mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2024-11-15 08:51:22 +00:00
4b6e68fcd2
Added monster_fire_flechette() and monster_fire_prox() functions to g_monster.c in missionpack DLL. Refactored prox weapon code in missionpack DLL. Added grenade evasion for monster-fired prox mines. Added FL2_COMMANDER moreflag for medic commander and deadalus in missionpack DLL. Added precache of hand grenade model to grenade ammo in g_items.c in default Lazarus DLL and missionpack DLL.
2917 lines
131 KiB
C
2917 lines
131 KiB
C
{"Weapon_FlareGun", (byte *)Weapon_FlareGun},
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{"Weapon_FlareLauncher_Fire", (byte *)Weapon_FlareLauncher_Fire},
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{"fire_flare", (byte *)fire_flare},
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{"flare_think", (byte *)flare_think},
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{"flare_flash", (byte *)flare_flash},
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{"SP_misc_lasertripbomb", (byte *)SP_misc_lasertripbomb},
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{"Weapon_LaserTripBomb", (byte *)Weapon_LaserTripBomb},
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{"weapon_lasertripbomb_fire", (byte *)weapon_lasertripbomb_fire},
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{"fire_lasertripbomb", (byte *)fire_lasertripbomb},
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{"removeOldest", (byte *)removeOldest},
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{"setupBomb", (byte *)setupBomb},
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{"tripbomb_think", (byte *)tripbomb_think},
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{"tripbomb_pain", (byte *)tripbomb_pain},
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{"turnOffGlow", (byte *)turnOffGlow},
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{"use_tripbomb", (byte *)use_tripbomb},
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{"create_tripbomb_laser", (byte *)create_tripbomb_laser},
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{"tripbomb_laser_on", (byte *)tripbomb_laser_on},
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{"tripbomb_laser_think", (byte *)tripbomb_laser_think},
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{"tripbomb_die", (byte *)tripbomb_die},
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{"TripBomb_Explode", (byte *)TripBomb_Explode},
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{"shrapnel_touch", (byte *)shrapnel_touch},
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{"angleToward", (byte *)angleToward},
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{"SP_trigger_laser", (byte *)SP_trigger_laser},
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{"trigger_laser_on", (byte *)trigger_laser_on},
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{"trigger_laser_think", (byte *)trigger_laser_think},
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{"SP_monster_sentien", (byte *)SP_monster_sentien},
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{"SP_monster_sentien_precache", (byte *)SP_monster_sentien_precache},
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{"create_sentien_laser", (byte *)create_sentien_laser},
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{"sentien_die", (byte *)sentien_die},
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{"sentien_dead", (byte *)sentien_dead},
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{"sentien_pain", (byte *)sentien_pain},
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{"sentien_fend", (byte *)sentien_fend},
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{"sentien_fend_hold", (byte *)sentien_fend_hold},
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{"sentien_fend_ready", (byte *)sentien_fend_ready},
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{"sentien_attack", (byte *)sentien_attack},
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{"sentien_do_laser", (byte *)sentien_do_laser},
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{"sentien_post_laser_attack", (byte *)sentien_post_laser_attack},
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{"sentien_laser_attack", (byte *)sentien_laser_attack},
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{"sentien_do_blast", (byte *)sentien_do_blast},
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{"sentien_fire_bullet", (byte *)sentien_fire_bullet},
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{"sentien_post_blast_attack", (byte *)sentien_post_blast_attack},
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{"sentien_blast_attack", (byte *)sentien_blast_attack},
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{"sentien_run", (byte *)sentien_run},
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{"sentien_walk", (byte *)sentien_walk},
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{"sentien_stand_earwax", (byte *)sentien_stand_earwax},
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{"sentien_stand_whatnow", (byte *)sentien_stand_whatnow},
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{"sentien_stand", (byte *)sentien_stand},
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{"sentian_sound_die2", (byte *)sentian_sound_die2},
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{"sentian_sound_die1", (byte *)sentian_sound_die1},
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{"sentian_sound_pain3", (byte *)sentian_sound_pain3},
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{"sentian_sound_pain2", (byte *)sentian_sound_pain2},
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{"sentian_sound_pain1", (byte *)sentian_sound_pain1},
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{"sentian_sound_fend", (byte *)sentian_sound_fend},
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{"sentian_sound_att3", (byte *)sentian_sound_att3},
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{"sentian_sound_att2", (byte *)sentian_sound_att2},
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{"sentian_sound_att1", (byte *)sentian_sound_att1},
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{"sentien_sound_idle3", (byte *)sentien_sound_idle3},
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{"sentien_sound_idle2", (byte *)sentien_sound_idle2},
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{"sentien_sound_idle1", (byte *)sentien_sound_idle1},
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{"sentien_sound_footstep", (byte *)sentien_sound_footstep},
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{"sentien_laser_off", (byte *)sentien_laser_off},
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{"sentien_laser_on", (byte *)sentien_laser_on},
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{"sentien_laser_think", (byte *)sentien_laser_think},
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{"SP_func_barrier", (byte *)SP_func_barrier},
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{"barrier_touch", (byte *)barrier_touch},
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{"barrier_pain", (byte *)barrier_pain},
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{"barrier_think", (byte *)barrier_think},
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{"thruBarrier", (byte *)thruBarrier},
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{"SP_misc_commdish", (byte *)SP_misc_commdish},
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{"Use_CommDish", (byte *)Use_CommDish},
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{"Anim_CommDish", (byte *)Anim_CommDish},
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{"SP_misc_seat", (byte *)SP_misc_seat},
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{"SP_misc_crate_small", (byte *)SP_misc_crate_small},
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{"SP_misc_crate_medium", (byte *)SP_misc_crate_medium},
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{"SP_misc_crate", (byte *)SP_misc_crate},
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{"setupCrate", (byte *)setupCrate},
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{"Use_PlasmaShield", (byte *)Use_PlasmaShield},
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{"PlasmaShield_killed", (byte *)PlasmaShield_killed},
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{"PlasmaShield_die", (byte *)PlasmaShield_die},
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{"EMPNukeCheck", (byte *)EMPNukeCheck},
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{"fire_empnuke", (byte *)fire_empnuke},
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{"empBlastAnim", (byte *)empBlastAnim},
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{"empnukeFinish", (byte *)empnukeFinish},
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{"Weapon_EMPNuke", (byte *)Weapon_EMPNuke},
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{"weapon_EMPNuke_fire", (byte *)weapon_EMPNuke_fire},
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{"Use_Visor", (byte *)Use_Visor},
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{"findNextCamera", (byte *)findNextCamera},
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{"stopCamera", (byte *)stopCamera},
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{"startVisor", (byte *)startVisor},
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{"startVisorStatic", (byte *)startVisorStatic},
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{"updateVisorHud", (byte *)updateVisorHud},
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{"SP_misc_securitycamera", (byte *)SP_misc_securitycamera},
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{"camera_pain", (byte *)camera_pain},
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{"securitycamera_think", (byte *)securitycamera_think},
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{"use_securitycamera", (byte *)use_securitycamera},
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{"hound_createHound", (byte *)hound_createHound},
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{"SP_monster_hound", (byte *)SP_monster_hound},
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{"SP_monster_hound_precache", (byte *)SP_monster_hound_precache},
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{"hound_die", (byte *)hound_die},
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{"hound_dead", (byte *)hound_dead},
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{"hound_checkattack", (byte *)hound_checkattack},
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{"hound_check_jump", (byte *)hound_check_jump},
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{"hound_check_melee", (byte *)hound_check_melee},
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{"hound_jump", (byte *)hound_jump},
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{"hound_check_landing2", (byte *)hound_check_landing2},
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{"hound_check_landing", (byte *)hound_check_landing},
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{"hound_jump_takeoff", (byte *)hound_jump_takeoff},
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{"hound_jump_touch", (byte *)hound_jump_touch},
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{"hound_attack", (byte *)hound_attack},
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{"hound_bite2", (byte *)hound_bite2},
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{"hound_bite", (byte *)hound_bite},
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{"hound_pain", (byte *)hound_pain},
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{"hound_walk", (byte *)hound_walk},
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{"hound_run", (byte *)hound_run},
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{"hound_stand", (byte *)hound_stand},
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{"hound_sight", (byte *)hound_sight},
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{"hound_launch", (byte *)hound_launch},
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{"SP_monster_handler", (byte *)SP_monster_handler},
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{"SP_monster_handler_precache", (byte *)SP_monster_handler_precache},
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{"handler_die", (byte *)handler_die},
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{"handler_dead", (byte *)handler_dead},
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{"handler_attack", (byte *)handler_attack},
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{"StartCount", (byte *)StartCount},
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{"CheckForEnemy", (byte *)CheckForEnemy},
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{"CheckIdleLoop", (byte *)CheckIdleLoop},
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{"handler_createHound", (byte *)handler_createHound},
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{"handler_pain", (byte *)handler_pain},
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{"handler_stand", (byte *)handler_stand},
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{"handler_standSitWhatNext", (byte *)handler_standSitWhatNext},
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{"handler_standWhatNext", (byte *)handler_standWhatNext},
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{"handler_sitdown", (byte *)handler_sitdown},
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{"handler_standup", (byte *)handler_standup},
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{"handler_scratch", (byte *)handler_scratch},
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{"handler_sight", (byte *)handler_sight},
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{"zCam_SetLocalCopy", (byte *)zCam_SetLocalCopy},
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{"zCam_Stop", (byte *)zCam_Stop},
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{"zCam_TrackEntity", (byte *)zCam_TrackEntity},
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{"SP_target_zboss_target", (byte *)SP_target_zboss_target},
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{"trigger_zboss", (byte *)trigger_zboss},
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{"SP_monster_zboss", (byte *)SP_monster_zboss},
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{"SP_monster_zboss_precache", (byte *)SP_monster_zboss_precache},
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{"zboss_die", (byte *)zboss_die},
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{"FireDeadGrapple", (byte *)FireDeadGrapple},
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{"DeadHookTouch", (byte *)DeadHookTouch},
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{"FireDeadCannon3", (byte *)FireDeadCannon3},
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{"FireDeadCannon2", (byte *)FireDeadCannon2},
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{"FireDeadCannon1", (byte *)FireDeadCannon1},
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{"FireDeadRocket7", (byte *)FireDeadRocket7},
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{"FireDeadRocket6", (byte *)FireDeadRocket6},
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{"FireDeadRocket5", (byte *)FireDeadRocket5},
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{"FireDeadRocket4", (byte *)FireDeadRocket4},
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{"FireDeadRocket3", (byte *)FireDeadRocket3},
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{"FireDeadRocket2", (byte *)FireDeadRocket2},
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{"FireDeadRocket1", (byte *)FireDeadRocket1},
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{"zboss_dead", (byte *)zboss_dead},
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{"zboss_attack", (byte *)zboss_attack},
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{"zboss_chooseNextAttack", (byte *)zboss_chooseNextAttack},
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{"zboss_postcannon", (byte *)zboss_postcannon},
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{"zboss_fireCannons", (byte *)zboss_fireCannons},
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{"FireCannon", (byte *)FireCannon},
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{"fire_plasmaCannon", (byte *)fire_plasmaCannon},
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{"Plasmaball_Touch", (byte *)Plasmaball_Touch},
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{"Plasmaball_Explode", (byte *)Plasmaball_Explode},
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{"PlasmaballBlastAnim", (byte *)PlasmaballBlastAnim},
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{"zboss_chooseHookRocket", (byte *)zboss_chooseHookRocket},
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{"zboss_posthook", (byte *)zboss_posthook},
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{"zboss_reelInGraaple", (byte *)zboss_reelInGraaple},
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{"FireHook", (byte *)FireHook},
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{"HookThink", (byte *)HookThink},
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{"HookTouch", (byte *)HookTouch},
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{"HookDragThink", (byte *)HookDragThink},
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{"zboss_reelInGraaple2", (byte *)zboss_reelInGraaple2},
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{"FireRocket", (byte *)FireRocket},
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{"FireFlare", (byte *)FireFlare},
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{"zboss_reloadRockets", (byte *)zboss_reloadRockets},
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{"zboss_melee", (byte *)zboss_melee},
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{"zboss_melee2", (byte *)zboss_melee2},
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{"zboss_swing", (byte *)zboss_swing},
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{"zboss_pain", (byte *)zboss_pain},
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{"zboss_stand", (byte *)zboss_stand},
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{"zboss_run2", (byte *)zboss_run2},
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{"zboss_run", (byte *)zboss_run},
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{"zboss_walk2", (byte *)zboss_walk2},
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{"zboss_walk", (byte *)zboss_walk},
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{"zboss_postWalkRun", (byte *)zboss_postWalkRun},
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{"zboss_standidle", (byte *)zboss_standidle},
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{"possibleBossTaunt", (byte *)possibleBossTaunt},
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{"zboss_sight", (byte *)zboss_sight},
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{"zboss_walksound", (byte *)zboss_walksound},
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{"ai_schoolCharge", (byte *)ai_schoolCharge},
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{"ai_schoolWalk", (byte *)ai_schoolWalk},
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{"ai_schoolRun", (byte *)ai_schoolRun},
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{"ai_schoolStand", (byte *)ai_schoolStand},
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{"zSchoolMonsters", (byte *)zSchoolMonsters},
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{"zFindRoamYaw", (byte *)zFindRoamYaw},
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{"zSchoolAllVisiable", (byte *)zSchoolAllVisiable},
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{"zCreateRaduisList", (byte *)zCreateRaduisList},
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{"SP_monster_autocannon_floor", (byte *)SP_monster_autocannon_floor},
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{"SP_monster_autocannon", (byte *)SP_monster_autocannon},
