/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. Copyright (C) 2000-2002 Mr. Hyde and Mad Dog This file is part of Lazarus Quake 2 Mod source code. Lazarus Quake 2 Mod source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Lazarus Quake 2 Mod source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Lazarus Quake 2 Mod source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ /* ============================================================================== parasite ============================================================================== */ #include "g_local.h" #include "m_parasite.h" static int sound_pain1; static int sound_pain2; static int sound_die; static int sound_launch; static int sound_impact; static int sound_suck; static int sound_reelin; static int sound_sight; static int sound_tap; static int sound_scratch; static int sound_search; void parasite_stand (edict_t *self); void parasite_start_run (edict_t *self); void parasite_run (edict_t *self); void parasite_walk (edict_t *self); void parasite_start_walk (edict_t *self); void parasite_end_fidget (edict_t *self); void parasite_do_fidget (edict_t *self); void parasite_refidget (edict_t *self); void parasite_launch (edict_t *self) { gi.sound (self, CHAN_WEAPON, sound_launch, 1, ATTN_NORM, 0); } void parasite_reel_in (edict_t *self) { gi.sound (self, CHAN_WEAPON, sound_reelin, 1, ATTN_NORM, 0); } void parasite_sight (edict_t *self, edict_t *other) { gi.sound (self, CHAN_WEAPON, sound_sight, 1, ATTN_NORM, 0); } void parasite_tap (edict_t *self) { gi.sound (self, CHAN_WEAPON, sound_tap, 1, ATTN_IDLE, 0); } void parasite_scratch (edict_t *self) { gi.sound (self, CHAN_WEAPON, sound_scratch, 1, ATTN_IDLE, 0); } void parasite_search (edict_t *self) { gi.sound (self, CHAN_WEAPON, sound_search, 1, ATTN_IDLE, 0); } mframe_t parasite_frames_start_fidget [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t parasite_move_start_fidget = {FRAME_stand18, FRAME_stand21, parasite_frames_start_fidget, parasite_do_fidget}; mframe_t parasite_frames_fidget [] = { ai_stand, 0, parasite_scratch, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, parasite_scratch, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t parasite_move_fidget = {FRAME_stand22, FRAME_stand27, parasite_frames_fidget, parasite_refidget}; mframe_t parasite_frames_end_fidget [] = { ai_stand, 0, parasite_scratch, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t parasite_move_end_fidget = {FRAME_stand28, FRAME_stand35, parasite_frames_end_fidget, parasite_stand}; void parasite_end_fidget (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_end_fidget; } void parasite_do_fidget (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_fidget; } void parasite_refidget (edict_t *self) { if (random() <= 0.8) self->monsterinfo.currentmove = ¶site_move_fidget; else self->monsterinfo.currentmove = ¶site_move_end_fidget; } void parasite_idle (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_start_fidget; } mframe_t parasite_frames_stand [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, parasite_tap, ai_stand, 0, NULL, ai_stand, 0, parasite_tap, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, parasite_tap, ai_stand, 0, NULL, ai_stand, 0, parasite_tap, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, parasite_tap, ai_stand, 0, NULL, ai_stand, 0, parasite_tap }; mmove_t parasite_move_stand = {FRAME_stand01, FRAME_stand17, parasite_frames_stand, parasite_stand}; void parasite_stand (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_stand; } mframe_t parasite_frames_run [] = { ai_run, 30, NULL, ai_run, 30, NULL, ai_run, 22, NULL, ai_run, 19, NULL, ai_run, 24, NULL, ai_run, 28, NULL, ai_run, 25, NULL }; mmove_t parasite_move_run = {FRAME_run03, FRAME_run09, parasite_frames_run, NULL}; mframe_t parasite_frames_start_run [] = { ai_run, 0, NULL, ai_run, 30, NULL, }; mmove_t parasite_move_start_run = {FRAME_run01, FRAME_run02, parasite_frames_start_run, parasite_run}; mframe_t parasite_frames_stop_run [] = { ai_run, 20, NULL, ai_run, 20, NULL, ai_run, 12, NULL, ai_run, 10, NULL, ai_run, 0, NULL, ai_run, 0, NULL }; mmove_t parasite_move_stop_run = {FRAME_run10, FRAME_run15, parasite_frames_stop_run, NULL}; void parasite_start_run (edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = ¶site_move_stand; else self->monsterinfo.currentmove = ¶site_move_start_run; } void parasite_run (edict_t *self) { if (self->monsterinfo.aiflags & AI_STAND_GROUND) self->monsterinfo.currentmove = ¶site_move_stand; else self->monsterinfo.currentmove = ¶site_move_run; } mframe_t parasite_frames_walk [] = { ai_walk, 30, NULL, ai_walk, 30, NULL, ai_walk, 22, NULL, ai_walk, 