/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_inv.c -- client inventory screen #include "client.h" void Hud_DrawString (int x, int y, int size, const char *string, int alpha, qboolean isStatusBar); /* ================ CL_ParseInventory ================ */ void CL_ParseInventory (void) { int i; for (i = 0; i < MAX_ITEMS; i++) cl.inventory[i] = MSG_ReadShort (&net_message); } void SetStringHighBit (char *s) { while (*s) *s++ |= 128; } /* ================ CL_DrawInventory ================ */ #define DISPLAY_ITEMS 17 void CL_DrawInventory (void) { int i, j; int num, selected_num, item; int index[MAX_ITEMS]; char string[1024]; int x, y; char binding[1024]; char *bind; int selected; int top; selected = cl.frame.playerstate.stats[STAT_SELECTED_ITEM]; num = 0; selected_num = 0; for (i=0; ivalue, "inventory"); // y += SCR_ScaledHud(24); // x += SCR_ScaledHud(24); // Hud_DrawString (x, y, S_COLOR_BOLD"hotkey ### item"); // Hud_DrawString (x, y+SCR_ScaledHud(8), S_COLOR_BOLD"------ --- ----"); // y += SCR_ScaledHud(16); SCR_DrawPic (x, y, 256, 192, ALIGN_CENTER, "inventory", hud_alpha->value); x += 24; y += 20; SCR_DrawString (x, y, 8, ALIGN_CENTER, S_COLOR_WHITE"hotkey ### item", 255); y += 8; SCR_DrawString (x, y, 8, ALIGN_CENTER, S_COLOR_WHITE"------ --- ----", 255); x += 16; y += 8; for (i=top; i"S_COLOR_ITALIC"%3s %3i %7s", bind, cl.inventory[item], cl.configstrings[OLD_CS_ITEMS+item] ); } } else { if (item != selected) { Com_sprintf (string, sizeof(string), " "S_COLOR_ALT"%3s %3i %7s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS+item] ); } else // draw a blinky cursor by the selected item { Com_sprintf (string, sizeof(string), S_COLOR_WHITE">"S_COLOR_ITALIC"%3s %3i %7s", bind, cl.inventory[item], cl.configstrings[CS_ITEMS+item] ); } } // Hud_DrawString (x, y, string); // y += SCR_ScaledHud(8); SCR_DrawString (x, y, 8, ALIGN_CENTER, string, 255); y += 8; } }