/* Copyright (C) 1997-2001 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // cl_screen.c -- master for refresh, status bar, console, chat, notify, etc /* full screen console put up loading plaque blanked background with loading plaque blanked background with menu cinematics full screen image for quit and victory end of unit intermissions */ #include "client.h" #include "../ui/ui_local.h" float scr_con_current; // aproaches scr_conlines at scr_conspeed float scr_conlines; // 0.0 to 1.0 lines of console to display float scr_letterbox_current; // aproaches scr_lboxlines at scr_conspeed float scr_letterbox_lines; // 0.0 to 1.0 lines of letterbox to display qboolean scr_letterbox_active; qboolean scr_hidehud; qboolean scr_initialized; // ready to draw int scr_draw_loading; vrect_t scr_vrect; // position of render window on screen cvar_t *scr_viewsize; cvar_t *scr_conspeed; cvar_t *scr_letterbox; cvar_t *scr_centertime; cvar_t *scr_showturtle; cvar_t *scr_showpause; cvar_t *scr_printspeed; cvar_t *scr_netgraph; cvar_t *scr_netgraph_pos; cvar_t *scr_timegraph; cvar_t *scr_debuggraph; cvar_t *scr_graphheight; cvar_t *scr_graphscale; cvar_t *scr_graphshift; cvar_t *scr_drawall; cvar_t *scr_simple_loadscreen; // whether to use reduced load screen cvar_t *scr_surroundlayout; // whether to keep HUD/menu elements on center screen in triple-wide video modes cvar_t *scr_surroundleft; // left placement of HUD/menu elements on center screen in triple-wide video modes cvar_t *scr_surroundright; // right placement of HUD/menu elements on center screen in triple-wide video modes cvar_t *hud_scale; cvar_t *hud_width; cvar_t *hud_height; cvar_t *hud_alpha; cvar_t *hud_squeezedigits; cvar_t *crosshair; cvar_t *crosshair_scale; // Psychospaz's scalable corsshair cvar_t *crosshair_alpha; cvar_t *crosshair_pulse; //Knightmare 12/28/2001- BramBo's FPS counter cvar_t *cl_drawfps; //end Knightmare cvar_t *cl_demomessage; cvar_t *cl_loadpercent; float scr_screenAspect; char crosshair_pic[MAX_QPATH]; int crosshair_width, crosshair_height; void SCR_TimeRefresh_f (void); void SCR_Loading_f (void); #define LOADSCREEN_NAME "/gfx/ui/unknownmap.pcx" #define ICON_WIDTH 24 #define ICON_HEIGHT 24 #define CHAR_WIDTH 16 #define ICON_SPACE 8 /* =============================================================================== SCREEN SCALING =============================================================================== */ /* ================ SCR_InitScreenScale ================ */ void SCR_InitScreenScale (void) { screenScale.x = viddef.width/SCREEN_WIDTH; screenScale.y = viddef.height/SCREEN_HEIGHT; screenScale.min = min(screenScale.x, screenScale.y); // use smaller value instead of average scr_screenAspect = (float)viddef.width / (float)viddef.height; } float SCR_ScaledVideo (float param) { return param * screenScale.min; } float SCR_VideoScale (void) { return screenScale.min; } /* ================ SCR_AdjustFrom640 Adjusted for resolution and screen aspect ratio ================ */ #if 1 void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align) { float xscale, lb_xscale, yscale, minscale, vertscale; float tmp_x, tmp_y, tmp_w, tmp_h; float xleft, xright; // for eyefinity/surround setups, keep everything on the center monitor if (scr_surroundlayout && scr_surroundlayout->integer && scr_screenAspect >= 3.6f) { if (scr_surroundleft && scr_surroundleft->value > 0.0f && scr_surroundleft->value < 1.0f) xleft = (float)viddef.width * scr_surroundleft->value; else xleft = (float)viddef.width / 3.0f; if (scr_surroundright && scr_surroundright->value > 0.0f && scr_surroundright->value < 1.0f) xright = (float)viddef.width * scr_surroundright->value; else xright = (float)viddef.width * (2.0f / 3.0f); xscale = (xright - xleft) / SCREEN_WIDTH; } else { xleft = 0.0f; xright = (float)viddef.width; xscale = (float)viddef.width / SCREEN_WIDTH; } lb_xscale = (float)viddef.width / SCREEN_WIDTH; yscale = (float)viddef.height / SCREEN_HEIGHT; minscale = min(xscale, yscale); // aspect-ratio independent scaling switch (align) { case ALIGN_CENTER: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_LETTERBOX: // special case: video mode (eyefinity?) is wider than object if ( w != NULL && h != NULL && ((float)viddef.width / (float)viddef.height > *w / *h) ) { tmp_h = *h; vertscale = viddef.height / tmp_h; if (x != NULL && w != NULL) { tmp_x = *x; tmp_w = *w; *x = tmp_x * lb_xscale - (0.5 * (tmp_w * vertscale - tmp_w * lb_xscale)); } if (y) *y = 0; if (w) *w *= vertscale; if (h) *h *= vertscale; } else { if (x) *x *= xscale; if (y != NULL && h != NULL) { tmp_y = *y; tmp_h = *h; *y = tmp_y * yscale - (0.5 * (tmp_h * xscale - tmp_h * yscale)); } if (w) *w *= xscale; if (h) *h *= xscale; } break; case ALIGN_TOP: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) *y *= minscale; break; case ALIGN_BOTTOM: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * minscale + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_RIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_LEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * minscale + (0.5 * viddef.height); } break; case ALIGN_TOPRIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) *y *= minscale; break; case ALIGN_TOPLEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) *y *= minscale; break; case ALIGN_BOTTOMRIGHT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * minscale + xright; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_BOTTOMLEFT: if (w) *w *= minscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * minscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_TOP_STRETCH: if (w) *w *= xscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) *y *= minscale; break; case ALIGN_BOTTOM_STRETCH: if (w) *w *= xscale; if (h) *h *= minscale; if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * minscale + viddef.height; } break; case ALIGN_STRETCH_ALL: if (x) *x *= lb_xscale; if (y) *y *= yscale; if (w) *w *= lb_xscale; if (h) *h *= yscale; break; case ALIGN_STRETCH: default: if (x) { tmp_x = *x; *x = tmp_x * xscale + xleft; } if (y) *y *= yscale; if (w) *w *= xscale; if (h) *h *= yscale; break; } } #else void SCR_AdjustFrom640 (float *x, float *y, float *w, float *h, scralign_t align) { float tmp_x, tmp_y, xscale, yscale; SCR_InitScreenScale (); xscale = viddef.width / SCREEN_WIDTH; yscale = viddef.height / SCREEN_HEIGHT; // aspect-ratio independent scaling switch (align) { case ALIGN_CENTER: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_TOP: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) *y *= screenScale.min; break; case ALIGN_BOTTOM: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - (0.5 * SCREEN_WIDTH)) * screenScale.min + (0.5 * viddef.width); } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_RIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_LEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) { tmp_y = *y; *y = (tmp_y - (0.5 * SCREEN_HEIGHT)) * screenScale.min + (0.5 * viddef.height); } break; case ALIGN_TOPRIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) *y *= screenScale.min; break; case ALIGN_TOPLEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) *y *= screenScale.min; break; case ALIGN_BOTTOMRIGHT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) { tmp_x = *x; *x = (tmp_x - SCREEN_WIDTH) * screenScale.min + viddef.width; } if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_BOTTOMLEFT: if (w) *w *= screenScale.min; if (h) *h *= screenScale.min; if (x) *x *= screenScale.min; if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_BOTTOM_STRETCH: if (w) *w *= xscale; if (h) *h *= screenScale.min; if (x) *x *= xscale; if (y) { tmp_y = *y; *y = (tmp_y - SCREEN_HEIGHT) * screenScale.min + viddef.height; } break; case ALIGN_STRETCH: default: if (x) *x *= xscale; if (y) *y *= yscale; if (w) *w *= xscale; if (h) *h *= yscale; break; } } #endif /* ================ SCR_DrawFill Coordinates are 640*480 virtual values ================= */ void SCR_DrawFill (float x, float y, float width, float height, scralign_t align, int red, int green, int blue, int alpha) { SCR_AdjustFrom640 (&x, &y, &width, &height, align); R_DrawFill (x, y, width, height, red, green, blue, alpha); } /* ================ SCR_DrawPic Coordinates are 640*480 virtual values ================= */ void SCR_DrawPic (float x, float y, float width, float height, scralign_t align, char *pic, float alpha) { SCR_AdjustFrom640 (&x, &y, &width, &height, align); R_DrawStretchPic (x, y, width, height, pic, alpha); } /* ================ SCR_DrawChar Coordinates are 640*480 virtual values ================= */ void SCR_DrawChar (float x, float y, scralign_t align, int num, int red, int green, int blue, int alpha, qboolean italic, qboolean last) { SCR_AdjustFrom640 (&x, &y, NULL, NULL, align); R_DrawChar(x, y, num, screenScale.min, red, green, blue, alpha, italic, last); } /* ================ SCR_DrawString Coordinates are 640*480 virtual values ================= */ void SCR_DrawString (float x, float y, scralign_t align, const char *string, int alpha) { SCR_AdjustFrom640 (&x, &y, NULL, NULL, align); DrawStringGeneric (x, y, string, alpha, SCALETYPE_MENU, false); } //=============================================================================== /* ================ Hud_DrawString ================ */ void Hud_DrawString (int x, int y, const char *string, int alpha, qboolean isStatusBar) { DrawStringGeneric (x, y, string, alpha, (isStatusBar) ? SCALETYPE_HUD : SCALETYPE_MENU, false); } /* ================ Hud_DrawStringAlt ================ */ void Hud_DrawStringAlt (int x, int y, const char *string, int alpha, qboolean isStatusBar) { DrawStringGeneric (x, y, string, alpha, (isStatusBar) ? SCALETYPE_HUD : SCALETYPE_MENU, true); } /* ================ SCR_ShowFPS FPS counter, code combined from BramBo and Q2E ================ */ #define FPS_FRAMES 4 static void SCR_ShowFPS (void) { static int previousTimes[FPS_FRAMES]; static int previousTime, fpscounter; static unsigned int index; static char fpsText[32]; int i, time, total, fps, x, y, fragsSize; float scrLeft; if ((cls.state != ca_active) || !(cl_drawfps->value)) return; InitHudScale (); if ((cl.time + 1000) < fpscounter) fpscounter = cl.time + 100; time = Sys_Milliseconds(); previousTimes[index % FPS_FRAMES] = time - previousTime; previousTime = time; index++; if (index <= FPS_FRAMES) return; // Average multiple frames together to smooth changes out a bit total = 0; for (i = 0; i < FPS_FRAMES; i++) total += previousTimes[i]; total = max (total, 1); fps = 1000 * FPS_FRAMES / total; if (cl.time > fpscounter) { // Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3.0ffps", 1/cls.renderFrameTime); Com_sprintf(fpsText, sizeof(fpsText), S_COLOR_BOLD S_COLOR_SHADOW"%3ifps", fps); fpscounter = cl.time + 100; } // leave space for 3-digit frag counter //x = (viddef.width - strlen(fpsText)*FONT_SIZE - 3*HudScale()*(CHAR_WIDTH+2)); // x = (viddef.width - strlen(fpsText)*HUD_FONT_SIZE*HudScale() - 3*HudScale()*(CHAR_WIDTH+2)); scrLeft = SCREEN_WIDTH; SCR_AdjustFrom640 (&scrLeft, NULL, NULL, NULL, ALIGN_STRETCH); fragsSize = HudScale() * 3 * (CHAR_WIDTH+2); // x = ( viddef.width - strlen(fpsText)*HUD_FONT_SIZE*SCR_VideoScale() - max(fragsSize, SCR_ScaledVideo(68)) ); x = (scrLeft - stringLen(fpsText)*HUD_FONT_SIZE*SCR_VideoScale() - max(fragsSize, SCR_ScaledVideo(68))); y = 0; // DrawStringGeneric (x, y, fpsText, 255, SCALETYPE_HUD, false); // SCALETYPE_CONSOLE DrawStringGeneric (x, y, fpsText, 255, SCALETYPE_MENU, false); // SCALETYPE_HUD } /* =============================================================================== BAR GRAPHS =============================================================================== */ /* ============== CL_AddNetgraph A new packet was just parsed ============== */ int currentping; void CL_AddNetgraph (void) { int i; int in; int ping; in = cls.netchan.incoming_acknowledged & (CMD_BACKUP-1); currentping = cls.realtime - cl.cmd_time[in]; // if using the debuggraph for something else, don't // add the net lines if (scr_debuggraph->value || scr_timegraph->value) return; for (i=0 ; i 30) ping = 30; SCR_DebugGraph (ping, 0xd0); } typedef struct { float value; int color; } graphsamp_t; static int current; static graphsamp_t values[1024]; /* ============== SCR_DebugGraph ============== */ void SCR_DebugGraph (float value, int color) { values[current&1023].value = value; values[current&1023].color = color; current++; } /* ============== SCR_DrawDebugGraph ============== */ void SCR_DrawDebugGraph (void) { int a, x, y, w, i, h, min, max; float v; int color; static float lasttime = 0; static int fps, ping; float scrLeft, scrWidth, scrRight; h = (2*FONT_SIZE > 40)?60+2*FONT_SIZE:100; w = (9*FONT_SIZE>100)?9*FONT_SIZE:100; scrLeft = 0; scrWidth = SCREEN_WIDTH; SCR_AdjustFrom640 (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH); scrRight = scrLeft + scrWidth; if (scr_netgraph_pos->value == 0) // bottom right { // x = scr_vrect.width - (w+2) - 1; x = scrRight - (w+2) - 1; y = scr_vrect.height - (h+2) - 1; } else // bottom left { // x = 0; x = scrLeft; y = scr_vrect.height - (h+2) - 1; } // trans background R_DrawFill (x, y, w+2, h+2, 255, 255, 255, 90); for (a=0 ; avalue; if (v < 1) v += h * (1+(int)(-v/h)); max = (int)v % h + 1; min = y + h - max - scr_graphshift->value; // bind to box! if (miny+h) min = y+h; if (min+max > y+h) max = y+h-max; // R_DrawFill (x+w-a, min, 1, max, color); R_DrawFill (x+w-a, min, 1, max, color8red(color), color8green(color), color8blue(color), 255); } if (cls.realtime - lasttime > 50) { lasttime = cls.realtime; fps = (cls.renderFrameTime)? 