thirtyflightsofloving/missionpack/g_cmds.c
Knightmare66 bf0e8af8a7 Added support for quake2:// URLs.
Pointer fixes to dedicated console.
Renamed new teleport event.
Partial cleanup to game DLL fog code.
Added Zaero monsters and misc entities to missionpack DLL.
2020-04-07 02:02:54 -04:00

1827 lines
40 KiB
C

#include "g_local.h"
#include "m_player.h"
int nostatus = 0;
char *ClientTeam (edict_t *ent)
{
char *p;
static char value[512];
value[0] = 0;
if (!ent->client)
return value;
Com_strcpy(value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (!p)
return value;
if ((int)(dmflags->value) & DF_MODELTEAMS)
{
*p = 0;
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
{
char ent1Team [512];
char ent2Team [512];
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
Com_strcpy (ent1Team, sizeof(ent1Team), ClientTeam (ent1));
Com_strcpy (ent2Team, sizeof(ent2Team), ClientTeam (ent2));
if (strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Next(ent);
return;
}
if (cl->textdisplay)
{
Text_Next (ent);
return;
}
else if (cl->chase_target)
{
ChaseNext(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu)
{
PMenu_Prev(ent);
return;
}
if (cl->textdisplay)
{
Text_Prev (ent);
return;
}
else if (cl->chase_target)
{
ChasePrev(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent, -1);
}
//=================================================================================
static void Cmd_Give_Usage (edict_t *ent, char *parm1)
{
gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | neither | both}\n", parm1);
// gi.cprintf (ent, PRINT_HIGH, "usage: give %s {xatrix | rogue | zaero | neither | both}\n", parm1);
}
qboolean Cmd_Give_ParseFlags (edict_t *ent, char *parm1, int *flags)
{
if ( !ent || !parm1 || !flags )
return false;
if ( !gi.argv(2) ) {
Cmd_Give_Usage (ent, parm1);
return false;
}
if (Q_stricmp(gi.argv(2), "xatrix") == 0)
*flags |= 2;
else if (Q_stricmp(gi.argv(2), "rogue") == 0)
*flags |= 4;
else if (Q_stricmp(gi.argv(2), "both") == 0)
*flags |= 6;
// else if (Q_stricmp(gi.argv(2), "zaero") == 0)
// *flags |= 8;
else if (Q_stricmp(gi.argv(2), "neither")) {
Cmd_Give_Usage (ent, parm1);
return false;
}
return true;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i, give_flags = 1;
qboolean give_all = false;
edict_t *it_ent;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
// Knightmare- override ammo pickup values with cvars
SetAmmoPickupValues ();
name = gi.args();
if (!Q_stricmp(name,"jetpack"))
{
gitem_t *fuel;
fuel = FindItem("fuel");
Add_Ammo(ent,fuel,500);
}
/* if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;*/
if (Q_stricmp(gi.argv(1), "all") == 0)
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
give_all = true;
}
if ( (Q_stricmp(gi.argv(1), "weapons") == 0) || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
if ( !Cmd_Give_ParseFlags(ent, gi.argv(1), &give_flags) )
return;
}
if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
{
if (!give_all && gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "weapons") == 0)
if (give_all || Q_stricmp(gi.argv(1), "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
// if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 8) )
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
// if (give_all || Q_stricmp(name, "ammo") == 0)
if ( give_all || ((Q_stricmp(gi.argv(1), "ammo") == 0) && Q_stricmp(name, "ammo pack")) )
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 8) )
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_fuel") && !developer->value)
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "Power Shield") == 0)
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!it->classname) // ignore health placeholder
continue;
if (it->flags & IT_NOT_GIVEABLE) // ROGUE
continue; // ROGUE
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO))
continue;
if ( (it->flags & IT_XATRIX) && !(give_flags & 2) )
continue;
if ( (it->flags & IT_ROGUE) && !(give_flags & 4) )
continue;
if ( (it->flags & IT_ZAERO) && !(give_flags & 8) )
continue;
if (it->classname && !Q_stricmp(it->classname,"item_jetpack") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_flashlight") && !developer->value)
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
gi.cprintf (ent, PRINT_HIGH, "non-pickup item\n");
return;
}
//ROGUE
if (it->flags & IT_NOT_GIVEABLE)
{
gi.dprintf ("item cannot be given\n");
return;
}
//ROGUE
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
// Lazarus: Bleah - special case for "homing rockets"
if (it->tag == AMMO_HOMING_ROCKETS)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
else
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
}
else
{
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
// PMM - since some items don't actually spawn when you say to ..
