Source code of Thirty Flights of Loving (2012)
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Knightmare66 7b6f4281ad Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL.
Added Zaero flare gun to no-autoswitch in p_weapon.c->Pickup_Weapon() in missionpack DLL.
Added LM plasma rifle to p_weapon.c->NoAmmoWeaponChange() in missionpack DLL.
Added output of modelindex5&6, alpha, and attenuation to properties command  in missionpack DLL.
Added nogib and environment spawnflags to trigger_hurt and trigger_hurt_boox in missionpack DLL.
Added MONSTER_KNOWS_MIRRORS flag to berserker, barracuda shark, and mutant in missionpack DLL.
Added entity class IDs to misc_actor and target_actor in missionpack DLL.
Added syntax whitespacing to some files in missionpack DLL.
Added backpack drop to certain monsters in missionpack DLL.
Changed some sound paths for new monsters and weapons in missionpack DLL.
2020-10-29 13:03:20 -04:00
3zb2 Added integer and description fields to cvar_t struct in game DLLs. 2020-08-23 18:04:50 -04:00
client Added implementation of TE_RAILTRAIL_COLORED. 2020-10-08 17:32:37 -04:00
extractfuncs Yet more 64-bit porting fixes. 2020-08-02 02:00:01 -04:00
game Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL. 2020-10-29 13:03:20 -04:00
include Updated to libcurl 7.69.1 with HTTPS support. 2020-04-30 02:10:27 -04:00
linux Changed linux game library name to "kmq2gamex86_64.so" for 64-bit builds. 2020-08-11 17:11:53 -04:00
missionpack Added POSTTHINK_CHILD_MOVEMENT macro to new movewith host entities in g_spawn.c->SpawnEntities() in default Lazarus DLL. 2020-10-29 13:03:20 -04:00
null Updated GPL headers based on Q2 Tools GPL source release. 2020-06-04 17:01:28 -04:00
projects Renamed md2 "alias" structs and defines for MD2 to have MD2 in their names. 2020-09-06 04:17:32 -04:00
qcommon Don't copy default.cfg to savegame dir. 2020-10-26 12:48:48 -04:00
renderer Added r_entity_doublelight cvar to renderer. 2020-09-30 03:17:50 -04:00
server Renamed save slots to use format of kmq2savexxx. 2020-09-27 19:59:38 -04:00
tools_bin inital commit of full repository 2019-03-13 15:20:07 -04:00
ui Don't copy default.cfg to savegame dir. 2020-10-26 12:48:48 -04:00
unix Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs. 2020-08-11 02:08:18 -04:00
win32 Const-ified string parms for filesystem funcs, function exports, and related func in game DLLs. 2020-08-11 02:08:18 -04:00
zaero Added integer and description fields to cvar_t struct in game DLLs. 2020-08-23 18:04:50 -04:00
.gitignore Added 64-bit static libraries. 2020-08-01 23:00:38 -04:00
3.21_Changes.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
buglist.txt Fixed crucified insanes being screwed up by the clearing of spawnflags bit 8, which conflicts with SF_MONSTER_GOODGUY. 2020-05-14 03:38:00 -04:00
gnu.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmq2_md3_scripting.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
kmquake2.txt Update readme with copyrignt info on libraries used. 2020-06-08 20:03:41 -04:00
kmquake2_changelog.txt Added r_entity_doublelight cvar to renderer. 2020-09-30 03:17:50 -04:00
kmquake2_lazarus.txt Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
Makefile Fixed enleess looped HTTP download attempts of missing player model files. 2020-05-04 21:24:51 -04:00
readme.txt inital commit of full repository 2019-03-13 15:20:07 -04:00
todo.txt Added ifeq, ifneq, ifgt, ifge, iflt, ifle, ifbit and ifnbit layout script commands. 2020-07-19 22:33:17 -04:00

This is the complete source code for Quake 2, version 3.21, buildable with
visual C++ 6.0.  The linux version should be buildable, but we haven't
tested it for the release.

The code is all licensed under the terms of the GPL (gnu public license).  
You should read the entire license, but the gist of it is that you can do 
anything you want with the code, including sell your new version.  The catch 
is that if you distribute new binary versions, you are required to make the 
entire source code available for free to everyone.

The primary intent of this release is for entertainment and educational 
purposes, but the GPL does allow commercial exploitation if you obey the 
full license.  If you want to do something commercial and you just can't bear 
to have your source changes released, we could still negotiate a separate 
license agreement (for $$$), but I would encourage you to just live with the 
GPL.

All of the Q2 data files remain copyrighted and licensed under the 
original terms, so you cannot redistribute data from the original game, but if 
you do a true total conversion, you can create a standalone game based on 
this code.

Thanks to Robert Duffy for doing the grunt work of building this release.

John Carmack
Id Software