// This file is generated by Extractfuncs, do not modify. // Run extractfuncs.bat/.sh to update for function/data changes. {"Action_Push", (byte *)Action_Push}, {"push_hit", (byte *)push_hit}, {"Weapon_A2k", (byte *)Weapon_A2k}, {"weapon_a2k_fire", (byte *)weapon_a2k_fire}, {"Z_RadiusDamageVisible", (byte *)Z_RadiusDamageVisible}, {"weapon_a2k_exp_think", (byte *)weapon_a2k_exp_think}, {"Weapon_SniperRifle", (byte *)Weapon_SniperRifle}, {"weapon_sniperrifle_fire", (byte *)weapon_sniperrifle_fire}, {"fire_sniper_bullet", (byte *)fire_sniper_bullet}, {"Weapon_FlareGun", (byte *)Weapon_FlareGun}, {"Weapon_FlareLauncher_Fire", (byte *)Weapon_FlareLauncher_Fire}, {"fire_flare", (byte *)fire_flare}, {"flare_think", (byte *)flare_think}, {"flare_flash", (byte *)flare_flash}, {"fire_sconnan", (byte *)fire_sconnan}, {"scexplode_think", (byte *)scexplode_think}, {"fire_sconnanEffects", (byte *)fire_sconnanEffects}, {"Weapon_SonicCannon", (byte *)Weapon_SonicCannon}, {"weapon_sc_fire", (byte *)weapon_sc_fire}, {"SP_misc_lasertripbomb", (byte *)SP_misc_lasertripbomb}, {"Weapon_LaserTripBomb", (byte *)Weapon_LaserTripBomb}, {"weapon_lasertripbomb_fire", (byte *)weapon_lasertripbomb_fire}, {"fire_lasertripbomb", (byte *)fire_lasertripbomb}, {"removeOldest", (byte *)removeOldest}, {"setupBomb", (byte *)setupBomb}, {"tripbomb_think", (byte *)tripbomb_think}, {"tripbomb_pain", (byte *)tripbomb_pain}, {"turnOffGlow", (byte *)turnOffGlow}, {"use_tripbomb", (byte *)use_tripbomb}, {"create_tripbomb_laser", (byte *)create_tripbomb_laser}, {"tripbomb_laser_on", (byte *)tripbomb_laser_on}, {"tripbomb_laser_think", (byte *)tripbomb_laser_think}, {"TripBomb_Explode", (byte *)TripBomb_Explode}, {"shrapnel_touch", (byte *)shrapnel_touch}, {"angleToward", (byte *)angleToward}, {"VectorLengthSquared", (byte *)VectorLengthSquared}, {"SP_misc_commdish", (byte *)SP_misc_commdish}, {"Use_CommDish", (byte *)Use_CommDish}, {"Anim_CommDish", (byte *)Anim_CommDish}, {"SP_trigger_laser", (byte *)SP_trigger_laser}, {"trigger_laser_on", (byte *)trigger_laser_on}, {"trigger_laser_think", (byte *)trigger_laser_think}, {"SP_load_mirrorlevel", (byte *)SP_load_mirrorlevel}, {"SP_sound_echo", (byte *)SP_sound_echo}, {"Z_SpawnDMItems", (byte *)Z_SpawnDMItems}, {"SpawnZ", (byte *)SpawnZ}, {"FindZSpawn", (byte *)FindZSpawn}, {"SP_monster_sentien", (byte *)SP_monster_sentien}, {"SP_monster_sentien_precache", (byte *)SP_monster_sentien_precache}, {"create_sentien_laser", (byte *)create_sentien_laser}, {"sentien_die", (byte *)sentien_die}, {"sentien_dead", (byte *)sentien_dead}, {"sentien_pain", (byte *)sentien_pain}, {"sentien_fend", (byte *)sentien_fend}, {"sentien_fend_hold", (byte *)sentien_fend_hold}, {"sentien_fend_ready", (byte *)sentien_fend_ready}, {"sentien_attack", (byte *)sentien_attack}, {"sentien_do_laser", (byte *)sentien_do_laser}, {"sentien_post_laser_attack", (byte *)sentien_post_laser_attack}, {"sentien_laser_attack", (byte *)sentien_laser_attack}, {"sentien_do_blast", (byte *)sentien_do_blast}, {"sentien_fire_bullet", (byte *)sentien_fire_bullet}, {"sentien_post_blast_attack", (byte *)sentien_post_blast_attack}, {"sentien_blast_attack", (byte *)sentien_blast_attack}, {"sentien_run", (byte *)sentien_run}, {"sentien_walk", (byte *)sentien_walk}, {"sentien_stand_earwax", (byte *)sentien_stand_earwax}, {"sentien_stand_whatnow", (byte *)sentien_stand_whatnow}, {"sentien_stand", (byte *)sentien_stand}, {"sentian_sound_die2", (byte *)sentian_sound_die2}, {"sentian_sound_die1", (byte *)sentian_sound_die1}, {"sentian_sound_pain3", (byte *)sentian_sound_pain3}, {"sentian_sound_pain2", (byte *)sentian_sound_pain2}, {"sentian_sound_pain1", (byte *)sentian_sound_pain1}, {"sentian_sound_fend", (byte *)sentian_sound_fend}, {"sentian_sound_att3", (byte *)sentian_sound_att3}, {"sentian_sound_att2", (byte *)sentian_sound_att2}, {"sentian_sound_att1", (byte *)sentian_sound_att1}, {"sentien_sound_idle3", (byte *)sentien_sound_idle3}, {"sentien_sound_idle2", (byte *)sentien_sound_idle2}, {"sentien_sound_idle1", (byte *)sentien_sound_idle1}, {"sentien_sound_footstep", (byte *)sentien_sound_footstep}, {"findIndex", (byte *)findIndex}, {"stealList", (byte *)stealList}, {"copyList", (byte *)copyList}, {"removeItem", (byte *)removeItem}, {"getItem", (byte *)getItem}, {"addTail", (byte *)addTail}, {"addHead", (byte *)addHead}, {"listLength", (byte *)listLength}, {"emptyList", (byte *)emptyList}, {"initializeList", (byte *)initializeList}, {"SP_misc_seat", (byte *)SP_misc_seat}, {"SP_func_barrier", (byte *)SP_func_barrier}, {"barrier_touch", (byte *)barrier_touch}, {"barrier_pain", (byte *)barrier_pain}, {"barrier_think", (byte *)barrier_think}, {"thruBarrier", (byte *)thruBarrier}, {"SP_misc_crate_small", (byte *)SP_misc_crate_small}, {"SP_misc_crate_medium", (byte *)SP_misc_crate_medium}, {"SP_misc_crate", (byte *)SP_misc_crate}, {"setupCrate", (byte *)setupCrate}, {"Use_PlasmaShield", (byte *)Use_PlasmaShield}, {"PlasmaShield_killed", (byte *)PlasmaShield_killed}, {"PlasmaShield_die", (byte *)PlasmaShield_die}, {"EMPNukeCheck", (byte *)EMPNukeCheck}, {"fire_empnuke", (byte *)fire_empnuke}, {"empBlastAnim", (byte *)empBlastAnim}, {"empnukeFinish", (byte *)empnukeFinish}, {"Weapon_EMPNuke", (byte *)Weapon_EMPNuke}, {"weapon_EMPNuke_fire", (byte *)weapon_EMPNuke_fire}, {"Use_Visor", (byte *)Use_Visor}, {"findNextCamera", (byte *)findNextCamera}, {"stopCamera", (byte *)stopCamera}, {"startVisor", (byte *)startVisor}, {"startVisorStatic", (byte *)startVisorStatic}, {"updateVisorHud", (byte *)updateVisorHud}, {"SP_misc_securitycamera", (byte *)SP_misc_securitycamera}, {"camera_pain", (byte *)camera_pain}, {"securitycamera_think", (byte *)securitycamera_think}, {"use_securitycamera", (byte *)use_securitycamera}, {"hound_createHound", (byte *)hound_createHound}, {"SP_monster_hound", (byte *)SP_monster_hound}, {"SP_monster_hound_precache", (byte *)SP_monster_hound_precache}, {"hound_die", (byte *)hound_die}, {"hound_dead", (byte *)hound_dead}, {"hound_checkattack", (byte *)hound_checkattack}, {"hound_check_jump", (byte *)hound_check_jump}, {"hound_check_melee", (byte *)hound_check_melee}, {"hound_jump", (byte *)hound_jump}, {"hound_check_landing2", (byte *)hound_check_landing2}, {"hound_check_landing", (byte *)hound_check_landing}, {"hound_jump_takeoff", (byte *)hound_jump_takeoff}, {"hound_jump_touch", (byte *)hound_jump_touch}, {"hound_attack", (byte *)hound_attack}, {"hound_bite2", (byte *)hound_bite2}, {"hound_bite", (byte *)hound_bite}, {"hound_pain", (byte *)hound_pain}, {"hound_walk", (byte *)hound_walk}, {"hound_run", (byte *)hound_run}, {"hound_stand", (byte *)hound_stand}, {"hound_sight", (byte *)hound_sight}, {"hound_launch", (byte *)hound_launch}, {"SP_monster_handler", (byte *)SP_monster_handler}, {"SP_monster_handler_precache", (byte *)SP_monster_handler_precache}, {"handler_die", (byte *)handler_die}, {"handler_dead", (byte *)handler_dead}, {"handler_attack", (byte *)handler_attack}, {"StartCount", (byte *)StartCount}, {"CheckForEnemy", (byte *)CheckForEnemy}, {"CheckIdleLoop", (byte *)CheckIdleLoop}, {"handler_createHound", (byte *)handler_createHound}, {"handler_pain", (byte *)handler_pain}, {"handler_stand", (byte *)handler_stand}, {"handler_standSitWhatNext", (byte *)handler_standSitWhatNext}, {"handler_standWhatNext", (byte *)handler_standWhatNext}, {"handler_sitdown", (byte *)handler_sitdown}, {"handler_standup", (byte *)handler_standup}, {"handler_scratch", (byte *)handler_scratch}, {"handler_sight", (byte *)handler_sight}, {"assertMsg", (byte *)assertMsg}, {"zCam_SetLocalCopy", (byte *)zCam_SetLocalCopy}, {"getSkinName", (byte *)getSkinName}, {"getSkinModel", (byte *)getSkinModel}, {"zCam_Stop", (byte *)zCam_Stop}, {"zCam_TrackEntity", (byte *)zCam_TrackEntity}, {"SP_target_zboss_target", (byte *)SP_target_zboss_target}, {"trigger_zboss", (byte *)trigger_zboss}, {"SP_monster_zboss", (byte *)SP_monster_zboss}, {"SP_monster_zboss_precache", (byte *)SP_monster_zboss_precache}, {"zboss_die", (byte *)zboss_die}, {"FireDeadGrapple", (byte *)FireDeadGrapple}, {"DeadHookTouch", (byte *)DeadHookTouch}, {"FireDeadCannon3", (byte *)FireDeadCannon3}, {"FireDeadCannon2", (byte *)FireDeadCannon2}, {"FireDeadCannon1", (byte *)FireDeadCannon1}, {"FireDeadRocket7", (byte *)FireDeadRocket7}, {"FireDeadRocket6", (byte *)FireDeadRocket6}, {"FireDeadRocket5", (byte *)FireDeadRocket5}, {"FireDeadRocket4", (byte *)FireDeadRocket4}, {"FireDeadRocket3", (byte *)FireDeadRocket3}, {"FireDeadRocket2", (byte *)FireDeadRocket2}, {"FireDeadRocket1", (byte *)FireDeadRocket1}, {"zboss_dead", (byte *)zboss_dead}, {"zboss_attack", (byte *)zboss_attack}, {"zboss_chooseNextAttack", (byte *)zboss_chooseNextAttack}, {"zboss_postcannon", (byte *)zboss_postcannon}, {"zboss_fireCannons", (byte *)zboss_fireCannons}, {"FireCannon", (byte *)FireCannon}, {"fire_plasmaCannon", (byte *)fire_plasmaCannon}, {"Plasmaball_Touch", (byte *)Plasmaball_Touch}, {"Plasmaball_Explode", (byte *)Plasmaball_Explode}, {"PlasmaballBlastAnim", (byte *)PlasmaballBlastAnim}, {"zboss_chooseHookRocket", (byte *)zboss_chooseHookRocket}, {"zboss_posthook", (byte *)zboss_posthook}, {"zboss_reelInGraaple", (byte *)zboss_reelInGraaple}, {"FireHook", (byte *)FireHook}, {"HookThink", (byte *)HookThink}, {"HookTouch", (byte *)HookTouch}, {"HookDragThink", (byte *)HookDragThink}, {"zboss_reelInGraaple2", (byte *)zboss_reelInGraaple2}, {"FireRocket", (byte *)FireRocket}, {"FireFlare", (byte *)FireFlare}, {"zboss_reloadRockets", (byte *)zboss_reloadRockets}, {"zboss_melee", (byte *)zboss_melee}, {"zboss_melee2", (byte *)zboss_melee2}, {"zboss_swing", (byte *)zboss_swing}, {"zboss_pain", (byte *)zboss_pain}, {"zboss_stand", (byte *)zboss_stand}, {"zboss_run2", (byte *)zboss_run2}, {"zboss_run", (byte *)zboss_run}, {"zboss_walk2", (byte *)zboss_walk2}, {"zboss_walk", (byte *)zboss_walk}, {"zboss_postWalkRun", (byte *)zboss_postWalkRun}, {"zboss_standidle", (byte *)zboss_standidle}, {"possibleBossTaunt", (byte *)possibleBossTaunt}, {"zboss_sight", (byte *)zboss_sight}, {"zboss_walksound", (byte *)zboss_walksound}, {"ai_schoolCharge", (byte *)ai_schoolCharge}, {"ai_schoolWalk", (byte *)ai_schoolWalk}, {"ai_schoolRun", (byte *)ai_schoolRun}, {"ai_schoolStand", (byte *)ai_schoolStand}, {"zSchoolMonsters", (byte *)zSchoolMonsters}, {"zFindRoamYaw", (byte *)zFindRoamYaw}, {"zSchoolAllVisiable", (byte *)zSchoolAllVisiable}, {"zCreateRaduisList", (byte *)zCreateRaduisList}, {"SP_monster_autocannon_floor", (byte *)SP_monster_autocannon_floor}, {"SP_monster_autocannon", (byte *)SP_monster_autocannon}, {"monster_autocannon_usestub", (byte *)monster_autocannon_usestub}, {"monster_autocannon_use", (byte *)monster_autocannon_use}, {"monster_autocannon_act", (byte *)monster_autocannon_act}, {"monster_autocannon_deactivate", (byte *)monster_autocannon_deactivate}, {"monster_autocannon_activate", (byte *)monster_autocannon_activate}, {"monster_autocannon_pain", (byte *)monster_autocannon_pain}, {"monster_autocannon_die", (byte *)monster_autocannon_die}, {"monster_autocannon_explode", (byte *)monster_autocannon_explode}, {"monster_autocannon_think", (byte *)monster_autocannon_think}, {"monster_autocannon_turn", (byte *)monster_autocannon_turn}, {"monster_autocannon_findenemy", (byte *)monster_autocannon_findenemy}, {"autocannonInfront", (byte *)autocannonInfront}, {"canShoot", (byte *)canShoot}, {"mod180", (byte *)mod180}, {"angleBetween", (byte *)angleBetween}, {"monster_autocannon_fire", (byte *)monster_autocannon_fire}, {"Info_SetValueForKey", (byte *)Info_SetValueForKey}, {"Info_Validate", (byte *)Info_Validate}, {"Info_RemoveKey", (byte *)Info_RemoveKey}, {"Info_ValueForKey", (byte *)Info_ValueForKey}, {"Com_strcat", (byte *)Com_strcat}, {"Com_strcpy", (byte *)Com_strcpy}, {"Com_sprintf", (byte *)Com_sprintf}, {"Q_strcasecmp", (byte *)Q_strcasecmp}, {"Q_strncasecmp", (byte *)Q_strncasecmp}, {"Q_stricmp", (byte *)Q_stricmp}, {"Com_PageInMemory", (byte *)Com_PageInMemory}, {"Com_ParseColorString", (byte *)Com_ParseColorString}, {"Com_ParseHexDigit", (byte *)Com_ParseHexDigit}, {"COM_Parse", (byte *)COM_Parse}, {"va", (byte *)va}, {"Swap_Init", (byte *)Swap_Init}, {"FloatNoSwap", (byte *)FloatNoSwap}, {"FloatSwap", (byte *)FloatSwap}, {"LongNoSwap", (byte *)LongNoSwap}, {"LongSwap", (byte *)LongSwap}, {"ShortNoSwap", (byte *)ShortNoSwap}, {"ShortSwap", (byte *)ShortSwap}, {"LittleFloat", (byte *)LittleFloat}, {"BigFloat", (byte *)BigFloat}, {"LittleLong", (byte *)LittleLong}, {"BigLong", (byte *)BigLong}, {"LittleShort", (byte *)LittleShort}, {"BigShort", (byte *)BigShort}, {"COM_DefaultExtension", (byte *)COM_DefaultExtension}, {"COM_FilePath", (byte *)COM_FilePath}, {"COM_FileBase", (byte *)COM_FileBase}, {"COM_FileExtension", (byte *)COM_FileExtension}, {"COM_StripExtension", (byte *)COM_StripExtension}, {"COM_SkipPath", (byte *)COM_SkipPath}, {"Q_log2", (byte *)Q_log2}, {"VectorScale", (byte *)VectorScale}, {"VectorInverse", (byte *)VectorInverse}, {"VectorLength", (byte *)VectorLength}, {"CrossProduct", (byte *)CrossProduct}, {"_VectorCopy", (byte *)_VectorCopy}, {"_VectorAdd", (byte *)_VectorAdd}, {"_VectorSubtract", (byte *)_VectorSubtract}, {"_DotProduct", (byte *)_DotProduct}, {"VectorMA", (byte *)VectorMA}, {"VectorNormalize2", (byte *)VectorNormalize2}, {"VectorNormalize", (byte *)VectorNormalize}, {"VectorCompare", (byte *)VectorCompare}, {"AddPointToBounds", (byte *)AddPointToBounds}, {"ClearBounds", (byte *)ClearBounds}, {"BoxOnPlaneSide", (byte *)BoxOnPlaneSide}, {"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2}, {"anglemod", (byte *)anglemod}, {"LerpAngle", (byte *)LerpAngle}, {"Q_ftol", (byte *)Q_ftol}, {"Q_fabs", (byte *)Q_fabs}, {"R_ConcatTransforms", (byte *)R_ConcatTransforms}, {"R_ConcatRotations", (byte *)R_ConcatRotations}, {"PerpendicularVector", (byte *)PerpendicularVector}, {"ProjectPointOnPlane", (byte *)ProjectPointOnPlane}, {"AngleVectors", (byte *)AngleVectors}, {"RotatePointAroundVector", (byte *)RotatePointAroundVector}, {"Weapon_BFG", (byte *)Weapon_BFG}, {"weapon_bfg_fire", (byte *)weapon_bfg_fire}, {"Weapon_Railgun", (byte *)Weapon_Railgun}, {"weapon_railgun_fire", (byte *)weapon_railgun_fire}, {"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun}, {"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire}, {"Weapon_Shotgun", (byte *)Weapon_Shotgun}, {"weapon_shotgun_fire", (byte *)weapon_shotgun_fire}, {"Weapon_Chaingun", (byte *)Weapon_Chaingun}, {"Chaingun_Fire", (byte *)Chaingun_Fire}, {"Weapon_Machinegun", (byte *)Weapon_Machinegun}, {"Machinegun_Fire", (byte *)Machinegun_Fire}, {"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster}, {"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire}, {"Weapon_Blaster", (byte *)Weapon_Blaster}, {"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire}, {"Blaster_Fire", (byte *)Blaster_Fire}, {"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher}, {"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire}, {"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher}, {"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire}, {"Weapon_Grenade", (byte *)Weapon_Grenade}, {"weapon_grenade_fire", (byte *)weapon_grenade_fire}, {"Weapon_Generic", (byte *)Weapon_Generic}, {"Drop_Weapon", (byte *)Drop_Weapon}, {"Use_Weapon", (byte *)Use_Weapon}, {"stuffcmd", (byte *)stuffcmd}, {"Think_Weapon", (byte *)Think_Weapon}, {"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange}, {"ChangeWeapon", (byte *)ChangeWeapon}, {"Pickup_Weapon", (byte *)Pickup_Weapon}, {"PlayerNoise", (byte *)PlayerNoise}, {"P_ProjectSource", (byte *)P_ProjectSource}, {"playQuadSound", (byte *)playQuadSound}, {"ClientEndServerFrame", (byte *)ClientEndServerFrame}, {"G_SetClientFrame", (byte *)G_SetClientFrame}, {"PlayerOnFloor", (byte *)PlayerOnFloor}, {"G_SetClientSound", (byte *)G_SetClientSound}, {"G_SetClientEvent", (byte *)G_SetClientEvent}, {"G_SetClientEffects", (byte *)G_SetClientEffects}, {"P_WorldEffects", (byte *)P_WorldEffects}, {"P_FallingDamage", (byte *)P_FallingDamage}, {"SV_CalcBlend", (byte *)SV_CalcBlend}, {"SV_AddBlend", (byte *)SV_AddBlend}, {"SV_CalcGunOffset", (byte *)SV_CalcGunOffset}, {"SV_CalcViewOffset", (byte *)SV_CalcViewOffset}, {"P_DamageFeedback", (byte *)P_DamageFeedback}, {"SV_CalcRoll", (byte *)SV_CalcRoll}, {"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot}, {"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext}, {"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst}, {"PlayerTrail_New", (byte *)PlayerTrail_New}, {"PlayerTrail_Add", (byte *)PlayerTrail_Add}, {"PlayerTrail_Init", (byte *)PlayerTrail_Init}, {"G_SetStats", (byte *)G_SetStats}, {"Cmd_Help_f", (byte *)Cmd_Help_f}, {"HelpComputer", (byte *)HelpComputer}, {"Cmd_Score_f", (byte *)Cmd_Score_f}, {"DeathmatchScoreboard", (byte *)DeathmatchScoreboard}, {"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage}, {"BeginIntermission", (byte *)BeginIntermission}, {"MoveClientToIntermission", (byte *)MoveClientToIntermission}, {"ClientBeginServerFrame", (byte *)ClientBeginServerFrame}, {"ClientThink", (byte *)ClientThink}, {"PrintPmove", (byte *)PrintPmove}, {"CheckBlock", (byte *)CheckBlock}, {"PM_trace", (byte *)PM_trace}, {"ClientDisconnect", (byte *)ClientDisconnect}, {"ClientConnect", (byte *)ClientConnect}, {"ClientUserinfoChanged", (byte *)ClientUserinfoChanged}, {"ClientBegin", (byte *)ClientBegin}, {"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch}, {"PutClientInServer", (byte *)PutClientInServer}, {"respawn", (byte *)respawn}, {"CopyToBodyQue", (byte *)CopyToBodyQue}, {"body_die", (byte *)body_die}, {"InitBodyQue", (byte *)InitBodyQue}, {"SelectSpawnPoint", (byte *)SelectSpawnPoint}, {"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint}, {"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint}, {"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint}, {"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint}, {"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot}, {"FetchClientEntData", (byte *)FetchClientEntData}, {"SaveClientData", (byte *)SaveClientData}, {"InitClientResp", (byte *)InitClientResp}, {"InitClientPersistant", (byte *)InitClientPersistant}, {"SelectStartWeapon", (byte *)SelectStartWeapon}, {"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon}, {"player_die", (byte *)player_die}, {"LookAtKiller", (byte *)LookAtKiller}, {"TossClientWeapon", (byte *)TossClientWeapon}, {"ClientObituary", (byte *)ClientObituary}, {"IsFemale", (byte *)IsFemale}, {"player_pain", (byte *)player_pain}, {"SP_info_player_intermission", (byte *)SP_info_player_intermission}, {"SP_info_player_coop", (byte *)SP_info_player_coop}, {"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch}, {"SP_info_player_start", (byte *)SP_info_player_start}, {"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots}, {"SP_FixCoopSpots", (byte *)SP_FixCoopSpots}, {"SP_monster_tank", (byte *)SP_monster_tank}, {"SP_monster_tank_precache", (byte *)SP_monster_tank_precache}, {"tank_die", (byte *)tank_die}, {"tank_dead", (byte *)tank_dead}, {"tank_attack", (byte *)tank_attack}, {"tank_doattack_rocket", (byte *)tank_doattack_rocket}, {"tank_refire_rocket", (byte *)tank_refire_rocket}, {"tank_poststrike", (byte *)tank_poststrike}, {"tank_reattack_blaster", (byte *)tank_reattack_blaster}, {"TankMachineGun", (byte *)TankMachineGun}, {"TankRocket", (byte *)TankRocket}, {"TankStrike", (byte *)TankStrike}, {"TankBlaster", (byte *)TankBlaster}, {"tank_pain", (byte *)tank_pain}, {"tank_run", (byte *)tank_run}, {"tank_walk", (byte *)tank_walk}, {"tank_stand", (byte *)tank_stand}, {"tank_idle", (byte *)tank_idle}, {"tank_windup", (byte *)tank_windup}, {"tank_thud", (byte *)tank_thud}, {"tank_footstep", (byte *)tank_footstep}, {"tank_sight", (byte *)tank_sight}, {"SP_monster_supertank", (byte *)SP_monster_supertank}, {"SP_monster_supertank_precache", (byte *)SP_monster_supertank_precache}, {"supertank_die", (byte *)supertank_die}, {"BossExplode", (byte *)BossExplode}, {"supertank_dead", (byte *)supertank_dead}, {"supertank_attack", (byte *)supertank_attack}, {"supertankMachineGun", (byte *)supertankMachineGun}, {"supertankRocket", (byte *)supertankRocket}, {"supertank_pain", (byte *)supertank_pain}, {"supertank_reattack1", (byte *)supertank_reattack1}, {"supertank_run", (byte *)supertank_run}, {"supertank_walk", (byte *)supertank_walk}, {"supertank_forward", (byte *)supertank_forward}, {"supertank_stand", (byte *)supertank_stand}, {"supertank_search", (byte *)supertank_search}, {"TreadSound", (byte *)TreadSound}, {"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss}, {"SP_monster_soldier_ss_precache", (byte *)SP_monster_soldier_ss_precache}, {"SP_monster_soldier", (byte *)SP_monster_soldier}, {"SP_monster_soldier_precache", (byte *)SP_monster_soldier_precache}, {"SP_monster_soldier_light", (byte *)SP_monster_soldier_light}, {"SP_monster_soldier_light_precache", (byte *)SP_monster_soldier_light_precache}, {"SP_monster_soldier_x", (byte *)SP_monster_soldier_x}, {"SP_monster_soldier_x_precache", (byte *)SP_monster_soldier_x_precache}, {"soldier_die", (byte *)soldier_die}, {"soldier_dead", (byte *)soldier_dead}, {"soldier_fire7", (byte *)soldier_fire7}, {"soldier_fire6", (byte *)soldier_fire6}, {"soldier_dodge", (byte *)soldier_dodge}, {"soldier_duck_hold", (byte *)soldier_duck_hold}, {"soldier_sight", (byte *)soldier_sight}, {"soldier_attack", (byte *)soldier_attack}, {"soldier_attack6_refire", (byte *)soldier_attack6_refire}, {"soldier_fire8", (byte *)soldier_fire8}, {"soldier_fire4", (byte *)soldier_fire4}, {"soldier_attack3_refire", (byte *)soldier_attack3_refire}, {"soldier_fire3", (byte *)soldier_fire3}, {"soldier_duck_up", (byte *)soldier_duck_up}, {"soldier_duck_down", (byte *)soldier_duck_down}, {"soldier_attack2_refire2", (byte *)soldier_attack2_refire2}, {"soldier_attack2_refire1", (byte *)soldier_attack2_refire1}, {"soldier_fire2", (byte *)soldier_fire2}, {"soldier_attack1_refire2", (byte *)soldier_attack1_refire2}, {"soldier_attack1_refire1", (byte *)soldier_attack1_refire1}, {"soldier_fire1", (byte *)soldier_fire1}, {"soldier_fire", (byte *)soldier_fire}, {"soldier_pain", (byte *)soldier_pain}, {"soldier_run", (byte *)soldier_run}, {"soldier_walk", (byte *)soldier_walk}, {"soldier_walk1_random", (byte *)soldier_walk1_random}, {"soldier_stand", (byte *)soldier_stand}, {"soldier_cock", (byte *)soldier_cock}, {"soldier_idle", (byte *)soldier_idle}, {"SP_monster_parasite", (byte *)SP_monster_parasite}, {"SP_monster_parasite_precache", (byte *)SP_monster_parasite_precache}, {"parasite_die", (byte *)parasite_die}, {"parasite_dead", (byte *)parasite_dead}, {"parasite_attack", (byte *)parasite_attack}, {"parasite_drain_attack", (byte *)parasite_drain_attack}, {"parasite_pain", (byte *)parasite_pain}, {"parasite_walk", (byte *)parasite_walk}, {"parasite_start_walk", (byte *)parasite_start_walk}, {"parasite_run", (byte *)parasite_run}, {"parasite_start_run", (byte *)parasite_start_run}, {"parasite_stand", (byte *)parasite_stand}, {"parasite_idle", (byte *)parasite_idle}, {"parasite_refidget", (byte *)parasite_refidget}, {"parasite_do_fidget", (byte *)parasite_do_fidget}, {"parasite_end_fidget", (byte *)parasite_end_fidget}, {"parasite_search", (byte *)parasite_search}, {"parasite_scratch", (byte *)parasite_scratch}, {"parasite_tap", (byte *)parasite_tap}, {"parasite_sight", (byte *)parasite_sight}, {"parasite_reel_in", (byte *)parasite_reel_in}, {"parasite_launch", (byte *)parasite_launch}, {"SP_monster_mutant", (byte *)SP_monster_mutant}, {"SP_monster_mutant_precache", (byte *)SP_monster_mutant_precache}, {"mutant_die", (byte *)mutant_die}, {"mutant_dead", (byte *)mutant_dead}, {"mutant_pain", (byte *)mutant_pain}, {"mutant_checkattack", (byte *)mutant_checkattack}, {"mutant_check_jump", (byte *)mutant_check_jump}, {"mutant_check_melee", (byte *)mutant_check_melee}, {"mutant_jump", (byte *)mutant_jump}, {"mutant_check_landing", (byte *)mutant_check_landing}, {"mutant_jump_takeoff", (byte *)mutant_jump_takeoff}, {"mutant_jump_touch", (byte *)mutant_jump_touch}, {"mutant_melee", (byte *)mutant_melee}, {"mutant_check_refire", (byte *)mutant_check_refire}, {"mutant_hit_right", (byte *)mutant_hit_right}, {"mutant_hit_left", (byte *)mutant_hit_left}, {"mutant_run", (byte *)mutant_run}, {"mutant_walk", (byte *)mutant_walk}, {"mutant_walk_loop", (byte *)mutant_walk_loop}, {"mutant_idle", (byte *)mutant_idle}, {"mutant_idle_loop", (byte *)mutant_idle_loop}, {"mutant_stand", (byte *)mutant_stand}, {"mutant_swing", (byte *)mutant_swing}, {"mutant_search", (byte *)mutant_search}, {"mutant_sight", (byte *)mutant_sight}, {"mutant_step", (byte *)mutant_step}, {"M_MoveAwayFromFlare", (byte *)M_MoveAwayFromFlare}, {"M_walkmove", (byte *)M_walkmove}, {"M_MoveToGoal", (byte *)M_MoveToGoal}, {"SV_CloseEnough", (byte *)SV_CloseEnough}, {"SV_NewChaseDir", (byte *)SV_NewChaseDir}, {"SV_FixCheckBottom", (byte *)SV_FixCheckBottom}, {"SV_StepDirection", (byte *)SV_StepDirection}, {"M_ChangeYaw", (byte *)M_ChangeYaw}, {"SV_movestep", (byte *)SV_movestep}, {"M_CheckBottom", (byte *)M_CheckBottom}, {"SP_monster_medic", (byte *)SP_monster_medic}, {"SP_monster_medic_precache", (byte *)SP_monster_medic_precache}, {"medic_checkattack", (byte *)medic_checkattack}, {"medic_attack", (byte *)medic_attack}, {"medic_hook_retract", (byte *)medic_hook_retract}, {"medic_cable_attack", (byte *)medic_cable_attack}, {"medic_hook_launch", (byte *)medic_hook_launch}, {"medic_continue", (byte *)medic_continue}, {"medic_dodge", (byte *)medic_dodge}, {"medic_duck_up", (byte *)medic_duck_up}, {"medic_duck_hold", (byte *)medic_duck_hold}, {"medic_duck_down", (byte *)medic_duck_down}, {"medic_die", (byte *)medic_die}, {"medic_dead", (byte *)medic_dead}, {"medic_fire_blaster", (byte *)medic_fire_blaster}, {"medic_pain", (byte *)medic_pain}, {"medic_run", (byte *)medic_run}, {"medic_walk", (byte *)medic_walk}, {"medic_stand", (byte *)medic_stand}, {"medic_sight", (byte *)medic_sight}, {"medic_search", (byte *)medic_search}, {"medic_idle", (byte *)medic_idle}, {"medic_FindDeadMonster", (byte *)medic_FindDeadMonster}, {"SP_misc_insane", (byte *)SP_misc_insane}, {"SP_misc_insane_precache", (byte *)SP_misc_insane_precache}, {"insane_die", (byte *)insane_die}, {"insane_dead", (byte *)insane_dead}, {"insane_stand", (byte *)insane_stand}, {"insane_checkup", (byte *)insane_checkup}, {"insane_checkdown", (byte *)insane_checkdown}, {"insane_onground", (byte *)insane_onground}, {"insane_pain", (byte *)insane_pain}, {"insane_run", (byte *)insane_run}, {"insane_walk", (byte *)insane_walk}, {"insane_cross", (byte *)insane_cross}, {"insane_scream", (byte *)insane_scream}, {"insane_moan", (byte *)insane_moan}, {"insane_shake", (byte *)insane_shake}, {"insane_fist", (byte *)insane_fist}, {"handler_ConvertToInfantry", (byte *)handler_ConvertToInfantry}, {"SP_monster_infantry", (byte *)SP_monster_infantry}, {"SP_monster_infantry_precache", (byte *)SP_monster_infantry_precache}, {"infantry_attack", (byte *)infantry_attack}, {"infantry_smack", (byte *)infantry_smack}, {"infantry_swing", (byte *)infantry_swing}, {"infantry_fire", (byte *)infantry_fire}, {"infantry_cock_gun", (byte *)infantry_cock_gun}, {"infantry_dodge", (byte *)infantry_dodge}, {"infantry_duck_up", (byte *)infantry_duck_up}, {"infantry_duck_hold", (byte *)infantry_duck_hold}, {"infantry_duck_down", (byte *)infantry_duck_down}, {"infantry_die", (byte *)infantry_die}, {"infantry_dead", (byte *)infantry_dead}, {"infantry_sight", (byte *)infantry_sight}, {"InfantryMachineGun", (byte *)InfantryMachineGun}, {"infantry_pain", (byte *)infantry_pain}, {"infantry_run", (byte *)infantry_run}, {"infantry_walk", (byte *)infantry_walk}, {"infantry_fidget", (byte *)infantry_fidget}, {"infantry_stand", (byte *)infantry_stand}, {"SP_monster_hover", (byte *)SP_monster_hover}, {"SP_monster_hover_precache", (byte *)SP_monster_hover_precache}, {"hover_dodge", (byte *)hover_dodge}, {"hover_die", (byte *)hover_die}, {"hover_dead", (byte *)hover_dead}, {"hover_deadthink", (byte *)hover_deadthink}, {"hover_pain", (byte *)hover_pain}, {"hover_attack", (byte *)hover_attack}, {"hover_start_attack", (byte *)hover_start_attack}, {"hover_walk", (byte *)hover_walk}, {"hover_run", (byte *)hover_run}, {"hover_stand", (byte *)hover_stand}, {"hover_fire_blaster", (byte *)hover_fire_blaster}, {"hover_reattack", (byte *)hover_reattack}, {"hover_search", (byte *)hover_search}, {"hover_sight", (byte *)hover_sight}, {"SP_monster_gunner", (byte *)SP_monster_gunner}, {"SP_monster_gunner_precache", (byte *)SP_monster_gunner_precache}, {"gunner_refire_chain", (byte *)gunner_refire_chain}, {"gunner_fire_chain", (byte *)gunner_fire_chain}, {"gunner_attack", (byte *)gunner_attack}, {"GunnerGrenade", (byte *)GunnerGrenade}, {"GunnerFire", (byte *)GunnerFire}, {"gunner_opengun", (byte *)gunner_opengun}, {"gunner_dodge", (byte *)gunner_dodge}, {"gunner_duck_up", (byte *)gunner_duck_up}, {"gunner_duck_hold", (byte *)gunner_duck_hold}, {"gunner_duck_down", (byte *)gunner_duck_down}, {"gunner_die", (byte *)gunner_die}, {"gunner_dead", (byte *)gunner_dead}, {"gunner_pain", (byte *)gunner_pain}, {"gunner_runandshoot", (byte *)gunner_runandshoot}, {"gunner_run", (byte *)gunner_run}, {"gunner_walk", (byte *)gunner_walk}, {"gunner_stand", (byte *)gunner_stand}, {"gunner_fidget", (byte *)gunner_fidget}, {"gunner_search", (byte *)gunner_search}, {"gunner_sight", (byte *)gunner_sight}, {"gunner_idlesound", (byte *)gunner_idlesound}, {"SP_monster_gladiator", (byte *)SP_monster_gladiator}, {"SP_monster_gladiator_precache", (byte *)SP_monster_gladiator_precache}, {"gladiator_die", (byte *)gladiator_die}, {"gladiator_dead", (byte *)gladiator_dead}, {"gladiator_pain", (byte *)gladiator_pain}, {"gladiator_attack", (byte *)gladiator_attack}, {"GladiatorGun", (byte *)GladiatorGun}, {"gladiator_melee", (byte *)gladiator_melee}, {"GaldiatorMelee", (byte *)GaldiatorMelee}, {"gladiator_run", (byte *)gladiator_run}, {"gladiator_walk", (byte *)gladiator_walk}, {"gladiator_stand", (byte *)gladiator_stand}, {"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing}, {"gladiator_search", (byte *)gladiator_search}, {"gladiator_sight", (byte *)gladiator_sight}, {"gladiator_idle", (byte *)gladiator_idle}, {"SP_monster_flyer", (byte *)SP_monster_flyer}, {"SP_monster_flyer_precache", (byte *)SP_monster_flyer_precache}, {"flyer_die", (byte *)flyer_die}, {"flyer_pain", (byte *)flyer_pain}, {"flyer_check_melee", (byte *)flyer_check_melee}, {"flyer_melee", (byte *)flyer_melee}, {"flyer_nextmove", (byte *)flyer_nextmove}, {"flyer_setstart", (byte *)flyer_setstart}, {"flyer_attack", (byte *)flyer_attack}, {"flyer_loop_melee", (byte *)flyer_loop_melee}, {"flyer_slash_right", (byte *)flyer_slash_right}, {"flyer_slash_left", (byte *)flyer_slash_left}, {"flyer_fireright", (byte *)flyer_fireright}, {"flyer_fireleft", (byte *)flyer_fireleft}, {"flyer_fire", (byte *)flyer_fire}, {"flyer_start", (byte *)flyer_start}, {"flyer_stop", (byte *)flyer_stop}, {"flyer_stand", (byte *)flyer_stand}, {"flyer_walk", (byte *)flyer_walk}, {"flyer_run", (byte *)flyer_run}, {"flyer_pop_blades", (byte *)flyer_pop_blades}, {"flyer_idle", (byte *)flyer_idle}, {"flyer_sight", (byte *)flyer_sight}, {"SP_monster_floater", (byte *)SP_monster_floater}, {"SP_monster_floater_precache", (byte *)SP_monster_floater_precache}, {"floater_die", (byte *)floater_die}, {"floater_dead", (byte *)floater_dead}, {"floater_pain", (byte *)floater_pain}, {"floater_melee", (byte *)floater_melee}, {"floater_attack", (byte *)floater_attack}, {"floater_zap", (byte *)floater_zap}, {"floater_wham", (byte *)floater_wham}, {"floater_walk", (byte *)floater_walk}, {"floater_run", (byte *)floater_run}, {"floater_stand", (byte *)floater_stand}, {"floater_fire_blaster", (byte *)floater_fire_blaster}, {"floater_idle", (byte *)floater_idle}, {"floater_sight", (byte *)floater_sight}, {"SP_monster_flipper", (byte *)SP_monster_flipper}, {"SP_monster_flipper_precache", (byte *)SP_monster_flipper_precache}, {"flipper_die", (byte *)flipper_die}, {"flipper_sight", (byte *)flipper_sight}, {"flipper_dead", (byte *)flipper_dead}, {"flipper_pain", (byte *)flipper_pain}, {"flipper_melee", (byte *)flipper_melee}, {"flipper_preattack", (byte *)flipper_preattack}, {"flipper_bite", (byte *)flipper_bite}, {"flipper_start_run", (byte *)flipper_start_run}, {"flipper_walk", (byte *)flipper_walk}, {"flipper_run", (byte *)flipper_run}, {"flipper_run_loop", (byte *)flipper_run_loop}, {"flipper_stand", (byte *)flipper_stand}, {"flipper_search", (byte *)flipper_search}, {"flipper_breathe", (byte *)flipper_breathe}, {"SP_monster_chick", (byte *)SP_monster_chick}, {"SP_monster_chick_precache", (byte *)SP_monster_chick_precache}, {"chick_sight", (byte *)chick_sight}, {"chick_attack", (byte *)chick_attack}, {"chick_melee", (byte *)chick_melee}, {"chick_slash", (byte *)chick_slash}, {"chick_reslash", (byte *)chick_reslash}, {"chick_attack1", (byte *)chick_attack1}, {"chick_rerocket", (byte *)chick_rerocket}, {"ChickReload", (byte *)ChickReload}, {"Chick_PreAttack1", (byte *)Chick_PreAttack1}, {"ChickRocket", (byte *)ChickRocket}, {"ChickSlash", (byte *)ChickSlash}, {"chick_dodge", (byte *)chick_dodge}, {"chick_duck_up", (byte *)chick_duck_up}, {"chick_duck_hold", (byte *)chick_duck_hold}, {"chick_duck_down", (byte *)chick_duck_down}, {"chick_die", (byte *)chick_die}, {"chick_dead", (byte *)chick_dead}, {"chick_pain", (byte *)chick_pain}, {"chick_run", (byte *)chick_run}, {"chick_walk", (byte *)chick_walk}, {"chick_stand", (byte *)chick_stand}, {"chick_fidget", (byte *)chick_fidget}, {"ChickMoan", (byte *)ChickMoan}, {"SP_monster_brain", (byte *)SP_monster_brain}, {"SP_monster_brain_precache", (byte *)SP_monster_brain_precache}, {"brain_die", (byte *)brain_die}, {"brain_dead", (byte *)brain_dead}, {"brain_pain", (byte *)brain_pain}, {"brain_run", (byte *)brain_run}, {"brain_melee", (byte *)brain_melee}, {"brain_chest_closed", (byte *)brain_chest_closed}, {"brain_tentacle_attack", (byte *)brain_tentacle_attack}, {"brain_chest_open", (byte *)brain_chest_open}, {"brain_hit_left", (byte *)brain_hit_left}, {"brain_swing_left", (byte *)brain_swing_left}, {"brain_hit_right", (byte *)brain_hit_right}, {"brain_swing_right", (byte *)brain_swing_right}, {"brain_dodge", (byte *)brain_dodge}, {"brain_duck_up", (byte *)brain_duck_up}, {"brain_duck_hold", (byte *)brain_duck_hold}, {"brain_duck_down", (byte *)brain_duck_down}, {"brain_walk", (byte *)brain_walk}, {"brain_idle", (byte *)brain_idle}, {"brain_stand", (byte *)brain_stand}, {"brain_search", (byte *)brain_search}, {"brain_sight", (byte *)brain_sight}, {"MakronToss", (byte *)MakronToss}, {"MakronSpawn", (byte *)MakronSpawn}, {"SP_monster_makron", (byte *)SP_monster_makron}, {"MakronPrecache", (byte *)MakronPrecache}, {"Makron_CheckAttack", (byte *)Makron_CheckAttack}, {"makron_die", (byte *)makron_die}, {"makron_dead", (byte *)makron_dead}, {"makron_torso", (byte *)makron_torso}, {"makron_torso_think", (byte *)makron_torso_think}, {"makron_attack", (byte *)makron_attack}, {"makron_sight", (byte *)makron_sight}, {"makron_pain", (byte *)makron_pain}, {"MakronHyperblaster", (byte *)MakronHyperblaster}, {"MakronRailgun", (byte *)MakronRailgun}, {"MakronSaveloc", (byte *)MakronSaveloc}, {"makronBFG", (byte *)makronBFG}, {"makron_run", (byte *)makron_run}, {"makron_walk", (byte *)makron_walk}, {"makron_prerailgun", (byte *)makron_prerailgun}, {"makron_brainsplorch", (byte *)makron_brainsplorch}, {"makron_step_right", (byte *)makron_step_right}, {"makron_step_left", (byte *)makron_step_left}, {"makron_popup", (byte *)makron_popup}, {"makron_hit", (byte *)makron_hit}, {"makron_stand", (byte *)makron_stand}, {"makron_taunt", (byte *)makron_taunt}, {"SP_monster_jorg", (byte *)SP_monster_jorg}, {"SP_monster_jorg_precache", (byte *)SP_monster_jorg_precache}, {"Jorg_CheckAttack", (byte *)Jorg_CheckAttack}, {"jorg_die", (byte *)jorg_die}, {"jorg_dead", (byte *)jorg_dead}, {"jorg_attack", (byte *)jorg_attack}, {"jorg_firebullet", (byte *)jorg_firebullet}, {"jorg_firebullet_left", (byte *)jorg_firebullet_left}, {"jorg_firebullet_right", (byte *)jorg_firebullet_right}, {"jorgBFG", (byte *)jorgBFG}, {"jorg_pain", (byte *)jorg_pain}, {"jorg_attack1", (byte *)jorg_attack1}, {"jorg_reattack1", (byte *)jorg_reattack1}, {"jorg_run", (byte *)jorg_run}, {"jorg_walk", (byte *)jorg_walk}, {"jorg_stand", (byte *)jorg_stand}, {"jorg_step_right", (byte *)jorg_step_right}, {"jorg_step_left", (byte *)jorg_step_left}, {"jorg_death_hit", (byte *)jorg_death_hit}, {"jorg_idle", (byte *)jorg_idle}, {"jorg_search", (byte *)jorg_search}, {"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand}, {"Think_Boss3Stand", (byte *)Think_Boss3Stand}, {"Use_Boss3", (byte *)Use_Boss3}, {"SP_monster_boss2", (byte *)SP_monster_boss2}, {"SP_monster_boss2_precache", (byte *)SP_monster_boss2_precache}, {"Boss2_CheckAttack", (byte *)Boss2_CheckAttack}, {"boss2_die", (byte *)boss2_die}, {"boss2_dead", (byte *)boss2_dead}, {"boss2_pain", (byte *)boss2_pain}, {"boss2_reattack_mg", (byte *)boss2_reattack_mg}, {"boss2_attack_mg", (byte *)boss2_attack_mg}, {"boss2_attack", (byte *)boss2_attack}, {"boss2_walk", (byte *)boss2_walk}, {"boss2_run", (byte *)boss2_run}, {"boss2_stand", (byte *)boss2_stand}, {"Boss2MachineGun", (byte *)Boss2MachineGun}, {"boss2_firebullet_left", (byte *)boss2_firebullet_left}, {"boss2_firebullet_right", (byte *)boss2_firebullet_right}, {"Boss2Rocket", (byte *)Boss2Rocket}, {"boss2_search", (byte *)boss2_search}, {"SP_monster_berserk", (byte *)SP_monster_berserk}, {"SP_monster_berserk_precache", (byte *)SP_monster_berserk_precache}, {"berserk_die", (byte *)berserk_die}, {"berserk_dead", (byte *)berserk_dead}, {"berserk_pain", (byte *)berserk_pain}, {"berserk_melee", (byte *)berserk_melee}, {"berserk_strike", (byte *)berserk_strike}, {"berserk_attack_club", (byte *)berserk_attack_club}, {"berserk_swing", (byte *)berserk_swing}, {"berserk_attack_spike", (byte *)berserk_attack_spike}, {"berserk_run", (byte *)berserk_run}, {"berserk_walk", (byte *)berserk_walk}, {"berserk_fidget", (byte *)berserk_fidget}, {"berserk_stand", (byte *)berserk_stand}, {"berserk_search", (byte *)berserk_search}, {"berserk_sight", (byte *)berserk_sight}, {"SP_target_actor", (byte *)SP_target_actor}, {"target_actor_touch", (byte *)target_actor_touch}, {"SP_misc_actor", (byte *)SP_misc_actor}, {"actor_use", (byte *)actor_use}, {"actor_attack", (byte *)actor_attack}, {"actor_fire", (byte *)actor_fire}, {"actor_die", (byte *)actor_die}, {"actor_dead", (byte *)actor_dead}, {"actorMachineGun", (byte *)actorMachineGun}, {"actor_pain", (byte *)actor_pain}, {"actor_run", (byte *)actor_run}, {"actor_walk", (byte *)actor_walk}, {"actor_stand", (byte *)actor_stand}, {"InitLithiumVars", (byte *)InitLithiumVars}, {"fire_bfg", (byte *)fire_bfg}, {"bfg_think", (byte *)bfg_think}, {"bfg_touch", (byte *)bfg_touch}, {"bfg_explode", (byte *)bfg_explode}, {"fire_rail", (byte *)fire_rail}, {"fire_rocket", (byte *)fire_rocket}, {"rocket_touch", (byte *)rocket_touch}, {"fire_grenade2", (byte *)fire_grenade2}, {"fire_grenade", (byte *)fire_grenade}, {"ContactGrenade_Touch", (byte *)ContactGrenade_Touch}, {"Grenade_Touch", (byte *)Grenade_Touch}, {"Grenade_Explode", (byte *)Grenade_Explode}, {"fire_blaster", (byte *)fire_blaster}, {"blaster_touch", (byte *)blaster_touch}, {"fire_shotgun", (byte *)fire_shotgun}, {"fire_bullet", (byte *)fire_bullet}, {"fire_lead", (byte *)fire_lead}, {"fire_hit", (byte *)fire_hit}, {"check_dodge", (byte *)check_dodge}, {"MonsterPlayerKillBox", (byte *)MonsterPlayerKillBox}, {"MonsterKillBox", (byte *)MonsterKillBox}, {"KillBox", (byte *)KillBox}, {"G_TouchSolids", (byte *)G_TouchSolids}, {"G_TouchTriggers", (byte *)G_TouchTriggers}, {"G_FreeEdict", (byte *)G_FreeEdict}, {"G_Spawn", (byte *)G_Spawn}, {"G_InitEdict", (byte *)G_InitEdict}, {"G_CopyString", (byte *)G_CopyString}, {"vectoangles", (byte *)vectoangles}, {"vectoyaw", (byte *)vectoyaw}, {"G_SetMovedir", (byte *)G_SetMovedir}, {"vtos", (byte *)vtos}, {"tv", (byte *)tv}, {"G_UseTargets", (byte *)G_UseTargets}, {"Think_Delay", (byte *)Think_Delay}, {"G_PickTarget", (byte *)G_PickTarget}, {"findradius", (byte *)findradius}, {"G_Find", (byte *)G_Find}, {"G_ProjectSource", (byte *)G_ProjectSource}, {"SP_turret_driver", (byte *)SP_turret_driver}, {"turret_driver_link", (byte *)turret_driver_link}, {"turret_driver_think", (byte *)turret_driver_think}, {"turret_driver_die", (byte *)turret_driver_die}, {"SP_turret_base", (byte *)SP_turret_base}, {"SP_turret_breach", (byte *)SP_turret_breach}, {"turret_breach_finish_init", (byte *)turret_breach_finish_init}, {"turret_breach_think", (byte *)turret_breach_think}, {"turret_breach_fire", (byte *)turret_breach_fire}, {"turret_blocked", (byte *)turret_blocked}, {"SnapToEights", (byte *)SnapToEights}, {"AnglesNormalize", (byte *)AnglesNormalize}, {"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump}, {"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch}, {"SP_trigger_gravity", (byte *)SP_trigger_gravity}, {"trigger_gravity_touch", (byte *)trigger_gravity_touch}, {"SP_trigger_hurt", (byte *)SP_trigger_hurt}, {"hurt_touch", (byte *)hurt_touch}, {"hurt_use", (byte *)hurt_use}, {"SP_trigger_push", (byte *)SP_trigger_push}, {"trigger_push_use", (byte *)trigger_push_use}, {"trigger_push_touch", (byte *)trigger_push_touch}, {"SP_trigger_always", (byte *)SP_trigger_always}, {"SP_trigger_counter", (byte *)SP_trigger_counter}, {"trigger_counter_use", (byte *)trigger_counter_use}, {"SP_trigger_key", (byte *)SP_trigger_key}, {"trigger_key_use", (byte *)trigger_key_use}, {"SP_trigger_relay", (byte *)SP_trigger_relay}, {"trigger_relay_use", (byte *)trigger_relay_use}, {"SP_trigger_once", (byte *)SP_trigger_once}, {"SP_trigger_multiple", (byte *)SP_trigger_multiple}, {"trigger_enable", (byte *)trigger_enable}, {"Touch_Multi", (byte *)Touch_Multi}, {"Use_Multi", (byte *)Use_Multi}, {"multi_trigger", (byte *)multi_trigger}, {"multi_wait", (byte *)multi_wait}, {"InitTrigger", (byte *)InitTrigger}, {"SP_target_earthquake", (byte *)SP_target_earthquake}, {"target_earthquake_use", (byte *)target_earthquake_use}, {"target_earthquake_think", (byte *)target_earthquake_think}, {"SP_target_lightramp", (byte *)SP_target_lightramp}, {"target_lightramp_use", (byte *)target_lightramp_use}, {"target_lightramp_think", (byte *)target_lightramp_think}, {"SP_target_laser", (byte *)SP_target_laser}, {"target_laser_start", (byte *)target_laser_start}, {"target_laser_use", (byte *)target_laser_use}, {"target_laser_off", (byte *)target_laser_off}, {"target_laser_on", (byte *)target_laser_on}, {"target_laser_think", (byte *)target_laser_think}, {"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target}, {"target_crosslevel_target_think", (byte *)target_crosslevel_target_think}, {"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger}, {"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use}, {"SP_target_blaster", (byte *)SP_target_blaster}, {"use_target_blaster", (byte *)use_target_blaster}, {"SP_target_spawner", (byte *)SP_target_spawner}, {"use_target_spawner", (byte *)use_target_spawner}, {"SP_target_splash", (byte *)SP_target_splash}, {"use_target_splash", (byte *)use_target_splash}, {"SP_target_changelevel", (byte *)SP_target_changelevel}, {"use_target_changelevel", (byte *)use_target_changelevel}, {"SP_target_explosion", (byte *)SP_target_explosion}, {"use_target_explosion", (byte *)use_target_explosion}, {"target_explosion_explode", (byte *)target_explosion_explode}, {"target_explosion_explode_think", (byte *)target_explosion_explode_think}, {"SP_target_goal", (byte *)SP_target_goal}, {"use_target_goal", (byte *)use_target_goal}, {"SP_target_secret", (byte *)SP_target_secret}, {"use_target_secret", (byte *)use_target_secret}, {"SP_target_help", (byte *)SP_target_help}, {"Use_Target_Help", (byte *)Use_Target_Help}, {"SP_target_speaker", (byte *)SP_target_speaker}, {"Use_Target_Speaker", (byte *)Use_Target_Speaker}, {"SP_target_temp_entity", (byte *)SP_target_temp_entity}, {"Use_Target_Tent", (byte *)Use_Target_Tent}, {"ServerCommand", (byte *)ServerCommand}, {"Svcmd_Test_f", (byte *)Svcmd_Test_f}, {"SP_worldspawn", (byte *)SP_worldspawn}, {"SpawnEntities", (byte *)SpawnEntities}, {"G_FindTeams", (byte *)G_FindTeams}, {"ED_ParseEdict", (byte *)ED_ParseEdict}, {"ED_ParseField", (byte *)ED_ParseField}, {"ED_NewString", (byte *)ED_NewString}, {"ED_CallSpawn", (byte *)ED_CallSpawn}, {"ReadLevel", (byte *)ReadLevel}, {"WriteLevel", (byte *)WriteLevel}, {"ReadLevelLocals", (byte *)ReadLevelLocals}, {"ReadEdict", (byte *)ReadEdict}, {"WriteLevelLocals", (byte *)WriteLevelLocals}, {"WriteEdict", (byte *)WriteEdict}, {"ReadGame", (byte *)ReadGame}, {"WriteGame", (byte *)WriteGame}, {"ReadClient", (byte *)ReadClient}, {"WriteClient", (byte *)WriteClient}, {"ReadField", (byte *)ReadField}, {"WriteField2", (byte *)WriteField2}, {"WriteField1", (byte *)WriteField1}, {"FindMmoveByName", (byte *)FindMmoveByName}, {"GetMmoveByAddress", (byte *)GetMmoveByAddress}, {"FindFunctionByName", (byte *)FindFunctionByName}, {"GetFunctionByAddress", (byte *)GetFunctionByAddress}, {"InitGame", (byte *)InitGame}, {"G_RunEntity", (byte *)G_RunEntity}, {"SV_Physics_Ride", (byte *)SV_Physics_Ride}, {"adjustRiders", (byte *)adjustRiders}, {"SV_Physics_FallFloat", (byte *)SV_Physics_FallFloat}, {"SV_Physics_Step", (byte *)SV_Physics_Step}, {"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction}, {"SV_Physics_Toss", (byte *)SV_Physics_Toss}, {"SV_Physics_Noclip", (byte *)SV_Physics_Noclip}, {"SV_Physics_None", (byte *)SV_Physics_None}, {"SV_Physics_Pusher", (byte *)SV_Physics_Pusher}, {"SV_Push", (byte *)SV_Push}, {"SV_PushEntity", (byte *)SV_PushEntity}, {"SV_AddGravity", (byte *)SV_AddGravity}, {"SV_FlyMove", (byte *)SV_FlyMove}, {"ClipVelocity", (byte *)ClipVelocity}, {"SV_Impact", (byte *)SV_Impact}, {"SV_RunThink", (byte *)SV_RunThink}, {"SV_CheckVelocity", (byte *)SV_CheckVelocity}, {"SV_TestEntityPosition", (byte *)SV_TestEntityPosition}, {"swimmonster_start", (byte *)swimmonster_start}, {"swimmonster_start_go", (byte *)swimmonster_start_go}, {"flymonster_start", (byte *)flymonster_start}, {"flymonster_start_go", (byte *)flymonster_start_go}, {"walkmonster_start", (byte *)walkmonster_start}, {"walkmonster_start_go", (byte *)walkmonster_start_go}, {"monster_start_go", (byte *)monster_start_go}, {"monster_start", (byte *)monster_start}, {"monster_death_use", (byte *)monster_death_use}, {"monster_triggered_start", (byte *)monster_triggered_start}, {"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use}, {"monster_triggered_spawn", (byte *)monster_triggered_spawn}, {"monster_use", (byte *)monster_use}, {"monster_think", (byte *)monster_think}, {"M_MoveFrame", (byte *)M_MoveFrame}, {"M_SetEffects", (byte *)M_SetEffects}, {"M_droptofloor", (byte *)M_droptofloor}, {"M_WorldEffects", (byte *)M_WorldEffects}, {"M_CatagorizePosition", (byte *)M_CatagorizePosition}, {"M_CheckGround", (byte *)M_CheckGround}, {"AttackFinished", (byte *)AttackFinished}, {"M_FlyCheck", (byte *)M_FlyCheck}, {"M_FliesOn", (byte *)M_FliesOn}, {"M_FliesOff", (byte *)M_FliesOff}, {"monster_fire_bfg", (byte *)monster_fire_bfg}, {"monster_fire_railgun", (byte *)monster_fire_railgun}, {"monster_fire_rocket", (byte *)monster_fire_rocket}, {"monster_fire_grenade", (byte *)monster_fire_grenade}, {"monster_fire_blaster", (byte *)monster_fire_blaster}, {"monster_fire_shotgun", (byte *)monster_fire_shotgun}, {"monster_fire_bullet", (byte *)monster_fire_bullet}, {"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest}, {"SP_misc_teleporter", (byte *)SP_misc_teleporter}, {"teleporter_touch", (byte *)teleporter_touch}, {"SP_func_clock", (byte *)SP_func_clock}, {"func_clock_use", (byte *)func_clock_use}, {"func_clock_think", (byte *)func_clock_think}, {"func_clock_format_countdown", (byte *)func_clock_format_countdown}, {"func_clock_reset", (byte *)func_clock_reset}, {"SP_target_string", (byte *)SP_target_string}, {"target_string_use", (byte *)target_string_use}, {"SP_target_character", (byte *)SP_target_character}, {"SP_misc_gib_head", (byte *)SP_misc_gib_head}, {"SP_misc_gib_leg", (byte *)SP_misc_gib_leg}, {"SP_misc_gib_arm", (byte *)SP_misc_gib_arm}, {"SP_light_mine2", (byte *)SP_light_mine2}, {"SP_light_mine1", (byte *)SP_light_mine1}, {"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish}, {"misc_satellite_dish_use", (byte *)misc_satellite_dish_use}, {"misc_satellite_dish_think", (byte *)misc_satellite_dish_think}, {"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship}, {"misc_strogg_ship_use", (byte *)misc_strogg_ship_use}, {"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb}, {"misc_viper_bomb_use", (byte *)misc_viper_bomb_use}, {"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink}, {"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch}, {"SP_misc_bigviper", (byte *)SP_misc_bigviper}, {"SP_misc_viper", (byte *)SP_misc_viper}, {"misc_viper_use", (byte *)misc_viper_use}, {"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier}, {"misc_deadsoldier_die", (byte *)misc_deadsoldier_die}, {"SP_misc_banner", (byte *)SP_misc_banner}, {"misc_banner_think", (byte *)misc_banner_think}, {"SP_monster_commander_body", (byte *)SP_monster_commander_body}, {"commander_body_drop", (byte *)commander_body_drop}, {"commander_body_use", (byte *)commander_body_use}, {"commander_body_think", (byte *)commander_body_think}, {"SP_misc_easterchick2", (byte *)SP_misc_easterchick2}, {"misc_easterchick2_think", (byte *)misc_easterchick2_think}, {"SP_misc_easterchick", (byte *)SP_misc_easterchick}, {"misc_easterchick_think", (byte *)misc_easterchick_think}, {"SP_misc_eastertank", (byte *)SP_misc_eastertank}, {"misc_eastertank_think", (byte *)misc_eastertank_think}, {"SP_misc_blackhole", (byte *)SP_misc_blackhole}, {"misc_blackhole_think", (byte *)misc_blackhole_think}, {"misc_blackhole_use", (byte *)misc_blackhole_use}, {"SP_misc_explobox", (byte *)SP_misc_explobox}, {"barrel_delay", (byte *)barrel_delay}, {"barrel_explode", (byte *)barrel_explode}, {"barrel_touch", (byte *)barrel_touch}, {"SP_func_explosive", (byte *)SP_func_explosive}, {"func_explosive_spawn", (byte *)func_explosive_spawn}, {"func_explosive_use", (byte *)func_explosive_use}, {"func_explosive_explode", (byte *)func_explosive_explode}, {"SP_func_object", (byte *)SP_func_object}, {"func_object_use", (byte *)func_object_use}, {"func_object_release", (byte *)func_object_release}, {"func_object_touch", (byte *)func_object_touch}, {"SP_func_wall", (byte *)SP_func_wall}, {"func_wall_use", (byte *)func_wall_use}, {"SP_light", (byte *)SP_light}, {"light_use", (byte *)light_use}, {"SP_info_notnull", (byte *)SP_info_notnull}, {"SP_info_null", (byte *)SP_info_null}, {"SP_viewthing", (byte *)SP_viewthing}, {"TH_viewthing", (byte *)TH_viewthing}, {"SP_point_combat", (byte *)SP_point_combat}, {"point_combat_touch", (byte *)point_combat_touch}, {"SP_path_corner", (byte *)SP_path_corner}, {"path_corner_touch", (byte *)path_corner_touch}, {"BecomeExplosion2", (byte *)BecomeExplosion2}, {"BecomeExplosion1", (byte *)BecomeExplosion1}, {"ThrowDebris", (byte *)ThrowDebris}, {"debris_die", (byte *)debris_die}, {"ThrowClientHead", (byte *)ThrowClientHead}, {"ThrowHead", (byte *)ThrowHead}, {"ThrowGib", (byte *)ThrowGib}, {"gib_die", (byte *)gib_die}, {"gib_touch", (byte *)gib_touch}, {"gib_think", (byte *)gib_think}, {"gib_fade2", (byte *)gib_fade2}, {"gib_fade", (byte *)gib_fade}, {"ClipGibVelocity", (byte *)ClipGibVelocity}, {"VelocityForDamage", (byte *)VelocityForDamage}, {"SP_func_areaportal", (byte *)SP_func_areaportal}, {"Use_Areaportal", (byte *)Use_Areaportal}, {"G_RunFrame", (byte *)G_RunFrame}, {"ExitLevel", (byte *)ExitLevel}, {"CheckDMRules", (byte *)CheckDMRules}, {"EndDMLevel", (byte *)EndDMLevel}, {"ClientEndServerFrames", (byte *)ClientEndServerFrames}, {"Com_Printf", (byte *)Com_Printf}, {"Sys_Error", (byte *)Sys_Error}, {"GetGameAPI", (byte *)GetGameAPI}, {"ShutdownGame", (byte *)ShutdownGame}, {"SetItemNames", (byte *)SetItemNames}, {"InitItems", (byte *)InitItems}, {"SP_item_health_mega", (byte *)SP_item_health_mega}, {"SP_item_health_large", (byte *)SP_item_health_large}, {"SP_item_health_small", (byte *)SP_item_health_small}, {"SP_item_health", (byte *)SP_item_health}, {"SpawnItem", (byte *)SpawnItem}, {"PrecacheItem", (byte *)PrecacheItem}, {"droptofloor", (byte *)droptofloor}, {"Use_Item", (byte *)Use_Item}, {"Drop_Item", (byte *)Drop_Item}, {"drop_make_touchable", (byte *)drop_make_touchable}, {"drop_temp_touch", (byte *)drop_temp_touch}, {"Touch_Item", (byte *)Touch_Item}, {"Drop_Visor", (byte *)Drop_Visor}, {"Pickup_Visor", (byte *)Pickup_Visor}, {"Pickup_PlasmaShield", (byte *)Pickup_PlasmaShield}, {"Drop_PowerArmor", (byte *)Drop_PowerArmor}, {"Pickup_PowerArmor", (byte *)Pickup_PowerArmor}, {"Use_PowerArmor", (byte *)Use_PowerArmor}, {"PowerArmorType", (byte *)PowerArmorType}, {"Pickup_Armor", (byte *)Pickup_Armor}, {"ArmorIndex", (byte *)ArmorIndex}, {"Pickup_Health", (byte *)Pickup_Health}, {"MegaHealth_think", (byte *)MegaHealth_think}, {"Pickup_A2k", (byte *)Pickup_A2k}, {"Drop_Ammo", (byte *)Drop_Ammo}, {"Pickup_Ammo", (byte *)Pickup_Ammo}, {"SetAmmoPickupValues", (byte *)SetAmmoPickupValues}, {"Add_Ammo", (byte *)Add_Ammo}, {"Pickup_Key", (byte *)Pickup_Key}, {"Use_Silencer", (byte *)Use_Silencer}, {"Use_Invulnerability", (byte *)Use_Invulnerability}, {"Use_Envirosuit", (byte *)Use_Envirosuit}, {"Use_Breather", (byte *)Use_Breather}, {"Use_Quad", (byte *)Use_Quad}, {"Pickup_Pack", (byte *)Pickup_Pack}, {"Pickup_Bandolier", (byte *)Pickup_Bandolier}, {"Pickup_AncientHead", (byte *)Pickup_AncientHead}, {"Pickup_Adrenaline", (byte *)Pickup_Adrenaline}, {"Drop_General", (byte *)Drop_General}, {"Pickup_Powerup", (byte *)Pickup_Powerup}, {"SetRespawn", (byte *)SetRespawn}, {"DoRespawn", (byte *)DoRespawn}, {"precacheAllItems", (byte *)precacheAllItems}, {"FindItem", (byte *)FindItem}, {"FindItemByClassname", (byte *)FindItemByClassname}, {"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex}, {"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex}, {"GetItemByIndex", (byte *)GetItemByIndex}, {"SP_func_killbox", (byte *)SP_func_killbox}, {"use_killbox", (byte *)use_killbox}, {"SP_func_door_secret", (byte *)SP_func_door_secret}, {"door_secret_die", (byte *)door_secret_die}, {"door_secret_blocked", (byte *)door_secret_blocked}, {"door_secret_done", (byte *)door_secret_done}, {"door_secret_move6", (byte *)door_secret_move6}, {"door_secret_move5", (byte *)door_secret_move5}, {"door_secret_move4", (byte *)door_secret_move4}, {"door_secret_move3", (byte *)door_secret_move3}, {"door_secret_move2", (byte *)door_secret_move2}, {"door_secret_move1", (byte *)door_secret_move1}, {"door_secret_use", (byte *)door_secret_use}, {"SP_func_conveyor", (byte *)SP_func_conveyor}, {"func_conveyor_use", (byte *)func_conveyor_use}, {"SP_func_timer", (byte *)SP_func_timer}, {"func_timer_use", (byte *)func_timer_use}, {"func_timer_think", (byte *)func_timer_think}, {"parseTargets", (byte *)parseTargets}, {"SP_trigger_elevator", (byte *)SP_trigger_elevator}, {"trigger_elevator_init", (byte *)trigger_elevator_init}, {"trigger_elevator_use", (byte *)trigger_elevator_use}, {"SP_func_train", (byte *)SP_func_train}, {"train_use", (byte *)train_use}, {"func_train_find", (byte *)func_train_find}, {"train_resume", (byte *)train_resume}, {"train_next", (byte *)train_next}, {"train_wait", (byte *)train_wait}, {"train_blocked", (byte *)train_blocked}, {"SP_func_water", (byte *)SP_func_water}, {"SP_func_door_rotating", (byte *)SP_func_door_rotating}, {"SP_func_door", (byte *)SP_func_door}, {"door_touch", (byte *)door_touch}, {"door_killed", (byte *)door_killed}, {"door_blocked", (byte *)door_blocked}, {"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger}, {"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed}, {"Touch_DoorTrigger", (byte *)Touch_DoorTrigger}, {"door_use", (byte *)door_use}, {"door_openclose", (byte *)door_openclose}, {"door_go_up", (byte *)door_go_up}, {"door_go_down", (byte *)door_go_down}, {"door_hit_bottom", (byte *)door_hit_bottom}, {"door_hit_top", (byte *)door_hit_top}, {"door_use_areaportals", (byte *)door_use_areaportals}, {"SP_func_button", (byte *)SP_func_button}, {"button_killed", (byte *)button_killed}, {"button_touch", (byte *)button_touch}, {"button_use", (byte *)button_use}, {"button_fire", (byte *)button_fire}, {"button_wait", (byte *)button_wait}, {"button_return", (byte *)button_return}, {"button_done", (byte *)button_done}, {"SP_func_rotating", (byte *)SP_func_rotating}, {"rotating_use", (byte *)rotating_use}, {"rotating_think", (byte *)rotating_think}, {"rotating_touch", (byte *)rotating_touch}, {"rotating_blocked", (byte *)rotating_blocked}, {"SP_func_plat", (byte *)SP_func_plat}, {"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger}, {"Touch_Plat_Center", (byte *)Touch_Plat_Center}, {"Use_Plat", (byte *)Use_Plat}, {"plat_blocked", (byte *)plat_blocked}, {"plat_go_up", (byte *)plat_go_up}, {"plat_go_down", (byte *)plat_go_down}, {"plat_hit_bottom", (byte *)plat_hit_bottom}, {"plat_hit_top", (byte *)plat_hit_top}, {"Think_SmoothAccelMove", (byte *)Think_SmoothAccelMove}, {"Think_AccelMove", (byte *)Think_AccelMove}, {"plat_Accelerate", (byte *)plat_Accelerate}, {"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove}, {"AngleMove_Calc", (byte *)AngleMove_Calc}, {"AngleMove_Begin", (byte *)AngleMove_Begin}, {"AngleMove_Final", (byte *)AngleMove_Final}, {"AngleMove_Done", (byte *)AngleMove_Done}, {"Move_Calc", (byte *)Move_Calc}, {"Move_Begin", (byte *)Move_Begin}, {"Move_Final", (byte *)Move_Final}, {"Move_Done", (byte *)Move_Done}, {"T_RadiusDamagePosition", (byte *)T_RadiusDamagePosition}, {"T_RadiusDamage", (byte *)T_RadiusDamage}, {"T_Damage", (byte *)T_Damage}, {"CheckTeamDamage", (byte *)CheckTeamDamage}, {"M_ReactToDamage", (byte *)M_ReactToDamage}, {"SpawnDamage", (byte *)SpawnDamage}, {"Killed", (byte *)Killed}, {"CanDamage", (byte *)CanDamage}, {"ClientCommand", (byte *)ClientCommand}, {"Cmd_Say_f", (byte *)Cmd_Say_f}, {"Cmd_Wave_f", (byte *)Cmd_Wave_f}, {"Cmd_Players_f", (byte *)Cmd_Players_f}, {"PlayerSort", (byte *)PlayerSort}, {"Cmd_PutAway_f", (byte *)Cmd_PutAway_f}, {"Cmd_Kill_f", (byte *)Cmd_Kill_f}, {"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f}, {"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f}, {"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f}, {"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f}, {"Cmd_InvUse_f", (byte *)Cmd_InvUse_f}, {"Cmd_Inven_f", (byte *)Cmd_Inven_f}, {"Cmd_Drop_f", (byte *)Cmd_Drop_f}, {"Cmd_Use_f", (byte *)Cmd_Use_f}, {"altSelect", (byte *)altSelect}, {"findNext", (byte *)findNext}, {"tryUse", (byte *)tryUse}, {"Cmd_Noclip_f", (byte *)Cmd_Noclip_f}, {"Cmd_Notarget_f", (byte *)Cmd_Notarget_f}, {"Cmd_God_f", (byte *)Cmd_God_f}, {"Cmd_Give_f", (byte *)Cmd_Give_f}, {"ValidateSelectedItem", (byte *)ValidateSelectedItem}, {"SelectPrevItem", (byte *)SelectPrevItem}, {"SelectNextItem", (byte *)SelectNextItem}, {"OnSameTeam", (byte *)OnSameTeam}, {"ClientTeam", (byte *)ClientTeam}, {"ai_run", (byte *)ai_run}, {"ai_checkattack", (byte *)ai_checkattack}, {"ai_fly_strafe", (byte *)ai_fly_strafe}, {"ai_run_slide", (byte *)ai_run_slide}, {"ai_run_missile", (byte *)ai_run_missile}, {"ai_run_melee", (byte *)ai_run_melee}, {"M_CheckAttack", (byte *)M_CheckAttack}, {"FacingIdeal", (byte *)FacingIdeal}, {"FindTarget", (byte *)FindTarget}, {"FoundTarget", (byte *)FoundTarget}, {"HuntTarget", (byte *)HuntTarget}, {"inweaponLineOfSight", (byte *)inweaponLineOfSight}, {"infront", (byte *)infront}, {"visible", (byte *)visible}, {"range", (byte *)range}, {"ai_turn", (byte *)ai_turn}, {"ai_charge", (byte *)ai_charge}, {"ai_walk", (byte *)ai_walk}, {"ai_stand", (byte *)ai_stand}, {"ai_move", (byte *)ai_move}, {"AI_SetSightClient", (byte *)AI_SetSightClient}, {0, 0}