#include "g_local.h" //========================================================== void Lights() { if (lights->value) { // 0 normal gi.configstring(CS_LIGHTS+0, "m"); // 1 FLICKER (first variety) gi.configstring(CS_LIGHTS+1, "mmnmmommommnonmmonqnmmo"); // 2 SLOW STRONG PULSE gi.configstring(CS_LIGHTS+2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba"); // 3 CANDLE (first variety) gi.configstring(CS_LIGHTS+3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg"); // 4 FAST STROBE gi.configstring(CS_LIGHTS+4, "mamamamamama"); // 5 GENTLE PULSE 1 gi.configstring(CS_LIGHTS+5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj"); // 6 FLICKER (second variety) gi.configstring(CS_LIGHTS+6, "nmonqnmomnmomomno"); // 7 CANDLE (second variety) gi.configstring(CS_LIGHTS+7, "mmmaaaabcdefgmmmmaaaammmaamm"); // 8 CANDLE (third variety) gi.configstring(CS_LIGHTS+8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa"); // 9 SLOW STROBE (fourth variety) gi.configstring(CS_LIGHTS+9, "aaaaaaaazzzzzzzz"); // 10 FLUORESCENT FLICKER gi.configstring(CS_LIGHTS+10, "mmamammmmammamamaaamammma"); // 11 SLOW PULSE NOT FADE TO BLACK gi.configstring(CS_LIGHTS+11, "abcdefghijklmnopqrrqponmlkjihgfedcba"); } else { // 0 normal gi.configstring(CS_LIGHTS+0, lightsmin->string); // 1 FLICKER (first variety) gi.configstring(CS_LIGHTS+1, lightsmin->string); // 2 SLOW STRONG PULSE gi.configstring(CS_LIGHTS+2, lightsmin->string); // 3 CANDLE (first variety) gi.configstring(CS_LIGHTS+3, lightsmin->string); // 4 FAST STROBE gi.configstring(CS_LIGHTS+4, lightsmin->string); // 5 GENTLE PULSE 1 gi.configstring(CS_LIGHTS+5, lightsmin->string); // 6 FLICKER (second variety) gi.configstring(CS_LIGHTS+6, lightsmin->string); // 7 CANDLE (second variety) gi.configstring(CS_LIGHTS+7, lightsmin->string); // 8 CANDLE (third variety) gi.configstring(CS_LIGHTS+8, lightsmin->string); // 9 SLOW STROBE (fourth variety) gi.configstring(CS_LIGHTS+9, lightsmin->string); // 10 FLUORESCENT FLICKER gi.configstring(CS_LIGHTS+10,lightsmin->string); // 11 SLOW PULSE NOT FADE TO BLACK gi.configstring(CS_LIGHTS+11,lightsmin->string); } } void ToggleLights() { gi.cvar_set ("lights", va("%i", !lights->value)); // lights->value = !lights->value; Lights(); } void target_lightswitch_toggle (edict_t *self) { ToggleLights(); self->count--; if(self->count == 0) { self->think = G_FreeEdict; self->nextthink = level.time + 1; } } void use_target_lightswitch (edict_t *self, edict_t *other, edict_t *activator) { self->activator = activator; if (!self->delay) { target_lightswitch_toggle (self); return; } self->think = target_lightswitch_toggle; self->nextthink = level.time + self->delay; } void SP_target_lightswitch (edict_t *self) { int i; edict_t *e; char lightvalue[2]; // ensure this is the only target_lightswitch in the map for(i=1, e=g_edicts+i; iinuse) continue; if(!e->classname) continue; if(e==self) continue; if(!Q_stricmp(e->classname,"target_lightswitch")) { gi.dprintf("Only one target_lightswitch per map is allowed.\n"); G_FreeEdict(self); return; } } if(!self->message) lightvalue[0] = 'a'; else lightvalue[0] = self->message[0]; lightvalue[1] = 0; gi.cvar_forceset("lightsmin", lightvalue); self->use = use_target_lightswitch; self->svflags = SVF_NOCLIENT; if(self->spawnflags & 1) { self->think = target_lightswitch_toggle; self->nextthink = level.time + 2*FRAMETIME; gi.linkentity(self); } }