/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // ui_startserver.c -- the start server menu #include #ifdef _WIN32 #include #endif #include "../client/client.h" #include "ui_local.h" /* ============================================================================= START SERVER MENU ============================================================================= */ static menuframework_s s_startserver_menu; static menuaction_s s_startserver_start_action; static menuaction_s s_startserver_dmoptions_action; static menufield_s s_timelimit_field; static menufield_s s_fraglimit_field; static menufield_s s_maxclients_field; static menufield_s s_hostname_field; static menulist_s s_startmap_list; menulist_s s_rules_box; static menuaction_s s_startserver_back_action; #define M_UNSET 0 #define M_MISSING 1 #define M_FOUND 2 static byte *ui_svr_mapshotvalid; // levelshot truth table typedef enum { MAP_DM, MAP_COOP, MAP_CTF, MAP_3TCTF, NUM_MAPTYPES } maptype_t; typedef struct { int index; char *tokens; } gametype_names_t; gametype_names_t gametype_names[] = { {MAP_DM, "dm ffa team teamdm"}, {MAP_COOP, "coop"}, {MAP_CTF, "ctf"}, {MAP_3TCTF, "3tctf"}, }; #define MAX_ARENAS 4096 #define MAX_ARENAS_TEXT 8192 static maptype_t ui_svr_maptype; static int ui_svr_nummaps; static char **ui_svr_mapnames; static int ui_svr_listfile_nummaps; static char **ui_svr_listfile_mapnames; static int ui_svr_arena_nummaps[NUM_MAPTYPES]; static char **ui_svr_arena_mapnames[NUM_MAPTYPES]; //============================================================================= /* =============== UI_ParseArenaFromFile Partially from Q3 source =============== */ qboolean UI_ParseArenaFromFile (char *filename, char *shortname, char *longname, char *gametypes, size_t bufSize) { int len; fileHandle_t f; char buf[MAX_ARENAS_TEXT]; char *s, *token, *dest; len = FS_FOpenFile (filename, &f, FS_READ); if (!f) { Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file not found: %s\n", filename); return false; } if (len >= MAX_ARENAS_TEXT) { Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT); FS_FCloseFile (f); return false; } FS_Read (buf, len, f); buf[len] = 0; FS_FCloseFile (f); s = buf; // get the opening curly brace token = COM_Parse (&s); if (!token) { Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n"); return false; } if (token[0] != '{') { Com_Printf ("UI_ParseArenaFromFile: found %s when expecting {\n", token); return false; } // go through all the parms while (s < (buf + len)) { dest = NULL; token = COM_Parse (&s); if (token && (token[0] == '}')) break; if (!token || !s) { Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n"); break; } if (!Q_strcasecmp(token, "map")) dest = shortname; else if (!Q_strcasecmp(token, "longname")) dest = longname; else if (!Q_strcasecmp(token, "type")) dest = gametypes; if (dest) { token = COM_Parse (&s); if (!token) { Com_Printf ("UI_ParseArenaFromFile: unexpected EOF\n"); return false; } if (token[0] == '}') { Com_Printf ("UI_ParseArenaFromFile: closing brace without data\n"); break; } if (!s) { Com_Printf ("UI_ParseArenaFromFile: EOF without closing brace\n"); break; } // strncpy( dest, token ); Q_strncpyz( dest, token, bufSize ); } } if (!shortname || !strlen(shortname)) { Com_Printf (S_COLOR_RED "UI_ParseArenaFromFile: %s: map field not found\n", filename); return false; } if (!strlen(longname)) longname = shortname; return true; } /* =============== UI_SortArenas =============== */ void UI_SortArenas (char **list, int