Fix spinning turrets bug - done!! fix blinking lasers bug - done!! fix plasma beam chasecam bug - done!! fix player config menu with Lazarus patched player models bug - done!! show current player weapon model in player config menu - done!! Add support for game dll-specified flipped models - needs rendering fix implement Quake2Max menu mouse support - done!! implement scaled menus - done!! implement colored text support - done!! implement cvar defaults - done!! implement command auto-completion - done!! change screenshots to 1000 max - done!! implement server-side speed control - done!! implement game DLL pak file loading support - done!! implement overbrights on transparent surfaces - done!! fix transparent surfaces not moving - done!! implment powerup shells - done!! re-write Rogue code in Lazarus - done!! add texsurfs.txt support (Lazarus footstep defaults) - done!! clean up particle image assignment code - done!! add light glows for blaster puffs - done!! integrate Lazarus texture and surf developer commands - done!! add 3Team CTF support to Lazarus - done!! add scalability option for particle effects - done!! add overbrights and specified render mode to particle effects - done!! implement new blood types - done!! fix lighting on bmodels - done!! add support for additional crosshairs, show them in menu - done!! add screenshots to savegames - done!! fix crash on fact2 under Lazarus - done!! fix medic not healing under Lazarus - done!! fix static pics not loading - done!! add support for maps with large chop sizes (up to 1024) - done!! fix crash/bomb out with join server menu & unplugged LAN cable - done!! fix menu not opening back up (hang) after disconnect in DM mode - done!! fix invisible weapon model bug - done!! add ACE bots to Lazarus - done!! add md3 support - done!! -------------------------------------------------------------------------- fix "id" Lazarus command conflict with CTF - done!! add option for high-quality saveshots - done!! show levelshots for autosaves in load game menu - done!! make crosshair display clickable - done!! implement Q2Max 0.44 player setup display - done!! add support for JPG skies - done!! interpolate entity alpha - done!! make blaster puffs bounce - done!! move particle rendering code into separate file - done!! move download code into sepaate file - done!! separate menu code - done!! add pk3 file support - done!! show menu when disconnected - done!! implement clipped decals - out of frustum culling? fix vid_restart crash - done!! add custom sound support for doors - done!! fix ATI color depth bug - fixed in latest ATI drivers implement vertex lighting on alias models - done!! fix anisotropic filtering - done!! fix sound sourcing for bmodels - done!! fix crash on exiting biggun - done!! fix misc_actor sound loading from *.pak/pk3 files - done!! swap in Lazarus for exe/dll shared files - done!! change reset defaults menu action to use cvar defaults - done!! add RoQ support - done!! integrate Lazarus fog into client/renderer - needs DLL support increase +/-4096 map coordinate limit - done!! integrate renderer into exe - done!! add support for custom resolutions - done!! depth-sort trans bmodel surfaces - disabled depth testing on bmodel alpha surfaces instead add projection shadows - done!! add Ogg Vorbis support - done!! add light blooms - done!! -------------------------------------------------------------------------- add underwater caustics - done!! rename cvars in renderer from gl_* to r_* - done!! add support in exe for .ent files - done!! add support for alpha test testures - done!! add improved dedicated console - done!! add GL state manager - done!! add bmodels to r_showtris - done!! add .arena file support - done!! add md3 render scripts - done!! separate all menus into separate files - done!! add beta-class brain for Xatrix maps - done!! optimize particle/decal rendering - done!! optimize md3 rendering, add vertex lights - done!! rewrite md3 struct to use compressed verts/normals - done!! fix projection shadows wih zpass / zfail - fixed with better neighbor tris func optimize sprite and beam rendering - done!! optimize warp surface rendering - done!! optimize world rendering - done!! add texture overlay glows - done!! optimize r_showtis - done!! optimize image loading - done!! optimize 2D rendering - done!! simplify multitexture state funcs - done!! revamp cheat cvar handling - done!! add shadow range culling - done!! load md2s into md3 struct - done!! reverse-rotate shadow vector for angles - done!! implement two-sided shadow stenciling - done, but has more artifacts single function for string drawing (menu+hud+console) - done!! clean up UI screen coords with SCR_ wrapper funcs - done!! clean up loading screen coords with SCR_ wrapper funcs - done!! move saveshot resizing to write function - done!! add player models in baseq2 to list of those in gamedir - done!! batch render md3 meshes with identical parms - done!! convert all rendering to GL_TRIANGLES - done!! optimize 2-pass rendering - done!! adjust hyperblaster effect to use fewer particles - done!! adjust sparks to use fewer polys - done!! adjust rocket trail sort order - done!! rename save slots to kmq2savex - done!! add 1080p mode support - done!! add looped sound attenuation - done!! add letterboxed view support (RDF_LETTERBOX) - done!! add model2 support for trains, vechicles, pushables - done!! batch alpha/warp surface rendering - done!! render real lightmaps on alpha surfaces - done!! add caustics for bmodels - done!! add GL_ARB_fragment_program warp - done!! separate ingame menu into screen and effects - done!! add fragment warp to caustics - done!! add option for old explosions - done!! add option for bobbing items - done!! add Ogg Vorbis commands - done!! change protocol version number - done!! add pk3 autodownloading - done!! add 1280x720, 1280x768, 1440x900, 2560x1600 modes - done!! change cinematics to anamorphic - done!! make console font size resolution-independent - done!! add support for widescreen levelshots - done!! add separate cvar for warp surface lighting - done!! add silent screenshots - done!! tweak FPS counter - done!! remove 1024x480 mode - done!! add ARB_texture_non_power_of_two support - done!! add reverse entity roll cvar - done!! sort maplist by mapname - done!! add maplist filtering by gametype - done!! fix vertex light allocation - done!! fix dlights on lightmapped trans surfaces - done!! add vehicle entity targeting - done!! rename cl_3dcam* cvars to cg_thirdperson* - done!! add support for Ogg Vorbis ambient track - done!! fix ambient sounds w/ set atten not being sent to client- done!! fix dark corners on warp surfaces - done!! decouple net FPS and vid FPS - done!! -------------------------------------------------------------------------- add lightmap bluring add explosion heat distortions add doppler shift for looped sounds replace ACE bot with JA bot filter specific objects for light blooms? add caustics for moving water?