#include "g_local.h" #include "m_player.h" #include "bot.h" char *ClientTeam (edict_t *ent) { char *p; static char value[512]; value[0] = 0; if (!ent->client) return value; Com_strcpy (value, sizeof(value), Info_ValueForKey (ent->client->pers.userinfo, "skin")); p = strchr(value, '/'); if (!p) return value; if ((int)(dmflags->value) & DF_MODELTEAMS) { *p = 0; return value; } // if ((int)(dmflags->value) & DF_SKINTEAMS) return ++p; } qboolean OnSameTeam (edict_t *ent1, edict_t *ent2) { char ent1Team [512]; char ent2Team [512]; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) return false; Com_strcpy (ent1Team, sizeof(ent1Team), ClientTeam (ent1)); Com_strcpy (ent2Team, sizeof(ent2Team), ClientTeam (ent2)); if (strcmp(ent1Team, ent2Team) == 0) return true; return false; } void SelectNextItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //ZOID /* if (cl->chase_target) { ChaseNext(ent); return; }*/ // Bouman fix- Fixed 'cmd invnext' in the CTF menu. It only works with Chasecam before. if (cl->menu) { PMenu_Next(ent); return; } else if (cl->chase_target) { ChaseNext(ent); return; } //ZOID // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void SelectPrevItem (edict_t *ent, int itflags) { gclient_t *cl; int i, index; gitem_t *it; cl = ent->client; //ZOID if (cl->menu) { PMenu_Prev(ent); return; } else if (cl->chase_target) { ChasePrev(ent); return; } //ZOID // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (cl->pers.selected_item + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (!(it->flags & itflags)) continue; cl->pers.selected_item = index; return; } cl->pers.selected_item = -1; } void ValidateSelectedItem (edict_t *ent) { gclient_t *cl; cl = ent->client; if (cl->pers.inventory[cl->pers.selected_item]) return; // valid SelectNextItem (ent, -1); } //================================================================================= /* ================== Cmd_Give_f Give items to a client ================== */ void Cmd_Give_f (edict_t *ent) { char *name; gitem_t *it; int index; int i; qboolean give_all; edict_t *it_ent; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } name = gi.args(); if (Q_stricmp(name, "all") == 0) give_all = true; else give_all = false; if (give_all || Q_stricmp(gi.argv(1), "health") == 0) { if (gi.argc() == 3) ent->health = atoi(gi.argv(2)); else ent->health = ent->max_health; if (!give_all) return; } if (give_all || Q_stricmp(name, "weapons") == 0) { for (i=0 ; ipickup) continue; if (!(it->flags & IT_WEAPON)) continue; ent->client->pers.inventory[i] += 1; } if (!give_all) return; } if (give_all || Q_stricmp(name, "ammo") == 0) { for (i=0 ; ipickup) continue; if (!(it->flags & IT_AMMO)) continue; Add_Ammo (ent, it, 1000); } if (!give_all) return; } if (give_all || Q_stricmp(name, "armor") == 0) { gitem_armor_t *info; it = FindItem("Jacket Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Combat Armor"); ent->client->pers.inventory[ITEM_INDEX(it)] = 0; it = FindItem("Body Armor"); info = (gitem_armor_t *)it->info; ent->client->pers.inventory[ITEM_INDEX(it)] = info->max_count; if (!give_all) return; } if (give_all || Q_stricmp(name, "Power Shield") == 0) { it = FindItem("Power Shield"); it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); if (!give_all) return; } if (give_all) { for (i=0 ; ipickup) continue; if (it->flags & (IT_ARMOR|IT_WEAPON|IT_AMMO)) continue; ent->client->pers.inventory[i] = 1; } return; } it = FindItem (name); if (!it) { name = gi.argv(1); it = FindItem (name); if (!it) { gi.dprintf ("unknown item\n"); return; } } if (!it->pickup) { gi.dprintf ("non-pickup item\n"); return; } index = ITEM_INDEX(it); if (it->flags & IT_AMMO) { if (gi.argc() == 3) ent->client->pers.inventory[index] = atoi(gi.argv(2)); else ent->client->pers.inventory[index] += it->quantity; } else { it_ent = G_Spawn(); it_ent->classname = it->classname; SpawnItem (it_ent, it); Touch_Item (it_ent, ent, NULL, NULL); if (it_ent->inuse) G_FreeEdict(it_ent); } } /* ================== Cmd_God_f Sets client to godmode argv(0) god ================== */ void Cmd_God_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_GODMODE; if (!