mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-01-31 04:30:39 +00:00
15d8479c9b
Renamed "cursor" cursor_t struct to "ui_menucursor". Renamed "currentweaponmodel" char pointer to "ui_currentweaponmodel". Added shutdown functions for console, screen, and UI.
608 lines
15 KiB
C
608 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// ui_subsystem.c -- menu handling functions
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#include <ctype.h>
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#ifdef _WIN32
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#include <io.h>
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#endif
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#include "../client/client.h"
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#include "ui_local.h"
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cvar_t *ui_sensitivity;
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cvar_t *ui_background_alpha;
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cvar_t *ui_item_rotate;
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cvar_t *ui_cursor_scale;
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qboolean ui_entersound; // play after drawing a frame, so caching
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// won't disrupt the sound
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qboolean ui_initialized = false; // whether UI subsystem has been initialized
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void (*m_drawfunc) (void);
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const char *(*m_keyfunc) (int key);
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/*
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=======================================================================
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MENU SUBSYSTEM
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=======================================================================
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*/
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#define MAX_MENU_DEPTH 8
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typedef struct
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{
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void (*draw) (void);
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const char *(*key) (int k);
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} menulayer_t;
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menulayer_t m_layers[MAX_MENU_DEPTH];
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int m_menudepth;
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/*
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=================
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UI_AddButton
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From Q2max
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=================
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*/
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void UI_AddButton (buttonmenuobject_t *thisObj, int index, float x, float y, float w, float h)
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{
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float x1, y1, w1, h1;
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x1 = x; y1 = y; w1 = w; h1 = h;
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SCR_AdjustFrom640 (&x1, &y1, &w1, &h1, ALIGN_CENTER);
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thisObj->min[0] = x1; thisObj->max[0] = x1 + w1;
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thisObj->min[1] = y1; thisObj->max[1] = y1 + h1;
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thisObj->index = index;
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}
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/*
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=============
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UI_AddMainButton
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From Q2max
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=============
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*/
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void UI_AddMainButton (mainmenuobject_t *thisObj, int index, int x, int y, char *name)
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{
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int w, h;
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float x1, y1, w1, h1;
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R_DrawGetPicSize (&w, &h, name);
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x1 = x; y1 = y; w1 = w; h1 = h;
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SCR_AdjustFrom640 (&x1, &y1, &w1, &h1, ALIGN_CENTER);
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thisObj->min[0] = x1; thisObj->max[0] = x1 + w1;
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thisObj->min[1] = y1; thisObj->max[1] = y1 + h1;
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switch (index)
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{
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case 0:
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thisObj->OpenMenu = M_Menu_Game_f;
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break;
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case 1:
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thisObj->OpenMenu = M_Menu_Multiplayer_f;
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break;
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case 2:
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thisObj->OpenMenu = M_Menu_Options_f;
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break;
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case 3:
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thisObj->OpenMenu = M_Menu_Video_f;
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break;
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case 4:
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thisObj->OpenMenu = M_Menu_Quit_f;
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break;
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}
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}
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/*
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=================
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UI_RefreshCursorButtons
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From Q2max
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=================
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*/
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void UI_RefreshCursorButtons (void)
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{
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ui_mousecursor.buttonused[MOUSEBUTTON1] = true;
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ui_mousecursor.buttondown[MOUSEBUTTON1] = false;
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ui_mousecursor.buttonclicks[MOUSEBUTTON1] = 0;
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ui_mousecursor.buttonused[MOUSEBUTTON2] = true;
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ui_mousecursor.buttondown[MOUSEBUTTON2] = false;
