.type = MTYPE_ACTION;
s_startserver_dmoptions_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.name = " deathmatch flags";
s_startserver_dmoptions_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_dmoptions_action.generic.x = 24;
s_startserver_dmoptions_action.generic.y = y += 2*MENU_FONT_SIZE;
s_startserver_dmoptions_action.generic.statusbar = NULL;
s_startserver_dmoptions_action.generic.callback = DMOptionsFunc;
s_startserver_start_action.generic.type = MTYPE_ACTION;
s_startserver_start_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_start_action.generic.name = " begin";
s_startserver_start_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_start_action.generic.x = 24;
s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE;
s_startserver_start_action.generic.callback = M_StartServerActionFunc;
s_startserver_back_action.generic.type = MTYPE_ACTION;
s_startserver_back_action.generic.textSize = MENU_FONT_SIZE;
s_startserver_back_action.generic.name = " back to multiplayer";
s_startserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
s_startserver_back_action.generic.x = 24;
s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE;
s_startserver_back_action.generic.callback = UI_BackMenu;
Menu_AddItem( &s_startserver_menu, &s_startmap_list );
Menu_AddItem( &s_startserver_menu, &s_rules_box );
Menu_AddItem( &s_startserver_menu, &s_timelimit_field );
Menu_AddItem( &s_startserver_menu, &s_fraglimit_field );
Menu_AddItem( &s_startserver_menu, &s_maxclients_field );
Menu_AddItem( &s_startserver_menu, &s_hostname_field );
Menu_AddItem( &s_startserver_menu, &s_dedicated_box );
Menu_AddItem( &s_startserver_menu, &s_startserver_dmoptions_action );
Menu_AddItem( &s_startserver_menu, &s_startserver_start_action );
Menu_AddItem( &s_startserver_menu, &s_startserver_back_action );
Menu_Center( &s_startserver_menu );
// call this now to set proper inital state
RulesChangeFunc ( NULL );
}
#if 1
void DrawStartSeverLevelshot (void)
{
char *mapshotname = UI_UpdateStartSeverLevelshot (s_startmap_list.curvalue);
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
if (mapshotname)
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
else
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
}
#else
void DrawStartSeverLevelshot (void)
{
char startmap[MAX_QPATH];
char mapshotname [MAX_QPATH];
int i = s_startmap_list.curvalue;
Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[i], '\n' ) + 1);
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
if ( ui_svr_mapshotvalid[i] == M_UNSET) { // init levelshot
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
if (R_DrawFindPic(mapshotname))
ui_svr_mapshotvalid[i] = M_FOUND;
else
ui_svr_mapshotvalid[i] = M_MISSING;
}
if ( ui_svr_mapshotvalid[i] == M_FOUND) {
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
}
else if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_FOUND)
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
else
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
}
#endif
void StartServer_MenuDraw (void)
{
Menu_DrawBanner( "m_banner_start_server" ); // Knightmare added
Menu_Draw( &s_startserver_menu );
DrawStartSeverLevelshot (); // added levelshots
}
const char *StartServer_MenuKey (int key)
{
return Default_MenuKey( &s_startserver_menu, key );
}
void M_Menu_StartServer_f (void)
{
StartServer_MenuInit();
UI_PushMenu( StartServer_MenuDraw, StartServer_MenuKey );
}