mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 00:41:21 +00:00
786 lines
14 KiB
C
786 lines
14 KiB
C
/*
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Copyright (C) 1997-2001 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.c -- dynamic variable tracking
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#include "qcommon.h"
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#include "wildcard.h"
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cvar_t *cvar_vars;
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qboolean cvar_allowCheats = true;
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/*
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============
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Cvar_InfoValidate
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============
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*/
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static qboolean Cvar_InfoValidate (char *s)
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{
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if (strstr (s, "\\"))
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return false;
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if (strstr (s, "\""))
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return false;
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if (strstr (s, ";"))
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return false;
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return true;
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}
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/*
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============
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Cvar_FindVar
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============
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*/
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static cvar_t *Cvar_FindVar (char *var_name)
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{
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cvar_t *var;
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for (var=cvar_vars ; var ; var=var->next)
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if (!strcmp (var_name, var->name))
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return var;
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return NULL;
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}
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/*
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============
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Cvar_VariableValue
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============
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*/
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float Cvar_VariableValue (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return 0;
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return atof (var->string);
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}
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/*
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=================
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Cvar_VariableInteger
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=================
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*/
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int Cvar_VariableInteger (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar(var_name);
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if (!var)
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return 0;
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return atoi (var->string);
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}
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/*
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============
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Cvar_VariableString
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============
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*/
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char *Cvar_VariableString (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return "";
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return var->string;
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}
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/*
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============
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Cvar_DefaultValue
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Knightmare added
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============
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*/
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float Cvar_DefaultValue (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return 0;
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return atof (var->default_string);
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}
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/*
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============
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Cvar_DefaultInteger
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Knightmare added
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============
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*/
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int Cvar_DefaultInteger (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return 0;
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return atoi (var->default_string);
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}
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/*
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============
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Cvar_DefaultString
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Knightmare added
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============
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*/
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char *Cvar_DefaultString (char *var_name)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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return "";
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return var->default_string;
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}
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/*
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============
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Cvar_CompleteVariable
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============
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*/
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char *Cvar_CompleteVariable (char *partial)
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{
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cvar_t *cvar;
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int len;
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len = strlen(partial);
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if (!len)
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return NULL;
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// check exact match
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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if (!strcmp (partial,cvar->name))
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return cvar->name;
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// check partial match
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for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
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if (!strncmp (partial,cvar->name, len))
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return cvar->name;
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return NULL;
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}
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/*
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============
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Cvar_Get
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If the variable already exists, the value will not be set
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The flags will be or'ed in if the variable exists.
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============
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*/
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cvar_t *Cvar_Get (char *var_name, char *var_value, int flags)
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{
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cvar_t *var;
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if (flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (var_name))
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{
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Com_Printf("invalid info cvar name\n");
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return NULL;
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}
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}
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var = Cvar_FindVar (var_name);
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if (var)
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{
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var->flags |= flags;
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// Knightmare- added cvar defaults
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Z_Free(var->default_string);
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var->default_string = CopyString (var_value);
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return var;
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}
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if (!var_value)
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return NULL;
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if (flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (var_value))
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{
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Com_Printf("invalid info cvar value\n");
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return NULL;
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}
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}
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var = Z_Malloc (sizeof(*var));
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var->name = CopyString (var_name);
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var->string = CopyString (var_value);
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// Knightmare- added cvar defaults
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var->default_string = CopyString (var_value);
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var->modified = true;
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var->value = atof (var->string);
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var->integer = atoi(var->string);
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// link the variable in
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var->next = cvar_vars;