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ui_mousecursor.buttonclicks[MOUSEBUTTON2] = 0;
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}
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/*
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=================
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UI_PushMenu
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=================
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*/
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void UI_PushMenu ( void (*draw) (void), const char *(*key) (int k) )
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{
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int i;
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if (Cvar_VariableValue ("maxclients") == 1 && Com_ServerState () && !cls.consoleActive) // Knightmare added
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Cvar_Set ("paused", "1");
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// Knightmare- if just opened menu, and ingame and not DM, grab screen first
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if (cls.key_dest != key_menu && !Cvar_VariableValue("deathmatch")
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&& Com_ServerState() == 2) //ss_game
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//&& !cl.cinematictime && Com_ServerState())
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R_GrabScreen();
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// if this menu is already present, drop back to that level
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// to avoid stacking menus by hotkeys
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for (i=0 ; i<m_menudepth ; i++)
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if (m_layers[i].draw == draw &&
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m_layers[i].key == key)
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{
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m_menudepth = i;
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}
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if (i == m_menudepth)
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{
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if (m_menudepth >= MAX_MENU_DEPTH)
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Com_Error (ERR_FATAL, "UI_PushMenu: MAX_MENU_DEPTH");
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m_layers[m_menudepth].draw = m_drawfunc;
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m_layers[m_menudepth].key = m_keyfunc;
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m_menudepth++;
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}
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m_drawfunc = draw;
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m_keyfunc = key;
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ui_entersound = true;
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// Knightmare- added Psychospaz's mouse support
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UI_RefreshCursorLink();
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UI_RefreshCursorButtons();
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cls.key_dest = key_menu;
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}
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/*
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=================
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UI_ForceMenuOff
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=================
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*/
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void UI_ForceMenuOff (void)
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{
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// Knightmare- added Psychospaz's mouse support
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UI_RefreshCursorLink();
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m_drawfunc = 0;
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m_keyfunc = 0;
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cls.key_dest = key_game;
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m_menudepth = 0;
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Key_ClearStates ();
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if (!cls.consoleActive && Cvar_VariableValue ("maxclients") == 1 && Com_ServerState()) // Knightmare added
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Cvar_Set ("paused", "0");
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}
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/*
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=================
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UI_PopMenu
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=================
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*/
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void UI_PopMenu (void)
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{
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S_StartLocalSound( menu_out_sound );
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if (m_menudepth < 1)
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Com_Error (ERR_FATAL, "UI_PopMenu: depth < 1");
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m_menudepth--;
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m_drawfunc = m_layers[m_menudepth].draw;
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m_keyfunc = m_layers[m_menudepth].key;
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// Knightmare- added Psychospaz's mouse support
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UI_RefreshCursorLink();
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UI_RefreshCursorButtons();
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if (!m_menudepth)
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UI_ForceMenuOff ();
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}
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/*
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=================
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UI_BackMenu
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=================
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*/
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void UI_BackMenu (void *unused)
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{
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// We need to manually save changes for playerconfig menu here
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if (m_drawfunc == PlayerConfig_MenuDraw)
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M_PConfigSaveChanges ();
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UI_PopMenu ();
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}
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/*
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=================
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Default_MenuKey
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=================
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*/
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const char *Default_MenuKey ( menuframework_s *m, int key )