1/cls.renderFrameTime: 0; ping = currentping; } DrawStringGeneric (x, y + 5, va(S_COLOR_SHADOW"fps: %3i", fps), 255, SCALETYPE_CONSOLE, false); DrawStringGeneric (x, y + 5 + FONT_SIZE , va(S_COLOR_SHADOW"ping:%3i", ping), 255, SCALETYPE_CONSOLE, false); // draw border R_DrawFill (x, y, (w+2), 1, 0, 0, 0, 255); R_DrawFill (x, y+(h+2), (w+2), 1, 0, 0, 0, 255); R_DrawFill (x, y, 1, (h+2), 0, 0, 0, 255); R_DrawFill (x+(w+2), y, 1, (h+2), 0, 0, 0, 255); } /* =============================================================================== CENTER PRINTING =============================================================================== */ char scr_centerstring[1024]; float scr_centertime_start; // for slow victory printing float scr_centertime_off; float scr_centertime_end; int scr_center_lines; int scr_erase_center; /* ============== SCR_CenterPrint Called for important messages that should stay in the center of the screen for a few moments ============== */ void SCR_CenterPrint (char *str) { char *s; char line[64]; int i, j, l, il, vl; strncpy (scr_centerstring, str, sizeof(scr_centerstring)-1); scr_centertime_off = scr_centertime->value; scr_centertime_end = scr_centertime_off; scr_centertime_start = cl.time; // count the number of lines for centering scr_center_lines = 1; s = str; while (*s) { if (*s == '\n') scr_center_lines++; s++; } // echo it to the console Com_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n"); s = str; do { // scan the width of the line for (l=0, il=0 ; l<40 ; l++) { if ((s[l] == '^') || (l>0 && s[l-1] == '^')) il++; if (s[l] == '\n' || !s[l]) break; } vl = l - il; // for (i=0 ; i<(40-l)/2 ; i++) for (i=0 ; i<(40-vl)/2 ; i++) line[i] = ' '; for (j=0 ; jvalue-1) - scr_centertime_start) / 1000.0) / (scr_centertime_end))); // the finale prints the characters one at a time remaining = 9999; scr_erase_center = 0; start = scr_centerstring; if (scr_center_lines <= 4) y = viddef.height*0.35; else y = 48; do { // scan the width of the line for (l=0 ; l<40 ; l++) if (start[l] == '\n' || !start[l]) break; Com_sprintf (line, sizeof(line), ""); for (j=0 ; jvalue < 40) Cvar_Set ("viewsize","40"); if (scr_viewsize->value > 100) Cvar_Set ("viewsize","100"); size = scr_viewsize->value; scr_vrect.width = viddef.width*size/100; scr_vrect.width &= ~1; // Knightmare- was ~7, fixes undersized viewport at 1366x768 scr_vrect.height = viddef.height*size/100; scr_vrect.height &= ~1; scr_vrect.x = (viddef.width - scr_vrect.width)/2; scr_vrect.y = (viddef.height - scr_vrect.height)/2; } /* ================= SCR_SizeUp_f Keybinding command ================= */ void SCR_SizeUp_f (void) { //Cvar_SetValue ("viewsize",scr_viewsize->value+10); /* // now handle HUD alpha float hudalpha = Cvar_VariableValue("hud_alpha")+0.1; if (hudalpha > 1) hudalpha = 0.1; Cvar_SetValue ("hud_alpha", hudalpha); */ // now handle HUD scale int hudscale = Cvar_VariableValue("hud_scale")+1; if (hudscale > 6) hudscale = 6; Cvar_SetValue ("hud_scale", hudscale); } /* ================= SCR_SizeDown_f Keybinding command ================= */ void SCR_SizeDown_f (void) { //Cvar_SetValue ("viewsize",scr_viewsize->value-10); // now handle HUD scale int hudscale = Cvar_VariableValue("hud_scale")-1; if (hudscale < 1) hudscale = 1; Cvar_SetValue ("hud_scale", hudscale); } /* ================= SCR_Sky_f Set a specific sky and rotation speed ================= */ void SCR_Sky_f (void) { float rotate; vec3_t axis; if (Cmd_Argc() < 2) { Com_Printf ("Usage: sky \n"); return; } if (Cmd_Argc() > 2) rotate = atof(Cmd_Argv(2)); else rotate = 0; if (Cmd_Argc() == 6) { axis[0] = atof(Cmd_Argv(3)); axis[1] = atof(Cmd_Argv(4)); axis[2] = atof(Cmd_Argv(5)); } else { axis[0] = 0; axis[1] = 0; axis[2] = 1; } R_SetSky (Cmd_Argv(1), rotate, axis); } /* ================ SCR_DumpStatusLayout_f Saves the statusbar layout to a file ================ */ void SCR_DumpStatusLayout_f (void) { char buffer[2048], rawLine[MAX_QPATH+1], statLine[32]; int i, j, bufcount; FILE *f; char *p; char name[MAX_OSPATH]; if (Cmd_Argc() != 2) { Com_Printf ("usage: dumpstatuslayout \n"); return; } Com_sprintf (name, sizeof(name), "%s/%s.txt", FS_Gamedir(), Cmd_Argv(1)); FS_CreatePath (name); f = fopen (name, "w"); if (!f) { Com_Printf ("ERROR: couldn't open.\n"); return; } // statusbar layout is in multiple configstrings // starting at CS_STATUSBAR and ending at CS_AIRACCEL p = &buffer[0]; bufcount = 0; for (i=CS_STATUSBAR; i= sizeof(buffer) ) { fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; } Q_strncatz (buffer, statLine, sizeof(buffer)); bufcount += (int)strlen(statLine); } fwrite(&buffer, 1, bufcount, f); buffer[0] = 0; bufcount = 0; fclose (f); Com_Printf ("Dumped statusbar layout to %s.\n", name); } //============================================================================ /* ================== SCR_Init ================== */ void SCR_Init (void) { //Knightmare 12/28/2001- FPS counter cl_drawfps = Cvar_Get ("cl_drawfps", "0", CVAR_ARCHIVE); cl_demomessage = Cvar_Get ("cl_demomessage", "1", CVAR_ARCHIVE); cl_loadpercent = Cvar_Get ("cl_loadpercent", "0", CVAR_ARCHIVE); scr_viewsize = Cvar_Get ("viewsize", "100", CVAR_ARCHIVE); scr_conspeed = Cvar_Get ("scr_conspeed", "3", 0); scr_letterbox = Cvar_Get ("scr_letterbox", "1", CVAR_ARCHIVE); scr_showturtle = Cvar_Get ("scr_showturtle", "0", 0); scr_showpause = Cvar_Get ("scr_showpause", "1", 0); // Knightmare- increased for fade scr_centertime = Cvar_Get ("scr_centertime", "3.5", 0); scr_printspeed = Cvar_Get ("scr_printspeed", "8", 0); scr_netgraph = Cvar_Get ("netgraph", "0", 0); scr_netgraph_pos = Cvar_Get ("netgraph_pos", "0", CVAR_ARCHIVE); scr_timegraph = Cvar_Get ("timegraph", "0", 0); scr_debuggraph = Cvar_Get ("debuggraph", "0", 0); scr_graphheight = Cvar_Get ("graphheight", "32", 0); scr_graphscale = Cvar_Get ("graphscale", "1", 0); scr_graphshift = Cvar_Get ("graphshift", "0", 0); scr_drawall = Cvar_Get ("scr_drawall", "0", 0); crosshair = Cvar_Get ("crosshair", "1", CVAR_ARCHIVE); crosshair_scale = Cvar_Get ("crosshair_scale", "1", CVAR_ARCHIVE); crosshair_alpha = Cvar_Get ("crosshair_alpha", "1", CVAR_ARCHIVE); crosshair_pulse = Cvar_Get ("crosshair_pulse", "0.25", CVAR_ARCHIVE); scr_simple_loadscreen = Cvar_Get ("scr_simple_loadscreen", "1", CVAR_ARCHIVE); scr_surroundlayout = Cvar_Get ("scr_surroundlayout", "1", CVAR_ARCHIVE); // whether to keep HUD/menu elements on center screen in triple-wide video modes scr_surroundleft = Cvar_Get ("scr_surroundleft", "0.333333333333", CVAR_ARCHIVE); // left placement of HUD/menu elements on center screen in triple-wide video modes scr_surroundright = Cvar_Get ("scr_surroundright", "0.666666666667", CVAR_ARCHIVE); // right placement of HUD/menu elements on center screen in triple-wide video modes hud_scale = Cvar_Get ("hud_scale", "3", CVAR_ARCHIVE); hud_width = Cvar_Get ("hud_width", "640", CVAR_ARCHIVE); hud_height = Cvar_Get ("hud_height", "480", CVAR_ARCHIVE); hud_alpha = Cvar_Get ("hud_alpha", "1", CVAR_ARCHIVE); hud_squeezedigits = Cvar_Get ("hud_squeezedigits", "1", CVAR_ARCHIVE); // // register our commands // Cmd_AddCommand ("timerefresh",SCR_TimeRefresh_f); Cmd_AddCommand ("loading",SCR_Loading_f); Cmd_AddCommand ("sizeup",SCR_SizeUp_f); Cmd_AddCommand ("sizedown",SCR_SizeDown_f); Cmd_AddCommand ("sky",SCR_Sky_f); Cmd_AddCommand ("dumpstatuslayout", SCR_DumpStatusLayout_f); SCR_InitScreenScale (); InitHudScale (); scr_initialized = true; } /* ================= SCR_DrawCrosshair Moved from cl_view.c, what the hell was it doing there? ================= */ //#define DIV640 0.0015625 #define CROSSHAIR_SIZE 32 // Psychospaz's new crosshair code void SCR_DrawCrosshair (void) { float /*scale,*/ scaledSize, alpha, pulsealpha; if (!crosshair->value || scr_hidehud) return; if (crosshair->modified) { crosshair->modified = false; SCR_TouchPics (); if ( modType("dday") ) //dday has no crosshair (FORCED) Cvar_SetValue("crosshair", 0); } if (crosshair_scale->modified) { crosshair_scale->modified=false; if (crosshair_scale->value > 15) Cvar_SetValue("crosshair_scale", 15); else if (crosshair_scale->value < 0.25) Cvar_SetValue("crosshair_scale", 0.25); } if (!crosshair_pic[0]) return; //scale = crosshair_scale->value * (viddef.width*DIV640); //alpha = 0.75 + 0.25*sin(anglemod(cl.time*0.005)); scaledSize = crosshair_scale->value * CROSSHAIR_SIZE; pulsealpha = crosshair_alpha->value * crosshair_pulse->value; alpha = max(min(crosshair_alpha->value - pulsealpha + pulsealpha*sin(anglemod(cl.time*0.005)), 1.0), 0.0); // R_DrawScaledPic (scr_vrect.x + (int)(((float)scr_vrect.width - scale*(float)crosshair_width)*0.5), // x // scr_vrect.y + (int)(((float)scr_vrect.height - scale*(float)crosshair_height)*0.5), // y // scale, alpha, crosshair_pic); SCR_DrawPic ( ((float)SCREEN_WIDTH - scaledSize)*0.5, ((float)SCREEN_HEIGHT - scaledSize)*0.5, scaledSize, scaledSize, ALIGN_CENTER, crosshair_pic, alpha); } /* ============== SCR_DrawNet ============== */ void SCR_DrawNet (void) { if (cls.netchan.outgoing_sequence - cls.netchan.incoming_acknowledged < CMD_BACKUP-1) return; R_DrawPic (scr_vrect.x+scaledHud(64), scr_vrect.y, "net"); } /* ============== SCR_DrawAlertMessagePicture ============== */ void SCR_DrawAlertMessagePicture (char *name, qboolean center, int yOffset) { float ratio;//, scale; int w, h; //scale = SCR_VideoScale(); R_DrawGetPicSize (&w, &h, name); if (w) { ratio = 35.0/(float)h; h = 35; w *= ratio; } else return; if (center) SCR_DrawPic((SCREEN_WIDTH - w)*0.5, (SCREEN_HEIGHT - h)*0.5, w, h, ALIGN_CENTER, name, 1.0); else SCR_DrawPic((SCREEN_WIDTH - w)*0.5, SCREEN_HEIGHT*0.5 + yOffset, w, h, ALIGN_CENTER, name, 1.0); } /* ============== SCR_DrawPause ============== */ void SCR_DrawPause (void) { int w, h; if (!scr_showpause->value) // turn off for screenshots return; if (!cl_paused->value) return; // Knightmare- no need to draw when in menu if (cls.key_dest == key_menu) return; R_DrawGetPicSize (&w, &h, "pause"); SCR_DrawPic ((SCREEN_WIDTH-w)*0.5, (SCREEN_HEIGHT-h)*0.5, w, h, ALIGN_CENTER, "pause", 1.0); } /* ============== SCR_DrawLoadingTagProgress ============== */ #define LOADBAR_TIC_SIZE_X 4 #define LOADBAR_TIC_SIZE_Y 4 void SCR_DrawLoadingTagProgress (char *picName, int yOffset, int percent) { int w, h, x, y, i, barPos; w = 160; // size of loading_bar.tga = 320x80 h = 40; x = (SCREEN_WIDTH - w)*0.5; y = (SCREEN_HEIGHT - h)*0.5; barPos = min(max(percent, 0), 100) / 4; SCR_DrawPic (x, y + yOffset, w, h, ALIGN_CENTER, picName, 1.0); for (i=0; ivalue, &red, &green, &blue); iRatio = 1 - fabs(sizeRatio); hiRatio = iRatio * 0.5; SCR_DrawFill (x, y, w, h, ALIGN_STRETCH, 255, 255, 255, 90); if (percent != 0) SCR_DrawFill (x+(h*hiRatio), y+(h*hiRatio), (w-(h*iRatio))*percent*0.01, h*sizeRatio, ALIGN_STRETCH, red, green, blue, 255); } /* ============== SCR_GetPicPosWidth Gets virtual 640x480 x-pos and width for a fullscreen pic of any aspect ratio. ============== */ void SCR_GetPicPosWidth (char *pic, int *x, int *w) { int picWidth, picHeight, virtualWidth, virtual_x; float picAspect; if (!pic || !x || !w) // catch null pointers return; R_DrawGetPicSize (&picWidth, &picHeight, pic); picAspect = (float)picWidth / (float)picHeight; virtualWidth = SCREEN_HEIGHT * picAspect; virtual_x = (SCREEN_WIDTH - virtualWidth) / 2; *x = virtual_x; *w = virtualWidth; } char *load_saveshot; //void Menu_DrawString( int x, int y, const char *string, int alpha ); //int stringLen (char *string); /* ============== SCR_DrawLoading ============== */ void SCR_DrawLoading (void) { int plaqueOffset, picX, picW; char mapfile[64], picName[MAX_QPATH]; char *loadMsg; qboolean isMap = false, haveMapPic = false, widescreen; qboolean simplePlaque = (scr_simple_loadscreen->value != 0); if (!scr_draw_loading) { loadingPercent = 0; return; } scr_draw_loading = 0; widescreen = (((float)viddef.width / (float)viddef.height) > STANDARD_ASPECT_RATIO); // loading a map... if (loadingMessage && cl.configstrings[CS_MODELS+1][0]) { // strncpy (mapfile, cl.configstrings[CS_MODELS+1] + 5); // skip "maps/" Q_strncpyz (mapfile, cl.configstrings[CS_MODELS+1] + 5, sizeof(mapfile)); // skip "maps/" mapfile[strlen(mapfile)-4] = 0; // cut off ".bsp" // show saveshot here if (load_saveshot && strlen(load_saveshot) && R_DrawFindPic(load_saveshot)) { SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, load_saveshot, 1.0); haveMapPic = true; } // else try levelshot else if (/*widescreen &&*/ R_DrawFindPic(va("/levelshots/%s_widescreen.pcx", mapfile))) { // Draw at 16:10 aspect, don't stretch to 16:9 or wider SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); // SCR_DrawPic (-64, 0, SCREEN_WIDTH+128, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s_widescreen.pcx", mapfile), 1.0); // Draw at native aspect Com_sprintf(picName, sizeof(picName), "/levelshots/%s_widescreen.pcx", mapfile); SCR_GetPicPosWidth (picName, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, picName, 1.0); haveMapPic = true; } else if (R_DrawFindPic(va("/levelshots/%s.pcx", mapfile))) { // Draw at 4:3 aspect, don't stretch to 16:9 or wider SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_CENTER, va("/levelshots/%s.pcx", mapfile), 1.0); // was ALIGN_STRETCH haveMapPic = true; } // else fall back on loadscreen else if (R_DrawFindPic(LOADSCREEN_NAME)) { SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); // SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0); SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, LOADSCREEN_NAME, 1.0); } // else draw black screen else SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); isMap = true; } else if (R_DrawFindPic(LOADSCREEN_NAME)) { SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); // SCR_DrawPic (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH, LOADSCREEN_NAME, 1.0); SCR_GetPicPosWidth (LOADSCREEN_NAME, &picX, &picW); SCR_DrawPic (picX, 0, picW, SCREEN_HEIGHT, ALIGN_CENTER, LOADSCREEN_NAME, 1.0); } else SCR_DrawFill (0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, ALIGN_STRETCH_ALL, 0, 0, 0, 255); // Add Download info stuff... #ifdef USE_CURL // HTTP downloading from R1Q2 if ( cls.downloadname[0] && (cls.download || cls.downloadposition) ) #else if (cls.download) // download bar... #endif // USE_CURL { if (simplePlaque) { plaqueOffset = -48; if (cls.downloadrate > 0.0f) loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%% (%4.2fKB/s)", cls.downloadname, cls.downloadpercent, cls.downloadrate); else loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]: %3d%%", cls.downloadname, cls.downloadpercent); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), ALIGN_CENTER, loadMsg, 255); SCR_DrawLoadingTagProgress ("downloading_bar", plaqueOffset, cls.downloadpercent); } else { plaqueOffset = -130; loadMsg = va("Downloading ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cls.downloadname); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*4.5, ALIGN_CENTER, loadMsg, 255); if (cls.downloadrate > 0.0f) loadMsg = va("%3d%% (%4.2fKB/s)", cls.downloadpercent, cls.downloadrate); else loadMsg = va("%3d%%", cls.downloadpercent); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + MENU_FONT_SIZE*6, ALIGN_CENTER, loadMsg, 255); SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT*0.5 + 60, 360, 24, cls.downloadpercent, 0.75); SCR_DrawAlertMessagePicture("downloading", false, -plaqueOffset); } } // Loading message stuff && loading bar... else if (isMap) { qboolean drawMapName = false, drawLoadingMsg = false; if (!simplePlaque) { plaqueOffset = -72; // was -130 drawMapName = drawLoadingMsg = true; } else if (!haveMapPic) { plaqueOffset = -48; drawMapName = true; } else plaqueOffset = 0; if (drawMapName) { loadMsg = va(S_COLOR_SHADOW S_COLOR_WHITE"Loading Map ["S_COLOR_ALT"%s"S_COLOR_WHITE"]", cl.configstrings[CS_NAME]); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 48), ALIGN_CENTER, loadMsg, 255); // was - MENU_FONT_SIZE*7.5 } if (drawLoadingMsg) { loadMsg = va(S_COLOR_SHADOW"%s", loadingMessages); SCR_DrawString (SCREEN_WIDTH*0.5 - MENU_FONT_SIZE*stringLen(loadMsg)*0.5, SCREEN_HEIGHT*0.5 + (plaqueOffset + 72), ALIGN_CENTER, loadMsg, 255); // was - MENU_FONT_SIZE*4.5 } if (simplePlaque) SCR_DrawLoadingTagProgress ("loading_bar", plaqueOffset, (int)loadingPercent); else { SCR_DrawLoadingBar (SCREEN_WIDTH*0.5 - 180, SCREEN_HEIGHT - 20, 360, 15, (int)loadingPercent, 0.6); SCR_DrawAlertMessagePicture("loading", false, plaqueOffset); } } else {// just a plain old loading plaque if (simplePlaque) SCR_DrawLoadingTagProgress ("loading_bar", 0, (int)loadingPercent); else SCR_DrawAlertMessagePicture("loading", true, 0); } } //============================================================================= /* ================== SCR_RunLetterbox ================== */ #define LETTERBOX_RATIO 0.5625 // 16:9 aspect ratio (inverse) //#define LETTERBOX_RATIO 0.625f // 16:10 aspect ratio void SCR_RunLetterbox (void) { // decide on the height of the letterbox if (scr_letterbox->value && (cl.refdef.rdflags & RDF_LETTERBOX)) { scr_letterbox_lines = (1 - min(1, viddef.width*LETTERBOX_RATIO/viddef.height)) * 0.5; scr_letterbox_active = true; scr_hidehud = true; } else if (cl.refdef.rdflags & RDF_CAMERAEFFECT) { scr_letterbox_lines = 0; scr_letterbox_active = false; scr_hidehud = true; } else { scr_letterbox_lines = 0; scr_letterbox_active = false; scr_hidehud = false; } if (scr_letterbox_current > scr_letterbox_lines) { scr_letterbox_current -= 1*cls.renderFrameTime; if (scr_letterbox_current < scr_letterbox_lines) scr_letterbox_current = scr_letterbox_lines; } else if (scr_letterbox_current < scr_letterbox_lines) { scr_letterbox_current += 1*cls.renderFrameTime; if (scr_letterbox_current > scr_letterbox_lines) scr_letterbox_current = scr_letterbox_lines; } } /* ================== SCR_DrawCameraEffect ================== */ void SCR_DrawCameraEffect (void) { if (!(cl.refdef.rdflags & RDF_CAMERAEFFECT)) return; // R_DrawStretchPic (0, 0, viddef.width, viddef.height, "gfx/2d/cameraeffect.tga", 1.0); R_DrawCameraEffect (); } /* ================== SCR_DrawLetterbox ================== */ void SCR_DrawLetterbox (void) { int boxheight, boxalpha; if (!scr_letterbox_active) return; boxheight = scr_letterbox_current * viddef.height; boxalpha = scr_letterbox_current / scr_letterbox_lines * 255; R_DrawFill (0, 0, viddef.width, boxheight, 0, 0, 0, boxalpha); R_DrawFill (0, viddef.height-boxheight, viddef.width, boxheight, 0, 0, 0, boxalpha); } //============================================================================= /* ================== SCR_RunConsole Scroll it up or down ================== */ void SCR_RunConsole (void) { // Knightmare- clamp console height //if (con_height->value < 0.1f || con_height->value > 1.0f) // Cvar_SetValue( "con_height", ClampCvar( 0.1, 1, con_height->value ) ); // decide on the height of the console if (cls.consoleActive) // (cls.key_dest == key_console) //scr_conlines = halfconback?0.5:con_height->value; // variable height console scr_conlines = 0.5; else scr_conlines = 0; // none visible if (scr_conlines < scr_con_current) { scr_con_current -= scr_conspeed->value*cls.renderFrameTime; if (scr_conlines > scr_con_current) scr_con_current = scr_conlines; } else if (scr_conlines > scr_con_current) { scr_con_current += scr_conspeed->value*cls.renderFrameTime; if (scr_conlines < scr_con_current) scr_con_current = scr_conlines; } } /* ================== SCR_DrawConsole ================== */ void SCR_DrawConsole (void) { Con_CheckResize (); // clamp console height //if (con_height->value < 0.1f || con_height->value > 1.0f) // Cvar_SetValue ( "con_height", ClampCvar(0.1, 1, con_height->value) ); /*if ( (cls.key_dest != key_menu) && (cls.state == ca_disconnected || cls.state == ca_connecting) ) { R_DrawFill (0, 0, viddef.width, viddef.height, 0); Con_DrawConsole (con_height->value, false); return; } // connected, but can't render if ( (cls.key_dest != key_menu) && (cl.cinematicframe <= 0) && (cls.state != ca_active || !cl.refresh_prepped) && (Com_ServerState() != 5) ) // fix stuck console over menu { if ((scr_draw_loading)) Con_DrawConsole (con_height->value, true); else { R_DrawFill (0, 0, viddef.width, viddef.height, 0); Con_DrawConsole (con_height->value, false); } return; }*/ // can't render menu or game if ( (cls.key_dest != key_menu) && ( (cls.state == ca_disconnected || cls.state == ca_connecting) || ( (cls.state != ca_active || !cl.refresh_prepped) && (cl.cinematicframe <= 0) && (Com_ServerState() < 3) // was != 5 ) ) ) { if (!scr_draw_loading) // no background R_DrawFill (0, 0, viddef.width, viddef.height, 0, 0, 0, 255); //Con_DrawConsole (halfconback?0.5:con_height->value, false); Con_DrawConsole (0.5, false); return; } if (scr_con_current) Con_DrawConsole (scr_con_current, true); else if (!cls.consoleActive && !cl.cinematictime && (cls.key_dest == key_game || cls.key_dest == key_message)) Con_DrawNotify (); // only draw notify in game } //============================================================================= qboolean needLoadingPlaque (void) { if (!cls.disable_screen || !scr_draw_loading) return true; return false; } /* ================ SCR_BeginLoadingPlaque ================ */ void SCR_BeginLoadingPlaque (void) { S_StopAllSounds (); cl.sound_prepped = false; // don't play ambients CDAudio_Stop (); //if (cls.disable_screen) // return; if (developer->value) return; cls.consoleActive = false; // Knightmare added /*if (cls.state == ca_disconnected) return; // if at console, don't bring up the plaque if (cls.key_dest == key_console) return;*/ if (cl.cinematictime > 0) scr_draw_loading = 2; // clear to black first else scr_draw_loading = 1; SCR_UpdateScreen (); cls.disable_screen = Sys_Milliseconds (); cls.disable_servercount = cl.servercount; } /* ================ SCR_EndLoadingPlaque ================ */ void SCR_EndLoadingPlaque (void) { // make loading saveshot null here load_saveshot = NULL; cls.disable_screen = 0; scr_draw_loading = 0; // Knightmare added Con_ClearNotify (); } /* ================ SCR_Loading_f ================ */ void SCR_Loading_f (void) { SCR_BeginLoadingPlaque (); } /* ================ SCR_TimeRefresh_f ================ */ int entitycmpfnc( const entity_t *a, const entity_t *b ) { /* ** all other models are sorted by model then skin */ if ( a->model == b->model ) { return ( ( int ) a->skin - ( int ) b->skin ); } else { return ( ( int ) a->model - ( int ) b->model ); } } void SCR_TimeRefresh_f (void) { int i; int start, stop; float time; if ( cls.state != ca_active ) return; start = Sys_Milliseconds (); if (Cmd_Argc() == 2) { // run without page flipping R_BeginFrame( 0 ); for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0*360.0; R_RenderFrame (&cl.refdef); } GLimp_EndFrame(); } else { for (i=0 ; i<128 ; i++) { cl.refdef.viewangles[1] = i/128.0*360.0; R_BeginFrame( 0 ); R_RenderFrame (&cl.refdef); GLimp_EndFrame(); } } stop = Sys_Milliseconds (); time = (stop-start)/1000.0; Com_Printf ("%f seconds (%f fps)\n", time, 128/time); } /* ============== SCR_TileClear Clear around a sized down screen ============== */ void SCR_TileClear (void) { int top, bottom, left, right; int w, h; if (scr_con_current == 1.0) return; // full screen console if (scr_viewsize->value == 100) return; // full screen rendering if (cl.cinematictime > 0) return; // full screen cinematic w = viddef.width; h = viddef.height; top = cl.refdef.y; bottom = top + cl.refdef.height-1; left = cl.refdef.x; right = left + cl.refdef.width-1; // clear above view screen R_DrawTileClear (0, 0, w, top, "backtile"); // clear below view screen R_DrawTileClear (0, bottom, w, h - bottom, "backtile"); // clear left of view screen R_DrawTileClear (0, top, left, bottom - top + 1, "backtile"); // clear right of view screen R_DrawTileClear (right, top, w - right, bottom - top + 1, "backtile"); } /* =============================================================== HUD CODE =============================================================== */ #define STAT_MINUS 10 // num frame for '-' stats digit char *sb_nums[2][11] = { {"num_0", "num_1", "num_2", "num_3", "num_4", "num_5", "num_6", "num_7", "num_8", "num_9", "num_minus"}, {"anum_0", "anum_1", "anum_2", "anum_3", "anum_4", "anum_5", "anum_6", "anum_7", "anum_8", "anum_9", "anum_minus"} }; // Knghtmare- scaled HUD support functions float scaledHud (float param) { return param*hudScale.avg; } float HudScale (void) { return hudScale.avg; } void InitHudScale (void) { switch ((int)hud_scale->value) { case 0: Cvar_SetValue( "hud_width", 0); Cvar_SetValue( "hud_height", 0); break; case 1: Cvar_SetValue( "hud_width", 1024); Cvar_SetValue( "hud_height", 768); break; case 2: Cvar_SetValue( "hud_width", 800); Cvar_SetValue( "hud_height", 600); break; case 3: Cvar_SetValue( "hud_width", 640); Cvar_SetValue( "hud_height", 480); break; case 4: Cvar_SetValue( "hud_width", 512); Cvar_SetValue( "hud_height", 384); break; case 5: Cvar_SetValue( "hud_width", 400); Cvar_SetValue( "hud_height", 300); break; case 6: Cvar_SetValue( "hud_width", 320); Cvar_SetValue( "hud_height", 240); break; default: Cvar_SetValue( "hud_width", 640); Cvar_SetValue( "hud_height", 480); break; } // allow disabling of hud scaling // also, don't scale if < hud_width, then it would be smaller if (hud_scale->value && viddef.width > hud_width->value ) { hudScale.x = viddef.width/hud_width->value; hudScale.y = viddef.height/hud_height->value; //hudScale.avg = (hudScale.x + hudScale.y)*0.5f; hudScale.avg = min(hudScale.x, hudScale.y); // use smaller value instead of average } else { hudScale.x = 1; hudScale.y = 1; hudScale.avg = 1; } } // end Knightmare /* ================ SizeHUDString Allow embedded \n in the string ================ */ void SizeHUDString (char *string, int *w, int *h, qboolean isStatusBar) { int lines, width, current; float (*scaleForScreen)(float in); // Get our scaling function if (isStatusBar) scaleForScreen = scaledHud; else scaleForScreen = SCR_ScaledVideo; lines = 1; width = 0; current = 0; while (*string) { if (*string == '\n') { lines++; current = 0; } else { current++; if (current > width) width = current; } string++; } // *w = width * scaledHud(8); // *h = lines * scaledHud(8); *w = width * scaleForScreen(8); *h = lines * scaleForScreen(8); } void _DrawHUDString (char *string, int x, int y, int centerwidth, int xor, qboolean isStatusBar) { int margin; char line[1024]; int width, visibleWidth; //int i, len; float (*scaleForScreen)(float in); // Get our scaling function if (isStatusBar) scaleForScreen = scaledHud; else scaleForScreen = SCR_ScaledVideo; margin = x; //len = strlen(string); while (*string) { // scan out one line of text from the string width = 0; while (*string && *string != '\n') line[width++] = *string++; line[width] = 0; visibleWidth = stringLen(line); if (centerwidth) // x = margin + (centerwidth - width*scaledHud(8))/2; // x = margin + (centerwidth - width*scaleForScreen(8))/2; x = margin + (centerwidth - visibleWidth*scaleForScreen(8))/2; else x = margin; if (xor) { // Knightmare- text color hack Com_sprintf (line, sizeof(line), S_COLOR_ALT"%s", line); Hud_DrawStringAlt(x, y, line, 255, isStatusBar); } else Hud_DrawString(x, y, line, 255, isStatusBar); if (*string) { string++; // skip the \n x = margin; // y += scaledHud(8); y += scaleForScreen(8); } } } /* ============== SCR_DrawField ============== */ void SCR_DrawField (int x, int y, int color, int width, int value, qboolean flash, qboolean isStatusBar) { char num[16], *ptr; int l, frame; float digitWidth, digitOffset, fieldScale; float flash_x, flashWidth; float (*scaleForScreen)(float in); float (*getScreenScale)(void); if (width < 1) return; // Get our scaling functions if (isStatusBar) { scaleForScreen = scaledHud; getScreenScale = HudScale; } else { scaleForScreen = SCR_ScaledVideo; getScreenScale = SCR_VideoScale; } // draw number string fieldScale = getScreenScale(); if (width > 5) width = 5; Com_sprintf (num, sizeof(num), "%i", value); l = strlen(num); if (l > width) { if (hud_squeezedigits->value) { l = min(l, width+2); fieldScale = (1.0 - ((1.0 - (float)width/(float)l) * 0.5)) * getScreenScale(); } else l = width; } digitWidth = fieldScale*(float)CHAR_WIDTH; digitOffset = width*scaleForScreen(CHAR_WIDTH) - l*digitWidth; // x += 2 + scaledHud(CHAR_WIDTH)*(width - l); // x += 2 + scaleForScreen(CHAR_WIDTH)*(width - l); x += 2 + digitOffset; flashWidth = l*digitWidth; flash_x = x; if (flash) R_DrawStretchPic (flash_x, y, flashWidth, scaleForScreen(ICON_HEIGHT), "field_3", hud_alpha->value); ptr = num; while (*ptr && l) { if (*ptr == '-') frame = STAT_MINUS; else frame = *ptr -'0'; // R_DrawScaledPic (x, y, HudScale(), hud_alpha->value,sb_nums[color][frame]); // x += scaledHud(CHAR_WIDTH); // R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, sb_nums[color][frame]); // x += scaleForScreen(CHAR_WIDTH); R_DrawStretchPic (x, y, digitWidth, scaleForScreen(ICON_HEIGHT), sb_nums[color][frame], hud_alpha->value); x += digitWidth; ptr++; l--; } } /* =============== SCR_TouchPics Allows rendering code to cache all needed sbar graphics =============== */ void SCR_TouchPics (void) { int i, j; for (i=0 ; i<2 ; i++) for (j=0 ; j<11 ; j++) R_DrawFindPic (sb_nums[i][j]); if (crosshair->value) { if (crosshair->value > 100 || crosshair->value < 0) //Knightmare increased crosshair->value = 1; Com_sprintf (crosshair_pic, sizeof(crosshair_pic), "ch%i", (int)(crosshair->value)); R_DrawGetPicSize (&crosshair_width, &crosshair_height, crosshair_pic); if (!crosshair_width) crosshair_pic[0] = 0; } } /* ================ SCR_ExecuteLayoutString ================ */ void SCR_ExecuteLayoutString (char *s, qboolean isStatusBar) { int x, y; int value; char *token; char string[1024]; int width; int index; clientinfo_t *ci; float (*scaleForScreen)(float in); float (*getScreenScale)(void); float scrLeft, scrWidth; if (cls.state != ca_active || !cl.refresh_prepped) return; if (!s[0]) return; // Get our scaling functions if (isStatusBar) { scaleForScreen = scaledHud; getScreenScale = HudScale; } else { scaleForScreen = SCR_ScaledVideo; getScreenScale = SCR_VideoScale; } InitHudScale (); x = 0; y = 0; width = 3; scrLeft = 0; scrWidth = SCREEN_WIDTH; SCR_AdjustFrom640 (&scrLeft, NULL, &scrWidth, NULL, ALIGN_STRETCH); while (s) { token = COM_Parse (&s); if (!strcmp(token, "xl")) { token = COM_Parse (&s); // x = scaleForScreen(atoi(token)); x = (int)scrLeft + scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "xr")) { token = COM_Parse (&s); // x = viddef.width + scaleForScreen(atoi(token)); x = (int)(scrLeft + scrWidth) + scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "xv")) { token = COM_Parse (&s); x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "yt")) { token = COM_Parse (&s); y = scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "yb")) { token = COM_Parse (&s); y = viddef.height + scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "yv")) { token = COM_Parse (&s); y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token)); continue; } if (!strcmp(token, "pic")) { // draw a pic from a stat number token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; // Knightmare- 1/2/2002- BIG UGLY HACK for old demos or // connected to server using old protocol; // Changed config strings require different offsets if ( LegacyProtocol() ) { if (value >= OLD_MAX_IMAGES) // Knightmare- don't bomb out // Com_Error (ERR_DROP, "Pic >= MAX_IMAGES"); { Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n"); value = OLD_MAX_IMAGES-1; } if (cl.configstrings[OLD_CS_IMAGES+value]) { R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, cl.configstrings[OLD_CS_IMAGES+value]); } } else { if (value >= MAX_IMAGES) // Knightmare- don't bomb out // Com_Error (ERR_DROP, "Pic >= MAX_IMAGES"); { Com_Printf (S_COLOR_YELLOW"Warning: Pic >= MAX_IMAGES\n"); value = MAX_IMAGES-1; } if (cl.configstrings[CS_IMAGES+value]) { R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, cl.configstrings[CS_IMAGES+value]); } } //end Knightmare continue; } if (!strcmp(token, "client")) { // draw a deathmatch client block int score, ping, time; token = COM_Parse (&s); x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token)); token = COM_Parse (&s); y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token)); token = COM_Parse (&s); value = atoi(token); if (value >= MAX_CLIENTS || value < 0) Com_Error (ERR_DROP, "client >= MAX_CLIENTS"); ci = &cl.clientinfo[value]; token = COM_Parse (&s); score = atoi(token); token = COM_Parse (&s); ping = atoi(token); token = COM_Parse (&s); time = atoi(token); Hud_DrawStringAlt (x+scaleForScreen(32), y, va(S_COLOR_ALT"%s", ci->name), 255, isStatusBar); Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(8), "Score: ", 255, isStatusBar); Hud_DrawStringAlt (x+scaleForScreen(32+7*8), y+scaleForScreen(8), va(S_COLOR_ALT"%i", score), 255, isStatusBar); Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(16), va("Ping: %i", ping), 255, isStatusBar); Hud_DrawString (x+scaleForScreen(32), y+scaleForScreen(24), va("Time: %i", time), 255, isStatusBar); if (!ci->icon) ci = &cl.baseclientinfo; R_DrawScaledPic(x, y, getScreenScale(), hud_alpha->value, ci->iconname); continue; } if (!strcmp(token, "ctf")) { // draw a ctf client block int score, ping; char block[80]; token = COM_Parse (&s); x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token)); token = COM_Parse (&s); y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token)); token = COM_Parse (&s); value = atoi(token); if (value >= MAX_CLIENTS || value < 0) Com_Error (ERR_DROP, "client >= MAX_CLIENTS"); ci = &cl.clientinfo[value]; token = COM_Parse (&s); score = atoi(token); token = COM_Parse (&s); ping = atoi(token); if (ping > 999) ping = 999; sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); if (value == cl.playernum) Hud_DrawStringAlt (x, y, block, 255, isStatusBar); else Hud_DrawString (x, y, block, 255, isStatusBar); continue; } if (!strcmp(token, "3tctf")) // Knightmare- 3Team CTF block { // draw a 3Team CTF client block int score, ping; char block[80]; token = COM_Parse (&s); x = viddef.width/2 - scaleForScreen(160) + scaleForScreen(atoi(token)); token = COM_Parse (&s); y = viddef.height/2 - scaleForScreen(120) + scaleForScreen(atoi(token)); token = COM_Parse (&s); value = atoi(token); if (value >= MAX_CLIENTS || value < 0) Com_Error (ERR_DROP, "client >= MAX_CLIENTS"); ci = &cl.clientinfo[value]; token = COM_Parse (&s); score = atoi(token); token = COM_Parse (&s); ping = atoi(token); if (ping > 999) ping = 999; // double spaced before player name for 2 flag icons sprintf(block, "%3d %3d %-12.12s", score, ping, ci->name); if (value == cl.playernum) Hud_DrawStringAlt (x, y, block, 255, isStatusBar); else Hud_DrawString (x, y, block, 255, isStatusBar); continue; } if (!strcmp(token, "picn")) { // draw a pic from a name token = COM_Parse (&s); R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, token); continue; } if (!strcmp(token, "num")) { // draw a number token = COM_Parse (&s); width = atoi(token); token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; SCR_DrawField (x, y, 