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{"monster_autocannon_usestub", (byte *)monster_autocannon_usestub},
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{"monster_autocannon_use", (byte *)monster_autocannon_use},
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{"monster_autocannon_act", (byte *)monster_autocannon_act},
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{"monster_autocannon_deactivate", (byte *)monster_autocannon_deactivate},
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{"monster_autocannon_activate", (byte *)monster_autocannon_activate},
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{"monster_autocannon_pain", (byte *)monster_autocannon_pain},
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{"monster_autocannon_die", (byte *)monster_autocannon_die},
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{"monster_autocannon_explode", (byte *)monster_autocannon_explode},
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{"monster_autocannon_think", (byte *)monster_autocannon_think},
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{"monster_autocannon_turn", (byte *)monster_autocannon_turn},
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{"monster_autocannon_findenemy", (byte *)monster_autocannon_findenemy},
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{"autocannonInfront", (byte *)autocannonInfront},
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{"canShoot", (byte *)canShoot},
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{"mod180", (byte *)mod180},
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{"angleBetween", (byte *)angleBetween},
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{"monster_autocannon_fire", (byte *)monster_autocannon_fire},
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{"Info_SetValueForKey", (byte *)Info_SetValueForKey},
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{"Info_Validate", (byte *)Info_Validate},
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{"Info_RemoveKey", (byte *)Info_RemoveKey},
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{"Info_ValueForKey", (byte *)Info_ValueForKey},
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{"Com_strcat", (byte *)Com_strcat},
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{"Com_strcpy", (byte *)Com_strcpy},
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{"Com_sprintf", (byte *)Com_sprintf},
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{"Q_strcasecmp", (byte *)Q_strcasecmp},
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{"Q_strncasecmp", (byte *)Q_strncasecmp},
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{"Q_stricmp", (byte *)Q_stricmp},
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{"Com_PageInMemory", (byte *)Com_PageInMemory},
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{"COM_Parse", (byte *)COM_Parse},
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{"va", (byte *)va},
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{"Swap_Init", (byte *)Swap_Init},
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{"FloatNoSwap", (byte *)FloatNoSwap},
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{"FloatSwap", (byte *)FloatSwap},
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{"LongNoSwap", (byte *)LongNoSwap},
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{"LongSwap", (byte *)LongSwap},
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{"ShortNoSwap", (byte *)ShortNoSwap},
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{"ShortSwap", (byte *)ShortSwap},
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{"LittleFloat", (byte *)LittleFloat},
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{"BigFloat", (byte *)BigFloat},
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{"LittleLong", (byte *)LittleLong},
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{"BigLong", (byte *)BigLong},
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{"LittleShort", (byte *)LittleShort},
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{"BigShort", (byte *)BigShort},
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{"COM_DefaultExtension", (byte *)COM_DefaultExtension},
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{"COM_FilePath", (byte *)COM_FilePath},
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{"COM_FileBase", (byte *)COM_FileBase},
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{"COM_FileExtension", (byte *)COM_FileExtension},
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{"COM_StripExtension", (byte *)COM_StripExtension},
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{"COM_SkipPath", (byte *)COM_SkipPath},
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{"Q_log2", (byte *)Q_log2},
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{"VectorScale", (byte *)VectorScale},
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{"VectorInverse", (byte *)VectorInverse},
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{"VectorLength", (byte *)VectorLength},
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{"CrossProduct", (byte *)CrossProduct},
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{"_VectorCopy", (byte *)_VectorCopy},
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{"_VectorAdd", (byte *)_VectorAdd},
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{"_VectorSubtract", (byte *)_VectorSubtract},
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{"_DotProduct", (byte *)_DotProduct},
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{"VectorMA", (byte *)VectorMA},
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{"VectorNormalize2", (byte *)VectorNormalize2},
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{"VectorNormalize", (byte *)VectorNormalize},
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{"VectorCompare", (byte *)VectorCompare},
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{"AddPointToBounds", (byte *)AddPointToBounds},
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{"ClearBounds", (byte *)ClearBounds},
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{"BoxOnPlaneSide", (byte *)BoxOnPlaneSide},
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{"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2},
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{"anglemod", (byte *)anglemod},
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{"LerpAngle", (byte *)LerpAngle},
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{"Q_fabs", (byte *)Q_fabs},
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{"R_ConcatTransforms", (byte *)R_ConcatTransforms},
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{"R_ConcatRotations", (byte *)R_ConcatRotations},
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{"PerpendicularVector", (byte *)PerpendicularVector},
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{"ProjectPointOnPlane", (byte *)ProjectPointOnPlane},
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{"AngleVectors", (byte *)AngleVectors},
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{"RotatePointAroundVector", (byte *)RotatePointAroundVector},
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{"kick_attack", (byte *)kick_attack},
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{"Weapon_Null", (byte *)Weapon_Null},
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{"Weapon_Plasma_Rifle", (byte *)Weapon_Plasma_Rifle},
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{"weapon_plasma_rifle_fire", (byte *)weapon_plasma_rifle_fire},
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{"Weapon_Shockwave", (byte *)Weapon_Shockwave},
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{"Shockwave_Fire", (byte *)Shockwave_Fire},
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{"Weapon_Heatbeam", (byte *)Weapon_Heatbeam},
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{"Heatbeam_Fire", (byte *)Heatbeam_Fire},
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{"Weapon_ETF_Rifle", (byte *)Weapon_ETF_Rifle},
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{"weapon_etf_rifle_fire", (byte *)weapon_etf_rifle_fire},
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{"Weapon_Disintegrator", (byte *)Weapon_Disintegrator},
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{"weapon_tracker_fire", (byte *)weapon_tracker_fire},
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{"Weapon_ChainFist", (byte *)Weapon_ChainFist},
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{"chainfist_smoke", (byte *)chainfist_smoke},
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{"weapon_chainfist_fire", (byte *)weapon_chainfist_fire},
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{"Weapon_Trap", (byte *)Weapon_Trap},
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{"weapon_trap_fire", (byte *)weapon_trap_fire},
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{"Weapon_Phalanx", (byte *)Weapon_Phalanx},
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{"weapon_phalanx_fire", (byte *)weapon_phalanx_fire},
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{"Weapon_Ionripper", (byte *)Weapon_Ionripper},
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{"weapon_ionripper_fire", (byte *)weapon_ionripper_fire},
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{"Weapon_BFG", (byte *)Weapon_BFG},
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{"weapon_bfg_fire", (byte *)weapon_bfg_fire},
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{"Weapon_Railgun", (byte *)Weapon_Railgun},
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{"weapon_railgun_fire", (byte *)weapon_railgun_fire},
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{"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun},
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{"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire},
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{"Weapon_Shotgun", (byte *)Weapon_Shotgun},
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{"weapon_shotgun_fire", (byte *)weapon_shotgun_fire},
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{"Weapon_Chaingun", (byte *)Weapon_Chaingun},
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{"Chaingun_Fire", (byte *)Chaingun_Fire},
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|
{"Weapon_Machinegun", (byte *)Weapon_Machinegun},
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|
{"Machinegun_Fire", (byte *)Machinegun_Fire},
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|
{"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster},
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{"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire},
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{"Weapon_Blaster", (byte *)Weapon_Blaster},
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{"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire},
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{"Blaster_Fire", (byte *)Blaster_Fire},
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|
{"Weapon_HomingMissileLauncher", (byte *)Weapon_HomingMissileLauncher},
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{"Weapon_HomingMissileLauncher_Fire", (byte *)Weapon_HomingMissileLauncher_Fire},
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{"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher},
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{"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire},
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{"rocket_target", (byte *)rocket_target},
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{"Weapon_ProxLauncher", (byte *)Weapon_ProxLauncher},
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{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
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{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
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{"Weapon_Tesla", (byte *)Weapon_Tesla},
|
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{"Weapon_Prox", (byte *)Weapon_Prox},
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{"Weapon_Grenade", (byte *)Weapon_Grenade},
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{"Throw_Generic", (byte *)Throw_Generic},
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{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
|
|
{"Weapon_Generic", (byte *)Weapon_Generic},
|
|
{"Drop_Weapon", (byte *)Drop_Weapon},
|
|
{"Use_Weapon2", (byte *)Use_Weapon2},
|
|
{"Use_Weapon", (byte *)Use_Weapon},
|
|
{"Think_Weapon", (byte *)Think_Weapon},
|
|
{"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange},
|
|
{"ChangeWeapon", (byte *)ChangeWeapon},
|
|
{"ShowGun", (byte *)ShowGun},
|
|
{"Pickup_Weapon", (byte *)Pickup_Weapon},
|
|
{"PlayerNoise", (byte *)PlayerNoise},
|
|
{"P_ProjectSource2", (byte *)P_ProjectSource2},
|
|
{"P_ProjectSource", (byte *)P_ProjectSource},
|
|
{"P_DamageModifier", (byte *)P_DamageModifier},
|
|
{"ClientEndServerFrame", (byte *)ClientEndServerFrame},
|
|
{"WhatsIt", (byte *)WhatsIt},
|
|
{"G_SetClientFrame", (byte *)G_SetClientFrame},
|
|
{"PlayerOnFloor", (byte *)PlayerOnFloor},
|
|
{"G_SetClientSound", (byte *)G_SetClientSound},
|
|
{"G_SetClientEvent", (byte *)G_SetClientEvent},
|
|
{"G_SetClientEffects", (byte *)G_SetClientEffects},
|
|
{"P_WorldEffects", (byte *)P_WorldEffects},
|
|
{"P_FallingDamage", (byte *)P_FallingDamage},
|
|
{"P_SlamDamage", (byte *)P_SlamDamage},
|
|
{"SV_CalcBlend", (byte *)SV_CalcBlend},
|
|
{"SV_AddBlend", (byte *)SV_AddBlend},
|
|
{"SV_CalcGunOffset", (byte *)SV_CalcGunOffset},
|
|
{"SV_CalcViewOffset", (byte *)SV_CalcViewOffset},
|
|
{"CommonViewOffsets", (byte *)CommonViewOffsets},
|
|
{"P_DamageFeedback", (byte *)P_DamageFeedback},
|
|
{"SV_CalcRoll", (byte *)SV_CalcRoll},
|
|
{"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot},
|
|
{"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext},
|
|
{"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst},
|
|
{"PlayerTrail_New", (byte *)PlayerTrail_New},
|
|
{"PlayerTrail_Add", (byte *)PlayerTrail_Add},
|
|
{"PlayerTrail_Init", (byte *)PlayerTrail_Init},
|
|
{"SP_target_text", (byte *)SP_target_text},
|
|
{"Use_Target_Text", (byte *)Use_Target_Text},
|
|
{"Do_Text_Display", (byte *)Do_Text_Display},
|
|
{"Text_Prev", (byte *)Text_Prev},
|
|
{"Text_Next", (byte *)Text_Next},
|
|
{"Text_Update", (byte *)Text_Update},
|
|
{"Text_BuildDisplay", (byte *)Text_BuildDisplay},
|
|
{"Text_Close", (byte *)Text_Close},
|
|
{"Text_Open", (byte *)Text_Open},
|
|
{"PMenu_Select", (byte *)PMenu_Select},
|
|
{"PMenu_Prev", (byte *)PMenu_Prev},
|
|
{"PMenu_Next", (byte *)PMenu_Next},
|
|
{"PMenu_Update", (byte *)PMenu_Update},
|
|
{"PMenu_Close", (byte *)PMenu_Close},
|
|
{"PMenu_Open", (byte *)PMenu_Open},
|
|
{"G_SetSpectatorStats", (byte *)G_SetSpectatorStats},
|
|
{"G_CheckChaseStats", (byte *)G_CheckChaseStats},
|
|
{"G_SetStats", (byte *)G_SetStats},
|
|
{"WhatIsIt", (byte *)WhatIsIt},
|
|
{"Cmd_Help_f", (byte *)Cmd_Help_f},
|
|
{"HelpComputer", (byte *)HelpComputer},
|
|
{"Cmd_Score_f", (byte *)Cmd_Score_f},
|
|
{"DeathmatchScoreboard", (byte *)DeathmatchScoreboard},
|
|
{"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage},
|
|
{"BeginIntermission", (byte *)BeginIntermission},
|
|
{"MoveClientToIntermission", (byte *)MoveClientToIntermission},
|
|
{"RemoveAttackingPainDaemons", (byte *)RemoveAttackingPainDaemons},
|
|
{"ClientBeginServerFrame", (byte *)ClientBeginServerFrame},
|
|
{"ClientThink", (byte *)ClientThink},
|
|
{"ClientSpycam", (byte *)ClientSpycam},
|
|
{"ClientPushPushable", (byte *)ClientPushPushable},
|
|
{"RemovePush", (byte *)RemovePush},
|
|
{"PrintPmove", (byte *)PrintPmove},
|
|
{"CheckBlock", (byte *)CheckBlock},
|
|
{"PM_trace", (byte *)PM_trace},
|
|
{"ClientDisconnect", (byte *)ClientDisconnect},
|
|
{"ClientConnect", (byte *)ClientConnect},
|
|
{"ClientUserinfoChanged", (byte *)ClientUserinfoChanged},
|
|
{"ClientBegin", (byte *)ClientBegin},
|
|
{"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch},
|
|
{"PutClientInServer", (byte *)PutClientInServer},
|
|
{"spectator_respawn", (byte *)spectator_respawn},
|
|
{"respawn", (byte *)respawn},
|
|
{"CopyToBodyQue", (byte *)CopyToBodyQue},
|
|
{"body_die", (byte *)body_die},
|
|
{"InitBodyQue", (byte *)InitBodyQue},
|
|
{"SelectSpawnPoint", (byte *)SelectSpawnPoint},
|
|
{"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint},
|
|
{"SelectLavaCoopSpawnPoint", (byte *)SelectLavaCoopSpawnPoint},
|
|
{"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint},
|
|
{"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint},
|
|
{"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint},
|
|
{"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot},
|
|
{"FetchClientEntData", (byte *)FetchClientEntData},
|
|
{"SaveClientData", (byte *)SaveClientData},
|
|
{"InitClientResp", (byte *)InitClientResp},
|
|
{"InitClientPersistant", (byte *)InitClientPersistant},
|
|
{"SelectStartWeapon", (byte *)SelectStartWeapon},
|
|
{"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon},
|
|
{"player_die", (byte *)player_die},
|
|
{"LookAtKiller", (byte *)LookAtKiller},
|
|
{"TossClientWeapon", (byte *)TossClientWeapon},
|
|
{"ClientObituary", (byte *)ClientObituary},
|
|
{"IsNeutral", (byte *)IsNeutral},
|
|
{"IsFemale", (byte *)IsFemale},
|
|
{"player_pain", (byte *)player_pain},
|
|
{"SP_info_player_intermission", (byte *)SP_info_player_intermission},
|
|
{"SP_info_player_coop_lava", (byte *)SP_info_player_coop_lava},
|
|
{"SP_info_player_coop", (byte *)SP_info_player_coop},
|
|
{"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch},
|
|
{"SP_info_player_start", (byte *)SP_info_player_start},
|
|
{"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots},
|
|
{"SP_FixCoopSpots", (byte *)SP_FixCoopSpots},
|
|
{"CheckChasecam_Viewent", (byte *)CheckChasecam_Viewent},
|
|
{"Cmd_Chasecam_Toggle", (byte *)Cmd_Chasecam_Toggle},
|
|
{"ChasecamTrack", (byte *)ChasecamTrack},
|
|
{"ChasecamRemove", (byte *)ChasecamRemove},
|
|
{"ChasecamStart", (byte *)ChasecamStart},
|
|
{"ThrowArm2", (byte *)ThrowArm2},
|
|
{"ThrowArm1", (byte *)ThrowArm1},
|
|
{"WidowExplosionLeg", (byte *)WidowExplosionLeg},
|
|
{"WidowExplosion7", (byte *)WidowExplosion7},
|
|
{"WidowExplosion6", (byte *)WidowExplosion6},
|
|
{"WidowExplosion5", (byte *)WidowExplosion5},
|
|
{"WidowExplosion4", (byte *)WidowExplosion4},
|
|
{"WidowExplosion3", (byte *)WidowExplosion3},
|
|
{"WidowExplosion2", (byte *)WidowExplosion2},
|
|
{"WidowExplosion1", (byte *)WidowExplosion1},
|
|
{"WidowExplode", (byte *)WidowExplode},
|
|
{"ThrowMoreStuff", (byte *)ThrowMoreStuff},
|
|
{"ThrowSmallStuff", (byte *)ThrowSmallStuff},
|
|
{"BloodFountain", (byte *)BloodFountain},
|
|
{"ThrowWidowGibReal", (byte *)ThrowWidowGibReal},
|
|
{"ThrowWidowGibSized", (byte *)ThrowWidowGibSized},
|
|
{"ThrowWidowGibLoc", (byte *)ThrowWidowGibLoc},
|
|
{"ThrowWidowGib", (byte *)ThrowWidowGib},
|
|
{"widow_gib_touch", (byte *)widow_gib_touch},
|
|
{"WidowVelocityForDamage", (byte *)WidowVelocityForDamage},
|
|
{"SP_monster_widow2", (byte *)SP_monster_widow2},
|
|
{"Widow2Precache", (byte *)Widow2Precache},
|
|
{"Widow2_CheckAttack", (byte *)Widow2_CheckAttack},
|
|
{"widow2_die", (byte *)widow2_die},
|
|
{"KillChildren", (byte *)KillChildren},
|
|
{"widow2_dead", (byte *)widow2_dead},
|
|
{"widow2_pain", (byte *)widow2_pain},
|
|
{"widow2_reattack_beam", (byte *)widow2_reattack_beam},
|
|
{"widow2_attack_beam", (byte *)widow2_attack_beam},
|
|
{"widow2_attack", (byte *)widow2_attack},
|
|
{"widow2_melee", (byte *)widow2_melee},
|
|
{"widow2_walk", (byte *)widow2_walk},
|
|
{"widow2_run", (byte *)widow2_run},
|
|
{"widow2_stand", (byte *)widow2_stand},
|
|
{"widow2_finaldeath", (byte *)widow2_finaldeath},
|
|
{"widow2_keep_searching", (byte *)widow2_keep_searching},
|
|
{"widow2_start_searching", (byte *)widow2_start_searching},
|
|
{"Widow2Toss", (byte *)Widow2Toss},
|
|
{"Widow2Crunch", (byte *)Widow2Crunch},
|
|
{"Widow2TonguePull", (byte *)Widow2TonguePull},
|
|