if (!it_ent->inuse)
return;
// pmm
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
ent->solid = SOLID_BBOX;
msg = "noclip OFF\n";
}
else
{ //Knightmare- prevent players from squishing monsters, insanes, etc on moving platforms while in noclip mode
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT;
msg = "noclip ON\n";
}
gi.cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
#ifdef JETPACK_MOD
if(!Q_stricmp(s,"jetpack"))
{
// Special case - turns on/off
if(!ent->client->jetpack)
{
if(ent->waterlevel > 0)
return;
if(!ent->client->pers.inventory[index])
{
gi.cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
else if(ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for: %s\n", s);
return;
}
}
it->use(ent,it);
return;
}
#endif
// added stasis generator support
if (!Q_stricmp(s,"stasis generator"))
{
// Special case - turn freeze off if already on
if(level.freeze)
{
level.freeze = false;
level.freezeframes = 0;
return;
}
}
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if (cl->textdisplay)
{
Text_Close(ent);
return;
}
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
cl->showinventory = true;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
// Don't show "No Weapon" or "Homing Rocket Launcher" in inventory
if ((i == noweapon_index) || (i == hml_index))
gi.WriteShort (0);
else if((i == fuel_index) && (ent->client->jetpack_infinite))
gi.WriteShort (0);
else
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
#ifdef JETPACK_MOD
if(!Q_stricmp(it->classname,"item_jetpack"))
{
if(!ent->client->jetpack)
{
if(ent->waterlevel > 0)
return;
if(ent->client->pers.inventory[fuel_index] <= 0)
{
gi.cprintf(ent, PRINT_HIGH, "No fuel for jetpack\n" );
return;
}
}
}
#endif
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + i)%MAX_ITEMS;
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
// PMM - prevent scrolling through ALL weapons
// index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
// PMM - prevent scrolling through ALL weapons
// if (cl->pers.weapon == it)
// return; // successful
if (cl->newweapon == it)
return;
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f (edict_t *ent)
{
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (! (it->flags & IT_WEAPON) )
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
if((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
meansOfDeath = MOD_SUICIDE;
//ROGUE
// make sure no trackers are still hurting us.
if(ent->client->tracker_pain_framenum)
RemoveAttackingPainDaemons (ent);
if (ent->client->owned_sphere)
{
G_FreeEdict(ent->client->owned_sphere);
ent->client->owned_sphere = NULL;
}
//ROGUE
player_die (ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
}
int PlayerSort (void const *a, void const *b)
{
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f (edict_t *ent)
{
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for (i = 0 ; i < maxclients->value ; i++)
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
// sort by frags
qsort (index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf (small, sizeof(small), "%3i %s\n",
game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100 )
{ // can't print all of them in one packet
Com_strcat (large, sizeof(large), "...\n");
break;
}
Com_strcat (large, sizeof(large), small);
}
gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
gi.cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
gi.cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
gi.cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
gi.cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
gi.cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if (gi.argc () < 2 && !arg0)
return;
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if (team)
Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
Com_strcat (text, sizeof(text), gi.argv(0));
Com_strcat (text, sizeof(text), " ");
Com_strcat (text, sizeof(text), gi.args());
}
else
{
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
Com_strcat(text, sizeof(text), p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
Com_strcat(text, sizeof(text), "\n");
if (flood_msgs->value) {
cl = ent->client;
if (level.time < cl->flood_locktill) {
gi.cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
