//============================================================================== // Plasma Rifle Configuration File //============================================================================== // Bat // release 5.0 was at 2.8 #define PLASMA_SPREAD_DAMAGE 28 #define PLASMA_BOUNCE_DAMAGE 39 #define PLASMA_SPLASH_RADIUS 70 // -bat #define PLASMA_BOUNCE_SPEED 1200 #define PLASMA_SPREAD_SPEED 1200 #define PLASMA_CELLS_PER_SHOT 2 // was 10 // Model/Sprite Information #define PLASMA_SPRITE_FLY "sprites/s_plasma1.sp2" #define PLASMA_SPRITE_HIT "sprites/s_plasma2.sp2" #define PLASMA_MODEL_VIEW "models/weapons/v_plasma/tris.md2" #define PLASMA_MODEL_WORLD "models/weapons/g_plasma/tris.md2" // Sound #define PLASMA_SOUND_BOUNCE "weapons/plasma/bounce.wav" #define PLASMA_SOUND_EMPTY "weapons/plasma/empty.wav" #define PLASMA_SOUND_FIRE1 "weapons/plasma/fire1.wav" #define PLASMA_SOUND_FIRE2 "weapons/plasma/fire2.wav" #define PLASMA_SOUND_FLYBY "weapons/plasma/flyby.wav" #define PLASMA_SOUND_HIT "weapons/plasma/hit.wav" #define PLASMA_SOUND_IDLE "weapons/plasma/idle.wav" #define PLASMA_SOUND_VENT "weapons/plasma/vent.wav" // Misc //#define PLASMA_ICON "w_plasma" #define PLASMA_PICKUP_NAME "Plasma Rifle" // Precache #define PLASMA_PRECACHE PLASMA_SOUND_BOUNCE PLASMA_SOUND_EMPTY \ PLASMA_SOUND_FIRE1 PLASMA_SOUND_FIRE2 \ PLASMA_SOUND_FLYBY PLASMA_SOUND_HIT \ PLASMA_SOUND_IDLE PLASMA_SOUND_VENT \ PLASMA_MODEL_VIEW PLASMA_MODEL_WORLD \ PLASMA_SPRITE_FLY PLASMA_SPRITE_HIT