{"Widow2Tongue", (byte *)Widow2Tongue},
|
|
{"Widow2StartSweep", (byte *)Widow2StartSweep},
|
|
{"Widow2BeamTargetRemove", (byte *)Widow2BeamTargetRemove},
|
|
{"Widow2SaveBeamTarget", (byte *)Widow2SaveBeamTarget},
|
|
{"widow2_disrupt_reattack", (byte *)widow2_disrupt_reattack},
|
|
{"Widow2SaveDisruptLoc", (byte *)Widow2SaveDisruptLoc},
|
|
{"WidowDisrupt", (byte *)WidowDisrupt},
|
|
{"widow2_ready_spawn", (byte *)widow2_ready_spawn},
|
|
{"widow2_spawn_check", (byte *)widow2_spawn_check},
|
|
{"Widow2Spawn", (byte *)Widow2Spawn},
|
|
{"Widow2Beam", (byte *)Widow2Beam},
|
|
{"widow2_search", (byte *)widow2_search},
|
|
{"pauseme", (byte *)pauseme},
|
|
{"SP_monster_widow", (byte *)SP_monster_widow},
|
|
{"WidowPrecache", (byte *)WidowPrecache},
|
|
{"WidowCalcSlots", (byte *)WidowCalcSlots},
|
|
{"widow_blocked", (byte *)widow_blocked},
|
|
{"Widow_CheckAttack", (byte *)Widow_CheckAttack},
|
|
{"WidowPowerups", (byte *)WidowPowerups},
|
|
{"WidowRespondPowerup", (byte *)WidowRespondPowerup},
|
|
{"WidowPowerArmor", (byte *)WidowPowerArmor},
|
|
{"WidowPent", (byte *)WidowPent},
|
|
{"WidowDouble", (byte *)WidowDouble},
|
|
{"WidowGoinQuad", (byte *)WidowGoinQuad},
|
|
{"widow_melee", (byte *)widow_melee},
|
|
{"widow_die", (byte *)widow_die},
|
|
{"widow_dead", (byte *)widow_dead},
|
|
{"widow_pain", (byte *)widow_pain},
|
|
{"widow_reattack_blaster", (byte *)widow_reattack_blaster},
|
|
{"widow_attack_blaster", (byte *)widow_attack_blaster},
|
|
{"widow_attack", (byte *)widow_attack},
|
|
{"widow_walk", (byte *)widow_walk},
|
|
{"widow_run", (byte *)widow_run},
|
|
{"widow_stand", (byte *)widow_stand},
|
|
{"widow_attack_kick", (byte *)widow_attack_kick},
|
|
{"spawn_out_do", (byte *)spawn_out_do},
|
|
{"spawn_out_start", (byte *)spawn_out_start},
|
|
{"widow_done_spawn", (byte *)widow_done_spawn},
|
|
{"widow_start_spawn", (byte *)widow_start_spawn},
|
|
{"widow_attack_rail", (byte *)widow_attack_rail},
|
|
{"widow_rail_done", (byte *)widow_rail_done},
|
|
{"widow_start_rail", (byte *)widow_start_rail},
|
|
{"WidowSaveLoc", (byte *)WidowSaveLoc},
|
|
{"WidowRail", (byte *)WidowRail},
|
|
{"widow_start_run_12", (byte *)widow_start_run_12},
|
|
{"widow_start_run_10", (byte *)widow_start_run_10},
|
|
{"widow_start_run_5", (byte *)widow_start_run_5},
|
|
{"widow_stepshoot", (byte *)widow_stepshoot},
|
|
{"widow_step", (byte *)widow_step},
|
|
{"widow_ready_spawn", (byte *)widow_ready_spawn},
|
|
{"widow_spawn_check", (byte *)widow_spawn_check},
|
|
{"WidowSpawn", (byte *)WidowSpawn},
|
|
{"WidowBlaster", (byte *)WidowBlaster},
|
|
{"WidowTorso", (byte *)WidowTorso},
|
|
{"target_angle", (byte *)target_angle},
|
|
{"widow_sight", (byte *)widow_sight},
|
|
{"widow_search", (byte *)widow_search},
|
|
{"showme", (byte *)showme},
|
|
{"SP_monster_vulture", (byte *)SP_monster_vulture},
|
|
{"vulture_die", (byte *)vulture_die},
|
|
{"vulture_dead", (byte *)vulture_dead},
|
|
{"vulture_pain", (byte *)vulture_pain},
|
|
{"vulture_melee", (byte *)vulture_melee},
|
|
{"vulture_peck", (byte *)vulture_peck},
|
|
{"vulture_run", (byte *)vulture_run},
|
|
{"vulture_landed", (byte *)vulture_landed},
|
|
{"vulture_airborne", (byte *)vulture_airborne},
|
|
{"vulture_walk", (byte *)vulture_walk},
|
|
{"vulture_perch", (byte *)vulture_perch},
|
|
{"vulture_flap", (byte *)vulture_flap},
|
|
{"vulture_idle", (byte *)vulture_idle},
|
|
{"vulture_soar_idle", (byte *)vulture_soar_idle},
|
|
{"vulture_perch_idle", (byte *)vulture_perch_idle},
|
|
{"vulture_sight", (byte *)vulture_sight},
|
|
{"SP_monster_turret", (byte *)SP_monster_turret},
|
|
{"turret_checkattack", (byte *)turret_checkattack},
|
|
{"turret_activate", (byte *)turret_activate},
|
|
{"turret_wake", (byte *)turret_wake},
|
|
{"turret_wall_spawn", (byte *)turret_wall_spawn},
|
|
{"turret_die", (byte *)turret_die},
|
|
{"turret_pain", (byte *)turret_pain},
|
|
{"turret_attack", (byte *)turret_attack},
|
|
{"TurretFireBlind", (byte *)TurretFireBlind},
|
|
{"TurretFire", (byte *)TurretFire},
|
|
{"Turret_Railgun_Aim", (byte *)Turret_Railgun_Aim},
|
|
{"Turret_Railgun_Fire", (byte *)Turret_Railgun_Fire},
|
|
{"turret_run", (byte *)turret_run},
|
|
{"turret_walk", (byte *)turret_walk},
|
|
{"turret_ready_gun", (byte *)turret_ready_gun},
|
|
{"turret_stand", (byte *)turret_stand},
|
|
{"turret_search", (byte *)turret_search},
|
|
{"turret_sight", (byte *)turret_sight},
|
|
{"TurretAim", (byte *)TurretAim},
|
|
{"SP_monster_tank", (byte *)SP_monster_tank},
|
|
{"tank_blocked", (byte *)tank_blocked},
|
|
{"tank_die", (byte *)tank_die},
|
|
{"tank_dead", (byte *)tank_dead},
|
|
{"tank_attack", (byte *)tank_attack},
|
|
{"tank_doattack_rocket", (byte *)tank_doattack_rocket},
|
|
{"tank_refire_rocket", (byte *)tank_refire_rocket},
|
|
{"tank_poststrike", (byte *)tank_poststrike},
|
|
{"tank_reattack_blaster", (byte *)tank_reattack_blaster},
|
|
{"TankMachineGun", (byte *)TankMachineGun},
|
|
{"TankRocket", (byte *)TankRocket},
|
|
{"TankStrike", (byte *)TankStrike},
|
|
{"TankBlaster", (byte *)TankBlaster},
|
|
{"tank_pain", (byte *)tank_pain},
|
|
{"tank_run", (byte *)tank_run},
|
|
{"tank_walk", (byte *)tank_walk},
|
|
{"tank_stand", (byte *)tank_stand},
|
|
{"tank_idle", (byte *)tank_idle},
|
|
{"tank_windup", (byte *)tank_windup},
|
|
{"tank_thud", (byte *)tank_thud},
|
|
{"tank_footstep", (byte *)tank_footstep},
|
|
{"tank_sight", (byte *)tank_sight},
|
|
{"SP_monster_supertank", (byte *)SP_monster_supertank},
|
|
{"supertank_blocked", (byte *)supertank_blocked},
|
|
{"supertank_die", (byte *)supertank_die},
|
|
{"BossExplode", (byte *)BossExplode},
|
|
{"supertank_dead", (byte *)supertank_dead},
|
|
{"supertank_attack", (byte *)supertank_attack},
|
|
{"supertankMachineGun", (byte *)supertankMachineGun},
|
|
{"supertankRocket", (byte *)supertankRocket},
|
|
{"supertank_pain", (byte *)supertank_pain},
|
|
{"supertank_reattack1", (byte *)supertank_reattack1},
|
|
{"supertank_run", (byte *)supertank_run},
|
|
{"supertank_walk", (byte *)supertank_walk},
|
|
{"supertank_forward", (byte *)supertank_forward},
|
|
{"supertank_stand", (byte *)supertank_stand},
|
|
{"supertank_search", (byte *)supertank_search},
|
|
{"TreadSound", (byte *)TreadSound},
|
|
{"SP_monster_stalker", (byte *)SP_monster_stalker},
|
|
{"stalker_die", (byte *)stalker_die},
|
|
{"stalker_dead", (byte *)stalker_dead},
|
|
{"stalker_blocked", (byte *)stalker_blocked},
|
|
{"stalker_jump", (byte *)stalker_jump},
|
|
{"stalker_jump_wait_land", (byte *)stalker_jump_wait_land},
|
|
{"stalker_jump_up", (byte *)stalker_jump_up},
|
|
{"stalker_jump_down", (byte *)stalker_jump_down},
|
|
{"stalker_dodge", (byte *)stalker_dodge},
|
|
{"stalker_dodge_jump", (byte *)stalker_dodge_jump},
|
|
{"stalker_jump_straightup", (byte *)stalker_jump_straightup},
|
|
{"stalker_do_pounce", (byte *)stalker_do_pounce},
|
|
{"stalker_check_lz", (byte *)stalker_check_lz},
|
|
{"calcJumpAngle", (byte *)calcJumpAngle},
|
|
{"stalker_attack_melee", (byte *)stalker_attack_melee},
|
|
{"stalker_swing_attack", (byte *)stalker_swing_attack},
|
|
{"stalker_attack_ranged", (byte *)stalker_attack_ranged},
|
|
{"stalker_shoot_attack2", (byte *)stalker_shoot_attack2},
|
|
{"stalker_shoot_attack", (byte *)stalker_shoot_attack},
|
|
{"stalker_pain", (byte *)stalker_pain},
|
|
{"stalker_false_death_start", (byte *)stalker_false_death_start},
|
|
{"stalker_false_death", (byte *)stalker_false_death},
|
|
{"stalker_heal", (byte *)stalker_heal},
|
|
{"stalker_reactivate", (byte *)stalker_reactivate},
|
|
{"stalker_walk", (byte *)stalker_walk},
|
|
{"stalker_run", (byte *)stalker_run},
|
|
{"stalker_stand", (byte *)stalker_stand},
|
|
{"stalker_idle", (byte *)stalker_idle},
|
|
{"stalker_idle_noise", (byte *)stalker_idle_noise},
|
|
{"stalker_sight", (byte *)stalker_sight},
|
|
{"stalker_ok_to_transition", (byte *)stalker_ok_to_transition},
|
|
{"SP_monster_soldier_lasergun", (byte *)SP_monster_soldier_lasergun},
|
|
{"SP_monster_soldier_hypergun", (byte *)SP_monster_soldier_hypergun},
|
|
{"SP_monster_soldier_ripper", (byte *)SP_monster_soldier_ripper},
|
|
{"SP_monster_soldier_h", (byte *)SP_monster_soldier_h},
|
|
{"SP_monster_soldier_plasma_sp", (byte *)SP_monster_soldier_plasma_sp},
|
|
{"SP_monster_soldier_plasma_re", (byte *)SP_monster_soldier_plasma_re},
|
|
{"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss},
|
|
{"SP_monster_soldier", (byte *)SP_monster_soldier},
|
|
{"SP_monster_soldier_light", (byte *)SP_monster_soldier_light},
|
|
{"SP_monster_soldier_x", (byte *)SP_monster_soldier_x},
|
|
{"soldierh_die", (byte *)soldierh_die},
|
|
{"soldierh_dead", (byte *)soldierh_dead},
|
|
{"soldierh_fire7", (byte *)soldierh_fire7},
|
|
{"soldierh_fire6", (byte *)soldierh_fire6},
|
|
{"soldier_duck", (byte *)soldier_duck},
|
|
{"soldier_sidestep", (byte *)soldier_sidestep},
|
|
{"soldierh_dodge", (byte *)soldierh_dodge},
|
|
{"soldierh_duck_hold", (byte *)soldierh_duck_hold},
|
|
{"soldierh_sight", (byte *)soldierh_sight},
|
|
{"soldierh_attack", (byte *)soldierh_attack},
|
|
{"soldierh_attack6_refire", (byte *)soldierh_attack6_refire},
|
|
{"soldierh_fire8", (byte *)soldierh_fire8},
|
|
{"soldierh_fire4", (byte *)soldierh_fire4},
|
|
{"soldierh_attack3_refire", (byte *)soldierh_attack3_refire},
|
|
{"soldierh_fire3", (byte *)soldierh_fire3},
|
|
{"soldierh_duck_up", (byte *)soldierh_duck_up},
|
|
{"soldierh_duck_down", (byte *)soldierh_duck_down},
|
|
{"soldierh_attack2_refire2", (byte *)soldierh_attack2_refire2},
|
|
{"soldierh_attack2_refire1", (byte *)soldierh_attack2_refire1},
|
|
{"soldierh_fire2", (byte *)soldierh_fire2},
|
|
{"soldierh_ripper2", (byte *)soldierh_ripper2},
|
|
{"soldierh_hyper_refire2", (byte *)soldierh_hyper_refire2},
|
|
{"soldierh_hyper_sound", (byte *)soldierh_hyper_sound},
|
|
{"soldierh_attack1_refire2", (byte *)soldierh_attack1_refire2},
|
|
{"soldierh_attack1_refire1", (byte *)soldierh_attack1_refire1},
|
|
{"soldierh_fire1", (byte *)soldierh_fire1},
|
|
{"soldierh_ripper1", (byte *)soldierh_ripper1},
|
|
{"soldierh_hyper_refire1", (byte *)soldierh_hyper_refire1},
|
|
{"soldierh_fire", (byte *)soldierh_fire},
|
|
{"soldierh_laserbeam", (byte *)soldierh_laserbeam},
|
|
{"soldierh_pain", (byte *)soldierh_pain},
|
|
{"soldierh_run", (byte *)soldierh_run},
|
|
{"soldierh_walk", (byte *)soldierh_walk},
|
|
{"soldierh_walk1_random", (byte *)soldierh_walk1_random},
|
|
{"soldierh_stand", (byte *)soldierh_stand},
|
|
{"soldierh_cock", (byte *)soldierh_cock},
|
|
{"soldierh_idle", (byte *)soldierh_idle},
|
|
{"soldier_blind", (byte *)soldier_blind},
|
|
{"soldier_die", (byte *)soldier_die},
|
|
{"soldier_dead2", (byte *)soldier_dead2},
|
|
{"soldier_dead", (byte *)soldier_dead},
|
|
{"soldier_fire7", (byte *)soldier_fire7},
|
|
{"soldier_fire6", (byte *)soldier_fire6},
|
|
{"soldier_blocked", (byte *)soldier_blocked},
|
|
{"soldier_sight", (byte *)soldier_sight},
|
|
{"soldier_attack", (byte *)soldier_attack},
|
|
{"soldier_attack6_refire", (byte *)soldier_attack6_refire},
|
|
{"soldier_fire8", (byte *)soldier_fire8},
|
|
{"soldier_fire4", (byte *)soldier_fire4},
|
|
{"soldier_attack3_refire", (byte *)soldier_attack3_refire},
|
|
{"soldier_fire3", (byte *)soldier_fire3},
|
|
{"soldier_attack2_refire2", (byte *)soldier_attack2_refire2},
|
|
{"soldier_attack2_refire1", (byte *)soldier_attack2_refire1},
|
|
{"soldier_fire2", (byte *)soldier_fire2},
|
|
{"soldier_attack1_refire2", (byte *)soldier_attack1_refire2},
|
|
{"soldier_attack1_refire1", (byte *)soldier_attack1_refire1},
|
|
{"soldier_fire1", (byte *)soldier_fire1},
|
|
{"soldier_fire", (byte *)soldier_fire},
|
|
{"soldier_pain", (byte *)soldier_pain},
|
|
{"soldier_run", (byte *)soldier_run},
|
|
{"soldier_fire_run", (byte *)soldier_fire_run},
|
|
{"soldier_walk", (byte *)soldier_walk},
|
|
{"soldier_walk1_random", (byte *)soldier_walk1_random},
|
|
{"soldier_stand", (byte *)soldier_stand},
|
|
{"soldier_cock", (byte *)soldier_cock},
|
|
{"soldier_idle", (byte *)soldier_idle},
|
|
{"soldier_stop_charge", (byte *)soldier_stop_charge},
|
|
{"soldier_start_charge", (byte *)soldier_start_charge},
|
|
{"SP_monster_q1_zombie", (byte *)SP_monster_q1_zombie},
|
|
{"q1zombie_die", (byte *)q1zombie_die},
|
|
{"q1zombie_sight", (byte *)q1zombie_sight},
|
|
{"q1zombie_fallagain", (byte *)q1zombie_fallagain},
|
|
{"q1zombie_pain", (byte *)q1zombie_pain},
|
|
{"q1zombie_down", (byte *)q1zombie_down},
|
|
{"q1zombie_attack", (byte *)q1zombie_attack},
|
|
{"q1zombie_firegib3", (byte *)q1zombie_firegib3},
|
|
{"q1zombie_firegib2", (byte *)q1zombie_firegib2},
|
|
{"q1zombie_firegib1", (byte *)q1zombie_firegib1},
|
|
{"q1zombie_firegib", (byte *)q1zombie_firegib},
|
|
{"q1zombie_run", (byte *)q1zombie_run},
|
|
{"q1zombie_walk", (byte *)q1zombie_walk},
|
|
{"q1zombie_crucify", (byte *)q1zombie_crucify},
|
|
{"q1zombie_stand", (byte *)q1zombie_stand},
|
|
{"q1zombie_fall", (byte *)q1zombie_fall},
|
|
{"q1zombie_pain2", (byte *)q1zombie_pain2},
|
|
{"q1zombie_pain1", (byte *)q1zombie_pain1},
|
|
{"q1zombie_idle2", (byte *)q1zombie_idle2},
|
|
{"q1zombie_idle", (byte *)q1zombie_idle},
|
|
{"q1zombie_idle3", (byte *)q1zombie_idle3},
|
|
{"q1zombie_Cidle", (byte *)q1zombie_Cidle},
|
|
{"SP_monster_q1_tarbaby", (byte *)SP_monster_q1_tarbaby},
|
|
{"tarbaby_die", (byte *)tarbaby_die},
|
|
{"tarbaby_dead", (byte *)tarbaby_dead},
|
|
{"tarbaby_pain", (byte *)tarbaby_pain},
|
|
{"tarbaby_jump", (byte *)tarbaby_jump},
|
|
{"tarbaby_takeoff", (byte *)tarbaby_takeoff},
|
|
{"tarbaby_check_landing", (byte *)tarbaby_check_landing},
|
|
{"tarbaby_jump_touch", (byte *)tarbaby_jump_touch},
|
|
{"tarbaby_fly", (byte *)tarbaby_fly},
|
|
{"tarbaby_run", (byte *)tarbaby_run},
|
|
{"tarbaby_walk", (byte *)tarbaby_walk},
|
|
{"tarbaby_stand", (byte *)tarbaby_stand},
|
|
{"tarbaby_sight", (byte *)tarbaby_sight},
|
|
{"SP_monster_q1_shambler", (byte *)SP_monster_q1_shambler},
|
|
{"shambler_melee", (byte *)shambler_melee},
|
|
{"shambler_attack", (byte *)shambler_attack},
|
|
{"shambler_skill3", (byte *)shambler_skill3},
|
|
{"shambler_magic_attack", (byte *)shambler_magic_attack},
|
|
{"shambler_sparks", (byte *)shambler_sparks},
|
|
{"shambler_smash", (byte *)shambler_smash},
|
|
{"shambler_swing_right", (byte *)shambler_swing_right},
|
|
{"shambler_swing_left", (byte *)shambler_swing_left},
|
|
{"shambler_die", (byte *)shambler_die},
|
|
{"shambler_nogib", (byte *)shambler_nogib},
|
|
{"shambler_dead", (byte *)shambler_dead},
|
|
{"shambler_pain", (byte *)shambler_pain},
|
|
{"shambler_run", (byte *)shambler_run},
|
|
{"shambler_walk", (byte *)shambler_walk},
|
|
{"shambler_stand", (byte *)shambler_stand},
|
|
{"shambler_attack_sound", (byte *)shambler_attack_sound},
|
|
{"shambler_melee_sound2", (byte *)shambler_melee_sound2},
|
|
{"shambler_melee_sound", (byte *)shambler_melee_sound},
|
|
{"shambler_idle_sound", (byte *)shambler_idle_sound},
|
|
{"shambler_sight", (byte *)shambler_sight},
|
|
{"SP_monster_q1_shalrath", (byte *)SP_monster_q1_shalrath},
|
|
{"q1shalrath_die", (byte *)q1shalrath_die},
|
|
{"q1shalrath_nogib", (byte *)q1shalrath_nogib},
|
|
{"q1shalrath_dead", (byte *)q1shalrath_dead},
|
|
{"q1shalrath_sight", (byte *)q1shalrath_sight},
|
|
{"q1shalrath_attack", (byte *)q1shalrath_attack},
|
|
{"q1shalrath_attack_snd", (byte *)q1shalrath_attack_snd},
|
|
{"q1shalrath_fire", (byte *)q1shalrath_fire},
|
|
{"q1shalrath_pain", (byte *)q1shalrath_pain},
|
|
{"q1shalrath_run", (byte *)q1shalrath_run},
|
|
{"q1shalrath_walk", (byte *)q1shalrath_walk},
|
|
{"q1shalrath_stand", (byte *)q1shalrath_stand},
|
|
{"q1shalrath_idle", (byte *)q1shalrath_idle},
|
|
{"SP_monster_q1_scrag", (byte *)SP_monster_q1_scrag},
|
|
{"scrag_attack", (byte *)scrag_attack},
|
|
{"scrag_fire2", (byte *)scrag_fire2},
|
|
{"scrag_fire", (byte *)scrag_fire},
|
|
{"scrag_die", (byte *)scrag_die},
|
|
{"scrag_nogib", (byte *)scrag_nogib},
|
|
{"scrag_dead", (byte *)scrag_dead},
|
|
{"scrag_pain", (byte *)scrag_pain},
|
|
{"scrag_run", (byte *)scrag_run},
|
|
{"scrag_walk", (byte *)scrag_walk},
|
|
{"scrag_stand", (byte *)scrag_stand},
|
|
{"scrag_idle", (byte *)scrag_idle},
|
|
{"scrag_attack_sound", (byte *)scrag_attack_sound},
|
|
{"scrag_sight", (byte *)scrag_sight},
|
|
{"SP_monster_q1_rotfish", (byte *)SP_monster_q1_rotfish},
|
|
{"q1rotfish_die", (byte *)q1rotfish_die},
|
|
{"q1rotfish_sight", (byte *)q1rotfish_sight},
|
|
{"q1rotfish_dead", (byte *)q1rotfish_dead},
|
|
{"q1rotfish_pain", (byte *)q1rotfish_pain},
|
|
{"q1rotfish_melee", (byte *)q1rotfish_melee},
|
|
{"q1rotfish_bite", (byte *)q1rotfish_bite},
|
|
{"q1rotfish_walk", (byte *)q1rotfish_walk},
|
|
{"q1rotfish_run", (byte *)q1rotfish_run},
|
|
{"q1rotfish_stand", (byte *)q1rotfish_stand},
|
|
{"q1rotfish_idle", (byte *)q1rotfish_idle},
|
|
{"SP_monster_q1_ogre", (byte *)SP_monster_q1_ogre},
|
|
{"ogre_attack", (byte *)ogre_attack},
|
|
{"ogre_sawswingsound", (byte *)ogre_sawswingsound},
|
|
{"ogre_check_refire", (byte *)ogre_check_refire},
|
|
{"ogre_smash", (byte *)ogre_smash},
|
|
{"ogre_swing_right", (byte *)ogre_swing_right},
|
|
{"ogre_swing_left", (byte *)ogre_swing_left},
|
|
{"ogre_grenade_fire", (byte *)ogre_grenade_fire},
|
|
{"ogre_die", (byte *)ogre_die},
|
|
{"ogre_dead", (byte *)ogre_dead},
|
|
{"ogre_droprockets", (byte *)ogre_droprockets},
|
|
{"ogre_pain", (byte *)ogre_pain},
|
|
{"ogre_run", (byte *)ogre_run},
|
|
{"ogre_walk", (byte *)ogre_walk},
|
|
{"ogre_stand", (byte *)ogre_stand},
|
|
{"ogre_drag_sound", (byte *)ogre_drag_sound},
|
|
{"ogre_sight", (byte *)ogre_sight},
|
|
{"ogre_idle_sound2", (byte *)ogre_idle_sound2},
|
|
{"ogre_idle_sound1", (byte *)ogre_idle_sound1},
|
|
{"SP_monster_q1_knight", (byte *)SP_monster_q1_knight},
|
|
{"knight_die", (byte *)knight_die},
|
|
{"knight_nogib", (byte *)knight_nogib},
|
|
{"knight_dead", (byte *)knight_dead},
|
|
{"knight_pain", (byte *)knight_pain},
|
|
{"knight_melee", (byte *)knight_melee},
|
|
{"knight_hit_left", (byte *)knight_hit_left},
|
|
{"knight_attack_run", (byte *)knight_attack_run},
|
|
{"knight_attack", (byte *)knight_attack},
|
|
{"knight_run", (byte *)knight_run},
|
|
{"knight_check_dist", (byte *)knight_check_dist},
|
|
{"knight_walk", (byte *)knight_walk},
|
|
{"knight_stand", (byte *)knight_stand},
|
|
{"knight_standing", (byte *)knight_standing},
|
|
{"knight_kneel", (byte *)knight_kneel},
|
|
{"knight_sword_sound", (byte *)knight_sword_sound},
|
|
{"knight_idle_sound", (byte *)knight_idle_sound},
|
|
{"knight_sight", (byte *)knight_sight},
|
|
{"knight_sight_sound", (byte *)knight_sight_sound},
|
|
{"SP_monster_q1_hknight", (byte *)SP_monster_q1_hknight},
|
|
{"hknight_magic", (byte *)hknight_magic},
|
|
{"hknight_fire_flame", (byte *)hknight_fire_flame},
|
|
{"hknight_check_charge", (byte *)hknight_check_charge},
|
|
{"hknight_die", (byte *)hknight_die},
|
|
{"hknight_nogib", (byte *)hknight_nogib},
|
|
{"hknight_dead", (byte *)hknight_dead},
|
|
{"hknight_pain", (byte *)hknight_pain},
|
|
{"hknight_melee", (byte *)hknight_melee},
|
|
{"hknight_sword_swing", (byte *)hknight_sword_swing},
|
|
{"hknight_melee_damage", (byte *)hknight_melee_damage},
|
|
{"hknight_run", (byte *)hknight_run},
|
|
{"hknight_check_dist", (byte *)hknight_check_dist},
|
|
{"hknight_walk", (byte *)hknight_walk},
|
|
{"hknight_stand", (byte *)hknight_stand},
|
|
{"hknight_sword_sound", (byte *)hknight_sword_sound},
|
|
{"hknight_idle_sound", (byte *)hknight_idle_sound},
|
|
{"hknight_sight", (byte *)hknight_sight},
|
|
{"hknight_sight_sound", (byte *)hknight_sight_sound},
|
|
{"SP_monster_q1_grunt", (byte *)SP_monster_q1_grunt},
|
|
{"q1grunt_die", (byte *)q1grunt_die},
|
|
{"q1grunt_dead", (byte *)q1grunt_dead},
|
|
{"q1grunt_dropshells", (byte *)q1grunt_dropshells},
|
|
{"q1grunt_sight", (byte *)q1grunt_sight},
|
|
{"q1grunt_attack", (byte *)q1grunt_attack},
|
|
{"q1grunt_attack_refire", (byte *)q1grunt_attack_refire},
|
|
{"q1grunt_fire", (byte *)q1grunt_fire},
|
|
{"q1grunt_pain", (byte *)q1grunt_pain},
|
|
{"q1grunt_run", (byte *)q1grunt_run},
|
|
{"q1grunt_walk", (byte *)q1grunt_walk},
|
|
{"q1grunt_stand", (byte *)q1grunt_stand},
|
|
{"q1grunt_idle", (byte *)q1grunt_idle},
|
|
{"SP_monster_q1_freddie", (byte *)SP_monster_q1_freddie},
|
|
{"freddie_die", (byte *)freddie_die},
|
|
{"freddie_nogib", (byte *)freddie_nogib},
|
|
{"freddie_dead", (byte *)freddie_dead},