(ent->flags & FL_GODMODE) ) msg = "godmode OFF\n"; else msg = "godmode ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Notarget_f Sets client to notarget argv(0) notarget ================== */ void Cmd_Notarget_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } ent->flags ^= FL_NOTARGET; if (!(ent->flags & FL_NOTARGET) ) msg = "notarget OFF\n"; else msg = "notarget ON\n"; gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Noclip_f argv(0) noclip ================== */ void Cmd_Noclip_f (edict_t *ent) { char *msg; if (deathmatch->value && !sv_cheats->value) { gi.cprintf (ent, PRINT_HIGH, "You must run the server with '+set cheats 1' to enable this command.\n"); return; } if (ent->movetype == MOVETYPE_NOCLIP) { ent->movetype = MOVETYPE_WALK; msg = "noclip OFF\n"; } else { ent->movetype = MOVETYPE_NOCLIP; msg = "noclip ON\n"; } gi.cprintf (ent, PRINT_HIGH, msg); } /* ================== Cmd_Use_f Use an inventory item ================== */ void Cmd_Use_f (edict_t *ent) { int index; gitem_t *it; char *s; s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { // RAFAEL if (strcmp (it->pickup_name, "HyperBlaster") == 0) { it = Fdi_BOOMER;//FindItem ("Ionripper"); index = ITEM_INDEX (it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } // RAFAEL else if (strcmp (it->pickup_name, "Railgun") == 0) { it = Fdi_PHALANX;//FindItem ("Phalanx"); index = ITEM_INDEX (it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } else { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } it->use (ent, it); } /* ================== Cmd_Drop_f Drop an inventory item ================== */ void Cmd_Drop_f (edict_t *ent) { int index; gitem_t *it; char *s; //ZOID--special case for tech powerups if (Q_stricmp(gi.args(), "tech") == 0 && (it = CTFWhat_Tech(ent)) != NULL) { it->drop (ent, it); return; } //ZOID s = gi.args(); it = FindItem (s); if (!it) { gi.cprintf (ent, PRINT_HIGH, "unknown item: %s\n", s); return; } if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } index = ITEM_INDEX(it); if (!ent->client->pers.inventory[index]) { // RAFAEL if (strcmp (it->pickup_name, "HyperBlaster") == 0) { it = Fdi_BOOMER;//FindItem ("Ionripper"); index = ITEM_INDEX (it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } // RAFAEL else if (strcmp (it->pickup_name, "Railgun") == 0) { it = Fdi_PHALANX;//FindItem ("Phalanx"); index = ITEM_INDEX (it); if (!ent->client->pers.inventory[index]) { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } else { gi.cprintf (ent, PRINT_HIGH, "Out of item: %s\n", s); return; } } it->drop (ent, it); } /* ================= Cmd_Inven_f ================= */ void Cmd_Inven_f (edict_t *ent) { int i; gclient_t *cl; if(ent->svflags & SVF_MONSTER) return; cl = ent->client; cl->showscores = false; cl->showhelp = false; //ZOID if (ent->client->menu) { PMenu_Close(ent); ent->client->update_chase = true; return; } //ZOID if (cl->showinventory) { cl->showinventory = false; return; } //ZOID if (ctf->value && cl->resp.ctf_team == CTF_NOTEAM) { CTFOpenJoinMenu(ent); return; } //ZOID cl->showinventory = true; gi.WriteByte (svc_inventory); for (i=0 ; ipers.inventory[i]); } gi.unicast (ent, true); } /* ================= Cmd_InvUse_f ================= */ void Cmd_InvUse_f (edict_t *ent) { gitem_t *it; //ZOID if (ent->client->menu) { PMenu_Select(ent); return; } //ZOID ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to use.