thirtyflightsofloving/game/g_cmds.c
Knightmare66 95295401a4 Added support for custom client railgun colors in 3ZB2, Awakening2, and Zaero DLLs.
Added weapon balancing and tech control cvars to 3ZB2 DLL.
Added Vampire and Ammogen techs to 3ZB2 game DLL.
Fixed func_door_secret movement bug (when built with origin brush) in Zaero DLL.
Fixed armor stacking bug in default Lazarus, missionpack, and Zaero DLLs.
Removed unused tech cvars in default Lazarus DLL.
Changed parsing of TE_BLASTER_COLORED tempent.
2021-10-31 03:53:09 -04:00

2868 lines
70 KiB
C

/*
===========================================================================
Copyright (C) 1997-2001 Id Software, Inc.
Copyright (C) 2000-2002 Mr. Hyde and Mad Dog
This file is part of Lazarus Quake 2 Mod source code.
Lazarus Quake 2 Mod source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Lazarus Quake 2 Mod source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lazarus Quake 2 Mod source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
#include "m_player.h"
int nostatus = 0;
void RotateAngles (vec3_t in, vec3_t delta, vec3_t out)
{
// Rotates input angles (in) by delta angles around
// the local coordinate system, returns new angles
// in out.
vec3_t X={1,0,0};
vec3_t Y={0,1,0};
float angle, c, s;
float xtemp, ytemp, ztemp;
if (delta[ROLL] != 0)
{
// Rotate about the X axis by delta roll
angle = DEG2RAD(delta[ROLL]);
c = cos(angle);
s = sin(angle);
ytemp = c*X[1] - s*X[2];
ztemp = c*X[2] + s*X[1];
X[1] = ytemp; X[2] = ztemp;
ytemp = c*Y[1] - s*Y[2];
ztemp = c*Y[2] + s*Y[1];
Y[1] = ytemp; Y[2] = ztemp;
}
if (delta[PITCH] != 0)
{
// Rotate about the Y axis by delta yaw
angle = -DEG2RAD(delta[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*X[2] - s*X[0];
xtemp = c*X[0] + s*X[2];
X[0] = xtemp; X[2] = ztemp;
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
if (delta[YAW] != 0)
{
// Rotate about the Z axis by delta yaw
angle = DEG2RAD(delta[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
if (in[ROLL] != 0)
{
// Rotate about X axis by input roll
angle = DEG2RAD(in[ROLL]);
c = cos(angle);
s = sin(angle);
ytemp = c*X[1] - s*X[2];
ztemp = c*X[2] + s*X[1];
X[1] = ytemp; X[2] = ztemp;
ytemp = c*Y[1] - s*Y[2];
ztemp = c*Y[2] + s*Y[1];
Y[1] = ytemp; Y[2] = ztemp;
}
if (in[PITCH] != 0)
{
// Rotate about Y axis by input pitch
angle = -DEG2RAD(in[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*X[2] - s*X[0];
xtemp = c*X[0] + s*X[2];
X[0] = xtemp; X[2] = ztemp;
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
if (in[YAW] != 0)
{
// Rotate about Z axis by input yaw
angle = DEG2RAD(in[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
out[YAW] = (180./M_PI) * atan2(X[1],X[0]);
if (out[YAW] != 0)
{
angle = -DEG2RAD(out[YAW]);
c = cos(angle);
s = sin(angle);
xtemp = c*X[0] - s*X[1];
ytemp = c*X[1] + s*X[0];
X[0] = xtemp; X[1] = ytemp;
xtemp = c*Y[0] - s*Y[1];
ytemp = c*Y[1] + s*Y[0];
Y[0] = xtemp; Y[1] = ytemp;
}
out[PITCH] = (180./M_PI) * atan2(X[2],X[0]);
if (out[PITCH] != 0)
{
angle = DEG2RAD(out[PITCH]);
c = cos(angle);
s = sin(angle);
ztemp = c*Y[2] - s*Y[0];
xtemp = c*Y[0] + s*Y[2];
Y[0] = xtemp; Y[2] = ztemp;
}
out[ROLL] = (180./M_PI) * atan2(Y[2],Y[1]);
}
void laser_sight_think (edict_t *laser)
{
edict_t *player;
vec3_t end, forward, right, offset;
trace_t tr;
if (!laser->activator)
return;
player = laser->activator;
AngleVectors (player->client->v_angle, forward, right, NULL);
VectorSet(offset, 16, 8, player->viewheight-8);
if (player->client->pers.hand == LEFT_HANDED)
offset[1] *= -1;
else if (player->client->pers.hand == CENTER_HANDED)
offset[1] = 0;
G_ProjectSource (player->s.origin, offset, forward, right, laser->s.origin);
VectorMA (laser->s.origin, 2048, forward, end);
tr = gi.trace (laser->s.origin, laser->mins, laser->maxs, end, player, MASK_SHOT);
VectorCopy (tr.endpos, laser->s.origin);
gi.linkentity(laser);
laser->nextthink = level.time + FRAMETIME;
}
void SaveEntProps (edict_t *e, FILE *f)
{
fprintf(f,
"================================\n"
"entity_state_t\n"
" number = %d\n"
" origin = %s\n"
" angles = %s\n"
" old_origin = %s\n"
" modelindex = %d\n"
" modelindex2 = %d\n"
" modelindex3 = %d\n"
" modelindex4 = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" modelindex5 = %d\n"
" modelindex6 = %d\n"
#endif
" frame = %d\n"
" skinnum = %d\n"
#ifdef KMQUAKE2_ENGINE_MOD
" alpha = %g\n"
#endif
" effects = 0x%08x\n"
" solid = 0x%08x\n"
" sound = %d\n"
#ifdef LOOP_SOUND_ATTENUATION
" attenuation = %g\n"
#endif
" event = %d\n",
e->s.number, vtos(e->s.origin), vtos(e->s.angles),
vtos(e->s.old_origin), e->s.modelindex, e->s.modelindex2,
e->s.modelindex3, e->s.modelindex4,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.modelindex5, e->s.modelindex6,
#endif
e->s.frame, e->s.skinnum,
#ifdef KMQUAKE2_ENGINE_MOD
e->s.alpha,
#endif
e->s.effects, e->s.solid, e->s.sound,
#ifdef LOOP_SOUND_ATTENUATION
e->s.attenuation,
#endif
e->s.event);
fprintf(f, "inuse = %d\n"
"linkcount = %d\n"
"svflags = 0x%08x\n"
"mins = %s\n"
"maxs = %s\n"
"absmin = %s\n"
"absmax = %s\n"
"size = %s\n"
"solid = 0x%08x\n"
"clipmask = 0x%08x\n",
e->inuse, e->linkcount ,e->svflags, vtos(e->mins),
vtos(e->maxs), vtos(e->absmin), vtos(e->absmax),
vtos(e->size), e->solid, e->clipmask);
fprintf(f, "movetype = 0x%08x\n"
"flags = 0x%08x\n"
"freetime = %g\n"
"message = %s\n"
"key_message = %s\n"
"classname = %s\n"
"spawnflags = 0x%08x\n"
"moreflags = 0x%08x\n"
"timestamp = %g\n"
"angle = %g\n"
"target = %s\n"
"targetname = %s\n"
"killtarget = %s\n"
"team = %s\n"
"pathtarget = %s\n"
"deathtarget = %s\n"
"combattarget= %s\n"
"dmgteam = %s\n",
e->movetype, e->flags, e->freetime, e->message, e->key_message,
e->classname, e->spawnflags, e->moreflags, e->timestamp, e->angle, e->target,
e->targetname, e->killtarget, e->team, e->pathtarget, e->deathtarget,
e->combattarget, e->dmgteam);
fprintf(f, "speed = %g\n"
"accel = %g\n"
"decel = %g\n"
"movedir = %s\n"
"pos1 = %s\n"
"pos2 = %s\n"
"velocity = %s\n"
"avelocity = %s\n"
"mass = %d\n"
"air_finished= %g\n"
"gravity = %g\n"
"yaw_speed = %g\n"
"ideal_yaw = %g\n"
"pitch_speed = %g\n"
"ideal_pitch = %g\n"
"ideal_roll = %g\n"
"roll = %g\n"
"groundentity= %s\n",
e->speed, e->accel, e->decel ,vtos(e->movedir), vtos(e->pos1),
vtos(e->pos2), vtos(e->velocity), vtos(e->avelocity),
e->mass, e->air_finished, e->gravity, e->yaw_speed, e->ideal_yaw,
e->pitch_speed, e->ideal_pitch, e->ideal_roll, e->roll,
(e->groundentity ? e->groundentity->classname : "None") );
fprintf(f, "touch_debounce_time = %g\n"
"pain_debounce_time = %g\n"
"damage_debounce_time = %g\n"
"gravity_debounce_time= %g\n"
"fly_debounce_time = %g\n"
"last_move_time = %g\n",
e->touch_debounce_time, e->pain_debounce_time,
e->damage_debounce_time, e->gravity_debounce_time,
e->fly_sound_debounce_time, e->last_move_time);
fprintf(f, "health = %d\n"
"max_health = %d\n"
"gib_health = %d\n"
"deadflag = %d\n"
"show_hostile= %d\n"
"health2 = %d\n"
"mass2 = %d\n"
"powerarmor_time=%g\n",
e->health, e->max_health, e->gib_health, e->deadflag, e->show_hostile,
e->health2, e->mass2, e->powerarmor_time);
fprintf(f, "viewheight = %d\n"
"takedamage = %d\n"
"dmg = %d\n"
"radius_dmg = %d\n"
"dmg_radius = %g\n"