|
|
{"freddie_melee", (byte *)freddie_melee},
|
|
{"freddie_melee_repeat", (byte *)freddie_melee_repeat},
|
|
{"freddie_blade_left", (byte *)freddie_blade_left},
|
|
{"freddie_blade_right", (byte *)freddie_blade_right},
|
|
{"freddie_blade", (byte *)freddie_blade},
|
|
{"freddie_saw_sound", (byte *)freddie_saw_sound},
|
|
{"freddie_attack", (byte *)freddie_attack},
|
|
{"freddie_attack_spindown", (byte *)freddie_attack_spindown},
|
|
{"freddie_do_sfire", (byte *)freddie_do_sfire},
|
|
{"freddie_stand_fire", (byte *)freddie_stand_fire},
|
|
{"freddie_fireweapon", (byte *)freddie_fireweapon},
|
|
{"freddie_attack_prefire", (byte *)freddie_attack_prefire},
|
|
{"freddie_attack_spinupsound", (byte *)freddie_attack_spinupsound},
|
|
{"freddie_pain", (byte *)freddie_pain},
|
|
{"freddie_run_frame", (byte *)freddie_run_frame},
|
|
{"freddie_run", (byte *)freddie_run},
|
|
{"freddie_walk", (byte *)freddie_walk},
|
|
{"freddie_stand", (byte *)freddie_stand},
|
|
{"freddie_sound_footstep", (byte *)freddie_sound_footstep},
|
|
{"freddie_sight", (byte *)freddie_sight},
|
|
{"freddie_idle_sound", (byte *)freddie_idle_sound},
|
|
{"SP_monster_q1_fiend", (byte *)SP_monster_q1_fiend},
|
|
{"fiend_die", (byte *)fiend_die},
|
|
{"fiend_nogib", (byte *)fiend_nogib},
|
|
{"fiend_dead", (byte *)fiend_dead},
|
|
{"fiend_pain", (byte *)fiend_pain},
|
|
{"fiend_checkattack", (byte *)fiend_checkattack},
|
|
{"fiend_jump", (byte *)fiend_jump},
|
|
{"fiend_check_landing", (byte *)fiend_check_landing},
|
|
{"fiend_jump_takeoff", (byte *)fiend_jump_takeoff},
|
|
{"fiend_jump_touch", (byte *)fiend_jump_touch},
|
|
{"fiend_melee", (byte *)fiend_melee},
|
|
{"fiend_check_refire", (byte *)fiend_check_refire},
|
|
{"fiend_hit_right", (byte *)fiend_hit_right},
|
|
{"fiend_hit_left", (byte *)fiend_hit_left},
|
|
{"fiend_run", (byte *)fiend_run},
|
|
{"fiend_walk", (byte *)fiend_walk},
|
|
{"fiend_stand", (byte *)fiend_stand},
|
|
{"fiend_idle_sound2", (byte *)fiend_idle_sound2},
|
|
{"fiend_idle_sound", (byte *)fiend_idle_sound},
|
|
{"fiend_sight", (byte *)fiend_sight},
|
|
{"SP_monster_q1_enforcer", (byte *)SP_monster_q1_enforcer},
|
|
{"q1enforcer_attack", (byte *)q1enforcer_attack},
|
|
{"q1enforcer_secondfire", (byte *)q1enforcer_secondfire},
|
|
{"q1enforcer_fire", (byte *)q1enforcer_fire},
|
|
{"q1enforcer_die", (byte *)q1enforcer_die},
|
|
{"q1enforcer_throw_backpack", (byte *)q1enforcer_throw_backpack},
|
|
{"q1enforcer_dead", (byte *)q1enforcer_dead},
|
|
{"q1enforcer_pain", (byte *)q1enforcer_pain},
|
|
{"q1enforcer_run", (byte *)q1enforcer_run},
|
|
{"q1enforcer_walk", (byte *)q1enforcer_walk},
|
|
{"q1enforcer_stand", (byte *)q1enforcer_stand},
|
|
{"q1enforcer_search", (byte *)q1enforcer_search},
|
|
{"q1enforcer_sight", (byte *)q1enforcer_sight},
|
|
{"q1enforcer_idlesound", (byte *)q1enforcer_idlesound},
|
|
{"SP_monster_q1_dog", (byte *)SP_monster_q1_dog},
|
|
{"q1dog_die", (byte *)q1dog_die},
|
|
{"q1dog_nogib", (byte *)q1dog_nogib},
|
|
{"q1dog_dead", (byte *)q1dog_dead},
|
|
{"q1dog_checkattack", (byte *)q1dog_checkattack},
|
|
{"q1dog_leap", (byte *)q1dog_leap},
|
|
{"q1dog_checklanding", (byte *)q1dog_checklanding},
|
|
{"q1dog_takeoff", (byte *)q1dog_takeoff},
|
|
{"q1dog_jump_touch", (byte *)q1dog_jump_touch},
|
|
{"q1dog_melee", (byte *)q1dog_melee},
|
|
{"q1dog_checkrefire", (byte *)q1dog_checkrefire},
|
|
{"q1dog_bite", (byte *)q1dog_bite},
|
|
{"q1dog_pain", (byte *)q1dog_pain},
|
|
{"q1dog_run", (byte *)q1dog_run},
|
|
{"q1dog_walk", (byte *)q1dog_walk},
|
|
{"q1dog_stand", (byte *)q1dog_stand},
|
|
{"q1dog_sight", (byte *)q1dog_sight},
|
|
{"q1dog_idle", (byte *)q1dog_idle},
|
|
{"SP_monster_parasite", (byte *)SP_monster_parasite},
|
|
{"parasite_die", (byte *)parasite_die},
|
|
{"parasite_dead", (byte *)parasite_dead},
|
|
{"parasite_checkattack", (byte *)parasite_checkattack},
|
|
{"parasite_blocked", (byte *)parasite_blocked},
|
|
{"parasite_jump", (byte *)parasite_jump},
|
|
{"parasite_jump_wait_land", (byte *)parasite_jump_wait_land},
|
|
{"parasite_jump_up", (byte *)parasite_jump_up},
|
|
{"parasite_jump_down", (byte *)parasite_jump_down},
|
|
{"parasite_attack", (byte *)parasite_attack},
|
|
{"parasite_drain_attack", (byte *)parasite_drain_attack},
|
|
{"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok},
|
|
{"parasite_pain", (byte *)parasite_pain},
|
|
{"parasite_walk", (byte *)parasite_walk},
|
|
{"parasite_start_walk", (byte *)parasite_start_walk},
|
|
{"parasite_run", (byte *)parasite_run},
|
|
{"parasite_start_run", (byte *)parasite_start_run},
|
|
{"parasite_stand", (byte *)parasite_stand},
|
|
{"parasite_idle", (byte *)parasite_idle},
|
|
{"parasite_refidget", (byte *)parasite_refidget},
|
|
{"parasite_do_fidget", (byte *)parasite_do_fidget},
|
|
{"parasite_end_fidget", (byte *)parasite_end_fidget},
|
|
{"parasite_search", (byte *)parasite_search},
|
|
{"parasite_scratch", (byte *)parasite_scratch},
|
|
{"parasite_tap", (byte *)parasite_tap},
|
|
{"parasite_sight", (byte *)parasite_sight},
|
|
{"parasite_reel_in", (byte *)parasite_reel_in},
|
|
{"parasite_launch", (byte *)parasite_launch},
|
|
{"SP_monster_mutant", (byte *)SP_monster_mutant},
|
|
{"mutant_blocked", (byte *)mutant_blocked},
|
|
{"mutant_jump_updown", (byte *)mutant_jump_updown},
|
|
{"mutant_jump_wait_land", (byte *)mutant_jump_wait_land},
|
|
{"mutant_jump_up", (byte *)mutant_jump_up},
|
|
{"mutant_jump_down", (byte *)mutant_jump_down},
|
|
{"mutant_die", (byte *)mutant_die},
|
|
{"mutant_dead", (byte *)mutant_dead},
|
|
{"mutant_pain", (byte *)mutant_pain},
|
|
{"mutant_checkattack", (byte *)mutant_checkattack},
|
|
{"mutant_check_jump", (byte *)mutant_check_jump},
|
|
{"mutant_check_melee", (byte *)mutant_check_melee},
|
|
{"mutant_jump", (byte *)mutant_jump},
|
|
{"mutant_check_landing", (byte *)mutant_check_landing},
|
|
{"mutant_jump_takeoff", (byte *)mutant_jump_takeoff},
|
|
{"mutant_jump_touch", (byte *)mutant_jump_touch},
|
|
{"mutant_melee", (byte *)mutant_melee},
|
|
{"mutant_check_refire", (byte *)mutant_check_refire},
|
|
{"mutant_hit_right", (byte *)mutant_hit_right},
|
|
{"mutant_hit_left", (byte *)mutant_hit_left},
|
|
{"mutant_run", (byte *)mutant_run},
|
|
{"mutant_walk", (byte *)mutant_walk},
|
|
{"mutant_walk_loop", (byte *)mutant_walk_loop},
|
|
{"mutant_idle", (byte *)mutant_idle},
|
|
{"mutant_idle_loop", (byte *)mutant_idle_loop},
|
|
{"mutant_stand", (byte *)mutant_stand},
|
|
{"mutant_swing", (byte *)mutant_swing},
|
|
{"mutant_search", (byte *)mutant_search},
|
|
{"mutant_sight", (byte *)mutant_sight},
|
|
{"mutant_step", (byte *)mutant_step},
|
|
{"M_MoveAwayFromFlare", (byte *)M_MoveAwayFromFlare},
|
|
{"M_walkmove", (byte *)M_walkmove},
|
|
{"M_MoveToGoal", (byte *)M_MoveToGoal},
|
|
{"SV_CloseEnough", (byte *)SV_CloseEnough},
|
|
{"SV_NewChaseDir", (byte *)SV_NewChaseDir},
|
|
{"SV_FixCheckBottom", (byte *)SV_FixCheckBottom},
|
|
{"SV_StepDirection", (byte *)SV_StepDirection},
|
|
{"M_ChangeYaw", (byte *)M_ChangeYaw},
|
|
{"SV_movestep", (byte *)SV_movestep},
|
|
{"IsBadAhead", (byte *)IsBadAhead},
|
|
{"M_CheckBottom", (byte *)M_CheckBottom},
|
|
{"SP_monster_medic", (byte *)SP_monster_medic},
|
|
{"medic_blocked", (byte *)medic_blocked},
|
|
{"medic_sidestep", (byte *)medic_sidestep},
|
|
{"medic_duck", (byte *)medic_duck},
|
|
{"MedicCommanderCache", (byte *)MedicCommanderCache},
|
|
{"medic_checkattack", (byte *)medic_checkattack},
|
|
{"medic_attack", (byte *)medic_attack},
|
|
{"medic_finish_spawn", (byte *)medic_finish_spawn},
|
|
{"medic_spawngrows", (byte *)medic_spawngrows},
|
|
{"medic_determine_spawn", (byte *)medic_determine_spawn},
|
|
{"medic_start_spawn", (byte *)medic_start_spawn},
|
|
{"medic_hook_retract", (byte *)medic_hook_retract},
|
|
{"medic_cable_attack", (byte *)medic_cable_attack},
|
|
{"medic_hook_launch", (byte *)medic_hook_launch},
|
|
{"medic_continue", (byte *)medic_continue},
|
|
{"medic_die", (byte *)medic_die},
|
|
{"medic_dead", (byte *)medic_dead},
|
|
{"medic_fire_blaster", (byte *)medic_fire_blaster},
|
|
{"medic_pain", (byte *)medic_pain},
|
|
{"medic_run", (byte *)medic_run},
|
|
{"medic_walk", (byte *)medic_walk},
|
|
{"medic_stand", (byte *)medic_stand},
|
|
{"medic_sight", (byte *)medic_sight},
|
|
{"medic_search", (byte *)medic_search},
|
|
{"medic_idle", (byte *)medic_idle},
|
|
{"medic_NextPatrolPoint", (byte *)medic_NextPatrolPoint},
|
|
{"medic_StopPatrolling", (byte *)medic_StopPatrolling},
|
|
{"medic_FindDeadMonster", (byte *)medic_FindDeadMonster},
|
|
{"embedded", (byte *)embedded},
|
|
{"abortHeal", (byte *)abortHeal},
|
|
{"cleanupHeal", (byte *)cleanupHeal},
|
|
{"SP_misc_insane", (byte *)SP_misc_insane},
|
|
{"insane_die", (byte *)insane_die},
|
|
{"insane_dead", (byte *)insane_dead},
|
|
{"insane_stand", (byte *)insane_stand},
|
|
{"insane_checkup", (byte *)insane_checkup},
|
|
{"insane_checkdown", (byte *)insane_checkdown},
|
|
{"insane_onground", (byte *)insane_onground},
|
|
{"insane_pain", (byte *)insane_pain},
|
|
{"insane_run", (byte *)insane_run},
|
|
{"insane_walk", (byte *)insane_walk},
|
|
{"insane_cross", (byte *)insane_cross},
|
|
{"insane_scream", (byte *)insane_scream},
|
|
{"insane_moan", (byte *)insane_moan},
|
|
{"insane_shake", (byte *)insane_shake},
|
|
{"insane_fist", (byte *)insane_fist},
|
|
{"handler_ConvertToInfantry", (byte *)handler_ConvertToInfantry},
|
|
{"SP_monster_infantry", (byte *)SP_monster_infantry},
|
|
{"SP_monster_infantry_precache", (byte *)SP_monster_infantry_precache},
|
|
{"infantry_sidestep", (byte *)infantry_sidestep},
|
|
{"infantry_duck", (byte *)infantry_duck},
|
|
{"infantry_blocked", (byte *)infantry_blocked},
|
|
{"infantry_jump", (byte *)infantry_jump},
|
|
{"infantry_jump_wait_land", (byte *)infantry_jump_wait_land},
|
|
{"infantry_jump2_now", (byte *)infantry_jump2_now},
|
|
{"infantry_jump_now", (byte *)infantry_jump_now},
|
|
{"infantry_attack", (byte *)infantry_attack},
|
|
{"infantry_smack", (byte *)infantry_smack},
|
|
{"infantry_swing", (byte *)infantry_swing},
|
|
{"infantry_fire_prep", (byte *)infantry_fire_prep},
|
|
{"infantry_fire", (byte *)infantry_fire},
|
|
{"infantry_cock_gun", (byte *)infantry_cock_gun},
|
|
{"infantry_die", (byte *)infantry_die},
|
|
{"infantry_dead", (byte *)infantry_dead},
|
|
{"infantry_search", (byte *)infantry_search},
|
|
{"infantry_sight", (byte *)infantry_sight},
|
|
{"InfantryMachineGun", (byte *)InfantryMachineGun},
|
|
{"infantry_pain", (byte *)infantry_pain},
|
|
{"infantry_run", (byte *)infantry_run},
|
|
{"infantry_walk", (byte *)infantry_walk},
|
|
{"infantry_fidget", (byte *)infantry_fidget},
|
|
{"infantry_stand", (byte *)infantry_stand},
|
|
{"SP_monster_hover", (byte *)SP_monster_hover},
|
|
{"hover_blocked", (byte *)hover_blocked},
|
|
{"hover_die", (byte *)hover_die},
|
|
{"hover_dead", (byte *)hover_dead},
|
|
{"hover_deadthink", (byte *)hover_deadthink},
|
|
{"hover_pain", (byte *)hover_pain},
|
|
{"hover_attack", (byte *)hover_attack},
|
|
{"hover_start_attack", (byte *)hover_start_attack},
|
|
{"hover_walk", (byte *)hover_walk},
|
|
{"hover_run", (byte *)hover_run},
|
|
{"hover_stand", (byte *)hover_stand},
|
|
{"hover_fire_blaster", (byte *)hover_fire_blaster},
|
|
{"hover_reattack", (byte *)hover_reattack},
|
|
{"hover_search", (byte *)hover_search},
|
|
{"hover_sight", (byte *)hover_sight},
|
|
{"SP_monster_gunner", (byte *)SP_monster_gunner},
|
|
{"gunner_sidestep", (byte *)gunner_sidestep},
|
|
{"gunner_duck", (byte *)gunner_duck},
|
|
{"gunner_blocked", (byte *)gunner_blocked},
|
|
{"gunner_jump", (byte *)gunner_jump},
|
|
{"gunner_jump_wait_land", (byte *)gunner_jump_wait_land},
|
|
{"gunner_jump2_now", (byte *)gunner_jump2_now},
|
|
{"gunner_jump_now", (byte *)gunner_jump_now},
|
|
{"gunner_refire_chain", (byte *)gunner_refire_chain},
|
|
{"gunner_fire_chain", (byte *)gunner_fire_chain},
|
|
{"gunner_attack", (byte *)gunner_attack},
|
|
{"gunner_blind_check", (byte *)gunner_blind_check},
|
|
{"GunnerGrenade", (byte *)GunnerGrenade},
|
|
{"GunnerFire", (byte *)GunnerFire},
|
|
{"gunner_opengun", (byte *)gunner_opengun},
|
|
{"gunner_duck_down", (byte *)gunner_duck_down},
|
|
{"gunner_grenade_check", (byte *)gunner_grenade_check},
|
|
{"gunner_die", (byte *)gunner_die},
|
|
{"gunner_dead", (byte *)gunner_dead},
|
|
{"gunner_pain", (byte *)gunner_pain},
|
|
{"gunner_runandshoot", (byte *)gunner_runandshoot},
|
|
{"gunner_run", (byte *)gunner_run},
|
|
{"gunner_walk", (byte *)gunner_walk},
|
|
{"gunner_stand", (byte *)gunner_stand},
|
|
{"gunner_fidget", (byte *)gunner_fidget},
|
|
{"gunner_search", (byte *)gunner_search},
|
|
{"gunner_sight", (byte *)gunner_sight},
|
|
{"gunner_idlesound", (byte *)gunner_idlesound},
|
|
{"SP_monster_gladiator", (byte *)SP_monster_gladiator},
|
|
{"gladiator_blocked", (byte *)gladiator_blocked},
|
|
{"gladiator_die", (byte *)gladiator_die},
|
|
{"gladiator_dead", (byte *)gladiator_dead},
|
|
{"gladiator_pain", (byte *)gladiator_pain},
|
|
{"gladiator_attack", (byte *)gladiator_attack},
|
|
{"GladiatorGun", (byte *)GladiatorGun},
|
|
{"gladiator_melee", (byte *)gladiator_melee},
|
|
{"GaldiatorMelee", (byte *)GaldiatorMelee},
|
|
{"gladiator_run", (byte *)gladiator_run},
|
|
{"gladiator_walk", (byte *)gladiator_walk},
|
|
{"gladiator_stand", (byte *)gladiator_stand},
|
|
{"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing},
|
|
{"gladiator_search", (byte *)gladiator_search},
|
|
{"gladiator_sight", (byte *)gladiator_sight},
|
|
{"gladiator_idle", (byte *)gladiator_idle},
|
|
{"SP_monster_gladb", (byte *)SP_monster_gladb},
|
|
{"gladb_blocked", (byte *)gladb_blocked},
|
|
{"gladb_die", (byte *)gladb_die},
|
|
{"gladb_dead", (byte *)gladb_dead},
|
|
{"gladb_pain", (byte *)gladb_pain},
|
|
{"gladb_attack", (byte *)gladb_attack},
|
|
{"gladbGun_check", (byte *)gladbGun_check},
|
|
{"gladbGun", (byte *)gladbGun},
|
|
{"gladb_melee", (byte *)gladb_melee},
|
|
{"GladbMelee", (byte *)GladbMelee},
|
|
{"gladb_run", (byte *)gladb_run},
|
|
{"gladb_walk", (byte *)gladb_walk},
|
|
{"gladb_stand", (byte *)gladb_stand},
|
|
{"gladb_cleaver_swing", (byte *)gladb_cleaver_swing},
|
|
{"gladb_search", (byte *)gladb_search},
|
|
{"gladb_sight", (byte *)gladb_sight},
|
|
{"gladb_idle", (byte *)gladb_idle},
|
|
{"land_to_water", (byte *)land_to_water},
|
|
{"water_to_land", (byte *)water_to_land},
|
|
{"SP_monster_gekk", (byte *)SP_monster_gekk},
|
|
{"gekk_dodge", (byte *)gekk_dodge},
|
|
{"gekk_duck_hold", (byte *)gekk_duck_hold},
|
|
{"gekk_duck_up", (byte *)gekk_duck_up},
|
|
{"gekk_duck_down", (byte *)gekk_duck_down},
|
|
{"gekk_die", (byte *)gekk_die},
|
|
{"isgibfest", (byte *)isgibfest},
|
|
{"gekk_gibfest", (byte *)gekk_gibfest},
|
|
{"gekk_dead", (byte *)gekk_dead},
|
|
{"gekk_pain", (byte *)gekk_pain},
|
|
{"gekk_jump", (byte *)gekk_jump},
|
|
{"gekk_check_landing", (byte *)gekk_check_landing},
|
|
{"gekk_stop_skid", (byte *)gekk_stop_skid},
|
|
{"gekk_jump_takeoff2", (byte *)gekk_jump_takeoff2},
|
|
{"gekk_jump_takeoff", (byte *)gekk_jump_takeoff},
|
|
{"gekk_jump_touch", (byte *)gekk_jump_touch},
|
|
{"gekk_melee", (byte *)gekk_melee},
|
|
{"gekk_preattack", (byte *)gekk_preattack},
|
|
{"gekk_bite", (byte *)gekk_bite},
|
|
{"gekk_check_underwater", (byte *)gekk_check_underwater},
|
|
{"reloogie", (byte *)reloogie},
|
|
{"loogie", (byte *)loogie},
|
|
{"SP_gekk_loogie", (byte *)SP_gekk_loogie},
|
|
{"gekk_loogie_delayed_start", (byte *)gekk_loogie_delayed_start},
|
|
{"fire_loogie", (byte *)fire_loogie},
|
|
{"loogie_touch", (byte *)loogie_touch},
|
|
{"gekk_check_refire", (byte *)gekk_check_refire},
|
|
{"gekk_hit_right", (byte *)gekk_hit_right},
|
|
{"gekk_hit_left", (byte *)gekk_hit_left},
|
|
{"gekk_run", (byte *)gekk_run},
|
|
{"gekk_run_start", (byte *)gekk_run_start},
|
|
{"gekk_walk", (byte *)gekk_walk},
|
|
{"gekk_idle", (byte *)gekk_idle},
|
|
{"gekk_idle_loop", (byte *)gekk_idle_loop},
|
|
{"gekk_chant", (byte *)gekk_chant},
|
|
{"gekk_stand", (byte *)gekk_stand},
|
|
{"gekk_swim", (byte *)gekk_swim},
|
|
{"gekk_swim_loop", (byte *)gekk_swim_loop},
|
|
{"ai_stand2", (byte *)ai_stand2},
|
|
{"gekk_face", (byte *)gekk_face},
|
|
{"gekk_swing", (byte *)gekk_swing},
|
|
{"gekk_search", (byte *)gekk_search},
|
|
{"gekk_sight", (byte *)gekk_sight},
|
|
{"gekk_step", (byte *)gekk_step},
|
|
{"gekk_checkattack", (byte *)gekk_checkattack},
|
|
{"gekk_check_jump_close", (byte *)gekk_check_jump_close},
|
|
{"gekk_check_jump", (byte *)gekk_check_jump},
|
|
{"gekk_check_jump_hazard", (byte *)gekk_check_jump_hazard},
|
|
{"gekk_check_melee", (byte *)gekk_check_melee},
|
|
{"SP_monster_kamikaze", (byte *)SP_monster_kamikaze},
|
|
{"SP_monster_flyer", (byte *)SP_monster_flyer},
|
|
{"flyer_blocked", (byte *)flyer_blocked},
|
|
{"flyer_die", (byte *)flyer_die},
|
|
{"flyer_pain", (byte *)flyer_pain},
|
|
{"flyer_check_melee", (byte *)flyer_check_melee},
|
|
{"flyer_melee", (byte *)flyer_melee},
|
|
{"flyer_nextmove", (byte *)flyer_nextmove},
|
|
{"flyer_setstart", (byte *)flyer_setstart},
|
|
{"flyer_attack", (byte *)flyer_attack},
|
|
{"flyer_loop_melee", (byte *)flyer_loop_melee},
|
|
{"flyer_slash_right", (byte *)flyer_slash_right},
|
|
{"flyer_slash_left", (byte *)flyer_slash_left},
|
|
{"flyer_fireright", (byte *)flyer_fireright},
|
|
{"flyer_fireleft", (byte *)flyer_fireleft},
|
|
{"flyer_fire", (byte *)flyer_fire},
|
|
{"flyer_start", (byte *)flyer_start},
|
|
{"flyer_stop", (byte *)flyer_stop},
|
|
{"flyer_kamikaze_check", (byte *)flyer_kamikaze_check},
|
|
{"flyer_kamikaze", (byte *)flyer_kamikaze},
|
|
{"flyer_kamikaze_explode", (byte *)flyer_kamikaze_explode},
|
|
{"flyer_stand", (byte *)flyer_stand},
|
|
{"flyer_walk", (byte *)flyer_walk},
|
|
{"flyer_run", (byte *)flyer_run},
|
|
{"flyer_pop_blades", (byte *)flyer_pop_blades},
|
|
{"flyer_idle", (byte *)flyer_idle},
|
|
{"flyer_sight", (byte *)flyer_sight},
|
|
{"SP_monster_floater", (byte *)SP_monster_floater},
|
|
{"floater_blocked", (byte *)floater_blocked},
|
|
{"floater_die", (byte *)floater_die},
|
|
{"floater_dead", (byte *)floater_dead},
|
|
{"floater_pain", (byte *)floater_pain},
|
|
{"floater_melee", (byte *)floater_melee},
|
|
{"floater_attack", (byte *)floater_attack},
|
|
{"floater_zap", (byte *)floater_zap},
|
|
{"floater_wham", (byte *)floater_wham},
|
|
{"floater_walk", (byte *)floater_walk},
|
|
{"floater_run", (byte *)floater_run},
|
|
{"floater_stand", (byte *)floater_stand},
|
|
{"floater_fire_blaster", (byte *)floater_fire_blaster},
|
|
{"floater_idle", (byte *)floater_idle},
|
|
{"floater_sight", (byte *)floater_sight},
|
|
{"SP_monster_flipper", (byte *)SP_monster_flipper},
|
|
{"flipper_die", (byte *)flipper_die},
|
|
{"flipper_sight", (byte *)flipper_sight},
|
|
{"flipper_dead", (byte *)flipper_dead},
|
|
{"flipper_pain", (byte *)flipper_pain},
|
|
{"flipper_melee", (byte *)flipper_melee},
|
|
{"flipper_preattack", (byte *)flipper_preattack},
|
|
{"flipper_bite", (byte *)flipper_bite},
|
|
{"flipper_start_run", (byte *)flipper_start_run},
|
|
{"flipper_walk", (byte *)flipper_walk},
|
|
{"flipper_run", (byte *)flipper_run},
|
|
{"flipper_run_loop", (byte *)flipper_run_loop},
|
|
{"flipper_stand", (byte *)flipper_stand},
|
|
{"flipper_search", (byte *)flipper_search},
|
|
{"flipper_breathe", (byte *)flipper_breathe},
|
|
{"SP_monster_fixbot", (byte *)SP_monster_fixbot},
|
|
{"fixbot_die", (byte *)fixbot_die},
|
|
{"fixbot_dead", (byte *)fixbot_dead},
|
|
{"fixbot_pain", (byte *)fixbot_pain},
|
|
{"fixbot_attack", (byte *)fixbot_attack},
|
|
{"fixbot_start_attack", (byte *)fixbot_start_attack},
|
|
{"fixbot_walk", (byte *)fixbot_walk},
|
|
{"fixbot_run", (byte *)fixbot_run},
|
|
{"fixbot_stand", (byte *)fixbot_stand},
|
|
{"fixbot_fire_blaster", (byte *)fixbot_fire_blaster},
|
|
{"fixbot_fire_welder", (byte *)fixbot_fire_welder},
|
|
{"ai_move2", (byte *)ai_move2},
|
|
{"weldstate", (byte *)weldstate},
|
|
{"fixbot_fire_laser", (byte *)fixbot_fire_laser},
|
|
{"check_telefrag", (byte *)check_telefrag},
|
|
{"ai_movetogoal", (byte *)ai_movetogoal},
|
|
{"go_roam", (byte *)go_roam},
|
|
{"ai_facing", (byte *)ai_facing},
|
|
{"fly_vertical2", (byte *)fly_vertical2},
|
|
{"fly_vertical", (byte *)fly_vertical},
|
|
{"blastoff", (byte *)blastoff},
|
|
{"use_scanner", (byte *)use_scanner},
|
|
{"roam_goal", (byte *)roam_goal},
|
|
{"change_to_roam", (byte *)change_to_roam},
