//psychospaz's particle system typedef enum { particle_generic, particle_freongeneric, particle_smoke, particle_blood, particle_blooddrop, particle_blooddrip, particle_redblood, particle_bubble, particle_blaster, particle_beam, particle_beam2, particle_lightning, particle_lensflare, particle_lightflare, particle_inferno, particle_shield, particle_rflash, particle_rexplosion1, particle_rexplosion2, particle_rexplosion3, particle_rexplosion4, particle_rexplosion5, particle_rexplosion6, particle_rexplosion7, particle_dexplosion1, particle_dexplosion2, particle_dexplosion3, particle_bulletmark, particle_shadow, particle_burnmark, particle_blooddecal1, particle_blooddecal2, particle_blooddecal3, particle_blooddecal4, particle_blooddecal5, particle_footprint, particle_glass, particle_glass2, particle_music1, particle_music2, particle_music3, particle_heart, particle_shred0, particle_shred1, particle_shred2 } particle_type; #define GL_ZERO 0x0 #define GL_ONE 0x1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004