"sounds = %d\n"
"count = %d\n",
e->viewheight, e->takedamage, e->dmg, e->radius_dmg, e->dmg_radius,
e->sounds, e->count);
fprintf(f, "noise_index = %d\n"
"noise_index2= %d\n"
"volume = %d\n"
"attenuation = %g\n"
"wait = %g\n"
"delay = %g\n"
"random = %g\n"
"starttime = %g\n"
"endtime = %g\n"
"teleport_time=%g\n"
"watertype = %d\n"
"waterlevel = %d\n"
"move_origin = %s\n"
"move_angles = %s\n",
e->noise_index, e->noise_index2, e->volume, e->attenuation,
e->wait, e->delay, e->random, e->starttime, e->endtime, e->teleport_time,
e->watertype, e->waterlevel, vtos(e->move_origin), vtos(e->move_angles));
fprintf(f, "light_level = %d\n"
"style = %d\n",
e->light_level, e->style);
fprintf(f, "enemy = %s\n",(e->enemy ? e->enemy->classname : "NULL"));
fprintf(f, "enemy->inuse? %s\n",(e->enemy && e->enemy->inuse ? "Y" : "N"));
fprintf(f, "moveinfo_t\n"
" start_origin = %s\n"
" start_angles = %s\n"
" end_origin = %s\n"
" end_angles = %s\n"
" sound_start = %d\n"
" sound_middle = %d\n"
" sound_end = %d\n"
" accel = %g\n"
" speed = %g\n"
" decel = %g\n"
" distance = %g\n"
" wait = %g\n"
" state = %d\n"
" dir = %s\n"
" current_speed = %g\n"
" move_speed = %g\n"
" next_speed = %g\n"
" remaining_dist = %g\n"
" decel_distance = %g\n",
vtos(e->moveinfo.start_origin),
vtos(e->moveinfo.start_angles),
vtos(e->moveinfo.end_origin),
vtos(e->moveinfo.end_angles),
e->moveinfo.sound_start, e->moveinfo.sound_middle,
e->moveinfo.sound_end, e->moveinfo.accel, e->moveinfo.speed,
e->moveinfo.decel, e->moveinfo.distance, e->moveinfo.wait,
e->moveinfo.state, vtos(e->moveinfo.dir), e->moveinfo.current_speed,
e->moveinfo.move_speed, e->moveinfo.next_speed,
e->moveinfo.remaining_distance, e->moveinfo.decel_distance);
fprintf(f, "monsterinfo\n"
" aiflags = 0x%08x\n"
" nextframe = %d\n"
" scale = %g\n"
" pausetime = %g\n"
" attack_finished = %g\n"
" saved_goal = %s\n"
" search_time = %g\n"
" trail_time = %g\n"
" last_sighting = %s\n"
" attack_state = %d\n"
" lefty = %d\n"
" idle_time = %g\n"
" linkcount = %d\n"
" power_armor_type = %d\n"
" power_armor_power= %d\n"
" min_range = %g\n",
e->monsterinfo.aiflags, e->monsterinfo.nextframe,
e->monsterinfo.scale, e->monsterinfo.pausetime,
e->monsterinfo.attack_finished, vtos(e->monsterinfo.saved_goal),
e->monsterinfo.search_time, e->monsterinfo.trail_time,
vtos(e->monsterinfo.last_sighting), e->monsterinfo.attack_state,
e->monsterinfo.lefty, e->monsterinfo.idle_time,
e->monsterinfo.linkcount, e->monsterinfo.power_armor_type,
e->monsterinfo.power_armor_power, e->monsterinfo.min_range);
}
void ShiftItem (edict_t *ent, int direction)
{
vec3_t end, forward, start;
vec3_t move;
edict_t *target;
if (!ent->client) return;
target = LookingAt(ent,0,NULL,NULL);
if (!target) return;
ent->client->shift_dir = direction;
VectorClear(move);
VectorCopy(ent->s.origin,start);
VectorAdd(target->s.origin,target->origin_offset,end);
VectorSubtract(end,start,forward);
VectorNormalize(forward);
VectorScale(forward,shift_distance->value,forward);
if (direction & 1)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] += forward[0];
else
move[0] -= forward[1];
}
if (direction & 2)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[1] -= forward[0];
else
move[0] += forward[1];
}
if (direction & 4)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] += forward[0];
else
move[1] += forward[1];
}
if (direction & 8)
{
if (fabs(forward[0]) > fabs(forward[1]))
move[0] -= forward[0];
else
move[1] -= forward[1];
}
if (direction & 16)
move[2] += shift_distance->value;
if (direction & 32)
move[2] -= shift_distance->value;
if (direction & 64) {
if ( target->movetype == MOVETYPE_TOSS ||
target->movetype == MOVETYPE_BOUNCE ||
target->movetype == MOVETYPE_STEP ||
target->movetype == MOVETYPE_PUSHABLE ||
target->movetype == MOVETYPE_DEBRIS ) {
M_droptofloor(target);
}
}
if (direction & 128) {
target->s.angles[PITCH] += rotate_distance->value;
if (target->s.angles[PITCH] > 360) target->s.angles[PITCH] -= 360;
if (target->s.angles[PITCH] < 0) target->s.angles[PITCH] += 360;
}
if (direction & 256) {
target->s.angles[YAW] += rotate_distance->value;
if (target->s.angles[YAW] > 360) target->s.angles[YAW] -= 360;
if (target->s.angles[YAW] < 0) target->s.angles[YAW] += 360;
}
if (direction & 512) {
target->s.angles[ROLL] += rotate_distance->value;
if (target->s.angles[ROLL] > 360) target->s.angles[ROLL] -= 360;
if (target->s.angles[ROLL] < 0) target->s.angles[ROLL] += 360;
}
VectorAdd(target->s.origin,move,target->s.origin);
if (!(direction & 64)) target->gravity_debounce_time = level.time + 1.0;
gi.linkentity(target);
}
char *ClientTeam (edict_t *ent)
{
char *p;
static char value[512];
value[0] = 0;
if (!ent->client)
return value;
// strncpy(value, Info_ValueForKey (ent->client->pers.userinfo, "skin"));
Q_strncpyz(value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin"));
p = strchr(value, '/');
if (!p)
return value;
if ((int)(dmflags->value) & DF_MODELTEAMS)
{
*p = 0;
return value;
}
// if ((int)(dmflags->value) & DF_SKINTEAMS)
return ++p;
}
qboolean OnSameTeam (edict_t *ent1, edict_t *ent2)
{
char ent1Team [512];
char ent2Team [512];
if (!ent1->client || !ent2->client) // Knightmare added
return false;
if (ctf->value) // Knightmare added
return (ent1->client->resp.ctf_team == ent2->client->resp.ctf_team);
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
return false;
// strncpy (ent1Team, ClientTeam (ent1));
// strncpy (ent2Team, ClientTeam (ent2));
Q_strncpyz (ent1Team, sizeof(ent1Team), ClientTeam (ent1));
Q_strncpyz (ent2Team, sizeof(ent2Team), ClientTeam (ent2));
if (strcmp(ent1Team, ent2Team) == 0)
return true;
return false;
}
void SelectNextItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu) {
PMenu_Next(ent);
return;
} else if (cl->textdisplay) {
Text_Next (ent);
return;
} else if (cl->chase_target) {
ChaseNext(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void SelectPrevItem (edict_t *ent, int itflags)
{
gclient_t *cl;
int i, index;
gitem_t *it;
cl = ent->client;
if (cl->menu) {
PMenu_Prev(ent);
return;
} else if (cl->textdisplay) {
Text_Prev (ent);
return;
} else if (cl->chase_target) {
ChasePrev(ent);
return;
}
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (!(it->flags & itflags))
continue;
cl->pers.selected_item = index;
return;
}
cl->pers.selected_item = -1;
}
void ValidateSelectedItem (edict_t *ent)
{
gclient_t *cl;
cl = ent->client;
if (cl->pers.inventory[cl->pers.selected_item])
return; // valid
SelectNextItem (ent, -1);
}
//=================================================================================
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (edict_t *ent)
{
char *name;
gitem_t *it;
int index;
int i;
qboolean give_all;
edict_t *it_ent;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
//Knightmare- override ammo pickup values with cvars
SetAmmoPickupValues ();
name = gi.args();
if (!Q_stricmp(name,"jetpack"))
{
if (!developer->value)
{
safe_cprintf(ent, PRINT_HIGH, "Jetpack not available via give cheat\n");
return;
}
else
{
gitem_t *fuel;
fuel = FindItem("fuel");
Add_Ammo(ent,fuel,500);
}
}
if (!developer->value)
{
if ( !Q_stricmp(name,"flashlight") ||
!Q_stricmp(name,"fuel") ||
!Q_stricmp(name,"homing rockets") ||