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{
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const char *sound = NULL;
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menucommon_s *item;
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if ( m )
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{
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if ( ( item = Menu_ItemAtCursor( m ) ) != 0 )
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{
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if ( item->type == MTYPE_FIELD )
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{
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if ( MenuField_Key( ( menufield_s * ) item, key ) )
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return NULL;
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}
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}
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}
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switch ( key )
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{
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case K_ESCAPE:
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UI_PopMenu();
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return menu_out_sound;
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case K_KP_UPARROW:
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case K_UPARROW:
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if ( m )
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{
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m->cursor--;
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// Knightmare- added Psychospaz's mouse support
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UI_RefreshCursorLink();
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Menu_AdjustCursor( m, -1 );
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sound = menu_move_sound;
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}
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break;
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case K_TAB:
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case K_KP_DOWNARROW:
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case K_DOWNARROW:
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if ( m )
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{
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m->cursor++;
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// Knightmare- added Psychospaz's mouse support
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UI_RefreshCursorLink();
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Menu_AdjustCursor( m, 1 );
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sound = menu_move_sound;
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}
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break;
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case K_KP_LEFTARROW:
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case K_LEFTARROW:
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if ( m )
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{
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Menu_SlideItem( m, -1 );
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sound = menu_move_sound;
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}
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break;
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case K_KP_RIGHTARROW:
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case K_RIGHTARROW:
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if ( m )
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{
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Menu_SlideItem( m, 1 );
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sound = menu_move_sound;
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}
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break;
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/*case K_MOUSE1:
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case K_MOUSE2:
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case K_MOUSE3:
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//Knightmare 12/22/2001
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case K_MOUSE4:
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case K_MOUSE5:*/
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//end Knightmare
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case K_JOY1:
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case K_JOY2:
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case K_JOY3:
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case K_JOY4:
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case K_AUX1:
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case K_AUX2:
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case K_AUX3:
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case K_AUX4:
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case K_AUX5:
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case K_AUX6:
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case K_AUX7:
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case K_AUX8:
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case K_AUX9:
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case K_AUX10:
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case K_AUX11:
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case K_AUX12:
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case K_AUX13:
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case K_AUX14:
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case K_AUX15:
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case K_AUX16:
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case K_AUX17:
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case K_AUX18:
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case K_AUX19:
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case K_AUX20:
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case K_AUX21:
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case K_AUX22:
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case K_AUX23:
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case K_AUX24:
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case K_AUX25:
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case K_AUX26:
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case K_AUX27:
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case K_AUX28:
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case K_AUX29:
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case K_AUX30:
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case K_AUX31:
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case K_AUX32:
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case K_KP_ENTER:
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case K_ENTER:
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if ( m )
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Menu_SelectItem( m );
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sound = menu_move_sound;
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break;
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}
