/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. Copyright (C) 2000-2002 Mr. Hyde and Mad Dog This file is part of Lazarus Quake 2 Mod source code. Lazarus Quake 2 Mod source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lazarus Quake 2 Mod source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lazarus Quake 2 Mod source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // // laz_misc.h- Miscellaneous declarations that really don't belong in q_shared.h... // // // MD2 format info // typedef struct { int ident; int version; int skinwidth; int skinheight; int framesize; // byte size of each frame int num_skins; int num_xyz; int num_st; // greater than num_xyz for seams int num_tris; int num_glcmds; // dwords in strip/fan command list int num_frames; int ofs_skins; // each skin is a MAX_SKINNAME string int ofs_st; // byte offset from start for stverts int ofs_tris; // offset for dtriangles int ofs_frames; // offset for first frame int ofs_glcmds; int ofs_end; // end of file } dmdl_t; // // Entity ID enum // typedef enum { ENTITY_DONT_USE_THIS_ONE, ENTITY_ITEM_HEALTH, ENTITY_ITEM_HEALTH_SMALL, ENTITY_ITEM_HEALTH_LARGE, ENTITY_ITEM_HEALTH_MEGA, ENTITY_INFO_PLAYER_START, ENTITY_INFO_PLAYER_DEATHMATCH, ENTITY_INFO_PLAYER_COOP, ENTITY_INFO_PLAYER_INTERMISSION, ENTITY_FUNC_PLAT, ENTITY_FUNC_PLAT2, // Knightmare added ENTITY_FUNC_BUTTON, ENTITY_FUNC_DOOR, ENTITY_FUNC_DOOR_SECRET, ENTITY_FUNC_DOOR_SECRET2, // Knightmare added ENTITY_FUNC_DOOR_ROTATING, ENTITY_FUNC_ROTATING, ENTITY_FUNC_TRAIN, ENTITY_FUNC_WATER, ENTITY_FUNC_CONVEYOR, ENTITY_FUNC_AREAPORTAL, ENTITY_FUNC_CLOCK, ENTITY_FUNC_WALL, ENTITY_FUNC_OBJECT, ENTITY_FUNC_BREAKAWAY, // Knightmare added ENTITY_FUNC_TIMER, ENTITY_FUNC_EXPLOSIVE, ENTITY_FUNC_KILLBOX, ENTITY_TARGET_ACTOR, ENTITY_TARGET_ANIMATION, ENTITY_TARGET_BLASTER, ENTITY_TARGET_CHANGELEVEL, ENTITY_TARGET_CHARACTER, ENTITY_TARGET_CROSSLEVEL_TARGET, ENTITY_TARGET_CROSSLEVEL_TRIGGER, ENTITY_TARGET_EARTHQUAKE, ENTITY_TARGET_EXPLOSION, ENTITY_TARGET_GOAL, ENTITY_TARGET_HELP, ENTITY_TARGET_LASER, ENTITY_TARGET_LIGHTRAMP, ENTITY_TARGET_SECRET, ENTITY_TARGET_SPAWNER, ENTITY_TARGET_SPEAKER, ENTITY_TARGET_SPLASH, ENTITY_TARGET_STRING, ENTITY_TARGET_TEMP_ENTITY, ENTITY_TARGET_COMMAND, ENTITY_TRIGGER_ALWAYS, ENTITY_TRIGGER_COUNTER, ENTITY_TRIGGER_ELEVATOR, ENTITY_TRIGGER_GRAVITY, ENTITY_TRIGGER_HURT, ENTITY_TRIGGER_KEY, ENTITY_TRIGGER_ONCE, ENTITY_TRIGGER_MONSTERJUMP, ENTITY_TRIGGER_MULTIPLE, ENTITY_TRIGGER_PUSH, ENTITY_TRIGGER_RELAY, ENTITY_VIEWTHING, ENTITY_WORLDSPAWN, ENTITY_LIGHT, ENTITY_LIGHT_MINE1, ENTITY_LIGHT_MINE2, ENTITY_INFO_NOTNULL, ENTITY_PATH_CORNER, ENTITY_POINT_COMBAT, ENTITY_MISC_EXPLOBOX, ENTITY_MISC_BANNER, ENTITY_MISC_SATELLITE_DISH, ENTITY_MISC_ACTOR, ENTITY_MISC_GIB_ARM, ENTITY_MISC_GIB_LEG, ENTITY_MISC_GIB_HEAD, ENTITY_MISC_INSANE, ENTITY_MISC_DEADSOLDIER, ENTITY_MISC_VIPER, ENTITY_MISC_VIPER_BOMB, ENTITY_MISC_BIGVIPER, ENTITY_MISC_STROGG_SHIP, ENTITY_MISC_TELEPORTER, ENTITY_MISC_TELEPORTER_DEST, ENTITY_MISC_BLACKHOLE, ENTITY_MISC_EASTERTANK, ENTITY_MISC_EASTERCHICK, ENTITY_MISC_EASTERCHICK2, ENTITY_MONSTER_BERSERK, ENTITY_MONSTER_GLADIATOR, ENTITY_MONSTER_GUNNER, ENTITY_MONSTER_INFANTRY, ENTITY_MONSTER_SOLDIER_LIGHT, ENTITY_MONSTER_SOLDIER, ENTITY_MONSTER_SOLDIER_SS, ENTITY_MONSTER_TANK, ENTITY_MONSTER_MEDIC, ENTITY_MONSTER_FLIPPER, ENTITY_MONSTER_CHICK, ENTITY_MONSTER_PARASITE, ENTITY_MONSTER_FLYER, ENTITY_MONSTER_BRAIN, ENTITY_MONSTER_FLOATER, ENTITY_MONSTER_HOVER, ENTITY_MONSTER_MUTANT, ENTITY_MONSTER_SUPERTANK, ENTITY_MONSTER_BOSS2, ENTITY_MONSTER_BOSS3_STAND, ENTITY_MONSTER_JORG, ENTITY_MONSTER_COMMANDER_BODY, ENTITY_TURRET_BREACH, ENTITY_TURRET_BASE, ENTITY_TURRET_DRIVER, ENTITY_CRANE_BEAM, ENTITY_CRANE_HOIST, ENTITY_CRANE_HOOK, ENTITY_CRANE_CONTROL, ENTITY_CRANE_RESET, ENTITY_FUNC_BOBBINGWATER, ENTITY_FUNC_DOOR_SWINGING, ENTITY_FUNC_FORCE_WALL, ENTITY_FUNC_MONITOR, ENTITY_FUNC_PENDULUM, ENTITY_FUNC_PIVOT, ENTITY_FUNC_PUSHABLE, ENTITY_FUNC_REFLECT, ENTITY_FUNC_TRACKCHANGE, ENTITY_FUNC_TRACKTRAIN, ENTITY_FUNC_TRAINBUTTON, ENTITY_FUNC_VEHICLE, ENTITY_HINT_PATH, ENTITY_INFO_TRAIN_START, ENTITY_MISC_LIGHT, ENTITY_MODEL_SPAWN, ENTITY_MODEL_TRAIN, ENTITY_MODEL_TURRET, ENTITY_MONSTER_MAKRON, ENTITY_PATH_TRACK, ENTITY_TARGET_ANGER, ENTITY_TARGET_ATTRACTOR, ENTITY_TARGET_CD, ENTITY_TARGET_CHANGE, ENTITY_TARGET_CLONE, ENTITY_TARGET_EFFECT, ENTITY_TARGET_FADE, ENTITY_TARGET_FAILURE, ENTITY_TARGET_FOG, ENTITY_TARGET_FOUNTAIN, ENTITY_TARGET_LIGHTSWITCH, ENTITY_TARGET_LOCATOR, ENTITY_TARGET_LOCK, ENTITY_TARGET_LOCK_CLUE, ENTITY_TARGET_LOCK_CODE, ENTITY_TARGET_LOCK_DIGIT, ENTITY_TARGET_MONITOR, ENTITY_TARGET_MONSTERBATTLE, ENTITY_TARGET_MOVEWITH, ENTITY_TARGET_PRECIPITATION, ENTITY_TARGET_ROCKS, ENTITY_TARGET_ROTATION, ENTITY_TARGET_SET_EFFECT, ENTITY_TARGET_SKILL, ENTITY_TARGET_SKY, ENTITY_TARGET_PLAYBACK, ENTITY_TARGET_TEXT, ENTITY_THING, ENTITY_TREMOR_TRIGGER_MULTIPLE, ENTITY_TRIGGER_BBOX, ENTITY_TRIGGER_DISGUISE, ENTITY_TRIGGER_FOG, ENTITY_TRIGGER_INSIDE, ENTITY_TRIGGER_LOOK, ENTITY_TRIGGER_MASS, ENTITY_TRIGGER_SCALES, ENTITY_TRIGGER_SPEAKER, ENTITY_TRIGGER_SWITCH, ENTITY_TRIGGER_TELEPORTER, ENTITY_TRIGGER_TRANSITION, ENTITY_BOLT, ENTITY_DEBRIS, ENTITY_GIB, ENTITY_GIBHEAD, ENTITY_GRENADE, ENTITY_HANDGRENADE, ENTITY_ROCKET, ENTITY_CHASECAM, ENTITY_CAMPLAYER, ENTITY_PLAYER_NOISE } entity_id; // ================== //#define DEG2RAD( a ) ( a * M_PI ) / 180.0F