!Q_stricmp(name,"stasis generator") )
{
safe_cprintf(ent, PRINT_HIGH, "%s not available via give cheat\n",name);
return;
}
}
if (Q_stricmp(name, "all") == 0)
give_all = true;
else
give_all = false;
if (give_all || Q_stricmp(gi.argv(1), "health") == 0)
{
if (gi.argc() == 3)
ent->health = atoi(gi.argv(2));
else
ent->health = ent->max_health;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_WEAPON))
continue;
ent->client->pers.inventory[i] += 1;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (!(it->flags & IT_AMMO))
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_fuel") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"ammo_homing_missiles") && !developer->value)
continue;
Add_Ammo (ent, it, 1000);
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
gitem_armor_t *info;
it = FindItem("Jacket Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Combat Armor");
ent->client->pers.inventory[ITEM_INDEX(it)] = 0;
it = FindItem("Body Armor");
info = (gitem_armor_t *)it->info;
ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count;
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "Power Shield") == 0)
{
it = FindItem("Power Shield");
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
if (!give_all)
return;
}
if (give_all)
{
for (i=0 ; i<game.num_items ; i++)
{
it = itemlist + i;
if (!it->pickup)
continue;
if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO|IT_TECH)) // exclude ctf techs
continue;
if (it->classname && !Q_stricmp(it->classname,"item_jetpack") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_flashlight") && !developer->value)
continue;
if (it->classname && !Q_stricmp(it->classname,"item_freeze") && !developer->value)
continue;
ent->client->pers.inventory[i] = 1;
}
return;
}
it = FindItem (name);
if (!it)
{
name = gi.argv(1);
it = FindItem (name);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item\n");
return;
}
}
if (!it->pickup)
{
safe_cprintf (ent, PRINT_HIGH, "non-pickup item\n");
return;
}
index = ITEM_INDEX(it);
if (it->flags & IT_AMMO)
{
// Lazarus: Bleah - special case for "homing rockets"
if (it->tag == AMMO_HOMING_ROCKETS)
{
if (gi.argc() == 4)
ent->client->pers.inventory[index] = atoi(gi.argv(3));
else
ent->client->pers.inventory[index] += it->quantity;
}
else
{
if (gi.argc() == 3)
ent->client->pers.inventory[index] = atoi(gi.argv(2));
else
ent->client->pers.inventory[index] += it->quantity;
}
}
else
{
it_ent = G_Spawn();
it_ent->classname = it->classname;
SpawnItem (it_ent, it);
Touch_Item (it_ent, ent, NULL, NULL);
if (it_ent->inuse)
G_FreeEdict(it_ent);
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f (edict_t *ent)
{
char *msg;
if (deathmatch->value && !sv_cheats->value)
{
safe_cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n");
return;
}
if (ent->movetype == MOVETYPE_NOCLIP)
{
ent->movetype = MOVETYPE_WALK;
ent->solid = SOLID_BBOX; // Lazarus
msg = "noclip OFF\n";
}
else
{
ent->movetype = MOVETYPE_NOCLIP;
ent->solid = SOLID_NOT; // Lazarus
msg = "noclip ON\n";
}
safe_cprintf (ent, PRINT_HIGH, msg);
}
/*
==================
Cmd_Use_f
Use an inventory item
==================
*/
void Cmd_Use_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
s = gi.args();
it = FindItem (s);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->use)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
index = ITEM_INDEX(it);
#ifdef JETPACK_MOD
if (!Q_stricmp(s, "jetpack"))
{
// Special case - turns on/off
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (!ent->client->pers.inventory[index])
{
safe_cprintf(ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
else if (ent->client->pers.inventory[fuel_index] <= 0)
{
safe_cprintf(ent, PRINT_HIGH, "No fuel for: %s\n", s);
return;
}
}
it->use(ent,it);
return;
}
#endif
if (!Q_stricmp(s, "stasis generator"))
{
// Special case - turn freeze off if already on
if (level.freeze)
{
level.freeze = false;
level.freezeframes = 0;
return;
}
}
if (!ent->client->pers.inventory[index])
{
safe_cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->use (ent, it);
}
/*
==================
Cmd_Drop_f
Drop an inventory item
==================
*/
void Cmd_Drop_f (edict_t *ent)
{
int index;
gitem_t *it;
char *s;
//ZOID--special case for tech powerups
if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) {
it->drop (ent, it);
return;
}
//ZOID
if (Q_stricmp(gi.args(), "flag") == 0 && (it = CTFWhat_Flag(ent)) != NULL) {
it->drop (ent, it);
return;
}
s = gi.args();
it = FindItem (s);
if (!it)
{
safe_cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s);
return;
}
if (!it->drop)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
index = ITEM_INDEX(it);
if (!ent->client->pers.inventory[index])
{
safe_cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s);
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Inven_f
=================
*/
void Cmd_Inven_f (edict_t *ent)
{
int i;
gclient_t *cl;
cl = ent->client;
cl->showscores = false;
cl->showhelp = false;
if (cl->menu)
{
PMenu_Close(ent);
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) {
ent->client->update_chase = true;
return;
}
}
if (cl->textdisplay)
{
Text_Close(ent);
return;
}
if (cl->showinventory)
{
cl->showinventory = false;
return;
}
//ZOID
if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM)
{
if (ttctf->value)
TTCTFOpenJoinMenu(ent);
else
CTFOpenJoinMenu(ent);
return;
}
//ZOID
cl->showinventory = true;
gi.WriteByte (svc_inventory);
for (i=0 ; i<MAX_ITEMS ; i++)
{
// Don't show "No Weapon" or "Homing Rocket Launcher" in inventory
if ((i == noweapon_index) || (i == hml_index))
gi.WriteShort (0);
else if ((i == fuel_index) && (ent->client->jetpack_infinite))
gi.WriteShort (0);
else
gi.WriteShort (cl->pers.inventory[i]);
}
gi.unicast (ent, true);
}
/*
=================
Cmd_InvUse_f
=================
*/
void Cmd_InvUse_f (edict_t *ent)
{
gitem_t *it;
if (ent->client->menu) {
PMenu_Select(ent);
return;
}
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
safe_cprintf (ent, PRINT_HIGH, "No item to use.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->use)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not usable.\n");
return;
}
#ifdef JETPACK_MOD
if (!Q_stricmp(it->classname,"item_jetpack"))
{
if (!ent->client->jetpack)
{
if (ent->waterlevel > 0)
return;
if (ent->client->pers.inventory[fuel_index] <= 0)
{
safe_cprintf(ent, PRINT_HIGH, "No fuel for jetpack\n" );
return;
}
}
}
#endif
it->use (ent, it);
}
/*
=================
Cmd_WeapPrev_f
=================
*/
void Cmd_WeapPrev_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapNext_f
=================
*/
void Cmd_WeapNext_f (edict_t *ent)
{
gclient_t *cl;
int i, index;
gitem_t *it;
int selected_weapon;
cl = ent->client;
if (!cl->pers.weapon)
return;
selected_weapon = ITEM_INDEX(cl->pers.weapon);
// scan for the next valid one
for (i=1 ; i<=MAX_ITEMS ; i++)
{
index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS;
if (!cl->pers.inventory[index])
continue;
it = &itemlist[index];
if (!it->use)
continue;
if (! (it->flags & IT_WEAPON) )
continue;
it->use (ent, it);
if (cl->pers.weapon == it)
return; // successful
}
}
/*
=================
Cmd_WeapLast_f
=================
*/
void Cmd_WeapLast_f (edict_t *ent)