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->use) { gi.cprintf (ent, PRINT_HIGH, "Item is not usable.\n"); return; } it->use (ent, it); } //ZOID /* ================= Cmd_LastWeap_f ================= */ void Cmd_LastWeap_f (edict_t *ent) { gclient_t *cl; cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) return; cl->pers.lastweapon->use (ent, cl->pers.lastweapon); } //ZOID /* ================= Cmd_WeapPrev_f ================= */ void Cmd_WeapPrev_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); if (cl->pers.weapon == it) return; // successful } } /* ================= Cmd_WeapNext_f ================= */ void Cmd_WeapNext_f (edict_t *ent) { gclient_t *cl; int i, index; gitem_t *it; int selected_weapon; cl = ent->client; if (!cl->pers.weapon) return; selected_weapon = ITEM_INDEX(cl->pers.weapon); // scan for the next valid one for (i=1 ; i<=MAX_ITEMS ; i++) { index = (selected_weapon + MAX_ITEMS - i)%MAX_ITEMS; if (!cl->pers.inventory[index]) continue; it = &itemlist[index]; if (!it->use) continue; if (! (it->flags & IT_WEAPON) ) continue; it->use (ent, it); if (cl->pers.weapon == it) return; // successful } } /* ================= Cmd_WeapLast_f ================= */ void Cmd_WeapLast_f (edict_t *ent) { gclient_t *cl; int index; gitem_t *it; cl = ent->client; if (!cl->pers.weapon || !cl->pers.lastweapon) return; index = ITEM_INDEX(cl->pers.lastweapon); if (!cl->pers.inventory[index]) return; it = &itemlist[index]; if (!it->use) return; if (! (it->flags & IT_WEAPON) ) return; it->use (ent, it); } /* ================= Cmd_InvDrop_f ================= */ void Cmd_InvDrop_f (edict_t *ent) { gitem_t *it; ValidateSelectedItem (ent); if (ent->client->pers.selected_item == -1) { gi.cprintf (ent, PRINT_HIGH, "No item to drop.\n"); return; } it = &itemlist[ent->client->pers.selected_item]; if (!it->drop) { gi.cprintf (ent, PRINT_HIGH, "Item is not dropable.\n"); return; } it->drop (ent, it); } /* ================= Cmd_Kill_f ================= */ void Cmd_Kill_f (edict_t *ent) { //ZOID if (ent->solid == SOLID_NOT) return; //ZOID if((level.time - ent->client->respawn_time) < 5) return; ent->flags &= ~FL_GODMODE; ent->health = 0; meansOfDeath = MOD_SUICIDE; player_die (ent, ent, ent, 100000, vec3_origin); // don't even bother waiting for death frames ent->deadflag = DEAD_DEAD; respawn (ent); } /* ================= Cmd_PutAway_f ================= */ void Cmd_PutAway_f (edict_t *ent) { ent->client->showscores = false; ent->client->showhelp = false; ent->client->showinventory = false; //ZOID if (ent->client->menu) PMenu_Close(ent); ent->client->update_chase = true; //ZOID } int PlayerSort (void const *a, void const *b) { int anum, bnum; anum = *(int *)a; bnum = *(int *)b; anum = game.clients[anum].ps.stats[STAT_FRAGS]; bnum = game.clients[bnum].ps.stats[STAT_FRAGS]; if (anum < bnum) return -1; if (anum > bnum) return 1; return 0; } /* ================= Cmd_Players_f ================= */ void Cmd_Players_f (edict_t *ent) { int i; int count; char small[64]; char large[1280]; int index[256]; count = 0; for (i = 0 ; i < maxclients->value ; i++) if (game.clients[i].pers.connected) { index[count] = i; count++; } // sort by frags qsort (index, count, sizeof(index[0]), PlayerSort); // print information large[0] = 0; for (i = 0 ; i < count ; i++) { Com_sprintf (small, sizeof(small), "%3i %s\n", game.clients[index[i]].ps.stats[STAT_FRAGS], game.clients[index[i]].pers.netname); if (strlen (small) + strlen(large) > sizeof(large) - 100 ) { // can't print all of them in one packet Com_strcat (large, sizeof(large), "...