mirror of
https://github.com/blendogames/thirtyflightsofloving.git
synced 2025-01-31 04:30:39 +00:00
befa8db495
Added R_EndFrame() to remove direct calls to GLimp_EndFrame() from client and UI. Removed GL_LockArrays()/GL_UnlockArrays() calls in shadow volume rendering. Changed parameters to UI_DrawMenuString(), UI_DrawString(), and variants. Added UI_DrawPopupMessage() to simplify popup text drawing.
618 lines
16 KiB
C
618 lines
16 KiB
C
/*
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===========================================================================
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Copyright (C) 1997-2001 Id Software, Inc.
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This file is part of Quake 2 source code.
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Quake 2 source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake 2 source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake 2 source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#ifndef __UI_LOCAL_H__
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#define __UI_LOCAL_H__
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#define MAXMENUITEMS 64
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#define MTYPE_SLIDER 0
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#define MTYPE_LIST 1
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#define MTYPE_ACTION 2
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#define MTYPE_SPINCONTROL 3
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#define MTYPE_SEPARATOR 4
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#define MTYPE_FIELD 5
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#define MTYPE_KEYBIND 6
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#define K_TAB 9
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#define K_ENTER 13
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#define K_ESCAPE 27
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#define K_SPACE 32
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// normal keys should be passed as lowercased ascii
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#define K_BACKSPACE 127
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#define K_UPARROW 128
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#define K_DOWNARROW 129
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#define K_LEFTARROW 130
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#define K_RIGHTARROW 131
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#define QMF_LEFT_JUSTIFY 0x00000001
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#define QMF_GRAYED 0x00000002
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#define QMF_NUMBERSONLY 0x00000004
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#define QMF_SKINLIST 0x00000008
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#define QMF_HIDDEN 0x00000010
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#define QMF_ALTCOLOR 0x00000020
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//
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#define MENU_SUBTEXT_FONT_SIZE 6
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#define MENU_HEADER_FONT_SIZE 10
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#define MENU_HEADER_LINE_SIZE 13
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#define RCOLUMN_OFFSET MENU_FONT_SIZE*2 // was 16
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#define LCOLUMN_OFFSET -MENU_FONT_SIZE*2 // was -16
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#define SLIDER_RANGE 10
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#define SLIDER_HEIGHT 8
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#define SLIDER_ENDCAP_WIDTH 5 // was 8
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#define SLIDER_SECTION_WIDTH 10 // was 8
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#define SLIDER_KNOB_WIDTH 5 // was 8
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#define SLIDER_V_OFFSET (SLIDER_HEIGHT-MENU_FONT_SIZE)/2
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//
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typedef struct _tag_menuframework
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{
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int x, y;
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int cursor;
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int nitems;
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int nslots;
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void *items[64];
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const char *statusbar;
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int grabBindCursor;
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void (*cursordraw)( struct _tag_menuframework *m );
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} menuframework_s;
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typedef struct
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{
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int type;
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const char *name;
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int x, y;
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menuframework_s *parent;
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int cursor_offset;
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int localdata[4];
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int textSize;
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unsigned flags;
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const char *statusbar;
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void (*callback)( void *self );
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void (*statusbarfunc)( void *self );
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void (*ownerdraw)( void *self );
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void (*cursordraw)( void *self );
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} menucommon_s;
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typedef struct
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{
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menucommon_s generic;
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char buffer[80];
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int cursor;
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int length;
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int visible_length;
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int visible_offset;
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} menufield_s;
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typedef struct
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{
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menucommon_s generic;
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// Knightmare added
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unsigned int maxPos;
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int curPos;
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float baseValue;
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float increment;
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// end Knightmare
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float range;
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qboolean displayAsPercent;
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} menuslider_s;
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typedef struct
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{
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menucommon_s generic;
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qboolean invertValue; // Knightmare added
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int curValue;
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const char **itemNames;
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const char **itemValues; // Knightmare added
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int numItems;
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} menulist_s;
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typedef struct
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{
