thirtyflightsofloving/null/sys_null.c

182 lines
3 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
This file is part of Quake 2 source code.
Quake 2 source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake 2 source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake 2 source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// sys_null.h -- null system driver to aid porting efforts
#include "../qcommon/qcommon.h"
#include "errno.h"
int curtime;
unsigned sys_frame_time;
// Knightmare- added exe / pref dirs
static char exe_dir[MAX_OSPATH];
static char pref_dir[MAX_OSPATH];
static char download_dir[MAX_OSPATH];
void Sys_mkdir (char *path)
{
}
void Sys_Error (char *error, ...)
{
va_list argptr;
printf ("Sys_Error: ");
va_start (argptr,error);
vprintf (error,argptr);
va_end (argptr);
printf ("\n");
exit (1);
}
void Sys_Quit (void)
{
exit (0);
}
void Sys_UnloadGame (void)
{
}
void *Sys_GetGameAPI (void *parms)
{
return NULL;
}
char *Sys_ConsoleInput (void)
{
return NULL;
}
void Sys_ConsoleOutput (char *string)
{
}
void Sys_SendKeyEvents (void)
{
}
void Sys_AppActivate (void)
{
}
void Sys_CopyProtect (void)
{
}
char *Sys_GetClipboardData( void )
{
return NULL;
}
void *Hunk_Begin (size_t maxsize)
{
return NULL;
}
void *Hunk_Alloc (size_t size)
{
return NULL;
}
void Hunk_Free (void *buf)
{
}
size_t Hunk_End (void)
{
return 0;
}
int Sys_Milliseconds (void)
{
return 0;
}
void Sys_Mkdir (char *path)
{
}
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave)
{
return NULL;
}
char *Sys_FindNext (unsigned musthave, unsigned canthave)
{
return NULL;
}
void Sys_FindClose (void)
{
}
void Sys_Init (void)
{
}
//=============================================================================
// Knightmare- adapted from DK 1.3 Linux port
const char* Sys_ExeDir(void)
{
return exe_dir;
}
const char* Sys_PrefDir(void)
{
return pref_dir;
}
const char* Sys_DownloadDir(void)
{
return download_dir;
}
static void Init_ExeDir (const char* argv0)
{
memset(exe_dir, 0, sizeof(exe_dir));
Q_snprintfz(exe_dir, sizeof(exe_dir), ".");
}
static void Sys_InitPrefDir (void)
{
// TODO: get system-specific user path/homedir here
}
// end Knightmare
//=============================================================================
void main (int argc, char **argv)
{
Qcommon_Init (argc, argv);
while (1)
{
Qcommon_Frame (0.1);
}
}