\n"); break; } Com_strcat (large, sizeof(large), small); } gi.cprintf (ent, PRINT_HIGH, "%s\n%i players\n", large, count); } /* ================= Cmd_Wave_f ================= */ void Cmd_Wave_f (edict_t *ent) { int i; i = atoi (gi.argv(1)); // can't wave when ducked if (ent->client->ps.pmove.pm_flags & PMF_DUCKED) return; if (ent->client->anim_priority > ANIM_WAVE) return; ent->client->anim_priority = ANIM_WAVE; switch (i) { case 0: gi.cprintf (ent, PRINT_HIGH, "flipoff\n"); ent->s.frame = FRAME_flip01-1; ent->client->anim_end = FRAME_flip12; break; case 1: gi.cprintf (ent, PRINT_HIGH, "salute\n"); ent->s.frame = FRAME_salute01-1; ent->client->anim_end = FRAME_salute11; break; case 2: gi.cprintf (ent, PRINT_HIGH, "taunt\n"); ent->s.frame = FRAME_taunt01-1; ent->client->anim_end = FRAME_taunt17; break; case 3: gi.cprintf (ent, PRINT_HIGH, "wave\n"); ent->s.frame = FRAME_wave01-1; ent->client->anim_end = FRAME_wave11; break; case 4: default: gi.cprintf (ent, PRINT_HIGH, "point\n"); ent->s.frame = FRAME_point01-1; ent->client->anim_end = FRAME_point12; break; } } /* ================== Cmd_Say_f ================== */ void Cmd_Say_f (edict_t *ent, qboolean team, qboolean arg0) { int j; edict_t *other; char *p; char text[2048]; if (gi.argc () < 2 && !arg0) return; if (!((int)(dmflags->value) & (DF_MODELTEAMS | DF_SKINTEAMS))) team = false; if (team) Com_sprintf (text, sizeof(text), "(%s): ", ent->client->pers.netname); else Com_sprintf (text, sizeof(text), "%s: ", ent->client->pers.netname); if (arg0) { Com_strcat (text, sizeof(text), gi.argv(0)); Com_strcat (text, sizeof(text), " "); Com_strcat (text, sizeof(text), gi.args()); } else { p = gi.args(); if (*p == '"') { p++; p[strlen(p)-1] = 0; } Com_strcat (text, sizeof(text), p); } // don't let text be too long for malicious reasons if (strlen(text) > 150) text[150] = 0; Com_strcat (text, sizeof(text), "\n"); if (dedicated->value) gi.cprintf(NULL, PRINT_CHAT, "%s", text); for (j = 1; j <= game.maxclients; j++) { other = &g_edicts[j]; if (!other->inuse) continue; if (!other->client) continue; if (team) { if (!OnSameTeam(ent, other)) continue; } if (other->svflags & SVF_MONSTER) continue; gi.cprintf(other, PRINT_CHAT, "%s", text); } } //スナイパー用ZoomIn Out void Cmd_ZoomIn(edict_t *ent) { if( ent->client->zc.autozoom ) { gi.cprintf(ent,PRINT_HIGH,"autozoom has been selected.\n"); return; } // if( ent->client->pers.weapon != FindItem("Railgun")) return; if( ent->client->zc.aiming != 1 && ent->client->zc.aiming != 3) return; if(ent->client->zc.distance < 15 || ent->client->zc.distance > 90) { ent->client->zc.distance = 90; ent->client->ps.fov = 90; } if(ent->client->zc.distance > 15) { gi.sound (ent, CHAN_AUTO, gi.soundindex("3zb/zoom.wav"), 1, ATTN_NORM, 0); if(ent->client->zc.distance == 90 ) ent->client->zc.distance = 65; else if(ent->client->zc.distance == 65 ) ent->client->zc.distance = 40; else ent->client->zc.distance = 15; ent->client->ps.fov = ent->client->zc.distance; } } void Cmd_ZoomOut(edict_t *ent) { if( ent->client->zc.autozoom ) { gi.cprintf(ent,PRINT_HIGH,"autozoom has been selected.\n"); return; } // if( ent->client->pers.weapon != FindItem("Railgun")) return; if(ent->client->zc.aiming != 1 && ent->client->zc.aiming != 3) return; if(ent->client->zc.distance < 15 || ent->client->zc.distance > 90) { ent->client->zc.distance = 90; ent->client->ps.fov = 90; } if(ent->client->zc.distance < 90) { gi.sound (ent, CHAN_AUTO, gi.soundindex("3zb/zoom.wav"), 1, ATTN_NORM, 0); if(ent->client->zc.distance == 15 ) ent->client->zc.distance = 40; else if(ent->client->zc.distance == 40 ) ent->client->zc.distance = 65; else ent->client->zc.distance = 90; ent->client->ps.fov = ent->client->zc.distance; } } void Cmd_AutoZoom(edict_t *ent) { if( ent->client->zc.autozoom ) { gi.cprintf(ent,PRINT_HIGH,"autozoom off.