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menucommon_s generic;
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} menuaction_s;
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typedef struct
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{
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menucommon_s generic;
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} menuseparator_s;
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typedef struct
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{
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menucommon_s generic;
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char *commandName;
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const char *enter_statusbar;
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int keys[2];
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qboolean grabBind;
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} menukeybind_s;
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typedef enum {
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LISTBOX_TEXT,
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LISTBOX_IMAGE,
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LISTBOX_TEXTIMAGE
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} listboxtype_t;
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typedef enum {
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SCROLL_X,
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SCROLL_Y
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} scrolltype_t;
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typedef struct
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{
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menucommon_s generic;
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listboxtype_t type;
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scrolltype_t scrollType;
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int items_x;
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int items_y;
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int item_width;
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int item_height;
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int scrollPos;
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int curValue;
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const char **itemNames;
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int numItems;
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} menulistbox_s;
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typedef struct
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{
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float min[2];
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float max[2];
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int index;
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} buttonmenuobject_t;
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typedef struct
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{
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int min[2];
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int max[2];
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void (*OpenMenu)(void);
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} mainmenuobject_t;
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//=======================================================
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// Knightmare- added Psychospaz's menu cursor
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//cursor - psychospaz
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#define MENU_CURSOR_BUTTON_MAX 2
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#define MENUITEM_ACTION 1
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#define MENUITEM_ROTATE 2
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#define MENUITEM_SLIDER 3
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#define MENUITEM_TEXT 4
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#define MENUITEM_KEYBIND 5
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typedef struct
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{
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// only 2 buttons for menus
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float buttontime[MENU_CURSOR_BUTTON_MAX];
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int buttonclicks[MENU_CURSOR_BUTTON_MAX];
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int buttonused[MENU_CURSOR_BUTTON_MAX];
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qboolean buttondown[MENU_CURSOR_BUTTON_MAX];
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qboolean mouseaction;
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// this is the active item that cursor is on.
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int menuitemtype;
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void *menuitem;
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void *menu;
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// coords
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int x;
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int y;
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int oldx;
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int oldy;
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} cursor_t;
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extern cursor_t ui_mousecursor;
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//
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// ui_utils.c
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//
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extern char **ui_resolution_names;
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extern char **ui_video_modes;
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extern char **ui_aniso_names;
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extern char **ui_aniso_values;
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//extern char **ui_mod_names;
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//extern char **ui_mod_values;
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extern char **ui_font_names;
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extern int ui_numfonts;
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//extern char **ui_hud_names;
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//extern int ui_numhuds;
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extern char **ui_crosshair_names;
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extern char **ui_crosshair_display_names;
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extern char **ui_crosshair_values;
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extern int ui_numcrosshairs;
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//=======================================================
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#define UI_MAX_SAVEGAMES 25 // was 15, 21
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#define EMPTY_GAME_STRING "<EMPTY>"
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extern char ui_savestrings[UI_MAX_SAVEGAMES][32];
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extern qboolean ui_savevalid[UI_MAX_SAVEGAMES+1];
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extern qboolean ui_saveshotvalid[UI_MAX_SAVEGAMES+1];
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//=======================================================
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#define UI_MAX_LOCAL_SERVERS 12
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#define UI_LOCAL_SERVER_NAMELEN 80
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#define NO_SERVER_STRING "<no server>"
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extern int ui_num_servers;
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// user readable information
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extern char ui_local_server_names[UI_MAX_LOCAL_SERVERS][UI_LOCAL_SERVER_NAMELEN];
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//extern char *ui_serverlist_names[UI_MAX_LOCAL_SERVERS+1];
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// network address