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cvar_vars = var;
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var->flags = flags;
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return var;
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}
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/*
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============
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Cvar_Set2
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============
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*/
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cvar_t *Cvar_Set2 (char *var_name, char *value, qboolean force)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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{ // create it
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return Cvar_Get (var_name, value, 0);
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}
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if (var->flags & (CVAR_USERINFO | CVAR_SERVERINFO))
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{
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if (!Cvar_InfoValidate (value))
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{
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Com_Printf("invalid info cvar value\n");
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return var;
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}
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}
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if (!force)
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{
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if (var->flags & CVAR_NOSET)
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{
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Com_Printf ("%s is write protected.\n", var_name);
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return var;
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}
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if ((var->flags & CVAR_CHEAT) && !cvar_allowCheats)
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{
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Com_Printf ("%s is cheat protected.\n", var_name);
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return var;
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}
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if (var->flags & CVAR_LATCH)
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{
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if (var->latched_string)
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{
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if (strcmp(value, var->latched_string) == 0)
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return var;
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Z_Free (var->latched_string);
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}
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else
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{
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if (strcmp(value, var->string) == 0)
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return var;
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}
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if (Com_ServerState())
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{
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Com_Printf ("%s will be changed for next game.\n", var_name);
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var->latched_string = CopyString(value);
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}
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else
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{
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var->string = CopyString(value);
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var->value = atof (var->string);
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var->integer = atoi (var->string);
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if (!strcmp(var->name, "game"))
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{
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FS_SetGamedir (var->string);
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FS_ExecAutoexec ();
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}
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}
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return var;
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}
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}
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else
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{
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if (var->latched_string)
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{
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Z_Free (var->latched_string);
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var->latched_string = NULL;
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}
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}
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if (!strcmp(value, var->string))
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return var; // not changed
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var->modified = true;
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if (var->flags & CVAR_USERINFO)
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userinfo_modified = true; // transmit at next oportunity
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Z_Free (var->string); // free the old value string
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var->string = CopyString(value);
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var->value = atof (var->string);
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var->integer = atoi(var->string);
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return var;
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}
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/*
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============
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Cvar_ForceSet
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============
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*/
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cvar_t *Cvar_ForceSet (char *var_name, char *value)
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{
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return Cvar_Set2 (var_name, value, true);
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}
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/*
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============
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Cvar_Set
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============
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*/
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cvar_t *Cvar_Set (char *var_name, char *value)
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{
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return Cvar_Set2 (var_name, value, false);
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}
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/*
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============
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Cvar_SetToDefault
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Knightmare added
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============
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*/
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cvar_t *Cvar_SetToDefault (char *var_name)
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{
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return Cvar_Set2 (var_name, Cvar_DefaultString(var_name), false);
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}
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/*
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============
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Cvar_FullSet
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============
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*/
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cvar_t *Cvar_FullSet (char *var_name, char *value, int flags)
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{
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cvar_t *var;
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var = Cvar_FindVar (var_name);
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if (!var)
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{ // create it
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return Cvar_Get (var_name, value, flags);
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}
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var->modified = true;
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if (var->flags & CVAR_USERINFO)
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userinfo_modified = true; // transmit at next oportunity
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Z_Free (var->string); // free the old value string
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var->string = CopyString(value);
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var->value = atof (var->string);
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var->integer = atoi (var->string);
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var->flags = flags;
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return var;
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}
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/*
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============
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Cvar_SetValue
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============
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*/
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void Cvar_SetValue (char *var_name, float value)
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{
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char val[32];
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if (value == (int)value)
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Com_sprintf (val, sizeof(val), "%i",(int)value);
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else
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Com_sprintf (val, sizeof(val), "%f",value);
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Cvar_Set (var_name, val);
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}
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/*
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=================
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Cvar_SetInteger
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=================
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*/
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void Cvar_SetInteger (char *var_name, int integer)
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{
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char val[32];