\n"); ent->client->zc.autozoom = false; } else { gi.cprintf(ent,PRINT_HIGH,"autozoom on.\n"); ent->client->zc.autozoom = true; } } //chain の undo void UndoChain(edict_t *ent ,int step) { int count,i; trace_t rs_trace; if(step < 2) count = 2; else count = step; if(chedit->value && !ent->deadflag && ent == &g_edicts[1]) { for(i = CurrentIndex - 1;i > 0 ;i--) { if(Route[i].state == GRS_NORMAL) { rs_trace = gi.trace(Route[i].Pt,ent->mins,ent->maxs,Route[i].Pt,ent,MASK_BOTSOLID); if(--count <= 0 && !rs_trace.allsolid && !rs_trace.startsolid) break; } } gi.cprintf(ent,PRINT_HIGH,"backed %i %i steps.\n",CurrentIndex - i,step); CurrentIndex = i; VectorCopy(Route[CurrentIndex].Pt,ent->s.origin); VectorCopy(Route[CurrentIndex].Pt,ent->s.old_origin); memset(&Route[CurrentIndex],0,sizeof(route_t)); if(CurrentIndex > 0) Route[CurrentIndex].index = Route[CurrentIndex - 1].index + 1; } } /* ================= ClientCommand ================= */ void ClientCommand (edict_t *ent) { char *cmd; if (!ent->client) return; // not fully in game yet cmd = gi.argv(0); if (Q_stricmp (cmd, "players") == 0) { Cmd_Players_f (ent); return; } if (Q_stricmp (cmd, "say") == 0) { Cmd_Say_f (ent, false, false); return; } if (Q_stricmp (cmd, "say_team") == 0) { // Fix by Bouman- use CTF Say if (ctf->value) CTFSay_Team (ent, gi.args()); else Cmd_Say_f (ent, true, false); // end Bouman fix return; } if (Q_stricmp (cmd, "score") == 0) { Cmd_Score_f (ent); return; } if (Q_stricmp (cmd, "help") == 0) { Cmd_Help_f (ent); return; } if (level.intermissiontime) return; if (Q_stricmp (cmd, "use") == 0) Cmd_Use_f (ent); else if (Q_stricmp (cmd, "drop") == 0) Cmd_Drop_f (ent); else if (Q_stricmp (cmd, "give") == 0) Cmd_Give_f (ent); else if (Q_stricmp (cmd, "god") == 0) Cmd_God_f (ent); else if (Q_stricmp (cmd, "notarget") == 0) Cmd_Notarget_f (ent); else if (Q_stricmp (cmd, "noclip") == 0) Cmd_Noclip_f (ent); else if (Q_stricmp (cmd, "inven") == 0) Cmd_Inven_f (ent); else if (Q_stricmp (cmd, "invnext") == 0) SelectNextItem (ent, -1); else if (Q_stricmp (cmd, "invprev") == 0) SelectPrevItem (ent, -1); else if (Q_stricmp (cmd, "invnextw") == 0) SelectNextItem (ent, IT_WEAPON); else if (Q_stricmp (cmd, "invprevw") == 0) SelectPrevItem (ent, IT_WEAPON); else if (Q_stricmp (cmd, "invnextp") == 0) SelectNextItem (ent, IT_POWERUP); else if (Q_stricmp (cmd, "invprevp") == 0) SelectPrevItem (ent, IT_POWERUP); else if (Q_stricmp (cmd, "invuse") == 0) Cmd_InvUse_f (ent); else if (Q_stricmp (cmd, "invdrop") == 0) Cmd_InvDrop_f (ent); else if (Q_stricmp (cmd, "weapprev") == 0) Cmd_WeapPrev_f (ent); else if (Q_stricmp (cmd, "weapnext") == 0) Cmd_WeapNext_f (ent); else if (Q_stricmp (cmd, "weaplast") == 0) Cmd_WeapLast_f (ent); else if (Q_stricmp (cmd, "kill") == 0) Cmd_Kill_f (ent); else if (Q_stricmp (cmd, "putaway") == 0) Cmd_PutAway_f (ent); else if (Q_stricmp (cmd, "wave") == 0) Cmd_Wave_f (ent); else if (Q_stricmp (cmd, "zoomin") == 0) //zoom Cmd_ZoomIn(ent); else if (Q_stricmp (cmd, "zoomout") == 0) Cmd_ZoomOut(ent); else if (Q_stricmp (cmd, "autozoom") == 0) Cmd_AutoZoom(ent); else if (Q_stricmp (cmd, "air") == 0) Cmd_AirStrike(ent); else if (Q_stricmp (cmd, "undo") == 0) { if(gi.argc() <= 1) UndoChain(ent,1); else UndoChain (ent,atoi(gi.argv(1))); } //ZOID else if (Q_stricmp (cmd, "team") == 0) { CTFTeam_f (ent); } else if (Q_stricmp(cmd, "id") == 0) { CTFID_f (ent); } //ZOID else // anything that doesn't match a command will be a chat Cmd_Say_f (ent, false, true); }