0, width, value, false, isStatusBar); continue; } if (!strcmp(token, "hnum")) { // health number int color; width = 3; value = cl.frame.playerstate.stats[STAT_HEALTH]; if (value > 25) color = 0; // green else if (value > 0) color = (cl.frame.serverframe>>2) & 1; // flash else color = 1; // if (cl.frame.playerstate.stats[STAT_FLASHES] & 1) // R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3"); SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 1), isStatusBar); continue; } if (!strcmp(token, "anum")) { // ammo number int color; width = 3; value = cl.frame.playerstate.stats[STAT_AMMO]; if (value > 5) color = 0; // green else if (value >= 0) color = (cl.frame.serverframe>>2) & 1; // flash else continue; // negative number = don't show // if (cl.frame.playerstate.stats[STAT_FLASHES] & 4) // R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3"); SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 4), isStatusBar); continue; } if (!strcmp(token, "rnum")) { // armor number int color; width = 3; value = cl.frame.playerstate.stats[STAT_ARMOR]; if (value < 1) continue; color = 0; // green // if (cl.frame.playerstate.stats[STAT_FLASHES] & 2) // R_DrawScaledPic (x, y, getScreenScale(), hud_alpha->value, "field_3"); SCR_DrawField (x, y, color, width, value, (cl.frame.playerstate.stats[STAT_FLASHES] & 2), isStatusBar); continue; } if (!strcmp(token, "stat_string")) { token = COM_Parse (&s); index = atoi(token); if (index < 0 || index >= MAX_CONFIGSTRINGS) Com_Error (ERR_DROP, "Bad stat_string index"); index = cl.frame.playerstate.stats[index]; if (index < 0 || index >= MAX_CONFIGSTRINGS) Com_Error (ERR_DROP, "Bad stat_string index"); Hud_DrawString (x, y, cl.configstrings[index], 255, isStatusBar); continue; } if (!strcmp(token, "cstring")) { token = COM_Parse (&s); _DrawHUDString (token, x, y, scaleForScreen(320), 0, isStatusBar); continue; } if (!strcmp(token, "string")) { token = COM_Parse (&s); Hud_DrawString (x, y, token, 255, isStatusBar); continue; } if (!strcmp(token, "cstring2")) { token = COM_Parse (&s); _DrawHUDString (token, x, y, scaleForScreen(320), 0x80, isStatusBar); continue; } if (!strcmp(token, "string2")) { token = COM_Parse (&s); Com_sprintf (string, sizeof(string), S_COLOR_ALT"%s", token); Hud_DrawStringAlt (x, y, string, 255, isStatusBar); continue; } if (!strcmp(token, "if")) { // draw a number token = COM_Parse (&s); value = cl.frame.playerstate.stats[atoi(token)]; if (!value) { // skip to endif while (s && strcmp(token, "endif") ) { token = COM_Parse (&s); } } continue; } } } /* ================ SCR_DrawStats The status bar is a small layout program that is based on the stats array ================ */ void SCR_DrawStats (void) { SCR_ExecuteLayoutString (cl.configstrings[CS_STATUSBAR], true); } /* ================ SCR_DrawLayout ================ */ #define STAT_LAYOUTS 13 void SCR_DrawLayout (void) { qboolean isStatusBar = false; if (!cl.frame.playerstate.stats[STAT_LAYOUTS]) return; // Special hack for visor HUD addition in Zaero if ( strstr(cl.layout, "\"Tracking ") ) isStatusBar = true; SCR_ExecuteLayoutString (cl.layout, isStatusBar); } //======================================================= void DrawDemoMessage (void) { // running demo message if ( cl.attractloop && !(cl.cinematictime > 0 && cls.realtime - cl.cinematictime > 1000)) { int len; char *message = "Running Demo"; len = strlen(message); SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+2), SCREEN_WIDTH, MENU_FONT_SIZE+2, ALIGN_BOTTOM_STRETCH, 60,60,60,255); SCR_DrawFill (0, SCREEN_HEIGHT-(MENU_FONT_SIZE+3), SCREEN_WIDTH, 1, ALIGN_BOTTOM_STRETCH, 0,0,0,255); SCR_DrawString (SCREEN_WIDTH/2-(len/2)*MENU_FONT_SIZE, SCREEN_HEIGHT-(MENU_FONT_SIZE+1), ALIGN_BOTTOM, message, 255); } } /* ================== SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. ================== */ void SCR_UpdateScreen (void) { int numframes; int i; float separation[2] = { 0, 0 }; // if the screen is disabled (loading plaque is up, or vid mode changing) // do nothing at all if (cls.disable_screen) { if (cls.download) // Knightmare- don't time out on downloads cls.disable_screen = Sys_Milliseconds (); if (Sys_Milliseconds() - cls.disable_screen > 120000 && cl.refresh_prepped && !(cl.cinematictime > 0)) // Knightmare- dont time out on vid restart { cls.disable_screen = 0; Com_Printf ("Loading plaque timed out.\n"); return; // Knightmare- moved here for loading screen } scr_draw_loading = 2; // Knightmare- added for loading screen } if (!scr_initialized || !con.initialized) return; // not initialized yet // // range check cl_camera_separation so we don't inadvertently fry someone's // brain // if ( cl_stereo_separation->value > 1.0 ) Cvar_SetValue( "cl_stereo_separation", 1.0 ); else if ( cl_stereo_separation->value < 0 ) Cvar_SetValue( "cl_stereo_separation", 0.0 ); if ( cl_stereo->value ) { numframes = 2; separation[0] = -cl_stereo_separation->value / 2; separation[1] = cl_stereo_separation->value / 2; } else { separation[0] = 0; separation[1] = 0; numframes = 1; } for ( i = 0; i < numframes; i++ ) { R_BeginFrame( separation[i] ); if (scr_draw_loading == 2) { // loading plaque over black screen //R_SetPalette(NULL); // Knightmare- refresh loading screen SCR_DrawLoading (); // Knightmare- set back for loading screen if (cls.disable_screen) scr_draw_loading = 2; if (cls.consoleActive) Con_DrawConsole (0.5, false); //NO FULLSCREEN CONSOLE!!! continue; } // if a cinematic is supposed to be running, handle menus // and console specially else if (cl.cinematictime > 0) { if (cls.key_dest == key_menu) { /*if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; }*/ UI_Draw (); } else SCR_DrawCinematic(); } else { // Knightmare added- disconnected menu if (cls.state == ca_disconnected && cls.key_dest != key_menu && !scr_draw_loading) { SCR_EndLoadingPlaque (); // get rid of loading plaque cls.consoleActive = true; // show error in console M_Menu_Main_f(); } // make sure the game palette is active /*if (cl.cinematicpalette_active) { R_SetPalette(NULL); cl.cinematicpalette_active = false; }*/ // do 3D refresh drawing, and then update the screen SCR_CalcVrect (); // clear background around sized down view SCR_TileClear (); V_RenderView ( separation[i] ); // don't draw crosshair while in menu if (cls.key_dest != key_menu) SCR_DrawCrosshair (); if (!scr_hidehud) { SCR_DrawStats (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 1) SCR_DrawLayout (); if (cl.frame.playerstate.stats[STAT_LAYOUTS] & 2) CL_DrawInventory (); } SCR_DrawCameraEffect (); SCR_DrawLetterbox (); SCR_DrawNet (); SCR_CheckDrawCenterString (); if (scr_timegraph->value) SCR_DebugGraph (cls.netFrameTime*300, 0); if (scr_debuggraph->value || scr_timegraph->value || scr_netgraph->value) SCR_DrawDebugGraph (); SCR_DrawPause (); if (cl_demomessage->value) DrawDemoMessage(); //if ((cl_drawfps->value) && (cls.state == ca_active)) SCR_ShowFPS (); UI_Draw (); SCR_DrawLoading (); } SCR_DrawConsole (); } GLimp_EndFrame(); }