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Com_sprintf (val, sizeof(val), "%i",integer);
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Cvar_Set (var_name, val);
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}
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/*
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============
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Cvar_GetLatchedVars
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Any variables with latched values will now be updated
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============
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*/
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void Cvar_GetLatchedVars (void)
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{
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cvar_t *var;
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for (var = cvar_vars ; var ; var = var->next)
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{
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if (!var->latched_string)
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continue;
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Z_Free (var->string);
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var->string = var->latched_string;
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var->latched_string = NULL;
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var->value = atof(var->string);
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var->integer = atoi(var->string);
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if (!strcmp(var->name, "game"))
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{
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FS_SetGamedir (var->string);
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FS_ExecAutoexec ();
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}
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}
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}
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/*
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=================
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Cvar_FixCheatVars
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Resets cvars that could be used for multiplayer cheating
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Borrowed from Q2E
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=================
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*/
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void Cvar_FixCheatVars (qboolean allowCheats)
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{
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cvar_t *var;
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if (cvar_allowCheats == allowCheats)
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return;
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cvar_allowCheats = allowCheats;
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if (cvar_allowCheats)
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return;
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for (var = cvar_vars; var; var = var->next)
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{
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if (!(var->flags & CVAR_CHEAT))
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continue;
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if (!Q_stricmp(var->string, var->default_string))
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continue;
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Cvar_Set2 (var->name, var->default_string, true);
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}
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}
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/*
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============
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Cvar_Command
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Handles variable inspection and changing from the console
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============
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*/
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qboolean Cvar_Command (void)
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{
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cvar_t *v;
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// check variables
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v = Cvar_FindVar (Cmd_Argv(0));
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if (!v)
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return false;
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// perform a variable print or set
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if (Cmd_Argc() == 1)
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{ // Knightmare- show latched value if applicable
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if ((v->flags & CVAR_LATCH) && v->latched_string)
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Com_Printf ("\"%s\" is \"%s\" : default is \"%s\" : latched to \"%s\"\n", v->name, v->string, v->default_string, v->latched_string);
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else
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Com_Printf ("\"%s\" is \"%s\" : default is \"%s\"\n", v->name, v->string, v->default_string);
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return true;
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}
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Cvar_Set (v->name, Cmd_Argv(1));
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return true;
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}
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/*
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============
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Cvar_Set_f
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Allows setting and defining of arbitrary cvars from console
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============
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*/
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void Cvar_Set_f (void)
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{
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int c;
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int flags;
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c = Cmd_Argc();
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if (c != 3 && c != 4)
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{
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Com_Printf ("usage: set <variable> <value> [u / s]\n");
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return;
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}
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if (c == 4)
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{
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if (!strcmp(Cmd_Argv(3), "u"))
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flags = CVAR_USERINFO;
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else if (!strcmp(Cmd_Argv(3), "s"))
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flags = CVAR_SERVERINFO;
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else
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{
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Com_Printf ("flags can only be 'u' or 's'\n");
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return;
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}
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Cvar_FullSet (Cmd_Argv(1), Cmd_Argv(2), flags);
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}
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else
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Cvar_Set (Cmd_Argv(1), Cmd_Argv(2));
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}
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|
|
|
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/*
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=================
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Cvar_Toggle_f
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|
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Allows toggling of arbitrary cvars from console
|
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=================
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*/
|
|
void Cvar_Toggle_f (void)
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{
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cvar_t *var;
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if (Cmd_Argc() != 2){
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Com_Printf("Usage: toggle <variable>\n");
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return;
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}
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var = Cvar_FindVar(Cmd_Argv(1));
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if (!var){
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Com_Printf("'%s' is not a variable\n", Cmd_Argv(1));
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return;
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}
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Cvar_Set2(var->name, va("%i", !var->integer), false);
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}
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|
|
|
|
/*
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|
=================
|
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Cvar_Reset_f
|
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|
|
Allows resetting of arbitrary cvars from console
|
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=================
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|
*/
|
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void Cvar_Reset_f (void)
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{
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cvar_t *var;
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|
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if (Cmd_Argc() != 2){
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Com_Printf("Usage: reset <variable>\n");
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return;
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}
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|
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var = Cvar_FindVar(Cmd_Argv(1));
|
|
if (!var){
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Com_Printf("'%s' is not a variable\n", Cmd_Argv(1));
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return;
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}
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|
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Cvar_Set2(var->name, var->default_string, false);
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}
|
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|
|
|
|
/*
|
|
============
|
|
Cvar_WriteVariables
|
|
|
|
Appends lines containing "set variable value" for all variables
|
|
with the archive flag set to true.