{
gclient_t *cl;
int index;
gitem_t *it;
cl = ent->client;
if (!cl->pers.weapon || !cl->pers.lastweapon)
return;
index = ITEM_INDEX(cl->pers.lastweapon);
if (!cl->pers.inventory[index])
return;
it = &itemlist[index];
if (!it->use)
return;
if (! (it->flags & IT_WEAPON) )
return;
it->use (ent, it);
}
/*
=================
Cmd_InvDrop_f
=================
*/
void Cmd_InvDrop_f (edict_t *ent)
{
gitem_t *it;
ValidateSelectedItem (ent);
if (ent->client->pers.selected_item == -1)
{
safe_cprintf (ent, PRINT_HIGH, "No item to drop.\n");
return;
}
it = &itemlist[ent->client->pers.selected_item];
if (!it->drop)
{
safe_cprintf (ent, PRINT_HIGH, "Item is not dropable.\n");
return;
}
it->drop (ent, it);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f (edict_t *ent)
{
//ZOID
if (ctf->value && ent->solid == SOLID_NOT)
return;
//ZOID
if ((level.time - ent->client->respawn_time) < 5)
return;
ent->flags &= ~FL_GODMODE;
ent->health = 0;
meansOfDeath = MOD_SUICIDE;
player_die (ent, ent, ent, 100000, vec3_origin);
}
/*
=================
Cmd_PutAway_f
=================
*/
void Cmd_PutAway_f (edict_t *ent)
{
ent->client->showscores = false;
ent->client->showhelp = false;
ent->client->showinventory = false;
if (ent->client->menu)
PMenu_Close(ent);
if (ent->client->textdisplay)
Text_Close(ent);
ent->client->update_chase = true;
}
int PlayerSort (void const *a, void const *b)
{
int anum, bnum;
anum = *(int *)a;
bnum = *(int *)b;
anum = game.clients[anum].ps.stats[STAT_FRAGS];
bnum = game.clients[bnum].ps.stats[STAT_FRAGS];
if (anum < bnum)
return -1;
if (anum > bnum)
return 1;
return 0;
}
/*
=================
Cmd_Players_f
=================
*/
void Cmd_Players_f (edict_t *ent)
{
int i;
int count;
char small[64];
char large[1280];
int index[256];
count = 0;
for (i = 0 ; i < maxclients->value ; i++)
if (game.clients[i].pers.connected)
{
index[count] = i;
count++;
}
// sort by frags
qsort (index, count, sizeof(index[0]), PlayerSort);
// print information
large[0] = 0;
for (i = 0 ; i < count ; i++)
{
Com_sprintf (small, sizeof(small), "%3i %s\n",
game.clients[index[i]].ps.stats[STAT_FRAGS],
game.clients[index[i]].pers.netname);
if (strlen (small) + strlen(large) > sizeof(large) - 100 )
{ // can't print all of them in one packet
// strncat (large, "...\n");
Q_strncatz (large, sizeof(large), "...\n");
break;
}
// strncat (large, small);
Q_strncatz (large, sizeof(large), small);
}
safe_cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count);
}
/*
=================
Cmd_Wave_f
=================
*/
void Cmd_Wave_f (edict_t *ent)
{
int i;
i = atoi (gi.argv(1));
// can't wave when ducked
if (ent->client->ps.pmove.pm_flags & PMF_DUCKED)
return;
if (ent->client->anim_priority > ANIM_WAVE)
return;
ent->client->anim_priority = ANIM_WAVE;
switch (i)
{
case 0:
safe_cprintf (ent, PRINT_HIGH, "flipoff\n");
ent->s.frame = FRAME_flip01-1;
ent->client->anim_end = FRAME_flip12;
break;
case 1:
safe_cprintf (ent, PRINT_HIGH, "salute\n");
ent->s.frame = FRAME_salute01-1;
ent->client->anim_end = FRAME_salute11;
break;
case 2:
safe_cprintf (ent, PRINT_HIGH, "taunt\n");
ent->s.frame = FRAME_taunt01-1;
ent->client->anim_end = FRAME_taunt17;
break;
case 3:
safe_cprintf (ent, PRINT_HIGH, "wave\n");
ent->s.frame = FRAME_wave01-1;
ent->client->anim_end = FRAME_wave11;
break;
case 4:
default:
safe_cprintf (ent, PRINT_HIGH, "point\n");
ent->s.frame = FRAME_point01-1;
ent->client->anim_end = FRAME_point12;
break;
}
}
qboolean CheckFlood(edict_t *ent)
{
int i;
gclient_t *cl;
if (flood_msgs->value)
{
cl = ent->client;
if (level.time < cl->flood_locktill) {
safe_cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return true;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
safe_cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return true;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
return false;
}
/*
==================
Cmd_Say_f
==================
*/
void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0)
{
int i, j;
edict_t *other;
char *p;
char text[2048];
gclient_t *cl;
if (gi.argc () < 2 && !arg0)
return;
if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS)))
team = false;
if (team)
Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname);
else
Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname);
if (arg0)
{
// strncat (text, gi.argv(0));
// strncat (text, " ");
// strncat (text, gi.args());
Q_strncatz (text, sizeof(text), gi.argv(0));
Q_strncatz (text, sizeof(text), " ");
Q_strncatz (text, sizeof(text), gi.args());
}
else
{
p = gi.args();
if (*p == '"')
{
p++;
p[strlen(p)-1] = 0;
}
// strncat(text, p);
Q_strncatz(text, sizeof(text), p);
}
// don't let text be too long for malicious reasons
if (strlen(text) > 150)
text[150] = 0;
// strncat(text, "\n");
Q_strncatz(text, sizeof(text), "\n");
if (flood_msgs->value)
{
cl = ent->client;
if (level.time < cl->flood_locktill) {
safe_cprintf(ent, PRINT_HIGH, "You can't talk for %d more seconds\n",
(int)(cl->flood_locktill - level.time));
return;
}
i = cl->flood_whenhead - flood_msgs->value + 1;
if (i < 0)
i = (sizeof(cl->flood_when)/sizeof(cl->flood_when[0])) + i;
if (cl->flood_when[i] &&
level.time - cl->flood_when[i] < flood_persecond->value) {
cl->flood_locktill = level.time + flood_waitdelay->value;
safe_cprintf(ent, PRINT_CHAT, "Flood protection: You can't talk for %d seconds.\n",
(int)flood_waitdelay->value);
return;
}
cl->flood_whenhead = (cl->flood_whenhead + 1) %
(sizeof(cl->flood_when)/sizeof(cl->flood_when[0]));
cl->flood_when[cl->flood_whenhead] = level.time;
}
if (dedicated->value)
safe_cprintf(NULL, PRINT_CHAT, "%s", text);
for (j = 1; j <= game.maxclients; j++)
{
other = &g_edicts[j];
if (!other->inuse)
continue;
if (!other->client)
continue;
if (team)
{
if (!OnSameTeam(ent, other))
continue;
}
safe_cprintf(other, PRINT_CHAT, "%s", text);
}
}
// Knightmare added
void Cmd_EntCount_f (edict_t *ent)
{
int cnt = 0;
edict_t *e;
for (e = g_edicts; e < &g_edicts[globals.num_edicts]; e++)
{
if (e->inuse)
cnt++;
}
gi.dprintf ("%d entities active\n", cnt);
}
// end Knightmare
void Cmd_PlayerList_f (edict_t *ent)
{
int i;
char st[80];
char text[1400];
edict_t *e2;
// connect time, ping, score, name
*text = 0;
for (i = 0, e2 = g_edicts + 1; i < maxclients->value; i++, e2++) {
if (!e2->inuse)
continue;
Com_sprintf(st, sizeof(st), "%02d:%02d %4d %3d %s%s\n",
(level.framenum - e2->client->resp.enterframe) / 600,
((level.framenum - e2->client->resp.enterframe) % 600)/10,
e2->client->ping,
e2->client->resp.score,
e2->client->pers.netname,
e2->client->resp.spectator ? " (spectator)" : "");
if (strlen(text) + strlen(st) > sizeof(text) - 50) {
Com_sprintf(text+strlen(text), sizeof(text)-1-strlen(text), "And more...\n");
safe_cprintf(ent, PRINT_HIGH, "%s", text);
return;
}
// strncat(text, st);
Q_strncatz(text, sizeof(text), st);
}
safe_cprintf(ent, PRINT_HIGH, "%s", text);
}
void DrawBBox(edict_t *ent)
{
vec3_t p1, p2;
vec3_t origin;
VectorCopy(ent->s.origin,origin);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->mins[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p1,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->maxs[1],origin[2]+ent->mins[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->mins[0],origin[1]+ent->mins[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
