/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // menu_mp_joinserver.c -- the join server menu #include #ifdef _WIN32 #include #endif #include "../client/client.h" #include "ui_local.h" static menuframework_s s_joinserver_menu; static menuseparator_s s_joinserver_server_title; // Knightmare- client compatibility option static menulist_s s_joinserver_compatibility_box; static menuseparator_s s_joinserver_compat_title; static menuaction_s s_joinserver_search_action; static menuaction_s s_joinserver_address_book_action; static menuaction_s s_joinserver_server_actions[UI_MAX_LOCAL_SERVERS]; static menuaction_s s_joinserver_back_action; /* ============================================================================= JOIN SERVER MENU ============================================================================= */ // Knightmare- client compatibility option static void ClientCompatibilityFunc (void *unused) { UI_MenuSpinControl_SaveValue (&s_joinserver_compatibility_box, "cl_servertrick"); } void JoinServerFunc (void *self) { int index = (menuaction_s *)self - s_joinserver_server_actions; UI_JoinServer (index); } void AddressBookFunc (void *self) { Menu_AddressBook_f (); } void SearchLocalGamesFunc (void *self) { UI_SearchLocalGames (); } //======================================================================= // Knightmare- init client compatibility menu option static void M_Joinserver_SetMenuItemValues (void) { UI_MenuSpinControl_SetValue (&s_joinserver_compatibility_box, "cl_servertrick", 0, 1, true); } //========================================================= void Menu_JoinServer_Init (void) { static const char *compatibility_names[] = { "version 56 (KMQuake2)", "version 34 (stock Quake2)", 0 }; int i; int y = 0; s_joinserver_menu.x = SCREEN_WIDTH*0.5 - 160; s_joinserver_menu.y = SCREEN_HEIGHT*0.5 - 80; s_joinserver_menu.nitems = 0; // init client compatibility menu option s_joinserver_compat_title.generic.type = MTYPE_SEPARATOR; s_joinserver_compat_title.generic.textSize = MENU_FONT_SIZE; s_joinserver_compat_title.generic.name = "client protocol compatibility"; s_joinserver_compat_title.generic.x = 200; s_joinserver_compat_title.generic.y = y; s_joinserver_compatibility_box.generic.type = MTYPE_SPINCONTROL; s_joinserver_compatibility_box.generic.textSize = MENU_FONT_SIZE; s_joinserver_compatibility_box.generic.name = ""; s_joinserver_compatibility_box.generic.x = -32; s_joinserver_compatibility_box.generic.y = y += MENU_LINE_SIZE; s_joinserver_compatibility_box.generic.callback = ClientCompatibilityFunc; s_joinserver_compatibility_box.itemNames = compatibility_names; s_joinserver_compatibility_box.generic.statusbar = "set to version 34 to join non-KMQuake2 servers"; s_joinserver_compatibility_box.generic.cursor_offset = 0; s_joinserver_address_book_action.generic.type = MTYPE_ACTION; s_joinserver_address_book_action.generic.textSize = MENU_FONT_SIZE; s_joinserver_address_book_action.generic.name = "address book"; s_joinserver_address_book_action.generic.flags = QMF_LEFT_JUSTIFY; s_joinserver_address_book_action.generic.x = 0; s_joinserver_address_book_action.generic.y = y += 2*MENU_LINE_SIZE; s_joinserver_address_book_action.generic.callback = AddressBookFunc; s_joinserver_search_action.generic.type = MTYPE_ACTION; s_joinserver_search_action.generic.textSize = MENU_FONT_SIZE; s_joinserver_search_action.generic.name = "refresh server list"; s_joinserver_search_action.generic.flags = QMF_LEFT_JUSTIFY; s_joinserver_search_action.generic.x = 0; s_joinserver_search_action.generic.y = y += MENU_LINE_SIZE; s_joinserver_search_action.generic.callback = SearchLocalGamesFunc; s_joinserver_search_action.generic.statusbar = "search for servers"; s_joinserver_server_title.generic.type = MTYPE_SEPARATOR; s_joinserver_server_title.generic.textSize = MENU_FONT_SIZE; s_joinserver_server_title.generic.name = "connect to..."; s_joinserver_server_title.generic.x = 80; s_joinserver_server_title.generic.y = y += 2*MENU_LINE_SIZE; y += MENU_LINE_SIZE; for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ ) { s_joinserver_server_actions[i].generic.type = MTYPE_ACTION; s_joinserver_server_actions[i].generic.textSize = MENU_FONT_SIZE; Q_strncpyz (ui_local_server_names[i], sizeof(ui_local_server_names[i]), NO_SERVER_STRING); s_joinserver_server_actions[i].generic.name = ui_local_server_names[i]; s_joinserver_server_actions[i].generic.flags = QMF_LEFT_JUSTIFY; s_joinserver_server_actions[i].generic.x = 0; s_joinserver_server_actions[i].generic.y = y + i*MENU_LINE_SIZE; s_joinserver_server_actions[i].generic.callback = JoinServerFunc; s_joinserver_server_actions[i].generic.statusbar = "press ENTER to connect"; } s_joinserver_back_action.generic.type = MTYPE_ACTION; s_joinserver_back_action.generic.textSize = MENU_FONT_SIZE; s_joinserver_back_action.generic.name = "Back to Multiplayer"; s_joinserver_back_action.generic.flags = QMF_LEFT_JUSTIFY; s_joinserver_back_action.generic.x = 0; s_joinserver_back_action.generic.y = y += (UI_MAX_LOCAL_SERVERS+2)*MENU_LINE_SIZE; s_joinserver_back_action.generic.callback = UI_BackMenu; M_Joinserver_SetMenuItemValues (); // init item values UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_compat_title); UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_compatibility_box); UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_address_book_action); UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_server_title); UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_search_action); for ( i = 0; i < UI_MAX_LOCAL_SERVERS; i++ ) UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_server_actions[i] ); UI_AddMenuItem (&s_joinserver_menu, &s_joinserver_back_action ); // UI_CenterMenu (&s_joinserver_menu); // skip over compatibility title if (s_joinserver_menu.cursor == 0) s_joinserver_menu.cursor = 1; UI_SearchLocalGames (); } void Menu_JoinServer_Draw (void) { UI_DrawBanner ("m_banner_join_server"); UI_DrawMenu (&s_joinserver_menu); } const char *Menu_JoinServer_Key (int key) { return UI_DefaultMenuKey (&s_joinserver_menu, key); } void Menu_JoinServer_f (void) { Menu_JoinServer_Init (); UI_PushMenu (Menu_JoinServer_Draw, Menu_JoinServer_Key); }