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return sound;
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}
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/*
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=================
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UI_Precache
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=================
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*/
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void UI_Precache (void)
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{
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int i;
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char scratch[80];
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// general images
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R_DrawFindPic (LOADSCREEN_NAME);
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R_DrawFindPic (UI_BACKGROUND_NAME);
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R_DrawFindPic (UI_NOSCREEN_NAME);
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// loadscreen images
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R_DrawFindPic ("/pics/loading.pcx");
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R_DrawFindPic ("/pics/loading_bar.pcx");
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R_DrawFindPic ("/pics/downloading.pcx");
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R_DrawFindPic ("/pics/downloading_bar.pcx");
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R_DrawFindPic ("/pics/loading_led1.pcx");
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// cursors
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// R_DrawFindPic (UI_MOUSECURSOR_MAIN_PIC);
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// R_DrawFindPic (UI_MOUSECURSOR_HOVER_PIC);
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// R_DrawFindPic (UI_MOUSECURSOR_CLICK_PIC);
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// R_DrawFindPic (UI_MOUSECURSOR_OVER_PIC);
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// R_DrawFindPic (UI_MOUSECURSOR_TEXT_PIC);
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R_DrawFindPic (UI_MOUSECURSOR_PIC);
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for (i = 0; i < NUM_MAINMENU_CURSOR_FRAMES; i++) {
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Com_sprintf (scratch, sizeof(scratch), "/pics/m_cursor%d.pcx", i);
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R_DrawFindPic (scratch);
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}
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// main menu items
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R_DrawFindPic ("/pics/m_main_game.pcx");
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R_DrawFindPic ("/pics/m_main_game_sel.pcx");
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R_DrawFindPic ("/pics/m_main_multiplayer.pcx");
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R_DrawFindPic ("/pics/m_main_multiplayer_sel.pcx");
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R_DrawFindPic ("/pics/m_main_options.pcx");
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R_DrawFindPic ("/pics/m_main_options_sel.pcx");
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R_DrawFindPic ("/pics/m_main_video.pcx");
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R_DrawFindPic ("/pics/m_main_video_sel.pcx");
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// R_DrawFindPic ("/pics/m_main_mods.pcx");
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// R_DrawFindPic ("/pics/m_main_mods_sel.pcx");
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R_DrawFindPic ("/pics/m_main_quit.pcx");
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R_DrawFindPic ("/pics/m_main_quit_sel.pcx");
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R_DrawFindPic ("/pics/m_main_plaque.pcx");
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R_DrawFindPic ("/pics/m_main_logo.pcx");
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R_RegisterModel ("models/ui/quad_cursor.md2");
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// menu banners
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R_DrawFindPic ("/pics/m_banner_game.pcx");
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R_DrawFindPic ("/pics/m_banner_load_game.pcx");
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R_DrawFindPic ("/pics/m_banner_save_game.pcx");
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R_DrawFindPic ("/pics/m_banner_multiplayer.pcx");
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R_DrawFindPic ("/pics/m_banner_join_server.pcx");
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R_DrawFindPic ("/pics/m_banner_addressbook.pcx");
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R_DrawFindPic ("/pics/m_banner_start_server.pcx");
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R_DrawFindPic ("/pics/m_banner_plauer_setup.pcx"); // typo for image name is id's fault
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R_DrawFindPic ("/pics/m_banner_options.pcx");
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R_DrawFindPic ("/pics/m_banner_customize.pcx");
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R_DrawFindPic ("/pics/m_banner_video.pcx");
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// R_DrawFindPic ("/pics/m_banner_mods.pcx");
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R_DrawFindPic ("/pics/quit.pcx");
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// R_DrawFindPic ("/pics/areyousure.pcx");
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// R_DrawFindPic ("/pics/yn.pcx");
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// GUI elements
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R_DrawFindPic ("/gfx/ui/listbox_background.pcx");
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R_DrawFindPic ("/gfx/ui/arrows/arrow_left.pcx");
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R_DrawFindPic ("/gfx/ui/arrows/arrow_left_d.pcx");
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R_DrawFindPic ("/gfx/ui/arrows/arrow_right.pcx");
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R_DrawFindPic ("/gfx/ui/arrows/arrow_right_d.pcx");
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}
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/*
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=================
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UI_Init
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=================
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*/
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void UI_Init (void)
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{
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// init this cvar here so M_Print can use it
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if (!alt_text_color)
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alt_text_color = Cvar_Get ("alt_text_color", "2", CVAR_ARCHIVE);
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ui_sensitivity = Cvar_Get ("ui_sensitivity", "1", CVAR_ARCHIVE);
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Cvar_SetDescription ("ui_sensitivity", "Sets sensitvity of mouse in menus.");