|
|
{"takeoff_goal", (byte *)takeoff_goal},
|
|
{"landing_goal", (byte *)landing_goal},
|
|
{"fixbot_search", (byte *)fixbot_search},
|
|
{"fixbot_FindDeadMonster", (byte *)fixbot_FindDeadMonster},
|
|
{"crand", (byte *)crand},
|
|
{"SP_monster_dog", (byte *)SP_monster_dog},
|
|
{"dog_die", (byte *)dog_die},
|
|
{"dog_dead", (byte *)dog_dead},
|
|
{"dog_checkattack", (byte *)dog_checkattack},
|
|
{"dog_leap", (byte *)dog_leap},
|
|
{"dogchecklanding", (byte *)dogchecklanding},
|
|
{"dogtakeoff", (byte *)dogtakeoff},
|
|
{"dog_jump_touch", (byte *)dog_jump_touch},
|
|
{"dog_melee", (byte *)dog_melee},
|
|
{"dog_checkrefire", (byte *)dog_checkrefire},
|
|
{"dog_bite", (byte *)dog_bite},
|
|
{"dog_pain", (byte *)dog_pain},
|
|
{"dog_run", (byte *)dog_run},
|
|
{"dog_walk", (byte *)dog_walk},
|
|
{"dog_stand", (byte *)dog_stand},
|
|
{"dog_sight", (byte *)dog_sight},
|
|
{"dog_idle", (byte *)dog_idle},
|
|
{"SP_monster_chick_heat", (byte *)SP_monster_chick_heat},
|
|
{"SP_monster_chick", (byte *)SP_monster_chick},
|
|
{"chick_sidestep", (byte *)chick_sidestep},
|
|
{"chick_duck", (byte *)chick_duck},
|
|
{"chick_blocked", (byte *)chick_blocked},
|
|
{"chick_sight", (byte *)chick_sight},
|
|
{"chick_attack", (byte *)chick_attack},
|
|
{"chick_melee", (byte *)chick_melee},
|
|
{"chick_slash", (byte *)chick_slash},
|
|
{"chick_reslash", (byte *)chick_reslash},
|
|
{"chick_attack1", (byte *)chick_attack1},
|
|
{"chick_rerocket", (byte *)chick_rerocket},
|
|
{"ChickReload", (byte *)ChickReload},
|
|
{"Chick_PreAttack1", (byte *)Chick_PreAttack1},
|
|
{"ChickRocket", (byte *)ChickRocket},
|
|
{"ChickSlash", (byte *)ChickSlash},
|
|
{"chick_die", (byte *)chick_die},
|
|
{"chick_dead", (byte *)chick_dead},
|
|
{"chick_pain", (byte *)chick_pain},
|
|
{"chick_run", (byte *)chick_run},
|
|
{"chick_walk", (byte *)chick_walk},
|
|
{"chick_stand", (byte *)chick_stand},
|
|
{"chick_fidget", (byte *)chick_fidget},
|
|
{"ChickMoan", (byte *)ChickMoan},
|
|
{"SP_monster_carrier", (byte *)SP_monster_carrier},
|
|
{"CarrierPrecache", (byte *)CarrierPrecache},
|
|
{"Carrier_CheckAttack", (byte *)Carrier_CheckAttack},
|
|
{"carrier_die", (byte *)carrier_die},
|
|
{"carrier_dead", (byte *)carrier_dead},
|
|
{"carrier_pain", (byte *)carrier_pain},
|
|
{"carrier_reattack_gren", (byte *)carrier_reattack_gren},
|
|
{"carrier_attack_gren", (byte *)carrier_attack_gren},
|
|
{"carrier_reattack_mg", (byte *)carrier_reattack_mg},
|
|
{"carrier_attack_mg", (byte *)carrier_attack_mg},
|
|
{"carrier_attack", (byte *)carrier_attack},
|
|
{"CarrierMachineGunHold", (byte *)CarrierMachineGunHold},
|
|
{"carrier_walk", (byte *)carrier_walk},
|
|
{"carrier_run", (byte *)carrier_run},
|
|
{"carrier_stand", (byte *)carrier_stand},
|
|
{"CarrierSaveLoc", (byte *)CarrierSaveLoc},
|
|
{"CarrierRail", (byte *)CarrierRail},
|
|
{"carrier_start_spawn", (byte *)carrier_start_spawn},
|
|
{"carrier_ready_spawn", (byte *)carrier_ready_spawn},
|
|
{"carrier_spawn_check", (byte *)carrier_spawn_check},
|
|
{"carrier_prep_spawn", (byte *)carrier_prep_spawn},
|
|
{"CarrierSpawn", (byte *)CarrierSpawn},
|
|
{"CarrierMachineGun", (byte *)CarrierMachineGun},
|
|
{"carrier_firebullet_left", (byte *)carrier_firebullet_left},
|
|
{"carrier_firebullet_right", (byte *)carrier_firebullet_right},
|
|
{"CarrierRocket", (byte *)CarrierRocket},
|
|
{"CarrierPredictiveRocket", (byte *)CarrierPredictiveRocket},
|
|
{"CarrierGrenade", (byte *)CarrierGrenade},
|
|
{"CarrierCoopCheck", (byte *)CarrierCoopCheck},
|
|
{"carrier_sight", (byte *)carrier_sight},
|
|
{"SP_monster_brain_beta", (byte *)SP_monster_brain_beta},
|
|
{"brainbeta_duck", (byte *)brainbeta_duck},
|
|
{"brainbeta_die", (byte *)brainbeta_die},
|
|
{"brainbeta_dead", (byte *)brainbeta_dead},
|
|
{"brainbeta_pain", (byte *)brainbeta_pain},
|
|
{"brainbeta_run", (byte *)brainbeta_run},
|
|
{"brainbeta_attack", (byte *)brainbeta_attack},
|
|
{"brainbeta_laserbeam_reattack", (byte *)brainbeta_laserbeam_reattack},
|
|
{"brainbeta_laserbeam", (byte *)brainbeta_laserbeam},
|
|
{"brainbeta_tounge_attack", (byte *)brainbeta_tounge_attack},
|
|
{"brainbeta_chest_closed", (byte *)brainbeta_chest_closed},
|
|
{"brainbeta_tentacle_attack", (byte *)brainbeta_tentacle_attack},
|
|
{"brainbeta_chest_open", (byte *)brainbeta_chest_open},
|
|
{"brainbeta_hit_left", (byte *)brainbeta_hit_left},
|
|
{"brainbeta_swing_left", (byte *)brainbeta_swing_left},
|
|
{"brainbeta_hit_right", (byte *)brainbeta_hit_right},
|
|
{"brainbeta_swing_right", (byte *)brainbeta_swing_right},
|
|
{"brainbeta_walk", (byte *)brainbeta_walk},
|
|
{"brainbeta_idle", (byte *)brainbeta_idle},
|
|
{"brainbeta_stand", (byte *)brainbeta_stand},
|
|
{"brainbeta_search", (byte *)brainbeta_search},
|
|
{"brainbeta_sight", (byte *)brainbeta_sight},
|
|
{"SP_monster_brain", (byte *)SP_monster_brain},
|
|
{"brain_duck", (byte *)brain_duck},
|
|
{"brain_die", (byte *)brain_die},
|
|
{"brain_dead", (byte *)brain_dead},
|
|
{"brain_pain", (byte *)brain_pain},
|
|
{"brain_run", (byte *)brain_run},
|
|
{"brain_melee", (byte *)brain_melee},
|
|
{"brain_chest_closed", (byte *)brain_chest_closed},
|
|
{"brain_tentacle_attack", (byte *)brain_tentacle_attack},
|
|
{"brain_chest_open", (byte *)brain_chest_open},
|
|
{"brain_hit_left", (byte *)brain_hit_left},
|
|
{"brain_swing_left", (byte *)brain_swing_left},
|
|
{"brain_hit_right", (byte *)brain_hit_right},
|
|
{"brain_swing_right", (byte *)brain_swing_right},
|
|
{"brain_walk", (byte *)brain_walk},
|
|
{"brain_idle", (byte *)brain_idle},
|
|
{"brain_stand", (byte *)brain_stand},
|
|
{"brain_search", (byte *)brain_search},
|
|
{"brain_sight", (byte *)brain_sight},
|
|
{"SP_monster_boss5", (byte *)SP_monster_boss5},
|
|
{"boss5_blocked", (byte *)boss5_blocked},
|
|
{"boss5_die", (byte *)boss5_die},
|
|
{"boss5_dead", (byte *)boss5_dead},
|
|
{"boss5_attack", (byte *)boss5_attack},
|
|
{"boss5MachineGun", (byte *)boss5MachineGun},
|
|
{"boss5Rocket", (byte *)boss5Rocket},
|
|
{"boss5_pain", (byte *)boss5_pain},
|
|
{"boss5_reattack1", (byte *)boss5_reattack1},
|
|
{"boss5_run", (byte *)boss5_run},
|
|
{"boss5_walk", (byte *)boss5_walk},
|
|
{"boss5_forward", (byte *)boss5_forward},
|
|
{"boss5_stand", (byte *)boss5_stand},
|
|
{"boss5_search", (byte *)boss5_search},
|
|
{"TreadSound2", (byte *)TreadSound2},
|
|
{"MakronToss", (byte *)MakronToss},
|
|
{"MakronSpawn", (byte *)MakronSpawn},
|
|
{"SP_monster_makron_put", (byte *)SP_monster_makron_put},
|
|
{"SP_monster_makron", (byte *)SP_monster_makron},
|
|
{"Makron_blocked", (byte *)Makron_blocked},
|
|
{"MakronPrecache", (byte *)MakronPrecache},
|
|
{"Makron_CheckAttack", (byte *)Makron_CheckAttack},
|
|
{"makron_die", (byte *)makron_die},
|
|
{"makron_dead", (byte *)makron_dead},
|
|
{"makron_torso", (byte *)makron_torso},
|
|
{"makron_torso_think", (byte *)makron_torso_think},
|
|
{"makron_attack", (byte *)makron_attack},
|
|
{"makron_sight", (byte *)makron_sight},
|
|
{"makron_pain", (byte *)makron_pain},
|
|
{"MakronHyperblaster", (byte *)MakronHyperblaster},
|
|
{"MakronRailgun", (byte *)MakronRailgun},
|
|
{"MakronSaveloc", (byte *)MakronSaveloc},
|
|
{"makronBFG", (byte *)makronBFG},
|
|
{"makron_run", (byte *)makron_run},
|
|
{"makron_walk", (byte *)makron_walk},
|
|
{"makron_prerailgun", (byte *)makron_prerailgun},
|
|
{"makron_brainsplorch", (byte *)makron_brainsplorch},
|
|
{"makron_step_right", (byte *)makron_step_right},
|
|
{"makron_step_left", (byte *)makron_step_left},
|
|
{"makron_popup", (byte *)makron_popup},
|
|
{"makron_hit", (byte *)makron_hit},
|
|
{"makron_stand", (byte *)makron_stand},
|
|
{"makron_taunt", (byte *)makron_taunt},
|
|
{"SP_monster_jorg", (byte *)SP_monster_jorg},
|
|
{"Jorg_CheckAttack", (byte *)Jorg_CheckAttack},
|
|
{"jorg_die", (byte *)jorg_die},
|
|
{"jorg_dead", (byte *)jorg_dead},
|
|
{"JorgExplode", (byte *)JorgExplode},
|
|
{"jorg_attack", (byte *)jorg_attack},
|
|
{"jorg_firebullet", (byte *)jorg_firebullet},
|
|
{"jorg_firebullet_left", (byte *)jorg_firebullet_left},
|
|
{"jorg_firebullet_right", (byte *)jorg_firebullet_right},
|
|
{"jorgBFG", (byte *)jorgBFG},
|
|
{"jorg_pain", (byte *)jorg_pain},
|
|
{"jorg_attack1", (byte *)jorg_attack1},
|
|
{"jorg_reattack1", (byte *)jorg_reattack1},
|
|
{"jorg_run", (byte *)jorg_run},
|
|
{"jorg_walk", (byte *)jorg_walk},
|
|
{"jorg_stand", (byte *)jorg_stand},
|
|
{"jorg_step_right", (byte *)jorg_step_right},
|
|
{"jorg_step_left", (byte *)jorg_step_left},
|
|
{"jorg_death_hit", (byte *)jorg_death_hit},
|
|
{"jorg_idle", (byte *)jorg_idle},
|
|
{"jorg_search", (byte *)jorg_search},
|
|
{"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand},
|
|
{"Think_Boss3Stand", (byte *)Think_Boss3Stand},
|
|
{"Use_Boss3", (byte *)Use_Boss3},
|
|
{"SP_monster_boss2", (byte *)SP_monster_boss2},
|
|
{"Boss2_CheckAttack", (byte *)Boss2_CheckAttack},
|
|
{"boss2_die", (byte *)boss2_die},
|
|
{"boss2_dead", (byte *)boss2_dead},
|
|
{"boss2_pain", (byte *)boss2_pain},
|
|
{"boss2_reattack_mg", (byte *)boss2_reattack_mg},
|
|
{"boss2_attack_mg", (byte *)boss2_attack_mg},
|
|
{"boss2_attack", (byte *)boss2_attack},
|
|
{"boss2_walk", (byte *)boss2_walk},
|
|
{"boss2_run", (byte *)boss2_run},
|
|
{"boss2_stand", (byte *)boss2_stand},
|
|
{"Boss2MachineGun", (byte *)Boss2MachineGun},
|
|
{"boss2_firebullet_left", (byte *)boss2_firebullet_left},
|
|
{"boss2_firebullet_right", (byte *)boss2_firebullet_right},
|
|
{"Boss2Rocket", (byte *)Boss2Rocket},
|
|
{"Boss2PredictiveRocket", (byte *)Boss2PredictiveRocket},
|
|
{"boss2_search", (byte *)boss2_search},
|
|
{"SP_monster_berserk", (byte *)SP_monster_berserk},
|
|
{"berserk_sidestep", (byte *)berserk_sidestep},
|
|
{"berserk_blocked", (byte *)berserk_blocked},
|
|
{"berserk_jump", (byte *)berserk_jump},
|
|
{"berserk_jump_wait_land", (byte *)berserk_jump_wait_land},
|
|
{"berserk_jump2_now", (byte *)berserk_jump2_now},
|
|
{"berserk_jump_now", (byte *)berserk_jump_now},
|
|
{"berserk_die", (byte *)berserk_die},
|
|
{"berserk_dead", (byte *)berserk_dead},
|
|
{"berserk_pain", (byte *)berserk_pain},
|
|
{"berserk_melee", (byte *)berserk_melee},
|
|
{"berserk_strike", (byte *)berserk_strike},
|
|
{"berserk_attack_club", (byte *)berserk_attack_club},
|
|
{"berserk_swing", (byte *)berserk_swing},
|
|
{"berserk_attack_spike", (byte *)berserk_attack_spike},
|
|
{"berserk_run", (byte *)berserk_run},
|
|
{"berserk_walk", (byte *)berserk_walk},
|
|
{"berserk_fidget", (byte *)berserk_fidget},
|
|
{"berserk_stand", (byte *)berserk_stand},
|
|
{"berserk_search", (byte *)berserk_search},
|
|
{"berserk_sight", (byte *)berserk_sight},
|
|
{"actorDisintegrator", (byte *)actorDisintegrator},
|
|
{"actorPlasmaBeam", (byte *)actorPlasmaBeam},
|
|
{"actorETF_Rifle", (byte *)actorETF_Rifle},
|
|
{"actorPhalanx", (byte *)actorPhalanx},
|
|
{"actorIonripper", (byte *)actorIonripper},
|
|
{"actorBFG", (byte *)actorBFG},
|
|
{"actorRailGun", (byte *)actorRailGun},
|
|
{"actorHyperblaster", (byte *)actorHyperblaster},
|
|
{"actorRocket", (byte *)actorRocket},
|
|
{"actorGrenadeLauncher", (byte *)actorGrenadeLauncher},
|
|
{"actorChaingun", (byte *)actorChaingun},
|
|
{"actorMachineGun", (byte *)actorMachineGun},
|
|
{"actorSuperShotgun", (byte *)actorSuperShotgun},
|
|
{"actorShotgun", (byte *)actorShotgun},
|
|
{"actorBlaster", (byte *)actorBlaster},
|
|
{"ActorTarget", (byte *)ActorTarget},
|
|
{"TraceAimPoint", (byte *)TraceAimPoint},
|
|
{"muzzleflash_think", (byte *)muzzleflash_think},
|
|
{"actor_moveit", (byte *)actor_moveit},
|
|
{"actor_files", (byte *)actor_files},
|
|
{"InPak", (byte *)InPak},
|
|
{"SP_target_actor", (byte *)SP_target_actor},
|
|
{"target_actor_touch", (byte *)target_actor_touch},
|
|
{"SP_misc_actor", (byte *)SP_misc_actor},
|
|
{"actor_salute", (byte *)actor_salute},
|
|
{"actor_blocked", (byte *)actor_blocked},
|
|
{"actor_jump", (byte *)actor_jump},
|
|
{"actor_end_jump", (byte *)actor_end_jump},
|
|
{"actor_checkattack", (byte *)actor_checkattack},
|
|
{"actor_use", (byte *)actor_use},
|
|
{"actor_attack", (byte *)actor_attack},
|
|
{"actor_seekcover", (byte *)actor_seekcover},
|
|
{"actor_no_weapon_sound", (byte *)actor_no_weapon_sound},
|
|
{"actor_fire", (byte *)actor_fire},
|
|
{"actor_die", (byte *)actor_die},
|
|
{"actor_dead", (byte *)actor_dead},
|
|
{"actor_pain", (byte *)actor_pain},
|
|
{"actor_switch", (byte *)actor_switch},
|
|
{"actor_ideal_range", (byte *)actor_ideal_range},
|
|
{"actor_run_back", (byte *)actor_run_back},
|
|
{"actor_run", (byte *)actor_run},
|
|
{"actor_walk_back", (byte *)actor_walk_back},
|
|
{"actor_walk", (byte *)actor_walk},
|
|
{"actor_stand", (byte *)actor_stand},
|
|
{"InitLithiumVars", (byte *)InitLithiumVars},
|
|
{"q1_gib_precache", (byte *)q1_gib_precache},
|
|
{"q1_fire_gib", (byte *)q1_fire_gib},
|
|
{"q1_zombiegib_touch", (byte *)q1_zombiegib_touch},
|
|
{"q1_acidspit_precache", (byte *)q1_acidspit_precache},
|
|
{"q1_fire_acidspit", (byte *)q1_fire_acidspit},
|
|
{"q1_acidbolt_touch", (byte *)q1_acidbolt_touch},
|
|
{"q1_fire_lavaball_precache", (byte *)q1_fire_lavaball_precache},
|
|
{"q1_fire_lavaball", (byte *)q1_fire_lavaball},
|
|
{"q1_lavaball_touch", (byte *)q1_lavaball_touch},
|
|
{"q1_firepod_precache", (byte *)q1_firepod_precache},
|
|
{"q1_fire_firepod", (byte *)q1_fire_firepod},
|
|
{"q1_firepod_home", (byte *)q1_firepod_home},
|
|
{"q1_firepod_touch", (byte *)q1_firepod_touch},
|
|
{"q1_fire_lightning", (byte *)q1_fire_lightning},
|
|
{"q1_rocket_precahce", (byte *)q1_rocket_precahce},
|
|
{"q1_fire_rocket", (byte *)q1_fire_rocket},
|
|
{"q1rocket_trail", (byte *)q1rocket_trail},
|
|
{"q1rocketTrail_touch", (byte *)q1rocketTrail_touch},
|
|
{"q1_rocket_touch", (byte *)q1_rocket_touch},
|
|
{"q1_grenade_precache", (byte *)q1_grenade_precache},
|
|
{"q1_fire_grenade", (byte *)q1_fire_grenade},
|
|
{"q1_grenade_touch", (byte *)q1_grenade_touch},
|
|
{"q1_grenade_explode", (byte *)q1_grenade_explode},
|
|
{"q1_explode", (byte *)q1_explode},
|
|
{"q1_flame_precache", (byte *)q1_flame_precache},
|
|
{"q1_fire_flame", (byte *)q1_fire_flame},
|
|
{"q1_flame_touch", (byte *)q1_flame_touch},
|
|
{"q1_flame_splash", (byte *)q1_flame_splash},
|
|
{"q1_laser_precache", (byte *)q1_laser_precache},
|
|
{"q1_fire_laser", (byte *)q1_fire_laser},
|
|
{"q1_laser_touch", (byte *)q1_laser_touch},
|
|
{"q1_nail_precache", (byte *)q1_nail_precache},
|
|
{"q1_fire_nail", (byte *)q1_fire_nail},
|
|
{"q1_nail_touch", (byte *)q1_nail_touch},
|
|
{"SP_goop", (byte *)SP_goop},
|
|
{"goop_delayed_start", (byte *)goop_delayed_start},
|
|
{"fire_plasma_rifle", (byte *)fire_plasma_rifle},
|
|
{"fire_plasma_rifle_spread", (byte *)fire_plasma_rifle_spread},
|
|
{"fire_plasma_rifle_bounce", (byte *)fire_plasma_rifle_bounce},
|
|
{"Spawn_Goop", (byte *)Spawn_Goop},
|
|
{"plasma_rifle_spread_touch", (byte *)plasma_rifle_spread_touch},
|
|
{"plasma_rifle_bounce_touch", (byte *)plasma_rifle_bounce_touch},
|
|
{"SP_shocksphere", (byte *)SP_shocksphere},
|
|
{"shocksphere_delayed_start", (byte *)shocksphere_delayed_start},
|
|
{"fire_shock_sphere", (byte *)fire_shock_sphere},
|
|
{"shock_sphere_think", (byte *)shock_sphere_think},
|
|
{"shock_sphere_touch", (byte *)shock_sphere_touch},
|
|
{"ShockSplash", (byte *)ShockSplash},
|
|
{"ShockSplashThink", (byte *)ShockSplashThink},
|
|
{"ShockEffect", (byte *)ShockEffect},
|
|
{"shock_effect_center_think", (byte *)shock_effect_center_think},
|
|
{"shock_effect_think", (byte *)shock_effect_think},
|
|
{"Trap_Explode", (byte *)Trap_Explode},
|
|
{"Cmd_KillTrap_f", (byte *)Cmd_KillTrap_f},
|
|
{"Trap_Die", (byte *)Trap_Die},
|
|
{"SP_trap", (byte *)SP_trap},
|
|
{"trap_delayed_start", (byte *)trap_delayed_start},
|
|
{"fire_trap", (byte *)fire_trap},
|
|
{"Trap_Think", (byte *)Trap_Think},
|
|
{"SP_phalanx_plasma", (byte *)SP_phalanx_plasma},
|
|
{"phalanx_plasma_delayed_start", (byte *)phalanx_plasma_delayed_start},
|
|
{"fire_phalanx_plasma", (byte *)fire_phalanx_plasma},
|
|
{"plasma_touch", (byte *)plasma_touch},
|
|
{"phalanx_plasma_touch", (byte *)phalanx_plasma_touch},
|
|
{"fire_rocket_heat", (byte *)fire_rocket_heat},
|
|
{"rocket_heat_think", (byte *)rocket_heat_think},
|
|
{"SP_ion", (byte *)SP_ion},
|
|
{"ion_delayed_start", (byte *)ion_delayed_start},
|
|
{"fire_ionripper", (byte *)fire_ionripper},
|
|
{"ionripper_touch", (byte *)ionripper_touch},
|
|
{"ionripper_sparks", (byte *)ionripper_sparks},
|
|
{"fire_bfg", (byte *)fire_bfg},
|
|
{"bfg_think", (byte *)bfg_think},
|
|
{"bfg_touch", (byte *)bfg_touch},
|
|
{"bfg_explode", (byte *)bfg_explode},
|
|
{"fire_rail", (byte *)fire_rail},
|
|
{"SP_rocket", (byte *)SP_rocket},
|
|
{"rocket_delayed_start", (byte *)rocket_delayed_start},
|
|
{"fire_rocket", (byte *)fire_rocket},
|
|
{"rocket_die", (byte *)rocket_die},
|
|
{"rocket_explode", (byte *)rocket_explode},
|
|
{"rocket_touch", (byte *)rocket_touch},
|
|
{"Rocket_Evade", (byte *)Rocket_Evade},
|
|
{"homing_think", (byte *)homing_think},
|
|
{"SP_missile", (byte *)SP_missile},
|
|
{"missile_delayed_start", (byte *)missile_delayed_start},
|
|
{"fire_missile", (byte *)fire_missile},
|
|
{"missile_die", (byte *)missile_die},
|
|
{"missile_explode", (byte *)missile_explode},
|
|
{"missile_touch", (byte *)missile_touch},
|
|
{"AimGrenade", (byte *)AimGrenade},
|
|
{"SP_handgrenade", (byte *)SP_handgrenade},
|
|
{"handgrenade_delayed_start", (byte *)handgrenade_delayed_start},
|
|
{"SP_grenade", (byte *)SP_grenade},
|
|
{"grenade_delayed_start", (byte *)grenade_delayed_start},
|
|
{"fire_grenade2", (byte *)fire_grenade2},
|
|
{"fire_grenade", (byte *)fire_grenade},
|
|
{"ContactGrenade_Touch", (byte *)ContactGrenade_Touch},
|
|
{"Grenade_Touch", (byte *)Grenade_Touch},
|
|
{"Grenade_Explode", (byte *)Grenade_Explode},
|
|
{"Grenade_Remove_From_Chain", (byte *)Grenade_Remove_From_Chain},
|
|
{"Grenade_Add_To_Chain", (byte *)Grenade_Add_To_Chain},
|
|
{"Grenade_Evade", (byte *)Grenade_Evade},
|
|
{"SP_bolt", (byte *)SP_bolt},
|
|
{"bolt_delayed_start", (byte *)bolt_delayed_start},
|
|
{"fire_blueblaster", (byte *)fire_blueblaster},
|
|
{"fire_blaster", (byte *)fire_blaster},
|
|
{"blaster_touch", (byte *)blaster_touch},
|
|
{"fire_shotgun", (byte *)fire_shotgun},
|
|
{"fire_bullet", (byte *)fire_bullet},
|
|
{"fire_lead", (byte *)fire_lead},
|
|
{"fire_hit", (byte *)fire_hit},
|
|
{"check_dodge", (byte *)check_dodge},
|
|
{"SP_func_vehicle", (byte *)SP_func_vehicle},
|
|
{"turn_vehicle", (byte *)turn_vehicle},
|
|
{"vehicle_think", (byte *)vehicle_think},
|
|
{"vehicle_disengage", (byte *)vehicle_disengage},
|
|
{"vehicle_touch", (byte *)vehicle_touch},
|
|
{"vehicle_blocked", (byte *)vehicle_blocked},
|
|
{"func_vehicle_explode", (byte *)func_vehicle_explode},
|
|
{"Q1TeleportSounds", (byte *)Q1TeleportSounds},
|
|
{"PointDist", (byte *)PointDist},
|
|
{"UseRegularGoodGuyFlag", (byte *)UseRegularGoodGuyFlag},
|
|
{"UseSpecialGoodGuyFlag", (byte *)UseSpecialGoodGuyFlag},
|
|
{"CheckCoop_MapHacks", (byte *)CheckCoop_MapHacks},
|
|
{"IsZaeroRailgunHackMap", (byte *)IsZaeroRailgunHackMap},
|
|
{"IsZaeroMap", (byte *)IsZaeroMap},
|
|
{"IsRogueMap", (byte *)IsRogueMap},
|
|
{"IsXatrixMap", (byte *)IsXatrixMap},
|
|
{"IsIdMap", (byte *)IsIdMap},
|
|
{"G_UseTarget", (byte *)G_UseTarget},
|
|
{"Think_Delay_Single", (byte *)Think_Delay_Single},
|
|
{"CreatePath", (byte *)CreatePath},
|
|
{"SavegameDirRelativePath", (byte *)SavegameDirRelativePath},
|
|
{"GameDirRelativePath", (byte *)GameDirRelativePath},
|
|
{"LookingAt", (byte *)LookingAt},
|
|
{"AtLeast", (byte *)AtLeast},
|
|
{"point_infront", (byte *)point_infront},
|
|
{"stuffcmd", (byte *)stuffcmd},
|
|
{"SnapToEights", (byte *)SnapToEights},
|
|
{"AnglesNormalize", (byte *)AnglesNormalize},
|
|
{"MonsterPlayerKillBox", (byte *)MonsterPlayerKillBox},
|
|
{"KillBox", (byte *)KillBox},
|
|
{"G_TouchSolids", (byte *)G_TouchSolids},
|
|
{"G_TouchTriggers", (byte *)G_TouchTriggers},
|
|
{"G_FreeEdict", (byte *)G_FreeEdict},
|
|
{"G_Spawn", (byte *)G_Spawn},
|
|
{"G_InitEdict", (byte *)G_InitEdict},
|
|
{"G_CopyString", (byte *)G_CopyString},
|
|
{"vectoangles2", (byte *)vectoangles2},
|
|
{"vectoangles", (byte *)vectoangles},
|
|
{"vectopitch", (byte *)vectopitch},
|
|
{"vectoyaw2", (byte *)vectoyaw2},
|
|
{"vectoyaw", (byte *)vectoyaw},
|
|
{"G_SetMovedir2", (byte *)G_SetMovedir2},
