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https://github.com/blendogames/thirtyflightsofloving.git
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532 lines
18 KiB
C
532 lines
18 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_mp_startserver.c -- the start server menu
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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/*
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=============================================================================
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START SERVER MENU
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=============================================================================
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*/
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static menuframework_s s_startserver_menu;
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static menuaction_s s_startserver_start_action;
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static menuaction_s s_startserver_dmoptions_action;
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static menufield_s s_timelimit_field;
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static menufield_s s_fraglimit_field;
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static menufield_s s_maxclients_field;
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static menufield_s s_hostname_field;
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static menulist_s s_startmap_list;
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menulist_s s_rules_box;
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static menulist_s s_dedicated_box;
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static menuaction_s s_startserver_back_action;
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#if 0
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/*
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===============
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UI_BuildMapList
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===============
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*/
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void UI_BuildMapList (maptype_t maptype)
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{
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int i;
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if (ui_svr_mapnames) free (ui_svr_mapnames);
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ui_svr_nummaps = ui_svr_listfile_nummaps + ui_svr_arena_nummaps[maptype];
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ui_svr_mapnames = malloc( sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
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memset( ui_svr_mapnames, 0, sizeof( char * ) * ( ui_svr_nummaps + 1 ) );
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for (i = 0; i < ui_svr_nummaps; i++)
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{
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if (i < ui_svr_listfile_nummaps)
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ui_svr_mapnames[i] = ui_svr_listfile_mapnames[i];
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else
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ui_svr_mapnames[i] = ui_svr_arena_mapnames[maptype][i-ui_svr_listfile_nummaps];
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}
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ui_svr_mapnames[ui_svr_nummaps] = 0;
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ui_svr_maptype = maptype;
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if (s_startmap_list.curvalue >= ui_svr_nummaps) // paranoia
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s_startmap_list.curvalue = 0;
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}
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/*
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===============
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UI_RefreshMapList
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===============
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*/
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void UI_RefreshMapList (maptype_t maptype)
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{
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int i;
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if (maptype == ui_svr_maptype) // no change
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return;
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// reset startmap if it's in the part of the list that changed
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if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
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s_startmap_list.curvalue = 0;
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UI_BuildMapList (maptype);
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s_startmap_list.itemnames = ui_svr_mapnames;
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for (i=0; s_startmap_list.itemnames[i]; i++);
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s_startmap_list.numitemnames = i;
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// levelshot found table
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if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
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ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
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memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
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// register null levelshot
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if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
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if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
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ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
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else
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ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
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}
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}
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#endif
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//=============================================================================
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/*
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===============
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M_RefreshMapList
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===============
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*/
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void M_RefreshMapList (maptype_t maptype)
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{
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int i;
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if (maptype == ui_svr_maptype) // no change
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return;
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// load map list
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UI_UpdateMapList (maptype);
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// reset startmap if it's in the part of the list that changed
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if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps)
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s_startmap_list.curvalue = 0;
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s_startmap_list.itemnames = ui_svr_mapnames;
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for (i=0; s_startmap_list.itemnames[i]; i++);
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s_startmap_list.numitemnames = i;
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}
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//=============================================================================
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void DMOptionsFunc (void *self)
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{
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if (s_rules_box.curvalue == 1)
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return;
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M_Menu_DMOptions_f();
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}
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void RulesChangeFunc (void *self)
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{
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maptype_t maptype = MAP_DM;
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UI_SetCoopMenuMode (false);
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UI_SetCTFMenuMode (false);
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if (s_rules_box.curvalue == 0) // DM
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{
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s_maxclients_field.generic.statusbar = NULL;
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if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
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// strncpy( s_maxclients_field.buffer, "8" );
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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maptype = MAP_DM;
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}
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else if (s_rules_box.curvalue == 1) // coop // PGM
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{
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s_maxclients_field.generic.statusbar = "4 maximum for cooperative";
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if (atoi(s_maxclients_field.buffer) > 4)
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// strncpy( s_maxclients_field.buffer, "4" );
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "4");
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s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative";
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maptype = MAP_COOP;
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UI_SetCoopMenuMode (true);
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}
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else if (s_rules_box.curvalue == 2) // CTF
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{
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s_maxclients_field.generic.statusbar = NULL;
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if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12
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// strncpy( s_maxclients_field.buffer, "12" );
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "12");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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maptype = MAP_CTF;
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UI_SetCTFMenuMode (true);
