thirtyflightsofloving/missionpack/g_lights.c
Knightmare66 add4c7cc46 Reworked 2D pic drawing using a new, merged R_DrawPic() function. Moved old pic drawing functions to r_draw_removed.c.
Added new SCR_DrawPic() variants in cl_screen.c.
Added new graphics for text fields and sliders in menus.
Improved mouse interaction for menu sliders.
Added resettargets developer command to default Lazarus and  missionpack DLLs.
Added hint_test developer command to missionpack DLL.
Fixed freeze developer command in default Lazarus and missionpack DLLs so it can be used more than once.
More tweaks to Tactician Gunner prox mine safety checks in misssionpack DLL.
2021-08-07 00:43:46 -04:00

129 lines
3.5 KiB
C

#include "g_local.h"
//==========================================================
void Lights (void)
{
if (lights->value)
{
// 0 normal
gi.configstring(CS_LIGHTS+0, "m");
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo");
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, "mamamamamama");
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno");
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm");
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz");
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma");
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
}
else
{
// 0 normal
gi.configstring(CS_LIGHTS+0, lightsmin->string);
// 1 FLICKER (first variety)
gi.configstring(CS_LIGHTS+1, lightsmin->string);
// 2 SLOW STRONG PULSE
gi.configstring(CS_LIGHTS+2, lightsmin->string);
// 3 CANDLE (first variety)
gi.configstring(CS_LIGHTS+3, lightsmin->string);
// 4 FAST STROBE
gi.configstring(CS_LIGHTS+4, lightsmin->string);
// 5 GENTLE PULSE 1
gi.configstring(CS_LIGHTS+5, lightsmin->string);
// 6 FLICKER (second variety)
gi.configstring(CS_LIGHTS+6, lightsmin->string);
// 7 CANDLE (second variety)
gi.configstring(CS_LIGHTS+7, lightsmin->string);
// 8 CANDLE (third variety)
gi.configstring(CS_LIGHTS+8, lightsmin->string);
// 9 SLOW STROBE (fourth variety)
gi.configstring(CS_LIGHTS+9, lightsmin->string);
// 10 FLUORESCENT FLICKER
gi.configstring(CS_LIGHTS+10,lightsmin->string);
// 11 SLOW PULSE NOT FADE TO BLACK
gi.configstring(CS_LIGHTS+11,lightsmin->string);
}
}
void ToggleLights (void)
{
gi.cvar_set ("lights", va("%i", !lights->value));
// lights->value = !lights->value;
Lights ();
}
void target_lightswitch_toggle (edict_t *self)
{
ToggleLights();
self->count--;
if(self->count == 0)
{
self->think = G_FreeEdict;
self->nextthink = level.time + 1;
}
}
void use_target_lightswitch (edict_t *self, edict_t *other, edict_t *activator)
{
self->activator = activator;
if (!self->delay)
{
target_lightswitch_toggle (self);
return;
}
self->think = target_lightswitch_toggle;
self->nextthink = level.time + self->delay;
}
void SP_target_lightswitch (edict_t *self)
{
int i;
edict_t *e;
char lightvalue[2];
// ensure this is the only target_lightswitch in the map
for(i=1, e=g_edicts+i; i<globals.num_edicts; i++, e++)
{
if(!e->inuse) continue;
if(!e->classname) continue;
if(e==self) continue;
if(!Q_stricmp(e->classname,"target_lightswitch"))
{
gi.dprintf("Only one target_lightswitch per map is allowed.\n");
G_FreeEdict(self);
return;
}
}
if(!self->message)
lightvalue[0] = 'a';
else
lightvalue[0] = self->message[0];
lightvalue[1] = 0;
gi.cvar_forceset("lightsmin", lightvalue);
self->use = use_target_lightswitch;
self->svflags = SVF_NOCLIENT;
if(self->spawnflags & 1)
{
self->think = target_lightswitch_toggle;
self->nextthink = level.time + 2*FRAMETIME;
gi.linkentity(self);
}
}