19, NULL, ai_walk, 24, NULL, ai_walk, 28, NULL, ai_walk, 25, NULL }; mmove_t parasite_move_walk = {FRAME_run03, FRAME_run09, parasite_frames_walk, parasite_walk}; mframe_t parasite_frames_start_walk [] = { ai_walk, 0, NULL, ai_walk, 30, parasite_walk }; mmove_t parasite_move_start_walk = {FRAME_run01, FRAME_run02, parasite_frames_start_walk, NULL}; mframe_t parasite_frames_stop_walk [] = { ai_walk, 20, NULL, ai_walk, 20, NULL, ai_walk, 12, NULL, ai_walk, 10, NULL, ai_walk, 0, NULL, ai_walk, 0, NULL }; mmove_t parasite_move_stop_walk = {FRAME_run10, FRAME_run15, parasite_frames_stop_walk, NULL}; void parasite_start_walk (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_start_walk; } void parasite_walk (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_walk; } mframe_t parasite_frames_pain1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 6, NULL, ai_move, 16, NULL, ai_move, -6, NULL, ai_move, -7, NULL, ai_move, 0, NULL }; mmove_t parasite_move_pain1 = {FRAME_pain101, FRAME_pain111, parasite_frames_pain1, parasite_start_run}; void parasite_pain (edict_t *self, edict_t *other, float kick, int damage) { if (self->health < (self->max_health / 2)) self->s.skinnum |= 1; if (level.time < self->pain_debounce_time) return; self->pain_debounce_time = level.time + 3; if (skill->value == 3) return; // no pain anims in nightmare if (random() < 0.5) gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); else gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = ¶site_move_pain1; } qboolean parasite_drain_attack_ok (vec3_t start, vec3_t end) { vec3_t dir, angles; // check for max distance VectorSubtract (start, end, dir); if (VectorLength(dir) > 256) return false; // check for min/max pitch vectoangles (dir, angles); if (angles[0] < -180) angles[0] += 360; if (fabs(angles[0]) > 30) return false; return true; } void parasite_drain_attack (edict_t *self) { vec3_t offset, start, f, r, end, dir; trace_t tr; int damage; AngleVectors (self->s.angles, f, r, NULL); VectorSet (offset, 24, 0, 6); G_ProjectSource (self->s.origin, offset, f, r, start); VectorCopy (self->enemy->s.origin, end); if (!parasite_drain_attack_ok(start, end)) { end[2] = self->enemy->s.origin[2] + self->enemy->maxs[2] - 8; if (!parasite_drain_attack_ok(start, end)) { end[2] = self->enemy->s.origin[2] + self->enemy->mins[2] + 8; if (!parasite_drain_attack_ok(start, end)) return; } } VectorCopy (self->enemy->s.origin, end); tr = gi.trace (start, NULL, NULL, end, self, MASK_SHOT); if (tr.ent != self->enemy) return; if (self->s.frame == FRAME_drain03) { damage = 5; gi.sound (self->enemy, CHAN_AUTO, sound_impact, 1, ATTN_NORM, 0); } else { if (self->s.frame == FRAME_drain04) gi.sound (self, CHAN_WEAPON, sound_suck, 1, ATTN_NORM, 0); damage = 2; } gi.WriteByte (svc_temp_entity); gi.WriteByte (TE_PARASITE_ATTACK); gi.WriteShort (self - g_edicts); gi.WritePosition (start); gi.WritePosition (end); gi.multicast (self->s.origin, MULTICAST_PVS); VectorSubtract (start, end, dir); T_Damage (self->enemy, self, self, dir, self->enemy->s.origin, vec3_origin, damage, 0, DAMAGE_NO_KNOCKBACK, MOD_UNKNOWN); } mframe_t parasite_frames_drain [] = { ai_charge, 0, parasite_launch, ai_charge, 0, NULL, ai_charge, 15, parasite_drain_attack, // Target hits ai_charge, 0, parasite_drain_attack, // drain ai_charge, 0, parasite_drain_attack, // drain ai_charge, 0, parasite_drain_attack, // drain ai_charge, 0, parasite_drain_attack, // drain ai_charge, -2, parasite_drain_attack, // drain ai_charge, -2, parasite_drain_attack, // drain ai_charge, -3, parasite_drain_attack, // drain ai_charge, -2, parasite_drain_attack, // drain ai_charge, 0, parasite_drain_attack, // drain ai_charge, -1, parasite_drain_attack, // drain ai_charge, 0, parasite_reel_in, // let go ai_charge, -2, NULL, ai_charge, -2, NULL, ai_charge, -3, NULL, ai_charge, 0, NULL }; mmove_t parasite_move_drain = {FRAME_drain01, FRAME_drain18, parasite_frames_drain, parasite_start_run}; mframe_t parasite_frames_break [] = { ai_charge, 0, NULL, ai_charge, -3, NULL, ai_charge, 1, NULL, ai_charge, 2, NULL, ai_charge, -3, NULL, ai_charge, 1, NULL, ai_charge, 1, NULL, ai_charge, 3, NULL, ai_charge, 0, NULL, ai_charge, -18, NULL, ai_charge, 3, NULL, ai_charge, 9, NULL, ai_charge, 6, NULL, ai_charge, 0, NULL, ai_charge, -18, NULL, ai_charge, 0, NULL, ai_charge, 8, NULL, ai_charge, 9, NULL, ai_charge, 0, NULL, ai_charge, -18, NULL, ai_charge, 0, NULL, ai_charge, 0, NULL, // airborne ai_charge, 0, NULL, // airborne ai_charge, 0, NULL, // slides ai_charge, 0, NULL, // slides ai_charge, 0, NULL, // slides ai_charge, 0, NULL, // slides ai_charge, 4, NULL, ai_charge, 11, NULL, ai_charge, -2, NULL, ai_charge, -5, NULL, ai_charge, 