/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #define MAX_SCALE_SIZE 256 typedef struct { int s_rate; int s_width; int s_channels; int width; int height; int p2_width; int p2_height; byte *pic; byte *pic_pending; // order 1 huffman stuff int *hnodes1; // [256][256][2]; int numhnodes1[256]; int h_used[512]; int h_count[512]; byte *cinematic_file; byte *offset; byte *framestart; int time; int lastupload; int frame; byte rawpalette[768]; unsigned palette[256]; int texnum; } cinematics_t; cinematics_t *CIN_OpenCin (char *name); void CIN_ProcessCins(void); void CIN_FreeCin (int texnum); extern cinematics_t *cin;