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extern netadr_t ui_local_server_netadr[UI_MAX_LOCAL_SERVERS];
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//=======================================================
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// server map list stuff goes here
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#define MAX_ARENAS 4096
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#define MAX_ARENAS_TEXT 8192
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#define M_UNSET 0
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#define M_MISSING 1
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#define M_FOUND 2
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typedef enum {
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MAP_DM,
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MAP_COOP,
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MAP_CTF,
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MAP_3TCTF,
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NUM_MAPTYPES
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} maptype_t;
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typedef struct {
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int index;
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char *tokens;
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} gametype_names_t;
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extern maptype_t ui_svr_maptype;
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extern char **ui_svr_mapnames;
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extern int ui_svr_listfile_nummaps;
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//=======================================================
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#define MAX_DISPLAYNAME 16
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#define MAX_PLAYERMODELS 1024
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typedef struct
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{
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int nskins;
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char **skinDisplayNames;
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char **skinIconNames;
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char displayname[MAX_DISPLAYNAME];
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char directory[MAX_QPATH];
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} playermodelinfo_s;
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extern playermodelinfo_s ui_pmi[MAX_PLAYERMODELS];
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extern char *ui_pmnames[MAX_PLAYERMODELS];
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extern int ui_numplayermodels;
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extern struct model_s *ui_playermodel;
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extern struct model_s *ui_weaponmodel;
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extern struct image_s *ui_playerskin;
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/*
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extern char ui_playerconfig_playermodelname[MAX_QPATH];
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extern char ui_playerconfig_playerskinname[MAX_QPATH];
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extern char ui_playerconfig_weaponmodelname[MAX_QPATH];
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extern color_t ui_player_color_imageColors[];
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extern char **ui_player_color_values;
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extern char **ui_player_color_imageNames;
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extern int ui_numplayercolors;
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*/
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//=======================================================
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qboolean UI_IsValidImageFilename (char *name);
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void UI_ClampCvar (const char *varName, float cvarMin, float cvarMax);
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int UI_GetIndexForStringValue (const char **item_values, char *value);
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int UI_MouseOverAlpha (menucommon_s *m);
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void UI_UnbindCommand (char *command);
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void UI_FindKeysForCommand (char *command, int *twokeys);
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void *UI_ItemAtMenuCursor (menuframework_s *m);
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void UI_SetMenuStatusBar (menuframework_s *s, const char *string);
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int UI_TallyMenuSlots (menuframework_s *menu);
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void UIStartSPGame (void);
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void UI_StartServer (char *startmap, qboolean dedicated);
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void UI_LoadMod (char *modName);
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void UI_GetVideoInfo (void);
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void UI_FreeVideoInfo (void);
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//void UI_GetModList (void);
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//void UI_FreeModList (void);
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void UI_LoadFontNames (void);
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void UI_FreeFontNames (void);
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//void UI_LoadHudNames (void);
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//void UI_FreeHudNames (void);
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void UI_SortCrosshairs (char **list, int len);
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void UI_LoadCrosshairs (void);
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void UI_FreeCrosshairs (void);
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char *UI_UpdateSaveshot (int index);
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void UI_UpdateSavegameData (void);
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void UI_InitSavegameData (void);
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qboolean UI_SaveIsValid (int index);
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qboolean UI_SaveshotIsValid (int index);
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qboolean UI_CanOpenSaveMenu (void *unused);
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void UI_AddToServerList (netadr_t adr, char *info);
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void UI_SearchLocalGames (void);
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void UI_JoinServer (int index);
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void UI_InitServerList (void);
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void UI_LoadArenas (void);
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void UI_LoadMapList (void);
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void UI_FreeMapList (void);
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void UI_UpdateMapList (maptype_t maptype);
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char *UI_UpdateStartSeverLevelshot (int index);
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void UI_SetCoopMenuMode (qboolean value);
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qboolean UI_Coop_MenuMode (void);
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qboolean UI_CanOpenDMFlagsMenu (void *unused);
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void UI_SetCTFMenuMode (qboolean value);
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qboolean UI_CTF_MenuMode (void);
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void UI_LoadPlayerModels (void);
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void UI_FreePlayerModels (void);
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void UI_RefreshPlayerModels (void);
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int UI_PlayerModelCmpFunc (const void *_a, const void *_b);