gi.cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if (dedicated->value)
gi.cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (team)
{
if (!OnSameTeam(ent, other))
continue;
}
gi.cprintf(other, PRINT_CHAT, "%s", text);
}
}
//======
//ROGUE
void Cmd_Ent_Count_f (edict_t *ent)
{
int x;
edict_t *e;
x=0;
for (e=g_edicts;e < &g_edicts[globals.num_edicts] ; e++)
{
if(e->inuse)
x++;
}
gi.dprintf("%d entites active\n", x);
}
//ROGUE
//======
void Cmd_PlayerList_f(edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
// connect time, ping, score, name
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
e2->client->pers.netname,
e2->client->resp.spectator ? " (spectator)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
Com_sprintf(text+strlen(text), sizeof(text)-1-strlen(text), "And more...\n");
gi.cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
Com_strcat(text, sizeof(text), st);
}
gi.cprintf(ent, PRINT_HIGH, "%s", text);
}
void DrawBBox(edict_t *ent)
{
vec3_t p1, p2;
vec3_t origin;
VectorCopy(ent->s.origin,origin);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
}
void Cmd_Bbox_f (edict_t *ent)
{
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if(!viewing) return;
DrawBBox(viewing);
}
void SetLazarusCrosshair (edict_t *ent)
{
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (ent->client->zoomed || ent->client->zooming)
return;
gi.cvar_forceset("lazarus_crosshair", va("%d",(int)(crosshair->value)));
gi.cvar_forceset("lazarus_cl_gun", va("%d",(int)(cl_gun->value)));
}
void SetSensitivities (edict_t *ent,qboolean reset)
{
char string[512];
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (reset)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
gi.cvar_set ("m_pitch", va("%f", lazarus_pitch->value));
gi.cvar_set ("m_yaw", va("%f", lazarus_yaw->value));
gi.cvar_set ("joy_pitchsensitivity", va("%f", lazarus_joyp->value));
gi.cvar_set ("joy_yawsensitivity", va("%f", lazarus_joyy->value));
// m_pitch->value = lazarus_pitch->value;
// m_yaw->value = lazarus_yaw->value;
// joy_pitchsensitivity->value = lazarus_joyp->value;
// joy_yawsensitivity->value = lazarus_joyy->value;
#endif
if (crosshair->value != lazarus_crosshair->value)
{
Com_sprintf(string, sizeof(string), "set crosshair %0d\n",(int)(lazarus_crosshair->value));
stuffcmd(ent,string);
}
if (cl_gun->value != lazarus_cl_gun->value)
{
Com_sprintf(string, sizeof(string), "cl_gun %i\n",atoi(lazarus_cl_gun->string));
stuffcmd(ent,string);
}
ent->client->pers.hand = hand->value;
}
else
{
float ratio;
//save in lazarus_crosshair
Com_sprintf(string, sizeof(string), "lazarus_crosshair %i\n",atoi(crosshair->string));
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "crosshair 0");
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "lazarus_cl_gun %i\n",atoi(cl_gun->string));
stuffcmd(ent,string);
Com_sprintf(string, sizeof(string), "cl_gun 0");
stuffcmd(ent,string);
if (!ent->client->sensitivities_init)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
ent->client->m_pitch = m_pitch->value;
ent->client->m_yaw = m_yaw->value;
ent->client->joy_pitchsensitivity = joy_pitchsensitivity->value;
ent->client->joy_yawsensitivity = joy_yawsensitivity->value;
#endif
ent->client->sensitivities_init = true;
}
if (ent->client->ps.fov >= ent->client->original_fov)
ratio = 1.;
else
ratio = ent->client->ps.fov / ent->client->original_fov;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
gi.cvar_set ("m_pitch", va("%f", ent->client->m_pitch * ratio));
gi.cvar_set ("m_yaw", va("%f", ent->client->m_yaw * ratio));
gi.cvar_set ("joy_pitchsensitivity", va("%f", ent->client->joy_pitchsensitivity * ratio));
gi.cvar_set ("joy_yawsensitivity", va("%f", ent->client->joy_yawsensitivity * ratio));
// m_pitch->value = ent->client->m_pitch * ratio;
// m_yaw->value = ent->client->m_yaw * ratio;
// joy_pitchsensitivity->value = ent->client->joy_pitchsensitivity * ratio;
// joy_yawsensitivity->value = ent->client->joy_yawsensitivity * ratio;
#endif
}
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
Com_sprintf(string, sizeof(string), "m_pitch %g;m_yaw %g;joy_pitchsensitivity %g;joy_yawsensitivity %g\n",
m_pitch->value,m_yaw->value,joy_pitchsensitivity->value,joy_yawsensitivity->value);
stuffcmd(ent,string);