VectorSet(p2,origin[0]+ent->maxs[0],origin[1]+ent->maxs[1],origin[2]+ent->maxs[2]);
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_DEBUGTRAIL);
gi.WritePosition (p1);
gi.WritePosition (p2);
gi.multicast (p1, MULTICAST_ALL);
}
void Cmd_Bbox_f (edict_t *ent)
{
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing) return;
DrawBBox(viewing);
}
void SetLazarusCrosshair (edict_t *ent)
{
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (ent->client->zoomed || ent->client->zooming)
return;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
gi.cvar_forceset("lazarus_crosshair", va("%d", (int)(crosshair->value)));
gi.cvar_forceset("lazarus_cl_gun", va("%d", (int)(cl_gun->value)));
#endif
}
void SetSensitivities (edict_t *ent, qboolean reset)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
char string[512];
#endif
if (deathmatch->value || coop->value) return;
if (!ent->inuse) return;
if (!ent->client) return;
if (reset)
{
#ifdef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
stuffcmd (ent, "cl_zoommode 0\n");
#else
gi.cvar_set ("m_pitch", va("%f", lazarus_pitch->value));
gi.cvar_set ("m_yaw", va("%f", lazarus_yaw->value));
gi.cvar_set ("joy_pitchsensitivity", va("%f", lazarus_joyp->value));
gi.cvar_set ("joy_yawsensitivity", va("%f", lazarus_joyy->value));
// m_pitch->value = lazarus_pitch->value;
// m_yaw->value = lazarus_yaw->value;
// joy_pitchsensitivity->value = lazarus_joyp->value;
// joy_yawsensitivity->value = lazarus_joyy->value;
if (crosshair->value != lazarus_crosshair->value)
{
Com_sprintf (string, sizeof(string), "crosshair %i\n", atoi(lazarus_crosshair->string));
stuffcmd (ent, string);
}
if (cl_gun->value != lazarus_cl_gun->value)
{
Com_sprintf (string, sizeof(string), "cl_gun %i\n", atoi(lazarus_cl_gun->string));
stuffcmd (ent, string);
}
#endif
ent->client->pers.hand = hand->value;
}
else
{
#ifdef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
stuffcmd (ent, "cl_zoommode 1\n");
#else
float ratio;
// save in lazarus_crosshair
Com_sprintf (string, sizeof(string), "lazarus_crosshair %i\n", atoi(crosshair->string));
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "crosshair 0\n");
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "lazarus_cl_gun %i\n", atoi(cl_gun->string));
stuffcmd (ent, string);
Com_sprintf (string, sizeof(string), "cl_gun 0\n");
stuffcmd (ent, string);
if (!ent->client->sensitivities_init)
{
ent->client->m_pitch = m_pitch->value;
ent->client->m_yaw = m_yaw->value;
ent->client->joy_pitchsensitivity = joy_pitchsensitivity->value;
ent->client->joy_yawsensitivity = joy_yawsensitivity->value;
ent->client->sensitivities_init = true;
}
if (ent->client->ps.fov >= ent->client->original_fov)
ratio = 1.0f;
else
ratio = ent->client->ps.fov / ent->client->original_fov;
gi.cvar_set ("m_pitch", va("%f", ent->client->m_pitch * ratio));
gi.cvar_set ("m_yaw", va("%f", ent->client->m_yaw * ratio));
gi.cvar_set ("joy_pitchsensitivity", va("%f", ent->client->joy_pitchsensitivity * ratio));
gi.cvar_set ("joy_yawsensitivity", va("%f", ent->client->joy_yawsensitivity * ratio));
// m_pitch->value = ent->client->m_pitch * ratio;
// m_yaw->value = ent->client->m_yaw * ratio;
// joy_pitchsensitivity->value = ent->client->joy_pitchsensitivity * ratio;
// joy_yawsensitivity->value = ent->client->joy_yawsensitivity * ratio;
#endif
}
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom autosensitivity
Com_sprintf (string, sizeof(string), "m_pitch %g;m_yaw %g;joy_pitchsensitivity %g;joy_yawsensitivity %g\n",
m_pitch->value, m_yaw->value, joy_pitchsensitivity->value, joy_yawsensitivity->value);
stuffcmd (ent, string);
#endif
}
/*
=====================
Cmd_attack2_f
Alternate firing mode
=====================
*/
/*void Cmd_attack2_f(edict_t *ent, qboolean bOn)
{
if (!ent->client) return;
if (ent->health <= 0) return;
if (bOn)
{
ent->client->pers.fire_mode=1;
ent->client->nNewLatch |= BUTTON_ATTACK2;
}
else
{
ent->client->pers.fire_mode=0;
ent->client->nNewLatch &= ~BUTTON_ATTACK2;
}
}*/
void decoy_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
{
BecomeExplosion1(self);
}
void decoy_think(edict_t *self)
{
if (self->s.frame < 0 || self->s.frame > 39)
{
self->s.frame = 0;
}
else
{
self->s.frame++;
if (self->s.frame > 39)
self->s.frame = 0;
}
// Every 2 seconds, make visible monsters mad at me
if (level.framenum % 20 == 0)
{
edict_t *e;
int i;
for(i=game.maxclients+1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (!e->inuse)
continue;
if (!(e->svflags & SVF_MONSTER))
continue;
if (e->monsterinfo.aiflags & AI_GOOD_GUY)
continue;
if (!visible(e,self))
continue;
if (e->enemy == self)
continue;
e->enemy = e->goalentity = self;
e->monsterinfo.aiflags |= AI_TARGET_ANGER;
FoundTarget (e);
}
}
self->nextthink = level.time + FRAMETIME;
gi.linkentity(self);
}
void forcewall_think(edict_t *self)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_FORCEWALL);
gi.WritePosition (self->pos1);
gi.WritePosition (self->pos2);
gi.WriteByte (self->style);
gi.multicast (self->s.origin, MULTICAST_PVS);
self->nextthink = level.time + FRAMETIME;
}
void SpawnForcewall(edict_t *player)
{
edict_t *wall;
vec3_t forward, point, start;
trace_t tr;
wall = G_Spawn();
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SOLID);
VectorCopy(tr.endpos,wall->s.origin);
if (fabs(forward[0]) > fabs(forward[1]))
{
wall->pos1[0] = wall->pos2[0] = wall->s.origin[0];
wall->mins[0] = -1;
wall->maxs[0] = 1;
VectorCopy(wall->s.origin,point);
point[1] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[1] = tr.endpos[1];
wall->mins[1] = wall->pos1[1] - wall->s.origin[1];
point[1] = wall->s.origin[1] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[1] = tr.endpos[1];
wall->maxs[1] = wall->pos2[1] - wall->s.origin[1];
}
else
{
VectorCopy(wall->s.origin,point);
point[0] -= WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos1[0] = tr.endpos[0];
wall->mins[0] = wall->pos1[0] - wall->s.origin[0];
point[0] = wall->s.origin[0] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->pos2[0] = tr.endpos[0];
wall->maxs[0] = wall->pos2[0] - wall->s.origin[0];
wall->pos1[1] = wall->pos2[1] = wall->s.origin[1];
wall->mins[1] = -1;
wall->maxs[1] = 1;
}
wall->mins[2] = 0;
VectorCopy(wall->s.origin,point);
point[2] = wall->s.origin[2] + WORLD_SIZE; // was 8192
tr = gi.trace(wall->s.origin,NULL,NULL,point,NULL,MASK_SOLID);
wall->maxs[2] = tr.endpos[2] - wall->s.origin[2];
wall->pos1[2] = wall->pos2[2] = tr.endpos[2];
wall->style = 208; // Color from Q2 palette
wall->movetype = MOVETYPE_NONE;
wall->solid = SOLID_BBOX;
wall->clipmask = MASK_PLAYERSOLID | MASK_MONSTERSOLID;
wall->think = forcewall_think;
wall->nextthink = level.time + FRAMETIME;
wall->svflags = SVF_NOCLIENT;
wall->classname = "forcewall";
wall->activator = player;
wall->owner = player;
gi.linkentity(wall);
}
void ForcewallOff(edict_t *player)
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(player->s.origin,start);
start[2] += player->viewheight;
AngleVectors(player->client->v_angle,forward,NULL,NULL);
VectorMA(start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start,NULL,NULL,point,player,MASK_SHOT);
