/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_util.c -- misc client utility functions #include "client.h" //================================================= // Here I convert old 256 color palette to RGB const byte default_pal[768] = { #include "q2palette.h" }; int color8red (int color8) { return (default_pal[color8*3+0]); } int color8green (int color8) { return (default_pal[color8*3+1]);; } int color8blue (int color8) { return (default_pal[color8*3+2]);; } //================================================= /* ================ CL_TextColor This sets the actual text color, can be called from anywhere ================ */ void CL_TextColor (int colornum, int *red, int *green, int *blue) { if (!red || !green || !blue) // paranoia return; switch (colornum) { case 1: // red *red = 255; *green= 0; *blue = 0; break; case 2: // green *red = 0; *green= 255; *blue = 0; break; case 3: // yellow *red = 255; *green= 255; *blue = 0; break; case 4: // blue *red = 0; *green= 0; *blue = 255; break; case 5: // cyan *red = 0; *green= 255; *blue = 255; break; case 6: //magenta *red = 255; *green= 0; *blue = 255; break; case 7: // white *red = 255; *green= 255; *blue = 255; break; case 8: // black *red = 0; *green= 0; *blue = 0; break; case 9: // orange *red = 255; *green= 135; *blue = 0; break; case 0: // gray *red = 155; *green= 155; *blue = 155; break; default: // white *red = 255; *green= 255; *blue = 255; break; } } /* ================ CL_EffectColor This sets railtrail color ================ */ void CL_EffectColor (int colornum, int *red, int *green, int *blue) { if (!red || !green || !blue) // paranoia return; switch (colornum) { case 1: // blue *red = 20; *green= 50; *blue = 175; break; case 2: // green *red = 20; *green= 255; *blue = 20; break; case 3: // yellow *red = 255; *green= 255; *blue = 20; break; case 4: // orange *red = 255; *green= 135; *blue = 20; break; case 5: // red *red = 255; *green= 20; *blue = 20; break; case 6: // cyan *red = 20; *green= 255; *blue = 255; break; case 7: // indigo *red = 80; *green= 20; *blue = 255; break; case 8: // viridian *red = 80; *green= 255; *blue = 180; break; case 9: // violet *red = 160; *green= 20; *blue = 255; break; case 10: // magenta *red = 255; *green= 20; *blue = 255; break; case 11: // pink *red = 255; *green= 125; *blue = 175; break; case 12: // white *red = 255; *green= 255; *blue = 255; break; case 13: // silver *red = 195; *green= 195; *blue = 195; break; case 14: // gray *red = 155; *green= 155; *blue = 155; break; case 15: // black *red = 0; *green= 0; *blue = 0; break; case 0: default: // blue *red = 20; *green= 50; *blue = 255; break; } } /* ========================== ClampCvar ========================== */ float ClampCvar (float min, float max, float value) { if ( value < min ) return min; if ( value > max ) return max; return value; } /* ========================== stringLen ========================== */ int stringLen (const char *string) { return (int)strlen(string) - stringLengthExtra(string); } /* ========================== stringLengthExtra ========================== */ int stringLengthExtra (const char *string) { unsigned i, j; char modifier; // float len = strlen( string ); int len = (int)strlen( string ); for ( i = 0, j = 0; i < len; i++ ) { modifier = string[i]; if (modifier>128) modifier-=128; if ((string[i] == '^') || (i>0 && string[i-1] == '^')) j++; } return j; } /* ========================== unformattedString ========================== */ char *unformattedString (const char *string) { unsigned int i; size_t len; char character; // char *newstring = ""; static char newstring[MSG_STRING_SIZE]; char addchar[2]; len = strlen (string); newstring[0] = '\0'; // init as blank for ( i = 0; i < len; i++ ) { character = (string[i] & ~128); if ( (character == '^') && (i < len) ) { // skip formatting codes i++; continue; } if (character < 32) { // skip unprintable chars continue; } // va("%s%c", newstring, character); addchar[0] = character; addchar[1] = '\0'; Q_strncatz (newstring, sizeof(newstring), addchar); } return newstring; } /* ========================== listSize ========================== */ int listSize (char* list[][2]) { int i=0; while (list[i][1]) i++; return i; } /* ========================== isNumeric ========================== */ qboolean isNumeric (char ch) { if (ch >= '0' && ch <= '9') return true; else return false; } //================================================= /* ========================== vectoangles ========================== */ void vectoangles (vec3_t value1, vec3_t angles) { float forward; float yaw, pitch; if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { // PMM - fixed to correct for pitch of 0 if (value1[0]) yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); else if (value1[1] > 0) yaw = 90; else yaw = 270; if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0; } /* ========================== vectoangles2 ========================== */ void vectoangles2 (vec3_t value1, vec3_t angles) { float forward; float yaw, pitch; if (value1[1] == 0 && value1[0] == 0) { yaw = 0; if (value1[2] > 0) pitch = 90; else pitch = 270; } else { // PMM - fixed to correct for pitch of 0 if (value1[0]) yaw = (atan2(value1[1], value1[0]) * 180 / M_PI); else if (value1[1] > 0) yaw = 90; else yaw = 270; if (yaw < 0) yaw += 360; forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]); pitch = (atan2(value1[2], forward) * 180 / M_PI); if (pitch < 0) pitch += 360; } angles[PITCH] = -pitch; angles[YAW] = yaw; angles[ROLL] = 0; } /* =============== FartherPoint Returns true if the first vector is farther from the viewpoint. =============== */ qboolean FartherPoint (vec3_t pt1, vec3_t pt2) { vec3_t distance1, distance2; VectorSubtract(pt1, cl.refdef.vieworg, distance1); VectorSubtract(pt2, cl.refdef.vieworg, distance2); return (VectorLength(distance1) > VectorLength(distance2)); } /* ================== LegacyProtocol A utility function that determines if parsing of old protocol should be used. ================== */ qboolean LegacyProtocol (void) { // if (dedicated->integer) // Server always uses new protocol // return false; if ( (Com_ServerState() && cls.serverProtocol <= OLD_PROTOCOL_VERSION) || (cls.serverProtocol == OLD_PROTOCOL_VERSION) ) return true; return false; } /* ================== R1Q2Protocol A utility function that determines if parsing of R1Q2 protocol should be used. ================== */ qboolean R1Q2Protocol (void) { //if (dedicated->integer) // Server always uses new protocol // return false; if ( cls.serverProtocol == R1Q2_PROTOCOL_VERSION ) return true; return false; } /* =============== IsRunningDemo Returns true if a demo is currently running. =============== */ qboolean IsRunningDemo (void) { if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000) ) return true; return false; } /* =============== IsThirdPerson Returns true if the thirdperson cvar is set and other conditons are met. =============== */ qboolean IsThirdPerson (void) { if ( cg_thirdperson->integer && (!IsRunningDemo() || cg_thirdperson_indemo->integer) ) return true; return false; } /* ================ CL_EntityCmpFnc ================ */ int CL_EntityCmpFnc (const entity_t *a, const entity_t *b) { /* ** all other models are sorted by model then skin */ if ( a->model == b->model ) { // return ( ( int ) a->skin - ( int ) b->skin ); return ( ( size_t ) a->skin - ( size_t ) b->skin ); } else { // return ( ( int ) a->model - ( int ) b->model ); return ( ( size_t ) a->model - ( size_t ) b->model ); } }