/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #ifndef __CINEMATIC_H__ #define __CINEMATIC_H__ #define MAX_CINEMATICS 8 #define CIN_SYSTEM 1 // A cinematic handled by the client system #define CIN_LOOPED 2 // Looped playback #define CIN_SILENT 4 // Don't play audio #define CIN_SHADER 8 // Used in a shader by the renderer typedef int cinHandle_t; // Will run a frame of the cinematic but will not draw it. Will return // false if the end of the cinematic has been reached. qboolean CIN_RunCinematic (cinHandle_t handle); // Allows you to resize the animation dynamically void CIN_SetExtents (cinHandle_t handle, int x, int y, int width, int height); // Draws the current frame void CIN_DrawCinematic (cinHandle_t handle); // Returns a handle to the cinematic cinHandle_t CIN_PlayCinematic (const char *name, int x, int y, int width, int height, int flags); // Stops playing the cinematic void CIN_StopCinematic (cinHandle_t handle); #endif // __CINEMATIC_H__