if (Q_stricmp(tr.ent->classname,"forcewall"))
{
safe_cprintf(player,PRINT_HIGH,"Not a forcewall!\n");
return;
}
if (tr.ent->activator != player)
{
safe_cprintf(player,PRINT_HIGH,"You don't own this forcewall, bub!\n");
return;
}
G_FreeEdict(tr.ent);
}
/*
=================
ClientCommand
=================
*/
void ClientCommand (edict_t *ent)
{
char *cmd;
char *parm;
if (!ent->client)
return; // not fully in game yet
// ACEBOT_ADD
if (ACECM_Commands(ent))
return;
// ACEBOT_END
cmd = gi.argv(0);
if (gi.argc() < 2)
parm = NULL;
else
parm = gi.argv(1);
if (Q_stricmp (cmd, "players") == 0)
{
Cmd_Players_f (ent);
return;
}
if (Q_stricmp (cmd, "say") == 0)
{
Cmd_Say_f (ent, false, false);
return;
}
if (Q_stricmp (cmd, "say_team") == 0)
{
if (ctf->value)
CTFSay_Team (ent, gi.args());
else
Cmd_Say_f (ent, true, false);
return;
}
if (Q_stricmp (cmd, "score") == 0)
{
Cmd_Score_f (ent);
return;
}
if (Q_stricmp (cmd, "help") == 0)
{
Cmd_Help_f (ent);
return;
}
if (level.intermissiontime)
return;
if (Q_stricmp (cmd, "use") == 0)
Cmd_Use_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
Cmd_Drop_f (ent);
else if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "inven") == 0)
Cmd_Inven_f (ent);
else if (Q_stricmp (cmd, "invnext") == 0)
SelectNextItem (ent, -1);
else if (Q_stricmp (cmd, "invprev") == 0)
SelectPrevItem (ent, -1);
else if (Q_stricmp (cmd, "invnextw") == 0)
SelectNextItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invprevw") == 0)
SelectPrevItem (ent, IT_WEAPON);
else if (Q_stricmp (cmd, "invnextp") == 0)
SelectNextItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invprevp") == 0)
SelectPrevItem (ent, IT_POWERUP);
else if (Q_stricmp (cmd, "invuse") == 0)
Cmd_InvUse_f (ent);
else if (Q_stricmp (cmd, "invdrop") == 0)
Cmd_InvDrop_f (ent);
else if (Q_stricmp (cmd, "weapprev") == 0)
Cmd_WeapPrev_f (ent);
else if (Q_stricmp (cmd, "weapnext") == 0)
Cmd_WeapNext_f (ent);
else if (Q_stricmp (cmd, "weaplast") == 0)
Cmd_WeapLast_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "putaway") == 0)
Cmd_PutAway_f (ent);
else if (Q_stricmp (cmd, "wave") == 0)
Cmd_Wave_f (ent);
else if (Q_stricmp(cmd, "playerlist") == 0)
{
if (ctf->value)
CTFPlayerList(ent);
else
Cmd_PlayerList_f(ent);
}
//ZOID
else if (Q_stricmp (cmd, "team") == 0)
CTFTeam_f (ent);
else if (Q_stricmp(cmd, "id") == 0)
CTFID_f (ent);
else if (Q_stricmp(cmd, "yes") == 0)
CTFVoteYes(ent);
else if (Q_stricmp(cmd, "no") == 0)
CTFVoteNo(ent);
else if (Q_stricmp(cmd, "ready") == 0)
CTFReady(ent);
else if (Q_stricmp(cmd, "notready") == 0)
CTFNotReady(ent);
else if (Q_stricmp(cmd, "ghost") == 0)
CTFGhost(ent);
else if (Q_stricmp(cmd, "admin") == 0)
CTFAdmin(ent);
else if (Q_stricmp(cmd, "stats") == 0)
CTFStats(ent);
else if (Q_stricmp(cmd, "warp") == 0)
CTFWarp(ent);
else if (Q_stricmp(cmd, "boot") == 0)
CTFBoot(ent);
else if (Q_stricmp(cmd, "observer") == 0)
CTFObserver(ent);
// Knightmare added
else if (Q_stricmp(cmd, "ctfmenu") == 0)
{
if (!ctf->value)
return;
if (ent->client->menu)
PMenu_Close(ent);
else {
if (ttctf->value)
TTCTFOpenJoinMenu(ent);
else
CTFOpenJoinMenu(ent);
}
}
else if (Q_stricmp(cmd, "techcount") == 0)
Cmd_TechCount_f (ent);
//ZOID
#ifdef FLASHLIGHT_MOD
#if FLASHLIGHT_USE==POWERUP_USE_ITEM
else if (Q_stricmp (cmd, "flashlight") == 0)
Use_Flashlight_f (ent, (gitem_t *)NULL);
#endif
#endif
// ==================== fog stuff =========================
else if (developer->value && !Q_stricmp(cmd,"fog"))
Cmd_Fog_f(ent);
else if (developer->value && !Q_strncasecmp(cmd, "fog_", 4))
Cmd_Fog_f(ent);
// ================ end fog stuff =========================
// tpp
else if (Q_stricmp (cmd, "thirdperson") == 0) {
Cmd_Chasecam_Toggle (ent);
gi.cvar_set ("tpp", va("%i", ent->client->chasetoggle));
// tpp->value = ent->client->chasetoggle;
}
// Knightmare- added entcount cmd
else if (Q_stricmp (cmd, "entcount") == 0)
Cmd_EntCount_f(ent);
// alternate attack mode
/*else if (!Q_stricmp(cmd, "attack2_off"))
Cmd_attack2_f (ent, false);
else if (!Q_stricmp(cmd, "attack2_on"))
Cmd_attack2_f (ent, true);*/
// zoom
else if (!Q_stricmp(cmd, "zoomin"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov > 5)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = 1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoomout"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->ps.fov < ent->client->original_fov)
{
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->frame_zoomrate = zoomrate->value * ent->client->secs_per_frame;
ent->client->zooming = -1;
ent->client->zoomed = true;
}
}
}
else if (!Q_stricmp(cmd, "zoom"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!parm)
gi.dprintf("syntax: zoom [0/1] (0=off, 1=on)\n");
else if (!atoi(parm)) {
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities (ent, false);
}
}
}
else if (!Q_stricmp(cmd, "zoomoff"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zoomed && !ent->client->zooming) {
ent->client->ps.fov = ent->client->original_fov;
ent->client->zooming = 0;
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
}
}
else if (!Q_stricmp(cmd, "zoomon"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (!ent->client->zoomed && !ent->client->zooming)
{
ent->client->ps.fov = zoomsnap->value;
ent->client->pers.hand = 2;
#ifndef KMQUAKE2_ENGINE_MOD // engine has zoom mode and autosensitivity
if (cl_gun->value)
stuffcmd (ent, "cl_gun 0\n");
#endif
ent->client->zooming = 0;
ent->client->zoomed = true;
SetSensitivities (ent, false);
}
}
}
else if (!Q_stricmp(cmd, "zoominstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming > 0)
{
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov) {
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else {
gi.cvar_forceset("zoomsnap", va("%f", ent->client->ps.fov));
SetSensitivities (ent, false);
}
}
}
}
else if (!Q_stricmp(cmd, "zoomoutstop"))
{
if (!deathmatch->value && !coop->value && !ent->client->chasetoggle)
{
if (ent->client->zooming < 0) {
ent->client->zooming = 0;
if (ent->client->ps.fov == ent->client->original_fov) {
ent->client->zoomed = false;
SetSensitivities (ent, true);
}
else {
gi.cvar_forceset("zoomsnap", va("%f", ent->client->ps.fov));
SetSensitivities (ent, false);
}
}
}
}
else if (!Q_stricmp(cmd, "entlist"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
int i;
vec3_t origin;
int count;
// f = fopen(parm, "w");
SavegameDirRelativePath (parm, filename, sizeof(filename));
Q_strncatz (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity list to %s... ", filename);
f = fopen(filename, "w");
if (f)
{
fprintf(f, "Movetype codes\n"
" 0 MOVETYPE_NONE\n"
" 1 MOVETYPE_NOCLIP\n"
" 2 MOVETYPE_PUSH (most moving brush models)\n"
" 3 MOVETYPE_STOP (buttons)\n"
" 4 MOVETYPE_WALK (players only)\n"
" 5 MOVETYPE_STEP (monsters)\n"
" 6 MOVETYPE_FLY (never used)\n"
" 7 MOVETYPE_TOSS (gibs, normal debris)\n"
" 8 MOVETYPE_FLYMISSILE (rockets)\n"
" 9 MOVETYPE_BOUNCE (grenades)\n"
"10 MOVETYPE_VEHICLE (Lazarus func_vehicle)\n"
"11 MOVETYPE_PUSHABLE (Lazarus func_pushable)\n"
"12 MOVETYPE_DEBRIS (Lazarus target_rocks)\n"
"13 MOVETYPE_RAIN (Lazarus precipitation)\n\n");
fprintf(f, "Solid codes\n"
" 0 SOLID_NOT no interaction with other objects\n"