|
|
============
|
|
*/
|
|
void Cvar_WriteVariables (char *path)
|
|
{
|
|
cvar_t *var;
|
|
char buffer[1024];
|
|
FILE *f;
|
|
|
|
f = fopen (path, "a");
|
|
for (var = cvar_vars ; var ; var = var->next)
|
|
{
|
|
if (var->flags & CVAR_ARCHIVE)
|
|
{
|
|
Com_sprintf (buffer, sizeof(buffer), "set %s \"%s\"\n", var->name, var->string);
|
|
fprintf (f, "%s", buffer);
|
|
}
|
|
}
|
|
fclose (f);
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Cvar_List_f
|
|
============
|
|
*/
|
|
void Cvar_List_f (void)
|
|
{
|
|
cvar_t *var;
|
|
int i, j, c;
|
|
char *wc;
|
|
|
|
// RIOT's Quake3-sytle cvarlist
|
|
c = Cmd_Argc();
|
|
|
|
if (c != 1 && c!= 2)
|
|
{
|
|
Com_Printf ("usage: cvarlist [wildcard]\n");
|
|
return;
|
|
}
|
|
|
|
if (c == 2)
|
|
wc = Cmd_Argv(1);
|
|
else
|
|
wc = "*";
|
|
|
|
i = 0;
|
|
j = 0;
|
|
for (var = cvar_vars; var; var = var->next, i++)
|
|
{
|
|
if (wildcardfit (wc, var->name))
|
|
//if (strstr (var->name, Cmd_Argv(1)))
|
|
{
|
|
j++;
|
|
if (var->flags & CVAR_ARCHIVE)
|
|
Com_Printf ("A");
|
|
else
|
|
Com_Printf (" ");
|
|
|
|
if (var->flags & CVAR_USERINFO)
|
|
Com_Printf ("U");
|
|
else
|
|
Com_Printf (" ");
|
|
|
|
if (var->flags & CVAR_SERVERINFO)
|
|
Com_Printf ("S");
|
|
else
|
|
Com_Printf (" ");
|
|
|
|
if (var->flags & CVAR_NOSET)
|
|
Com_Printf ("-");
|
|
else if (var->flags & CVAR_LATCH)
|
|
Com_Printf ("L");
|
|
else
|
|
Com_Printf (" ");
|
|
|
|
if (var->flags & CVAR_CHEAT)
|
|
Com_Printf("C");
|
|
else
|
|
Com_Printf(" ");
|
|
|
|
// show latched value if applicable
|
|
if ((var->flags & CVAR_LATCH) && var->latched_string)
|
|
Com_Printf (" %s \"%s\" - default: \"%s\" - latched: \"%s\"\n", var->name, var->string, var->default_string, var->latched_string);
|
|
else
|
|
Com_Printf (" %s \"%s\" - default: \"%s\"\n", var->name, var->string, var->default_string);
|
|
}
|
|
}
|
|
Com_Printf (" %i cvars, %i matching\n", i, j);
|
|
}
|
|
|
|
|
|
qboolean userinfo_modified;
|
|
|
|
|
|
char *Cvar_BitInfo (int bit)
|
|
{
|
|
static char info[MAX_INFO_STRING];
|
|
cvar_t *var;
|
|
|
|
info[0] = 0;
|
|
|
|
for (var = cvar_vars ; var ; var = var->next)
|
|
{
|
|
if (var->flags & bit)
|
|
{
|
|
// FS: Exploit. Making a userinfo key (or value) longer than 63 chars (i.e. setting name longer than this)
|
|
// will actually delete the key possibly having checks elsewhere in the code turn up NULL
|
|
// So let's truncate it.
|
|
if (bit & CVAR_USERINFO)
|
|
{
|
|
if ( strlen(var->name) > (MAX_INFO_KEY - 1) )
|
|
{
|
|
Com_Printf("WARNING: Userinfo key \"%s\" longer than %i chars. Truncating.\n", var->name, MAX_INFO_KEY-1);
|
|
Q_strncpyz (var->name, var->name, MAX_INFO_KEY);
|
|
}
|
|
if ( strlen(var->string) > (MAX_INFO_KEY - 1) )
|
|
{
|
|
Com_Printf("WARNING: Userinfo value \"%s\" for key \"%s\" longer than %i chars. Truncating.\n", var->string, var->name, MAX_INFO_KEY-1);
|
|
Q_strncpyz (var->string, var->string, MAX_INFO_KEY);
|
|
}
|
|
}
|
|
|
|
Info_SetValueForKey (info, var->name, var->string);
|
|
}
|
|
}
|
|
return info;
|
|
}
|
|
|
|
// returns an info string containing all the CVAR_USERINFO cvars
|
|
char *Cvar_Userinfo (void)
|
|
{
|
|
return Cvar_BitInfo (CVAR_USERINFO);
|
|
}
|
|
|
|
// returns an info string containing all the CVAR_SERVERINFO cvars
|
|
char *Cvar_Serverinfo (void)
|
|
{
|
|
return Cvar_BitInfo (CVAR_SERVERINFO);
|
|
}
|
|
|
|
/*
|
|
============
|
|
Cvar_Init
|
|
|
|
Reads in all archived cvars
|
|
============
|
|
*/
|
|
void Cvar_Init (void)
|
|
{
|
|
Cmd_AddCommand ("set", Cvar_Set_f);
|
|
Cmd_AddCommand ("toggle", Cvar_Toggle_f);
|
|
Cmd_AddCommand ("reset", Cvar_Reset_f);
|
|
Cmd_AddCommand ("cvarlist", Cvar_List_f);
|
|
|
|
}
|