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void UI_InitPlayerModelInfo (int *modelNum, int *skinNum);
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void UI_UpdatePlayerModelInfo (int mNum, int sNum);
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void UI_UpdatePlayerSkinInfo (int mNum, int sNum);
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qboolean UI_HaveValidPlayerModels (void *unused);
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//
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// ui_widgets.c
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//
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extern vec4_t stCoord_arrow_left;
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extern vec4_t stCoord_arrow_right;
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extern vec4_t stCoord_arrow_up;
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extern vec4_t stCoord_arrow_down;
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qboolean UI_MenuField_Key (menufield_s *field, int key);
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const char *UI_MenuKeyBind_Key (menukeybind_s *k, int key);
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void UI_MenuSlider_SetValue (menuslider_s *s, const char *varName, float cvarMin, float cvarMax, qboolean clamp);
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void UI_MenuSlider_SaveValue (menuslider_s *s, const char *varName);
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float UI_MenuSlider_GetValue (menuslider_s *s);
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void UI_MenuSpinControl_SetValue (menulist_s *s, const char *varName, float cvarMin, float cvarMax, qboolean clamp);
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void UI_MenuSpinControl_SaveValue (menulist_s *s, const char *varName);
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const char *UI_MenuSpinControl_GetValue (menulist_s *s);
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void UI_DrawMenuItem (void *item);
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qboolean UI_SelectMenuItem (menuframework_s *s);
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qboolean UI_MouseSelectItem (menucommon_s *item);
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void UI_SlideMenuItem (menuframework_s *s, int dir);
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//
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// ui_mouse.c
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//
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void UI_RefreshCursorButtons (void);
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void UI_RefreshCursorMenu (void);
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void UI_RefreshCursorLink (void);
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void UI_Mouseover_Check (menuframework_s *menu);
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void UI_MouseCursor_Think (void);
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//
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// ui_menu.c
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//
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#define MAX_MENU_DEPTH 8
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typedef struct
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{
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void (*draw) (void);
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const char *(*key) (int k);
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} menulayer_t;
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extern menulayer_t ui_layers[MAX_MENU_DEPTH];
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extern int ui_menudepth;
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extern void (*m_drawfunc) (void);
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extern const char *(*m_keyfunc) (int key);
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void UI_AddButton (buttonmenuobject_t *thisObj, int index, float x, float y, float w, float h);
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void UI_AddMainButton (mainmenuobject_t *thisObj, int index, int x, int y, char *name);
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void UI_PushMenu ( void (*draw) (void), const char *(*key) (int k) );
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void UI_ForceMenuOff (void);
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void UI_PopMenu (void);
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void UI_BackMenu (void *unused);
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void UI_AddMenuItem (menuframework_s *menu, void *item);
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void UI_SetGrabBindItem (menuframework_s *m, menucommon_s *c);
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void UI_ClearGrabBindItem (menuframework_s *m);
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qboolean UI_HasValidGrabBindItem (menuframework_s *m);
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void UI_AdjustMenuCursor (menuframework_s *menu, int dir);
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void UI_CenterMenu (menuframework_s *menu);
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void UI_DrawMenu (menuframework_s *menu);
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const char *UI_DefaultMenuKey (menuframework_s *m, int key);
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//
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// ui_main.c
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//
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void UI_Draw (void);
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void UI_Keydown (int key);
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void UI_RootMenu (void);
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void UI_Precache (void);
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void UI_Init (void);
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void UI_Shutdown (void);
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void UI_RefreshData (void);
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//
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// ui_draw.c
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//
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#define UI_DrawFill SCR_DrawFill
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#define UI_DrawBorder SCR_DrawBorder
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#define UI_DrawPic SCR_DrawPic
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#define UI_DrawColoredPic SCR_DrawColoredPic
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#define UI_DrawOffsetPic SCR_DrawOffsetPic
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#define UI_DrawPicST(x, y, w, h, st, a, r, c, p) SCR_DrawOffsetPicST(x, y, w, h, vec2_origin, st, a, r, c, p)
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#define UI_DrawOffsetPicST SCR_DrawOffsetPicST
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#define UI_DrawTiledPic SCR_DrawTiledPic
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#define UI_DrawChar(x, y, s, t, n, r, g, b, a, i, l) SCR_DrawChar(x, y, s, t, n, FONT_UI, r, g, b, a, i, l)
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void UI_DrawMenuString (int x, int y, int size, scralign_t align, const char *string, int alpha, qboolean R2L, qboolean altColor);
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void UI_DrawString (int x, int y, int size, scralign_t align, const char *string, fontslot_t font, int alpha);
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void UI_DrawStringDark (int x, int y, int size, scralign_t align, const char *string, fontslot_t font, int alpha);
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void UI_DrawStringR2L (int x, int y, int size, scralign_t align, const char *string, fontslot_t font, int alpha);
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void UI_DrawStringR2LDark (int x, int y, int size, scralign_t align, const char *string, fontslot_t font, int alpha);
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void UI_DrawMenuStatusBar (const char *string);
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void UI_DrawMenuTextBox (int x, int y, int width, int lines);