len) { int i, j; char *temp, *s1, *s2; qboolean moved; if (!list || len < 2) return; for (i=(len-1); i>0; i--) { moved = false; for (j=0; j 0) { temp = list[j]; list[j] = list[j+1]; list[j+1] = temp; moved = true; } } if (!moved) break; // done sorting } } /* =============== UI_LoadArenas =============== */ void UI_LoadArenas (void) { char *p, *s, *s2, *tok, *tok2; char **arenafiles = NULL; char **tmplist = NULL; char *path = NULL; // char findName[1024]; char shortname[MAX_TOKEN_CHARS]; char longname[MAX_TOKEN_CHARS]; char gametypes[MAX_TOKEN_CHARS]; char scratch[200]; int i, j, len, narenas = 0, narenanames = 0; qboolean type_supported[NUM_MAPTYPES]; // // free existing lists and malloc new ones // for (i=0; i= ui_svr_nummaps) // paranoia s_startmap_list.curvalue = 0; } /* =============== UI_RefreshMapList =============== */ void UI_RefreshMapList (maptype_t maptype) { int i; if (maptype == ui_svr_maptype) // no change return; // reset startmap if it's in the part of the list that changed if (s_startmap_list.curvalue >= ui_svr_listfile_nummaps) s_startmap_list.curvalue = 0; UI_BuildMapList (maptype); s_startmap_list.itemnames = ui_svr_mapnames; for (i=0; s_startmap_list.itemnames[i]; i++); s_startmap_list.numitemnames = i; // levelshot found table if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid); ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) ); memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) ); // register null levelshot if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) { if (R_DrawFindPic("/gfx/ui/noscreen.pcx")) ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND; else ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING; } } //============================================================================= void DMOptionsFunc (void *self) { if (s_rules_box.curvalue == 1) return; M_Menu_DMOptions_f(); } void RulesChangeFunc (void *self) { if (s_rules_box.curvalue == 0) // DM { s_maxclients_field.generic.statusbar = NULL; if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8 // strncpy( s_maxclients_field.buffer, "8" ); Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) ); s_startserver_dmoptions_action.generic.statusbar = NULL; UI_RefreshMapList (MAP_DM); } else if (s_rules_box.curvalue == 1) // coop // PGM { s_maxclients_field.generic.statusbar = "4 maximum for cooperative"; if (atoi(s_maxclients_field.buffer) > 4) // strncpy( s_maxclients_field.buffer, "4" ); Q_strncpyz( s_maxclients_field.buffer, "4", sizeof(s_maxclients_field.buffer) ); s_startserver_dmoptions_action.generic.statusbar = "N/A for cooperative"; UI_RefreshMapList (MAP_COOP); } else if (s_rules_box.curvalue == 2) // CTF { s_maxclients_field.generic.statusbar = NULL; if (atoi(s_maxclients_field.buffer) <= 12) // set default of 12 // strncpy( s_maxclients_field.buffer, "12" ); Q_strncpyz( s_maxclients_field.buffer, "12", sizeof(s_maxclients_field.buffer) ); s_startserver_dmoptions_action.generic.statusbar = NULL; UI_RefreshMapList (MAP_CTF); } else if (s_rules_box.curvalue == 3) // 3Team CTF { s_maxclients_field.generic.statusbar = NULL; if (atoi(s_maxclients_field.buffer) <= 18) // set default of 18 // strncpy( s_maxclients_field.buffer, "18" ); Q_strncpyz( s_maxclients_field.buffer, "18", sizeof(s_maxclients_field.buffer) ); s_startserver_dmoptions_action.generic.statusbar = NULL; UI_RefreshMapList (MAP_3TCTF); } // ROGUE GAMES else if (FS_RoguePath() && s_rules_box.curvalue == 4) // tag { s_maxclients_field.generic.statusbar = NULL; if (atoi(s_maxclients_field.buffer) <= 8) // set default of 8 // strncpy( s_maxclients_field.buffer, "8" ); Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) ); s_startserver_dmoptions_action.generic.statusbar = NULL; UI_RefreshMapList (MAP_DM); } } void StartServerActionFunc (void *self) { char startmap[1024]; int timelimit; int fraglimit; int maxclients; char *spot; // strncpy( startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1 ); Q_strncpyz( startmap, strchr( ui_svr_mapnames[s_startmap_list.curvalue], '\n' ) + 1, sizeof(startmap) ); maxclients = atoi( s_maxclients_field.buffer ); timelimit = atoi( s_timelimit_field.buffer ); fraglimit = atoi( s_fraglimit_field.buffer ); Cvar_SetValue( "maxclients", ClampCvar( 0, maxclients, maxclients ) ); Cvar_SetValue ("timelimit", ClampCvar( 0, timelimit, timelimit ) ); Cvar_SetValue ("fraglimit", ClampCvar( 0, fraglimit, fraglimit ) ); Cvar_Set("hostname", s_hostname_field.buffer ); Cvar_SetValue ("deathmatch", s_rules_box.curvalue != 1); Cvar_SetValue ("coop", s_rules_box.curvalue == 1); Cvar_SetValue ("ctf", s_rules_box.curvalue == 2); Cvar_SetValue ("ttctf", s_rules_box.curvalue == 3); Cvar_SetValue ("gamerules", FS_RoguePath() ? ((s_rules_box.curvalue == 4) ? 2 : 0) : 0); spot = NULL; if (s_rules_box.curvalue == 1) // PGM { if(Q_stricmp(startmap, "bunk1") == 0) spot = "start"; else if(Q_stricmp(startmap, "mintro") == 0) spot = "start"; else if(Q_stricmp(startmap, "fact1") == 0) spot = "start"; else if(Q_stricmp(startmap, "power1") == 0) spot = "pstart"; else if(Q_stricmp(startmap, "biggun") == 0) spot = "bstart"; else if(Q_stricmp(startmap, "hangar1") == 0) spot = "unitstart"; else if(Q_stricmp(startmap, "city1") == 0) spot = "unitstart"; else if(Q_stricmp(startmap, "boss1") == 0) spot = "bosstart"; } if (spot) { if (Com_ServerState()) Cbuf_AddText ("disconnect\n"); Cbuf_AddText (va("gamemap \"*%s$%s\"\n", startmap, spot)); } else { Cbuf_AddText (va("map %s\n", startmap)); } UI_ForceMenuOff (); } void StartServer_MenuInit (void) { static const char *dm_coop_names[] = { "deathmatch", "cooperative", "CTF", "3Team CTF", 0 }; static const char *dm_coop_names_rogue[] = { "deathmatch", "cooperative", "CTF", "3Team CTF", "tag", 0 }; int y = 0; //UI_LoadMapList (); // moved to UI_Init UI_BuildMapList (ui_svr_maptype); // was MAP_DM // levelshot found table if (ui_svr_mapshotvalid) free(ui_svr_mapshotvalid); ui_svr_mapshotvalid = malloc( sizeof( byte ) * ( ui_svr_nummaps + 1 ) ); memset( ui_svr_mapshotvalid, 0, sizeof( byte ) * ( ui_svr_nummaps + 1 ) ); // register null levelshot if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_UNSET) { if (R_DrawFindPic("/gfx/ui/noscreen.pcx")) ui_svr_mapshotvalid[ui_svr_nummaps] = M_FOUND; else ui_svr_mapshotvalid[ui_svr_nummaps] = M_MISSING; } // // initialize the menu stuff // s_startserver_menu.x = SCREEN_WIDTH*0.5 - 140; //s_startserver_menu.y = 0; s_startserver_menu.nitems = 0; s_startmap_list.generic.type = MTYPE_SPINCONTROL; s_startmap_list.generic.textSize = MENU_FONT_SIZE; s_startmap_list.generic.x = 0; s_startmap_list.generic.y = y; s_startmap_list.generic.name = "initial map"; s_startmap_list.itemnames = ui_svr_mapnames; s_rules_box.generic.type = MTYPE_SPINCONTROL; s_rules_box.generic.textSize = MENU_FONT_SIZE; s_rules_box.generic.x = 0; s_rules_box.generic.y = y += 2*MENU_LINE_SIZE; s_rules_box.generic.name = "rules"; //PGM - rogue games only available with rogue DLL. if (FS_RoguePath()) s_rules_box.itemnames = dm_coop_names_rogue; else s_rules_box.itemnames = dm_coop_names; //PGM if (Cvar_VariableValue("ttctf")) s_rules_box.curvalue = 3; else if (Cvar_VariableValue("ctf")) s_rules_box.curvalue = 2; else if (FS_RoguePath() && Cvar_VariableValue("gamerules") == 2) s_rules_box.curvalue = 4; else if (Cvar_VariableValue("coop")) s_rules_box.curvalue = 1; else s_rules_box.curvalue = 0; s_rules_box.generic.callback = RulesChangeFunc; s_timelimit_field.generic.type = MTYPE_FIELD; s_timelimit_field.generic.textSize = MENU_FONT_SIZE; s_timelimit_field.generic.name = "time limit"; s_timelimit_field.generic.flags = QMF_NUMBERSONLY; s_timelimit_field.generic.x = 0; s_timelimit_field.generic.y = y += 2*MENU_FONT_SIZE; s_timelimit_field.generic.statusbar = "0 = no limit"; s_timelimit_field.length = 4; s_timelimit_field.visible_length = 4; // strncpy( s_timelimit_field.buffer, Cvar_VariableString("timelimit") ); Q_strncpyz( s_timelimit_field.buffer, Cvar_VariableString("timelimit"), sizeof(s_timelimit_field.buffer) ); s_timelimit_field.cursor = (int)strlen( s_timelimit_field.buffer ); s_fraglimit_field.generic.type = MTYPE_FIELD; s_fraglimit_field.generic.textSize = MENU_FONT_SIZE; s_fraglimit_field.generic.name = "frag limit"; s_fraglimit_field.generic.flags = QMF_NUMBERSONLY; s_fraglimit_field.generic.x = 0; s_fraglimit_field.generic.y = y += 2.25*MENU_FONT_SIZE; s_fraglimit_field.generic.statusbar = "0 = no limit"; s_fraglimit_field.length = 4; s_fraglimit_field.visible_length = 4; // strncpy( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit") ); Q_strncpyz( s_fraglimit_field.buffer, Cvar_VariableString("fraglimit"), sizeof(s_fraglimit_field.buffer) ); s_fraglimit_field.cursor = (int)strlen( s_fraglimit_field.buffer ); /* ** maxclients determines the maximum number of players that can join ** the game. If maxclients is only "1" then we should default the menu ** option to 8 players, otherwise use whatever its current value is. ** Clamping will be done when the server is actually started. */ s_maxclients_field.generic.type = MTYPE_FIELD; s_maxclients_field.generic.textSize = MENU_FONT_SIZE; s_maxclients_field.generic.name = "max players"; s_maxclients_field.generic.flags = QMF_NUMBERSONLY; s_maxclients_field.generic.x = 0; s_maxclients_field.generic.y = y += 2.25*MENU_FONT_SIZE; s_maxclients_field.generic.statusbar = NULL; s_maxclients_field.length = 3; s_maxclients_field.visible_length = 3; if ( Cvar_VariableValue( "maxclients" ) == 1 ) // strncpy( s_maxclients_field.buffer, "8" ); Q_strncpyz( s_maxclients_field.buffer, "8", sizeof(s_maxclients_field.buffer) ); else // strncpy( s_maxclients_field.buffer, Cvar_VariableString("maxclients") ); Q_strncpyz( s_maxclients_field.buffer, Cvar_VariableString("maxclients"), sizeof(s_maxclients_field.buffer) ); s_maxclients_field.cursor = (int)strlen( s_maxclients_field.buffer ); s_hostname_field.generic.type = MTYPE_FIELD; s_hostname_field.generic.textSize = MENU_FONT_SIZE; s_hostname_field.generic.name = "hostname"; s_hostname_field.generic.flags = 0; s_hostname_field.generic.x = 0; s_hostname_field.generic.y = y += 2.25*MENU_FONT_SIZE; s_hostname_field.generic.statusbar = NULL; s_hostname_field.length = 12; s_hostname_field.visible_length = 12; // strncpy( s_hostname_field.buffer, Cvar_VariableString("hostname") ); Q_strncpyz( s_hostname_field.buffer, Cvar_VariableString("hostname"), sizeof(s_hostname_field.buffer) ); s_hostname_field.cursor = (int)strlen( s_hostname_field.buffer ); s_startserver_dmoptions_action.generic.type = MTYPE_ACTION; s_startserver_dmoptions_action.generic.textSize = MENU_FONT_SIZE; s_startserver_dmoptions_action.generic.name = " deathmatch flags"; s_startserver_dmoptions_action.generic.flags = QMF_LEFT_JUSTIFY; s_startserver_dmoptions_action.generic.x = 24; s_startserver_dmoptions_action.generic.y = y += 2.25*MENU_FONT_SIZE; s_startserver_dmoptions_action.generic.statusbar = NULL; s_startserver_dmoptions_action.generic.callback = DMOptionsFunc; s_startserver_start_action.generic.type = MTYPE_ACTION; s_startserver_start_action.generic.textSize = MENU_FONT_SIZE; s_startserver_start_action.generic.name = " begin"; s_startserver_start_action.generic.flags = QMF_LEFT_JUSTIFY; s_startserver_start_action.generic.x = 24; s_startserver_start_action.generic.y = y += 2*MENU_LINE_SIZE; s_startserver_start_action.generic.callback = StartServerActionFunc; s_startserver_back_action.generic.type = MTYPE_ACTION; s_startserver_back_action.generic.textSize = MENU_FONT_SIZE; s_startserver_back_action.generic.name = " back to multiplayer"; s_startserver_back_action.generic.flags = QMF_LEFT_JUSTIFY; s_startserver_back_action.generic.x = 24; s_startserver_back_action.generic.y = y += 3*MENU_LINE_SIZE; s_startserver_back_action.generic.callback = UI_BackMenu; Menu_AddItem( &s_startserver_menu, &s_startmap_list ); Menu_AddItem( &s_startserver_menu, &s_rules_box ); Menu_AddItem( &s_startserver_menu, &s_timelimit_field ); Menu_AddItem( &s_startserver_menu, &s_fraglimit_field ); Menu_AddItem( &s_startserver_menu, &s_maxclients_field ); Menu_AddItem( &s_startserver_menu, &s_hostname_field ); Menu_AddItem( &s_startserver_menu, &s_startserver_dmoptions_action ); Menu_AddItem( &s_startserver_menu, &s_startserver_start_action ); Menu_AddItem( &s_startserver_menu, &s_startserver_back_action ); Menu_Center( &s_startserver_menu ); // call this now to set proper inital state RulesChangeFunc ( NULL ); } void DrawStartSeverLevelshot (void) { char startmap[MAX_QPATH]; char mapshotname [MAX_QPATH]; int i = s_startmap_list.curvalue; // strncpy( startmap, strchr( ui_svr_mapnames[i], '\n' ) + 1 ); Q_strncpyz( startmap, strchr( ui_svr_mapnames[i], '\n' ) + 1, sizeof(startmap) ); SCR_DrawFill (SCREEN_WIDTH/2+44, SCREEN_HEIGHT/2-70, 244, 184, ALIGN_CENTER, 60,60,60,255); if ( ui_svr_mapshotvalid[i] == M_UNSET) { // init levelshot Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap); if (R_DrawFindPic(mapshotname)) ui_svr_mapshotvalid[i] = M_FOUND; else ui_svr_mapshotvalid[i] = M_MISSING; } if ( ui_svr_mapshotvalid[i] == M_FOUND) { Com_sprintf(mapshotname, sizeof(mapshotname), "/levelshots/%s.pcx", startmap); SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, mapshotname, 1.0); } else if (ui_svr_mapshotvalid[ui_svr_nummaps] == M_FOUND) SCR_DrawPic (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, "/gfx/ui/noscreen.pcx", 1.0); else SCR_DrawFill (SCREEN_WIDTH/2+46, SCREEN_HEIGHT/2-68, 240, 180, ALIGN_CENTER, 0,0,0,255); } void StartServer_MenuDraw (void) { Menu_DrawBanner( "m_banner_start_server" ); // Knightmare added Menu_Draw( &s_startserver_menu ); DrawStartSeverLevelshot (); // added levelshots } const char *StartServer_MenuKey (int key) { /*if ( key == K_ESCAPE ) { if (ui_svr_mapnames) FS_FreeFileList (ui_svr_mapnames, ui_svr_nummaps); }*/ return Default_MenuKey( &s_startserver_menu, key ); } void M_Menu_StartServer_f (void) { StartServer_MenuInit(); UI_PushMenu( StartServer_MenuDraw, StartServer_MenuKey ); }