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}
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else if (s_rules_box.curvalue == 3) // 3Team CTF
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{
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s_maxclients_field.generic.statusbar = NULL;
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if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18
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// strncpy( s_maxclients_field.buffer, "18" );
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "18");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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maptype = MAP_3TCTF;
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UI_SetCTFMenuMode (true);
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}
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// ROGUE GAMES
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else if (FS_RoguePath() && s_rules_box.curvalue == 4) // tag
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{
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s_maxclients_field.generic.statusbar = NULL;
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if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8
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// strncpy( s_maxclients_field.buffer, "8" );
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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maptype = MAP_DM;
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}
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// UI_RefreshMapList (maptype);
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M_RefreshMapList (maptype);
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}
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void M_StartServerActionFunc (void *self)
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{
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char startmap[1024];
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int timelimit;
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int fraglimit;
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int maxclients;
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// char *spot;
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// strncpy (startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
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Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1);
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maxclients = atoi( s_maxclients_field.buffer );
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timelimit = atoi( s_timelimit_field.buffer );
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fraglimit = atoi( s_fraglimit_field.buffer );
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Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) );
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Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) );
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Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) );
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Cvar_Set("hostname", s_hostname_field.buffer );
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Cvar_SetValue ("deathmatch", s_rules_box.curvalue != 1);
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Cvar_SetValue ("coop", s_rules_box.curvalue == 1);
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Cvar_SetValue ("ctf", s_rules_box.curvalue == 2);
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Cvar_SetValue ("ttctf", s_rules_box.curvalue == 3);
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Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curvalue == 4) ? 2 : 0) : 0);
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#if 1
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UI_StartServer (startmap, (s_dedicated_box.curvalue != 0));
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#else
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spot = NULL;
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if (s_rules_box.curvalue == 1) // PGM
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{
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if(Q_stricmp(startmap, "bunk1") == 0)
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spot = "start";
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else if(Q_stricmp(startmap, "mintro") == 0)
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spot = "start";
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else if(Q_stricmp(startmap, "fact1") == 0)
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spot = "start";
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else if(Q_stricmp(startmap, "power1") == 0)
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spot = "pstart";
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else if(Q_stricmp(startmap, "biggun") == 0)
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spot = "bstart";
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else if(Q_stricmp(startmap, "hangar1") == 0)
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spot = "unitstart";
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else if(Q_stricmp(startmap, "city1") == 0)
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spot = "unitstart";
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else if(Q_stricmp(startmap, "boss1") == 0)
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spot = "bosstart";
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}
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if (spot)
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{
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if (Com_ServerState())
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Cbuf_AddText ("disconnect\n");
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Cbuf_AddText (va("gamemap \"*%s$%s\"\n", startmap, spot));
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}
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else
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{
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Cbuf_AddText (va("map %s\n", startmap));
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}
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UI_ForceMenuOff ();
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#endif
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}
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void StartServer_MenuInit (void)
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{
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static const char *yesno_names[] =
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{
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"no",
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"yes",
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0
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};
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static const char *dm_coop_names[] =
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{
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"deathmatch",
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"cooperative",
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"CTF",
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"3Team CTF",
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0
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};
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static const char *dm_coop_names_rogue[] =
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{
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"deathmatch",
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"cooperative",
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"CTF",
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"3Team CTF",
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"tag",
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0
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};
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int y = 0;
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#if 0
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UI_BuildMapList (ui_svr_maptype); // was MAP_DM
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// levelshot found table
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if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid);
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ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
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memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) );
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// register null levelshot
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if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) {
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if (R_DrawFindPic("/gfx/ui/noscreen.pcx"))
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ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND;
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else
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ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING;
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}
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#endif
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//
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// initialize the menu stuff
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//
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s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140;
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//s_startserver_menu.y = 0;
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s_startserver_menu.nitems = 0;
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s_startmap_list.generic.type = MTYPE_SPINCONTROL;
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s_startmap_list.generic.textSize = MENU_FONT_SIZE;
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s_startmap_list.generic.x = 0;
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s_startmap_list.generic.y = y;
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s_startmap_list.generic.name = "initial map";
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s_startmap_list.itemnames = ui_svr_mapnames;
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s_rules_box.generic.type = MTYPE_SPINCONTROL;
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s_rules_box.generic.textSize = MENU_FONT_SIZE;
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s_rules_box.generic.x = 0;
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s_rules_box.generic.y = y += 2*MENU_LINE_SIZE;
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s_rules_box.generic.name = "rules";
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//PGM - rogue games only available with rogue DLL.