|
|
{"G_SetMovedir", (byte *)G_SetMovedir},
|
|
{"vtos", (byte *)vtos},
|
|
{"tv", (byte *)tv},
|
|
{"G_UseTargets", (byte *)G_UseTargets},
|
|
{"Think_Delay", (byte *)Think_Delay},
|
|
{"G_PickTarget", (byte *)G_PickTarget},
|
|
{"findradius2", (byte *)findradius2},
|
|
{"findradius", (byte *)findradius},
|
|
{"G_Find", (byte *)G_Find},
|
|
{"G_ProjectSource2", (byte *)G_ProjectSource2},
|
|
{"G_ProjectSource", (byte *)G_ProjectSource},
|
|
{"SP_turret_invisible_brain", (byte *)SP_turret_invisible_brain},
|
|
{"turret_brain_activate", (byte *)turret_brain_activate},
|
|
{"turret_brain_deactivate", (byte *)turret_brain_deactivate},
|
|
{"turret_brain_link", (byte *)turret_brain_link},
|
|
{"turret_brain_think", (byte *)turret_brain_think},
|
|
{"SP_turret_driver", (byte *)SP_turret_driver},
|
|
{"turret_driver_link", (byte *)turret_driver_link},
|
|
{"turret_driver_think", (byte *)turret_driver_think},
|
|
{"turret_driver_die", (byte *)turret_driver_die},
|
|
{"SP_turret_base", (byte *)SP_turret_base},
|
|
{"turret_base_use", (byte *)turret_base_use},
|
|
{"turret_base_finish", (byte *)turret_base_finish},
|
|
{"SP_model_turret", (byte *)SP_model_turret},
|
|
{"SP_turret_breach", (byte *)SP_turret_breach},
|
|
{"turret_breach_touch", (byte *)turret_breach_touch},
|
|
{"turret_breach_use", (byte *)turret_breach_use},
|
|
{"toggle_turret_breach", (byte *)toggle_turret_breach},
|
|
{"turret_breach_die", (byte *)turret_breach_die},
|
|
{"turret_breach_die_temp_think", (byte *)turret_breach_die_temp_think},
|
|
{"turret_breach_finish_init", (byte *)turret_breach_finish_init},
|
|
{"turret_breach_think", (byte *)turret_breach_think},
|
|
{"turret_turn", (byte *)turret_turn},
|
|
{"turret_disengage", (byte *)turret_disengage},
|
|
{"turret_breach_fire", (byte *)turret_breach_fire},
|
|
{"hrocket_turret_fire", (byte *)hrocket_turret_fire},
|
|
{"turret_blocked", (byte *)turret_blocked},
|
|
{"TurretTarget", (byte *)TurretTarget},
|
|
{"SP_trigger_switch", (byte *)SP_trigger_switch},
|
|
{"use_trigger_switch", (byte *)use_trigger_switch},
|
|
{"touch_trigger_switch", (byte *)touch_trigger_switch},
|
|
{"trigger_switch", (byte *)trigger_switch},
|
|
{"trigger_switch_usetargets", (byte *)trigger_switch_usetargets},
|
|
{"trigger_switch_delay", (byte *)trigger_switch_delay},
|
|
{"SP_trigger_transition_bbox", (byte *)SP_trigger_transition_bbox},
|
|
{"SP_trigger_transition", (byte *)SP_trigger_transition},
|
|
{"trigger_transition_ents", (byte *)trigger_transition_ents},
|
|
{"trans_ent_filename", (byte *)trans_ent_filename},
|
|
{"WriteTransitionEdict", (byte *)WriteTransitionEdict},
|
|
{"HasSpawnFunction", (byte *)HasSpawnFunction},
|
|
{"SP_trigger_speaker", (byte *)SP_trigger_speaker},
|
|
{"trigger_speaker_enable", (byte *)trigger_speaker_enable},
|
|
{"trigger_speaker_disable", (byte *)trigger_speaker_disable},
|
|
{"trigger_speaker_think", (byte *)trigger_speaker_think},
|
|
{"SP_trigger_look", (byte *)SP_trigger_look},
|
|
{"trigger_look_enable", (byte *)trigger_look_enable},
|
|
{"trigger_look_disable", (byte *)trigger_look_disable},
|
|
{"trigger_look_touch", (byte *)trigger_look_touch},
|
|
{"SP_trigger_scales_bbox", (byte *)SP_trigger_scales_bbox},
|
|
{"SP_trigger_scales", (byte *)SP_trigger_scales},
|
|
{"trigger_scales_think", (byte *)trigger_scales_think},
|
|
{"weight_on_top", (byte *)weight_on_top},
|
|
{"SP_trigger_inside_bbox", (byte *)SP_trigger_inside_bbox},
|
|
{"SP_trigger_inside", (byte *)SP_trigger_inside},
|
|
{"trigger_inside_think", (byte *)trigger_inside_think},
|
|
{"SP_trigger_mass_bbox", (byte *)SP_trigger_mass_bbox},
|
|
{"SP_trigger_mass", (byte *)SP_trigger_mass},
|
|
{"trigger_mass_touch", (byte *)trigger_mass_touch},
|
|
{"SP_trigger_monsterjump_bbox", (byte *)SP_trigger_monsterjump_bbox},
|
|
{"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump},
|
|
{"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch},
|
|
{"SP_trigger_gravity_bbox", (byte *)SP_trigger_gravity_bbox},
|
|
{"SP_trigger_gravity", (byte *)SP_trigger_gravity},
|
|
{"trigger_gravity_touch", (byte *)trigger_gravity_touch},
|
|
{"trigger_gravity_use", (byte *)trigger_gravity_use},
|
|
{"SP_trigger_hurt_bbox", (byte *)SP_trigger_hurt_bbox},
|
|
{"SP_trigger_hurt", (byte *)SP_trigger_hurt},
|
|
{"hurt_touch", (byte *)hurt_touch},
|
|
{"hurt_use", (byte *)hurt_use},
|
|
{"SP_trigger_push_bbox", (byte *)SP_trigger_push_bbox},
|
|
{"SP_trigger_push", (byte *)SP_trigger_push},
|
|
{"trigger_push_use", (byte *)trigger_push_use},
|
|
{"trigger_push_touch", (byte *)trigger_push_touch},
|
|
{"SP_trigger_always", (byte *)SP_trigger_always},
|
|
{"SP_trigger_counter", (byte *)SP_trigger_counter},
|
|
{"trigger_counter_use", (byte *)trigger_counter_use},
|
|
{"SP_trigger_key", (byte *)SP_trigger_key},
|
|
{"trigger_key_use", (byte *)trigger_key_use},
|
|
{"SP_trigger_relay", (byte *)SP_trigger_relay},
|
|
{"trigger_relay_use", (byte *)trigger_relay_use},
|
|
{"SP_trigger_bbox", (byte *)SP_trigger_bbox},
|
|
{"SP_trigger_once", (byte *)SP_trigger_once},
|
|
{"SP_trigger_multiple", (byte *)SP_trigger_multiple},
|
|
{"trigger_enable", (byte *)trigger_enable},
|
|
{"Touch_Multi", (byte *)Touch_Multi},
|
|
{"Use_Multi", (byte *)Use_Multi},
|
|
{"multi_trigger", (byte *)multi_trigger},
|
|
{"multi_wait", (byte *)multi_wait},
|
|
{"InitTriggerBbox", (byte *)InitTriggerBbox},
|
|
{"InitTrigger", (byte *)InitTrigger},
|
|
{"SP_info_train_start", (byte *)SP_info_train_start},
|
|
{"find_tracktrain", (byte *)find_tracktrain},
|
|
{"SP_func_tracktrain", (byte *)SP_func_tracktrain},
|
|
{"tracktrain_use", (byte *)tracktrain_use},
|
|
{"func_tracktrain_find", (byte *)func_tracktrain_find},
|
|
{"tracktrain_next", (byte *)tracktrain_next},
|
|
{"tracktrain_turn", (byte *)tracktrain_turn},
|
|
{"train_angles", (byte *)train_angles},
|
|
{"LookAhead", (byte *)LookAhead},
|
|
{"NextPathTrack", (byte *)NextPathTrack},
|
|
{"is_backing_up", (byte *)is_backing_up},
|
|
{"tracktrain_reach_dest", (byte *)tracktrain_reach_dest},
|
|
{"tracktrain_blocked", (byte *)tracktrain_blocked},
|
|
{"tracktrain_think", (byte *)tracktrain_think},
|
|
{"tracktrain_hide", (byte *)tracktrain_hide},
|
|
{"tracktrain_disengage", (byte *)tracktrain_disengage},
|
|
{"tracktrain_die", (byte *)tracktrain_die},
|
|
{"tracktrain_drive", (byte *)tracktrain_drive},
|
|
{"SP_func_trackchange", (byte *)SP_func_trackchange},
|
|
{"trackchange_use", (byte *)trackchange_use},
|
|
{"trackchange_done", (byte *)trackchange_done},
|
|
{"SP_path_track", (byte *)SP_path_track},
|
|
{"path_track_use", (byte *)path_track_use},
|
|
{"SP_thing", (byte *)SP_thing},
|
|
{"thing_touch", (byte *)thing_touch},
|
|
{"thing_grenade_boom", (byte *)thing_grenade_boom},
|
|
{"thing_think_pause", (byte *)thing_think_pause},
|
|
{"thing_think", (byte *)thing_think},
|
|
{"thing_restore_leader", (byte *)thing_restore_leader},
|
|
{"SpawnThing", (byte *)SpawnThing},
|
|
{"SP_target_locator", (byte *)SP_target_locator},
|
|
{"target_locator_init", (byte *)target_locator_init},
|
|
{"SP_target_failure", (byte *)SP_target_failure},
|
|
{"use_target_failure", (byte *)use_target_failure},
|
|
{"target_failure_fade_lights", (byte *)target_failure_fade_lights},
|
|
{"target_failure_think", (byte *)target_failure_think},
|
|
{"target_failure_player_die", (byte *)target_failure_player_die},
|
|
{"target_failure_wipe", (byte *)target_failure_wipe},
|
|
{"SP_target_animation", (byte *)SP_target_animation},
|
|
{"target_animation_use", (byte *)target_animation_use},
|
|
{"target_animate", (byte *)target_animate},
|
|
{"SP_target_monitor", (byte *)SP_target_monitor},
|
|
{"use_target_monitor", (byte *)use_target_monitor},
|
|
{"target_monitor_move", (byte *)target_monitor_move},
|
|
{"target_monitor_off", (byte *)target_monitor_off},
|
|
{"SP_target_attractor", (byte *)SP_target_attractor},
|
|
{"use_target_attractor", (byte *)use_target_attractor},
|
|
{"target_attractor_think", (byte *)target_attractor_think},
|
|
{"target_attractor_think_single", (byte *)target_attractor_think_single},
|
|
{"SP_target_clone", (byte *)SP_target_clone},
|
|
{"target_clone_use", (byte *)target_clone_use},
|
|
{"clone", (byte *)clone},
|
|
{"SP_target_rocks", (byte *)SP_target_rocks},
|
|
{"target_rocks_use", (byte *)target_rocks_use},
|
|
{"ThrowRock", (byte *)ThrowRock},
|
|
{"SP_target_fade", (byte *)SP_target_fade},
|
|
{"use_target_fade", (byte *)use_target_fade},
|
|
{"SP_target_sky", (byte *)SP_target_sky},
|
|
{"target_sky_use", (byte *)target_sky_use},
|
|
{"SP_target_skill", (byte *)SP_target_skill},
|
|
{"use_target_skill", (byte *)use_target_skill},
|
|
{"SP_target_cd", (byte *)SP_target_cd},
|
|
{"target_cd_use", (byte *)target_cd_use},
|
|
{"SP_target_rotation", (byte *)SP_target_rotation},
|
|
{"target_rotation_use", (byte *)target_rotation_use},
|
|
{"SP_target_change", (byte *)SP_target_change},
|
|
{"target_change_use", (byte *)target_change_use},
|
|
{"SP_target_movewith", (byte *)SP_target_movewith},
|
|
{"target_movewith_use", (byte *)target_movewith_use},
|
|
{"SP_target_effect", (byte *)SP_target_effect},
|
|
{"target_effect_think", (byte *)target_effect_think},
|
|
{"target_effect_use", (byte *)target_effect_use},
|
|
{"target_effect_widowbeam", (byte *)target_effect_widowbeam},
|
|
{"target_effect_tunnel_sparks", (byte *)target_effect_tunnel_sparks},
|
|
{"target_effect_explosion", (byte *)target_effect_explosion},
|
|
{"target_effect_sparks", (byte *)target_effect_sparks},
|
|
{"target_effect_lightning", (byte *)target_effect_lightning},
|
|
{"target_effect_trail", (byte *)target_effect_trail},
|
|
{"target_effect_splash", (byte *)target_effect_splash},
|
|
{"target_effect_steam", (byte *)target_effect_steam},
|
|
{"target_effect_at", (byte *)target_effect_at},
|
|
{"SP_target_global_text", (byte *)SP_target_global_text},
|
|
{"target_global_text_use", (byte *)target_global_text_use},
|
|
{"SP_target_set_effect", (byte *)SP_target_set_effect},
|
|
{"target_set_effect_use", (byte *)target_set_effect_use},
|
|
{"SP_target_command", (byte *)SP_target_command},
|
|
{"target_command_use", (byte *)target_command_use},
|
|
{"SP_target_monsterbattle", (byte *)SP_target_monsterbattle},
|
|
{"use_target_monsterbattle", (byte *)use_target_monsterbattle},
|
|
{"SP_target_earthquake", (byte *)SP_target_earthquake},
|
|
{"target_earthquake_use", (byte *)target_earthquake_use},
|
|
{"target_earthquake_think", (byte *)target_earthquake_think},
|
|
{"SP_target_lightramp", (byte *)SP_target_lightramp},
|
|
{"target_lightramp_use", (byte *)target_lightramp_use},
|
|
{"target_lightramp_think", (byte *)target_lightramp_think},
|
|
{"SP_target_mal_laser", (byte *)SP_target_mal_laser},
|
|
{"target_mal_laser_start", (byte *)target_mal_laser_start},
|
|
{"mal_laser_think", (byte *)mal_laser_think},
|
|
{"target_mal_laser_use", (byte *)target_mal_laser_use},
|
|
{"target_mal_laser_off", (byte *)target_mal_laser_off},
|
|
{"target_mal_laser_on", (byte *)target_mal_laser_on},
|
|
{"old_target_laser_think", (byte *)old_target_laser_think},
|
|
{"SP_target_laser", (byte *)SP_target_laser},
|
|
{"target_laser_start", (byte *)target_laser_start},
|
|
{"target_laser_use", (byte *)target_laser_use},
|
|
{"target_laser_off", (byte *)target_laser_off},
|
|
{"target_laser_on", (byte *)target_laser_on},
|
|
{"target_laser_think", (byte *)target_laser_think},
|
|
{"target_laser_ps_use", (byte *)target_laser_ps_use},
|
|
{"target_laser_ps_off", (byte *)target_laser_ps_off},
|
|
{"target_laser_ps_on", (byte *)target_laser_ps_on},
|
|
{"target_laser_ps_think", (byte *)target_laser_ps_think},
|
|
{"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target},
|
|
{"target_crosslevel_target_think", (byte *)target_crosslevel_target_think},
|
|
{"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger},
|
|
{"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use},
|
|
{"SP_target_blaster", (byte *)SP_target_blaster},
|
|
{"target_blaster_init", (byte *)target_blaster_init},
|
|
{"toggle_target_blaster", (byte *)toggle_target_blaster},
|
|
{"find_target_blaster_target", (byte *)find_target_blaster_target},
|
|
{"target_blaster_think", (byte *)target_blaster_think},
|
|
{"use_target_blaster", (byte *)use_target_blaster},
|
|
{"SP_target_spawner", (byte *)SP_target_spawner},
|
|
{"use_target_spawner", (byte *)use_target_spawner},
|
|
{"SP_target_splash", (byte *)SP_target_splash},
|
|
{"use_target_splash", (byte *)use_target_splash},
|
|
{"SP_target_changelevel", (byte *)SP_target_changelevel},
|
|
{"use_target_changelevel", (byte *)use_target_changelevel},
|
|
{"SP_target_explosion", (byte *)SP_target_explosion},
|
|
{"use_target_explosion", (byte *)use_target_explosion},
|
|
{"target_explosion_explode", (byte *)target_explosion_explode},
|
|
{"SP_target_goal", (byte *)SP_target_goal},
|
|
{"use_target_goal", (byte *)use_target_goal},
|
|
{"SP_target_secret", (byte *)SP_target_secret},
|
|
{"use_target_secret", (byte *)use_target_secret},
|
|
{"SP_target_help", (byte *)SP_target_help},
|
|
{"Use_Target_Help", (byte *)Use_Target_Help},
|
|
{"SP_target_speaker", (byte *)SP_target_speaker},
|
|
{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
|
|
{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
|
|
{"Use_Target_Tent", (byte *)Use_Target_Tent},
|
|
{"ServerCommand", (byte *)ServerCommand},
|
|
{"SVCmd_WriteIP_f", (byte *)SVCmd_WriteIP_f},
|
|
{"SVCmd_ListIP_f", (byte *)SVCmd_ListIP_f},
|
|
{"SVCmd_RemoveIP_f", (byte *)SVCmd_RemoveIP_f},
|
|
{"SVCmd_AddIP_f", (byte *)SVCmd_AddIP_f},
|
|
{"SV_FilterPacket", (byte *)SV_FilterPacket},
|
|
{"Svcmd_Test_f", (byte *)Svcmd_Test_f},
|
|
{"Vengeance_Launch", (byte *)Vengeance_Launch},
|
|
{"Hunter_Launch", (byte *)Hunter_Launch},
|
|
{"Defender_Launch", (byte *)Defender_Launch},
|
|
{"Own_Sphere", (byte *)Own_Sphere},
|
|
{"Sphere_Spawn", (byte *)Sphere_Spawn},
|
|
{"vengeance_think", (byte *)vengeance_think},
|
|
{"hunter_think", (byte *)hunter_think},
|
|
{"defender_think", (byte *)defender_think},
|
|
{"vengeance_pain", (byte *)vengeance_pain},
|
|
{"defender_pain", (byte *)defender_pain},
|
|
{"hunter_pain", (byte *)hunter_pain},
|
|
{"body_gib", (byte *)body_gib},
|
|
{"defender_shoot", (byte *)defender_shoot},
|
|
{"hunter_touch", (byte *)hunter_touch},
|
|
{"vengeance_touch", (byte *)vengeance_touch},
|
|
{"sphere_touch", (byte *)sphere_touch},
|
|
{"sphere_fire", (byte *)sphere_fire},
|
|
{"sphere_chase", (byte *)sphere_chase},
|
|
{"sphere_fly", (byte *)sphere_fly},
|
|
{"sphere_if_idle_die", (byte *)sphere_if_idle_die},
|
|
{"sphere_explode", (byte *)sphere_explode},
|
|
{"sphere_think_explode", (byte *)sphere_think_explode},
|
|
{"Cmd_ToggleHud", (byte *)Cmd_ToggleHud},
|
|
{"Hud_Off", (byte *)Hud_Off},
|
|
{"Hud_On", (byte *)Hud_On},
|
|
{"Widowlegs_Spawn", (byte *)Widowlegs_Spawn},
|
|
{"widowlegs_think", (byte *)widowlegs_think},
|
|
{"SpawnGrow_Spawn", (byte *)SpawnGrow_Spawn},
|
|
{"spawngrow_think", (byte *)spawngrow_think},
|
|
{"DetermineBBox", (byte *)DetermineBBox},
|
|
{"CheckGroundSpawnPoint", (byte *)CheckGroundSpawnPoint},
|
|
{"CheckSpawnPoint", (byte *)CheckSpawnPoint},
|
|
{"FindSpawnPoint", (byte *)FindSpawnPoint},
|
|
{"CreateGroundMonster", (byte *)CreateGroundMonster},
|
|
{"CreateFlyMonster", (byte *)CreateFlyMonster},
|
|
{"CreateMonster", (byte *)CreateMonster},
|
|
{"SP_worldspawn", (byte *)SP_worldspawn},
|
|
{"SpawnEntities", (byte *)SpawnEntities},
|
|
{"LoadTransitionEnts", (byte *)LoadTransitionEnts},
|
|
{"G_FindTeams", (byte *)G_FindTeams},
|
|
{"G_FixTeams", (byte *)G_FixTeams},
|
|
{"ED_ParseEdict", (byte *)ED_ParseEdict},
|
|
{"ED_ParseEntityAlias", (byte *)ED_ParseEntityAlias},
|
|
{"LoadAliasData", (byte *)LoadAliasData},
|
|
{"LoadAliasFile", (byte *)LoadAliasFile},
|
|
{"ReadTextFile", (byte *)ReadTextFile},
|
|
{"ED_ParseField", (byte *)ED_ParseField},
|
|
{"ED_NewString", (byte *)ED_NewString},
|
|
{"ReInitialize_Entity", (byte *)ReInitialize_Entity},
|
|
{"ED_CallSpawn", (byte *)ED_CallSpawn},
|
|
{"SP_target_playback", (byte *)SP_target_playback},
|
|
{"target_playback_delayed_restart", (byte *)target_playback_delayed_restart},
|
|
{"target_playback_delayed_start", (byte *)target_playback_delayed_start},
|
|
{"Use_Target_Playback", (byte *)Use_Target_Playback},
|
|
{"FMOD_IsPlaying", (byte *)FMOD_IsPlaying},
|
|
{"target_playback_fadein", (byte *)target_playback_fadein},
|
|
{"target_playback_fadeout", (byte *)target_playback_fadeout},
|
|
{"target_playback_die", (byte *)target_playback_die},
|
|
{"FMOD_StopSound", (byte *)FMOD_StopSound},
|
|
{"FMOD_PlaySound", (byte *)FMOD_PlaySound},
|
|
{"CheckEndSample", (byte *)CheckEndSample},
|
|
{"CheckEndMusic", (byte *)CheckEndMusic},
|
|
{"FMOD_Stop", (byte *)FMOD_Stop},
|
|
{"FMOD_UpdateSpeakerPos", (byte *)FMOD_UpdateSpeakerPos},
|
|
{"FMOD_UpdateListenerPos", (byte *)FMOD_UpdateListenerPos},
|
|
{"FMOD_Shutdown", (byte *)FMOD_Shutdown},
|
|
{"FMOD_Init", (byte *)FMOD_Init},
|
|
{"ReadLevel", (byte *)ReadLevel},
|
|
{"WriteLevel", (byte *)WriteLevel},
|
|
{"ReadLevelLocals", (byte *)ReadLevelLocals},
|
|
{"ReadEdict", (byte *)ReadEdict},
|
|
{"WriteLevelLocals", (byte *)WriteLevelLocals},
|
|
{"WriteEdict", (byte *)WriteEdict},
|
|
{"ReadGame", (byte *)ReadGame},
|
|
{"WriteGame", (byte *)WriteGame},
|
|
{"ReadClient", (byte *)ReadClient},
|
|
{"WriteClient", (byte *)WriteClient},
|
|
{"ReadField", (byte *)ReadField},
|
|
{"WriteField2", (byte *)WriteField2},
|
|
{"WriteField1", (byte *)WriteField1},
|
|
{"FindMmoveByName", (byte *)FindMmoveByName},
|
|
{"GetMmoveByAddress", (byte *)GetMmoveByAddress},
|
|
{"FindFunctionByName", (byte *)FindFunctionByName},
|
|
{"GetFunctionByAddress", (byte *)GetFunctionByAddress},
|
|
{"InitGame", (byte *)InitGame},
|
|
{"SP_func_reflect", (byte *)SP_func_reflect},
|
|
{"use_func_reflect", (byte *)use_func_reflect},
|
|
{"AddReflection", (byte *)AddReflection},
|
|
{"DeleteReflection", (byte *)DeleteReflection},
|
|
{"ReflectWeldingSparks", (byte *)ReflectWeldingSparks},
|
|
{"ReflectSparks", (byte *)ReflectSparks},
|
|
{"ReflectSteam", (byte *)ReflectSteam},
|
|
{"ReflectHeatBeam", (byte *)ReflectHeatBeam},
|
|
{"ReflectLightning", (byte *)ReflectLightning},
|
|
{"ReflectTrail", (byte *)ReflectTrail},
|
|
{"ReflectExplosion", (byte *)ReflectExplosion},
|
|
{"SV_Physics_NewToss", (byte *)SV_Physics_NewToss},
|
|
{"G_RunEntity", (byte *)G_RunEntity},
|
|
{"SV_Physics_Ride", (byte *)SV_Physics_Ride},
|
|
{"adjustRiders", (byte *)adjustRiders},
|
|
{"SV_Physics_FallFloat", (byte *)SV_Physics_FallFloat},
|
|
{"SV_Physics_Conveyor", (byte *)SV_Physics_Conveyor},
|
|
{"SV_Physics_Debris", (byte *)SV_Physics_Debris},
|
|
{"SV_DebrisEntity", (byte *)SV_DebrisEntity},
|
|
{"SV_Physics_Vehicle", (byte *)SV_Physics_Vehicle},
|
|
{"SV_VehicleMove", (byte *)SV_VehicleMove},
|
|
{"SV_Physics_Step", (byte *)SV_Physics_Step},
|
|
{"RiderMass", (byte *)RiderMass},
|
|
{"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction},
|
|
{"SV_Physics_Toss", (byte *)SV_Physics_Toss},
|
|
{"SV_Physics_Noclip", (byte *)SV_Physics_Noclip},
|
|
{"SV_Physics_None", (byte *)SV_Physics_None},
|
|
{"SV_Physics_Pusher", (byte *)SV_Physics_Pusher},
|
|
{"SV_Push", (byte *)SV_Push},
|
|
{"RealBoundingBox", (byte *)RealBoundingBox},
|
|
{"MoveRiders", (byte *)MoveRiders},
|
|
{"SV_PushEntity", (byte *)SV_PushEntity},
|
|
{"SV_AddGravity", (byte *)SV_AddGravity},
|
|
{"SV_PushableMove", (byte *)SV_PushableMove},
|
|
{"SV_FlyMove", (byte *)SV_FlyMove},
|
|
{"ClipVelocity", (byte *)ClipVelocity},
|
|
{"SV_Impact", (byte *)SV_Impact},
|
|
{"SV_RunThink", (byte *)SV_RunThink},
|
|
{"SV_CheckVelocity", (byte *)SV_CheckVelocity},
|
|
{"SV_TestEntityPosition", (byte *)SV_TestEntityPosition},
|
|
{"other_FallingDamage", (byte *)other_FallingDamage},
|
|
{"SP_func_pendulum", (byte *)SP_func_pendulum},
|
|
{"pendulum_die", (byte *)pendulum_die},
|
|
{"pendulum_use", (byte *)pendulum_use},
|
|
{"pendulum_rotate", (byte *)pendulum_rotate},
|
|
{"pendulum_blocked", (byte *)pendulum_blocked},
|
|
{"PatchPlayerModels", (byte *)PatchPlayerModels},
|
|
{"SP_tracker", (byte *)SP_tracker},
|
|
{"tracker_delayed_start", (byte *)tracker_delayed_start},
|
|
{"fire_tracker", (byte *)fire_tracker},
|
|
{"tracker_fly", (byte *)tracker_fly},
|
|
