{"Info_SetValueForKey", (byte *)Info_SetValueForKey}, {"Info_Validate", (byte *)Info_Validate}, {"Info_RemoveKey", (byte *)Info_RemoveKey}, {"Info_ValueForKey", (byte *)Info_ValueForKey}, {"Com_HashFileName", (byte *)Com_HashFileName}, {"Com_sprintf", (byte *)Com_sprintf}, {"Q_strupr", (byte *)Q_strupr}, {"Q_strlwr", (byte *)Q_strlwr}, {"Q_snprintfz", (byte *)Q_snprintfz}, {"Q_strncatz", (byte *)Q_strncatz}, {"Q_strncpyz", (byte *)Q_strncpyz}, {"Q_strcasecmp", (byte *)Q_strcasecmp}, {"Q_strncasecmp", (byte *)Q_strncasecmp}, {"Q_SortStrcmp", (byte *)Q_SortStrcmp}, {"Q_strcmp", (byte *)Q_strcmp}, {"Q_strncmp", (byte *)Q_strncmp}, {"Q_stricmp", (byte *)Q_stricmp}, {"Q_StrScanToken", (byte *)Q_StrScanToken}, {"Q_GlobMatch", (byte *)Q_GlobMatch}, {"Com_PageInMemory", (byte *)Com_PageInMemory}, {"COM_ParseExt", (byte *)COM_ParseExt}, {"COM_Parse", (byte *)COM_Parse}, {"COM_SkipRestOfLine", (byte *)COM_SkipRestOfLine}, {"COM_SkipBracedSection", (byte *)COM_SkipBracedSection}, {"COM_SkipWhiteSpace", (byte *)COM_SkipWhiteSpace}, {"va", (byte *)va}, {"Swap_Init", (byte *)Swap_Init}, {"FloatNoSwap", (byte *)FloatNoSwap}, {"FloatSwap", (byte *)FloatSwap}, {"Long64NoSwap", (byte *)Long64NoSwap}, {"Long64Swap", (byte *)Long64Swap}, {"LongNoSwap", (byte *)LongNoSwap}, {"LongSwap", (byte *)LongSwap}, {"ShortNoSwap", (byte *)ShortNoSwap}, {"ShortSwap", (byte *)ShortSwap}, {"LittleFloat", (byte *)LittleFloat}, {"BigFloat", (byte *)BigFloat}, {"LittleLong64", (byte *)LittleLong64}, {"BigLong64", (byte *)BigLong64}, {"LittleLong", (byte *)LittleLong}, {"BigLong", (byte *)BigLong}, {"LittleShort", (byte *)LittleShort}, {"BigShort", (byte *)BigShort}, {"COM_DefaultExtension", (byte *)COM_DefaultExtension}, {"COM_FilePath", (byte *)COM_FilePath}, {"COM_FileBase", (byte *)COM_FileBase}, {"COM_FileExtension", (byte *)COM_FileExtension}, {"COM_StripExtension", (byte *)COM_StripExtension}, {"COM_SkipPath", (byte *)COM_SkipPath}, {"MatrixMultiply", (byte *)MatrixMultiply}, {"AxisCompare", (byte *)AxisCompare}, {"AxisCopy", (byte *)AxisCopy}, {"AxisClear", (byte *)AxisClear}, {"AnglesToAxis", (byte *)AnglesToAxis}, {"VectorRotate", (byte *)VectorRotate}, {"Q_log2", (byte *)Q_log2}, {"Q_rsqrt", (byte *)Q_rsqrt}, {"VectorScale", (byte *)VectorScale}, {"VectorInverse", (byte *)VectorInverse}, {"VectorLength", (byte *)VectorLength}, {"CrossProduct", (byte *)CrossProduct}, {"_VectorCopy", (byte *)_VectorCopy}, {"_VectorAdd", (byte *)_VectorAdd}, {"_VectorSubtract", (byte *)_VectorSubtract}, {"_DotProduct", (byte *)_DotProduct}, {"VectorMA", (byte *)VectorMA}, {"VectorNormalizeFast", (byte *)VectorNormalizeFast}, {"VectorNormalize2", (byte *)VectorNormalize2}, {"VectorNormalize", (byte *)VectorNormalize}, {"VectorCompare", (byte *)VectorCompare}, {"AddPointToBounds", (byte *)AddPointToBounds}, {"ClearBounds", (byte *)ClearBounds}, {"BoxOnPlaneSide", (byte *)BoxOnPlaneSide}, {"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2}, {"anglemod", (byte *)anglemod}, {"LerpAngle", (byte *)LerpAngle}, {"Q_ftol", (byte *)Q_ftol}, {"Q_fabs", (byte *)Q_fabs}, {"R_ConcatTransforms", (byte *)R_ConcatTransforms}, {"R_ConcatRotations", (byte *)R_ConcatRotations}, {"PerpendicularVector", (byte *)PerpendicularVector}, {"ProjectPointOnPlane", (byte *)ProjectPointOnPlane}, {"VecToAngleRolled", (byte *)VecToAngleRolled}, {"MakeNormalVectors", (byte *)MakeNormalVectors}, {"AngleVectors", (byte *)AngleVectors}, {"RotatePointAroundVector", (byte *)RotatePointAroundVector}, {"kick_attack", (byte *)kick_attack}, {"Weapon_Null", (byte *)Weapon_Null}, {"Weapon_BFG", (byte *)Weapon_BFG}, {"weapon_bfg_fire", (byte *)weapon_bfg_fire}, {"Weapon_Railgun", (byte *)Weapon_Railgun}, {"weapon_railgun_fire", (byte *)weapon_railgun_fire}, {"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun}, {"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire}, {"Weapon_Shotgun", (byte *)Weapon_Shotgun}, {"weapon_shotgun_fire", (byte *)weapon_shotgun_fire}, {"Weapon_Chaingun", (byte *)Weapon_Chaingun}, {"Chaingun_Fire", (byte *)Chaingun_Fire}, {"Weapon_Machinegun", (byte *)Weapon_Machinegun}, {"Machinegun_Fire", (byte *)Machinegun_Fire}, {"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster}, {"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire}, {"Weapon_Blaster", (byte *)Weapon_Blaster}, {"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire}, {"Blaster_Fire", (byte *)Blaster_Fire}, {"Weapon_HomingMissileLauncher", (byte *)Weapon_HomingMissileLauncher}, {"Weapon_HomingMissileLauncher_Fire", (byte *)Weapon_HomingMissileLauncher_Fire}, {"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher}, {"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire}, {"rocket_target", (byte *)rocket_target}, {"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher}, {"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire}, {"Weapon_Grenade", (byte *)Weapon_Grenade}, {"weapon_grenade_fire", (byte *)weapon_grenade_fire}, {"Weapon_Generic", (byte *)Weapon_Generic}, {"Weapon_Generic2", (byte *)Weapon_Generic2}, {"Drop_Weapon", (byte *)Drop_Weapon}, {"Use_Weapon", (byte *)Use_Weapon}, {"Think_Weapon", (byte *)Think_Weapon}, {"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange}, {"ChangeWeapon", (byte *)ChangeWeapon}, {"Pickup_Weapon", (byte *)Pickup_Weapon}, {"PlayerNoise", (byte *)PlayerNoise}, {"P_ProjectSource", (byte *)P_ProjectSource}, {"ClientEndServerFrame", (byte *)ClientEndServerFrame}, {"WhatsIt", (byte *)WhatsIt}, {"G_SetClientFrame", (byte *)G_SetClientFrame}, {"PlayerOnFloor", (byte *)PlayerOnFloor}, {"G_SetClientSound", (byte *)G_SetClientSound}, {"G_SetClientEvent", (byte *)G_SetClientEvent}, {"G_SetClientEffects", (byte *)G_SetClientEffects}, {"P_WorldEffects", (byte *)P_WorldEffects}, {"P_FallingDamage", (byte *)P_FallingDamage}, {"P_SlamDamage", (byte *)P_SlamDamage}, {"SV_CalcBlend", (byte *)SV_CalcBlend}, {"SV_AddBlend", (byte *)SV_AddBlend}, {"SV_CalcGunOffset", (byte *)SV_CalcGunOffset}, {"SV_CalcViewOffset", (byte *)SV_CalcViewOffset}, {"P_DamageFeedback", (byte *)P_DamageFeedback}, {"SV_CalcRoll", (byte *)SV_CalcRoll}, {"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot}, {"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext}, {"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst}, {"PlayerTrail_New", (byte *)PlayerTrail_New}, {"PlayerTrail_Add", (byte *)PlayerTrail_Add}, {"PlayerTrail_Init", (byte *)PlayerTrail_Init}, {"SP_target_text", (byte *)SP_target_text}, {"Use_Target_Text", (byte *)Use_Target_Text}, {"Do_Text_Display", (byte *)Do_Text_Display}, {"Text_Prev", (byte *)Text_Prev}, {"Text_Next", (byte *)Text_Next}, {"Text_Update", (byte *)Text_Update}, {"Text_BuildDisplay", (byte *)Text_BuildDisplay}, {"Text_Close", (byte *)Text_Close}, {"Text_Open", (byte *)Text_Open}, {"PMenu_Select", (byte *)PMenu_Select}, {"PMenu_Prev", (byte *)PMenu_Prev}, {"PMenu_Next", (byte *)PMenu_Next}, {"PMenu_Update", (byte *)PMenu_Update}, {"PMenu_Do_Update", (byte *)PMenu_Do_Update}, {"PMenu_UpdateEntry", (byte *)PMenu_UpdateEntry}, {"PMenu_Close", (byte *)PMenu_Close}, {"PMenu_Open", (byte *)PMenu_Open}, {"G_SetSpectatorStats", (byte *)G_SetSpectatorStats}, {"G_CheckChaseStats", (byte *)G_CheckChaseStats}, {"G_SetStats", (byte *)G_SetStats}, {"WhatIsIt", (byte *)WhatIsIt}, {"Cmd_Help_f", (byte *)Cmd_Help_f}, {"HelpComputer", (byte *)HelpComputer}, {"Cmd_Score_f", (byte *)Cmd_Score_f}, {"DeathmatchScoreboard", (byte *)DeathmatchScoreboard}, {"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage}, {"BeginIntermission", (byte *)BeginIntermission}, {"MoveClientToIntermission", (byte *)MoveClientToIntermission}, {"ClientBeginServerFrame", (byte *)ClientBeginServerFrame}, {"ClientThink", (byte *)ClientThink}, {"ClientSpycam", (byte *)ClientSpycam}, {"ClientPushPushable", (byte *)ClientPushPushable}, {"RemovePush", (byte *)RemovePush}, {"PM_CmdScale", (byte *)PM_CmdScale}, {"PrintPmove", (byte *)PrintPmove}, {"CheckBlock", (byte *)CheckBlock}, {"PM_trace", (byte *)PM_trace}, {"ClientDisconnect", (byte *)ClientDisconnect}, {"ClientConnect", (byte *)ClientConnect}, {"ClientUserinfoChanged", (byte *)ClientUserinfoChanged}, {"ClientBegin", (byte *)ClientBegin}, {"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch}, {"PutClientInServer", (byte *)PutClientInServer}, {"spectator_respawn", (byte *)spectator_respawn}, {"respawn", (byte *)respawn}, {"CopyToBodyQue", (byte *)CopyToBodyQue}, {"body_die", (byte *)body_die}, {"InitBodyQue", (byte *)InitBodyQue}, {"SelectSpawnPoint", (byte *)SelectSpawnPoint}, {"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint}, {"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint}, {"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint}, {"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint}, {"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot}, {"FetchClientEntData", (byte *)FetchClientEntData}, {"SaveClientData", (byte *)SaveClientData}, {"InitClientResp", (byte *)InitClientResp}, {"InitClientPersistant", (byte *)InitClientPersistant}, {"SelectStartWeapon", (byte *)SelectStartWeapon}, {"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon}, {"player_die", (byte *)player_die}, {"LookAtKiller", (byte *)LookAtKiller}, {"TossClientWeapon", (byte *)TossClientWeapon}, {"ClientObituary", (byte *)ClientObituary}, {"IsNeutral", (byte *)IsNeutral}, {"IsFemale", (byte *)IsFemale}, {"player_pain", (byte *)player_pain}, {"SP_info_player_intermission", (byte *)SP_info_player_intermission}, {"SP_info_player_coop", (byte *)SP_info_player_coop}, {"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch}, {"SP_info_player_start", (byte *)SP_info_player_start}, {"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots}, {"SP_FixCoopSpots", (byte *)SP_FixCoopSpots}, {"CheckChasecam_Viewent", (byte *)CheckChasecam_Viewent}, {"Cmd_Chasecam_Toggle", (byte *)Cmd_Chasecam_Toggle}, {"ChasecamTrack", (byte *)ChasecamTrack}, {"ChasecamRemove", (byte *)ChasecamRemove}, {"ChasecamRestart", (byte *)ChasecamRestart}, {"ChasecamStart", (byte *)ChasecamStart}, {"SP_monster_tank", (byte *)SP_monster_tank}, {"tank_die", (byte *)tank_die}, {"tank_dead", (byte *)tank_dead}, {"tank_attack", (byte *)tank_attack}, {"tank_doattack_rocket", (byte *)tank_doattack_rocket}, {"tank_refire_rocket", (byte *)tank_refire_rocket}, {"tank_poststrike", (byte *)tank_poststrike}, {"tank_reattack_blaster", (byte *)tank_reattack_blaster}, {"TankMachineGun", (byte *)TankMachineGun}, {"TankRocket", (byte *)TankRocket}, {"TankStrike", (byte *)TankStrike}, {"TankBlaster", (byte *)TankBlaster}, {"tank_pain", (byte *)tank_pain}, {"tank_run", (byte *)tank_run}, {"tank_walk", (byte *)tank_walk}, {"tank_stand", (byte *)tank_stand}, {"tank_idle", (byte *)tank_idle}, {"tank_windup", (byte *)tank_windup}, {"tank_thud", (byte *)tank_thud}, {"tank_footstep", (byte *)tank_footstep}, {"tank_sight", (byte *)tank_sight}, {"SP_monster_supertank", (byte *)SP_monster_supertank}, {"supertank_die", (byte *)supertank_die}, {"BossExplode", (byte *)BossExplode}, {"supertank_dead", (byte *)supertank_dead}, {"supertank_attack", (byte *)supertank_attack}, {"supertankMachineGun", (byte *)supertankMachineGun}, {"supertankRocket", (byte *)supertankRocket}, {"supertank_pain", (byte *)supertank_pain}, {"supertank_reattack1", (byte *)supertank_reattack1}, {"supertank_run", (byte *)supertank_run}, {"supertank_walk", (byte *)supertank_walk}, {"supertank_forward", (byte *)supertank_forward}, {"supertank_stand", (byte *)supertank_stand}, {"supertank_search", (byte *)supertank_search}, {"TreadSound", (byte *)TreadSound}, {"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss}, {"SP_monster_soldier", (byte *)SP_monster_soldier}, {"SP_monster_soldier_light", (byte *)SP_monster_soldier_light}, {"SP_monster_soldier_x", (byte *)SP_monster_soldier_x}, {"soldier_jump", (byte *)soldier_jump}, {"soldier_die", (byte *)soldier_die}, {"soldier_dead", (byte *)soldier_dead}, {"soldier_fire7", (byte *)soldier_fire7}, {"soldier_fire6", (byte *)soldier_fire6}, {"soldier_dodge", (byte *)soldier_dodge}, {"soldier_duck_hold", (byte *)soldier_duck_hold}, {"soldier_sight", (byte *)soldier_sight}, {"soldier_attack", (byte *)soldier_attack}, {"soldier_attack6_refire", (byte *)soldier_attack6_refire}, {"soldier_fire8", (byte *)soldier_fire8}, {"soldier_fire4", (byte *)soldier_fire4}, {"soldier_attack3_refire", (byte *)soldier_attack3_refire}, {"soldier_fire3", (byte *)soldier_fire3}, {"soldier_duck_up", (byte *)soldier_duck_up}, {"soldier_duck_down", (byte *)soldier_duck_down}, {"soldier_attack2_refire2", (byte *)soldier_attack2_refire2}, {"soldier_attack2_refire1", (byte *)soldier_attack2_refire1}, {"soldier_fire2", (byte *)soldier_fire2}, {"soldier_attack1_refire2", (byte *)soldier_attack1_refire2}, {"soldier_attack1_refire1", (byte *)soldier_attack1_refire1}, {"soldier_fire1", (byte *)soldier_fire1}, {"soldier_fire", (byte *)soldier_fire}, {"soldier_pain", (byte *)soldier_pain}, {"soldier_run", (byte *)soldier_run}, {"soldier_walk", (byte *)soldier_walk}, {"soldier_walk1_random", (byte *)soldier_walk1_random}, {"soldier_stand", (byte *)soldier_stand}, {"soldier_cock", (byte *)soldier_cock}, {"soldier_idle", (byte *)soldier_idle}, {"SP_monster_parasite", (byte *)SP_monster_parasite}, {"parasite_blocked", (byte *)parasite_blocked}, {"parasite_jump", (byte *)parasite_jump}, {"parasite_die", (byte *)parasite_die}, {"parasite_dead", (byte *)parasite_dead}, {"parasite_attack", (byte *)parasite_attack}, {"parasite_drain_attack", (byte *)parasite_drain_attack}, {"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok}, {"parasite_pain", (byte *)parasite_pain}, {"parasite_walk", (byte *)parasite_walk}, {"parasite_start_walk", (byte *)parasite_start_walk}, {"parasite_run", (byte *)parasite_run}, {"parasite_start_run", (byte *)parasite_start_run}, {"parasite_stand", (byte *)parasite_stand}, {"parasite_idle", (byte *)parasite_idle}, {"parasite_refidget", (byte *)parasite_refidget}, {"parasite_do_fidget", (byte *)parasite_do_fidget}, {"parasite_end_fidget", (byte *)parasite_end_fidget}, {"parasite_search", (byte *)parasite_search}, {"parasite_scratch", (byte *)parasite_scratch}, {"parasite_tap", (byte *)parasite_tap}, {"parasite_sight", (byte *)parasite_sight}, {"parasite_reel_in", (byte *)parasite_reel_in}, {"parasite_launch", (byte *)parasite_launch}, {"SP_monster_mutant", (byte *)SP_monster_mutant}, {"mutant_fake_jump", (byte *)mutant_fake_jump}, {"mutant_die", (byte *)mutant_die}, {"mutant_dead", (byte *)mutant_dead}, {"mutant_pain", (byte *)mutant_pain}, {"mutant_checkattack", (byte *)mutant_checkattack}, {"mutant_check_jump", (byte *)mutant_check_jump}, {"mutant_check_melee", (byte *)mutant_check_melee}, {"mutant_jump", (byte *)mutant_jump}, {"mutant_check_landing", (byte *)mutant_check_landing}, {"mutant_jump_takeoff", (byte *)mutant_jump_takeoff}, {"mutant_jump_touch", (byte *)mutant_jump_touch}, {"mutant_melee", (byte *)mutant_melee}, {"mutant_check_refire", (byte *)mutant_check_refire}, {"mutant_hit_right", (byte *)mutant_hit_right}, {"mutant_hit_left", (byte *)mutant_hit_left}, {"mutant_run", (byte *)mutant_run}, {"mutant_walk", (byte *)mutant_walk}, {"mutant_walk_loop", (byte *)mutant_walk_loop}, {"mutant_idle", (byte *)mutant_idle}, {"mutant_idle_loop", (byte *)mutant_idle_loop}, {"mutant_stand", (byte *)mutant_stand}, {"mutant_swing", (byte *)mutant_swing}, {"mutant_search", (byte *)mutant_search}, {"mutant_sight", (byte *)mutant_sight}, {"mutant_step", (byte *)mutant_step}, {"M_walkmove", (byte *)M_walkmove}, {"M_MoveToGoal", (byte *)M_MoveToGoal}, {"SV_CloseEnough", (byte *)SV_CloseEnough}, {"SV_NewChaseDir", (byte *)SV_NewChaseDir}, {"SV_FixCheckBottom", (byte *)SV_FixCheckBottom}, {"SV_StepDirection", (byte *)SV_StepDirection}, {"M_ChangeYaw", (byte *)M_ChangeYaw}, {"SV_movestep", (byte *)SV_movestep}, {"M_CheckBottom", (byte *)M_CheckBottom}, {"SP_monster_medic", (byte *)SP_monster_medic}, {"medic_checkattack", (byte *)medic_checkattack}, {"medic_attack", (byte *)medic_attack}, {"medic_hook_retract", (byte *)medic_hook_retract}, {"medic_cable_attack", (byte *)medic_cable_attack}, {"medic_hook_launch", (byte *)medic_hook_launch}, {"medic_continue", (byte *)medic_continue}, {"medic_dodge", (byte *)medic_dodge}, {"medic_duck_up", (byte *)medic_duck_up}, {"medic_duck_hold", (byte *)medic_duck_hold}, {"medic_duck_down", (byte *)medic_duck_down}, {"medic_die", (byte *)medic_die}, {"medic_dead", (byte *)medic_dead}, {"medic_fire_blaster", (byte *)medic_fire_blaster}, {"medic_pain", (byte *)medic_pain}, {"medic_run", (byte *)medic_run}, {"medic_walk", (byte *)medic_walk}, {"medic_stand", (byte *)medic_stand}, {"medic_sight", (byte *)medic_sight}, {"medic_search", (byte *)medic_search}, {"medic_idle", (byte *)medic_idle}, {"medic_NextPatrolPoint", (byte *)medic_NextPatrolPoint}, {"medic_StopPatrolling", (byte *)medic_StopPatrolling}, {"medic_FindDeadMonster", (byte *)medic_FindDeadMonster}, {"embedded", (byte *)embedded}, {"abortHeal", (byte *)abortHeal}, {"DeleteBadMedic", (byte *)DeleteBadMedic}, {"cleanupHeal", (byte *)cleanupHeal}, {"medic_deadmonster_think", (byte *)medic_deadmonster_think}, {"SP_misc_insane", (byte *)SP_misc_insane}, {"insane_die", (byte *)insane_die}, {"insane_dead", (byte *)insane_dead}, {"insane_stand", (byte *)insane_stand}, {"insane_checkup", (byte *)insane_checkup}, {"insane_checkdown", (byte *)insane_checkdown}, {"insane_onground", (byte *)insane_onground}, {"insane_pain", (byte *)insane_pain}, {"insane_run", (byte *)insane_run}, {"insane_walk", (byte *)insane_walk}, {"insane_cross", (byte *)insane_cross}, {"insane_scream", (byte *)insane_scream}, {"insane_moan", (byte *)insane_moan}, {"insane_shake", (byte *)insane_shake}, {"insane_fist", (byte *)insane_fist}, {"SP_monster_infantry", (byte *)SP_monster_infantry}, {"infantry_jump", (byte *)infantry_jump}, {"infantry_attack", (byte *)infantry_attack}, {"infantry_smack", (byte *)infantry_smack}, {"infantry_swing", (byte *)infantry_swing}, {"infantry_fire", (byte *)infantry_fire}, {"infantry_cock_gun", (byte *)infantry_cock_gun}, {"infantry_dodge", (byte *)infantry_dodge}, {"infantry_duck_up", (byte *)infantry_duck_up}, {"infantry_duck_hold", (byte *)infantry_duck_hold}, {"infantry_duck_down", (byte *)infantry_duck_down}, {"infantry_die", (byte *)infantry_die}, {"infantry_dead", (byte *)infantry_dead}, {"infantry_sight", (byte *)infantry_sight}, {"InfantryMachineGun", (byte *)InfantryMachineGun}, {"infantry_pain", (byte *)infantry_pain}, {"infantry_run", (byte *)infantry_run}, {"infantry_walk", (byte *)infantry_walk}, {"infantry_fidget", (byte *)infantry_fidget}, {"infantry_stand", (byte *)infantry_stand}, {"SP_monster_hover", (byte *)SP_monster_hover}, {"hover_die", (byte *)hover_die}, {"hover_dead", (byte *)hover_dead}, {"hover_deadthink", (byte *)hover_deadthink}, {"hover_pain", (byte *)hover_pain}, {"hover_attack", (byte *)hover_attack}, {"hover_start_attack", (byte *)hover_start_attack}, {"hover_walk", (byte *)hover_walk}, {"hover_run", (byte *)hover_run}, {"hover_stand", (byte *)hover_stand}, {"hover_fire_blaster", (byte *)hover_fire_blaster}, {"hover_reattack", (byte *)hover_reattack}, {"hover_search", (byte *)hover_search}, {"hover_sight", (byte *)hover_sight}, {"SP_monster_gunner", (byte *)SP_monster_gunner}, {"gunner_jump", (byte *)gunner_jump}, {"gunner_refire_chain", (byte *)gunner_refire_chain}, {"gunner_fire_chain", (byte *)gunner_fire_chain}, {"gunner_attack", (byte *)gunner_attack}, {"GunnerGrenade", (byte *)GunnerGrenade}, {"GunnerFire", (byte *)GunnerFire}, {"gunner_opengun", (byte *)gunner_opengun}, {"gunner_dodge", (byte *)gunner_dodge}, {"gunner_duck_up", (byte *)gunner_duck_up}, {"gunner_duck_hold", (byte *)gunner_duck_hold}, {"gunner_duck_down", (byte *)gunner_duck_down}, {"gunner_grenade_check", (byte *)gunner_grenade_check}, {"gunner_die", (byte *)gunner_die}, {"gunner_dead", (byte *)gunner_dead}, {"gunner_pain", (byte *)gunner_pain}, {"gunner_runandshoot", (byte *)gunner_runandshoot}, {"gunner_run", (byte *)gunner_run}, {"gunner_walk", (byte *)gunner_walk}, {"gunner_stand", (byte *)gunner_stand}, {"gunner_fidget", (byte *)gunner_fidget}, {"gunner_search", (byte *)gunner_search}, {"gunner_sight", (byte *)gunner_sight}, {"gunner_idlesound", (byte *)gunner_idlesound}, {"SP_monster_gladiator", (byte *)SP_monster_gladiator}, {"gladiator_blocked", (byte *)gladiator_blocked}, {"gladiator_die", (byte *)gladiator_die}, {"gladiator_dead", (byte *)gladiator_dead}, {"gladiator_pain", (byte *)gladiator_pain}, {"gladiator_attack", (byte *)gladiator_attack}, {"GladiatorGun", (byte *)GladiatorGun}, {"gladiator_melee", (byte *)gladiator_melee}, {"GaldiatorMelee", (byte *)GaldiatorMelee}, {"gladiator_run", (byte *)gladiator_run}, {"gladiator_walk", (byte *)gladiator_walk}, {"gladiator_stand", (byte *)gladiator_stand}, {"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing}, {"gladiator_search", (byte *)gladiator_search}, {"gladiator_sight", (byte *)gladiator_sight}, {"gladiator_idle", (byte *)gladiator_idle}, {"SP_monster_flyer", (byte *)SP_monster_flyer}, {"flyer_die", (byte *)flyer_die}, {"flyer_pain", (byte *)flyer_pain}, {"flyer_check_melee", (byte *)flyer_check_melee}, {"flyer_melee", (byte *)flyer_melee}, {"flyer_nextmove", (byte *)flyer_nextmove}, {"flyer_setstart", (byte *)flyer_setstart}, {"flyer_attack", (byte *)flyer_attack}, {"flyer_loop_melee", (byte *)flyer_loop_melee}, {"flyer_slash_right", (byte *)flyer_slash_right}, {"flyer_slash_left", (byte *)flyer_slash_left}, {"flyer_fireright", (byte *)flyer_fireright}, {"flyer_fireleft", (byte *)flyer_fireleft}, {"flyer_fire", (byte *)flyer_fire}, {"flyer_start", (byte *)flyer_start}, {"flyer_stop", (byte *)flyer_stop}, {"flyer_stand", (byte *)flyer_stand}, {"flyer_walk", (byte *)flyer_walk}, {"flyer_run", (byte *)flyer_run}, {"flyer_pop_blades", (byte *)flyer_pop_blades}, {"flyer_idle", (byte *)flyer_idle}, {"flyer_sight", (byte *)flyer_sight}, {"SP_monster_floater", (byte *)SP_monster_floater}, {"floater_die", (byte *)floater_die}, {"floater_dead", (byte *)floater_dead}, {"floater_pain", (byte *)floater_pain}, {"floater_melee", (byte *)floater_melee}, {"floater_attack", (byte *)floater_attack}, {"floater_zap", (byte *)floater_zap}, {"floater_wham", (byte *)floater_wham}, {"floater_walk", (byte *)floater_walk}, {"floater_run", (byte *)floater_run}, {"floater_stand", (byte *)floater_stand}, {"floater_fire_blaster", (byte *)floater_fire_blaster}, {"floater_idle", (byte *)floater_idle}, {"floater_sight", (byte *)floater_sight}, {"SP_monster_flipper", (byte *)SP_monster_flipper}, {"flipper_die", (byte *)flipper_die}, {"flipper_sight", (byte *)flipper_sight}, {"flipper_dead", (byte *)flipper_dead}, {"flipper_pain", (byte *)flipper_pain}, {"flipper_melee", (byte *)flipper_melee}, {"flipper_preattack", (byte *)flipper_preattack}, {"flipper_bite", (byte *)flipper_bite}, {"flipper_start_run", (byte *)flipper_start_run}, {"flipper_walk", (byte *)flipper_walk}, {"flipper_run", (byte *)flipper_run}, {"flipper_run_loop", (byte *)flipper_run_loop}, {"flipper_stand", (byte *)flipper_stand}, {"flipper_search", (byte *)flipper_search}, {"flipper_breathe", (byte *)flipper_breathe}, {"SP_monster_chick", (byte *)SP_monster_chick}, {"chick_sight", (byte *)chick_sight}, {"chick_attack", (byte *)chick_attack}, {"chick_melee", (byte *)chick_melee}, {"chick_slash", (byte *)chick_slash}, {"chick_reslash", (byte *)chick_reslash}, {"chick_attack1", (byte *)chick_attack1}, {"chick_rerocket", (byte *)chick_rerocket}, {"chick_skip_frames", (byte *)chick_skip_frames}, {"ChickReload", (byte *)ChickReload}, {"Chick_PreAttack1", (byte *)Chick_PreAttack1}, {"ChickRocket", (byte *)ChickRocket}, {"ChickSlash", (byte *)ChickSlash}, {"chick_dodge", (byte *)chick_dodge}, {"chick_duck_up", (byte *)chick_duck_up}, {"chick_duck_hold", (byte *)chick_duck_hold}, {"chick_duck_down", (byte *)chick_duck_down}, {"chick_die", (byte *)chick_die}, {"chick_dead", (byte *)chick_dead}, {"chick_pain", (byte *)chick_pain}, {"chick_run", (byte *)chick_run}, {"chick_walk", (byte *)chick_walk}, {"chick_stand", (byte *)chick_stand}, {"chick_fidget", (byte *)chick_fidget}, {"ChickMoan", (byte *)ChickMoan}, {"SP_monster_brain", (byte *)SP_monster_brain}, {"brain_die", (byte *)brain_die}, {"brain_dead", (byte *)brain_dead}, {"brain_pain", (byte *)brain_pain}, {"brain_run", (byte *)brain_run}, {"brain_melee", (byte *)brain_melee}, {"brain_chest_closed", (byte *)brain_chest_closed}, {"brain_tentacle_attack", (byte *)brain_tentacle_attack}, {"brain_chest_open", (byte *)brain_chest_open}, {"brain_hit_left", (byte *)brain_hit_left}, {"brain_swing_left", (byte *)brain_swing_left}, {"brain_hit_right", (byte *)brain_hit_right}, {"brain_swing_right", (byte *)brain_swing_right}, {"brain_dodge", (byte *)brain_dodge}, {"brain_duck_up", (byte *)brain_duck_up}, {"brain_duck_hold", (byte *)brain_duck_hold}, {"brain_duck_down", (byte *)brain_duck_down}, {"brain_walk", (byte *)brain_walk}, {"brain_idle", (byte *)brain_idle}, {"brain_stand", (byte *)brain_stand}, {"brain_search", (byte *)brain_search}, {"brain_sight", (byte *)brain_sight}, {"MakronToss", (byte *)MakronToss}, {"MakronSpawn", (byte *)MakronSpawn}, {"SP_monster_makron", (byte *)SP_monster_makron}, {"MakronPrecache", (byte *)MakronPrecache}, {"Makron_CheckAttack", (byte *)Makron_CheckAttack}, {"makron_die", (byte *)makron_die}, {"makron_dead", (byte *)makron_dead}, {"makron_torso", (byte *)makron_torso}, {"makron_torso_die", (byte *)makron_torso_die}, {"makron_torso_think", (byte *)makron_torso_think}, {"makron_attack", (byte *)makron_attack}, {"makron_sight", (byte *)makron_sight}, {"makron_pain", (byte *)makron_pain}, {"MakronHyperblaster", (byte *)MakronHyperblaster}, {"MakronRailgun", (byte *)MakronRailgun}, {"MakronSaveloc", (byte *)MakronSaveloc}, {"makronBFG", (byte *)makronBFG}, {"makron_run", (byte *)makron_run}, {"makron_walk", (byte *)makron_walk}, {"makron_prerailgun", (byte *)makron_prerailgun}, {"makron_brainsplorch", (byte *)makron_brainsplorch}, {"makron_step_right", (byte *)makron_step_right}, {"makron_step_left", (byte *)makron_step_left}, {"makron_popup", (byte *)makron_popup}, {"makron_hit", (byte *)makron_hit}, {"makron_stand", (byte *)makron_stand}, {"makron_taunt", (byte *)makron_taunt}, {"SP_monster_jorg", (byte *)SP_monster_jorg}, {"Jorg_CheckAttack", (byte *)Jorg_CheckAttack}, {"jorg_die", (byte *)jorg_die}, {"jorg_dead", (byte *)jorg_dead}, {"jorg_attack", (byte *)jorg_attack}, {"jorg_firebullet", (byte *)jorg_firebullet}, {"jorg_firebullet_left", (byte *)jorg_firebullet_left}, {"jorg_firebullet_right", (byte *)jorg_firebullet_right}, {"jorgBFG", (byte *)jorgBFG}, {"jorg_pain", (byte *)jorg_pain}, {"jorg_attack1", (byte *)jorg_attack1}, {"jorg_reattack1", (byte *)jorg_reattack1}, {"jorg_run", (byte *)jorg_run}, {"jorg_walk", (byte *)jorg_walk}, {"jorg_stand", (byte *)jorg_stand}, {"jorg_step_right", (byte *)jorg_step_right}, {"jorg_step_left", (byte *)jorg_step_left}, {"jorg_death_hit", (byte *)jorg_death_hit}, {"jorg_idle", (byte *)jorg_idle}, {"jorg_search", (byte *)jorg_search}, {"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand}, {"Think_Boss3Stand", (byte *)Think_Boss3Stand}, {"Use_Boss3", (byte *)Use_Boss3}, {"SP_monster_boss2", (byte *)SP_monster_boss2}, {"Boss2_CheckAttack", (byte *)Boss2_CheckAttack}, {"boss2_die", (byte *)boss2_die}, {"boss2_dead", (byte *)boss2_dead}, {"boss2_pain", (byte *)boss2_pain}, {"boss2_reattack_mg", (byte *)boss2_reattack_mg}, {"boss2_attack_mg", (byte *)boss2_attack_mg}, {"boss2_attack", (byte *)boss2_attack}, {"boss2_walk", (byte *)boss2_walk}, {"boss2_run", (byte *)boss2_run}, {"boss2_stand", (byte *)boss2_stand}, {"Boss2MachineGun", (byte *)Boss2MachineGun}, {"boss2_firebullet_left", (byte *)boss2_firebullet_left}, {"boss2_firebullet_right", (byte *)boss2_firebullet_right}, {"Boss2Rocket", (byte *)Boss2Rocket}, {"boss2_search", (byte *)boss2_search}, {"SP_monster_berserk", (byte *)SP_monster_berserk}, {"berserk_jump", (byte *)berserk_jump}, {"berserk_die", (byte *)berserk_die}, {"berserk_dead", (byte *)berserk_dead}, {"berserk_pain", (byte *)berserk_pain}, {"berserk_melee", (byte *)berserk_melee}, {"berserk_strike", (byte *)berserk_strike}, {"berserk_attack_club", (byte *)berserk_attack_club}, {"berserk_swing", (byte *)berserk_swing}, {"berserk_attack_spike", (byte *)berserk_attack_spike}, {"berserk_run", (byte *)berserk_run}, {"berserk_walk", (byte *)berserk_walk}, {"berserk_fidget", (byte *)berserk_fidget}, {"berserk_stand", (byte *)berserk_stand}, {"berserk_search", (byte *)berserk_search}, {"berserk_sight", (byte *)berserk_sight}, {"actorBFG", (byte *)actorBFG}, {"actorRailGun", (byte *)actorRailGun}, {"actorHyperblaster", (byte *)actorHyperblaster}, {"actorRocket", (byte *)actorRocket}, {"actorGrenadeLauncher", (byte *)actorGrenadeLauncher}, {"actorChaingun", (byte *)actorChaingun}, {"actorMachineGun", (byte *)actorMachineGun}, {"actorSuperShotgun", (byte *)actorSuperShotgun}, {"actorShotgun", (byte *)actorShotgun}, {"actorBlaster", (byte *)actorBlaster}, {"ActorTarget", (byte *)ActorTarget}, {"TraceAimPoint", (byte *)TraceAimPoint}, {"muzzleflash_think", (byte *)muzzleflash_think}, {"actor_moveit", (byte *)actor_moveit}, {"actor_files", (byte *)actor_files}, {"InPak", (byte *)InPak}, {"SP_target_actor", (byte *)SP_target_actor}, {"target_actor_touch", (byte *)target_actor_touch}, {"SP_misc_actor", (byte *)SP_misc_actor}, {"actor_salute", (byte *)actor_salute}, {"actor_blocked", (byte *)actor_blocked}, {"actor_jump", (byte *)actor_jump}, {"actor_end_jump", (byte *)actor_end_jump}, {"actor_checkattack", (byte *)actor_checkattack}, {"actor_use", (byte *)actor_use}, {"actor_attack", (byte *)actor_attack}, {"actor_seekcover", (byte *)actor_seekcover}, {"actor_no_weapon_sound", (byte *)actor_no_weapon_sound}, {"actor_fire", (byte *)actor_fire}, {"actor_die", (byte *)actor_die}, {"actor_dead", (byte *)actor_dead}, {"actor_pain", (byte *)actor_pain}, {"actor_switch", (byte *)actor_switch}, {"actor_ideal_range", (byte *)actor_ideal_range}, {"actor_run_back", (byte *)actor_run_back}, {"actor_run", (byte *)actor_run}, {"actor_walk_back", (byte *)actor_walk_back}, {"actor_walk", (byte *)actor_walk}, {"actor_stand", (byte *)actor_stand}, {"InitLithiumVars", (byte *)InitLithiumVars}, {"AimGrenade", (byte *)AimGrenade}, {"fire_bfg", (byte *)fire_bfg}, {"bfg_think", (byte *)bfg_think}, {"bfg_touch", (byte *)bfg_touch}, {"bfg_explode", (byte *)bfg_explode}, {"fire_rail", (byte *)fire_rail}, {"SP_rocket", (byte *)SP_rocket}, {"rocket_delayed_start", (byte *)rocket_delayed_start}, {"fire_rocket", (byte *)fire_rocket}, {"rocket_die", (byte *)rocket_die}, {"rocket_explode", (byte *)rocket_explode}, {"rocket_touch", (byte *)rocket_touch}, {"Rocket_Evade", (byte *)Rocket_Evade}, {"homing_think", (byte *)homing_think}, {"SP_handgrenade", (byte *)SP_handgrenade}, {"handgrenade_delayed_start", (byte *)handgrenade_delayed_start}, {"SP_grenade", (byte *)SP_grenade}, {"grenade_delayed_start", (byte *)grenade_delayed_start}, {"fire_grenade2", (byte *)fire_grenade2}, {"fire_grenade", (byte *)fire_grenade}, {"ContactGrenade_Touch", (byte *)ContactGrenade_Touch}, {"Grenade_Touch", (byte *)Grenade_Touch}, {"Grenade_Explode", (byte *)Grenade_Explode}, {"Grenade_Remove_From_Chain", (byte *)Grenade_Remove_From_Chain}, {"Grenade_Add_To_Chain", (byte *)Grenade_Add_To_Chain}, {"Grenade_Evade", (byte *)Grenade_Evade}, {"SP_bolt", (byte *)SP_bolt}, {"bolt_delayed_start", (byte *)bolt_delayed_start}, {"fire_blaster", (byte *)fire_blaster}, {"blaster_touch", (byte *)blaster_touch}, {"fire_shotgun", (byte *)fire_shotgun}, {"fire_bullet", (byte *)fire_bullet}, {"fire_lead", (byte *)fire_lead}, {"fire_hit", (byte *)fire_hit}, {"check_dodge", (byte *)check_dodge}, {"SP_func_vehicle", (byte *)SP_func_vehicle}, {"turn_vehicle", (byte *)turn_vehicle}, {"vehicle_think", (byte *)vehicle_think}, {"vehicle_disengage", (byte *)vehicle_disengage}, {"vehicle_touch", (byte *)vehicle_touch}, {"vehicle_blocked", (byte *)vehicle_blocked}, {"func_vehicle_explode", (byte *)func_vehicle_explode}, {"UseRegularGoodGuyFlag", (byte *)UseRegularGoodGuyFlag}, {"my_bprintf", (byte *)my_bprintf}, {"IsIdMap", (byte *)IsIdMap}, {"G_UseTarget", (byte *)G_UseTarget}, {"Think_Delay_Single", (byte *)Think_Delay_Single}, {"CreatePath", (byte *)CreatePath}, {"SavegameDirRelativePath", (byte *)SavegameDirRelativePath}, {"GameDirRelativePath", (byte *)GameDirRelativePath}, {"LookingAt", (byte *)LookingAt}, {"AtLeast", (byte *)AtLeast}, {"point_infront", (byte *)point_infront}, {"stuffcmd", (byte *)stuffcmd}, {"SnapToEights", (byte *)SnapToEights}, {"AnglesNormalize", (byte *)AnglesNormalize}, {"KillBox", (byte *)KillBox}, {"G_TouchSolids", (byte *)G_TouchSolids}, {"G_TouchTriggers", (byte *)G_TouchTriggers}, {"G_FreeEdict", (byte *)G_FreeEdict}, {"G_Spawn", (byte *)G_Spawn}, {"G_InitEdict", (byte *)G_InitEdict}, {"G_CopyString", (byte *)G_CopyString}, {"vectoangles2", (byte *)vectoangles2}, {"vectoangles", (byte *)vectoangles}, {"vectoyaw2", (byte *)vectoyaw2}, {"vectoyaw", (byte *)vectoyaw}, {"G_SetMovedir", (byte *)G_SetMovedir}, {"vtos", (byte *)vtos}, {"tv", (byte *)tv}, {"G_UseTargets", (byte *)G_UseTargets}, {"Think_Delay", (byte *)Think_Delay}, {"G_PickTarget", (byte *)G_PickTarget}, {"findradius", (byte *)findradius}, {"G_Find", (byte *)G_Find}, {"G_ProjectSource2", (byte *)G_ProjectSource2}, {"G_ProjectSource", (byte *)G_ProjectSource}, {"SP_turret_driver", (byte *)SP_turret_driver}, {"turret_driver_link", (byte *)turret_driver_link}, {"turret_driver_think", (byte *)turret_driver_think}, {"turret_driver_die", (byte *)turret_driver_die}, {"SP_turret_base", (byte *)SP_turret_base}, {"use_turret_base", (byte *)use_turret_base}, {"turret_base_finish", (byte *)turret_base_finish}, {"SP_model_turret", (byte *)SP_model_turret}, {"SP_turret_breach", (byte *)SP_turret_breach}, {"turret_breach_touch", (byte *)turret_breach_touch}, {"use_turret_breach", (byte *)use_turret_breach}, {"toggle_turret_breach", (byte *)toggle_turret_breach}, {"turret_die", (byte *)turret_die}, {"turret_die_temp_think", (byte *)turret_die_temp_think}, {"turret_breach_finish_init", (byte *)turret_breach_finish_init}, {"turret_breach_think", (byte *)turret_breach_think}, {"turret_turn", (byte *)turret_turn}, {"turret_disengage", (byte *)turret_disengage}, {"turret_breach_fire", (byte *)turret_breach_fire}, {"hrocket_turret_fire", (byte *)hrocket_turret_fire}, {"turret_blocked", (byte *)turret_blocked}, {"TurretTarget", (byte *)TurretTarget}, {"SP_trigger_switch", (byte *)SP_trigger_switch}, {"use_trigger_switch", (byte *)use_trigger_switch}, {"touch_trigger_switch", (byte *)touch_trigger_switch}, {"trigger_switch", (byte *)trigger_switch}, {"trigger_switch_usetargets", (byte *)trigger_switch_usetargets}, {"trigger_switch_delay", (byte *)trigger_switch_delay}, {"SP_trigger_disguise", (byte *)SP_trigger_disguise}, {"use_trigger_disguise", (byte *)use_trigger_disguise}, {"touch_trigger_disguise", (byte *)touch_trigger_disguise}, {"SP_trigger_transition", (byte *)SP_trigger_transition}, {"trigger_transition_ents", (byte *)trigger_transition_ents}, {"trans_ent_filename", (byte *)trans_ent_filename}, {"WriteTransitionEdict", (byte *)WriteTransitionEdict}, {"HasSpawnFunction", (byte *)HasSpawnFunction}, {"SP_trigger_speaker", (byte *)SP_trigger_speaker}, {"trigger_speaker_enable", (byte *)trigger_speaker_enable}, {"trigger_speaker_disable", (byte *)trigger_speaker_disable}, {"trigger_speaker_think", (byte *)trigger_speaker_think}, {"SP_trigger_look", (byte *)SP_trigger_look}, {"trigger_look_enable", (byte *)trigger_look_enable}, {"trigger_look_disable", (byte *)trigger_look_disable}, {"trigger_look_touch", (byte *)trigger_look_touch}, {"SP_trigger_bbox", (byte *)SP_trigger_bbox}, {"trigger_bbox_use", (byte *)trigger_bbox_use}, {"trigger_bbox_touch", (byte *)trigger_bbox_touch}, {"trigger_bbox_die", (byte *)trigger_bbox_die}, {"trigger_bbox_reset", (byte *)trigger_bbox_reset}, {"SP_trigger_scales", (byte *)SP_trigger_scales}, {"trigger_scales_think", (byte *)trigger_scales_think}, {"weight_on_top", (byte *)weight_on_top}, {"SP_trigger_inside", (byte *)SP_trigger_inside}, {"trigger_inside_think", (byte *)trigger_inside_think}, {"SP_trigger_mass", (byte *)SP_trigger_mass}, {"trigger_mass_touch", (byte *)trigger_mass_touch}, {"SP_tremor_trigger_multiple", (byte *)SP_tremor_trigger_multiple}, {"tremor_trigger_enable", (byte *)tremor_trigger_enable}, {"Use_tremor_Multi", (byte *)Use_tremor_Multi}, {"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump}, {"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch}, {"SP_trigger_gravity", (byte *)SP_trigger_gravity}, {"trigger_gravity_touch", (byte *)trigger_gravity_touch}, {"SP_trigger_hurt", (byte *)SP_trigger_hurt}, {"hurt_touch", (byte *)hurt_touch}, {"hurt_use", (byte *)hurt_use}, {"SP_trigger_push", (byte *)SP_trigger_push}, {"trigger_push_touch", (byte *)trigger_push_touch}, {"SP_trigger_always", (byte *)SP_trigger_always}, {"SP_trigger_counter", (byte *)SP_trigger_counter}, {"trigger_counter_use", (byte *)trigger_counter_use}, {"SP_trigger_key", (byte *)SP_trigger_key}, {"trigger_key_use", (byte *)trigger_key_use}, {"SP_trigger_relay", (byte *)SP_trigger_relay}, {"trigger_relay_use", (byte *)trigger_relay_use}, {"SP_trigger_once", (byte *)SP_trigger_once}, {"SP_trigger_multiple", (byte *)SP_trigger_multiple}, {"trigger_enable", (byte *)trigger_enable}, {"Touch_Multi", (byte *)Touch_Multi}, {"Use_Multi", (byte *)Use_Multi}, {"multi_trigger", (byte *)multi_trigger}, {"multi_wait", (byte *)multi_wait}, {"InitTrigger", (byte *)InitTrigger}, {"SP_info_train_start", (byte *)SP_info_train_start}, {"find_tracktrain", (byte *)find_tracktrain}, {"SP_func_tracktrain", (byte *)SP_func_tracktrain}, {"tracktrain_use", (byte *)tracktrain_use}, {"func_tracktrain_find", (byte *)func_tracktrain_find}, {"tracktrain_next", (byte *)tracktrain_next}, {"tracktrain_turn", (byte *)tracktrain_turn}, {"train_angles", (byte *)train_angles}, {"LookAhead", (byte *)LookAhead}, {"NextPathTrack", (byte *)NextPathTrack}, {"is_backing_up", (byte *)is_backing_up}, {"tracktrain_reach_dest", (byte *)tracktrain_reach_dest}, {"tracktrain_blocked", (byte *)tracktrain_blocked}, {"tracktrain_think", (byte *)tracktrain_think}, {"tracktrain_hide", (byte *)tracktrain_hide}, {"tracktrain_disengage", (byte *)tracktrain_disengage}, {"tracktrain_die", (byte *)tracktrain_die}, {"tracktrain_drive", (byte *)tracktrain_drive}, {"SP_func_trackchange", (byte *)SP_func_trackchange}, {"trackchange_use", (byte *)trackchange_use}, {"trackchange_done", (byte *)trackchange_done}, {"SP_path_track", (byte *)SP_path_track}, {"path_track_use", (byte *)path_track_use}, {"SP_thing", (byte *)SP_thing}, {"thing_touch", (byte *)thing_touch}, {"thing_grenade_boom", (byte *)thing_grenade_boom}, {"thing_think_pause", (byte *)thing_think_pause}, {"thing_think", (byte *)thing_think}, {"thing_restore_leader", (byte *)thing_restore_leader}, {"SpawnThing", (byte *)SpawnThing}, {"SP_target_skill", (byte *)SP_target_skill}, {"use_target_skill", (byte *)use_target_skill}, {"SP_target_clone", (byte *)SP_target_clone}, {"target_clone_starton", (byte *)target_clone_starton}, {"clone", (byte *)clone}, {"SP_target_fade", (byte *)SP_target_fade}, {"use_target_fade", (byte *)use_target_fade}, {"SP_target_sky", (byte *)SP_target_sky}, {"use_target_sky", (byte *)use_target_sky}, {"SP_target_set_effect", (byte *)SP_target_set_effect}, {"use_target_set_effect", (byte *)use_target_set_effect}, {"SP_target_command", (byte *)SP_target_command}, {"target_command_use", (byte *)target_command_use}, {"SP_target_movewith", (byte *)SP_target_movewith}, {"use_target_movewith", (byte *)use_target_movewith}, {"movewith_detach", (byte *)movewith_detach}, {"SP_target_change", (byte *)SP_target_change}, {"use_target_change", (byte *)use_target_change}, {"SP_target_failure", (byte *)SP_target_failure}, {"use_target_failure", (byte *)use_target_failure}, {"target_failure_fade_lights", (byte *)target_failure_fade_lights}, {"target_failure_think", (byte *)target_failure_think}, {"target_failure_player_die", (byte *)target_failure_player_die}, {"target_failure_wipe", (byte *)target_failure_wipe}, {"SP_target_animation", (byte *)SP_target_animation}, {"target_animation_use", (byte *)target_animation_use}, {"target_animate", (byte *)target_animate}, {"SP_target_monitor", (byte *)SP_target_monitor}, {"use_target_monitor", (byte *)use_target_monitor}, {"target_monitor_move", (byte *)target_monitor_move}, {"target_monitor_off", (byte *)target_monitor_off}, {"SP_target_CD", (byte *)SP_target_CD}, {"use_target_CD", (byte *)use_target_CD}, {"SP_target_attractor", (byte *)SP_target_attractor}, {"use_target_attractor", (byte *)use_target_attractor}, {"target_attractor_think", (byte *)target_attractor_think}, {"target_attractor_think_single", (byte *)target_attractor_think_single}, {"SP_target_effect", (byte *)SP_target_effect}, {"target_effect_think", (byte *)target_effect_think}, {"target_effect_use", (byte *)target_effect_use}, {"target_effect_widowbeam", (byte *)target_effect_widowbeam}, {"target_effect_tunnel_sparks", (byte *)target_effect_tunnel_sparks}, {"target_effect_explosion", (byte *)target_effect_explosion}, {"target_effect_sparks", (byte *)target_effect_sparks}, {"target_effect_lightning", (byte *)target_effect_lightning}, {"target_effect_trail", (byte *)target_effect_trail}, {"target_effect_splash", (byte *)target_effect_splash}, {"target_effect_steam", (byte *)target_effect_steam}, {"target_effect_at", (byte *)target_effect_at}, {"SP_target_rotation", (byte *)SP_target_rotation}, {"use_target_rotation", (byte *)use_target_rotation}, {"SP_target_rocks", (byte *)SP_target_rocks}, {"use_target_rocks", (byte *)use_target_rocks}, {"ThrowRock", (byte *)ThrowRock}, {"directed_debris_die", (byte *)directed_debris_die}, {"SP_target_monsterbattle", (byte *)SP_target_monsterbattle}, {"use_target_monsterbattle", (byte *)use_target_monsterbattle}, {"SP_target_anger", (byte *)SP_target_anger}, {"use_target_anger", (byte *)use_target_anger}, {"SP_target_locator", (byte *)SP_target_locator}, {"target_locator_init", (byte *)target_locator_init}, {"SP_target_earthquake", (byte *)SP_target_earthquake}, {"target_earthquake_use", (byte *)target_earthquake_use}, {"target_earthquake_think", (byte *)target_earthquake_think}, {"SP_target_lightramp", (byte *)SP_target_lightramp}, {"target_lightramp_use", (byte *)target_lightramp_use}, {"target_lightramp_think", (byte *)target_lightramp_think}, {"SP_target_laser", (byte *)SP_target_laser}, {"target_laser_start", (byte *)target_laser_start}, {"target_laser_use", (byte *)target_laser_use}, {"target_laser_off", (byte *)target_laser_off}, {"target_laser_on", (byte *)target_laser_on}, {"target_laser_think", (byte *)target_laser_think}, {"target_laser_ps_use", (byte *)target_laser_ps_use}, {"target_laser_ps_off", (byte *)target_laser_ps_off}, {"target_laser_ps_on", (byte *)target_laser_ps_on}, {"target_laser_ps_think", (byte *)target_laser_ps_think}, {"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target}, {"target_crosslevel_target_think", (byte *)target_crosslevel_target_think}, {"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger}, {"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use}, {"SP_target_blaster", (byte *)SP_target_blaster}, {"target_blaster_init", (byte *)target_blaster_init}, {"toggle_target_blaster", (byte *)toggle_target_blaster}, {"find_target_blaster_target", (byte *)find_target_blaster_target}, {"target_blaster_think", (byte *)target_blaster_think}, {"use_target_blaster", (byte *)use_target_blaster}, {"SP_target_spawner", (byte *)SP_target_spawner}, {"use_target_spawner", (byte *)use_target_spawner}, {"SP_target_splash", (byte *)SP_target_splash}, {"use_target_splash", (byte *)use_target_splash}, {"SP_target_changelevel", (byte *)SP_target_changelevel}, {"use_target_changelevel", (byte *)use_target_changelevel}, {"SP_target_explosion", (byte *)SP_target_explosion}, {"use_target_explosion", (byte *)use_target_explosion}, {"target_explosion_explode", (byte *)target_explosion_explode}, {"SP_target_goal", (byte *)SP_target_goal}, {"use_target_goal", (byte *)use_target_goal}, {"SP_target_secret", (byte *)SP_target_secret}, {"use_target_secret", (byte *)use_target_secret}, {"SP_target_help", (byte *)SP_target_help}, {"Use_Target_Help", (byte *)Use_Target_Help}, {"SP_target_speaker", (byte *)SP_target_speaker}, {"Use_Target_Speaker", (byte *)Use_Target_Speaker}, {"SP_target_temp_entity", (byte *)SP_target_temp_entity}, {"Use_Target_Tent", (byte *)Use_Target_Tent}, {"ServerCommand", (byte *)ServerCommand}, {"SVCmd_WriteIP_f", (byte *)SVCmd_WriteIP_f}, {"SVCmd_ListIP_f", (byte *)SVCmd_ListIP_f}, {"SVCmd_RemoveIP_f", (byte *)SVCmd_RemoveIP_f}, {"SVCmd_AddIP_f", (byte *)SVCmd_AddIP_f}, {"SV_FilterPacket", (byte *)SV_FilterPacket}, {"Svcmd_Test_f", (byte *)Svcmd_Test_f}, {"Cmd_ToggleHud", (byte *)Cmd_ToggleHud}, {"Hud_Off", (byte *)Hud_Off}, {"Hud_On", (byte *)Hud_On}, {"SP_worldspawn", (byte *)SP_worldspawn}, {"SpawnEntities", (byte *)SpawnEntities}, {"LoadTransitionEnts", (byte *)LoadTransitionEnts}, {"G_FindTeams", (byte *)G_FindTeams}, {"ED_ParseEdict", (byte *)ED_ParseEdict}, {"ED_ParseEntityAlias", (byte *)ED_ParseEntityAlias}, {"LoadAliasData", (byte *)LoadAliasData}, {"ED_ParseField", (byte *)ED_ParseField}, {"ED_NewString", (byte *)ED_NewString}, {"ED_CallSpawn", (byte *)ED_CallSpawn}, {"ReadLevel", (byte *)ReadLevel}, {"WriteLevel", (byte *)WriteLevel}, {"ReadLevelLocals", (byte *)ReadLevelLocals}, {"ReadEdict", (byte *)ReadEdict}, {"WriteLevelLocals", (byte *)WriteLevelLocals}, {"WriteEdict", (byte *)WriteEdict}, {"ReadGame", (byte *)ReadGame}, {"WriteGame", (byte *)WriteGame}, {"ReadClient", (byte *)ReadClient}, {"WriteClient", (byte *)WriteClient}, {"ReadField", (byte *)ReadField}, {"WriteField2", (byte *)WriteField2}, {"WriteField1", (byte *)WriteField1}, {"FindMmoveByName", (byte *)FindMmoveByName}, {"GetMmoveByAddress", (byte *)GetMmoveByAddress}, {"FindFunctionByName", (byte *)FindFunctionByName}, {"GetFunctionByAddress", (byte *)GetFunctionByAddress}, {"InitGame", (byte *)InitGame}, {"SP_func_reflect", (byte *)SP_func_reflect}, {"use_func_reflect", (byte *)use_func_reflect}, {"AddReflection", (byte *)AddReflection}, {"DeleteReflection", (byte *)DeleteReflection}, {"ReflectSparks", (byte *)ReflectSparks}, {"ReflectSteam", (byte *)ReflectSteam}, {"ReflectTrail", (byte *)ReflectTrail}, {"ReflectExplosion", (byte *)ReflectExplosion}, {"G_RunEntity", (byte *)G_RunEntity}, {"SV_Physics_Conveyor", (byte *)SV_Physics_Conveyor}, {"SV_Physics_Debris", (byte *)SV_Physics_Debris}, {"SV_DebrisEntity", (byte *)SV_DebrisEntity}, {"SV_Physics_Vehicle", (byte *)SV_Physics_Vehicle}, {"SV_VehicleMove", (byte *)SV_VehicleMove}, {"SV_Physics_Step", (byte *)SV_Physics_Step}, {"RiderMass", (byte *)RiderMass}, {"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction}, {"SV_Physics_Toss", (byte *)SV_Physics_Toss}, {"SV_Physics_Noclip", (byte *)SV_Physics_Noclip}, {"SV_Physics_None", (byte *)SV_Physics_None}, {"SV_Physics_Pusher", (byte *)SV_Physics_Pusher}, {"SV_Push", (byte *)SV_Push}, {"RealBoundingBox", (byte *)RealBoundingBox}, {"MoveRiders", (byte *)MoveRiders}, {"SV_PushEntity", (byte *)SV_PushEntity}, {"SV_AddGravity", (byte *)SV_AddGravity}, {"SV_PushableMove", (byte *)SV_PushableMove}, {"SV_FlyMove", (byte *)SV_FlyMove}, {"ClipVelocity", (byte *)ClipVelocity}, {"SV_Impact", (byte *)SV_Impact}, {"SV_RunThink", (byte *)SV_RunThink}, {"SV_CheckVelocity", (byte *)SV_CheckVelocity}, {"SV_TestEntityPosition", (byte *)SV_TestEntityPosition}, {"other_FallingDamage", (byte *)other_FallingDamage}, {"SP_func_pendulum", (byte *)SP_func_pendulum}, {"pendulum_die", (byte *)pendulum_die}, {"pendulum_use", (byte *)pendulum_use}, {"pendulum_rotate", (byte *)pendulum_rotate}, {"pendulum_blocked", (byte *)pendulum_blocked}, {"PatchPlayerModels", (byte *)PatchPlayerModels}, {"SP_model_train_origin", (byte *)SP_model_train_origin}, {"SP_model_train", (byte *)SP_model_train}, {"model_train_animator", (byte *)model_train_animator}, {"has_valid_enemy", (byte *)has_valid_enemy}, {"face_wall", (byte *)face_wall}, {"realrange", (byte *)realrange}, {"check_jump_blocked", (byte *)check_jump_blocked}, {"check_plat_blocked", (byte *)check_plat_blocked}, {"check_shot_blocked", (byte *)check_shot_blocked}, {"SP_hint_path", (byte *)SP_hint_path}, {"touch_hint_path", (byte *)touch_hint_path}, {"hintcheck_monsterlost", (byte *)hintcheck_monsterlost}, {"hintpath_stop", (byte *)hintpath_stop}, {"hintpath_start", (byte *)hintpath_start}, {"SetupHintPaths", (byte *)SetupHintPaths}, {"HintTestStart", (byte *)HintTestStart}, {"HintTestNext", (byte *)HintTestNext}, {"PatchMonsterModel", (byte *)PatchMonsterModel}, {"InitiallyDead", (byte *)InitiallyDead}, {"swimmonster_start", (byte *)swimmonster_start}, {"swimmonster_start_go", (byte *)swimmonster_start_go}, {"flymonster_start", (byte *)flymonster_start}, {"flymonster_start_go", (byte *)flymonster_start_go}, {"walkmonster_start", (byte *)walkmonster_start}, {"walkmonster_start_go", (byte *)walkmonster_start_go}, {"monster_start_go", (byte *)monster_start_go}, {"monster_start", (byte *)monster_start}, {"monster_death_use", (byte *)monster_death_use}, {"monster_triggered_start", (byte *)monster_triggered_start}, {"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use}, {"monster_triggered_spawn", (byte *)monster_triggered_spawn}, {"monster_use", (byte *)monster_use}, {"deadmonster_think", (byte *)deadmonster_think}, {"monster_think", (byte *)monster_think}, {"M_MoveFrame", (byte *)M_MoveFrame}, {"M_SetEffects", (byte *)M_SetEffects}, {"M_droptofloor", (byte *)M_droptofloor}, {"M_WorldEffects", (byte *)M_WorldEffects}, {"M_CatagorizePosition", (byte *)M_CatagorizePosition}, {"M_CheckGround", (byte *)M_CheckGround}, {"AttackFinished", (byte *)AttackFinished}, {"M_FlyCheck", (byte *)M_FlyCheck}, {"M_FliesOn", (byte *)M_FliesOn}, {"M_FliesOff", (byte *)M_FliesOff}, {"monster_fire_bfg", (byte *)monster_fire_bfg}, {"monster_fire_railgun", (byte *)monster_fire_railgun}, {"monster_fire_rocket", (byte *)monster_fire_rocket}, {"monster_fire_grenade", (byte *)monster_fire_grenade}, {"monster_fire_blaster", (byte *)monster_fire_blaster}, {"monster_fire_shotgun", (byte *)monster_fire_shotgun}, {"monster_fire_bullet", (byte *)monster_fire_bullet}, {"M_SetDeath", (byte *)M_SetDeath}, {"FadeDieSink", (byte *)FadeDieSink}, {"FadeSink", (byte *)FadeSink}, {"SP_model_spawn", (byte *)SP_model_spawn}, {"model_die", (byte *)model_die}, {"model_spawn_use", (byte *)model_spawn_use}, {"modelspawn_think", (byte *)modelspawn_think}, {"PrecacheDebris", (byte *)PrecacheDebris}, {"PatchDeadSoldier", (byte *)PatchDeadSoldier}, {"SP_target_fountain", (byte *)SP_target_fountain}, {"target_fountain_delayed_use", (byte *)target_fountain_delayed_use}, {"target_fountain_use", (byte *)target_fountain_use}, {"target_fountain_think", (byte *)target_fountain_think}, {"SP_target_precipitation", (byte *)SP_target_precipitation}, {"target_precipitation_delayed_use", (byte *)target_precipitation_delayed_use}, {"target_precipitation_use", (byte *)target_precipitation_use}, {"target_precipitation_think", (byte *)target_precipitation_think}, {"spawn_precipitation", (byte *)spawn_precipitation}, {"drop_touch", (byte *)drop_touch}, {"leaf_fade", (byte *)leaf_fade}, {"leaf_fade2", (byte *)leaf_fade2}, {"drop_splash", (byte *)drop_splash}, {"drop_add_to_chain", (byte *)drop_add_to_chain}, {"SP_misc_light", (byte *)SP_misc_light}, {"misc_light_use", (byte *)misc_light_use}, {"misc_light_think", (byte *)misc_light_think}, {"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest}, {"SP_trigger_teleporter", (byte *)SP_trigger_teleporter}, {"trigger_teleporter_use", (byte *)trigger_teleporter_use}, {"SP_misc_teleporter", (byte *)SP_misc_teleporter}, {"use_teleporter", (byte *)use_teleporter}, {"teleporter_touch", (byte *)teleporter_touch}, {"teleport_transition_ents", (byte *)teleport_transition_ents}, {"SP_func_clock", (byte *)SP_func_clock}, {"func_clock_use", (byte *)func_clock_use}, {"func_clock_think", (byte *)func_clock_think}, {"func_clock_format_countdown", (byte *)func_clock_format_countdown}, {"func_clock_reset", (byte *)func_clock_reset}, {"SP_target_string", (byte *)SP_target_string}, {"target_string_use", (byte *)target_string_use}, {"SP_target_character", (byte *)SP_target_character}, {"SP_misc_gib_head", (byte *)SP_misc_gib_head}, {"SP_misc_gib_leg", (byte *)SP_misc_gib_leg}, {"SP_misc_gib_arm", (byte *)SP_misc_gib_arm}, {"SP_light_mine2", (byte *)SP_light_mine2}, {"SP_light_mine1", (byte *)SP_light_mine1}, {"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish}, {"misc_satellite_dish_use", (byte *)misc_satellite_dish_use}, {"misc_satellite_dish_think", (byte *)misc_satellite_dish_think}, {"SP_misc_strogg_ship_origin", (byte *)SP_misc_strogg_ship_origin}, {"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship}, {"misc_strogg_ship_use", (byte *)misc_strogg_ship_use}, {"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb}, {"misc_viper_bomb_use", (byte *)misc_viper_bomb_use}, {"viper_bomb_think", (byte *)viper_bomb_think}, {"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink}, {"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch}, {"SP_misc_bigviper", (byte *)SP_misc_bigviper}, {"SP_misc_viper_origin", (byte *)SP_misc_viper_origin}, {"SP_misc_viper", (byte *)SP_misc_viper}, {"misc_viper_use", (byte *)misc_viper_use}, {"viper_die", (byte *)viper_die}, {"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier}, {"misc_deadsoldier_flieson", (byte *)misc_deadsoldier_flieson}, {"misc_deadsoldier_die", (byte *)misc_deadsoldier_die}, {"SP_misc_banner", (byte *)SP_misc_banner}, {"misc_banner_think", (byte *)misc_banner_think}, {"SP_monster_commander_body", (byte *)SP_monster_commander_body}, {"commander_body_drop", (byte *)commander_body_drop}, {"commander_body_use", (byte *)commander_body_use}, {"commander_body_think", (byte *)commander_body_think}, {"SP_misc_easterchick2", (byte *)SP_misc_easterchick2}, {"misc_easterchick2_think", (byte *)misc_easterchick2_think}, {"SP_misc_easterchick", (byte *)SP_misc_easterchick}, {"misc_easterchick_think", (byte *)misc_easterchick_think}, {"SP_misc_eastertank", (byte *)SP_misc_eastertank}, {"misc_eastertank_think", (byte *)misc_eastertank_think}, {"SP_misc_blackhole", (byte *)SP_misc_blackhole}, {"misc_blackhole_transparent", (byte *)misc_blackhole_transparent}, {"misc_blackhole_think", (byte *)misc_blackhole_think}, {"misc_blackhole_use", (byte *)misc_blackhole_use}, {"SP_misc_explobox", (byte *)SP_misc_explobox}, {"barrel_delay", (byte *)barrel_delay}, {"barrel_explode", (byte *)barrel_explode}, {"barrel_touch", (byte *)barrel_touch}, {"SP_func_breakaway", (byte *)SP_func_breakaway}, {"func_breakaway_activate", (byte *)func_breakaway_activate}, {"func_breakaway_spawn", (byte *)func_breakaway_spawn}, {"func_breakaway_touch", (byte *)func_breakaway_touch}, {"func_breakaway_use", (byte *)func_breakaway_use}, {"func_breakaway_die", (byte *)func_breakaway_die}, {"func_breakaway_fall", (byte *)func_breakaway_fall}, {"func_breakaway_makesolid", (byte *)func_breakaway_makesolid}, {"func_breakaway_think", (byte *)func_breakaway_think}, {"func_breakaway_hit", (byte *)func_breakaway_hit}, {"SP_func_explosive", (byte *)SP_func_explosive}, {"func_explosive_touch", (byte *)func_explosive_touch}, {"func_explosive_spawn", (byte *)func_explosive_spawn}, {"func_explosive_makeshootable", (byte *)func_explosive_makeshootable}, {"func_explosive_use", (byte *)func_explosive_use}, {"func_explosive_die", (byte *)func_explosive_die}, {"func_explosive_explode", (byte *)func_explosive_explode}, {"func_explosive_respawn", (byte *)func_explosive_respawn}, {"SP_func_object", (byte *)SP_func_object}, {"func_object_use", (byte *)func_object_use}, {"func_object_release", (byte *)func_object_release}, {"func_object_touch", (byte *)func_object_touch}, {"SP_func_wall", (byte *)SP_func_wall}, {"func_wall_use", (byte *)func_wall_use}, {"SP_light", (byte *)SP_light}, {"light_use", (byte *)light_use}, {"SP_info_notnull", (byte *)SP_info_notnull}, {"SP_info_null", (byte *)SP_info_null}, {"SP_viewthing", (byte *)SP_viewthing}, {"TH_viewthing", (byte *)TH_viewthing}, {"SP_point_combat", (byte *)SP_point_combat}, {"point_combat_touch", (byte *)point_combat_touch}, {"SP_path_corner", (byte *)SP_path_corner}, {"path_corner_touch", (byte *)path_corner_touch}, {"BecomeExplosion3", (byte *)BecomeExplosion3}, {"BecomeExplosion2", (byte *)BecomeExplosion2}, {"BecomeExplosion1", (byte *)BecomeExplosion1}, {"SP_debris", (byte *)SP_debris}, {"debris_delayed_start", (byte *)debris_delayed_start}, {"ThrowDebris", (byte *)ThrowDebris}, {"debris_die", (byte *)debris_die}, {"ThrowClientHead", (byte *)ThrowClientHead}, {"SP_gibhead", (byte *)SP_gibhead}, {"ThrowHead", (byte *)ThrowHead}, {"SP_gib", (byte *)SP_gib}, {"gib_delayed_start", (byte *)gib_delayed_start}, {"ThrowGib", (byte *)ThrowGib}, {"gib_die", (byte *)gib_die}, {"gib_touch", (byte *)gib_touch}, {"gib_think", (byte *)gib_think}, {"gib_fade2", (byte *)gib_fade2}, {"gib_fade", (byte *)gib_fade}, {"ClipGibVelocity", (byte *)ClipGibVelocity}, {"VelocityForDamage", (byte *)VelocityForDamage}, {"SP_func_areaportal", (byte *)SP_func_areaportal}, {"Use_Areaportal", (byte *)Use_Areaportal}, {"G_RunFrame", (byte *)G_RunFrame}, {"ExitLevel", (byte *)ExitLevel}, {"CheckDMRules", (byte *)CheckDMRules}, {"CheckNeedPass", (byte *)CheckNeedPass}, {"EndDMLevel", (byte *)EndDMLevel}, {"CreateTargetChangeLevel", (byte *)CreateTargetChangeLevel}, {"ClientEndServerFrames", (byte *)ClientEndServerFrames}, {"Com_Printf", (byte *)Com_Printf}, {"Sys_Error", (byte *)Sys_Error}, {"GetGameAPI", (byte *)GetGameAPI}, {"Debug_Soundindex", (byte *)Debug_Soundindex}, {"Debug_Modelindex", (byte *)Debug_Modelindex}, {"ShutdownGame", (byte *)ShutdownGame}, {"SP_target_lock_clue", (byte *)SP_target_lock_clue}, {"lock_clue_initialize", (byte *)lock_clue_initialize}, {"lock_clue_think", (byte *)lock_clue_think}, {"lock_clue_use", (byte *)lock_clue_use}, {"SP_target_lock_code", (byte *)SP_target_lock_code}, {"lock_code_use", (byte *)lock_code_use}, {"SP_target_lock", (byte *)SP_target_lock}, {"lock_initialize", (byte *)lock_initialize}, {"lock_digit_increment", (byte *)lock_digit_increment}, {"target_lock_use", (byte *)target_lock_use}, {"SP_target_lock_digit", (byte *)SP_target_lock_digit}, {"SP_target_lightswitch", (byte *)SP_target_lightswitch}, {"use_target_lightswitch", (byte *)use_target_lightswitch}, {"target_lightswitch_toggle", (byte *)target_lightswitch_toggle}, {"ToggleLights", (byte *)ToggleLights}, {"Lights", (byte *)Lights}, {"Jet_ApplyJet", (byte *)Jet_ApplyJet}, {"Jet_ApplySparks", (byte *)Jet_ApplySparks}, {"Jet_ApplyLifting", (byte *)Jet_ApplyLifting}, {"Jet_BecomeExplosion", (byte *)Jet_BecomeExplosion}, {"Jet_AvoidGround", (byte *)Jet_AvoidGround}, {"Use_Stasis", (byte *)Use_Stasis}, {"Use_Jet", (byte *)Use_Jet}, {"Use_Flashlight", (byte *)Use_Flashlight}, {"SetItemNames", (byte *)SetItemNames}, {"InitItems", (byte *)InitItems}, {"SP_item_health_mega", (byte *)SP_item_health_mega}, {"SP_item_health_large", (byte *)SP_item_health_large}, {"SP_item_health_small", (byte *)SP_item_health_small}, {"SP_item_health", (byte *)SP_item_health}, {"SpawnItem", (byte *)SpawnItem}, {"PrecacheItem", (byte *)PrecacheItem}, {"droptofloor", (byte *)droptofloor}, {"Use_Item", (byte *)Use_Item}, {"Drop_Item", (byte *)Drop_Item}, {"drop_make_touchable", (byte *)drop_make_touchable}, {"drop_temp_touch", (byte *)drop_temp_touch}, {"Touch_Item", (byte *)Touch_Item}, {"Drop_PowerArmor", (byte *)Drop_PowerArmor}, {"Pickup_PowerArmor", (byte *)Pickup_PowerArmor}, {"Use_PowerArmor", (byte *)Use_PowerArmor}, {"PowerArmorType", (byte *)PowerArmorType}, {"Pickup_Armor", (byte *)Pickup_Armor}, {"ArmorIndex", (byte *)ArmorIndex}, {"Pickup_Health", (byte *)Pickup_Health}, {"MegaHealth_think", (byte *)MegaHealth_think}, {"Drop_Ammo", (byte *)Drop_Ammo}, {"Pickup_Ammo", (byte *)Pickup_Ammo}, {"SetAmmoPickupValues", (byte *)SetAmmoPickupValues}, {"Add_Ammo", (byte *)Add_Ammo}, {"Pickup_Key", (byte *)Pickup_Key}, {"Use_Silencer", (byte *)Use_Silencer}, {"Use_Invulnerability", (byte *)Use_Invulnerability}, {"Use_Envirosuit", (byte *)Use_Envirosuit}, {"Use_Breather", (byte *)Use_Breather}, {"Use_Quad", (byte *)Use_Quad}, {"Pickup_AmmogenPack", (byte *)Pickup_AmmogenPack}, {"Pickup_Pack", (byte *)Pickup_Pack}, {"Pickup_Bandolier", (byte *)Pickup_Bandolier}, {"Pickup_AncientHead", (byte *)Pickup_AncientHead}, {"Pickup_Adrenaline", (byte *)Pickup_Adrenaline}, {"Drop_Jetpack", (byte *)Drop_Jetpack}, {"Drop_General", (byte *)Drop_General}, {"Pickup_Powerup", (byte *)Pickup_Powerup}, {"SetRespawn", (byte *)SetRespawn}, {"DoRespawn", (byte *)DoRespawn}, {"FindItem", (byte *)FindItem}, {"FindItemByClassname", (byte *)FindItemByClassname}, {"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex}, {"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex}, {"GetItemByIndex", (byte *)GetItemByIndex}, {"item_die", (byte *)item_die}, {"SP_func_door_swinging", (byte *)SP_func_door_swinging}, {"func_door_swinging_init", (byte *)func_door_swinging_init}, {"swinging_door_killed", (byte *)swinging_door_killed}, {"SP_func_force_wall", (byte *)SP_func_force_wall}, {"force_wall_use", (byte *)force_wall_use}, {"func_force_wall_touch", (byte *)func_force_wall_touch}, {"force_wall_think", (byte *)force_wall_think}, {"SP_func_pivot", (byte *)SP_func_pivot}, {"pivot_init", (byte *)pivot_init}, {"pivot_touch", (byte *)pivot_touch}, {"pivot_stop", (byte *)pivot_stop}, {"pivot_blocked", (byte *)pivot_blocked}, {"SP_func_bobbingwater", (byte *)SP_func_bobbingwater}, {"bob_init", (byte *)bob_init}, {"bob_think", (byte *)bob_think}, {"SP_func_pushable", (byte *)SP_func_pushable}, {"func_pushable_spawn", (byte *)func_pushable_spawn}, {"box_touch", (byte *)box_touch}, {"box_water_friction", (byte *)box_water_friction}, {"box_walkmove", (byte *)box_walkmove}, {"box_use", (byte *)box_use}, {"box_die", (byte *)box_die}, {"box_movestep", (byte *)box_movestep}, {"SP_func_killbox", (byte *)SP_func_killbox}, {"use_killbox", (byte *)use_killbox}, {"SP_func_door_secret", (byte *)SP_func_door_secret}, {"door_secret_die", (byte *)door_secret_die}, {"door_secret_blocked", (byte *)door_secret_blocked}, {"door_secret_done", (byte *)door_secret_done}, {"door_secret_move6", (byte *)door_secret_move6}, {"door_secret_move5", (byte *)door_secret_move5}, {"door_secret_move4", (byte *)door_secret_move4}, {"door_secret_move3", (byte *)door_secret_move3}, {"door_secret_move2", (byte *)door_secret_move2}, {"door_secret_move1", (byte *)door_secret_move1}, {"door_secret_use", (byte *)door_secret_use}, {"SP_func_conveyor", (byte *)SP_func_conveyor}, {"func_conveyor_use", (byte *)func_conveyor_use}, {"SP_func_timer", (byte *)SP_func_timer}, {"func_timer_use", (byte *)func_timer_use}, {"func_timer_think", (byte *)func_timer_think}, {"SP_trigger_elevator", (byte *)SP_trigger_elevator}, {"trigger_elevator_init", (byte *)trigger_elevator_init}, {"trigger_elevator_use", (byte *)trigger_elevator_use}, {"SP_func_train_origin", (byte *)SP_func_train_origin}, {"SP_func_train", (byte *)SP_func_train}, {"train_use", (byte *)train_use}, {"func_train_find", (byte *)func_train_find}, {"train_resume", (byte *)train_resume}, {"train_next", (byte *)train_next}, {"train_yaw", (byte *)train_yaw}, {"train_children_think", (byte *)train_children_think}, {"train_wait", (byte *)train_wait}, {"train_blocked", (byte *)train_blocked}, {"train_die", (byte *)train_die}, {"SP_func_water", (byte *)SP_func_water}, {"SP_func_door_rot_dh", (byte *)SP_func_door_rot_dh}, {"func_door_rot_dh_init", (byte *)func_door_rot_dh_init}, {"SP_func_door_rotating", (byte *)SP_func_door_rotating}, {"SP_func_door", (byte *)SP_func_door}, {"door_touch", (byte *)door_touch}, {"door_killed", (byte *)door_killed}, {"door_destroyed", (byte *)door_destroyed}, {"door_blocked", (byte *)door_blocked}, {"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger}, {"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed}, {"Touch_DoorTrigger", (byte *)Touch_DoorTrigger}, {"door_use", (byte *)door_use}, {"door_go_up", (byte *)door_go_up}, {"door_go_down", (byte *)door_go_down}, {"door_hit_bottom", (byte *)door_hit_bottom}, {"door_hit_top", (byte *)door_hit_top}, {"swinging_door_reset", (byte *)swinging_door_reset}, {"door_use_areaportals", (byte *)door_use_areaportals}, {"SP_func_trainbutton", (byte *)SP_func_trainbutton}, {"movewith_init", (byte *)movewith_init}, {"trainbutton_killed", (byte *)trainbutton_killed}, {"trainbutton_touch", (byte *)trainbutton_touch}, {"trainbutton_use", (byte *)trainbutton_use}, {"trainbutton_fire", (byte *)trainbutton_fire}, {"trainbutton_wait", (byte *)trainbutton_wait}, {"trainbutton_return", (byte *)trainbutton_return}, {"trainbutton_done", (byte *)trainbutton_done}, {"SP_func_button", (byte *)SP_func_button}, {"button_killed", (byte *)button_killed}, {"button_touch", (byte *)button_touch}, {"button_use", (byte *)button_use}, {"button_fire", (byte *)button_fire}, {"button_wait", (byte *)button_wait}, {"button_return", (byte *)button_return}, {"button_done", (byte *)button_done}, {"SP_func_rotating_dh", (byte *)SP_func_rotating_dh}, {"func_rotating_dh_init", (byte *)func_rotating_dh_init}, {"SP_func_rotating", (byte *)SP_func_rotating}, {"rotating_use", (byte *)rotating_use}, {"rotating_touch", (byte *)rotating_touch}, {"rotating_blocked", (byte *)rotating_blocked}, {"rotating_decel", (byte *)rotating_decel}, {"rotating_accel", (byte *)rotating_accel}, {"SP_func_plat", (byte *)SP_func_plat}, {"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger}, {"Touch_Plat_Center", (byte *)Touch_Plat_Center}, {"Use_Plat", (byte *)Use_Plat}, {"plat_blocked", (byte *)plat_blocked}, {"plat_go_up", (byte *)plat_go_up}, {"plat_go_down", (byte *)plat_go_down}, {"plat_hit_bottom", (byte *)plat_hit_bottom}, {"plat_hit_top", (byte *)plat_hit_top}, {"Think_AccelMove", (byte *)Think_AccelMove}, {"plat_Accelerate", (byte *)plat_Accelerate}, {"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove}, {"AngleMove_Calc", (byte *)AngleMove_Calc}, {"AngleMove_Begin", (byte *)AngleMove_Begin}, {"AngleMove_Final", (byte *)AngleMove_Final}, {"AngleMove_Done", (byte *)AngleMove_Done}, {"Move_Calc", (byte *)Move_Calc}, {"Move_Begin", (byte *)Move_Begin}, {"Move_Final", (byte *)Move_Final}, {"Move_Done", (byte *)Move_Done}, {"check_reverse_rotation", (byte *)check_reverse_rotation}, {"train_spline", (byte *)train_spline}, {"spline_calc", (byte *)spline_calc}, {"movewith_update", (byte *)movewith_update}, {"set_child_movement", (byte *)set_child_movement}, {"SP_trigger_fog_bbox", (byte *)SP_trigger_fog_bbox}, {"SP_trigger_fog", (byte *)SP_trigger_fog}, {"trigger_fog_use", (byte *)trigger_fog_use}, {"SP_target_fog", (byte *)SP_target_fog}, {"target_fog_use", (byte *)target_fog_use}, {"fog_fade", (byte *)fog_fade}, {"Fog_Init", (byte *)Fog_Init}, {"Fog_Off_Global", (byte *)Fog_Off_Global}, {"Fog_Off", (byte *)Fog_Off}, {"Fog", (byte *)Fog}, {"init_trigger_fog_delay", (byte *)init_trigger_fog_delay}, {"trig_fog_fade", (byte *)trig_fog_fade}, {"GLFog", (byte *)GLFog}, {"Cmd_Fog_f", (byte *)Cmd_Fog_f}, {"Fog_ConsoleFog", (byte *)Fog_ConsoleFog}, {"CTFSetPowerUpEffect", (byte *)CTFSetPowerUpEffect}, {"CTFBoot", (byte *)CTFBoot}, {"CTFWarp", (byte *)CTFWarp}, {"CTFPlayerList", (byte *)CTFPlayerList}, {"CTFStats", (byte *)CTFStats}, {"CTFAdmin", (byte *)CTFAdmin}, {"CTFOpenAdminMenu", (byte *)CTFOpenAdminMenu}, {"CTFAdmin_Cancel", (byte *)CTFAdmin_Cancel}, {"CTFAdmin_Reset", (byte *)CTFAdmin_Reset}, {"CTFAdmin_MatchMode", (byte *)CTFAdmin_MatchMode}, {"CTFAdmin_MatchSet", (byte *)CTFAdmin_MatchSet}, {"CTFAdmin_Settings", (byte *)CTFAdmin_Settings}, {"CTFAdmin_UpdateSettings", (byte *)CTFAdmin_UpdateSettings}, {"CTFAdmin_ChangeMatchLock", (byte *)CTFAdmin_ChangeMatchLock}, {"CTFAdmin_ChangeInstantWeap", (byte *)CTFAdmin_ChangeInstantWeap}, {"CTFAdmin_ChangeQuadDrop", (byte *)CTFAdmin_ChangeQuadDrop}, {"CTFAdmin_ChangeInstantItems", (byte *)CTFAdmin_ChangeInstantItems}, {"CTFAdmin_ChangeWeapStay", (byte *)CTFAdmin_ChangeWeapStay}, {"CTFAdmin_ChangeMatchStartLen", (byte *)CTFAdmin_ChangeMatchStartLen}, {"CTFAdmin_ChangeMatchSetupLen", (byte *)CTFAdmin_ChangeMatchSetupLen}, {"CTFAdmin_ChangeMatchLen", (byte *)CTFAdmin_ChangeMatchLen}, {"CTFAdmin_SettingsCancel", (byte *)CTFAdmin_SettingsCancel}, {"CTFAdmin_SettingsApply", (byte *)CTFAdmin_SettingsApply}, {"SP_info_teleport_destination", (byte *)SP_info_teleport_destination}, {"SP_trigger_teleport", (byte *)SP_trigger_teleport}, {"old_teleporter_touch", (byte *)old_teleporter_touch}, {"CTFCheckRules", (byte *)CTFCheckRules}, {"CTFInMatch", (byte *)CTFInMatch}, {"CTFObserver", (byte *)CTFObserver}, {"CTFStartClient", (byte *)CTFStartClient}, {"CTFCredits", (byte *)CTFCredits}, {"TTCTFOpenJoinMenu", (byte *)TTCTFOpenJoinMenu}, {"CTFOpenJoinMenu", (byte *)CTFOpenJoinMenu}, {"TTCTFUpdateJoinMenu", (byte *)TTCTFUpdateJoinMenu}, {"CTFUpdateJoinMenu", (byte *)CTFUpdateJoinMenu}, {"CTFShowScores", (byte *)CTFShowScores}, {"CTFRequestMatch", (byte *)CTFRequestMatch}, {"CTFReturnToMain", (byte *)CTFReturnToMain}, {"CTFChaseCam", (byte *)CTFChaseCam}, {"CTFJoinTeam3", (byte *)CTFJoinTeam3}, {"CTFJoinTeam2", (byte *)CTFJoinTeam2}, {"CTFJoinTeam1", (byte *)CTFJoinTeam1}, {"CTFJoinTeam", (byte *)CTFJoinTeam}, {"CTFMatchOn", (byte *)CTFMatchOn}, {"CTFMatchSetup", (byte *)CTFMatchSetup}, {"CTFGhost", (byte *)CTFGhost}, {"CTFNotReady", (byte *)CTFNotReady}, {"CTFReady", (byte *)CTFReady}, {"CTFVoteNo", (byte *)CTFVoteNo}, {"CTFVoteYes", (byte *)CTFVoteYes}, {"CTFWinElection", (byte *)CTFWinElection}, {"CTFNextMap", (byte *)CTFNextMap}, {"CTFEndMatch", (byte *)CTFEndMatch}, {"CTFStartMatch", (byte *)CTFStartMatch}, {"CTFAssignGhost", (byte *)CTFAssignGhost}, {"CTFResetAllPlayers", (byte *)CTFResetAllPlayers}, {"CTFBeginElection", (byte *)CTFBeginElection}, {"SetLevelName", (byte *)SetLevelName}, {"SP_misc_ctf_small_banner", (byte *)SP_misc_ctf_small_banner}, {"SP_misc_ctf_banner", (byte *)SP_misc_ctf_banner}, {"misc_ctf_banner_think", (byte *)misc_ctf_banner_think}, {"CTFSay_Team", (byte *)CTFSay_Team}, {"CTFSay_Team_Sight", (byte *)CTFSay_Team_Sight}, {"CTFSay_Team_Weapon", (byte *)CTFSay_Team_Weapon}, {"CTFSay_Team_Tech", (byte *)CTFSay_Team_Tech}, {"CTFSay_Team_Health", (byte *)CTFSay_Team_Health}, {"CTFSay_Team_Armor", (byte *)CTFSay_Team_Armor}, {"CTFSay_Team_Location", (byte *)CTFSay_Team_Location}, {"CTFApplyAmmogenSound", (byte *)CTFApplyAmmogenSound}, {"CTFApplyAmmogen", (byte *)CTFApplyAmmogen}, {"CTFApplyVampireSound", (byte *)CTFApplyVampireSound}, {"CTFApplyVampire", (byte *)CTFApplyVampire}, {"CTFHasRegeneration", (byte *)CTFHasRegeneration}, {"CTFApplyRegeneration", (byte *)CTFApplyRegeneration}, {"CTFApplyHasteSound", (byte *)CTFApplyHasteSound}, {"CTFApplyHaste", (byte *)CTFApplyHaste}, {"CTFApplyStrengthSound", (byte *)CTFApplyStrengthSound}, {"CTFApplyStrength", (byte *)CTFApplyStrength}, {"CTFApplyResistance", (byte *)CTFApplyResistance}, {"CTFResetTech", (byte *)CTFResetTech}, {"CTFSetupTechSpawn", (byte *)CTFSetupTechSpawn}, {"CTFRespawnTech", (byte *)CTFRespawnTech}, {"SpawnTechs", (byte *)SpawnTechs}, {"SpawnTech", (byte *)SpawnTech}, {"CheckNumTechs", (byte *)CheckNumTechs}, {"RemoveTechs", (byte *)RemoveTechs}, {"SpawnMoreTechs", (byte *)SpawnMoreTechs}, {"Cmd_TechCount_f", (byte *)Cmd_TechCount_f}, {"NumOfTech", (byte *)NumOfTech}, {"TechCount", (byte *)TechCount}, {"CTFDeadDropTech", (byte *)CTFDeadDropTech}, {"CTFDrop_Tech", (byte *)CTFDrop_Tech}, {"TechThink", (byte *)TechThink}, {"CTFTechTouch", (byte *)CTFTechTouch}, {"CTFPickup_Tech", (byte *)CTFPickup_Tech}, {"CTFWhat_Tech", (byte *)CTFWhat_Tech}, {"CTFHasTech", (byte *)CTFHasTech}, {"Apply_Tech_Shell", (byte *)Apply_Tech_Shell}, {"CTFScoreboardMessage", (byte *)CTFScoreboardMessage}, {"CTFTeam_f", (byte *)CTFTeam_f}, {"CTFWeapon_Grapple", (byte *)CTFWeapon_Grapple}, {"CTFWeapon_Grapple_Fire", (byte *)CTFWeapon_Grapple_Fire}, {"CTFGrappleFire", (byte *)CTFGrappleFire}, {"CTFFireGrapple", (byte *)CTFFireGrapple}, {"CTFGrapplePull", (byte *)CTFGrapplePull}, {"CTFGrappleDrawCable", (byte *)CTFGrappleDrawCable}, {"CTFGrappleTouch", (byte *)CTFGrappleTouch}, {"CTFResetGrapple", (byte *)CTFResetGrapple}, {"CTFPlayerResetGrapple", (byte *)CTFPlayerResetGrapple}, {"SP_info_player_team3", (byte *)SP_info_player_team3}, {"SP_info_player_team2", (byte *)SP_info_player_team2}, {"SP_info_player_team1", (byte *)SP_info_player_team1}, {"SetCTFStats", (byte *)SetCTFStats}, {"CTFSetIDView", (byte *)CTFSetIDView}, {"CTFID_f", (byte *)CTFID_f}, {"CTFCalcScores", (byte *)CTFCalcScores}, {"CTFEffects", (byte *)CTFEffects}, {"CTFFlagSetup", (byte *)CTFFlagSetup}, {"CTFFlagThink", (byte *)CTFFlagThink}, {"CTFDrop_Flag", (byte *)CTFDrop_Flag}, {"CTFDeadDropFlag", (byte *)CTFDeadDropFlag}, {"CTFDropFlagThink", (byte *)CTFDropFlagThink}, {"CTFDropFlagTouch", (byte *)CTFDropFlagTouch}, {"CTFWhat_Flag", (byte *)CTFWhat_Flag}, {"CTFPickup_Flag", (byte *)CTFPickup_Flag}, {"CTFResetFlags", (byte *)CTFResetFlags}, {"CTFResetFlag", (byte *)CTFResetFlag}, {"CTFCheckHurtCarrier", (byte *)CTFCheckHurtCarrier}, {"CTFFragBonuses", (byte *)CTFFragBonuses}, {"SelectCTFSpawnPoint", (byte *)SelectCTFSpawnPoint}, {"CTFAssignTeam", (byte *)CTFAssignTeam}, {"CTFAssignSkin", (byte *)CTFAssignSkin}, {"CTFOtherTeam2", (byte *)CTFOtherTeam2}, {"CTFOtherTeam", (byte *)CTFOtherTeam}, {"CTFOtherTeamName2", (byte *)CTFOtherTeamName2}, {"CTFOtherTeamName", (byte *)CTFOtherTeamName}, {"CTFFlagTeam", (byte *)CTFFlagTeam}, {"PlayersOnCTFTeam", (byte *)PlayersOnCTFTeam}, {"CTFTeamName", (byte *)CTFTeamName}, {"CTFPrecache", (byte *)CTFPrecache}, {"CTFInit", (byte *)CTFInit}, {"CTFSpawn", (byte *)CTFSpawn}, {"loc_CanSee", (byte *)loc_CanSee}, {"loc_buildboxpoints", (byte *)loc_buildboxpoints}, {"SP_crane_reset", (byte *)SP_crane_reset}, {"crane_reset_use", (byte *)crane_reset_use}, {"crane_reset_go", (byte *)crane_reset_go}, {"SP_crane_beam", (byte *)SP_crane_beam}, {"SP_crane_hoist", (byte *)SP_crane_hoist}, {"SP_crane_hook", (byte *)SP_crane_hook}, {"SP_crane_control", (byte *)SP_crane_control}, {"Use_Crane_Control", (byte *)Use_Crane_Control}, {"crane_control_action", (byte *)crane_control_action}, {"Crane_AdjustSpeed", (byte *)Crane_AdjustSpeed}, {"G_FindCraneParts", (byte *)G_FindCraneParts}, {"Crane_Move_Begin", (byte *)Crane_Move_Begin}, {"Crane_Move_Final", (byte *)Crane_Move_Final}, {"Crane_blocked", (byte *)Crane_blocked}, {"Crane_Hook_Bonk", (byte *)Crane_Hook_Bonk}, {"Crane_Stop", (byte *)Crane_Stop}, {"Crane_Move_Done", (byte *)Crane_Move_Done}, {"crane_light_off", (byte *)crane_light_off}, {"Cable_Think", (byte *)Cable_Think}, {"SetSpotlightLength", (byte *)SetSpotlightLength}, {"SetCableLength", (byte *)SetCableLength}, {"Cargo_Float_Up", (byte *)Cargo_Float_Up}, {"cargo_blocked", (byte *)cargo_blocked}, {"Cargo_Stop", (byte *)Cargo_Stop}, {"CrateOnTop", (byte *)CrateOnTop}, {"Moving_Speaker_Think", (byte *)Moving_Speaker_Think}, {"T_RadiusDamage", (byte *)T_RadiusDamage}, {"T_Damage", (byte *)T_Damage}, {"CheckTeamDamage", (byte *)CheckTeamDamage}, {"M_ReactToDamage", (byte *)M_ReactToDamage}, {"CallMyFriends", (byte *)CallMyFriends}, {"DefendMyFriend", (byte *)DefendMyFriend}, {"BloodType", (byte *)BloodType}, {"SpawnDamage", (byte *)SpawnDamage}, {"Killed", (byte *)Killed}, {"CanDamage", (byte *)CanDamage}, {"cleanupHealTarget", (byte *)cleanupHealTarget}, {"ClientCommand", (byte *)ClientCommand}, {"ForcewallOff", (byte *)ForcewallOff}, {"SpawnForcewall", (byte *)SpawnForcewall}, {"forcewall_think", (byte *)forcewall_think}, {"decoy_think", (byte *)decoy_think}, {"decoy_die", (byte *)decoy_die}, {"SetSensitivities", (byte *)SetSensitivities}, {"SetLazarusCrosshair", (byte *)SetLazarusCrosshair}, {"Cmd_Bbox_f", (byte *)Cmd_Bbox_f}, {"DrawBBox", (byte *)DrawBBox}, {"Cmd_PlayerList_f", (byte *)Cmd_PlayerList_f}, {"Cmd_EntCount_f", (byte *)Cmd_EntCount_f}, {"Cmd_Say_f", (byte *)Cmd_Say_f}, {"CheckFlood", (byte *)CheckFlood}, {"Cmd_Wave_f", (byte *)Cmd_Wave_f}, {"Cmd_Players_f", (byte *)Cmd_Players_f}, {"PlayerSort", (byte *)PlayerSort}, {"Cmd_PutAway_f", (byte *)Cmd_PutAway_f}, {"Cmd_Kill_f", (byte *)Cmd_Kill_f}, {"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f}, {"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f}, {"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f}, {"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f}, {"Cmd_InvUse_f", (byte *)Cmd_InvUse_f}, {"Cmd_Inven_f", (byte *)Cmd_Inven_f}, {"Cmd_Drop_f", (byte *)Cmd_Drop_f}, {"Cmd_Use_f", (byte *)Cmd_Use_f}, {"Cmd_Noclip_f", (byte *)Cmd_Noclip_f}, {"Cmd_Notarget_f", (byte *)Cmd_Notarget_f}, {"Cmd_God_f", (byte *)Cmd_God_f}, {"Cmd_Give_f", (byte *)Cmd_Give_f}, {"ValidateSelectedItem", (byte *)ValidateSelectedItem}, {"SelectPrevItem", (byte *)SelectPrevItem}, {"SelectNextItem", (byte *)SelectNextItem}, {"OnSameTeam", (byte *)OnSameTeam}, {"ClientTeam", (byte *)ClientTeam}, {"ShiftItem", (byte *)ShiftItem}, {"SaveEntProps", (byte *)SaveEntProps}, {"laser_sight_think", (byte *)laser_sight_think}, {"RotateAngles", (byte *)RotateAngles}, {"GetChaseTarget", (byte *)GetChaseTarget}, {"ChasePrev", (byte *)ChasePrev}, {"ChaseNext", (byte *)ChaseNext}, {"UpdateChaseCam", (byte *)UpdateChaseCam}, {"SP_func_monitor", (byte *)SP_func_monitor}, {"func_monitor_init", (byte *)func_monitor_init}, {"use_camera", (byte *)use_camera}, {"G_FindPrevCamera", (byte *)G_FindPrevCamera}, {"G_FindNextCamera", (byte *)G_FindNextCamera}, {"camera_on", (byte *)camera_on}, {"faker_animate", (byte *)faker_animate}, {"camera_off", (byte *)camera_off}, {"ai_chicken", (byte *)ai_chicken}, {"ai_run", (byte *)ai_run}, {"ai_checkattack", (byte *)ai_checkattack}, {"ai_run_slide", (byte *)ai_run_slide}, {"ai_run_missile", (byte *)ai_run_missile}, {"ai_run_melee", (byte *)ai_run_melee}, {"M_CheckAttack", (byte *)M_CheckAttack}, {"FacingIdeal", (byte *)FacingIdeal}, {"FindTarget", (byte *)FindTarget}, {"FoundTarget", (byte *)FoundTarget}, {"HuntTarget", (byte *)HuntTarget}, {"canReach", (byte *)canReach}, {"infront", (byte *)infront}, {"visible", (byte *)visible}, {"range", (byte *)range}, {"ai_turn", (byte *)ai_turn}, {"ai_charge", (byte *)ai_charge}, {"ai_walk", (byte *)ai_walk}, {"ai_stand", (byte *)ai_stand}, {"ai_move", (byte *)ai_move}, {"AI_SetSightClient", (byte *)AI_SetSightClient}, {"ACESP_RemoveBot", (byte *)ACESP_RemoveBot}, {"ACESP_SpawnBot", (byte *)ACESP_SpawnBot}, {"ACESP_SetName", (byte *)ACESP_SetName}, {"listSize", (byte *)listSize}, {"ACESP_LoadBotInfo", (byte *)ACESP_LoadBotInfo}, {"ACESP_FindFreeClient", (byte *)ACESP_FindFreeClient}, {"ACESP_Respawn", (byte *)ACESP_Respawn}, {"ACESP_PutClientInServer", (byte *)ACESP_PutClientInServer}, {"ACESP_HoldSpawn", (byte *)ACESP_HoldSpawn}, {"ACEND_LoadNodes", (byte *)ACEND_LoadNodes}, {"ACEND_SaveNodes", (byte *)ACEND_SaveNodes}, {"ACEND_ResolveAllPaths", (byte *)ACEND_ResolveAllPaths}, {"ACEND_RemoveNodeEdge", (byte *)ACEND_RemoveNodeEdge}, {"ACEND_UpdateNodeEdge", (byte *)ACEND_UpdateNodeEdge}, {"ACEND_AddNode", (byte *)ACEND_AddNode}, {"ACEND_ShowPath", (byte *)ACEND_ShowPath}, {"ACEND_DrawPath", (byte *)ACEND_DrawPath}, {"ACEND_ShowNode", (byte *)ACEND_ShowNode}, {"ACEND_InitNodes", (byte *)ACEND_InitNodes}, {"ACEND_PathMap", (byte *)ACEND_PathMap}, {"ACEND_CheckForLadder", (byte *)ACEND_CheckForLadder}, {"ACEND_GrapFired", (byte *)ACEND_GrapFired}, {"ACEND_FollowPath", (byte *)ACEND_FollowPath}, {"ACEND_SetGoal", (byte *)ACEND_SetGoal}, {"ACEND_FindClosestReachableNode", (byte *)ACEND_FindClosestReachableNode}, {"ACEND_FindCloseReachableNode", (byte *)ACEND_FindCloseReachableNode}, {"ACEND_FindCost", (byte *)ACEND_FindCost}, {"ACEMV_Attack", (byte *)ACEMV_Attack}, {"ACEMV_Wander", (byte *)ACEMV_Wander}, {"ACEMV_Move", (byte *)ACEMV_Move}, {"ACEMV_MoveToGoal", (byte *)ACEMV_MoveToGoal}, {"ACEMV_ChangeBotAngle", (byte *)ACEMV_ChangeBotAngle}, {"ACEMV_CheckEyes", (byte *)ACEMV_CheckEyes}, {"ACEMV_SpecialMove", (byte *)ACEMV_SpecialMove}, {"ACEMV_CanMove", (byte *)ACEMV_CanMove}, {"ACEIT_BuildItemNodeTable", (byte *)ACEIT_BuildItemNodeTable}, {"ACEIT_ClassnameToIndex", (byte *)ACEIT_ClassnameToIndex}, {"ACEIT_ItemNeed", (byte *)ACEIT_ItemNeed}, {"ACEIT_CanUseArmor", (byte *)ACEIT_CanUseArmor}, {"ACEIT_ChangeWeapon", (byte *)ACEIT_ChangeWeapon}, {"ACEIT_IsVisible", (byte *)ACEIT_IsVisible}, {"ACEIT_IsReachable", (byte *)ACEIT_IsReachable}, {"ACEIT_PlayerRemoved", (byte *)ACEIT_PlayerRemoved}, {"ACEIT_PlayerAdded", (byte *)ACEIT_PlayerAdded}, {"Decode", (byte *)Decode}, {"Encode", (byte *)Encode}, {"DeleteNode", (byte *)DeleteNode}, {"InsertNode", (byte *)InsertNode}, {"InitTree", (byte *)InitTree}, {"safe_bprintf", (byte *)safe_bprintf}, {"safe_centerprintf", (byte *)safe_centerprintf}, {"safe_cprintf", (byte *)safe_cprintf}, {"debug_printf", (byte *)debug_printf}, {"ACECM_Store", (byte *)ACECM_Store}, {"ACECM_Commands", (byte *)ACECM_Commands}, {"ACEAI_ChooseWeapon", (byte *)ACEAI_ChooseWeapon}, {"ACEAI_CheckShot", (byte *)ACEAI_CheckShot}, {"ACEAI_FindEnemy", (byte *)ACEAI_FindEnemy}, {"ACEAI_PickShortRangeGoal", (byte *)ACEAI_PickShortRangeGoal}, {"ACEAI_PickLongRangeGoal", (byte *)ACEAI_PickLongRangeGoal}, {"ACEAI_Think", (byte *)ACEAI_Think}, {0, 0}