" 1 SOLID_TRIGGER trigger fields, pickups\n"
" 2 SOLID_BBOX solid point entities\n"
" 3 SOLID_BSP brush models\n\n");
fprintf(f, "CONTENT_ codes (clipmask)\n"
" 0x00000001 SOLID\n"
" 0x00000002 WINDOW\n"
" 0x00000004 AUX\n"
" 0x00000008 LAVA\n"
" 0x00000010 SLIME\n"
" 0x00000020 WATER\n"
" 0x00000040 MIST\n"
" 0x00008000 AREAPORTAL\n"
" 0x00010000 PLAYERCLIP\n"
" 0x00020000 MONSTERCLIP\n"
" 0x00040000 CURRENT_0\n"
" 0x00080000 CURRENT_90\n"
" 0x00100000 CURRENT_180\n"
" 0x00200000 CURRENT_270\n"
" 0x00400000 CURRENT_UP\n"
" 0x00800000 CURRENT_DOWN\n"
" 0x01000000 ORIGIN\n"
" 0x02000000 MONSTER\n"
" 0x04000000 DEADMONSTER\n"
" 0x08000000 DETAIL\n"
" 0x10000000 TRANSLUCENT\n"
" 0x20000000 LADDER\n\n");
fprintf(f, "NOTE: \"freed\" indicates an empty slot in the edicts array.\n\n");
fprintf(f, "============================================================\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
VectorAdd(e->s.origin,e->origin_offset,origin);
fprintf(f, "entity #%d, classname = %s at %s, velocity = %s\n", i,
( (e->classname && (e->classname[0] != 0)) ? e->classname : "<noclass>"),
vtos(origin), vtos(e->velocity));
fprintf(f, "health=%d, mass=%d, dmg=%d, wait=%g, angles=%s\n", e->health, e->mass, e->dmg, e->wait, vtos(e->s.angles));
fprintf(f, "targetname=%s, target=%s, spawnflags=0x%04x\n",
( (e->targetname && (e->targetname[0] != 0)) ? e->targetname : "<noname>"),
( (e->target && (e->target[0] != 0)) ? e->target : "<noname>"),
e->spawnflags);
fprintf(f, "absmin, absmax, size=%s, %s, %s\n", vtos(e->absmin), vtos(e->absmax), vtos(e->size));
fprintf(f, "groundentity=%s\n",
// (e->groundentity ? e->groundentity->classname : "NULL"));
(e->groundentity ? ( (e->groundentity->classname && (e->groundentity->classname[0] != 0)) ? e->groundentity->classname : "<noclass>" ) : "NULL"));
if (e->classname)
{
// class-specific output
if (!Q_stricmp(e->classname, "target_changelevel"))
fprintf(f, "map=%s\n", (e->map && (e->map[0] != 0)) ? e->map : "<nomap>");
}
fprintf(f, "movetype=%d, solid=%d, clipmask=0x%08x\n", e->movetype, e->solid, e->clipmask);
fprintf(f, "================================================================================\n");
if (e->inuse) count++;
}
fprintf(f, "Total number of entities = %d\n", count);
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("Error opening %s\n", filename); // was parm
}
}
else {
gi.dprintf("syntax: entlist <filename>\n");
}
}
else if (!Q_stricmp(cmd, "properties"))
{
if (parm)
{
char filename[MAX_OSPATH];
edict_t *e;
FILE *f;
// int i;
e = LookingAt(ent,0,NULL,NULL);
if (!e) return;
SavegameDirRelativePath(parm, filename, sizeof(filename));
// strncat(filename, ".txt");
Q_strncatz (filename, sizeof(filename), ".txt");
gi.dprintf("Writing entity properties to %s... ", filename);
f = fopen(filename, "w");
// for (i=0; i<globals.num_edicts; i++)
// {
// e = &g_edicts[i];
SaveEntProps (e, f);
// }
fclose(f);
gi.dprintf("done!\n");
}
else {
gi.dprintf("syntax: properties <filename>\n");
}
}
else if (!Q_stricmp(cmd, "go"))
{
edict_t *viewing;
float range;
viewing = LookingAt(ent,0,NULL,&range);
if (range > 512)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (viewing->enemy)
return;
if (!(viewing->monsterinfo.aiflags & AI_FOLLOW_LEADER))
return;
actor_moveit(ent,viewing);
}
else if (!Q_stricmp(cmd,"hud"))
{
if (parm)
{
int state = atoi(parm);
if (state)
Hud_On();
else
Hud_Off();
}
else
Cmd_ToggleHud();
}
else if (!Q_stricmp(cmd,"whatsit"))
{
if (parm)
{
int state = atoi(parm);
if (state)
world->effects |= FX_WORLDSPAWN_WHATSIT;
else
world->effects &= ~FX_WORLDSPAWN_WHATSIT;
}
else
world->effects ^= FX_WORLDSPAWN_WHATSIT;
}
/* else if (!Q_stricmp(cmd,"lsight"))
{
if (ent->client->laser_sight)
{
G_FreeEdict(ent->client->laser_sight);
ent->client->laser_sight = NULL;
}
else
{
edict_t *laser;
laser = G_Spawn();
ent->client->laser_sight = laser;
laser->movetype = MOVETYPE_NOCLIP;
laser->solid = SOLID_NOT;
laser->s.effects = EF_SPHERETRANS;
laser->s.modelindex = gi.modelindex("sprites/laserdot.sp2");
laser->dmg = 0;
VectorSet (laser->mins, -1, -1, -1);
VectorSet (laser->maxs, 1, 1, 1);
laser->activator = ent;
laser->think = laser_sight_think;
laser->think(laser);
}
} */
else if (!Q_stricmp(cmd, "whereis"))
{
if (parm)
{
edict_t *e;
int i;
int count=0;
for (i=1; i<globals.num_edicts; i++)
{
e = &g_edicts[i];
if (e->classname && !Q_stricmp(parm, e->classname))
{
count++;
gi.dprintf("%d. %s\n", count, vtos(e->s.origin));
}
}
if (!count)
gi.dprintf("none found\n");
}
else
gi.dprintf("syntax: whereis <classname>\n");
}
// debugging/developer stuff
else if (developer->value)
{
if (!Q_stricmp(cmd, "lightswitch"))
{
ToggleLights ();
}
else if (!Q_stricmp(cmd, "bbox"))
{
Cmd_Bbox_f (ent);
}
else if (!Q_stricmp(cmd, "forcewall"))
{
SpawnForcewall(ent);
}
else if (!Q_stricmp(cmd, "forcewall_off"))
{
ForcewallOff(ent);
}
else if (!Q_stricmp(cmd, "freeze"))
{
if (level.freeze) {
gi.dprintf ("Unfreezing time.\n", (int)sk_stasis_time->value);
level.freeze = false;
}
else
{
if (ent->client->jetpack)
gi.dprintf("Cannot use freeze while using jetpack\n");
else {
gi.dprintf ("Freezing time for %d seconds.\n", (int)sk_stasis_time->value);
level.freeze = true;
level.freezeframes = 0;
}
}
}
else if (!Q_stricmp(cmd, "hint_test"))
{
edict_t *viewing;
int result;
viewing = LookingAt(ent, LOOKAT_MD2, NULL, NULL);
if (!viewing)
{
gi.dprintf("Not looking at an entity.\n");
return;
}
if ( !(viewing->svflags & SVF_MONSTER) || (viewing->svflags & SVF_DEADMONSTER) || (viewing->deadflag != DEAD_NO) )
{
gi.dprintf("hint_test is only valid for live monsters and actors.\n");
return;
}
if (viewing->monsterinfo.aiflags & AI_HINT_TEST)
{
viewing->monsterinfo.aiflags &= ~AI_HINT_TEST;
gi.dprintf("%s (%s): Back to my normal self now.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
return;
}
result = HintTestStart(viewing);
switch (result)
{
case -1:
gi.dprintf("%s (%s): I cannot see any hint_paths from here.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
break;
case 0:
gi.dprintf("This map does not contain hint_paths.\n");
break;
case 1:
if (viewing->movetarget != NULL) {
gi.dprintf("%s (%s) searching for hint_path %s at %s. %s\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"),
( (viewing->movetarget->targetname && (viewing->movetarget->targetname[0] != 0)) ? viewing->movetarget->targetname : "<noname>"),
vtos(viewing->movetarget->s.origin),
visible(viewing, viewing->movetarget) ? "I see it." : "I don't see it.");
}
else {
gi.dprintf("%s (%s) searching for unknown hint_path.\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"));
}
break;
default:
gi.dprintf("Unknown error\n");
break;
}
}
else if (!Q_stricmp(cmd, "entid"))
{
edict_t *viewing;
vec3_t origin;
float range;
viewing = LookingAt(ent, 0, NULL, &range);
if (!viewing)
return;
VectorAdd (viewing->s.origin, viewing->origin_offset, origin);
gi.dprintf("classname = %s at %s, velocity = %s\n",
( (viewing->classname && (viewing->classname[0] != 0)) ? viewing->classname : "<noclass>"),
vtos(origin), vtos(viewing->velocity));
gi.dprintf("health=%d, mass=%d, dmg=%d, wait=%g, sounds=%d, angles=%s, movetype=%d\n", viewing->health, viewing->mass, viewing->dmg, viewing->wait, viewing->sounds, vtos(viewing->s.angles), viewing->movetype);