{"tracker_touch", (byte *)tracker_touch},
|
|
{"tracker_explode", (byte *)tracker_explode},
|
|
{"tracker_pain_daemon_spawn", (byte *)tracker_pain_daemon_spawn},
|
|
{"tracker_pain_daemon_think", (byte *)tracker_pain_daemon_think},
|
|
{"SP_bolt2", (byte *)SP_bolt2},
|
|
{"bolt2_delayed_start", (byte *)bolt2_delayed_start},
|
|
{"fire_blaster2", (byte *)fire_blaster2},
|
|
{"blaster2_touch", (byte *)blaster2_touch},
|
|
{"fire_heat", (byte *)fire_heat},
|
|
{"fire_beams", (byte *)fire_beams},
|
|
{"SP_tesla", (byte *)SP_tesla},
|
|
{"tesla_delayed_start", (byte *)tesla_delayed_start},
|
|
{"fire_tesla", (byte *)fire_tesla},
|
|
{"tesla_lava", (byte *)tesla_lava},
|
|
{"tesla_think", (byte *)tesla_think},
|
|
{"tesla_activate", (byte *)tesla_activate},
|
|
{"tesla_think_active", (byte *)tesla_think_active},
|
|
{"tesla_zap", (byte *)tesla_zap},
|
|
{"tesla_blow", (byte *)tesla_blow},
|
|
{"tesla_die", (byte *)tesla_die},
|
|
{"tesla_remove", (byte *)tesla_remove},
|
|
{"fire_nbomb", (byte *)fire_nbomb},
|
|
{"nbomb_bounce", (byte *)nbomb_bounce},
|
|
{"Nbomb_Think", (byte *)Nbomb_Think},
|
|
{"nbomb_die", (byte *)nbomb_die},
|
|
{"Nbomb_Explode", (byte *)Nbomb_Explode},
|
|
{"Nbomb_Quake", (byte *)Nbomb_Quake},
|
|
{"fire_nuke", (byte *)fire_nuke},
|
|
{"nuke_bounce", (byte *)nuke_bounce},
|
|
{"Nuke_Think", (byte *)Nuke_Think},
|
|
{"nuke_die", (byte *)nuke_die},
|
|
{"Nuke_Explode", (byte *)Nuke_Explode},
|
|
{"Nuke_Quake", (byte *)Nuke_Quake},
|
|
{"fire_player_melee", (byte *)fire_player_melee},
|
|
{"SP_prox", (byte *)SP_prox},
|
|
{"prox_delayed_start", (byte *)prox_delayed_start},
|
|
{"Cmd_DetProx_f", (byte *)Cmd_DetProx_f},
|
|
{"fire_prox", (byte *)fire_prox},
|
|
{"prox_land", (byte *)prox_land},
|
|
{"prox_open", (byte *)prox_open},
|
|
{"prox_seek", (byte *)prox_seek},
|
|
{"Prox_Field_Touch", (byte *)Prox_Field_Touch},
|
|
{"prox_die", (byte *)prox_die},
|
|
{"Prox_Explode", (byte *)Prox_Explode},
|
|
{"prox_movewith_host", (byte *)prox_movewith_host},
|
|
{"SP_flechette", (byte *)SP_flechette},
|
|
{"flechette_delayed_start", (byte *)flechette_delayed_start},
|
|
{"fire_flechette", (byte *)fire_flechette},
|
|
{"flechette_touch", (byte *)flechette_touch},
|
|
{"VerifyTarget", (byte *)VerifyTarget},
|
|
{"SP_trigger_disguise", (byte *)SP_trigger_disguise},
|
|
{"trigger_disguise_use", (byte *)trigger_disguise_use},
|
|
{"trigger_disguise_touch", (byte *)trigger_disguise_touch},
|
|
{"SP_trigger_teleport", (byte *)SP_trigger_teleport},
|
|
{"trigger_teleport_use", (byte *)trigger_teleport_use},
|
|
{"trigger_teleport_touch", (byte *)trigger_teleport_touch},
|
|
{"SP_info_teleport_destination", (byte *)SP_info_teleport_destination},
|
|
{"SP_target_orb", (byte *)SP_target_orb},
|
|
{"orb_think", (byte *)orb_think},
|
|
{"SP_target_blacklight", (byte *)SP_target_blacklight},
|
|
{"blacklight_think", (byte *)blacklight_think},
|
|
{"SP_target_killplayers", (byte *)SP_target_killplayers},
|
|
{"target_killplayers_use", (byte *)target_killplayers_use},
|
|
{"SP_target_anger", (byte *)SP_target_anger},
|
|
{"target_anger_use", (byte *)target_anger_use},
|
|
{"SP_target_steam", (byte *)SP_target_steam},
|
|
{"target_steam_start", (byte *)target_steam_start},
|
|
{"use_target_steam", (byte *)use_target_steam},
|
|
{"SP_func_dm_wall", (byte *)SP_func_dm_wall},
|
|
{"SP_func_force_wall", (byte *)SP_func_force_wall},
|
|
{"force_wall_touch", (byte *)force_wall_touch},
|
|
{"force_wall_use", (byte *)force_wall_use},
|
|
{"force_wall_think", (byte *)force_wall_think},
|
|
{"SP_func_door_secret2", (byte *)SP_func_door_secret2},
|
|
{"secret_touch", (byte *)secret_touch},
|
|
{"secret_blocked", (byte *)secret_blocked},
|
|
{"fd_secret_done", (byte *)fd_secret_done},
|
|
{"fd_secret_move6", (byte *)fd_secret_move6},
|
|
{"fd_secret_move5", (byte *)fd_secret_move5},
|
|
{"fd_secret_move4", (byte *)fd_secret_move4},
|
|
{"fd_secret_move3", (byte *)fd_secret_move3},
|
|
{"fd_secret_move2", (byte *)fd_secret_move2},
|
|
{"fd_secret_move1", (byte *)fd_secret_move1},
|
|
{"fd_secret_killed", (byte *)fd_secret_killed},
|
|
{"fd_secret_use", (byte *)fd_secret_use},
|
|
{"fire_doppleganger", (byte *)fire_doppleganger},
|
|
{"body_think", (byte *)body_think},
|
|
{"doppleganger_timeout", (byte *)doppleganger_timeout},
|
|
{"doppleganger_pain", (byte *)doppleganger_pain},
|
|
{"doppleganger_die", (byte *)doppleganger_die},
|
|
{"PrecacheForRandomRespawn", (byte *)PrecacheForRandomRespawn},
|
|
{"DoRandomRespawn", (byte *)DoRandomRespawn},
|
|
{"FindSubstituteItem", (byte *)FindSubstituteItem},
|
|
{"InitGameRules", (byte *)InitGameRules},
|
|
{"monster_jump_finished", (byte *)monster_jump_finished},
|
|
{"monster_jump_start", (byte *)monster_jump_start},
|
|
{"CountPlayers", (byte *)CountPlayers},
|
|
{"PickCoopTarget", (byte *)PickCoopTarget},
|
|
{"TargetTesla", (byte *)TargetTesla},
|
|
{"has_valid_enemy", (byte *)has_valid_enemy},
|
|
{"monster_duck_up", (byte *)monster_duck_up},
|
|
{"monster_duck_hold", (byte *)monster_duck_hold},
|
|
{"monster_duck_down", (byte *)monster_duck_down},
|
|
{"M_MonsterDodge", (byte *)M_MonsterDodge},
|
|
{"drawbbox", (byte *)drawbbox},
|
|
{"below", (byte *)below},
|
|
{"PredictAim", (byte *)PredictAim},
|
|
{"MarkTeslaArea", (byte *)MarkTeslaArea},
|
|
{"CheckForBadArea", (byte *)CheckForBadArea},
|
|
{"SpawnBadArea", (byte *)SpawnBadArea},
|
|
{"badarea_touch", (byte *)badarea_touch},
|
|
{"face_wall", (byte *)face_wall},
|
|
{"realrange", (byte *)realrange},
|
|
{"inback", (byte *)inback},
|
|
{"InitHintPaths", (byte *)InitHintPaths},
|
|
{"SP_hint_path", (byte *)SP_hint_path},
|
|
{"hint_path_touch", (byte *)hint_path_touch},
|
|
{"monsterlost_checkhint", (byte *)monsterlost_checkhint},
|
|
{"hintpath_stop", (byte *)hintpath_stop},
|
|
{"hintpath_go", (byte *)hintpath_go},
|
|
{"hintpath_other_end", (byte *)hintpath_other_end},
|
|
{"hintpath_findstart", (byte *)hintpath_findstart},
|
|
{"blocked_checknewenemy", (byte *)blocked_checknewenemy},
|
|
{"blocked_checkjump", (byte *)blocked_checkjump},
|
|
{"blocked_checkplat", (byte *)blocked_checkplat},
|
|
{"blocked_checkshot", (byte *)blocked_checkshot},
|
|
{"PatchMonsterModel", (byte *)PatchMonsterModel},
|
|
{"InitiallyDead", (byte *)InitiallyDead},
|
|
{"monster_done_dodge", (byte *)monster_done_dodge},
|
|
{"stationarymonster_start", (byte *)stationarymonster_start},
|
|
{"stationarymonster_start_go", (byte *)stationarymonster_start_go},
|
|
{"stationarymonster_triggered_start", (byte *)stationarymonster_triggered_start},
|
|
{"stationarymonster_triggered_spawn_use", (byte *)stationarymonster_triggered_spawn_use},
|
|
{"stationarymonster_triggered_spawn", (byte *)stationarymonster_triggered_spawn},
|
|
{"swimmonster_start", (byte *)swimmonster_start},
|
|
{"swimmonster_start_go", (byte *)swimmonster_start_go},
|
|
{"flymonster_start", (byte *)flymonster_start},
|
|
{"flymonster_start_go", (byte *)flymonster_start_go},
|
|
{"walkmonster_start", (byte *)walkmonster_start},
|
|
{"walkmonster_start_go", (byte *)walkmonster_start_go},
|
|
{"monster_start_go", (byte *)monster_start_go},
|
|
{"monster_start", (byte *)monster_start},
|
|
{"monster_death_use", (byte *)monster_death_use},
|
|
{"monster_triggered_start", (byte *)monster_triggered_start},
|
|
{"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use},
|
|
{"monster_triggered_spawn", (byte *)monster_triggered_spawn},
|
|
{"monster_use", (byte *)monster_use},
|
|
{"deadmonster_think", (byte *)deadmonster_think},
|
|
{"monster_think", (byte *)monster_think},
|
|
{"M_MoveFrame", (byte *)M_MoveFrame},
|
|
{"M_SetEffects", (byte *)M_SetEffects},
|
|
{"M_droptofloor", (byte *)M_droptofloor},
|
|
{"M_WorldEffects", (byte *)M_WorldEffects},
|
|
{"M_CatagorizePosition", (byte *)M_CatagorizePosition},
|
|
{"M_CheckGround", (byte *)M_CheckGround},
|
|
{"AttackFinished", (byte *)AttackFinished},
|
|
{"M_FlyCheck", (byte *)M_FlyCheck},
|
|
{"M_FliesOn", (byte *)M_FliesOn},
|
|
{"M_FliesOff", (byte *)M_FliesOff},
|
|
{"monster_fire_plasma_rifle", (byte *)monster_fire_plasma_rifle},
|
|
{"monster_fire_prox", (byte *)monster_fire_prox},
|
|
{"monster_fire_flechette", (byte *)monster_fire_flechette},
|
|
{"monster_fire_heat", (byte *)monster_fire_heat},
|
|
{"monster_fire_tracker", (byte *)monster_fire_tracker},
|
|
{"monster_fire_blaster2", (byte *)monster_fire_blaster2},
|
|
{"monster_fire_phalanx", (byte *)monster_fire_phalanx},
|
|
{"monster_fire_dabeam", (byte *)monster_fire_dabeam},
|
|
{"dabeam_hit", (byte *)dabeam_hit},
|
|
{"monster_fire_rocket_heat", (byte *)monster_fire_rocket_heat},
|
|
{"monster_fire_ionripper", (byte *)monster_fire_ionripper},
|
|
{"monster_fire_blueblaster", (byte *)monster_fire_blueblaster},
|
|
{"monster_fire_bfg", (byte *)monster_fire_bfg},
|
|
{"monster_fire_railgun", (byte *)monster_fire_railgun},
|
|
{"monster_fire_missile", (byte *)monster_fire_missile},
|
|
{"monster_fire_rocket", (byte *)monster_fire_rocket},
|
|
{"monster_fire_grenade", (byte *)monster_fire_grenade},
|
|
{"monster_fire_blaster", (byte *)monster_fire_blaster},
|
|
{"monster_fire_shotgun", (byte *)monster_fire_shotgun},
|
|
{"monster_fire_bullet", (byte *)monster_fire_bullet},
|
|
{"M_SetDeath", (byte *)M_SetDeath},
|
|
{"FadeDieSink", (byte *)FadeDieSink},
|
|
{"FadeSink", (byte *)FadeSink},
|
|
{"SP_model_train_origin", (byte *)SP_model_train_origin},
|
|
{"SP_model_train", (byte *)SP_model_train},
|
|
{"model_train_animator", (byte *)model_train_animator},
|
|
{"SP_model_spawn", (byte *)SP_model_spawn},
|
|
{"model_die", (byte *)model_die},
|
|
{"model_spawn_use", (byte *)model_spawn_use},
|
|
{"modelspawn_think", (byte *)modelspawn_think},
|
|
{"SP_misc_q1_fireball", (byte *)SP_misc_q1_fireball},
|
|
{"q1_fireball_fly", (byte *)q1_fireball_fly},
|
|
{"q1_fireball_touch", (byte *)q1_fireball_touch},
|
|
{"SP_misc_q1_explobox", (byte *)SP_misc_q1_explobox},
|
|
{"q1_explobox_delay", (byte *)q1_explobox_delay},
|
|
{"q1_barrel_explode", (byte *)q1_barrel_explode},
|
|
{"SP_target_q1_trap", (byte *)SP_target_q1_trap},
|
|
{"q1_use_target_trapshooter", (byte *)q1_use_target_trapshooter},
|
|
{"SP_misc_q1_torch", (byte *)SP_misc_q1_torch},
|
|
{"q1_torch_think", (byte *)q1_torch_think},
|
|
{"SP_misc_q1_large_flame", (byte *)SP_misc_q1_large_flame},
|
|
{"q1_large_flame_think", (byte *)q1_large_flame_think},
|
|
{"SP_misc_q1_small_flame", (byte *)SP_misc_q1_small_flame},
|
|
{"q1_small_flame_think", (byte *)q1_small_flame_think},
|
|
{"SP_misc_q1_globe", (byte *)SP_misc_q1_globe},
|
|
{"SP_misc_q1_air_bubbles", (byte *)SP_misc_q1_air_bubbles},
|
|
{"make_bubbles", (byte *)make_bubbles},
|
|
{"bubble_bob", (byte *)bubble_bob},
|
|
{"bubble_split", (byte *)bubble_split},
|
|
{"bubble_touch", (byte *)bubble_touch},
|
|
{"SP_misc_q1_zombie_crucified", (byte *)SP_misc_q1_zombie_crucified},
|
|
{"misc_zombie_crucified_think", (byte *)misc_zombie_crucified_think},
|
|
{"SP_monster_coco_monkey", (byte *)SP_monster_coco_monkey},
|
|
{"monster_coco_monkey_think", (byte *)monster_coco_monkey_think},
|
|
{"SP_light_flame2s", (byte *)SP_light_flame2s},
|
|
{"SP_light_flame2", (byte *)SP_light_flame2},
|
|
{"SP_light_flame1s", (byte *)SP_light_flame1s},
|
|
{"SP_light_flame1", (byte *)SP_light_flame1},
|
|
{"light_flame_spawn", (byte *)light_flame_spawn},
|
|
{"light_flame_use", (byte *)light_flame_use},
|
|
{"PatchDeadSoldier", (byte *)PatchDeadSoldier},
|
|
{"SP_target_fountain", (byte *)SP_target_fountain},
|
|
{"target_fountain_delayed_use", (byte *)target_fountain_delayed_use},
|
|
{"target_fountain_use", (byte *)target_fountain_use},
|
|
{"target_fountain_think", (byte *)target_fountain_think},
|
|
{"SP_target_precipitation", (byte *)SP_target_precipitation},
|
|
{"target_precipitation_delayed_use", (byte *)target_precipitation_delayed_use},
|
|
{"target_precipitation_use", (byte *)target_precipitation_use},
|
|
{"target_precipitation_think", (byte *)target_precipitation_think},
|
|
{"spawn_precipitation", (byte *)spawn_precipitation},
|
|
{"drop_touch", (byte *)drop_touch},
|
|
{"leaf_fade", (byte *)leaf_fade},
|
|
{"leaf_fade2", (byte *)leaf_fade2},
|
|
{"drop_splash", (byte *)drop_splash},
|
|
{"drop_add_to_chain", (byte *)drop_add_to_chain},
|
|
{"SP_misc_light", (byte *)SP_misc_light},
|
|
{"misc_light_use", (byte *)misc_light_use},
|
|
{"misc_light_think", (byte *)misc_light_think},
|
|
{"SP_misc_gekk_writhe", (byte *)SP_misc_gekk_writhe},
|
|
{"misc_gekk_writhe_use", (byte *)misc_gekk_writhe_use},
|
|
{"misc_gekk_writhe_think", (byte *)misc_gekk_writhe_think},
|
|
{"SP_misc_sick_guard", (byte *)SP_misc_sick_guard},
|
|
{"misc_sick_guard_think", (byte *)misc_sick_guard_think},
|
|
{"SP_object_repair", (byte *)SP_object_repair},
|
|
{"object_repair_sparks", (byte *)object_repair_sparks},
|
|
{"object_repair_dead", (byte *)object_repair_dead},
|
|
{"object_repair_fx", (byte *)object_repair_fx},
|
|
{"SP_rotating_light", (byte *)SP_rotating_light},
|
|
{"rotating_light_use", (byte *)rotating_light_use},
|
|
{"rotating_light_killed", (byte *)rotating_light_killed},
|
|
{"rotating_light_alarm", (byte *)rotating_light_alarm},
|
|
{"SP_misc_nuke", (byte *)SP_misc_nuke},
|
|
{"use_nuke", (byte *)use_nuke},
|
|
{"SP_misc_nuke_core", (byte *)SP_misc_nuke_core},
|
|
{"misc_nuke_core_use", (byte *)misc_nuke_core_use},
|
|
{"SP_misc_amb4", (byte *)SP_misc_amb4},
|
|
{"amb4_think", (byte *)amb4_think},
|
|
{"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest},
|
|
{"SP_trigger_teleporter_bbox", (byte *)SP_trigger_teleporter_bbox},
|
|
{"SP_trigger_teleporter", (byte *)SP_trigger_teleporter},
|
|
{"trigger_teleporter_use", (byte *)trigger_teleporter_use},
|
|
{"SP_misc_teleporter", (byte *)SP_misc_teleporter},
|
|
{"teleporter_use", (byte *)teleporter_use},
|
|
{"teleporter_touch", (byte *)teleporter_touch},
|
|
{"teleport_transition_ents", (byte *)teleport_transition_ents},
|
|
{"SP_func_clock", (byte *)SP_func_clock},
|
|
{"func_clock_use", (byte *)func_clock_use},
|
|
{"func_clock_think", (byte *)func_clock_think},
|
|
{"func_clock_format_countdown", (byte *)func_clock_format_countdown},
|
|
{"func_clock_reset", (byte *)func_clock_reset},
|
|
{"SP_target_string", (byte *)SP_target_string},
|
|
{"target_string_use", (byte *)target_string_use},
|
|
{"SP_target_character", (byte *)SP_target_character},
|
|
{"SP_misc_gib_head", (byte *)SP_misc_gib_head},
|
|
{"SP_misc_gib_leg", (byte *)SP_misc_gib_leg},
|
|
{"SP_misc_gib_arm", (byte *)SP_misc_gib_arm},
|
|
{"SP_light_mine2", (byte *)SP_light_mine2},
|
|
{"SP_light_mine1", (byte *)SP_light_mine1},
|
|
{"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish},
|
|
{"misc_satellite_dish_use", (byte *)misc_satellite_dish_use},
|
|
{"misc_satellite_dish_think", (byte *)misc_satellite_dish_think},
|
|
{"SP_misc_transport_origin", (byte *)SP_misc_transport_origin},
|
|
{"SP_misc_transport", (byte *)SP_misc_transport},
|
|
{"SP_misc_strogg_ship_origin", (byte *)SP_misc_strogg_ship_origin},
|
|
{"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship},
|
|
{"misc_strogg_ship_use", (byte *)misc_strogg_ship_use},
|
|
{"misc_strogg_ship_die", (byte *)misc_strogg_ship_die},
|
|
{"misc_strogg_ship_prethink", (byte *)misc_strogg_ship_prethink},
|
|
{"misc_strogg_ship_explode", (byte *)misc_strogg_ship_explode},
|
|
{"misc_strogg_ship_touch", (byte *)misc_strogg_ship_touch},
|
|
{"misc_strogg_ship_remove", (byte *)misc_strogg_ship_remove},
|
|
{"SP_misc_viper_missile", (byte *)SP_misc_viper_missile},
|
|
{"misc_viper_missile_use", (byte *)misc_viper_missile_use},
|
|
{"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb},
|
|
{"misc_viper_bomb_use", (byte *)misc_viper_bomb_use},
|
|
{"viper_bomb_think", (byte *)viper_bomb_think},
|
|
{"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink},
|
|
{"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch},
|
|
{"SP_misc_bigviper", (byte *)SP_misc_bigviper},
|
|
{"SP_misc_crashviper_origin", (byte *)SP_misc_crashviper_origin},
|
|
{"SP_misc_crashviper", (byte *)SP_misc_crashviper},
|
|
{"SP_misc_viper_origin", (byte *)SP_misc_viper_origin},
|
|
{"SP_misc_viper", (byte *)SP_misc_viper},
|
|
{"misc_viper_use", (byte *)misc_viper_use},
|
|
{"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier},
|
|
{"misc_deadsoldier_flieson", (byte *)misc_deadsoldier_flieson},
|
|
{"misc_deadsoldier_die", (byte *)misc_deadsoldier_die},
|
|
{"SP_misc_banner", (byte *)SP_misc_banner},
|
|
{"misc_banner_think", (byte *)misc_banner_think},
|
|
{"SP_monster_commander_body", (byte *)SP_monster_commander_body},
|
|
{"commander_body_drop", (byte *)commander_body_drop},
|
|
{"commander_body_use", (byte *)commander_body_use},
|
|
{"commander_body_think", (byte *)commander_body_think},
|
|
{"SP_misc_easterchick2", (byte *)SP_misc_easterchick2},
|
|
{"misc_easterchick2_think", (byte *)misc_easterchick2_think},
|
|
{"SP_misc_easterchick", (byte *)SP_misc_easterchick},
|
|
{"misc_easterchick_think", (byte *)misc_easterchick_think},
|
|
{"SP_misc_eastertank", (byte *)SP_misc_eastertank},
|
|
{"misc_eastertank_think", (byte *)misc_eastertank_think},
|
|
{"SP_misc_blackhole", (byte *)SP_misc_blackhole},
|
|
{"misc_blackhole_think", (byte *)misc_blackhole_think},
|
|
{"misc_blackhole_use", (byte *)misc_blackhole_use},
|
|
{"misc_blackhole_transparent", (byte *)misc_blackhole_transparent},
|
|
{"SP_misc_explobox", (byte *)SP_misc_explobox},
|
|
{"barrel_start", (byte *)barrel_start},
|
|
{"barrel_think", (byte *)barrel_think},
|
|
{"barrel_delay", (byte *)barrel_delay},
|
|
{"barrel_explode", (byte *)barrel_explode},
|
|
{"barrel_touch", (byte *)barrel_touch},
|
|
{"SP_func_breakaway", (byte *)SP_func_breakaway},
|
|
{"func_breakaway_activate", (byte *)func_breakaway_activate},
|
|
{"func_breakaway_spawn", (byte *)func_breakaway_spawn},
|
|
{"func_breakaway_touch", (byte *)func_breakaway_touch},
|
|
{"func_breakaway_use", (byte *)func_breakaway_use},
|
|
{"func_breakaway_die", (byte *)func_breakaway_die},
|
|
{"func_breakaway_fall", (byte *)func_breakaway_fall},
|
|
{"func_breakaway_makesolid", (byte *)func_breakaway_makesolid},
|
|
{"func_breakaway_think", (byte *)func_breakaway_think},
|
|
{"func_breakaway_hit", (byte *)func_breakaway_hit},
|
|
{"PrecacheDebris", (byte *)PrecacheDebris},
|
|
{"SP_func_explosive", (byte *)SP_func_explosive},
|
|
{"func_explosive_touch", (byte *)func_explosive_touch},
|
|
{"func_explosive_spawn", (byte *)func_explosive_spawn},
|
|
{"func_explosive_activate", (byte *)func_explosive_activate},
|
|
{"func_explosive_use", (byte *)func_explosive_use},
|
|
{"func_explosive_die", (byte *)func_explosive_die},
|
|
{"func_explosive_explode", (byte *)func_explosive_explode},
|
|
{"func_explosive_respawn", (byte *)func_explosive_respawn},
|
|
{"SP_func_object", (byte *)SP_func_object},
|
|
{"func_object_use", (byte *)func_object_use},
|
|
{"func_object_release", (byte *)func_object_release},
|
|
{"func_object_touch", (byte *)func_object_touch},
|
|
{"SP_func_wall", (byte *)SP_func_wall},
|
|
{"func_wall_use", (byte *)func_wall_use},
|
|
{"SP_light", (byte *)SP_light},
|
|
{"light_use", (byte *)light_use},
|
|
{"SP_info_notnull", (byte *)SP_info_notnull},
|
|
{"SP_info_null", (byte *)SP_info_null},
|
|
{"SP_viewthing", (byte *)SP_viewthing},
|
|
{"TH_viewthing", (byte *)TH_viewthing},
|
|
{"SP_point_combat", (byte *)SP_point_combat},
|
|
{"point_combat_touch", (byte *)point_combat_touch},
|
|
{"SP_path_corner", (byte *)SP_path_corner},
|
|
{"path_corner_touch", (byte *)path_corner_touch},
|
|
{"BecomeExplosion3", (byte *)BecomeExplosion3},
|
|
{"BecomeExplosion2", (byte *)BecomeExplosion2},
|
|
{"BecomeExplosion1", (byte *)BecomeExplosion1},
|
|
{"SP_debris", (byte *)SP_debris},
|
|
{"debris_delayed_start", (byte *)debris_delayed_start},
|
|
{"ThrowDebris", (byte *)ThrowDebris},
|
|
{"debris_die", (byte *)debris_die},
|
|
{"ThrowClientHead", (byte *)ThrowClientHead},
|
|
{"SP_gibhead", (byte *)SP_gibhead},
|
|
{"ThrowHead", (byte *)ThrowHead},
|
|
{"SP_gib", (byte *)SP_gib},
|
|
{"gib_delayed_start", (byte *)gib_delayed_start},
|
|
{"ThrowGib", (byte *)ThrowGib},
|
|
{"gib_die", (byte *)gib_die},
|
|
{"gib_touch", (byte *)gib_touch},
|
|
{"gib_think", (byte *)gib_think},
|
|
{"gib_fade2", (byte *)gib_fade2},
|
|
{"gib_fade", (byte *)gib_fade},
|
|
{"ClipGibVelocity", (byte *)ClipGibVelocity},