#endif
}
/*
=====================
Cmd_attack2_f
Alternate firing mode
=====================
*/
/*void Cmd_attack2_f(edict_t *ent, qboolean bOn)
{
if(!ent->client) return;
if(ent->health <= 0) return;
if(bOn)
{
ent->client->pers.fire_mode=1;
//ent->client->nNewLatch |= BUTTON_ATTACK2;
}
else
{
ent->client->pers.fire_mode=0;
//ent->client->nNewLatch &= ~BUTTON_ATTACK2;
}
}*/
void decoy_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
BecomeExplosion1(self);
}
void decoy_think(edict_t *self)
{
if(self->s.frame < 0 || self->s.frame > 39)
{
self->s.frame = 0;
}
else
{
self->s.frame++;
if(self->s.frame > 39)
self->s.frame = 0;
}
// Every 2 seconds, make visible monsters mad at me
if(level.framenum % 20 == 0)
{
edict_t *e;
int i;
for(i=game.maxclients+1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if(!e->inuse)
continue;
if(!(e->svflags & SVF_MONSTER))
continue;
if(e->monsterinfo.aiflags & AI_GOOD_GUY)
continue;
if(!visible(e,self))
continue;
if(e->enemy == self)
continue;
e->enemy = e->goalentity = self;
e->monsterinfo.aiflags |= AI_TARGET_ANGER;
FoundTarget (e);
}
}
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}
void forcewall_think(edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_FORCEWALL);
gi.WritePosition (self->pos1);
gi.WritePosition (self->pos2);
gi.WriteByte (self->style);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->nextthink = level.time + FRAMETIME;
}
void SpawnForcewall(edict_t *player)
{
edict_t *wall;
vec3_t forward, point, start;
trace_t tr;
wall = G_Spawn();
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
VectorCopy(tr.endpos,wall->s.origin);
if(fabs(forward[0]) > fabs(forward[1]))
{
wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
wall->mins[0] = -1;
wall->maxs[0] = 1;
VectorCopy(wall->s.origin,point);
point[1] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[1] = tr.endpos[1];
wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
point[1] = wall->s.origin[1] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[1] = tr.endpos[1];
wall->maxs[1] = wall->pos2[1] - wall->s.origin[1];
}
else
{
VectorCopy(wall->s.origin,point);
point[0] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[0] = tr.endpos[0];
wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
point[0] = wall->s.origin[0] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[0] = tr.endpos[0];
wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
wall->mins[1] = -1;
wall->maxs[1] = 1;
}
wall->mins[2] = 0;
VectorCopy(wall->s.origin,point);
point[2] = wall->s.origin[2] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
wall->style = 208; // Color from Q2 palette
wall->movetype = MOVETYPE_NONE;
wall->solid = SOLID_BBOX;
wall->clipmask = MASK_PLAYERSOLID | MASK_MONSTERSOLID;
wall->think = forcewall_think;
wall->nextthink = level.time + FRAMETIME;
wall->svflags = SVF_NOCLIENT;
wall->classname = "forcewall";
wall->activator = player;
wall->owner = player;
gi.linkentity(wall);
}
void ForcewallOff(edict_t *player)
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SHOT);
if(Q_stricmp(tr.ent->classname,"forcewall"))
{
gi.cprintf(player,PRINT_HIGH,"Not a forcewall!\n");
return;
}
if(tr.ent->activator != player)
{
gi.cprintf(player,PRINT_HIGH,"You don't own this forcewall, bub!\n");
return;
}
G_FreeEdict(tr.ent);
}
/*
=================
ClientCommand
=================
*/
void Restart_FMOD(edict_t *self)
{
FMOD_Init();
G_FreeEdict(self);
}
void ClientCommand (edict_t *ent)
{
char *cmd;
char *parm;
if (!ent->client)
return; // not fully in game yet
cmd = gi.argv(0);
if(gi.argc() < 2)
parm = NULL;
else
parm = gi.argv(1);
if (Q_stricmp (cmd, "players") == 0)
{
Cmd_Players_f (ent);
return;
}
if (Q_stricmp (cmd, "say") == 0)
{
Cmd_Say_f (ent, false, false);
return;
}
if (Q_stricmp (cmd, "say_team") == 0)
{
Cmd_Say_f (ent, true, false);
return;
}
if (Q_stricmp (cmd, "score") == 0)
{
Cmd_Score_f (ent);
return;
}
if (Q_stricmp (cmd, "help") == 0)
{
Cmd_Help_f (ent);
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
else if (Q_stricmp (cmd, "invnextw") == 0)
SelectNextItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invprevw") == 0)
SelectPrevItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invnextp") == 0)
SelectNextItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invprevp") == 0)
SelectPrevItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "weaplast") == 0)
Cmd_WeapLast_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
Cmd_PlayerList_f(ent);
// ==================== fog stuff =========================
// else if (developer->value && !Q_stricmp(cmd,"fog"))
else if (Q_stricmp(cmd,"fog") == 0)
Cmd_Fog_f(ent);
else if (developer->value && !Q_strncasecmp(cmd, "fog_", 4))
Cmd_Fog_f(ent);
// ================ end fog stuff =========================
//CHASECAM
else if (Q_stricmp (cmd, "thirdperson") == 0)
Cmd_Chasecam_Toggle (ent);
else if (Q_stricmp(cmd, "killtrap") == 0)
Cmd_KillTrap_f(ent);
else if (Q_stricmp (cmd, "entcount") == 0) // PGM
Cmd_Ent_Count_f (ent); // PGM
else if (Q_stricmp (cmd, "disguise") == 0) // PGM
{
ent->flags |= FL_DISGUISED;
}
// alternate attack mode
/*else if (!Q_stricmp(cmd,"attack2_off"))
Cmd_attack2_f(ent,false);
else if (!Q_stricmp(cmd,"attack2_on"))
Cmd_attack2_f(ent,true);*/
// zoom
else if (!Q_stricmp(cmd, "zoomin"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(ent->client->ps.fov > 5)
{
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = 1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoomout"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(ent->client->ps.fov < ent->client->original_fov)
{
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = -1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoom"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(!parm)
{
gi.dprintf("syntax: zoom [0/1] (0=off, 1=on)\n");
}
else if (!atoi(parm))
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoomoff"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
}
}
else if (!Q_stricmp(cmd, "zoomon"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
if(cl_gun->value)
stuffcmd(ent,"cl_gun 0\n");
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities(ent,false);
}
}
}
else if (!Q_stricmp(cmd, "zoominstop"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(ent->client->zooming > 0)
{
ent->client->zooming = 0;
if(ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
else if (!Q_stricmp(cmd, "zoomoutstop"))
{
if(!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if(ent->client->zooming < 0)
{
ent->client->zooming = 0;
if(ent->client->ps.fov == ent->client->original_fov)
{
ent->client->zoomed = false;
SetSensitivities(ent,true);
}
else
{
gi.cvar_forceset("zoomsnap",va("%f",ent->client->ps.fov));
SetSensitivities(ent,false);
}
}
}
}
#ifndef DISABLE_FMOD
else if(!Q_stricmp(cmd, "playsound"))
{
vec3_t pos = {0, 0, 0};
vec3_t vel = {0, 0, 0};
if(s_primary->value)
{
gi.dprintf("target_playback requires s_primary be set to 0.\n"
"At the console type:\n"
"s_primary 0;sound_restart\n");
return;
}
if(parm)
{
edict_t *temp;
strlwr(parm);
temp = G_Spawn();
temp->message = parm;
temp->volume = 255;
if( strstr(parm,".mod") ||
strstr(parm,".s3m") ||
strstr(parm,".xm") ||
strstr(parm,".mid") )
temp->spawnflags |= 8;
FMOD_PlaySound(temp);
G_FreeEdict(temp);
}
else
gi.dprintf("syntax: playsound <soundfile>, path relative to gamedir\n");
}
else if(!Q_stricmp(cmd,"sound_restart"))
{
// replacement for snd_restart to get around DirectSound/FMOD problem
edict_t *temp;
FMOD_Shutdown();
stuffcmd(ent,"snd_restart\n");
temp = G_Spawn();
temp->think = Restart_FMOD;
temp->nextthink = level.time + 2;
}
#endif // DISABLE_FMOD
else if(!Q_stricmp(cmd,"hud"))
{
if(parm)
{
int state = atoi(parm);
if(state)
Hud_On();
else
Hud_Off();
}
else
Cmd_ToggleHud();
}
else if(!Q_stricmp(cmd,"whatsit"))
{
if(parm)
{
int state = atoi(parm);
if(state)
world->effects |= FX_WORLDSPAWN_WHATSIT;
else
world->effects &= ~FX_WORLDSPAWN_WHATSIT;
}
else
world->effects ^= FX_WORLDSPAWN_WHATSIT;
}
else if (!Q_stricmp(cmd,"bbox"))
Cmd_Bbox_f (ent);
else if(!Q_stricmp(cmd,"forcewall"))
SpawnForcewall(ent);
else if(!Q_stricmp(cmd,"forcewall_off"))
ForcewallOff(ent);
else if (!Q_stricmp(cmd,"freeze"))
{
if(level.freeze)
level.freeze = false;
else
{
if(ent->client->jetpack)
gi.dprintf("Cannot use freeze while using jetpack\n");
else
level.freeze = true;
}
}
else if(developer->value)
{
// if (!Q_stricmp(cmd,"lightswitch"))
// ToggleLights();
}
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}