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if (FS_RoguePath())
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s_rules_box.itemnames = dm_coop_names_rogue;
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else
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s_rules_box.itemnames = dm_coop_names;
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//PGM
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if (Cvar_VariableValue("ttctf"))
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s_rules_box.curvalue = 3;
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else if (Cvar_VariableValue("ctf"))
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s_rules_box.curvalue = 2;
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else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2)
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s_rules_box.curvalue = 4;
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else if (Cvar_VariableValue("coop"))
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s_rules_box.curvalue = 1;
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else
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s_rules_box.curvalue = 0;
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s_rules_box.generic.callback = RulesChangeFunc;
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s_timelimit_field.generic.type = MTYPE_FIELD;
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s_timelimit_field.generic.textSize = MENU_FONT_SIZE;
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s_timelimit_field.generic.name = "time limit";
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s_timelimit_field.generic.flags = QMF_NUMBERSONLY;
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s_timelimit_field.generic.x = 0;
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s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE;
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s_timelimit_field.generic.statusbar = "0 = no limit";
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s_timelimit_field.length = 4;
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s_timelimit_field.visible_length = 4;
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// strncpy(s_timelimit_field.buffer, Cvar_VariableString("timelimit"));
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Q_strncpyz (s_timelimit_field.buffer, sizeof(s_timelimit_field.buffer), Cvar_VariableString("timelimit"));
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s_timelimit_field.cursor = (int)strlen( s_timelimit_field.buffer );
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s_fraglimit_field.generic.type = MTYPE_FIELD;
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s_fraglimit_field.generic.textSize = MENU_FONT_SIZE;
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s_fraglimit_field.generic.name = "frag limit";
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s_fraglimit_field.generic.flags = QMF_NUMBERSONLY;
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s_fraglimit_field.generic.x = 0;
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s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE;
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s_fraglimit_field.generic.statusbar = "0 = no limit";
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s_fraglimit_field.length = 4;
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s_fraglimit_field.visible_length = 4;
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// strncpy( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit") );
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Q_strncpyz (s_fraglimit_field.buffer, sizeof(s_fraglimit_field.buffer), Cvar_VariableString("fraglimit"));
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s_fraglimit_field.cursor = (int)strlen( s_fraglimit_field.buffer );
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/*
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** maxclients determines the maximum number of players that can join
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** the game. If maxclients is only "1" then we should default the menu
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** option to 8 players, otherwise use whatever its current value is.
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** Clamping will be done when the server is actually started.
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*/
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s_maxclients_field.generic.type = MTYPE_FIELD;
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s_maxclients_field.generic.textSize = MENU_FONT_SIZE;
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s_maxclients_field.generic.name = "max players";
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s_maxclients_field.generic.flags = QMF_NUMBERSONLY;
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s_maxclients_field.generic.x = 0;
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s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE;
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s_maxclients_field.generic.statusbar = NULL;
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s_maxclients_field.length = 3;
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s_maxclients_field.visible_length = 3;
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if ( Cvar_VariableValue( "maxclients" ) == 1 )
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// strncpy(s_maxclients_field.buffer, "8");
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), "8");
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else
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// strncpy(s_maxclients_field.buffer, Cvar_VariableString("maxclients"));
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Q_strncpyz (s_maxclients_field.buffer, sizeof(s_maxclients_field.buffer), Cvar_VariableString("maxclients"));
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s_maxclients_field.cursor = (int)strlen( s_maxclients_field.buffer );
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s_hostname_field.generic.type = MTYPE_FIELD;
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s_hostname_field.generic.textSize = MENU_FONT_SIZE;
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s_hostname_field.generic.name = "hostname";
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s_hostname_field.generic.flags = 0;
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s_hostname_field.generic.x = 0;
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s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE;