gi.dprintf("targetname=%s, target=%s, spawnflags=0x%04x\n",
( (viewing->targetname && (viewing->targetname[0] != 0)) ? viewing->targetname : "<noname>"),
( (viewing->target && (viewing->target[0] != 0)) ? viewing->target : "<noname>"),
viewing->spawnflags);
gi.dprintf("absmin, absmax, size=%s, %s, %s, range=%g\n", vtos(viewing->absmin), vtos(viewing->absmax), vtos(viewing->size), range);
gi.dprintf("groundentity=%s\n", (viewing->groundentity ? viewing->groundentity->classname : "NULL"));
}
else if (!Q_stricmp(cmd, "item_left"))
ShiftItem (ent, 1);
else if (!Q_stricmp(cmd, "item_right"))
ShiftItem (ent, 2);
else if (!Q_stricmp(cmd, "item_forward"))
ShiftItem (ent, 4);
else if (!Q_stricmp(cmd, "item_back"))
ShiftItem (ent, 8);
else if (!Q_stricmp(cmd, "item_up"))
ShiftItem (ent, 16);
else if (!Q_stricmp(cmd, "item_down"))
ShiftItem (ent, 32);
else if (!Q_stricmp(cmd, "item_drop"))
ShiftItem (ent, 64);
else if (!Q_stricmp(cmd, "item_pitch"))
ShiftItem (ent, 128);
else if (!Q_stricmp(cmd, "item_yaw"))
ShiftItem (ent, 256);
else if (!Q_stricmp(cmd, "item_roll"))
ShiftItem (ent, 512);
else if (!Q_stricmp(cmd, "item_release"))
ent->client->shift_dir = 0;
else if (!Q_stricmp(cmd, "medic_test"))
{
extern int medic_test;
if (parm)
medic_test = atoi(parm);
else if (medic_test)
medic_test = 0;
else
medic_test = 1;
gi.dprintf("medic_test is %s\n",(medic_test ? "on" : "off"));
}
else if (strstr(cmd, "muzzle"))
{
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing)
return;
if (!viewing->classname)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
return;
if (gi.argc() < 2)
{
gi.dprintf("Muzzle offset=%g, %g, %g\n",
viewing->muzzle[0], viewing->muzzle[1], viewing->muzzle[2]);
}
else
{
if (!Q_stricmp(cmd,"muzzlex"))
viewing->muzzle[0] = atof(gi.argv(1));
else if (!Q_stricmp(cmd,"muzzley"))
viewing->muzzle[1] = atof(gi.argv(1));
else if (!Q_stricmp(cmd,"muzzlez"))
viewing->muzzle[2] = atof(gi.argv(1));
else
gi.dprintf("Syntax: muzzle[x|y|z] <value>\n");
}
}
else if (!Q_stricmp(cmd, "range"))
{
vec3_t forward, point, start;
trace_t tr;
VectorCopy(ent->s.origin,start);
start[2] += ent->viewheight;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (start, WORLD_SIZE, forward, point); // was 8192
tr = gi.trace(start, NULL, NULL, point, ent, MASK_SOLID);
VectorSubtract (tr.endpos, start, point);
gi.dprintf ("range=%g\n", VectorLength(point));
}
else if (!Q_stricmp(cmd, "setskill"))
{
if (gi.argc() < 2)
gi.dprintf("Syntax: setskill X\n");
else
{
int s = atoi(gi.argv(1));
gi.cvar_forceset("skill", va("%i", s));
}
}
else if (!Q_stricmp(cmd, "sk"))
{
edict_t *viewing;
int skinnum;
viewing = LookingAt(ent ,0, NULL, NULL);
if (!viewing)
return;
if (parm) {
skinnum = atoi(parm);
viewing->s.skinnum = skinnum;
gi.linkentity (viewing);
}
else
gi.dprintf("Currently using skin #%i\n", viewing->s.skinnum);
}
else if (!Q_stricmp(cmd, "spawn"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (!parm)
{
gi.dprintf("syntax: spawn <classname>\n");
return;
}
e = G_Spawn();
classSize = strlen(parm)+1;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
// strncpy(e->classname, parm);
Q_strncpyz (e->classname, classSize, parm);
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn(e);
}
else if (!Q_stricmp(cmd, "spawngoodguy"))
{
edict_t *e;
vec3_t forward;
size_t classSize;
if (gi.argc() < 3)
{
gi.dprintf("syntax: spawngoodguy <modelname> <weapon>\n");
return;
}
e = G_Spawn();
classSize = 12;
e->classname = gi.TagMalloc(classSize, TAG_LEVEL);
// strncpy(e->classname, "misc_actor");
Q_strncpyz (e->classname, classSize, "misc_actor");
e->usermodel = gi.argv(1);
e->sounds = atoi(gi.argv(2));
e->spawnflags = SF_MONSTER_GOODGUY;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 128, forward, e->s.origin);
e->s.origin[2] = max(e->s.origin[2],ent->s.origin[2] + 8);
e->s.angles[YAW] = ent->s.angles[YAW];
ED_CallSpawn (e);
actor_files ();
}
else if (!Q_stricmp(cmd, "spawnself"))
{
edict_t *decoy;
vec3_t forward;
decoy = G_Spawn();
decoy->classname = "fakeplayer";
memcpy(&decoy->s,&ent->s,sizeof(entity_state_t));
decoy->s.number = decoy-g_edicts;
decoy->s.frame = ent->s.frame;
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (ent->s.origin, 64, forward, decoy->s.origin);
decoy->s.angles[YAW] = ent->s.angles[YAW];
decoy->takedamage = DAMAGE_AIM;
decoy->flags = (ent->flags & FL_NOTARGET);
decoy->movetype = MOVETYPE_TOSS;
decoy->viewheight = ent->viewheight;
decoy->mass = ent->mass;
decoy->solid = SOLID_BBOX;
decoy->deadflag = DEAD_NO;
decoy->clipmask = MASK_PLAYERSOLID;
decoy->health = ent->health;
decoy->light_level = ent->light_level;
decoy->think = decoy_think;
decoy->monsterinfo.aiflags = AI_GOOD_GUY;
decoy->die = decoy_die;
decoy->nextthink = level.time + FRAMETIME;
VectorCopy (ent->mins, decoy->mins);
VectorCopy (ent->maxs, decoy->maxs);
gi.linkentity (decoy);
}
else if (!Q_stricmp(cmd, "switch"))
{
extern mmove_t actor_move_switch;
edict_t *viewing;
viewing = LookingAt(ent, 0, NULL, NULL);
if (!viewing)
return;
if (!(viewing->monsterinfo.aiflags & AI_ACTOR))
{
gi.dprintf("Must be a misc_actor\n");
return;
}
viewing->monsterinfo.currentmove = &actor_move_switch;
}
else if (!Q_stricmp(cmd, "resettargets"))
{
edict_t *e;
int i;
int count;
gi.dprintf("Resetting all monsters' enemies...\n");
count = 0;
for (i=0, e=&g_edicts[0]; i<globals.num_edicts; i++, e++)
{
if (!e->inuse)
continue;
if ( !(e->svflags & SVF_MONSTER) )
continue;
if (e->health <= 0)
continue;
e->enemy = e->oldenemy = NULL;
e->monsterinfo.pausetime = 0;
e->monsterinfo.stand (e);
count++;
}
gi.dprintf("reset %d monsters' enemies, done.\n", count);
}
#ifndef KMQUAKE2_ENGINE_MOD // these functions moved clientside in engine
else if (!Q_stricmp(cmd, "texture"))
{
trace_t tr;
vec3_t forward, start, end;
if (ent->client->chasetoggle)
VectorCopy(ent->client->chasecam->s.origin,start);
else {
VectorCopy(ent->s.origin, start);
start[2] += ent->viewheight;
}
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (start, WORLD_SIZE, forward, end); // was 8192
tr = gi.trace(start, NULL, NULL, end, ent, MASK_ALL);
if (!tr.ent)
gi.dprintf("Nothing hit?\n");
else {
if (!tr.surface)
gi.dprintf("Not a brush\n");
else
gi.dprintf("Texture=%s, surface=0x%08x, value=%d\n",tr.surface->name,tr.surface->flags,tr.surface->value);
}
}
else if (!Q_stricmp(cmd, "surf"))
{
trace_t tr;
vec3_t forward, start, end;
int s;
if (gi.argc() < 2)
{
gi.dprintf("Syntax: surf <value>\n");
return;
}
else
s = atoi(gi.argv(1));
if (ent->client->chasetoggle)
VectorCopy(ent->client->chasecam->s.origin,start);
else {
VectorCopy(ent->s.origin, start);
start[2] += ent->viewheight;
}
AngleVectors (ent->client->v_angle, forward, NULL, NULL);
VectorMA (start, WORLD_SIZE, forward, end); // was 8192
tr = gi.trace(start, NULL, NULL, end, ent, MASK_ALL);
if (!tr.ent)
gi.dprintf("Nothing hit?\n");
else
{
if (!tr.surface)
gi.dprintf("Not a brush\n");
else
tr.surface->flags = s;
}
}
#endif // KMQUAKE2_ENGINE_MOD
else
Cmd_Say_f (ent, false, true);
}
// end debugging stuff
else // anything that doesn't match a command will be a chat
Cmd_Say_f (ent, false, true);
}