1, NULL }; mmove_t parasite_move_break = {FRAME_break01, FRAME_break32, parasite_frames_break, parasite_start_run}; /* === Break Stuff Ends === */ void parasite_attack (edict_t *self) { // if (random() <= 0.2) // self->monsterinfo.currentmove = ¶site_move_break; // else self->monsterinfo.currentmove = ¶site_move_drain; } /* === Death Stuff Starts === */ void parasite_dead (edict_t *self) { VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; gi.linkentity (self); M_FlyCheck (self); // Lazarus monster fade if (world->effects & FX_WORLDSPAWN_CORPSEFADE) { self->think=FadeDieSink; self->nextthink=level.time+corpse_fadetime->value; } } mframe_t parasite_frames_death [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t parasite_move_death = {FRAME_death101, FRAME_death107, parasite_frames_death, parasite_dead}; void parasite_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { int n; self->monsterinfo.power_armor_type = POWER_ARMOR_NONE; // check for gib if (self->health <= self->gib_health && !(self->spawnflags & SF_MONSTER_NOGIB)) { gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); for (n = 0; n < 2; n++) ThrowGib (self, "models/objects/gibs/bone/tris.md2", 0, 0, damage, GIB_ORGANIC); for (n = 0; n < 4; n++) ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", 0, 0, damage, GIB_ORGANIC); ThrowHead (self, "models/objects/gibs/head2/tris.md2", 0, 0, damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) return; // regular death gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->s.skinnum |= 1; self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->monsterinfo.currentmove = ¶site_move_death; } /* === End Death Stuff === */ mframe_t parasite_frames_jump [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t parasite_move_jump = { FRAME_run01, FRAME_run08, parasite_frames_jump, parasite_run }; void parasite_jump (edict_t *self) { self->monsterinfo.currentmove = ¶site_move_jump; } qboolean parasite_blocked (edict_t *self, float range) { if ( check_shot_blocked(self, 0.25 + (skill->value/20)) ) return true; if ( check_plat_blocked (self, range) ) return true; return false; } /*QUAKED monster_parasite (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight */ void SP_monster_parasite (edict_t *self) { if (deathmatch->value) { G_FreeEdict (self); return; } sound_pain1 = gi.soundindex ("parasite/parpain1.wav"); sound_pain2 = gi.soundindex ("parasite/parpain2.wav"); sound_die = gi.soundindex ("parasite/pardeth1.wav"); sound_launch = gi.soundindex("parasite/paratck1.wav"); sound_impact = gi.soundindex("parasite/paratck2.wav"); sound_suck = gi.soundindex("parasite/paratck3.wav"); sound_reelin = gi.soundindex("parasite/paratck4.wav"); sound_sight = gi.soundindex("parasite/parsght1.wav"); sound_tap = gi.soundindex("parasite/paridle1.wav"); sound_scratch = gi.soundindex("parasite/paridle2.wav"); sound_search = gi.soundindex("parasite/parsrch1.wav"); // Lazarus: special purpose skins if ( self->style ) { PatchMonsterModel("models/monsters/parasite/tris.md2"); self->s.skinnum = self->style * 2; } self->s.modelindex = gi.modelindex ("models/monsters/parasite/tris.md2"); VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, 24); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; // Lazarus: mapper-configurable health if (!self->health) self->health = 175; if (!self->gib_health) self->gib_health = -100; // Knightmare- was -50 if (!self->mass) self->mass = 250; self->pain = parasite_pain; self->die = parasite_die; self->monsterinfo.stand = parasite_stand; self->monsterinfo.walk = parasite_start_walk; self->monsterinfo.run = parasite_start_run; self->monsterinfo.attack = parasite_attack; self->monsterinfo.sight = parasite_sight; self->monsterinfo.idle = parasite_idle; self->monsterinfo.blocked = parasite_blocked; // Knightmare- added sparks and blood type if (!self->blood_type) self->blood_type = 3; //sparks and blood // Lazarus if (self->powerarmor) { if (self->powerarmortype == 1) self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN; else self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD; self->monsterinfo.power_armor_power = self->powerarmor; } if (!self->monsterinfo.flies) self->monsterinfo.flies = 0.35; if (monsterjump->value) { self->monsterinfo.jump = parasite_jump; self->monsterinfo.jumpup = 32; self->monsterinfo.jumpdn = 160; } self->common_name = "Parasite"; self->class_id = ENTITY_MONSTER_PARASITE; gi.linkentity (self); self->monsterinfo.currentmove = ¶site_move_stand; if (self->health < 0) { mmove_t *deathmoves[] = {¶site_move_death, NULL}; M_SetDeath (self, (mmove_t **)&deathmoves); } self->monsterinfo.scale = MODEL_SCALE; walkmonster_start (self); }