|
|
{"VelocityForDamage", (byte *)VelocityForDamage},
|
|
{"SP_func_areaportal", (byte *)SP_func_areaportal},
|
|
{"Use_Areaportal", (byte *)Use_Areaportal},
|
|
{"Cmd_Trigger_f", (byte *)Cmd_Trigger_f},
|
|
{"SP_light_flame", (byte *)SP_light_flame},
|
|
{"bigflame_think", (byte *)bigflame_think},
|
|
{"smallflame_think", (byte *)smallflame_think},
|
|
{"SP_light_torch", (byte *)SP_light_torch},
|
|
{"torch_think", (byte *)torch_think},
|
|
{"G_RunFrame", (byte *)G_RunFrame},
|
|
{"ExitLevel", (byte *)ExitLevel},
|
|
{"CheckDMRules", (byte *)CheckDMRules},
|
|
{"EndDMLevel", (byte *)EndDMLevel},
|
|
{"CreateTargetChangeLevel", (byte *)CreateTargetChangeLevel},
|
|
{"ClientEndServerFrames", (byte *)ClientEndServerFrames},
|
|
{"Com_Printf", (byte *)Com_Printf},
|
|
{"Sys_Error", (byte *)Sys_Error},
|
|
{"GetGameAPI", (byte *)GetGameAPI},
|
|
{"Debug_Soundindex", (byte *)Debug_Soundindex},
|
|
{"Debug_Modelindex", (byte *)Debug_Modelindex},
|
|
{"ShutdownGame", (byte *)ShutdownGame},
|
|
{"SP_target_lock_clue", (byte *)SP_target_lock_clue},
|
|
{"lock_clue_initialize", (byte *)lock_clue_initialize},
|
|
{"lock_clue_think", (byte *)lock_clue_think},
|
|
{"lock_clue_use", (byte *)lock_clue_use},
|
|
{"SP_target_lock_code", (byte *)SP_target_lock_code},
|
|
{"lock_code_use", (byte *)lock_code_use},
|
|
{"SP_target_lock", (byte *)SP_target_lock},
|
|
{"lock_initialize", (byte *)lock_initialize},
|
|
{"lock_digit_increment", (byte *)lock_digit_increment},
|
|
{"target_lock_use", (byte *)target_lock_use},
|
|
{"SP_target_lock_digit", (byte *)SP_target_lock_digit},
|
|
{"SP_target_lightswitch", (byte *)SP_target_lightswitch},
|
|
{"use_target_lightswitch", (byte *)use_target_lightswitch},
|
|
{"target_lightswitch_toggle", (byte *)target_lightswitch_toggle},
|
|
{"ToggleLights", (byte *)ToggleLights},
|
|
{"Lights", (byte *)Lights},
|
|
{"Jet_ApplyJet", (byte *)Jet_ApplyJet},
|
|
{"Jet_ApplySparks", (byte *)Jet_ApplySparks},
|
|
{"Jet_ApplyLifting", (byte *)Jet_ApplyLifting},
|
|
{"Jet_BecomeExplosion", (byte *)Jet_BecomeExplosion},
|
|
{"Jet_AvoidGround", (byte *)Jet_AvoidGround},
|
|
{"SP_xatrix_item", (byte *)SP_xatrix_item},
|
|
{"Use_Stasis", (byte *)Use_Stasis},
|
|
{"Use_Jet", (byte *)Use_Jet},
|
|
{"SetItemNames", (byte *)SetItemNames},
|
|
{"InitItems", (byte *)InitItems},
|
|
{"SP_item_foodcube", (byte *)SP_item_foodcube},
|
|
{"SP_item_health_mega", (byte *)SP_item_health_mega},
|
|
{"SP_item_health_large", (byte *)SP_item_health_large},
|
|
{"SP_item_health_small", (byte *)SP_item_health_small},
|
|
{"SP_item_health", (byte *)SP_item_health},
|
|
{"SpawnItem", (byte *)SpawnItem},
|
|
{"SetTriggeredSpawn", (byte *)SetTriggeredSpawn},
|
|
{"Item_TriggeredSpawn", (byte *)Item_TriggeredSpawn},
|
|
{"PrecacheItem", (byte *)PrecacheItem},
|
|
{"droptofloor", (byte *)droptofloor},
|
|
{"Use_Item", (byte *)Use_Item},
|
|
{"Drop_Q1Backpack", (byte *)Drop_Q1Backpack},
|
|
{"Drop_Item", (byte *)Drop_Item},
|
|
{"Item_Die", (byte *)Item_Die},
|
|
{"drop_make_touchable", (byte *)drop_make_touchable},
|
|
{"drop_temp_touch", (byte *)drop_temp_touch},
|
|
{"Touch_Q1Backpack", (byte *)Touch_Q1Backpack},
|
|
{"Touch_Item", (byte *)Touch_Item},
|
|
{"Drop_Visor", (byte *)Drop_Visor},
|
|
{"Pickup_Visor", (byte *)Pickup_Visor},
|
|
{"Pickup_PlasmaShield", (byte *)Pickup_PlasmaShield},
|
|
{"Drop_PowerArmor", (byte *)Drop_PowerArmor},
|
|
{"Pickup_PowerArmor", (byte *)Pickup_PowerArmor},
|
|
{"Use_PowerArmor", (byte *)Use_PowerArmor},
|
|
{"PowerArmorType", (byte *)PowerArmorType},
|
|
{"Pickup_Armor", (byte *)Pickup_Armor},
|
|
{"ArmorIndex", (byte *)ArmorIndex},
|
|
{"Pickup_Health", (byte *)Pickup_Health},
|
|
{"MegaHealth_think", (byte *)MegaHealth_think},
|
|
{"Drop_Ammo", (byte *)Drop_Ammo},
|
|
{"Pickup_Ammo", (byte *)Pickup_Ammo},
|
|
{"SetAmmoPickupValues", (byte *)SetAmmoPickupValues},
|
|
{"Add_Ammo", (byte *)Add_Ammo},
|
|
{"Pickup_Key", (byte *)Pickup_Key},
|
|
{"Use_Silencer", (byte *)Use_Silencer},
|
|
{"Use_Invulnerability", (byte *)Use_Invulnerability},
|
|
{"Use_Envirosuit", (byte *)Use_Envirosuit},
|
|
{"Use_Breather", (byte *)Use_Breather},
|
|
{"Use_QuadFire", (byte *)Use_QuadFire},
|
|
{"Use_Quad", (byte *)Use_Quad},
|
|
{"Use_Vengeance", (byte *)Use_Vengeance},
|
|
{"Use_Hunter", (byte *)Use_Hunter},
|
|
{"Use_Defender", (byte *)Use_Defender},
|
|
{"Pickup_Sphere", (byte *)Pickup_Sphere},
|
|
{"Pickup_Doppleganger", (byte *)Pickup_Doppleganger},
|
|
{"Use_Doppleganger", (byte *)Use_Doppleganger},
|
|
{"Use_Nbomb", (byte *)Use_Nbomb},
|
|
{"Use_Nuke", (byte *)Use_Nuke},
|
|
{"Use_Compass", (byte *)Use_Compass},
|
|
{"Use_Flashlight", (byte *)Use_Flashlight},
|
|
{"Use_Double", (byte *)Use_Double},
|
|
{"Use_IR", (byte *)Use_IR},
|
|
{"Pickup_Nbomb", (byte *)Pickup_Nbomb},
|
|
{"Pickup_Nuke", (byte *)Pickup_Nuke},
|
|
{"Pickup_Pack", (byte *)Pickup_Pack},
|
|
{"Pickup_Bandolier", (byte *)Pickup_Bandolier},
|
|
{"Pickup_AncientHead", (byte *)Pickup_AncientHead},
|
|
{"Pickup_Adrenaline", (byte *)Pickup_Adrenaline},
|
|
{"Drop_Jetpack", (byte *)Drop_Jetpack},
|
|
{"Drop_General", (byte *)Drop_General},
|
|
{"Pickup_Powerup", (byte *)Pickup_Powerup},
|
|
{"SetRespawn", (byte *)SetRespawn},
|
|
{"DoRespawn", (byte *)DoRespawn},
|
|
{"FindItem", (byte *)FindItem},
|
|
{"FindItemByClassname", (byte *)FindItemByClassname},
|
|
{"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex},
|
|
{"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex},
|
|
{"GetItemByIndex", (byte *)GetItemByIndex},
|
|
{"SP_func_pivot", (byte *)SP_func_pivot},
|
|
{"pivot_init", (byte *)pivot_init},
|
|
{"pivot_touch", (byte *)pivot_touch},
|
|
{"pivot_stop", (byte *)pivot_stop},
|
|
{"pivot_blocked", (byte *)pivot_blocked},
|
|
{"SP_func_bobbingwater", (byte *)SP_func_bobbingwater},
|
|
{"bob_init", (byte *)bob_init},
|
|
{"bob_think", (byte *)bob_think},
|
|
{"SP_func_door_swinging", (byte *)SP_func_door_swinging},
|
|
{"func_door_swinging_init", (byte *)func_door_swinging_init},
|
|
{"swinging_door_killed", (byte *)swinging_door_killed},
|
|
{"SP_func_pushable", (byte *)SP_func_pushable},
|
|
{"func_pushable_spawn", (byte *)func_pushable_spawn},
|
|
{"box_touch", (byte *)box_touch},
|
|
{"box_water_friction", (byte *)box_water_friction},
|
|
{"box_walkmove", (byte *)box_walkmove},
|
|
{"box_use", (byte *)box_use},
|
|
{"box_die", (byte *)box_die},
|
|
{"box_movestep", (byte *)box_movestep},
|
|
{"SP_func_killbox", (byte *)SP_func_killbox},
|
|
{"use_killbox", (byte *)use_killbox},
|
|
{"SP_func_door_secret", (byte *)SP_func_door_secret},
|
|
{"door_secret_die", (byte *)door_secret_die},
|
|
{"door_secret_blocked", (byte *)door_secret_blocked},
|
|
{"door_secret_done", (byte *)door_secret_done},
|
|
{"door_secret_move6", (byte *)door_secret_move6},
|
|
{"door_secret_move5", (byte *)door_secret_move5},
|
|
{"door_secret_move4", (byte *)door_secret_move4},
|
|
{"door_secret_move3", (byte *)door_secret_move3},
|
|
{"door_secret_move2", (byte *)door_secret_move2},
|
|
{"door_secret_move1", (byte *)door_secret_move1},
|
|
{"door_secret_use", (byte *)door_secret_use},
|
|
{"SP_func_conveyor", (byte *)SP_func_conveyor},
|
|
{"func_conveyor_use", (byte *)func_conveyor_use},
|
|
{"SP_func_timer", (byte *)SP_func_timer},
|
|
{"func_timer_use", (byte *)func_timer_use},
|
|
{"func_timer_think", (byte *)func_timer_think},
|
|
{"SP_trigger_elevator", (byte *)SP_trigger_elevator},
|
|
{"trigger_elevator_init", (byte *)trigger_elevator_init},
|
|
{"trigger_elevator_use", (byte *)trigger_elevator_use},
|
|
{"SP_func_train_origin", (byte *)SP_func_train_origin},
|
|
{"SP_func_train", (byte *)SP_func_train},
|
|
{"train_use", (byte *)train_use},
|
|
{"func_train_find", (byte *)func_train_find},
|
|
{"train_resume", (byte *)train_resume},
|
|
{"train_next", (byte *)train_next},
|
|
{"train_rotate", (byte *)train_rotate},
|
|
{"train_children_think", (byte *)train_children_think},
|
|
{"train_piece_wait", (byte *)train_piece_wait},
|
|
{"train_wait", (byte *)train_wait},
|
|
{"train_blocked", (byte *)train_blocked},
|
|
{"fade_children2", (byte *)fade_children2},
|
|
{"fade_child", (byte *)fade_child},
|
|
{"fade_children", (byte *)fade_children},
|
|
{"train_remove_children", (byte *)train_remove_children},
|
|
{"train_kill_children", (byte *)train_kill_children},
|
|
{"train_move_children", (byte *)train_move_children},
|
|
{"train_move_prox", (byte *)train_move_prox},
|
|
{"SP_func_water", (byte *)SP_func_water},
|
|
{"smart_water_blocked", (byte *)smart_water_blocked},
|
|
{"SP_func_door_rot_dh", (byte *)SP_func_door_rot_dh},
|
|
{"func_door_rot_dh_init", (byte *)func_door_rot_dh_init},
|
|
{"SP_func_door_rotating", (byte *)SP_func_door_rotating},
|
|
{"Door_Activate", (byte *)Door_Activate},
|
|
{"SP_func_door", (byte *)SP_func_door},
|
|
{"door_touch", (byte *)door_touch},
|
|
{"door_killed", (byte *)door_killed},
|
|
{"door_destroyed", (byte *)door_destroyed},
|
|
{"door_blocked", (byte *)door_blocked},
|
|
{"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger},
|
|
{"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed},
|
|
{"Touch_DoorTrigger", (byte *)Touch_DoorTrigger},
|
|
{"door_use", (byte *)door_use},
|
|
{"door_openclose", (byte *)door_openclose},
|
|
{"smart_water_go_up", (byte *)smart_water_go_up},
|
|
{"door_go_up", (byte *)door_go_up},
|
|
{"door_go_down", (byte *)door_go_down},
|
|
{"door_hit_bottom", (byte *)door_hit_bottom},
|
|
{"door_hit_top", (byte *)door_hit_top},
|
|
{"swinging_door_reset", (byte *)swinging_door_reset},
|
|
{"door_use_areaportals", (byte *)door_use_areaportals},
|
|
{"SP_func_trainbutton", (byte *)SP_func_trainbutton},
|
|
{"trainbutton_killed", (byte *)trainbutton_killed},
|
|
{"trainbutton_touch", (byte *)trainbutton_touch},
|
|
{"trainbutton_use", (byte *)trainbutton_use},
|
|
{"trainbutton_fire", (byte *)trainbutton_fire},
|
|
{"trainbutton_wait", (byte *)trainbutton_wait},
|
|
{"trainbutton_return", (byte *)trainbutton_return},
|
|
{"trainbutton_done", (byte *)trainbutton_done},
|
|
{"SP_func_button", (byte *)SP_func_button},
|
|
{"button_killed", (byte *)button_killed},
|
|
{"button_touch", (byte *)button_touch},
|
|
{"button_use", (byte *)button_use},
|
|
{"button_fire", (byte *)button_fire},
|
|
{"button_wait", (byte *)button_wait},
|
|
{"button_return", (byte *)button_return},
|
|
{"button_done", (byte *)button_done},
|
|
{"SP_func_rotating_dh", (byte *)SP_func_rotating_dh},
|
|
{"func_rotating_dh_init", (byte *)func_rotating_dh_init},
|
|
{"SP_func_rotating", (byte *)SP_func_rotating},
|
|
{"rotating_use", (byte *)rotating_use},
|
|
{"rotating_touch", (byte *)rotating_touch},
|
|
{"rotating_blocked", (byte *)rotating_blocked},
|
|
{"rotating_decel", (byte *)rotating_decel},
|
|
{"rotating_accel", (byte *)rotating_accel},
|
|
{"SP_func_plat2", (byte *)SP_func_plat2},
|
|
{"plat2_activate", (byte *)plat2_activate},
|
|
{"Use_Plat2", (byte *)Use_Plat2},
|
|
{"plat2_blocked", (byte *)plat2_blocked},
|
|
{"Touch_Plat_Center2", (byte *)Touch_Plat_Center2},
|
|
{"plat2_operate", (byte *)plat2_operate},
|
|
{"plat2_go_up", (byte *)plat2_go_up},
|
|
{"plat2_go_down", (byte *)plat2_go_down},
|
|
{"plat2_hit_bottom", (byte *)plat2_hit_bottom},
|
|
{"plat2_hit_top", (byte *)plat2_hit_top},
|
|
{"plat2_kill_danger_area", (byte *)plat2_kill_danger_area},
|
|
{"plat2_spawn_danger_area", (byte *)plat2_spawn_danger_area},
|
|
{"SP_func_plat", (byte *)SP_func_plat},
|
|
{"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger},
|
|
{"Touch_Plat_Center", (byte *)Touch_Plat_Center},
|
|
{"Use_Plat", (byte *)Use_Plat},
|
|
{"plat_blocked", (byte *)plat_blocked},
|
|
{"plat_go_up", (byte *)plat_go_up},
|
|
{"plat_go_down", (byte *)plat_go_down},
|
|
{"plat_hit_bottom", (byte *)plat_hit_bottom},
|
|
{"plat_hit_top", (byte *)plat_hit_top},
|
|
{"Think_AccelMove", (byte *)Think_AccelMove},
|
|
{"plat_Accelerate", (byte *)plat_Accelerate},
|
|
{"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove},
|
|
{"AngleMove_Calc", (byte *)AngleMove_Calc},
|
|
{"AngleMove_Begin", (byte *)AngleMove_Begin},
|
|
{"AngleMove_Final", (byte *)AngleMove_Final},
|
|
{"AngleMove_Done", (byte *)AngleMove_Done},
|
|
{"check_reverse_rotation", (byte *)check_reverse_rotation},
|
|
{"Train_Move_Spline", (byte *)Train_Move_Spline},
|
|
{"Spline_Calc", (byte *)Spline_Calc},
|
|
{"Move_Calc", (byte *)Move_Calc},
|
|
{"Move_Begin", (byte *)Move_Begin},
|
|
{"Move_Final", (byte *)Move_Final},
|
|
{"Move_Done", (byte *)Move_Done},
|
|
{"Move_pos2_Think", (byte *)Move_pos2_Think},
|
|
{"Move_pos2_Final", (byte *)Move_pos2_Final},
|
|
{"Move_pos1_Think", (byte *)Move_pos1_Think},
|
|
{"Move_pos1_Final", (byte *)Move_pos1_Final},
|
|
{"Move_pos0_Think", (byte *)Move_pos0_Think},
|
|
{"Move_pos0_Final", (byte *)Move_pos0_Final},
|
|
{"SP_trigger_fog_bbox", (byte *)SP_trigger_fog_bbox},
|
|
{"SP_trigger_fog", (byte *)SP_trigger_fog},
|
|
{"trigger_fog_use", (byte *)trigger_fog_use},
|
|
{"SP_target_fog", (byte *)SP_target_fog},
|
|
{"target_fog_use", (byte *)target_fog_use},
|
|
{"fog_fade", (byte *)fog_fade},
|
|
{"Fog_Init", (byte *)Fog_Init},
|
|
{"Fog_Off_Global", (byte *)Fog_Off_Global},
|
|
{"Fog_Off", (byte *)Fog_Off},
|
|
{"Fog", (byte *)Fog},
|
|
{"init_trigger_fog_delay", (byte *)init_trigger_fog_delay},
|
|
{"trig_fog_fade", (byte *)trig_fog_fade},
|
|
{"GLFog", (byte *)GLFog},
|
|
{"Cmd_Fog_f", (byte *)Cmd_Fog_f},
|
|
{"Fog_ConsoleFog", (byte *)Fog_ConsoleFog},
|
|
{"SP_crane_reset", (byte *)SP_crane_reset},
|
|
{"crane_reset_use", (byte *)crane_reset_use},
|
|
{"crane_reset_go", (byte *)crane_reset_go},
|
|
{"SP_crane_beam", (byte *)SP_crane_beam},
|
|
{"SP_crane_hoist", (byte *)SP_crane_hoist},
|
|
{"SP_crane_hook", (byte *)SP_crane_hook},
|
|
{"SP_crane_control", (byte *)SP_crane_control},
|
|
{"Use_Crane_Control", (byte *)Use_Crane_Control},
|
|
{"crane_control_action", (byte *)crane_control_action},
|
|
{"Crane_AdjustSpeed", (byte *)Crane_AdjustSpeed},
|
|
{"G_FindCraneParts", (byte *)G_FindCraneParts},
|
|
{"Crane_Move_Begin", (byte *)Crane_Move_Begin},
|
|
{"Crane_Move_Final", (byte *)Crane_Move_Final},
|
|
{"Crane_blocked", (byte *)Crane_blocked},
|
|
{"Crane_Hook_Bonk", (byte *)Crane_Hook_Bonk},
|
|
{"Crane_Stop", (byte *)Crane_Stop},
|
|
{"Crane_Move_Done", (byte *)Crane_Move_Done},
|
|
{"crane_light_off", (byte *)crane_light_off},
|
|
{"Cable_Think", (byte *)Cable_Think},
|
|
{"SetSpotlightLength", (byte *)SetSpotlightLength},
|
|
{"SetCableLength", (byte *)SetCableLength},
|
|
{"Cargo_Float_Up", (byte *)Cargo_Float_Up},
|
|
{"cargo_blocked", (byte *)cargo_blocked},
|
|
{"Cargo_Stop", (byte *)Cargo_Stop},
|
|
{"CrateOnTop", (byte *)CrateOnTop},
|
|
{"moving_speaker_think", (byte *)moving_speaker_think},
|
|
{"T_RadiusClassDamage", (byte *)T_RadiusClassDamage},
|
|
{"T_RadiusNukeDamage", (byte *)T_RadiusNukeDamage},
|
|
{"T_RadiusDamage", (byte *)T_RadiusDamage},
|
|
{"T_Damage", (byte *)T_Damage},
|
|
{"CheckTeamDamage", (byte *)CheckTeamDamage},
|
|
{"M_ReactToDamage", (byte *)M_ReactToDamage},
|
|
{"CallMyFriends", (byte *)CallMyFriends},
|
|
{"DefendMyFriend", (byte *)DefendMyFriend},
|
|
{"SpawnDamage", (byte *)SpawnDamage},
|
|
{"Killed", (byte *)Killed},
|
|
{"CanDamage", (byte *)CanDamage},
|
|
{"cleanupHealTarget", (byte *)cleanupHealTarget},
|
|
{"ClientCommand", (byte *)ClientCommand},
|
|
{"Restart_FMOD", (byte *)Restart_FMOD},
|
|
{"ForcewallOff", (byte *)ForcewallOff},
|
|
{"SpawnForcewall", (byte *)SpawnForcewall},
|
|
{"forcewall_think", (byte *)forcewall_think},
|
|
{"decoy_think", (byte *)decoy_think},
|
|
{"decoy_die", (byte *)decoy_die},
|
|
{"SetSensitivities", (byte *)SetSensitivities},
|
|
{"SetLazarusCrosshair", (byte *)SetLazarusCrosshair},
|
|
{"Cmd_Bbox_f", (byte *)Cmd_Bbox_f},
|
|
{"DrawBBox", (byte *)DrawBBox},
|
|
{"Cmd_PlayerList_f", (byte *)Cmd_PlayerList_f},
|
|
{"Cmd_Ent_Count_f", (byte *)Cmd_Ent_Count_f},
|
|
{"Cmd_Say_f", (byte *)Cmd_Say_f},
|
|
{"Cmd_Wave_f", (byte *)Cmd_Wave_f},
|
|
{"Cmd_Players_f", (byte *)Cmd_Players_f},
|
|
{"PlayerSort", (byte *)PlayerSort},
|
|
{"Cmd_PutAway_f", (byte *)Cmd_PutAway_f},
|
|
{"Cmd_Kill_f", (byte *)Cmd_Kill_f},
|
|
{"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f},
|
|
{"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f},
|
|
{"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f},
|
|
{"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f},
|
|
{"Cmd_InvUse_f", (byte *)Cmd_InvUse_f},
|
|
{"Cmd_Inven_f", (byte *)Cmd_Inven_f},
|
|
{"Cmd_Drop_f", (byte *)Cmd_Drop_f},
|
|
{"Cmd_Use_f", (byte *)Cmd_Use_f},
|
|
{"Cmd_Noclip_f", (byte *)Cmd_Noclip_f},
|
|
{"Cmd_Notarget_f", (byte *)Cmd_Notarget_f},
|
|
{"Cmd_God_f", (byte *)Cmd_God_f},
|
|
{"Cmd_Give_f", (byte *)Cmd_Give_f},
|
|
{"Cmd_Give_ParseFlags", (byte *)Cmd_Give_ParseFlags},
|
|
{"ValidateSelectedItem", (byte *)ValidateSelectedItem},
|
|
{"SelectPrevItem", (byte *)SelectPrevItem},
|
|
{"SelectNextItem", (byte *)SelectNextItem},
|
|
{"OnSameTeam", (byte *)OnSameTeam},
|
|
{"ClientTeam", (byte *)ClientTeam},
|
|
{"ShiftItem", (byte *)ShiftItem},
|
|
{"SaveEntProps", (byte *)SaveEntProps},
|
|
{"GetChaseTarget", (byte *)GetChaseTarget},
|
|
{"ChasePrev", (byte *)ChasePrev},
|
|
{"ChaseNext", (byte *)ChaseNext},
|
|
{"UpdateChaseCam", (byte *)UpdateChaseCam},
|
|
{"SP_func_monitor", (byte *)SP_func_monitor},
|
|
{"func_monitor_init", (byte *)func_monitor_init},
|
|
{"use_camera", (byte *)use_camera},
|
|
{"G_FindPrevCamera", (byte *)G_FindPrevCamera},
|
|
{"G_FindNextCamera", (byte *)G_FindNextCamera},
|
|
{"camera_on", (byte *)camera_on},
|
|
{"faker_animate", (byte *)faker_animate},
|
|
{"camera_off", (byte *)camera_off},
|
|
{"ai_chicken", (byte *)ai_chicken},
|
|
{"ai_run", (byte *)ai_run},
|
|
{"ai_checkattack", (byte *)ai_checkattack},
|
|
{"ai_run_slide", (byte *)ai_run_slide},
|
|
{"ai_run_missile", (byte *)ai_run_missile},
|
|
{"ai_run_melee", (byte *)ai_run_melee},
|
|
{"M_CheckAttack", (byte *)M_CheckAttack},
|
|
{"FacingIdeal", (byte *)FacingIdeal},
|
|
{"FindTarget", (byte *)FindTarget},
|
|
{"FoundTarget", (byte *)FoundTarget},
|
|
{"HuntTarget", (byte *)HuntTarget},
|
|
{"canReach", (byte *)canReach},
|
|
{"infront", (byte *)infront},
|
|
{"visible", (byte *)visible},
|
|
{"range", (byte *)range},
|
|
{"ai_turn", (byte *)ai_turn},
|
|
{"ai_charge", (byte *)ai_charge},
|
|
{"ai_walk", (byte *)ai_walk},
|
|
{"ai_stand", (byte *)ai_stand},
|
|
{"ai_move", (byte *)ai_move},
|
|
{"AI_SetSightClient", (byte *)AI_SetSightClient},
|
|
{"SP_dm_tag_token", (byte *)SP_dm_tag_token},
|
|
{"Tag_PostInitSetup", (byte *)Tag_PostInitSetup},
|
|
{"Tag_GameInit", (byte *)Tag_GameInit},
|
|
{"Tag_ChangeDamage", (byte *)Tag_ChangeDamage},
|
|
{"Tag_DogTag", (byte *)Tag_DogTag},
|
|
{"Tag_PlayerEffects", (byte *)Tag_PlayerEffects},
|
|
{"Tag_DropToken", (byte *)Tag_DropToken},
|
|
{"Tag_MakeTouchable", (byte *)Tag_MakeTouchable},
|
|
{"Tag_Respawn", (byte *)Tag_Respawn},
|
|
{"Tag_PickupToken", (byte *)Tag_PickupToken},
|
|
{"Tag_Score", (byte *)Tag_Score},
|
|
{"Tag_PlayerDisconnect", (byte *)Tag_PlayerDisconnect},
|
|
{"Tag_KillItBonus", (byte *)Tag_KillItBonus},
|
|
{"Tag_PlayerDeath", (byte *)Tag_PlayerDeath},
|
|
{"SP_dm_dball_goal", (byte *)SP_dm_dball_goal},
|
|
{"SP_dm_dball_speed_change", (byte *)SP_dm_dball_speed_change},
|
|
{"SP_dm_dball_ball_start", (byte *)SP_dm_dball_ball_start},
|
|
{"SP_dm_dball_team2_start", (byte *)SP_dm_dball_team2_start},
|
|
{"SP_dm_dball_team1_start", (byte *)SP_dm_dball_team1_start},
|
|
{"SP_dm_dball_ball", (byte *)SP_dm_dball_ball},
|
|
{"DBall_SpeedTouch", (byte *)DBall_SpeedTouch},
|
|
{"DBall_BallRespawn", (byte *)DBall_BallRespawn},
|
|
{"DBall_BallDie", (byte *)DBall_BallDie},
|
|
{"DBall_BallPain", (byte *)DBall_BallPain},
|
|
{"DBall_BallTouch", (byte *)DBall_BallTouch},
|
|
{"PickBallStart", (byte *)PickBallStart},
|
|
{"DBall_GoalTouch", (byte *)DBall_GoalTouch},
|
|
{"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback},
|
|
{"DBall_ChangeDamage", (byte *)DBall_ChangeDamage},
|
|
{"DBall_PostInitSetup", (byte *)DBall_PostInitSetup},
|
|
{"DBall_GameInit", (byte *)DBall_GameInit},
|
|
{"DBall_SelectSpawnPoint", (byte *)DBall_SelectSpawnPoint},
|
|
{"DBall_ClientBegin", (byte *)DBall_ClientBegin},
|
|
{"DBall_CheckDMRules", (byte *)DBall_CheckDMRules},
|
|
{0, 0}
|