/* ============================================================================== QUAKE ROTFISH ============================================================================== */ #include "g_local.h" #include "m_q1rotfish.h" #define Q1_FISH_RUN_SPEED 12 #define Q1_FISH_WALK_SPEED 8 #define Q1_FISH_MELEE_DISTANCE 60 static int sound_chomp; static int sound_death; static int sound_idle; void q1rotfish_idle (edict_t *self) { if (random() < 0.5) gi.sound (self, CHAN_AUTO, sound_idle, 1, ATTN_IDLE, 0); } void q1rotfish_stand (edict_t *self); mframe_t q1rotfish_frames_stand [] = { ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL, ai_stand, 0, NULL }; mmove_t q1rotfish_move_stand = {FRAME_swim1, FRAME_swim18, q1rotfish_frames_stand, NULL}; void q1rotfish_stand (edict_t *self) { self->monsterinfo.currentmove = &q1rotfish_move_stand; } mframe_t q1rotfish_frrun_loop [] = { ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL, ai_run, Q1_FISH_RUN_SPEED, NULL }; mmove_t q1rotfish_move_run_loop = {FRAME_swim1, FRAME_swim18, q1rotfish_frrun_loop, NULL}; void q1rotfish_run (edict_t *self) { self->monsterinfo.currentmove = &q1rotfish_move_run_loop; } /* Standard Swimming */ mframe_t q1rotfish_walk_loop [] = { ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL, ai_walk, Q1_FISH_WALK_SPEED, NULL }; mmove_t q1rotfish_move_walk_loop = {FRAME_swim1, FRAME_swim18, q1rotfish_walk_loop, NULL}; void q1rotfish_walk (edict_t *self) { self->monsterinfo.currentmove = &q1rotfish_move_walk_loop; } mframe_t q1rotfish_frames_pain1 [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL }; mmove_t q1rotfish_move_pain1 = {FRAME_pain1, FRAME_pain9, q1rotfish_frames_pain1, q1rotfish_run}; void q1rotfish_bite (edict_t *self) { vec3_t aim; if (!self->enemy) return; VectorSet (aim, Q1_FISH_MELEE_DISTANCE, 0, 0); gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0); fire_hit (self, aim, (random() + random()) * 3, 0); } mframe_t q1rotfish_frames_attack [] = { ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 0, q1rotfish_bite, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 0, q1rotfish_bite, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 0, q1rotfish_bite, ai_charge, 10, NULL, ai_charge, 10, NULL, ai_charge, 10, NULL, }; mmove_t q1rotfish_move_attack = {FRAME_attack1, FRAME_attack18, q1rotfish_frames_attack, q1rotfish_run}; void q1rotfish_melee(edict_t *self) { self->monsterinfo.currentmove = &q1rotfish_move_attack; } void q1rotfish_pain (edict_t *self, edict_t *other, float kick, int damage) { self->monsterinfo.currentmove = &q1rotfish_move_pain1; } void q1rotfish_dead (edict_t *self) { VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, -8); self->gib_health = -10000; self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; gi.linkentity (self); } mframe_t q1rotfish_frames_death [] = { ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, ai_move, 0, NULL, }; mmove_t q1rotfish_move_death = {FRAME_death1, FRAME_death21, q1rotfish_frames_death, q1rotfish_dead}; void q1rotfish_sight (edict_t *self, edict_t *other) { } void q1rotfish_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) { if (self->deadflag == DEAD_DEAD) return; // regular death gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->movetype = MOVETYPE_TOSS; self->monsterinfo.currentmove = &q1rotfish_move_death; } // // SPAWN // /*QUAKED monster_q1_rotfish (1 .5 0) (-16 -16 -24) (16 16 24) Ambush Trigger_Spawn Sight model="models/monsters/q1rotfish/tris.md2" */ void SP_monster_q1_rotfish (edict_t *self) { if (deathmatch->value) { G_FreeEdict (self); return; } sound_death = gi.soundindex ("q1rotfish/death.wav"); sound_chomp = gi.soundindex ("q1rotfish/bite.wav"); sound_idle = gi.soundindex ("q1rotfish/idle.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; // Lazarus: special purpose skins if ( self->style ) { PatchMonsterModel("models/monsters/q1rotfish/tris.md2"); self->s.skinnum = self->style; } self->s.modelindex = gi.modelindex ("models/monsters/q1rotfish/tris.md2"); VectorSet (self->mins, -16, -16, -24); VectorSet (self->maxs, 16, 16, 24); if (!self->health) self->health = 25; // if (!self->gib_health) self->gib_health = 0; if (!self->mass) self->mass = 100; self->pain = q1rotfish_pain; self->die = q1rotfish_die; self->flags |= FL_Q1_MONSTER; self->monsterinfo.stand = q1rotfish_stand; self->monsterinfo.walk = q1rotfish_walk; self->monsterinfo.run = q1rotfish_run; self->monsterinfo.melee = q1rotfish_melee; self->monsterinfo.sight = q1rotfish_sight; if (!self->monsterinfo.flies) self->monsterinfo.flies = 0.95; // Lazarus if (self->powerarmor) { if (self->powerarmortype == 1) self->monsterinfo.power_armor_type = POWER_ARMOR_SCREEN; else self->monsterinfo.power_armor_type = POWER_ARMOR_SHIELD; self->monsterinfo.power_armor_power = self->powerarmor; } self->common_name = "Rotfish"; self->class_id = ENTITY_MONSTER_Q1_ROTFISH; gi.linkentity (self); self->monsterinfo.currentmove = &q1rotfish_move_stand; self->monsterinfo.scale = 1.000000; swimmonster_start (self); }