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void UI_DrawPopupMessage (char *message);
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void UI_DrawBanner (char *name);
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void UI_Draw_Cursor (void);
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//
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// ui_main.c
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//
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#define NUM_MAINMENU_CURSOR_FRAMES 15
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#define MOUSEBUTTON1 0
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#define MOUSEBUTTON2 1
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#define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx"
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#define UI_BACKGROUND_NAME "/gfx/ui/menu_background.pcx"
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#define UI_NOSCREEN_NAME "/gfx/ui/noscreen.pcx"
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#define UI_MOUSECURSOR_MAIN_PIC "/gfx/ui/cursors/m_cur_main.pcx"
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#define UI_MOUSECURSOR_HOVER_PIC "/gfx/ui/cursors/m_cur_hover.pcx"
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#define UI_MOUSECURSOR_CLICK_PIC "/gfx/ui/cursors/m_cur_click.pcx"
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#define UI_MOUSECURSOR_OVER_PIC "/gfx/ui/cursors/m_cur_over.pcx"
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#define UI_MOUSECURSOR_TEXT_PIC "/gfx/ui/cursors/m_cur_text.pcx"
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#define UI_MOUSECURSOR_PIC "/gfx/ui/cursors/m_mouse_cursor.pcx"
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#define UI_ITEMCURSOR_DEFAULT_PIC "/gfx/ui/cursors/cursor_menuitem_default.pcx"
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#define UI_ITEMCURSOR_KEYBIND_PIC "/gfx/ui/cursors/cursor_menuitem_keybind.pcx"
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#define UI_ITEMCURSOR_BLINK_PIC "/gfx/ui/cursors/cursor_menuitem_blink.pcx"
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#define UI_CHECKBOX_ON_PIC "/gfx/ui/widgets/checkbox_on.pcx"
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#define UI_CHECKBOX_OFF_PIC "/gfx/ui/widgets/checkbox_off.pcx"
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#define UI_FIELD_PIC "/gfx/ui/widgets/field.pcx"
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#define UI_TEXTBOX_PIC "/gfx/ui/widgets/textbox.pcx"
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#define UI_SLIDER_PIC "/gfx/ui/widgets/slider.pcx"
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#define UI_ARROWS_PIC "/gfx/ui/widgets/arrows.pcx"
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#define UI_ITEMVALUE_WILDCARD "???"
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#define UI_CUSTOMCOLOR_PIC "/gfx/ui/custom_color.pcx"
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#define UI_SOLIDWHITE_PIC "/gfx/ui/solidwhite.pcx"
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extern cvar_t *ui_sensitivity;
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extern cvar_t *ui_background_alpha;
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extern cvar_t *ui_item_rotate;
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extern cvar_t *ui_cursor_scale;
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extern cvar_t *ui_new_textbox;
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extern cvar_t *ui_new_textfield;
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// Temp cvars for setting color1 in player config menu
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extern cvar_t *ui_player_railred;
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extern cvar_t *ui_player_railgreen;
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extern cvar_t *ui_player_railblue;
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// moved these declarations to ui_subsystem.c to avoid redundancy
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extern char *ui_menu_null_sound;
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extern char *ui_menu_in_sound;
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extern char *ui_menu_move_sound;
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extern char *ui_menu_out_sound;
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extern char *ui_menu_drag_sound;
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extern qboolean ui_entersound; // play after drawing a frame, so caching
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// won't disrupt the sound
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extern int MainMenuMouseHover;
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void Menu_Main_Draw (void);
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void UI_CheckMainMenuMouse (void);
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void Menu_Main_f (void);
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void Menu_Game_f (void);
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void Menu_LoadGame_f (void);
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void Menu_SaveGame_f (void);
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void Menu_PlayerConfig_f (void);
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void Menu_DownloadOptions_f (void);
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void Menu_Credits_f( void );
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void Menu_Multiplayer_f( void );
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void Menu_JoinServer_f (void);
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void Menu_AddressBook_f( void );
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void Menu_StartServer_f (void);
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void Menu_DMOptions_f (void);
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void Menu_PlayerConfig_f (void);
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void Menu_DownloadOptions_f (void);
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void Menu_Video_f (void);
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void Menu_Video_Advanced_f (void);
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void Menu_Options_f (void);
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void Menu_Options_Sound_f (void);
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void Menu_Options_Controls_f (void);
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void Menu_Keys_f (void);
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void Menu_Options_Screen_f (void);
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void Menu_Options_Effects_f (void);
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void Menu_Options_Interface_f (void);
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void Menu_Quit_f (void);
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void Menu_Credits( void );
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static char *creditsBuffer;
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//
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// ui_credits.c
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//
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void Menu_Credits_Draw (void);
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//
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// ui_options_screen.c
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//
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void Menu_Options_Screen_Draw (void);
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void Menu_Options_Screen_Crosshair_MouseClick (void);
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//
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// ui_mp_playersetup.c
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//
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void Menu_PlayerConfig_Draw (void);
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void Menu_PlayerConfig_MouseClick (void);
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void Menu_PConfigSaveChanges (void);
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#endif
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