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ui_background_alpha = Cvar_Get ("ui_background_alpha", "0.6", CVAR_ARCHIVE);
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Cvar_SetDescription ("ui_background_alpha", "Sets opacity of background menu image when ingame.");
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ui_item_rotate = Cvar_Get ("ui_item_rotate", "0", CVAR_ARCHIVE);
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Cvar_SetDescription ("ui_item_rotate", "Reverses direction of mouse click rotation for menu lists.");
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ui_cursor_scale = Cvar_Get ("ui_cursor_scale", "0.4", 0);
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Cvar_SetDescription ("ui_cursor_scale", "Sets scale for drawing the menu mouse cursor.");
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UI_LoadFontNames (); // load font list
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// UI_LoadHudNames (); // load hud list
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UI_LoadCrosshairs (); // load crosshairs
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UI_InitServerList (); // init join server list
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UI_LoadMapList(); // load map list
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UI_LoadPlayerModels (); // load player models
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UI_InitSavegameData (); // load savegame data
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UI_Precache (); // precache images
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Cmd_AddCommand ("menu_main", M_Menu_Main_f);
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Cmd_AddCommand ("menu_game", M_Menu_Game_f);
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Cmd_AddCommand ("menu_loadgame", M_Menu_LoadGame_f);
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Cmd_AddCommand ("menu_savegame", M_Menu_SaveGame_f);
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Cmd_AddCommand ("menu_credits", M_Menu_Credits_f );
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Cmd_AddCommand ("menu_multiplayer", M_Menu_Multiplayer_f );
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Cmd_AddCommand ("menu_joinserver", M_Menu_JoinServer_f);
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Cmd_AddCommand ("menu_addressbook", M_Menu_AddressBook_f);
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Cmd_AddCommand ("menu_startserver", M_Menu_StartServer_f);
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Cmd_AddCommand ("menu_dmoptions", M_Menu_DMOptions_f);
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Cmd_AddCommand ("menu_playerconfig", M_Menu_PlayerConfig_f);
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Cmd_AddCommand ("menu_downloadoptions", M_Menu_DownloadOptions_f);
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Cmd_AddCommand ("menu_video", M_Menu_Video_f);
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Cmd_AddCommand ("menu_video_advanced", M_Menu_Video_Advanced_f);
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Cmd_AddCommand ("menu_options", M_Menu_Options_f);
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Cmd_AddCommand ("menu_sound", M_Menu_Options_Sound_f);
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Cmd_AddCommand ("menu_controls", M_Menu_Options_Controls_f);
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Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
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Cmd_AddCommand ("menu_screen", M_Menu_Options_Screen_f);
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Cmd_AddCommand ("menu_effects", M_Menu_Options_Effects_f);
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Cmd_AddCommand ("menu_interface", M_Menu_Options_Interface_f);
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Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
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ui_initialized = true;
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}
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/*
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=================
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UI_Shutdown
|
|
=================
|
|
*/
|
|
void UI_Shutdown (void)
|
|
{
|
|
// Don't shutdown if not initialized
|
|
// Fixes errors in dedicated console
|
|
if (!ui_initialized)
|
|
return;
|
|
|
|
UI_FreeFontNames ();
|
|
// UI_FreeHudNames ();
|
|
UI_FreeCrosshairs ();
|
|
UI_FreeMapList ();
|
|
UI_FreePlayerModels ();
|
|
|
|
Cmd_RemoveCommand ("menu_main");
|
|
Cmd_RemoveCommand ("menu_game");
|
|
Cmd_RemoveCommand ("menu_loadgame");
|
|
Cmd_RemoveCommand ("menu_savegame");
|
|
Cmd_RemoveCommand ("menu_credits");
|
|
Cmd_RemoveCommand ("menu_multiplayer");
|
|
Cmd_RemoveCommand ("menu_joinserver");
|
|
Cmd_RemoveCommand ("menu_addressbook");
|
|
Cmd_RemoveCommand ("menu_startserver");
|
|
Cmd_RemoveCommand ("menu_dmoptions");
|
|
Cmd_RemoveCommand ("menu_playerconfig");
|
|
Cmd_RemoveCommand ("menu_downloadoptions");
|
|
Cmd_RemoveCommand ("menu_video");
|
|
Cmd_RemoveCommand ("menu_video_advanced");
|
|
Cmd_RemoveCommand ("menu_options");
|
|
Cmd_RemoveCommand ("menu_sound");
|
|
Cmd_RemoveCommand ("menu_controls");
|
|
Cmd_RemoveCommand ("menu_keys");
|
|
Cmd_RemoveCommand ("menu_screen");
|
|
Cmd_RemoveCommand ("menu_effects");
|
|
Cmd_RemoveCommand ("menu_interface");
|
|
Cmd_RemoveCommand ("menu_quit");
|
|
|
|
ui_initialized = false;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_Draw
|
|
=================
|
|
*/
|
|
void UI_Draw (void)
|
|
{
|
|
if (cls.key_dest != key_menu)
|
|
return;
|
|
|
|
// dim everything behind it down
|
|
if (cl.cinematictime > 0 || cls.state == ca_disconnected)
|
|
{
|
|
if (R_DrawFindPic(UI_BACKGROUND_NAME))
|
|
{
|
|
// R_DrawStretchPic (0, 0, viddef.width, viddef.height, UI_BACKGROUND_NAME, 1.0f);
|
|
R_DrawFill (0,0,viddef.width, viddef.height, 0 ,0, 0, 255);
|
|
SCR_DrawPic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, UI_BACKGROUND_NAME, 1.0f);
|
|
}
|
|
else
|
|
R_DrawFill (0,0,viddef.width, viddef.height, 0, 0, 0, 255);
|
|
}
|
|
// ingame menu uses alpha
|
|
else if (R_DrawFindPic(UI_BACKGROUND_NAME))
|
|
// R_DrawStretchPic (0, 0, viddef.width, viddef.height, UI_BACKGROUND_NAME, ui_background_alpha->value);
|
|
SCR_DrawPic(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, UI_BACKGROUND_NAME, ui_background_alpha->value);
|
|
else
|
|
R_DrawFill (0,0,viddef.width, viddef.height, 0, 0, 0, (int)(ui_background_alpha->value*255.0f));
|
|
|
|
// Knigthmare- added Psychospaz's mouse support
|
|
UI_RefreshCursorMenu();
|
|
|
|
m_drawfunc ();
|
|
|
|
// delay playing the enter sound until after the
|
|
// menu has been drawn, to avoid delay while
|
|
// caching images
|
|
if (ui_entersound)
|
|
{
|
|
S_StartLocalSound( menu_in_sound );
|
|
ui_entersound = false;
|
|
}
|
|
|
|
// Knigthmare- added Psychospaz's mouse support
|
|
//menu cursor for mouse usage :)
|
|
UI_Draw_Cursor();
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
UI_Keydown
|
|
=================
|
|
*/
|
|
void UI_Keydown (int key)
|
|
{
|
|
const char *s;
|
|
|
|
if (m_keyfunc)
|
|
if ( ( s = m_keyfunc( key ) ) != 0 )
|
|
S_StartLocalSound( ( char * ) s );
|
|
}
|