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s_hostname_field.generic.statusbar = NULL;
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s_hostname_field.length = 16;
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s_hostname_field.visible_length = 16;
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// strncpy( s_hostname_field.buffer, Cvar_VariableString("hostname") );
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Q_strncpyz (s_hostname_field.buffer, sizeof(s_hostname_field.buffer), Cvar_VariableString("hostname"));
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s_hostname_field.cursor = (int)strlen( s_hostname_field.buffer );
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s_dedicated_box.generic.type = MTYPE_SPINCONTROL;
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s_dedicated_box.generic.textSize = MENU_FONT_SIZE;
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s_dedicated_box.generic.name = "dedicated server";;
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s_dedicated_box.generic.x = 0;
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s_dedicated_box.generic.y = y += 2*MENU_FONT_SIZE;
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s_dedicated_box.curvalue = 0; // always start off
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s_dedicated_box.generic.statusbar = "makes the server faster, but you can't play on this computer";
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s_dedicated_box.itemnames = yesno_names;
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s_startserver_dmoptions_action.generic.type = MTYPE_ACTION;
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s_startserver_dmoptions_action.generic.textSize = MENU_FONT_SIZE;
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s_startserver_dmoptions_action.generic.name = " deathmatch flags";
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s_startserver_dmoptions_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_startserver_dmoptions_action.generic.x = 24;
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s_startserver_dmoptions_action.generic.y = y += 2*MENU_FONT_SIZE;
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s_startserver_dmoptions_action.generic.statusbar = NULL;
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s_startserver_dmoptions_action.generic.callback = DMOptionsFunc;
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|
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s_startserver_start_action.generic.type = MTYPE_ACTION;
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s_startserver_start_action.generic.textSize = MENU_FONT_SIZE;
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s_startserver_start_action.generic.name = " begin";
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s_startserver_start_action.generic.flags = QMF_LEFT_JUSTIFY;
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s_startserver_start_action.generic.x = 24;
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s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE;
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s_startserver_start_action.generic.callback = M_StartServerActionFunc;
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|
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s_startserver_back_action.generic.type = MTYPE_ACTION;
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s_startserver_back_action.generic.textSize = MENU_FONT_SIZE;
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s_startserver_back_action.generic.name = " back to multiplayer";
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s_startserver_back_action.generic.flags = QMF_LEFT_JUSTIFY;
|
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s_startserver_back_action.generic.x = 24;
|
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s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE;
|
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s_startserver_back_action.generic.callback = UI_BackMenu;
|
|
|
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Menu_AddItem( &s_startserver_menu, &s_startmap_list );
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Menu_AddItem( &s_startserver_menu, &s_rules_box );
|
|
Menu_AddItem( &s_startserver_menu, &s_timelimit_field );
|
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Menu_AddItem( &s_startserver_menu, &s_fraglimit_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_maxclients_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_hostname_field );
|
|
Menu_AddItem( &s_startserver_menu, &s_dedicated_box );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_dmoptions_action );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_start_action );
|
|
Menu_AddItem( &s_startserver_menu, &s_startserver_back_action );
|
|
|
|
Menu_Center( &s_startserver_menu );
|
|
|
|
// call this now to set proper inital state
|
|
RulesChangeFunc ( NULL );
|
|
}
|
|
|
|
#if 1
|
|
void DrawStartSeverLevelshot (void)
|
|
{
|
|
char *mapshotname = UI_UpdateStartSeverLevelshot (s_startmap_list.curvalue);
|
|
|
|
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
|
|
|
|
if (mapshotname)
|
|
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
|
|
else
|
|
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
|
|
}
|
|
#else
|
|
void DrawStartSeverLevelshot (void)
|
|
{
|
|
char startmap[MAX_QPATH];
|
|
char mapshotname [MAX_QPATH];
|
|
int i = s_startmap_list.curvalue;
|
|
Q_strncpyz (startmap, sizeof(startmap), strchr( ui_svr_mapnames[i], '\n' ) + 1);
|
|
|
|
SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255);
|
|
|
|
if ( ui_svr_mapshotvalid[i] == M_UNSET) { // init levelshot
|
|
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
|
|
if (R_DrawFindPic(mapshotname))
|
|
ui_svr_mapshotvalid[i] = M_FOUND;
|
|
else
|
|
ui_svr_mapshotvalid[i] = M_MISSING;
|
|
}
|
|
|
|
if ( ui_svr_mapshotvalid[i] == M_FOUND) {
|
|
Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap);
|
|
|
|
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0);
|
|
}
|
|
else if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_FOUND)
|
|
SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0);
|
|
else
|
|
SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255);
|
|
}
|
|
#endif
|
|
|
|
void StartServer_MenuDraw (void)
|
|
{
|
|
Menu_DrawBanner( "m_banner_start_server" ); // Knightmare added
|
|
Menu_Draw( &s_startserver_menu );
|
|
DrawStartSeverLevelshot (); // added levelshots
|
|
}
|
|
|
|
const char *StartServer_MenuKey (int key)
|
|
{
|
|
return Default_MenuKey( &s_startserver_menu, key );
|
|
}
|
|
|
|
void M_Menu_StartServer_f (void)
|
|
{
|
|
StartServer_MenuInit();
|
|
UI_PushMenu( StartServer_MenuDraw, StartServer_MenuKey );
|
|
}
|