{"Weapon_FlareGun", (byte *)Weapon_FlareGun}, {"Weapon_FlareLauncher_Fire", (byte *)Weapon_FlareLauncher_Fire}, {"fire_flare", (byte *)fire_flare}, {"flare_think", (byte *)flare_think}, {"flare_flash", (byte *)flare_flash}, {"SP_misc_lasertripbomb", (byte *)SP_misc_lasertripbomb}, {"Weapon_LaserTripBomb", (byte *)Weapon_LaserTripBomb}, {"weapon_lasertripbomb_fire", (byte *)weapon_lasertripbomb_fire}, {"fire_lasertripbomb", (byte *)fire_lasertripbomb}, {"removeOldest", (byte *)removeOldest}, {"setupBomb", (byte *)setupBomb}, {"tripbomb_think", (byte *)tripbomb_think}, {"tripbomb_pain", (byte *)tripbomb_pain}, {"turnOffGlow", (byte *)turnOffGlow}, {"use_tripbomb", (byte *)use_tripbomb}, {"create_tripbomb_laser", (byte *)create_tripbomb_laser}, {"tripbomb_laser_on", (byte *)tripbomb_laser_on}, {"tripbomb_laser_think", (byte *)tripbomb_laser_think}, {"tripbomb_die", (byte *)tripbomb_die}, {"TripBomb_Explode", (byte *)TripBomb_Explode}, {"shrapnel_touch", (byte *)shrapnel_touch}, {"angleToward", (byte *)angleToward}, {"SP_trigger_laser", (byte *)SP_trigger_laser}, {"trigger_laser_on", (byte *)trigger_laser_on}, {"trigger_laser_think", (byte *)trigger_laser_think}, {"SP_monster_sentien", (byte *)SP_monster_sentien}, {"SP_monster_sentien_precache", (byte *)SP_monster_sentien_precache}, {"create_sentien_laser", (byte *)create_sentien_laser}, {"sentien_die", (byte *)sentien_die}, {"sentien_dead", (byte *)sentien_dead}, {"sentien_pain", (byte *)sentien_pain}, {"sentien_fend", (byte *)sentien_fend}, {"sentien_fend_hold", (byte *)sentien_fend_hold}, {"sentien_fend_ready", (byte *)sentien_fend_ready}, {"sentien_attack", (byte *)sentien_attack}, {"sentien_do_laser", (byte *)sentien_do_laser}, {"sentien_post_laser_attack", (byte *)sentien_post_laser_attack}, {"sentien_laser_attack", (byte *)sentien_laser_attack}, {"sentien_do_blast", (byte *)sentien_do_blast}, {"sentien_fire_bullet", (byte *)sentien_fire_bullet}, {"sentien_post_blast_attack", (byte *)sentien_post_blast_attack}, {"sentien_blast_attack", (byte *)sentien_blast_attack}, {"sentien_run", (byte *)sentien_run}, {"sentien_walk", (byte *)sentien_walk}, {"sentien_stand_earwax", (byte *)sentien_stand_earwax}, {"sentien_stand_whatnow", (byte *)sentien_stand_whatnow}, {"sentien_stand", (byte *)sentien_stand}, {"sentian_sound_die2", (byte *)sentian_sound_die2}, {"sentian_sound_die1", (byte *)sentian_sound_die1}, {"sentian_sound_pain3", (byte *)sentian_sound_pain3}, {"sentian_sound_pain2", (byte *)sentian_sound_pain2}, {"sentian_sound_pain1", (byte *)sentian_sound_pain1}, {"sentian_sound_fend", (byte *)sentian_sound_fend}, {"sentian_sound_att3", (byte *)sentian_sound_att3}, {"sentian_sound_att2", (byte *)sentian_sound_att2}, {"sentian_sound_att1", (byte *)sentian_sound_att1}, {"sentien_sound_idle3", (byte *)sentien_sound_idle3}, {"sentien_sound_idle2", (byte *)sentien_sound_idle2}, {"sentien_sound_idle1", (byte *)sentien_sound_idle1}, {"sentien_sound_footstep", (byte *)sentien_sound_footstep}, {"sentien_laser_off", (byte *)sentien_laser_off}, {"sentien_laser_on", (byte *)sentien_laser_on}, {"sentien_laser_think", (byte *)sentien_laser_think}, {"SP_func_barrier", (byte *)SP_func_barrier}, {"barrier_touch", (byte *)barrier_touch}, {"barrier_pain", (byte *)barrier_pain}, {"barrier_think", (byte *)barrier_think}, {"thruBarrier", (byte *)thruBarrier}, {"SP_misc_commdish", (byte *)SP_misc_commdish}, {"Use_CommDish", (byte *)Use_CommDish}, {"Anim_CommDish", (byte *)Anim_CommDish}, {"SP_misc_seat", (byte *)SP_misc_seat}, {"SP_misc_crate_small", (byte *)SP_misc_crate_small}, {"SP_misc_crate_medium", (byte *)SP_misc_crate_medium}, {"SP_misc_crate", (byte *)SP_misc_crate}, {"setupCrate", (byte *)setupCrate}, {"Use_PlasmaShield", (byte *)Use_PlasmaShield}, {"PlasmaShield_killed", (byte *)PlasmaShield_killed}, {"PlasmaShield_die", (byte *)PlasmaShield_die}, {"EMPNukeCheck", (byte *)EMPNukeCheck}, {"fire_empnuke", (byte *)fire_empnuke}, {"empBlastAnim", (byte *)empBlastAnim}, {"empnukeFinish", (byte *)empnukeFinish}, {"Weapon_EMPNuke", (byte *)Weapon_EMPNuke}, {"weapon_EMPNuke_fire", (byte *)weapon_EMPNuke_fire}, {"Use_Visor", (byte *)Use_Visor}, {"findNextCamera", (byte *)findNextCamera}, {"stopCamera", (byte *)stopCamera}, {"startVisor", (byte *)startVisor}, {"startVisorStatic", (byte *)startVisorStatic}, {"updateVisorHud", (byte *)updateVisorHud}, {"SP_misc_securitycamera", (byte *)SP_misc_securitycamera}, {"camera_pain", (byte *)camera_pain}, {"securitycamera_think", (byte *)securitycamera_think}, {"use_securitycamera", (byte *)use_securitycamera}, {"hound_createHound", (byte *)hound_createHound}, {"SP_monster_hound", (byte *)SP_monster_hound}, {"SP_monster_hound_precache", (byte *)SP_monster_hound_precache}, {"hound_die", (byte *)hound_die}, {"hound_dead", (byte *)hound_dead}, {"hound_checkattack", (byte *)hound_checkattack}, {"hound_check_jump", (byte *)hound_check_jump}, {"hound_check_melee", (byte *)hound_check_melee}, {"hound_jump", (byte *)hound_jump}, {"hound_check_landing2", (byte *)hound_check_landing2}, {"hound_check_landing", (byte *)hound_check_landing}, {"hound_jump_takeoff", (byte *)hound_jump_takeoff}, {"hound_jump_touch", (byte *)hound_jump_touch}, {"hound_attack", (byte *)hound_attack}, {"hound_bite2", (byte *)hound_bite2}, {"hound_bite", (byte *)hound_bite}, {"hound_pain", (byte *)hound_pain}, {"hound_walk", (byte *)hound_walk}, {"hound_run", (byte *)hound_run}, {"hound_stand", (byte *)hound_stand}, {"hound_sight", (byte *)hound_sight}, {"hound_launch", (byte *)hound_launch}, {"SP_monster_handler", (byte *)SP_monster_handler}, {"SP_monster_handler_precache", (byte *)SP_monster_handler_precache}, {"handler_die", (byte *)handler_die}, {"handler_dead", (byte *)handler_dead}, {"handler_attack", (byte *)handler_attack}, {"StartCount", (byte *)StartCount}, {"CheckForEnemy", (byte *)CheckForEnemy}, {"CheckIdleLoop", (byte *)CheckIdleLoop}, {"handler_createHound", (byte *)handler_createHound}, {"handler_pain", (byte *)handler_pain}, {"handler_stand", (byte *)handler_stand}, {"handler_standSitWhatNext", (byte *)handler_standSitWhatNext}, {"handler_standWhatNext", (byte *)handler_standWhatNext}, {"handler_sitdown", (byte *)handler_sitdown}, {"handler_standup", (byte *)handler_standup}, {"handler_scratch", (byte *)handler_scratch}, {"handler_sight", (byte *)handler_sight}, {"zCam_SetLocalCopy", (byte *)zCam_SetLocalCopy}, {"zCam_Stop", (byte *)zCam_Stop}, {"zCam_TrackEntity", (byte *)zCam_TrackEntity}, {"SP_target_zboss_target", (byte *)SP_target_zboss_target}, {"trigger_zboss", (byte *)trigger_zboss}, {"SP_monster_zboss", (byte *)SP_monster_zboss}, {"SP_monster_zboss_precache", (byte *)SP_monster_zboss_precache}, {"zboss_die", (byte *)zboss_die}, {"FireDeadGrapple", (byte *)FireDeadGrapple}, {"DeadHookTouch", (byte *)DeadHookTouch}, {"FireDeadCannon3", (byte *)FireDeadCannon3}, {"FireDeadCannon2", (byte *)FireDeadCannon2}, {"FireDeadCannon1", (byte *)FireDeadCannon1}, {"FireDeadRocket7", (byte *)FireDeadRocket7}, {"FireDeadRocket6", (byte *)FireDeadRocket6}, {"FireDeadRocket5", (byte *)FireDeadRocket5}, {"FireDeadRocket4", (byte *)FireDeadRocket4}, {"FireDeadRocket3", (byte *)FireDeadRocket3}, {"FireDeadRocket2", (byte *)FireDeadRocket2}, {"FireDeadRocket1", (byte *)FireDeadRocket1}, {"zboss_dead", (byte *)zboss_dead}, {"zboss_attack", (byte *)zboss_attack}, {"zboss_chooseNextAttack", (byte *)zboss_chooseNextAttack}, {"zboss_postcannon", (byte *)zboss_postcannon}, {"zboss_fireCannons", (byte *)zboss_fireCannons}, {"FireCannon", (byte *)FireCannon}, {"fire_plasmaCannon", (byte *)fire_plasmaCannon}, {"Plasmaball_Touch", (byte *)Plasmaball_Touch}, {"Plasmaball_Explode", (byte *)Plasmaball_Explode}, {"PlasmaballBlastAnim", (byte *)PlasmaballBlastAnim}, {"zboss_chooseHookRocket", (byte *)zboss_chooseHookRocket}, {"zboss_posthook", (byte *)zboss_posthook}, {"zboss_reelInGraaple", (byte *)zboss_reelInGraaple}, {"FireHook", (byte *)FireHook}, {"HookThink", (byte *)HookThink}, {"HookTouch", (byte *)HookTouch}, {"HookDragThink", (byte *)HookDragThink}, {"zboss_reelInGraaple2", (byte *)zboss_reelInGraaple2}, {"FireRocket", (byte *)FireRocket}, {"FireFlare", (byte *)FireFlare}, {"zboss_reloadRockets", (byte *)zboss_reloadRockets}, {"zboss_melee", (byte *)zboss_melee}, {"zboss_melee2", (byte *)zboss_melee2}, {"zboss_swing", (byte *)zboss_swing}, {"zboss_pain", (byte *)zboss_pain}, {"zboss_stand", (byte *)zboss_stand}, {"zboss_run2", (byte *)zboss_run2}, {"zboss_run", (byte *)zboss_run}, {"zboss_walk2", (byte *)zboss_walk2}, {"zboss_walk", (byte *)zboss_walk}, {"zboss_postWalkRun", (byte *)zboss_postWalkRun}, {"zboss_standidle", (byte *)zboss_standidle}, {"possibleBossTaunt", (byte *)possibleBossTaunt}, {"zboss_sight", (byte *)zboss_sight}, {"zboss_walksound", (byte *)zboss_walksound}, {"ai_schoolCharge", (byte *)ai_schoolCharge}, {"ai_schoolWalk", (byte *)ai_schoolWalk}, {"ai_schoolRun", (byte *)ai_schoolRun}, {"ai_schoolStand", (byte *)ai_schoolStand}, {"zSchoolMonsters", (byte *)zSchoolMonsters}, {"zFindRoamYaw", (byte *)zFindRoamYaw}, {"zSchoolAllVisiable", (byte *)zSchoolAllVisiable}, {"zCreateRaduisList", (byte *)zCreateRaduisList}, {"SP_monster_autocannon_floor", (byte *)SP_monster_autocannon_floor}, {"SP_monster_autocannon", (byte *)SP_monster_autocannon}, {"monster_autocannon_usestub", (byte *)monster_autocannon_usestub}, {"monster_autocannon_use", (byte *)monster_autocannon_use}, {"monster_autocannon_act", (byte *)monster_autocannon_act}, {"monster_autocannon_deactivate", (byte *)monster_autocannon_deactivate}, {"monster_autocannon_activate", (byte *)monster_autocannon_activate}, {"monster_autocannon_pain", (byte *)monster_autocannon_pain}, {"monster_autocannon_die", (byte *)monster_autocannon_die}, {"monster_autocannon_explode", (byte *)monster_autocannon_explode}, {"monster_autocannon_think", (byte *)monster_autocannon_think}, {"monster_autocannon_turn", (byte *)monster_autocannon_turn}, {"monster_autocannon_findenemy", (byte *)monster_autocannon_findenemy}, {"autocannonInfront", (byte *)autocannonInfront}, {"canShoot", (byte *)canShoot}, {"mod180", (byte *)mod180}, {"angleBetween", (byte *)angleBetween}, {"monster_autocannon_fire", (byte *)monster_autocannon_fire}, {"Info_SetValueForKey", (byte *)Info_SetValueForKey}, {"Info_Validate", (byte *)Info_Validate}, {"Info_RemoveKey", (byte *)Info_RemoveKey}, {"Info_ValueForKey", (byte *)Info_ValueForKey}, {"Com_strcat", (byte *)Com_strcat}, {"Com_strcpy", (byte *)Com_strcpy}, {"Com_sprintf", (byte *)Com_sprintf}, {"Q_strcasecmp", (byte *)Q_strcasecmp}, {"Q_strncasecmp", (byte *)Q_strncasecmp}, {"Q_stricmp", (byte *)Q_stricmp}, {"Com_PageInMemory", (byte *)Com_PageInMemory}, {"COM_Parse", (byte *)COM_Parse}, {"va", (byte *)va}, {"Swap_Init", (byte *)Swap_Init}, {"FloatNoSwap", (byte *)FloatNoSwap}, {"FloatSwap", (byte *)FloatSwap}, {"LongNoSwap", (byte *)LongNoSwap}, {"LongSwap", (byte *)LongSwap}, {"ShortNoSwap", (byte *)ShortNoSwap}, {"ShortSwap", (byte *)ShortSwap}, {"LittleFloat", (byte *)LittleFloat}, {"BigFloat", (byte *)BigFloat}, {"LittleLong", (byte *)LittleLong}, {"BigLong", (byte *)BigLong}, {"LittleShort", (byte *)LittleShort}, {"BigShort", (byte *)BigShort}, {"COM_DefaultExtension", (byte *)COM_DefaultExtension}, {"COM_FilePath", (byte *)COM_FilePath}, {"COM_FileBase", (byte *)COM_FileBase}, {"COM_FileExtension", (byte *)COM_FileExtension}, {"COM_StripExtension", (byte *)COM_StripExtension}, {"COM_SkipPath", (byte *)COM_SkipPath}, {"Q_log2", (byte *)Q_log2}, {"VectorScale", (byte *)VectorScale}, {"VectorInverse", (byte *)VectorInverse}, {"VectorLength", (byte *)VectorLength}, {"CrossProduct", (byte *)CrossProduct}, {"_VectorCopy", (byte *)_VectorCopy}, {"_VectorAdd", (byte *)_VectorAdd}, {"_VectorSubtract", (byte *)_VectorSubtract}, {"_DotProduct", (byte *)_DotProduct}, {"VectorMA", (byte *)VectorMA}, {"VectorNormalize2", (byte *)VectorNormalize2}, {"VectorNormalize", (byte *)VectorNormalize}, {"VectorCompare", (byte *)VectorCompare}, {"AddPointToBounds", (byte *)AddPointToBounds}, {"ClearBounds", (byte *)ClearBounds}, {"BoxOnPlaneSide", (byte *)BoxOnPlaneSide}, {"BoxOnPlaneSide2", (byte *)BoxOnPlaneSide2}, {"anglemod", (byte *)anglemod}, {"LerpAngle", (byte *)LerpAngle}, {"Q_fabs", (byte *)Q_fabs}, {"R_ConcatTransforms", (byte *)R_ConcatTransforms}, {"R_ConcatRotations", (byte *)R_ConcatRotations}, {"PerpendicularVector", (byte *)PerpendicularVector}, {"ProjectPointOnPlane", (byte *)ProjectPointOnPlane}, {"AngleVectors", (byte *)AngleVectors}, {"RotatePointAroundVector", (byte *)RotatePointAroundVector}, {"kick_attack", (byte *)kick_attack}, {"Weapon_Null", (byte *)Weapon_Null}, {"Weapon_Plasma_Rifle", (byte *)Weapon_Plasma_Rifle}, {"weapon_plasma_rifle_fire", (byte *)weapon_plasma_rifle_fire}, {"Weapon_Shockwave", (byte *)Weapon_Shockwave}, {"Shockwave_Fire", (byte *)Shockwave_Fire}, {"Weapon_Heatbeam", (byte *)Weapon_Heatbeam}, {"Heatbeam_Fire", (byte *)Heatbeam_Fire}, {"Weapon_ETF_Rifle", (byte *)Weapon_ETF_Rifle}, {"weapon_etf_rifle_fire", (byte *)weapon_etf_rifle_fire}, {"Weapon_Disintegrator", (byte *)Weapon_Disintegrator}, {"weapon_tracker_fire", (byte *)weapon_tracker_fire}, {"Weapon_ChainFist", (byte *)Weapon_ChainFist}, {"chainfist_smoke", (byte *)chainfist_smoke}, {"weapon_chainfist_fire", (byte *)weapon_chainfist_fire}, {"Weapon_Trap", (byte *)Weapon_Trap}, {"weapon_trap_fire", (byte *)weapon_trap_fire}, {"Weapon_Phalanx", (byte *)Weapon_Phalanx}, {"weapon_phalanx_fire", (byte *)weapon_phalanx_fire}, {"Weapon_Ionripper", (byte *)Weapon_Ionripper}, {"weapon_ionripper_fire", (byte *)weapon_ionripper_fire}, {"Weapon_BFG", (byte *)Weapon_BFG}, {"weapon_bfg_fire", (byte *)weapon_bfg_fire}, {"Weapon_Railgun", (byte *)Weapon_Railgun}, {"weapon_railgun_fire", (byte *)weapon_railgun_fire}, {"Weapon_SuperShotgun", (byte *)Weapon_SuperShotgun}, {"weapon_supershotgun_fire", (byte *)weapon_supershotgun_fire}, {"Weapon_Shotgun", (byte *)Weapon_Shotgun}, {"weapon_shotgun_fire", (byte *)weapon_shotgun_fire}, {"Weapon_Chaingun", (byte *)Weapon_Chaingun}, {"Chaingun_Fire", (byte *)Chaingun_Fire}, {"Weapon_Machinegun", (byte *)Weapon_Machinegun}, {"Machinegun_Fire", (byte *)Machinegun_Fire}, {"Weapon_HyperBlaster", (byte *)Weapon_HyperBlaster}, {"Weapon_HyperBlaster_Fire", (byte *)Weapon_HyperBlaster_Fire}, {"Weapon_Blaster", (byte *)Weapon_Blaster}, {"Weapon_Blaster_Fire", (byte *)Weapon_Blaster_Fire}, {"Blaster_Fire", (byte *)Blaster_Fire}, {"Weapon_HomingMissileLauncher", (byte *)Weapon_HomingMissileLauncher}, {"Weapon_HomingMissileLauncher_Fire", (byte *)Weapon_HomingMissileLauncher_Fire}, {"Weapon_RocketLauncher", (byte *)Weapon_RocketLauncher}, {"Weapon_RocketLauncher_Fire", (byte *)Weapon_RocketLauncher_Fire}, {"rocket_target", (byte *)rocket_target}, {"Weapon_ProxLauncher", (byte *)Weapon_ProxLauncher}, {"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher}, {"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire}, {"Weapon_Tesla", (byte *)Weapon_Tesla}, {"Weapon_Prox", (byte *)Weapon_Prox}, {"Weapon_Grenade", (byte *)Weapon_Grenade}, {"Throw_Generic", (byte *)Throw_Generic}, {"weapon_grenade_fire", (byte *)weapon_grenade_fire}, {"Weapon_Generic", (byte *)Weapon_Generic}, {"Drop_Weapon", (byte *)Drop_Weapon}, {"Use_Weapon2", (byte *)Use_Weapon2}, {"Use_Weapon", (byte *)Use_Weapon}, {"Think_Weapon", (byte *)Think_Weapon}, {"NoAmmoWeaponChange", (byte *)NoAmmoWeaponChange}, {"ChangeWeapon", (byte *)ChangeWeapon}, {"ShowGun", (byte *)ShowGun}, {"Pickup_Weapon", (byte *)Pickup_Weapon}, {"PlayerNoise", (byte *)PlayerNoise}, {"P_ProjectSource2", (byte *)P_ProjectSource2}, {"P_ProjectSource", (byte *)P_ProjectSource}, {"P_DamageModifier", (byte *)P_DamageModifier}, {"ClientEndServerFrame", (byte *)ClientEndServerFrame}, {"WhatsIt", (byte *)WhatsIt}, {"G_SetClientFrame", (byte *)G_SetClientFrame}, {"PlayerOnFloor", (byte *)PlayerOnFloor}, {"G_SetClientSound", (byte *)G_SetClientSound}, {"G_SetClientEvent", (byte *)G_SetClientEvent}, {"G_SetClientEffects", (byte *)G_SetClientEffects}, {"P_WorldEffects", (byte *)P_WorldEffects}, {"P_FallingDamage", (byte *)P_FallingDamage}, {"P_SlamDamage", (byte *)P_SlamDamage}, {"SV_CalcBlend", (byte *)SV_CalcBlend}, {"SV_AddBlend", (byte *)SV_AddBlend}, {"SV_CalcGunOffset", (byte *)SV_CalcGunOffset}, {"SV_CalcViewOffset", (byte *)SV_CalcViewOffset}, {"CommonViewOffsets", (byte *)CommonViewOffsets}, {"P_DamageFeedback", (byte *)P_DamageFeedback}, {"SV_CalcRoll", (byte *)SV_CalcRoll}, {"PlayerTrail_LastSpot", (byte *)PlayerTrail_LastSpot}, {"PlayerTrail_PickNext", (byte *)PlayerTrail_PickNext}, {"PlayerTrail_PickFirst", (byte *)PlayerTrail_PickFirst}, {"PlayerTrail_New", (byte *)PlayerTrail_New}, {"PlayerTrail_Add", (byte *)PlayerTrail_Add}, {"PlayerTrail_Init", (byte *)PlayerTrail_Init}, {"SP_target_text", (byte *)SP_target_text}, {"Use_Target_Text", (byte *)Use_Target_Text}, {"Do_Text_Display", (byte *)Do_Text_Display}, {"Text_Prev", (byte *)Text_Prev}, {"Text_Next", (byte *)Text_Next}, {"Text_Update", (byte *)Text_Update}, {"Text_BuildDisplay", (byte *)Text_BuildDisplay}, {"Text_Close", (byte *)Text_Close}, {"Text_Open", (byte *)Text_Open}, {"PMenu_Select", (byte *)PMenu_Select}, {"PMenu_Prev", (byte *)PMenu_Prev}, {"PMenu_Next", (byte *)PMenu_Next}, {"PMenu_Update", (byte *)PMenu_Update}, {"PMenu_Close", (byte *)PMenu_Close}, {"PMenu_Open", (byte *)PMenu_Open}, {"G_SetSpectatorStats", (byte *)G_SetSpectatorStats}, {"G_CheckChaseStats", (byte *)G_CheckChaseStats}, {"G_SetStats", (byte *)G_SetStats}, {"WhatIsIt", (byte *)WhatIsIt}, {"Cmd_Help_f", (byte *)Cmd_Help_f}, {"HelpComputer", (byte *)HelpComputer}, {"Cmd_Score_f", (byte *)Cmd_Score_f}, {"DeathmatchScoreboard", (byte *)DeathmatchScoreboard}, {"DeathmatchScoreboardMessage", (byte *)DeathmatchScoreboardMessage}, {"BeginIntermission", (byte *)BeginIntermission}, {"MoveClientToIntermission", (byte *)MoveClientToIntermission}, {"RemoveAttackingPainDaemons", (byte *)RemoveAttackingPainDaemons}, {"ClientBeginServerFrame", (byte *)ClientBeginServerFrame}, {"ClientThink", (byte *)ClientThink}, {"ClientSpycam", (byte *)ClientSpycam}, {"ClientPushPushable", (byte *)ClientPushPushable}, {"RemovePush", (byte *)RemovePush}, {"PrintPmove", (byte *)PrintPmove}, {"CheckBlock", (byte *)CheckBlock}, {"PM_trace", (byte *)PM_trace}, {"ClientDisconnect", (byte *)ClientDisconnect}, {"ClientConnect", (byte *)ClientConnect}, {"ClientUserinfoChanged", (byte *)ClientUserinfoChanged}, {"ClientBegin", (byte *)ClientBegin}, {"ClientBeginDeathmatch", (byte *)ClientBeginDeathmatch}, {"PutClientInServer", (byte *)PutClientInServer}, {"spectator_respawn", (byte *)spectator_respawn}, {"respawn", (byte *)respawn}, {"CopyToBodyQue", (byte *)CopyToBodyQue}, {"body_die", (byte *)body_die}, {"InitBodyQue", (byte *)InitBodyQue}, {"SelectSpawnPoint", (byte *)SelectSpawnPoint}, {"SelectCoopSpawnPoint", (byte *)SelectCoopSpawnPoint}, {"SelectLavaCoopSpawnPoint", (byte *)SelectLavaCoopSpawnPoint}, {"SelectDeathmatchSpawnPoint", (byte *)SelectDeathmatchSpawnPoint}, {"SelectFarthestDeathmatchSpawnPoint", (byte *)SelectFarthestDeathmatchSpawnPoint}, {"SelectRandomDeathmatchSpawnPoint", (byte *)SelectRandomDeathmatchSpawnPoint}, {"PlayersRangeFromSpot", (byte *)PlayersRangeFromSpot}, {"FetchClientEntData", (byte *)FetchClientEntData}, {"SaveClientData", (byte *)SaveClientData}, {"InitClientResp", (byte *)InitClientResp}, {"InitClientPersistant", (byte *)InitClientPersistant}, {"SelectStartWeapon", (byte *)SelectStartWeapon}, {"SwitchToBestStartWeapon", (byte *)SwitchToBestStartWeapon}, {"player_die", (byte *)player_die}, {"LookAtKiller", (byte *)LookAtKiller}, {"TossClientWeapon", (byte *)TossClientWeapon}, {"ClientObituary", (byte *)ClientObituary}, {"IsNeutral", (byte *)IsNeutral}, {"IsFemale", (byte *)IsFemale}, {"player_pain", (byte *)player_pain}, {"SP_info_player_intermission", (byte *)SP_info_player_intermission}, {"SP_info_player_coop_lava", (byte *)SP_info_player_coop_lava}, {"SP_info_player_coop", (byte *)SP_info_player_coop}, {"SP_info_player_deathmatch", (byte *)SP_info_player_deathmatch}, {"SP_info_player_start", (byte *)SP_info_player_start}, {"SP_CreateCoopSpots", (byte *)SP_CreateCoopSpots}, {"SP_FixCoopSpots", (byte *)SP_FixCoopSpots}, {"CheckChasecam_Viewent", (byte *)CheckChasecam_Viewent}, {"Cmd_Chasecam_Toggle", (byte *)Cmd_Chasecam_Toggle}, {"ChasecamTrack", (byte *)ChasecamTrack}, {"ChasecamRemove", (byte *)ChasecamRemove}, {"ChasecamStart", (byte *)ChasecamStart}, {"ThrowArm2", (byte *)ThrowArm2}, {"ThrowArm1", (byte *)ThrowArm1}, {"WidowExplosionLeg", (byte *)WidowExplosionLeg}, {"WidowExplosion7", (byte *)WidowExplosion7}, {"WidowExplosion6", (byte *)WidowExplosion6}, {"WidowExplosion5", (byte *)WidowExplosion5}, {"WidowExplosion4", (byte *)WidowExplosion4}, {"WidowExplosion3", (byte *)WidowExplosion3}, {"WidowExplosion2", (byte *)WidowExplosion2}, {"WidowExplosion1", (byte *)WidowExplosion1}, {"WidowExplode", (byte *)WidowExplode}, {"ThrowMoreStuff", (byte *)ThrowMoreStuff}, {"ThrowSmallStuff", (byte *)ThrowSmallStuff}, {"BloodFountain", (byte *)BloodFountain}, {"ThrowWidowGibReal", (byte *)ThrowWidowGibReal}, {"ThrowWidowGibSized", (byte *)ThrowWidowGibSized}, {"ThrowWidowGibLoc", (byte *)ThrowWidowGibLoc}, {"ThrowWidowGib", (byte *)ThrowWidowGib}, {"widow_gib_touch", (byte *)widow_gib_touch}, {"WidowVelocityForDamage", (byte *)WidowVelocityForDamage}, {"SP_monster_widow2", (byte *)SP_monster_widow2}, {"Widow2Precache", (byte *)Widow2Precache}, {"Widow2_CheckAttack", (byte *)Widow2_CheckAttack}, {"widow2_die", (byte *)widow2_die}, {"KillChildren", (byte *)KillChildren}, {"widow2_dead", (byte *)widow2_dead}, {"widow2_pain", (byte *)widow2_pain}, {"widow2_reattack_beam", (byte *)widow2_reattack_beam}, {"widow2_attack_beam", (byte *)widow2_attack_beam}, {"widow2_attack", (byte *)widow2_attack}, {"widow2_melee", (byte *)widow2_melee}, {"widow2_walk", (byte *)widow2_walk}, {"widow2_run", (byte *)widow2_run}, {"widow2_stand", (byte *)widow2_stand}, {"widow2_finaldeath", (byte *)widow2_finaldeath}, {"widow2_keep_searching", (byte *)widow2_keep_searching}, {"widow2_start_searching", (byte *)widow2_start_searching}, {"Widow2Toss", (byte *)Widow2Toss}, {"Widow2Crunch", (byte *)Widow2Crunch}, {"Widow2TonguePull", (byte *)Widow2TonguePull}, {"Widow2Tongue", (byte *)Widow2Tongue}, {"Widow2StartSweep", (byte *)Widow2StartSweep}, {"Widow2BeamTargetRemove", (byte *)Widow2BeamTargetRemove}, {"Widow2SaveBeamTarget", (byte *)Widow2SaveBeamTarget}, {"widow2_disrupt_reattack", (byte *)widow2_disrupt_reattack}, {"Widow2SaveDisruptLoc", (byte *)Widow2SaveDisruptLoc}, {"WidowDisrupt", (byte *)WidowDisrupt}, {"widow2_ready_spawn", (byte *)widow2_ready_spawn}, {"widow2_spawn_check", (byte *)widow2_spawn_check}, {"Widow2Spawn", (byte *)Widow2Spawn}, {"Widow2Beam", (byte *)Widow2Beam}, {"widow2_search", (byte *)widow2_search}, {"pauseme", (byte *)pauseme}, {"SP_monster_widow", (byte *)SP_monster_widow}, {"WidowPrecache", (byte *)WidowPrecache}, {"WidowCalcSlots", (byte *)WidowCalcSlots}, {"widow_blocked", (byte *)widow_blocked}, {"Widow_CheckAttack", (byte *)Widow_CheckAttack}, {"WidowPowerups", (byte *)WidowPowerups}, {"WidowRespondPowerup", (byte *)WidowRespondPowerup}, {"WidowPowerArmor", (byte *)WidowPowerArmor}, {"WidowPent", (byte *)WidowPent}, {"WidowDouble", (byte *)WidowDouble}, {"WidowGoinQuad", (byte *)WidowGoinQuad}, {"widow_melee", (byte *)widow_melee}, {"widow_die", (byte *)widow_die}, {"widow_dead", (byte *)widow_dead}, {"widow_pain", (byte *)widow_pain}, {"widow_reattack_blaster", (byte *)widow_reattack_blaster}, {"widow_attack_blaster", (byte *)widow_attack_blaster}, {"widow_attack", (byte *)widow_attack}, {"widow_walk", (byte *)widow_walk}, {"widow_run", (byte *)widow_run}, {"widow_stand", (byte *)widow_stand}, {"widow_attack_kick", (byte *)widow_attack_kick}, {"spawn_out_do", (byte *)spawn_out_do}, {"spawn_out_start", (byte *)spawn_out_start}, {"widow_done_spawn", (byte *)widow_done_spawn}, {"widow_start_spawn", (byte *)widow_start_spawn}, {"widow_attack_rail", (byte *)widow_attack_rail}, {"widow_rail_done", (byte *)widow_rail_done}, {"widow_start_rail", (byte *)widow_start_rail}, {"WidowSaveLoc", (byte *)WidowSaveLoc}, {"WidowRail", (byte *)WidowRail}, {"widow_start_run_12", (byte *)widow_start_run_12}, {"widow_start_run_10", (byte *)widow_start_run_10}, {"widow_start_run_5", (byte *)widow_start_run_5}, {"widow_stepshoot", (byte *)widow_stepshoot}, {"widow_step", (byte *)widow_step}, {"widow_ready_spawn", (byte *)widow_ready_spawn}, {"widow_spawn_check", (byte *)widow_spawn_check}, {"WidowSpawn", (byte *)WidowSpawn}, {"WidowBlaster", (byte *)WidowBlaster}, {"WidowTorso", (byte *)WidowTorso}, {"target_angle", (byte *)target_angle}, {"widow_sight", (byte *)widow_sight}, {"widow_search", (byte *)widow_search}, {"showme", (byte *)showme}, {"SP_monster_vulture", (byte *)SP_monster_vulture}, {"vulture_die", (byte *)vulture_die}, {"vulture_dead", (byte *)vulture_dead}, {"vulture_pain", (byte *)vulture_pain}, {"vulture_melee", (byte *)vulture_melee}, {"vulture_peck", (byte *)vulture_peck}, {"vulture_run", (byte *)vulture_run}, {"vulture_landed", (byte *)vulture_landed}, {"vulture_airborne", (byte *)vulture_airborne}, {"vulture_walk", (byte *)vulture_walk}, {"vulture_perch", (byte *)vulture_perch}, {"vulture_flap", (byte *)vulture_flap}, {"vulture_idle", (byte *)vulture_idle}, {"vulture_soar_idle", (byte *)vulture_soar_idle}, {"vulture_perch_idle", (byte *)vulture_perch_idle}, {"vulture_sight", (byte *)vulture_sight}, {"SP_monster_turret", (byte *)SP_monster_turret}, {"turret_checkattack", (byte *)turret_checkattack}, {"turret_activate", (byte *)turret_activate}, {"turret_wake", (byte *)turret_wake}, {"turret_wall_spawn", (byte *)turret_wall_spawn}, {"turret_die", (byte *)turret_die}, {"turret_pain", (byte *)turret_pain}, {"turret_attack", (byte *)turret_attack}, {"TurretFireBlind", (byte *)TurretFireBlind}, {"TurretFire", (byte *)TurretFire}, {"Turret_Railgun_Aim", (byte *)Turret_Railgun_Aim}, {"Turret_Railgun_Fire", (byte *)Turret_Railgun_Fire}, {"turret_run", (byte *)turret_run}, {"turret_walk", (byte *)turret_walk}, {"turret_ready_gun", (byte *)turret_ready_gun}, {"turret_stand", (byte *)turret_stand}, {"turret_search", (byte *)turret_search}, {"turret_sight", (byte *)turret_sight}, {"TurretAim", (byte *)TurretAim}, {"SP_monster_tank", (byte *)SP_monster_tank}, {"tank_blocked", (byte *)tank_blocked}, {"tank_die", (byte *)tank_die}, {"tank_dead", (byte *)tank_dead}, {"tank_attack", (byte *)tank_attack}, {"tank_doattack_rocket", (byte *)tank_doattack_rocket}, {"tank_refire_rocket", (byte *)tank_refire_rocket}, {"tank_poststrike", (byte *)tank_poststrike}, {"tank_reattack_blaster", (byte *)tank_reattack_blaster}, {"TankMachineGun", (byte *)TankMachineGun}, {"TankRocket", (byte *)TankRocket}, {"TankStrike", (byte *)TankStrike}, {"TankBlaster", (byte *)TankBlaster}, {"tank_pain", (byte *)tank_pain}, {"tank_run", (byte *)tank_run}, {"tank_walk", (byte *)tank_walk}, {"tank_stand", (byte *)tank_stand}, {"tank_idle", (byte *)tank_idle}, {"tank_windup", (byte *)tank_windup}, {"tank_thud", (byte *)tank_thud}, {"tank_footstep", (byte *)tank_footstep}, {"tank_sight", (byte *)tank_sight}, {"SP_monster_supertank", (byte *)SP_monster_supertank}, {"supertank_blocked", (byte *)supertank_blocked}, {"supertank_die", (byte *)supertank_die}, {"BossExplode", (byte *)BossExplode}, {"supertank_dead", (byte *)supertank_dead}, {"supertank_attack", (byte *)supertank_attack}, {"supertankMachineGun", (byte *)supertankMachineGun}, {"supertankRocket", (byte *)supertankRocket}, {"supertank_pain", (byte *)supertank_pain}, {"supertank_reattack1", (byte *)supertank_reattack1}, {"supertank_run", (byte *)supertank_run}, {"supertank_walk", (byte *)supertank_walk}, {"supertank_forward", (byte *)supertank_forward}, {"supertank_stand", (byte *)supertank_stand}, {"supertank_search", (byte *)supertank_search}, {"TreadSound", (byte *)TreadSound}, {"SP_monster_stalker", (byte *)SP_monster_stalker}, {"stalker_die", (byte *)stalker_die}, {"stalker_dead", (byte *)stalker_dead}, {"stalker_blocked", (byte *)stalker_blocked}, {"stalker_jump", (byte *)stalker_jump}, {"stalker_jump_wait_land", (byte *)stalker_jump_wait_land}, {"stalker_jump_up", (byte *)stalker_jump_up}, {"stalker_jump_down", (byte *)stalker_jump_down}, {"stalker_dodge", (byte *)stalker_dodge}, {"stalker_dodge_jump", (byte *)stalker_dodge_jump}, {"stalker_jump_straightup", (byte *)stalker_jump_straightup}, {"stalker_do_pounce", (byte *)stalker_do_pounce}, {"stalker_check_lz", (byte *)stalker_check_lz}, {"calcJumpAngle", (byte *)calcJumpAngle}, {"stalker_attack_melee", (byte *)stalker_attack_melee}, {"stalker_swing_attack", (byte *)stalker_swing_attack}, {"stalker_attack_ranged", (byte *)stalker_attack_ranged}, {"stalker_shoot_attack2", (byte *)stalker_shoot_attack2}, {"stalker_shoot_attack", (byte *)stalker_shoot_attack}, {"stalker_pain", (byte *)stalker_pain}, {"stalker_false_death_start", (byte *)stalker_false_death_start}, {"stalker_false_death", (byte *)stalker_false_death}, {"stalker_heal", (byte *)stalker_heal}, {"stalker_reactivate", (byte *)stalker_reactivate}, {"stalker_walk", (byte *)stalker_walk}, {"stalker_run", (byte *)stalker_run}, {"stalker_stand", (byte *)stalker_stand}, {"stalker_idle", (byte *)stalker_idle}, {"stalker_idle_noise", (byte *)stalker_idle_noise}, {"stalker_sight", (byte *)stalker_sight}, {"stalker_ok_to_transition", (byte *)stalker_ok_to_transition}, {"SP_monster_soldier_lasergun", (byte *)SP_monster_soldier_lasergun}, {"SP_monster_soldier_hypergun", (byte *)SP_monster_soldier_hypergun}, {"SP_monster_soldier_ripper", (byte *)SP_monster_soldier_ripper}, {"SP_monster_soldier_h", (byte *)SP_monster_soldier_h}, {"SP_monster_soldier_plasma_sp", (byte *)SP_monster_soldier_plasma_sp}, {"SP_monster_soldier_plasma_re", (byte *)SP_monster_soldier_plasma_re}, {"SP_monster_soldier_ss", (byte *)SP_monster_soldier_ss}, {"SP_monster_soldier", (byte *)SP_monster_soldier}, {"SP_monster_soldier_light", (byte *)SP_monster_soldier_light}, {"SP_monster_soldier_x", (byte *)SP_monster_soldier_x}, {"soldierh_die", (byte *)soldierh_die}, {"soldierh_dead", (byte *)soldierh_dead}, {"soldierh_fire7", (byte *)soldierh_fire7}, {"soldierh_fire6", (byte *)soldierh_fire6}, {"soldier_duck", (byte *)soldier_duck}, {"soldier_sidestep", (byte *)soldier_sidestep}, {"soldierh_dodge", (byte *)soldierh_dodge}, {"soldierh_duck_hold", (byte *)soldierh_duck_hold}, {"soldierh_sight", (byte *)soldierh_sight}, {"soldierh_attack", (byte *)soldierh_attack}, {"soldierh_attack6_refire", (byte *)soldierh_attack6_refire}, {"soldierh_fire8", (byte *)soldierh_fire8}, {"soldierh_fire4", (byte *)soldierh_fire4}, {"soldierh_attack3_refire", (byte *)soldierh_attack3_refire}, {"soldierh_fire3", (byte *)soldierh_fire3}, {"soldierh_duck_up", (byte *)soldierh_duck_up}, {"soldierh_duck_down", (byte *)soldierh_duck_down}, {"soldierh_attack2_refire2", (byte *)soldierh_attack2_refire2}, {"soldierh_attack2_refire1", (byte *)soldierh_attack2_refire1}, {"soldierh_fire2", (byte *)soldierh_fire2}, {"soldierh_ripper2", (byte *)soldierh_ripper2}, {"soldierh_hyper_refire2", (byte *)soldierh_hyper_refire2}, {"soldierh_hyper_sound", (byte *)soldierh_hyper_sound}, {"soldierh_attack1_refire2", (byte *)soldierh_attack1_refire2}, {"soldierh_attack1_refire1", (byte *)soldierh_attack1_refire1}, {"soldierh_fire1", (byte *)soldierh_fire1}, {"soldierh_ripper1", (byte *)soldierh_ripper1}, {"soldierh_hyper_refire1", (byte *)soldierh_hyper_refire1}, {"soldierh_fire", (byte *)soldierh_fire}, {"soldierh_laserbeam", (byte *)soldierh_laserbeam}, {"soldierh_pain", (byte *)soldierh_pain}, {"soldierh_run", (byte *)soldierh_run}, {"soldierh_walk", (byte *)soldierh_walk}, {"soldierh_walk1_random", (byte *)soldierh_walk1_random}, {"soldierh_stand", (byte *)soldierh_stand}, {"soldierh_cock", (byte *)soldierh_cock}, {"soldierh_idle", (byte *)soldierh_idle}, {"soldier_blind", (byte *)soldier_blind}, {"soldier_die", (byte *)soldier_die}, {"soldier_dead2", (byte *)soldier_dead2}, {"soldier_dead", (byte *)soldier_dead}, {"soldier_fire7", (byte *)soldier_fire7}, {"soldier_fire6", (byte *)soldier_fire6}, {"soldier_blocked", (byte *)soldier_blocked}, {"soldier_sight", (byte *)soldier_sight}, {"soldier_attack", (byte *)soldier_attack}, {"soldier_attack6_refire", (byte *)soldier_attack6_refire}, {"soldier_fire8", (byte *)soldier_fire8}, {"soldier_fire4", (byte *)soldier_fire4}, {"soldier_attack3_refire", (byte *)soldier_attack3_refire}, {"soldier_fire3", (byte *)soldier_fire3}, {"soldier_attack2_refire2", (byte *)soldier_attack2_refire2}, {"soldier_attack2_refire1", (byte *)soldier_attack2_refire1}, {"soldier_fire2", (byte *)soldier_fire2}, {"soldier_attack1_refire2", (byte *)soldier_attack1_refire2}, {"soldier_attack1_refire1", (byte *)soldier_attack1_refire1}, {"soldier_fire1", (byte *)soldier_fire1}, {"soldier_fire", (byte *)soldier_fire}, {"soldier_pain", (byte *)soldier_pain}, {"soldier_run", (byte *)soldier_run}, {"soldier_fire_run", (byte *)soldier_fire_run}, {"soldier_walk", (byte *)soldier_walk}, {"soldier_walk1_random", (byte *)soldier_walk1_random}, {"soldier_stand", (byte *)soldier_stand}, {"soldier_cock", (byte *)soldier_cock}, {"soldier_idle", (byte *)soldier_idle}, {"soldier_stop_charge", (byte *)soldier_stop_charge}, {"soldier_start_charge", (byte *)soldier_start_charge}, {"SP_monster_q1_zombie", (byte *)SP_monster_q1_zombie}, {"q1zombie_die", (byte *)q1zombie_die}, {"q1zombie_sight", (byte *)q1zombie_sight}, {"q1zombie_fallagain", (byte *)q1zombie_fallagain}, {"q1zombie_pain", (byte *)q1zombie_pain}, {"q1zombie_down", (byte *)q1zombie_down}, {"q1zombie_attack", (byte *)q1zombie_attack}, {"q1zombie_firegib3", (byte *)q1zombie_firegib3}, {"q1zombie_firegib2", (byte *)q1zombie_firegib2}, {"q1zombie_firegib1", (byte *)q1zombie_firegib1}, {"q1zombie_firegib", (byte *)q1zombie_firegib}, {"q1zombie_run", (byte *)q1zombie_run}, {"q1zombie_walk", (byte *)q1zombie_walk}, {"q1zombie_crucify", (byte *)q1zombie_crucify}, {"q1zombie_stand", (byte *)q1zombie_stand}, {"q1zombie_fall", (byte *)q1zombie_fall}, {"q1zombie_pain2", (byte *)q1zombie_pain2}, {"q1zombie_pain1", (byte *)q1zombie_pain1}, {"q1zombie_idle2", (byte *)q1zombie_idle2}, {"q1zombie_idle", (byte *)q1zombie_idle}, {"q1zombie_idle3", (byte *)q1zombie_idle3}, {"q1zombie_Cidle", (byte *)q1zombie_Cidle}, {"SP_monster_q1_tarbaby", (byte *)SP_monster_q1_tarbaby}, {"tarbaby_die", (byte *)tarbaby_die}, {"tarbaby_dead", (byte *)tarbaby_dead}, {"tarbaby_pain", (byte *)tarbaby_pain}, {"tarbaby_jump", (byte *)tarbaby_jump}, {"tarbaby_takeoff", (byte *)tarbaby_takeoff}, {"tarbaby_check_landing", (byte *)tarbaby_check_landing}, {"tarbaby_jump_touch", (byte *)tarbaby_jump_touch}, {"tarbaby_fly", (byte *)tarbaby_fly}, {"tarbaby_run", (byte *)tarbaby_run}, {"tarbaby_walk", (byte *)tarbaby_walk}, {"tarbaby_stand", (byte *)tarbaby_stand}, {"tarbaby_sight", (byte *)tarbaby_sight}, {"SP_monster_q1_shambler", (byte *)SP_monster_q1_shambler}, {"shambler_melee", (byte *)shambler_melee}, {"shambler_attack", (byte *)shambler_attack}, {"shambler_skill3", (byte *)shambler_skill3}, {"shambler_magic_attack", (byte *)shambler_magic_attack}, {"shambler_sparks", (byte *)shambler_sparks}, {"shambler_smash", (byte *)shambler_smash}, {"shambler_swing_right", (byte *)shambler_swing_right}, {"shambler_swing_left", (byte *)shambler_swing_left}, {"shambler_die", (byte *)shambler_die}, {"shambler_nogib", (byte *)shambler_nogib}, {"shambler_dead", (byte *)shambler_dead}, {"shambler_pain", (byte *)shambler_pain}, {"shambler_run", (byte *)shambler_run}, {"shambler_walk", (byte *)shambler_walk}, {"shambler_stand", (byte *)shambler_stand}, {"shambler_attack_sound", (byte *)shambler_attack_sound}, {"shambler_melee_sound2", (byte *)shambler_melee_sound2}, {"shambler_melee_sound", (byte *)shambler_melee_sound}, {"shambler_idle_sound", (byte *)shambler_idle_sound}, {"shambler_sight", (byte *)shambler_sight}, {"SP_monster_q1_shalrath", (byte *)SP_monster_q1_shalrath}, {"q1shalrath_die", (byte *)q1shalrath_die}, {"q1shalrath_nogib", (byte *)q1shalrath_nogib}, {"q1shalrath_dead", (byte *)q1shalrath_dead}, {"q1shalrath_sight", (byte *)q1shalrath_sight}, {"q1shalrath_attack", (byte *)q1shalrath_attack}, {"q1shalrath_attack_snd", (byte *)q1shalrath_attack_snd}, {"q1shalrath_fire", (byte *)q1shalrath_fire}, {"q1shalrath_pain", (byte *)q1shalrath_pain}, {"q1shalrath_run", (byte *)q1shalrath_run}, {"q1shalrath_walk", (byte *)q1shalrath_walk}, {"q1shalrath_stand", (byte *)q1shalrath_stand}, {"q1shalrath_idle", (byte *)q1shalrath_idle}, {"SP_monster_q1_scrag", (byte *)SP_monster_q1_scrag}, {"scrag_attack", (byte *)scrag_attack}, {"scrag_fire2", (byte *)scrag_fire2}, {"scrag_fire", (byte *)scrag_fire}, {"scrag_die", (byte *)scrag_die}, {"scrag_nogib", (byte *)scrag_nogib}, {"scrag_dead", (byte *)scrag_dead}, {"scrag_pain", (byte *)scrag_pain}, {"scrag_run", (byte *)scrag_run}, {"scrag_walk", (byte *)scrag_walk}, {"scrag_stand", (byte *)scrag_stand}, {"scrag_idle", (byte *)scrag_idle}, {"scrag_attack_sound", (byte *)scrag_attack_sound}, {"scrag_sight", (byte *)scrag_sight}, {"SP_monster_q1_rotfish", (byte *)SP_monster_q1_rotfish}, {"q1rotfish_die", (byte *)q1rotfish_die}, {"q1rotfish_sight", (byte *)q1rotfish_sight}, {"q1rotfish_dead", (byte *)q1rotfish_dead}, {"q1rotfish_pain", (byte *)q1rotfish_pain}, {"q1rotfish_melee", (byte *)q1rotfish_melee}, {"q1rotfish_bite", (byte *)q1rotfish_bite}, {"q1rotfish_walk", (byte *)q1rotfish_walk}, {"q1rotfish_run", (byte *)q1rotfish_run}, {"q1rotfish_stand", (byte *)q1rotfish_stand}, {"q1rotfish_idle", (byte *)q1rotfish_idle}, {"SP_monster_q1_ogre", (byte *)SP_monster_q1_ogre}, {"ogre_attack", (byte *)ogre_attack}, {"ogre_sawswingsound", (byte *)ogre_sawswingsound}, {"ogre_check_refire", (byte *)ogre_check_refire}, {"ogre_smash", (byte *)ogre_smash}, {"ogre_swing_right", (byte *)ogre_swing_right}, {"ogre_swing_left", (byte *)ogre_swing_left}, {"ogre_grenade_fire", (byte *)ogre_grenade_fire}, {"ogre_die", (byte *)ogre_die}, {"ogre_dead", (byte *)ogre_dead}, {"ogre_droprockets", (byte *)ogre_droprockets}, {"ogre_pain", (byte *)ogre_pain}, {"ogre_run", (byte *)ogre_run}, {"ogre_walk", (byte *)ogre_walk}, {"ogre_stand", (byte *)ogre_stand}, {"ogre_drag_sound", (byte *)ogre_drag_sound}, {"ogre_sight", (byte *)ogre_sight}, {"ogre_idle_sound2", (byte *)ogre_idle_sound2}, {"ogre_idle_sound1", (byte *)ogre_idle_sound1}, {"SP_monster_q1_knight", (byte *)SP_monster_q1_knight}, {"knight_die", (byte *)knight_die}, {"knight_nogib", (byte *)knight_nogib}, {"knight_dead", (byte *)knight_dead}, {"knight_pain", (byte *)knight_pain}, {"knight_melee", (byte *)knight_melee}, {"knight_hit_left", (byte *)knight_hit_left}, {"knight_attack_run", (byte *)knight_attack_run}, {"knight_attack", (byte *)knight_attack}, {"knight_run", (byte *)knight_run}, {"knight_check_dist", (byte *)knight_check_dist}, {"knight_walk", (byte *)knight_walk}, {"knight_stand", (byte *)knight_stand}, {"knight_standing", (byte *)knight_standing}, {"knight_kneel", (byte *)knight_kneel}, {"knight_sword_sound", (byte *)knight_sword_sound}, {"knight_idle_sound", (byte *)knight_idle_sound}, {"knight_sight", (byte *)knight_sight}, {"knight_sight_sound", (byte *)knight_sight_sound}, {"SP_monster_q1_hknight", (byte *)SP_monster_q1_hknight}, {"hknight_magic", (byte *)hknight_magic}, {"hknight_fire_flame", (byte *)hknight_fire_flame}, {"hknight_check_charge", (byte *)hknight_check_charge}, {"hknight_die", (byte *)hknight_die}, {"hknight_nogib", (byte *)hknight_nogib}, {"hknight_dead", (byte *)hknight_dead}, {"hknight_pain", (byte *)hknight_pain}, {"hknight_melee", (byte *)hknight_melee}, {"hknight_sword_swing", (byte *)hknight_sword_swing}, {"hknight_melee_damage", (byte *)hknight_melee_damage}, {"hknight_run", (byte *)hknight_run}, {"hknight_check_dist", (byte *)hknight_check_dist}, {"hknight_walk", (byte *)hknight_walk}, {"hknight_stand", (byte *)hknight_stand}, {"hknight_sword_sound", (byte *)hknight_sword_sound}, {"hknight_idle_sound", (byte *)hknight_idle_sound}, {"hknight_sight", (byte *)hknight_sight}, {"hknight_sight_sound", (byte *)hknight_sight_sound}, {"SP_monster_q1_grunt", (byte *)SP_monster_q1_grunt}, {"q1grunt_die", (byte *)q1grunt_die}, {"q1grunt_dead", (byte *)q1grunt_dead}, {"q1grunt_dropshells", (byte *)q1grunt_dropshells}, {"q1grunt_sight", (byte *)q1grunt_sight}, {"q1grunt_attack", (byte *)q1grunt_attack}, {"q1grunt_attack_refire", (byte *)q1grunt_attack_refire}, {"q1grunt_fire", (byte *)q1grunt_fire}, {"q1grunt_pain", (byte *)q1grunt_pain}, {"q1grunt_run", (byte *)q1grunt_run}, {"q1grunt_walk", (byte *)q1grunt_walk}, {"q1grunt_stand", (byte *)q1grunt_stand}, {"q1grunt_idle", (byte *)q1grunt_idle}, {"SP_monster_q1_freddie", (byte *)SP_monster_q1_freddie}, {"freddie_die", (byte *)freddie_die}, {"freddie_nogib", (byte *)freddie_nogib}, {"freddie_dead", (byte *)freddie_dead}, {"freddie_melee", (byte *)freddie_melee}, {"freddie_melee_repeat", (byte *)freddie_melee_repeat}, {"freddie_blade_left", (byte *)freddie_blade_left}, {"freddie_blade_right", (byte *)freddie_blade_right}, {"freddie_blade", (byte *)freddie_blade}, {"freddie_saw_sound", (byte *)freddie_saw_sound}, {"freddie_attack", (byte *)freddie_attack}, {"freddie_attack_spindown", (byte *)freddie_attack_spindown}, {"freddie_do_sfire", (byte *)freddie_do_sfire}, {"freddie_stand_fire", (byte *)freddie_stand_fire}, {"freddie_fireweapon", (byte *)freddie_fireweapon}, {"freddie_attack_prefire", (byte *)freddie_attack_prefire}, {"freddie_attack_spinupsound", (byte *)freddie_attack_spinupsound}, {"freddie_pain", (byte *)freddie_pain}, {"freddie_run_frame", (byte *)freddie_run_frame}, {"freddie_run", (byte *)freddie_run}, {"freddie_walk", (byte *)freddie_walk}, {"freddie_stand", (byte *)freddie_stand}, {"freddie_sound_footstep", (byte *)freddie_sound_footstep}, {"freddie_sight", (byte *)freddie_sight}, {"freddie_idle_sound", (byte *)freddie_idle_sound}, {"SP_monster_q1_fiend", (byte *)SP_monster_q1_fiend}, {"fiend_die", (byte *)fiend_die}, {"fiend_nogib", (byte *)fiend_nogib}, {"fiend_dead", (byte *)fiend_dead}, {"fiend_pain", (byte *)fiend_pain}, {"fiend_checkattack", (byte *)fiend_checkattack}, {"fiend_jump", (byte *)fiend_jump}, {"fiend_check_landing", (byte *)fiend_check_landing}, {"fiend_jump_takeoff", (byte *)fiend_jump_takeoff}, {"fiend_jump_touch", (byte *)fiend_jump_touch}, {"fiend_melee", (byte *)fiend_melee}, {"fiend_check_refire", (byte *)fiend_check_refire}, {"fiend_hit_right", (byte *)fiend_hit_right}, {"fiend_hit_left", (byte *)fiend_hit_left}, {"fiend_run", (byte *)fiend_run}, {"fiend_walk", (byte *)fiend_walk}, {"fiend_stand", (byte *)fiend_stand}, {"fiend_idle_sound2", (byte *)fiend_idle_sound2}, {"fiend_idle_sound", (byte *)fiend_idle_sound}, {"fiend_sight", (byte *)fiend_sight}, {"SP_monster_q1_enforcer", (byte *)SP_monster_q1_enforcer}, {"q1enforcer_attack", (byte *)q1enforcer_attack}, {"q1enforcer_secondfire", (byte *)q1enforcer_secondfire}, {"q1enforcer_fire", (byte *)q1enforcer_fire}, {"q1enforcer_die", (byte *)q1enforcer_die}, {"q1enforcer_throw_backpack", (byte *)q1enforcer_throw_backpack}, {"q1enforcer_dead", (byte *)q1enforcer_dead}, {"q1enforcer_pain", (byte *)q1enforcer_pain}, {"q1enforcer_run", (byte *)q1enforcer_run}, {"q1enforcer_walk", (byte *)q1enforcer_walk}, {"q1enforcer_stand", (byte *)q1enforcer_stand}, {"q1enforcer_search", (byte *)q1enforcer_search}, {"q1enforcer_sight", (byte *)q1enforcer_sight}, {"q1enforcer_idlesound", (byte *)q1enforcer_idlesound}, {"SP_monster_q1_dog", (byte *)SP_monster_q1_dog}, {"q1dog_die", (byte *)q1dog_die}, {"q1dog_nogib", (byte *)q1dog_nogib}, {"q1dog_dead", (byte *)q1dog_dead}, {"q1dog_checkattack", (byte *)q1dog_checkattack}, {"q1dog_leap", (byte *)q1dog_leap}, {"q1dog_checklanding", (byte *)q1dog_checklanding}, {"q1dog_takeoff", (byte *)q1dog_takeoff}, {"q1dog_jump_touch", (byte *)q1dog_jump_touch}, {"q1dog_melee", (byte *)q1dog_melee}, {"q1dog_checkrefire", (byte *)q1dog_checkrefire}, {"q1dog_bite", (byte *)q1dog_bite}, {"q1dog_pain", (byte *)q1dog_pain}, {"q1dog_run", (byte *)q1dog_run}, {"q1dog_walk", (byte *)q1dog_walk}, {"q1dog_stand", (byte *)q1dog_stand}, {"q1dog_sight", (byte *)q1dog_sight}, {"q1dog_idle", (byte *)q1dog_idle}, {"SP_monster_parasite", (byte *)SP_monster_parasite}, {"parasite_die", (byte *)parasite_die}, {"parasite_dead", (byte *)parasite_dead}, {"parasite_checkattack", (byte *)parasite_checkattack}, {"parasite_blocked", (byte *)parasite_blocked}, {"parasite_jump", (byte *)parasite_jump}, {"parasite_jump_wait_land", (byte *)parasite_jump_wait_land}, {"parasite_jump_up", (byte *)parasite_jump_up}, {"parasite_jump_down", (byte *)parasite_jump_down}, {"parasite_attack", (byte *)parasite_attack}, {"parasite_drain_attack", (byte *)parasite_drain_attack}, {"parasite_drain_attack_ok", (byte *)parasite_drain_attack_ok}, {"parasite_pain", (byte *)parasite_pain}, {"parasite_walk", (byte *)parasite_walk}, {"parasite_start_walk", (byte *)parasite_start_walk}, {"parasite_run", (byte *)parasite_run}, {"parasite_start_run", (byte *)parasite_start_run}, {"parasite_stand", (byte *)parasite_stand}, {"parasite_idle", (byte *)parasite_idle}, {"parasite_refidget", (byte *)parasite_refidget}, {"parasite_do_fidget", (byte *)parasite_do_fidget}, {"parasite_end_fidget", (byte *)parasite_end_fidget}, {"parasite_search", (byte *)parasite_search}, {"parasite_scratch", (byte *)parasite_scratch}, {"parasite_tap", (byte *)parasite_tap}, {"parasite_sight", (byte *)parasite_sight}, {"parasite_reel_in", (byte *)parasite_reel_in}, {"parasite_launch", (byte *)parasite_launch}, {"SP_monster_mutant", (byte *)SP_monster_mutant}, {"mutant_blocked", (byte *)mutant_blocked}, {"mutant_jump_updown", (byte *)mutant_jump_updown}, {"mutant_jump_wait_land", (byte *)mutant_jump_wait_land}, {"mutant_jump_up", (byte *)mutant_jump_up}, {"mutant_jump_down", (byte *)mutant_jump_down}, {"mutant_die", (byte *)mutant_die}, {"mutant_dead", (byte *)mutant_dead}, {"mutant_pain", (byte *)mutant_pain}, {"mutant_checkattack", (byte *)mutant_checkattack}, {"mutant_check_jump", (byte *)mutant_check_jump}, {"mutant_check_melee", (byte *)mutant_check_melee}, {"mutant_jump", (byte *)mutant_jump}, {"mutant_check_landing", (byte *)mutant_check_landing}, {"mutant_jump_takeoff", (byte *)mutant_jump_takeoff}, {"mutant_jump_touch", (byte *)mutant_jump_touch}, {"mutant_melee", (byte *)mutant_melee}, {"mutant_check_refire", (byte *)mutant_check_refire}, {"mutant_hit_right", (byte *)mutant_hit_right}, {"mutant_hit_left", (byte *)mutant_hit_left}, {"mutant_run", (byte *)mutant_run}, {"mutant_walk", (byte *)mutant_walk}, {"mutant_walk_loop", (byte *)mutant_walk_loop}, {"mutant_idle", (byte *)mutant_idle}, {"mutant_idle_loop", (byte *)mutant_idle_loop}, {"mutant_stand", (byte *)mutant_stand}, {"mutant_swing", (byte *)mutant_swing}, {"mutant_search", (byte *)mutant_search}, {"mutant_sight", (byte *)mutant_sight}, {"mutant_step", (byte *)mutant_step}, {"M_MoveAwayFromFlare", (byte *)M_MoveAwayFromFlare}, {"M_walkmove", (byte *)M_walkmove}, {"M_MoveToGoal", (byte *)M_MoveToGoal}, {"SV_CloseEnough", (byte *)SV_CloseEnough}, {"SV_NewChaseDir", (byte *)SV_NewChaseDir}, {"SV_FixCheckBottom", (byte *)SV_FixCheckBottom}, {"SV_StepDirection", (byte *)SV_StepDirection}, {"M_ChangeYaw", (byte *)M_ChangeYaw}, {"SV_movestep", (byte *)SV_movestep}, {"IsBadAhead", (byte *)IsBadAhead}, {"M_CheckBottom", (byte *)M_CheckBottom}, {"SP_monster_medic", (byte *)SP_monster_medic}, {"medic_blocked", (byte *)medic_blocked}, {"medic_sidestep", (byte *)medic_sidestep}, {"medic_duck", (byte *)medic_duck}, {"MedicCommanderCache", (byte *)MedicCommanderCache}, {"medic_checkattack", (byte *)medic_checkattack}, {"medic_attack", (byte *)medic_attack}, {"medic_finish_spawn", (byte *)medic_finish_spawn}, {"medic_spawngrows", (byte *)medic_spawngrows}, {"medic_determine_spawn", (byte *)medic_determine_spawn}, {"medic_start_spawn", (byte *)medic_start_spawn}, {"medic_hook_retract", (byte *)medic_hook_retract}, {"medic_cable_attack", (byte *)medic_cable_attack}, {"medic_hook_launch", (byte *)medic_hook_launch}, {"medic_continue", (byte *)medic_continue}, {"medic_die", (byte *)medic_die}, {"medic_dead", (byte *)medic_dead}, {"medic_fire_blaster", (byte *)medic_fire_blaster}, {"medic_pain", (byte *)medic_pain}, {"medic_run", (byte *)medic_run}, {"medic_walk", (byte *)medic_walk}, {"medic_stand", (byte *)medic_stand}, {"medic_sight", (byte *)medic_sight}, {"medic_search", (byte *)medic_search}, {"medic_idle", (byte *)medic_idle}, {"medic_NextPatrolPoint", (byte *)medic_NextPatrolPoint}, {"medic_StopPatrolling", (byte *)medic_StopPatrolling}, {"medic_FindDeadMonster", (byte *)medic_FindDeadMonster}, {"embedded", (byte *)embedded}, {"abortHeal", (byte *)abortHeal}, {"cleanupHeal", (byte *)cleanupHeal}, {"SP_misc_insane", (byte *)SP_misc_insane}, {"insane_die", (byte *)insane_die}, {"insane_dead", (byte *)insane_dead}, {"insane_stand", (byte *)insane_stand}, {"insane_checkup", (byte *)insane_checkup}, {"insane_checkdown", (byte *)insane_checkdown}, {"insane_onground", (byte *)insane_onground}, {"insane_pain", (byte *)insane_pain}, {"insane_run", (byte *)insane_run}, {"insane_walk", (byte *)insane_walk}, {"insane_cross", (byte *)insane_cross}, {"insane_scream", (byte *)insane_scream}, {"insane_moan", (byte *)insane_moan}, {"insane_shake", (byte *)insane_shake}, {"insane_fist", (byte *)insane_fist}, {"handler_ConvertToInfantry", (byte *)handler_ConvertToInfantry}, {"SP_monster_infantry", (byte *)SP_monster_infantry}, {"SP_monster_infantry_precache", (byte *)SP_monster_infantry_precache}, {"infantry_sidestep", (byte *)infantry_sidestep}, {"infantry_duck", (byte *)infantry_duck}, {"infantry_blocked", (byte *)infantry_blocked}, {"infantry_jump", (byte *)infantry_jump}, {"infantry_jump_wait_land", (byte *)infantry_jump_wait_land}, {"infantry_jump2_now", (byte *)infantry_jump2_now}, {"infantry_jump_now", (byte *)infantry_jump_now}, {"infantry_attack", (byte *)infantry_attack}, {"infantry_smack", (byte *)infantry_smack}, {"infantry_swing", (byte *)infantry_swing}, {"infantry_fire_prep", (byte *)infantry_fire_prep}, {"infantry_fire", (byte *)infantry_fire}, {"infantry_cock_gun", (byte *)infantry_cock_gun}, {"infantry_die", (byte *)infantry_die}, {"infantry_dead", (byte *)infantry_dead}, {"infantry_search", (byte *)infantry_search}, {"infantry_sight", (byte *)infantry_sight}, {"InfantryMachineGun", (byte *)InfantryMachineGun}, {"infantry_pain", (byte *)infantry_pain}, {"infantry_run", (byte *)infantry_run}, {"infantry_walk", (byte *)infantry_walk}, {"infantry_fidget", (byte *)infantry_fidget}, {"infantry_stand", (byte *)infantry_stand}, {"SP_monster_hover", (byte *)SP_monster_hover}, {"hover_blocked", (byte *)hover_blocked}, {"hover_die", (byte *)hover_die}, {"hover_dead", (byte *)hover_dead}, {"hover_deadthink", (byte *)hover_deadthink}, {"hover_pain", (byte *)hover_pain}, {"hover_attack", (byte *)hover_attack}, {"hover_start_attack", (byte *)hover_start_attack}, {"hover_walk", (byte *)hover_walk}, {"hover_run", (byte *)hover_run}, {"hover_stand", (byte *)hover_stand}, {"hover_fire_blaster", (byte *)hover_fire_blaster}, {"hover_reattack", (byte *)hover_reattack}, {"hover_search", (byte *)hover_search}, {"hover_sight", (byte *)hover_sight}, {"SP_monster_gunner", (byte *)SP_monster_gunner}, {"gunner_sidestep", (byte *)gunner_sidestep}, {"gunner_duck", (byte *)gunner_duck}, {"gunner_blocked", (byte *)gunner_blocked}, {"gunner_jump", (byte *)gunner_jump}, {"gunner_jump_wait_land", (byte *)gunner_jump_wait_land}, {"gunner_jump2_now", (byte *)gunner_jump2_now}, {"gunner_jump_now", (byte *)gunner_jump_now}, {"gunner_refire_chain", (byte *)gunner_refire_chain}, {"gunner_fire_chain", (byte *)gunner_fire_chain}, {"gunner_attack", (byte *)gunner_attack}, {"gunner_blind_check", (byte *)gunner_blind_check}, {"GunnerGrenade", (byte *)GunnerGrenade}, {"GunnerFire", (byte *)GunnerFire}, {"gunner_opengun", (byte *)gunner_opengun}, {"gunner_duck_down", (byte *)gunner_duck_down}, {"gunner_grenade_check", (byte *)gunner_grenade_check}, {"gunner_die", (byte *)gunner_die}, {"gunner_dead", (byte *)gunner_dead}, {"gunner_pain", (byte *)gunner_pain}, {"gunner_runandshoot", (byte *)gunner_runandshoot}, {"gunner_run", (byte *)gunner_run}, {"gunner_walk", (byte *)gunner_walk}, {"gunner_stand", (byte *)gunner_stand}, {"gunner_fidget", (byte *)gunner_fidget}, {"gunner_search", (byte *)gunner_search}, {"gunner_sight", (byte *)gunner_sight}, {"gunner_idlesound", (byte *)gunner_idlesound}, {"SP_monster_gladiator", (byte *)SP_monster_gladiator}, {"gladiator_blocked", (byte *)gladiator_blocked}, {"gladiator_die", (byte *)gladiator_die}, {"gladiator_dead", (byte *)gladiator_dead}, {"gladiator_pain", (byte *)gladiator_pain}, {"gladiator_attack", (byte *)gladiator_attack}, {"GladiatorGun", (byte *)GladiatorGun}, {"gladiator_melee", (byte *)gladiator_melee}, {"GaldiatorMelee", (byte *)GaldiatorMelee}, {"gladiator_run", (byte *)gladiator_run}, {"gladiator_walk", (byte *)gladiator_walk}, {"gladiator_stand", (byte *)gladiator_stand}, {"gladiator_cleaver_swing", (byte *)gladiator_cleaver_swing}, {"gladiator_search", (byte *)gladiator_search}, {"gladiator_sight", (byte *)gladiator_sight}, {"gladiator_idle", (byte *)gladiator_idle}, {"SP_monster_gladb", (byte *)SP_monster_gladb}, {"gladb_blocked", (byte *)gladb_blocked}, {"gladb_die", (byte *)gladb_die}, {"gladb_dead", (byte *)gladb_dead}, {"gladb_pain", (byte *)gladb_pain}, {"gladb_attack", (byte *)gladb_attack}, {"gladbGun_check", (byte *)gladbGun_check}, {"gladbGun", (byte *)gladbGun}, {"gladb_melee", (byte *)gladb_melee}, {"GladbMelee", (byte *)GladbMelee}, {"gladb_run", (byte *)gladb_run}, {"gladb_walk", (byte *)gladb_walk}, {"gladb_stand", (byte *)gladb_stand}, {"gladb_cleaver_swing", (byte *)gladb_cleaver_swing}, {"gladb_search", (byte *)gladb_search}, {"gladb_sight", (byte *)gladb_sight}, {"gladb_idle", (byte *)gladb_idle}, {"land_to_water", (byte *)land_to_water}, {"water_to_land", (byte *)water_to_land}, {"SP_monster_gekk", (byte *)SP_monster_gekk}, {"gekk_dodge", (byte *)gekk_dodge}, {"gekk_duck_hold", (byte *)gekk_duck_hold}, {"gekk_duck_up", (byte *)gekk_duck_up}, {"gekk_duck_down", (byte *)gekk_duck_down}, {"gekk_die", (byte *)gekk_die}, {"isgibfest", (byte *)isgibfest}, {"gekk_gibfest", (byte *)gekk_gibfest}, {"gekk_dead", (byte *)gekk_dead}, {"gekk_pain", (byte *)gekk_pain}, {"gekk_jump", (byte *)gekk_jump}, {"gekk_check_landing", (byte *)gekk_check_landing}, {"gekk_stop_skid", (byte *)gekk_stop_skid}, {"gekk_jump_takeoff2", (byte *)gekk_jump_takeoff2}, {"gekk_jump_takeoff", (byte *)gekk_jump_takeoff}, {"gekk_jump_touch", (byte *)gekk_jump_touch}, {"gekk_melee", (byte *)gekk_melee}, {"gekk_preattack", (byte *)gekk_preattack}, {"gekk_bite", (byte *)gekk_bite}, {"gekk_check_underwater", (byte *)gekk_check_underwater}, {"reloogie", (byte *)reloogie}, {"loogie", (byte *)loogie}, {"SP_gekk_loogie", (byte *)SP_gekk_loogie}, {"gekk_loogie_delayed_start", (byte *)gekk_loogie_delayed_start}, {"fire_loogie", (byte *)fire_loogie}, {"loogie_touch", (byte *)loogie_touch}, {"gekk_check_refire", (byte *)gekk_check_refire}, {"gekk_hit_right", (byte *)gekk_hit_right}, {"gekk_hit_left", (byte *)gekk_hit_left}, {"gekk_run", (byte *)gekk_run}, {"gekk_run_start", (byte *)gekk_run_start}, {"gekk_walk", (byte *)gekk_walk}, {"gekk_idle", (byte *)gekk_idle}, {"gekk_idle_loop", (byte *)gekk_idle_loop}, {"gekk_chant", (byte *)gekk_chant}, {"gekk_stand", (byte *)gekk_stand}, {"gekk_swim", (byte *)gekk_swim}, {"gekk_swim_loop", (byte *)gekk_swim_loop}, {"ai_stand2", (byte *)ai_stand2}, {"gekk_face", (byte *)gekk_face}, {"gekk_swing", (byte *)gekk_swing}, {"gekk_search", (byte *)gekk_search}, {"gekk_sight", (byte *)gekk_sight}, {"gekk_step", (byte *)gekk_step}, {"gekk_checkattack", (byte *)gekk_checkattack}, {"gekk_check_jump_close", (byte *)gekk_check_jump_close}, {"gekk_check_jump", (byte *)gekk_check_jump}, {"gekk_check_jump_hazard", (byte *)gekk_check_jump_hazard}, {"gekk_check_melee", (byte *)gekk_check_melee}, {"SP_monster_kamikaze", (byte *)SP_monster_kamikaze}, {"SP_monster_flyer", (byte *)SP_monster_flyer}, {"flyer_blocked", (byte *)flyer_blocked}, {"flyer_die", (byte *)flyer_die}, {"flyer_pain", (byte *)flyer_pain}, {"flyer_check_melee", (byte *)flyer_check_melee}, {"flyer_melee", (byte *)flyer_melee}, {"flyer_nextmove", (byte *)flyer_nextmove}, {"flyer_setstart", (byte *)flyer_setstart}, {"flyer_attack", (byte *)flyer_attack}, {"flyer_loop_melee", (byte *)flyer_loop_melee}, {"flyer_slash_right", (byte *)flyer_slash_right}, {"flyer_slash_left", (byte *)flyer_slash_left}, {"flyer_fireright", (byte *)flyer_fireright}, {"flyer_fireleft", (byte *)flyer_fireleft}, {"flyer_fire", (byte *)flyer_fire}, {"flyer_start", (byte *)flyer_start}, {"flyer_stop", (byte *)flyer_stop}, {"flyer_kamikaze_check", (byte *)flyer_kamikaze_check}, {"flyer_kamikaze", (byte *)flyer_kamikaze}, {"flyer_kamikaze_explode", (byte *)flyer_kamikaze_explode}, {"flyer_stand", (byte *)flyer_stand}, {"flyer_walk", (byte *)flyer_walk}, {"flyer_run", (byte *)flyer_run}, {"flyer_pop_blades", (byte *)flyer_pop_blades}, {"flyer_idle", (byte *)flyer_idle}, {"flyer_sight", (byte *)flyer_sight}, {"SP_monster_floater", (byte *)SP_monster_floater}, {"floater_blocked", (byte *)floater_blocked}, {"floater_die", (byte *)floater_die}, {"floater_dead", (byte *)floater_dead}, {"floater_pain", (byte *)floater_pain}, {"floater_melee", (byte *)floater_melee}, {"floater_attack", (byte *)floater_attack}, {"floater_zap", (byte *)floater_zap}, {"floater_wham", (byte *)floater_wham}, {"floater_walk", (byte *)floater_walk}, {"floater_run", (byte *)floater_run}, {"floater_stand", (byte *)floater_stand}, {"floater_fire_blaster", (byte *)floater_fire_blaster}, {"floater_idle", (byte *)floater_idle}, {"floater_sight", (byte *)floater_sight}, {"SP_monster_flipper", (byte *)SP_monster_flipper}, {"flipper_die", (byte *)flipper_die}, {"flipper_sight", (byte *)flipper_sight}, {"flipper_dead", (byte *)flipper_dead}, {"flipper_pain", (byte *)flipper_pain}, {"flipper_melee", (byte *)flipper_melee}, {"flipper_preattack", (byte *)flipper_preattack}, {"flipper_bite", (byte *)flipper_bite}, {"flipper_start_run", (byte *)flipper_start_run}, {"flipper_walk", (byte *)flipper_walk}, {"flipper_run", (byte *)flipper_run}, {"flipper_run_loop", (byte *)flipper_run_loop}, {"flipper_stand", (byte *)flipper_stand}, {"flipper_search", (byte *)flipper_search}, {"flipper_breathe", (byte *)flipper_breathe}, {"SP_monster_fixbot", (byte *)SP_monster_fixbot}, {"fixbot_die", (byte *)fixbot_die}, {"fixbot_dead", (byte *)fixbot_dead}, {"fixbot_pain", (byte *)fixbot_pain}, {"fixbot_attack", (byte *)fixbot_attack}, {"fixbot_start_attack", (byte *)fixbot_start_attack}, {"fixbot_walk", (byte *)fixbot_walk}, {"fixbot_run", (byte *)fixbot_run}, {"fixbot_stand", (byte *)fixbot_stand}, {"fixbot_fire_blaster", (byte *)fixbot_fire_blaster}, {"fixbot_fire_welder", (byte *)fixbot_fire_welder}, {"ai_move2", (byte *)ai_move2}, {"weldstate", (byte *)weldstate}, {"fixbot_fire_laser", (byte *)fixbot_fire_laser}, {"check_telefrag", (byte *)check_telefrag}, {"ai_movetogoal", (byte *)ai_movetogoal}, {"go_roam", (byte *)go_roam}, {"ai_facing", (byte *)ai_facing}, {"fly_vertical2", (byte *)fly_vertical2}, {"fly_vertical", (byte *)fly_vertical}, {"blastoff", (byte *)blastoff}, {"use_scanner", (byte *)use_scanner}, {"roam_goal", (byte *)roam_goal}, {"change_to_roam", (byte *)change_to_roam}, {"takeoff_goal", (byte *)takeoff_goal}, {"landing_goal", (byte *)landing_goal}, {"fixbot_search", (byte *)fixbot_search}, {"fixbot_FindDeadMonster", (byte *)fixbot_FindDeadMonster}, {"crand", (byte *)crand}, {"SP_monster_dog", (byte *)SP_monster_dog}, {"dog_die", (byte *)dog_die}, {"dog_dead", (byte *)dog_dead}, {"dog_checkattack", (byte *)dog_checkattack}, {"dog_leap", (byte *)dog_leap}, {"dogchecklanding", (byte *)dogchecklanding}, {"dogtakeoff", (byte *)dogtakeoff}, {"dog_jump_touch", (byte *)dog_jump_touch}, {"dog_melee", (byte *)dog_melee}, {"dog_checkrefire", (byte *)dog_checkrefire}, {"dog_bite", (byte *)dog_bite}, {"dog_pain", (byte *)dog_pain}, {"dog_run", (byte *)dog_run}, {"dog_walk", (byte *)dog_walk}, {"dog_stand", (byte *)dog_stand}, {"dog_sight", (byte *)dog_sight}, {"dog_idle", (byte *)dog_idle}, {"SP_monster_chick_heat", (byte *)SP_monster_chick_heat}, {"SP_monster_chick", (byte *)SP_monster_chick}, {"chick_sidestep", (byte *)chick_sidestep}, {"chick_duck", (byte *)chick_duck}, {"chick_blocked", (byte *)chick_blocked}, {"chick_sight", (byte *)chick_sight}, {"chick_attack", (byte *)chick_attack}, {"chick_melee", (byte *)chick_melee}, {"chick_slash", (byte *)chick_slash}, {"chick_reslash", (byte *)chick_reslash}, {"chick_attack1", (byte *)chick_attack1}, {"chick_rerocket", (byte *)chick_rerocket}, {"ChickReload", (byte *)ChickReload}, {"Chick_PreAttack1", (byte *)Chick_PreAttack1}, {"ChickRocket", (byte *)ChickRocket}, {"ChickSlash", (byte *)ChickSlash}, {"chick_die", (byte *)chick_die}, {"chick_dead", (byte *)chick_dead}, {"chick_pain", (byte *)chick_pain}, {"chick_run", (byte *)chick_run}, {"chick_walk", (byte *)chick_walk}, {"chick_stand", (byte *)chick_stand}, {"chick_fidget", (byte *)chick_fidget}, {"ChickMoan", (byte *)ChickMoan}, {"SP_monster_carrier", (byte *)SP_monster_carrier}, {"CarrierPrecache", (byte *)CarrierPrecache}, {"Carrier_CheckAttack", (byte *)Carrier_CheckAttack}, {"carrier_die", (byte *)carrier_die}, {"carrier_dead", (byte *)carrier_dead}, {"carrier_pain", (byte *)carrier_pain}, {"carrier_reattack_gren", (byte *)carrier_reattack_gren}, {"carrier_attack_gren", (byte *)carrier_attack_gren}, {"carrier_reattack_mg", (byte *)carrier_reattack_mg}, {"carrier_attack_mg", (byte *)carrier_attack_mg}, {"carrier_attack", (byte *)carrier_attack}, {"CarrierMachineGunHold", (byte *)CarrierMachineGunHold}, {"carrier_walk", (byte *)carrier_walk}, {"carrier_run", (byte *)carrier_run}, {"carrier_stand", (byte *)carrier_stand}, {"CarrierSaveLoc", (byte *)CarrierSaveLoc}, {"CarrierRail", (byte *)CarrierRail}, {"carrier_start_spawn", (byte *)carrier_start_spawn}, {"carrier_ready_spawn", (byte *)carrier_ready_spawn}, {"carrier_spawn_check", (byte *)carrier_spawn_check}, {"carrier_prep_spawn", (byte *)carrier_prep_spawn}, {"CarrierSpawn", (byte *)CarrierSpawn}, {"CarrierMachineGun", (byte *)CarrierMachineGun}, {"carrier_firebullet_left", (byte *)carrier_firebullet_left}, {"carrier_firebullet_right", (byte *)carrier_firebullet_right}, {"CarrierRocket", (byte *)CarrierRocket}, {"CarrierPredictiveRocket", (byte *)CarrierPredictiveRocket}, {"CarrierGrenade", (byte *)CarrierGrenade}, {"CarrierCoopCheck", (byte *)CarrierCoopCheck}, {"carrier_sight", (byte *)carrier_sight}, {"SP_monster_brain_beta", (byte *)SP_monster_brain_beta}, {"brainbeta_duck", (byte *)brainbeta_duck}, {"brainbeta_die", (byte *)brainbeta_die}, {"brainbeta_dead", (byte *)brainbeta_dead}, {"brainbeta_pain", (byte *)brainbeta_pain}, {"brainbeta_run", (byte *)brainbeta_run}, {"brainbeta_attack", (byte *)brainbeta_attack}, {"brainbeta_laserbeam_reattack", (byte *)brainbeta_laserbeam_reattack}, {"brainbeta_laserbeam", (byte *)brainbeta_laserbeam}, {"brainbeta_tounge_attack", (byte *)brainbeta_tounge_attack}, {"brainbeta_chest_closed", (byte *)brainbeta_chest_closed}, {"brainbeta_tentacle_attack", (byte *)brainbeta_tentacle_attack}, {"brainbeta_chest_open", (byte *)brainbeta_chest_open}, {"brainbeta_hit_left", (byte *)brainbeta_hit_left}, {"brainbeta_swing_left", (byte *)brainbeta_swing_left}, {"brainbeta_hit_right", (byte *)brainbeta_hit_right}, {"brainbeta_swing_right", (byte *)brainbeta_swing_right}, {"brainbeta_walk", (byte *)brainbeta_walk}, {"brainbeta_idle", (byte *)brainbeta_idle}, {"brainbeta_stand", (byte *)brainbeta_stand}, {"brainbeta_search", (byte *)brainbeta_search}, {"brainbeta_sight", (byte *)brainbeta_sight}, {"SP_monster_brain", (byte *)SP_monster_brain}, {"brain_duck", (byte *)brain_duck}, {"brain_die", (byte *)brain_die}, {"brain_dead", (byte *)brain_dead}, {"brain_pain", (byte *)brain_pain}, {"brain_run", (byte *)brain_run}, {"brain_melee", (byte *)brain_melee}, {"brain_chest_closed", (byte *)brain_chest_closed}, {"brain_tentacle_attack", (byte *)brain_tentacle_attack}, {"brain_chest_open", (byte *)brain_chest_open}, {"brain_hit_left", (byte *)brain_hit_left}, {"brain_swing_left", (byte *)brain_swing_left}, {"brain_hit_right", (byte *)brain_hit_right}, {"brain_swing_right", (byte *)brain_swing_right}, {"brain_walk", (byte *)brain_walk}, {"brain_idle", (byte *)brain_idle}, {"brain_stand", (byte *)brain_stand}, {"brain_search", (byte *)brain_search}, {"brain_sight", (byte *)brain_sight}, {"SP_monster_boss5", (byte *)SP_monster_boss5}, {"boss5_blocked", (byte *)boss5_blocked}, {"boss5_die", (byte *)boss5_die}, {"boss5_dead", (byte *)boss5_dead}, {"boss5_attack", (byte *)boss5_attack}, {"boss5MachineGun", (byte *)boss5MachineGun}, {"boss5Rocket", (byte *)boss5Rocket}, {"boss5_pain", (byte *)boss5_pain}, {"boss5_reattack1", (byte *)boss5_reattack1}, {"boss5_run", (byte *)boss5_run}, {"boss5_walk", (byte *)boss5_walk}, {"boss5_forward", (byte *)boss5_forward}, {"boss5_stand", (byte *)boss5_stand}, {"boss5_search", (byte *)boss5_search}, {"TreadSound2", (byte *)TreadSound2}, {"MakronToss", (byte *)MakronToss}, {"MakronSpawn", (byte *)MakronSpawn}, {"SP_monster_makron_put", (byte *)SP_monster_makron_put}, {"SP_monster_makron", (byte *)SP_monster_makron}, {"Makron_blocked", (byte *)Makron_blocked}, {"MakronPrecache", (byte *)MakronPrecache}, {"Makron_CheckAttack", (byte *)Makron_CheckAttack}, {"makron_die", (byte *)makron_die}, {"makron_dead", (byte *)makron_dead}, {"makron_torso", (byte *)makron_torso}, {"makron_torso_think", (byte *)makron_torso_think}, {"makron_attack", (byte *)makron_attack}, {"makron_sight", (byte *)makron_sight}, {"makron_pain", (byte *)makron_pain}, {"MakronHyperblaster", (byte *)MakronHyperblaster}, {"MakronRailgun", (byte *)MakronRailgun}, {"MakronSaveloc", (byte *)MakronSaveloc}, {"makronBFG", (byte *)makronBFG}, {"makron_run", (byte *)makron_run}, {"makron_walk", (byte *)makron_walk}, {"makron_prerailgun", (byte *)makron_prerailgun}, {"makron_brainsplorch", (byte *)makron_brainsplorch}, {"makron_step_right", (byte *)makron_step_right}, {"makron_step_left", (byte *)makron_step_left}, {"makron_popup", (byte *)makron_popup}, {"makron_hit", (byte *)makron_hit}, {"makron_stand", (byte *)makron_stand}, {"makron_taunt", (byte *)makron_taunt}, {"SP_monster_jorg", (byte *)SP_monster_jorg}, {"Jorg_CheckAttack", (byte *)Jorg_CheckAttack}, {"jorg_die", (byte *)jorg_die}, {"jorg_dead", (byte *)jorg_dead}, {"JorgExplode", (byte *)JorgExplode}, {"jorg_attack", (byte *)jorg_attack}, {"jorg_firebullet", (byte *)jorg_firebullet}, {"jorg_firebullet_left", (byte *)jorg_firebullet_left}, {"jorg_firebullet_right", (byte *)jorg_firebullet_right}, {"jorgBFG", (byte *)jorgBFG}, {"jorg_pain", (byte *)jorg_pain}, {"jorg_attack1", (byte *)jorg_attack1}, {"jorg_reattack1", (byte *)jorg_reattack1}, {"jorg_run", (byte *)jorg_run}, {"jorg_walk", (byte *)jorg_walk}, {"jorg_stand", (byte *)jorg_stand}, {"jorg_step_right", (byte *)jorg_step_right}, {"jorg_step_left", (byte *)jorg_step_left}, {"jorg_death_hit", (byte *)jorg_death_hit}, {"jorg_idle", (byte *)jorg_idle}, {"jorg_search", (byte *)jorg_search}, {"SP_monster_boss3_stand", (byte *)SP_monster_boss3_stand}, {"Think_Boss3Stand", (byte *)Think_Boss3Stand}, {"Use_Boss3", (byte *)Use_Boss3}, {"SP_monster_boss2", (byte *)SP_monster_boss2}, {"Boss2_CheckAttack", (byte *)Boss2_CheckAttack}, {"boss2_die", (byte *)boss2_die}, {"boss2_dead", (byte *)boss2_dead}, {"boss2_pain", (byte *)boss2_pain}, {"boss2_reattack_mg", (byte *)boss2_reattack_mg}, {"boss2_attack_mg", (byte *)boss2_attack_mg}, {"boss2_attack", (byte *)boss2_attack}, {"boss2_walk", (byte *)boss2_walk}, {"boss2_run", (byte *)boss2_run}, {"boss2_stand", (byte *)boss2_stand}, {"Boss2MachineGun", (byte *)Boss2MachineGun}, {"boss2_firebullet_left", (byte *)boss2_firebullet_left}, {"boss2_firebullet_right", (byte *)boss2_firebullet_right}, {"Boss2Rocket", (byte *)Boss2Rocket}, {"Boss2PredictiveRocket", (byte *)Boss2PredictiveRocket}, {"boss2_search", (byte *)boss2_search}, {"SP_monster_berserk", (byte *)SP_monster_berserk}, {"berserk_sidestep", (byte *)berserk_sidestep}, {"berserk_blocked", (byte *)berserk_blocked}, {"berserk_jump", (byte *)berserk_jump}, {"berserk_jump_wait_land", (byte *)berserk_jump_wait_land}, {"berserk_jump2_now", (byte *)berserk_jump2_now}, {"berserk_jump_now", (byte *)berserk_jump_now}, {"berserk_die", (byte *)berserk_die}, {"berserk_dead", (byte *)berserk_dead}, {"berserk_pain", (byte *)berserk_pain}, {"berserk_melee", (byte *)berserk_melee}, {"berserk_strike", (byte *)berserk_strike}, {"berserk_attack_club", (byte *)berserk_attack_club}, {"berserk_swing", (byte *)berserk_swing}, {"berserk_attack_spike", (byte *)berserk_attack_spike}, {"berserk_run", (byte *)berserk_run}, {"berserk_walk", (byte *)berserk_walk}, {"berserk_fidget", (byte *)berserk_fidget}, {"berserk_stand", (byte *)berserk_stand}, {"berserk_search", (byte *)berserk_search}, {"berserk_sight", (byte *)berserk_sight}, {"actorDisintegrator", (byte *)actorDisintegrator}, {"actorPlasmaBeam", (byte *)actorPlasmaBeam}, {"actorETF_Rifle", (byte *)actorETF_Rifle}, {"actorPhalanx", (byte *)actorPhalanx}, {"actorIonripper", (byte *)actorIonripper}, {"actorBFG", (byte *)actorBFG}, {"actorRailGun", (byte *)actorRailGun}, {"actorHyperblaster", (byte *)actorHyperblaster}, {"actorRocket", (byte *)actorRocket}, {"actorGrenadeLauncher", (byte *)actorGrenadeLauncher}, {"actorChaingun", (byte *)actorChaingun}, {"actorMachineGun", (byte *)actorMachineGun}, {"actorSuperShotgun", (byte *)actorSuperShotgun}, {"actorShotgun", (byte *)actorShotgun}, {"actorBlaster", (byte *)actorBlaster}, {"ActorTarget", (byte *)ActorTarget}, {"TraceAimPoint", (byte *)TraceAimPoint}, {"muzzleflash_think", (byte *)muzzleflash_think}, {"actor_moveit", (byte *)actor_moveit}, {"actor_files", (byte *)actor_files}, {"InPak", (byte *)InPak}, {"SP_target_actor", (byte *)SP_target_actor}, {"target_actor_touch", (byte *)target_actor_touch}, {"SP_misc_actor", (byte *)SP_misc_actor}, {"actor_salute", (byte *)actor_salute}, {"actor_blocked", (byte *)actor_blocked}, {"actor_jump", (byte *)actor_jump}, {"actor_end_jump", (byte *)actor_end_jump}, {"actor_checkattack", (byte *)actor_checkattack}, {"actor_use", (byte *)actor_use}, {"actor_attack", (byte *)actor_attack}, {"actor_seekcover", (byte *)actor_seekcover}, {"actor_no_weapon_sound", (byte *)actor_no_weapon_sound}, {"actor_fire", (byte *)actor_fire}, {"actor_die", (byte *)actor_die}, {"actor_dead", (byte *)actor_dead}, {"actor_pain", (byte *)actor_pain}, {"actor_switch", (byte *)actor_switch}, {"actor_ideal_range", (byte *)actor_ideal_range}, {"actor_run_back", (byte *)actor_run_back}, {"actor_run", (byte *)actor_run}, {"actor_walk_back", (byte *)actor_walk_back}, {"actor_walk", (byte *)actor_walk}, {"actor_stand", (byte *)actor_stand}, {"InitLithiumVars", (byte *)InitLithiumVars}, {"q1_gib_precache", (byte *)q1_gib_precache}, {"q1_fire_gib", (byte *)q1_fire_gib}, {"q1_zombiegib_touch", (byte *)q1_zombiegib_touch}, {"q1_acidspit_precache", (byte *)q1_acidspit_precache}, {"q1_fire_acidspit", (byte *)q1_fire_acidspit}, {"q1_acidbolt_touch", (byte *)q1_acidbolt_touch}, {"q1_fire_lavaball_precache", (byte *)q1_fire_lavaball_precache}, {"q1_fire_lavaball", (byte *)q1_fire_lavaball}, {"q1_lavaball_touch", (byte *)q1_lavaball_touch}, {"q1_firepod_precache", (byte *)q1_firepod_precache}, {"q1_fire_firepod", (byte *)q1_fire_firepod}, {"q1_firepod_home", (byte *)q1_firepod_home}, {"q1_firepod_touch", (byte *)q1_firepod_touch}, {"q1_fire_lightning", (byte *)q1_fire_lightning}, {"q1_rocket_precahce", (byte *)q1_rocket_precahce}, {"q1_fire_rocket", (byte *)q1_fire_rocket}, {"q1rocket_trail", (byte *)q1rocket_trail}, {"q1rocketTrail_touch", (byte *)q1rocketTrail_touch}, {"q1_rocket_touch", (byte *)q1_rocket_touch}, {"q1_grenade_precache", (byte *)q1_grenade_precache}, {"q1_fire_grenade", (byte *)q1_fire_grenade}, {"q1_grenade_touch", (byte *)q1_grenade_touch}, {"q1_grenade_explode", (byte *)q1_grenade_explode}, {"q1_explode", (byte *)q1_explode}, {"q1_flame_precache", (byte *)q1_flame_precache}, {"q1_fire_flame", (byte *)q1_fire_flame}, {"q1_flame_touch", (byte *)q1_flame_touch}, {"q1_flame_splash", (byte *)q1_flame_splash}, {"q1_laser_precache", (byte *)q1_laser_precache}, {"q1_fire_laser", (byte *)q1_fire_laser}, {"q1_laser_touch", (byte *)q1_laser_touch}, {"q1_nail_precache", (byte *)q1_nail_precache}, {"q1_fire_nail", (byte *)q1_fire_nail}, {"q1_nail_touch", (byte *)q1_nail_touch}, {"SP_goop", (byte *)SP_goop}, {"goop_delayed_start", (byte *)goop_delayed_start}, {"fire_plasma_rifle", (byte *)fire_plasma_rifle}, {"fire_plasma_rifle_spread", (byte *)fire_plasma_rifle_spread}, {"fire_plasma_rifle_bounce", (byte *)fire_plasma_rifle_bounce}, {"Spawn_Goop", (byte *)Spawn_Goop}, {"plasma_rifle_spread_touch", (byte *)plasma_rifle_spread_touch}, {"plasma_rifle_bounce_touch", (byte *)plasma_rifle_bounce_touch}, {"SP_shocksphere", (byte *)SP_shocksphere}, {"shocksphere_delayed_start", (byte *)shocksphere_delayed_start}, {"fire_shock_sphere", (byte *)fire_shock_sphere}, {"shock_sphere_think", (byte *)shock_sphere_think}, {"shock_sphere_touch", (byte *)shock_sphere_touch}, {"ShockSplash", (byte *)ShockSplash}, {"ShockSplashThink", (byte *)ShockSplashThink}, {"ShockEffect", (byte *)ShockEffect}, {"shock_effect_center_think", (byte *)shock_effect_center_think}, {"shock_effect_think", (byte *)shock_effect_think}, {"Trap_Explode", (byte *)Trap_Explode}, {"Cmd_KillTrap_f", (byte *)Cmd_KillTrap_f}, {"Trap_Die", (byte *)Trap_Die}, {"SP_trap", (byte *)SP_trap}, {"trap_delayed_start", (byte *)trap_delayed_start}, {"fire_trap", (byte *)fire_trap}, {"Trap_Think", (byte *)Trap_Think}, {"SP_phalanx_plasma", (byte *)SP_phalanx_plasma}, {"phalanx_plasma_delayed_start", (byte *)phalanx_plasma_delayed_start}, {"fire_phalanx_plasma", (byte *)fire_phalanx_plasma}, {"plasma_touch", (byte *)plasma_touch}, {"phalanx_plasma_touch", (byte *)phalanx_plasma_touch}, {"fire_rocket_heat", (byte *)fire_rocket_heat}, {"rocket_heat_think", (byte *)rocket_heat_think}, {"SP_ion", (byte *)SP_ion}, {"ion_delayed_start", (byte *)ion_delayed_start}, {"fire_ionripper", (byte *)fire_ionripper}, {"ionripper_touch", (byte *)ionripper_touch}, {"ionripper_sparks", (byte *)ionripper_sparks}, {"fire_bfg", (byte *)fire_bfg}, {"bfg_think", (byte *)bfg_think}, {"bfg_touch", (byte *)bfg_touch}, {"bfg_explode", (byte *)bfg_explode}, {"fire_rail", (byte *)fire_rail}, {"SP_rocket", (byte *)SP_rocket}, {"rocket_delayed_start", (byte *)rocket_delayed_start}, {"fire_rocket", (byte *)fire_rocket}, {"rocket_die", (byte *)rocket_die}, {"rocket_explode", (byte *)rocket_explode}, {"rocket_touch", (byte *)rocket_touch}, {"Rocket_Evade", (byte *)Rocket_Evade}, {"homing_think", (byte *)homing_think}, {"SP_missile", (byte *)SP_missile}, {"missile_delayed_start", (byte *)missile_delayed_start}, {"fire_missile", (byte *)fire_missile}, {"missile_die", (byte *)missile_die}, {"missile_explode", (byte *)missile_explode}, {"missile_touch", (byte *)missile_touch}, {"AimGrenade", (byte *)AimGrenade}, {"SP_handgrenade", (byte *)SP_handgrenade}, {"handgrenade_delayed_start", (byte *)handgrenade_delayed_start}, {"SP_grenade", (byte *)SP_grenade}, {"grenade_delayed_start", (byte *)grenade_delayed_start}, {"fire_grenade2", (byte *)fire_grenade2}, {"fire_grenade", (byte *)fire_grenade}, {"ContactGrenade_Touch", (byte *)ContactGrenade_Touch}, {"Grenade_Touch", (byte *)Grenade_Touch}, {"Grenade_Explode", (byte *)Grenade_Explode}, {"Grenade_Remove_From_Chain", (byte *)Grenade_Remove_From_Chain}, {"Grenade_Add_To_Chain", (byte *)Grenade_Add_To_Chain}, {"Grenade_Evade", (byte *)Grenade_Evade}, {"SP_bolt", (byte *)SP_bolt}, {"bolt_delayed_start", (byte *)bolt_delayed_start}, {"fire_blueblaster", (byte *)fire_blueblaster}, {"fire_blaster", (byte *)fire_blaster}, {"blaster_touch", (byte *)blaster_touch}, {"fire_shotgun", (byte *)fire_shotgun}, {"fire_bullet", (byte *)fire_bullet}, {"fire_lead", (byte *)fire_lead}, {"fire_hit", (byte *)fire_hit}, {"check_dodge", (byte *)check_dodge}, {"SP_func_vehicle", (byte *)SP_func_vehicle}, {"turn_vehicle", (byte *)turn_vehicle}, {"vehicle_think", (byte *)vehicle_think}, {"vehicle_disengage", (byte *)vehicle_disengage}, {"vehicle_touch", (byte *)vehicle_touch}, {"vehicle_blocked", (byte *)vehicle_blocked}, {"func_vehicle_explode", (byte *)func_vehicle_explode}, {"Q1TeleportSounds", (byte *)Q1TeleportSounds}, {"PointDist", (byte *)PointDist}, {"UseRegularGoodGuyFlag", (byte *)UseRegularGoodGuyFlag}, {"UseSpecialGoodGuyFlag", (byte *)UseSpecialGoodGuyFlag}, {"CheckCoop_MapHacks", (byte *)CheckCoop_MapHacks}, {"IsZaeroRailgunHackMap", (byte *)IsZaeroRailgunHackMap}, {"IsZaeroMap", (byte *)IsZaeroMap}, {"IsRogueMap", (byte *)IsRogueMap}, {"IsXatrixMap", (byte *)IsXatrixMap}, {"IsIdMap", (byte *)IsIdMap}, {"G_UseTarget", (byte *)G_UseTarget}, {"Think_Delay_Single", (byte *)Think_Delay_Single}, {"CreatePath", (byte *)CreatePath}, {"SavegameDirRelativePath", (byte *)SavegameDirRelativePath}, {"GameDirRelativePath", (byte *)GameDirRelativePath}, {"LookingAt", (byte *)LookingAt}, {"AtLeast", (byte *)AtLeast}, {"point_infront", (byte *)point_infront}, {"stuffcmd", (byte *)stuffcmd}, {"SnapToEights", (byte *)SnapToEights}, {"AnglesNormalize", (byte *)AnglesNormalize}, {"MonsterPlayerKillBox", (byte *)MonsterPlayerKillBox}, {"KillBox", (byte *)KillBox}, {"G_TouchSolids", (byte *)G_TouchSolids}, {"G_TouchTriggers", (byte *)G_TouchTriggers}, {"G_FreeEdict", (byte *)G_FreeEdict}, {"G_Spawn", (byte *)G_Spawn}, {"G_InitEdict", (byte *)G_InitEdict}, {"G_CopyString", (byte *)G_CopyString}, {"vectoangles2", (byte *)vectoangles2}, {"vectoangles", (byte *)vectoangles}, {"vectopitch", (byte *)vectopitch}, {"vectoyaw2", (byte *)vectoyaw2}, {"vectoyaw", (byte *)vectoyaw}, {"G_SetMovedir2", (byte *)G_SetMovedir2}, {"G_SetMovedir", (byte *)G_SetMovedir}, {"vtos", (byte *)vtos}, {"tv", (byte *)tv}, {"G_UseTargets", (byte *)G_UseTargets}, {"Think_Delay", (byte *)Think_Delay}, {"G_PickTarget", (byte *)G_PickTarget}, {"findradius2", (byte *)findradius2}, {"findradius", (byte *)findradius}, {"G_Find", (byte *)G_Find}, {"G_ProjectSource2", (byte *)G_ProjectSource2}, {"G_ProjectSource", (byte *)G_ProjectSource}, {"SP_turret_invisible_brain", (byte *)SP_turret_invisible_brain}, {"turret_brain_activate", (byte *)turret_brain_activate}, {"turret_brain_deactivate", (byte *)turret_brain_deactivate}, {"turret_brain_link", (byte *)turret_brain_link}, {"turret_brain_think", (byte *)turret_brain_think}, {"SP_turret_driver", (byte *)SP_turret_driver}, {"turret_driver_link", (byte *)turret_driver_link}, {"turret_driver_think", (byte *)turret_driver_think}, {"turret_driver_die", (byte *)turret_driver_die}, {"SP_turret_base", (byte *)SP_turret_base}, {"turret_base_use", (byte *)turret_base_use}, {"turret_base_finish", (byte *)turret_base_finish}, {"SP_model_turret", (byte *)SP_model_turret}, {"SP_turret_breach", (byte *)SP_turret_breach}, {"turret_breach_touch", (byte *)turret_breach_touch}, {"turret_breach_use", (byte *)turret_breach_use}, {"toggle_turret_breach", (byte *)toggle_turret_breach}, {"turret_breach_die", (byte *)turret_breach_die}, {"turret_breach_die_temp_think", (byte *)turret_breach_die_temp_think}, {"turret_breach_finish_init", (byte *)turret_breach_finish_init}, {"turret_breach_think", (byte *)turret_breach_think}, {"turret_turn", (byte *)turret_turn}, {"turret_disengage", (byte *)turret_disengage}, {"turret_breach_fire", (byte *)turret_breach_fire}, {"hrocket_turret_fire", (byte *)hrocket_turret_fire}, {"turret_blocked", (byte *)turret_blocked}, {"TurretTarget", (byte *)TurretTarget}, {"SP_trigger_switch", (byte *)SP_trigger_switch}, {"use_trigger_switch", (byte *)use_trigger_switch}, {"touch_trigger_switch", (byte *)touch_trigger_switch}, {"trigger_switch", (byte *)trigger_switch}, {"trigger_switch_usetargets", (byte *)trigger_switch_usetargets}, {"trigger_switch_delay", (byte *)trigger_switch_delay}, {"SP_trigger_transition_bbox", (byte *)SP_trigger_transition_bbox}, {"SP_trigger_transition", (byte *)SP_trigger_transition}, {"trigger_transition_ents", (byte *)trigger_transition_ents}, {"trans_ent_filename", (byte *)trans_ent_filename}, {"WriteTransitionEdict", (byte *)WriteTransitionEdict}, {"HasSpawnFunction", (byte *)HasSpawnFunction}, {"SP_trigger_speaker", (byte *)SP_trigger_speaker}, {"trigger_speaker_enable", (byte *)trigger_speaker_enable}, {"trigger_speaker_disable", (byte *)trigger_speaker_disable}, {"trigger_speaker_think", (byte *)trigger_speaker_think}, {"SP_trigger_look", (byte *)SP_trigger_look}, {"trigger_look_enable", (byte *)trigger_look_enable}, {"trigger_look_disable", (byte *)trigger_look_disable}, {"trigger_look_touch", (byte *)trigger_look_touch}, {"SP_trigger_scales_bbox", (byte *)SP_trigger_scales_bbox}, {"SP_trigger_scales", (byte *)SP_trigger_scales}, {"trigger_scales_think", (byte *)trigger_scales_think}, {"weight_on_top", (byte *)weight_on_top}, {"SP_trigger_inside_bbox", (byte *)SP_trigger_inside_bbox}, {"SP_trigger_inside", (byte *)SP_trigger_inside}, {"trigger_inside_think", (byte *)trigger_inside_think}, {"SP_trigger_mass_bbox", (byte *)SP_trigger_mass_bbox}, {"SP_trigger_mass", (byte *)SP_trigger_mass}, {"trigger_mass_touch", (byte *)trigger_mass_touch}, {"SP_trigger_monsterjump_bbox", (byte *)SP_trigger_monsterjump_bbox}, {"SP_trigger_monsterjump", (byte *)SP_trigger_monsterjump}, {"trigger_monsterjump_touch", (byte *)trigger_monsterjump_touch}, {"SP_trigger_gravity_bbox", (byte *)SP_trigger_gravity_bbox}, {"SP_trigger_gravity", (byte *)SP_trigger_gravity}, {"trigger_gravity_touch", (byte *)trigger_gravity_touch}, {"trigger_gravity_use", (byte *)trigger_gravity_use}, {"SP_trigger_hurt_bbox", (byte *)SP_trigger_hurt_bbox}, {"SP_trigger_hurt", (byte *)SP_trigger_hurt}, {"hurt_touch", (byte *)hurt_touch}, {"hurt_use", (byte *)hurt_use}, {"SP_trigger_push_bbox", (byte *)SP_trigger_push_bbox}, {"SP_trigger_push", (byte *)SP_trigger_push}, {"trigger_push_use", (byte *)trigger_push_use}, {"trigger_push_touch", (byte *)trigger_push_touch}, {"SP_trigger_always", (byte *)SP_trigger_always}, {"SP_trigger_counter", (byte *)SP_trigger_counter}, {"trigger_counter_use", (byte *)trigger_counter_use}, {"SP_trigger_key", (byte *)SP_trigger_key}, {"trigger_key_use", (byte *)trigger_key_use}, {"SP_trigger_relay", (byte *)SP_trigger_relay}, {"trigger_relay_use", (byte *)trigger_relay_use}, {"SP_trigger_bbox", (byte *)SP_trigger_bbox}, {"SP_trigger_once", (byte *)SP_trigger_once}, {"SP_trigger_multiple", (byte *)SP_trigger_multiple}, {"trigger_enable", (byte *)trigger_enable}, {"Touch_Multi", (byte *)Touch_Multi}, {"Use_Multi", (byte *)Use_Multi}, {"multi_trigger", (byte *)multi_trigger}, {"multi_wait", (byte *)multi_wait}, {"InitTriggerBbox", (byte *)InitTriggerBbox}, {"InitTrigger", (byte *)InitTrigger}, {"SP_info_train_start", (byte *)SP_info_train_start}, {"find_tracktrain", (byte *)find_tracktrain}, {"SP_func_tracktrain", (byte *)SP_func_tracktrain}, {"tracktrain_use", (byte *)tracktrain_use}, {"func_tracktrain_find", (byte *)func_tracktrain_find}, {"tracktrain_next", (byte *)tracktrain_next}, {"tracktrain_turn", (byte *)tracktrain_turn}, {"train_angles", (byte *)train_angles}, {"LookAhead", (byte *)LookAhead}, {"NextPathTrack", (byte *)NextPathTrack}, {"is_backing_up", (byte *)is_backing_up}, {"tracktrain_reach_dest", (byte *)tracktrain_reach_dest}, {"tracktrain_blocked", (byte *)tracktrain_blocked}, {"tracktrain_think", (byte *)tracktrain_think}, {"tracktrain_hide", (byte *)tracktrain_hide}, {"tracktrain_disengage", (byte *)tracktrain_disengage}, {"tracktrain_die", (byte *)tracktrain_die}, {"tracktrain_drive", (byte *)tracktrain_drive}, {"SP_func_trackchange", (byte *)SP_func_trackchange}, {"trackchange_use", (byte *)trackchange_use}, {"trackchange_done", (byte *)trackchange_done}, {"SP_path_track", (byte *)SP_path_track}, {"path_track_use", (byte *)path_track_use}, {"SP_thing", (byte *)SP_thing}, {"thing_touch", (byte *)thing_touch}, {"thing_grenade_boom", (byte *)thing_grenade_boom}, {"thing_think_pause", (byte *)thing_think_pause}, {"thing_think", (byte *)thing_think}, {"thing_restore_leader", (byte *)thing_restore_leader}, {"SpawnThing", (byte *)SpawnThing}, {"SP_target_locator", (byte *)SP_target_locator}, {"target_locator_init", (byte *)target_locator_init}, {"SP_target_failure", (byte *)SP_target_failure}, {"use_target_failure", (byte *)use_target_failure}, {"target_failure_fade_lights", (byte *)target_failure_fade_lights}, {"target_failure_think", (byte *)target_failure_think}, {"target_failure_player_die", (byte *)target_failure_player_die}, {"target_failure_wipe", (byte *)target_failure_wipe}, {"SP_target_animation", (byte *)SP_target_animation}, {"target_animation_use", (byte *)target_animation_use}, {"target_animate", (byte *)target_animate}, {"SP_target_monitor", (byte *)SP_target_monitor}, {"use_target_monitor", (byte *)use_target_monitor}, {"target_monitor_move", (byte *)target_monitor_move}, {"target_monitor_off", (byte *)target_monitor_off}, {"SP_target_attractor", (byte *)SP_target_attractor}, {"use_target_attractor", (byte *)use_target_attractor}, {"target_attractor_think", (byte *)target_attractor_think}, {"target_attractor_think_single", (byte *)target_attractor_think_single}, {"SP_target_clone", (byte *)SP_target_clone}, {"target_clone_use", (byte *)target_clone_use}, {"clone", (byte *)clone}, {"SP_target_rocks", (byte *)SP_target_rocks}, {"target_rocks_use", (byte *)target_rocks_use}, {"ThrowRock", (byte *)ThrowRock}, {"SP_target_fade", (byte *)SP_target_fade}, {"use_target_fade", (byte *)use_target_fade}, {"SP_target_sky", (byte *)SP_target_sky}, {"target_sky_use", (byte *)target_sky_use}, {"SP_target_skill", (byte *)SP_target_skill}, {"use_target_skill", (byte *)use_target_skill}, {"SP_target_cd", (byte *)SP_target_cd}, {"target_cd_use", (byte *)target_cd_use}, {"SP_target_rotation", (byte *)SP_target_rotation}, {"target_rotation_use", (byte *)target_rotation_use}, {"SP_target_change", (byte *)SP_target_change}, {"target_change_use", (byte *)target_change_use}, {"SP_target_movewith", (byte *)SP_target_movewith}, {"target_movewith_use", (byte *)target_movewith_use}, {"SP_target_effect", (byte *)SP_target_effect}, {"target_effect_think", (byte *)target_effect_think}, {"target_effect_use", (byte *)target_effect_use}, {"target_effect_widowbeam", (byte *)target_effect_widowbeam}, {"target_effect_tunnel_sparks", (byte *)target_effect_tunnel_sparks}, {"target_effect_explosion", (byte *)target_effect_explosion}, {"target_effect_sparks", (byte *)target_effect_sparks}, {"target_effect_lightning", (byte *)target_effect_lightning}, {"target_effect_trail", (byte *)target_effect_trail}, {"target_effect_splash", (byte *)target_effect_splash}, {"target_effect_steam", (byte *)target_effect_steam}, {"target_effect_at", (byte *)target_effect_at}, {"SP_target_global_text", (byte *)SP_target_global_text}, {"target_global_text_use", (byte *)target_global_text_use}, {"SP_target_set_effect", (byte *)SP_target_set_effect}, {"target_set_effect_use", (byte *)target_set_effect_use}, {"SP_target_command", (byte *)SP_target_command}, {"target_command_use", (byte *)target_command_use}, {"SP_target_monsterbattle", (byte *)SP_target_monsterbattle}, {"use_target_monsterbattle", (byte *)use_target_monsterbattle}, {"SP_target_earthquake", (byte *)SP_target_earthquake}, {"target_earthquake_use", (byte *)target_earthquake_use}, {"target_earthquake_think", (byte *)target_earthquake_think}, {"SP_target_lightramp", (byte *)SP_target_lightramp}, {"target_lightramp_use", (byte *)target_lightramp_use}, {"target_lightramp_think", (byte *)target_lightramp_think}, {"SP_target_mal_laser", (byte *)SP_target_mal_laser}, {"target_mal_laser_start", (byte *)target_mal_laser_start}, {"mal_laser_think", (byte *)mal_laser_think}, {"target_mal_laser_use", (byte *)target_mal_laser_use}, {"target_mal_laser_off", (byte *)target_mal_laser_off}, {"target_mal_laser_on", (byte *)target_mal_laser_on}, {"old_target_laser_think", (byte *)old_target_laser_think}, {"SP_target_laser", (byte *)SP_target_laser}, {"target_laser_start", (byte *)target_laser_start}, {"target_laser_use", (byte *)target_laser_use}, {"target_laser_off", (byte *)target_laser_off}, {"target_laser_on", (byte *)target_laser_on}, {"target_laser_think", (byte *)target_laser_think}, {"target_laser_ps_use", (byte *)target_laser_ps_use}, {"target_laser_ps_off", (byte *)target_laser_ps_off}, {"target_laser_ps_on", (byte *)target_laser_ps_on}, {"target_laser_ps_think", (byte *)target_laser_ps_think}, {"SP_target_crosslevel_target", (byte *)SP_target_crosslevel_target}, {"target_crosslevel_target_think", (byte *)target_crosslevel_target_think}, {"SP_target_crosslevel_trigger", (byte *)SP_target_crosslevel_trigger}, {"trigger_crosslevel_trigger_use", (byte *)trigger_crosslevel_trigger_use}, {"SP_target_blaster", (byte *)SP_target_blaster}, {"target_blaster_init", (byte *)target_blaster_init}, {"toggle_target_blaster", (byte *)toggle_target_blaster}, {"find_target_blaster_target", (byte *)find_target_blaster_target}, {"target_blaster_think", (byte *)target_blaster_think}, {"use_target_blaster", (byte *)use_target_blaster}, {"SP_target_spawner", (byte *)SP_target_spawner}, {"use_target_spawner", (byte *)use_target_spawner}, {"SP_target_splash", (byte *)SP_target_splash}, {"use_target_splash", (byte *)use_target_splash}, {"SP_target_changelevel", (byte *)SP_target_changelevel}, {"use_target_changelevel", (byte *)use_target_changelevel}, {"SP_target_explosion", (byte *)SP_target_explosion}, {"use_target_explosion", (byte *)use_target_explosion}, {"target_explosion_explode", (byte *)target_explosion_explode}, {"SP_target_goal", (byte *)SP_target_goal}, {"use_target_goal", (byte *)use_target_goal}, {"SP_target_secret", (byte *)SP_target_secret}, {"use_target_secret", (byte *)use_target_secret}, {"SP_target_help", (byte *)SP_target_help}, {"Use_Target_Help", (byte *)Use_Target_Help}, {"SP_target_speaker", (byte *)SP_target_speaker}, {"Use_Target_Speaker", (byte *)Use_Target_Speaker}, {"SP_target_temp_entity", (byte *)SP_target_temp_entity}, {"Use_Target_Tent", (byte *)Use_Target_Tent}, {"ServerCommand", (byte *)ServerCommand}, {"SVCmd_WriteIP_f", (byte *)SVCmd_WriteIP_f}, {"SVCmd_ListIP_f", (byte *)SVCmd_ListIP_f}, {"SVCmd_RemoveIP_f", (byte *)SVCmd_RemoveIP_f}, {"SVCmd_AddIP_f", (byte *)SVCmd_AddIP_f}, {"SV_FilterPacket", (byte *)SV_FilterPacket}, {"Svcmd_Test_f", (byte *)Svcmd_Test_f}, {"Vengeance_Launch", (byte *)Vengeance_Launch}, {"Hunter_Launch", (byte *)Hunter_Launch}, {"Defender_Launch", (byte *)Defender_Launch}, {"Own_Sphere", (byte *)Own_Sphere}, {"Sphere_Spawn", (byte *)Sphere_Spawn}, {"vengeance_think", (byte *)vengeance_think}, {"hunter_think", (byte *)hunter_think}, {"defender_think", (byte *)defender_think}, {"vengeance_pain", (byte *)vengeance_pain}, {"defender_pain", (byte *)defender_pain}, {"hunter_pain", (byte *)hunter_pain}, {"body_gib", (byte *)body_gib}, {"defender_shoot", (byte *)defender_shoot}, {"hunter_touch", (byte *)hunter_touch}, {"vengeance_touch", (byte *)vengeance_touch}, {"sphere_touch", (byte *)sphere_touch}, {"sphere_fire", (byte *)sphere_fire}, {"sphere_chase", (byte *)sphere_chase}, {"sphere_fly", (byte *)sphere_fly}, {"sphere_if_idle_die", (byte *)sphere_if_idle_die}, {"sphere_explode", (byte *)sphere_explode}, {"sphere_think_explode", (byte *)sphere_think_explode}, {"Cmd_ToggleHud", (byte *)Cmd_ToggleHud}, {"Hud_Off", (byte *)Hud_Off}, {"Hud_On", (byte *)Hud_On}, {"Widowlegs_Spawn", (byte *)Widowlegs_Spawn}, {"widowlegs_think", (byte *)widowlegs_think}, {"SpawnGrow_Spawn", (byte *)SpawnGrow_Spawn}, {"spawngrow_think", (byte *)spawngrow_think}, {"DetermineBBox", (byte *)DetermineBBox}, {"CheckGroundSpawnPoint", (byte *)CheckGroundSpawnPoint}, {"CheckSpawnPoint", (byte *)CheckSpawnPoint}, {"FindSpawnPoint", (byte *)FindSpawnPoint}, {"CreateGroundMonster", (byte *)CreateGroundMonster}, {"CreateFlyMonster", (byte *)CreateFlyMonster}, {"CreateMonster", (byte *)CreateMonster}, {"SP_worldspawn", (byte *)SP_worldspawn}, {"SpawnEntities", (byte *)SpawnEntities}, {"LoadTransitionEnts", (byte *)LoadTransitionEnts}, {"G_FindTeams", (byte *)G_FindTeams}, {"G_FixTeams", (byte *)G_FixTeams}, {"ED_ParseEdict", (byte *)ED_ParseEdict}, {"ED_ParseEntityAlias", (byte *)ED_ParseEntityAlias}, {"LoadAliasData", (byte *)LoadAliasData}, {"LoadAliasFile", (byte *)LoadAliasFile}, {"ReadTextFile", (byte *)ReadTextFile}, {"ED_ParseField", (byte *)ED_ParseField}, {"ED_NewString", (byte *)ED_NewString}, {"ReInitialize_Entity", (byte *)ReInitialize_Entity}, {"ED_CallSpawn", (byte *)ED_CallSpawn}, {"SP_target_playback", (byte *)SP_target_playback}, {"target_playback_delayed_restart", (byte *)target_playback_delayed_restart}, {"target_playback_delayed_start", (byte *)target_playback_delayed_start}, {"Use_Target_Playback", (byte *)Use_Target_Playback}, {"FMOD_IsPlaying", (byte *)FMOD_IsPlaying}, {"target_playback_fadein", (byte *)target_playback_fadein}, {"target_playback_fadeout", (byte *)target_playback_fadeout}, {"target_playback_die", (byte *)target_playback_die}, {"FMOD_StopSound", (byte *)FMOD_StopSound}, {"FMOD_PlaySound", (byte *)FMOD_PlaySound}, {"CheckEndSample", (byte *)CheckEndSample}, {"CheckEndMusic", (byte *)CheckEndMusic}, {"FMOD_Stop", (byte *)FMOD_Stop}, {"FMOD_UpdateSpeakerPos", (byte *)FMOD_UpdateSpeakerPos}, {"FMOD_UpdateListenerPos", (byte *)FMOD_UpdateListenerPos}, {"FMOD_Shutdown", (byte *)FMOD_Shutdown}, {"FMOD_Init", (byte *)FMOD_Init}, {"ReadLevel", (byte *)ReadLevel}, {"WriteLevel", (byte *)WriteLevel}, {"ReadLevelLocals", (byte *)ReadLevelLocals}, {"ReadEdict", (byte *)ReadEdict}, {"WriteLevelLocals", (byte *)WriteLevelLocals}, {"WriteEdict", (byte *)WriteEdict}, {"ReadGame", (byte *)ReadGame}, {"WriteGame", (byte *)WriteGame}, {"ReadClient", (byte *)ReadClient}, {"WriteClient", (byte *)WriteClient}, {"ReadField", (byte *)ReadField}, {"WriteField2", (byte *)WriteField2}, {"WriteField1", (byte *)WriteField1}, {"FindMmoveByName", (byte *)FindMmoveByName}, {"GetMmoveByAddress", (byte *)GetMmoveByAddress}, {"FindFunctionByName", (byte *)FindFunctionByName}, {"GetFunctionByAddress", (byte *)GetFunctionByAddress}, {"InitGame", (byte *)InitGame}, {"SP_func_reflect", (byte *)SP_func_reflect}, {"use_func_reflect", (byte *)use_func_reflect}, {"AddReflection", (byte *)AddReflection}, {"DeleteReflection", (byte *)DeleteReflection}, {"ReflectWeldingSparks", (byte *)ReflectWeldingSparks}, {"ReflectSparks", (byte *)ReflectSparks}, {"ReflectSteam", (byte *)ReflectSteam}, {"ReflectHeatBeam", (byte *)ReflectHeatBeam}, {"ReflectLightning", (byte *)ReflectLightning}, {"ReflectTrail", (byte *)ReflectTrail}, {"ReflectExplosion", (byte *)ReflectExplosion}, {"SV_Physics_NewToss", (byte *)SV_Physics_NewToss}, {"G_RunEntity", (byte *)G_RunEntity}, {"SV_Physics_Ride", (byte *)SV_Physics_Ride}, {"adjustRiders", (byte *)adjustRiders}, {"SV_Physics_FallFloat", (byte *)SV_Physics_FallFloat}, {"SV_Physics_Conveyor", (byte *)SV_Physics_Conveyor}, {"SV_Physics_Debris", (byte *)SV_Physics_Debris}, {"SV_DebrisEntity", (byte *)SV_DebrisEntity}, {"SV_Physics_Vehicle", (byte *)SV_Physics_Vehicle}, {"SV_VehicleMove", (byte *)SV_VehicleMove}, {"SV_Physics_Step", (byte *)SV_Physics_Step}, {"RiderMass", (byte *)RiderMass}, {"SV_AddRotationalFriction", (byte *)SV_AddRotationalFriction}, {"SV_Physics_Toss", (byte *)SV_Physics_Toss}, {"SV_Physics_Noclip", (byte *)SV_Physics_Noclip}, {"SV_Physics_None", (byte *)SV_Physics_None}, {"SV_Physics_Pusher", (byte *)SV_Physics_Pusher}, {"SV_Push", (byte *)SV_Push}, {"RealBoundingBox", (byte *)RealBoundingBox}, {"MoveRiders", (byte *)MoveRiders}, {"SV_PushEntity", (byte *)SV_PushEntity}, {"SV_AddGravity", (byte *)SV_AddGravity}, {"SV_PushableMove", (byte *)SV_PushableMove}, {"SV_FlyMove", (byte *)SV_FlyMove}, {"ClipVelocity", (byte *)ClipVelocity}, {"SV_Impact", (byte *)SV_Impact}, {"SV_RunThink", (byte *)SV_RunThink}, {"SV_CheckVelocity", (byte *)SV_CheckVelocity}, {"SV_TestEntityPosition", (byte *)SV_TestEntityPosition}, {"other_FallingDamage", (byte *)other_FallingDamage}, {"SP_func_pendulum", (byte *)SP_func_pendulum}, {"pendulum_die", (byte *)pendulum_die}, {"pendulum_use", (byte *)pendulum_use}, {"pendulum_rotate", (byte *)pendulum_rotate}, {"pendulum_blocked", (byte *)pendulum_blocked}, {"PatchPlayerModels", (byte *)PatchPlayerModels}, {"SP_tracker", (byte *)SP_tracker}, {"tracker_delayed_start", (byte *)tracker_delayed_start}, {"fire_tracker", (byte *)fire_tracker}, {"tracker_fly", (byte *)tracker_fly}, {"tracker_touch", (byte *)tracker_touch}, {"tracker_explode", (byte *)tracker_explode}, {"tracker_pain_daemon_spawn", (byte *)tracker_pain_daemon_spawn}, {"tracker_pain_daemon_think", (byte *)tracker_pain_daemon_think}, {"SP_bolt2", (byte *)SP_bolt2}, {"bolt2_delayed_start", (byte *)bolt2_delayed_start}, {"fire_blaster2", (byte *)fire_blaster2}, {"blaster2_touch", (byte *)blaster2_touch}, {"fire_heat", (byte *)fire_heat}, {"fire_beams", (byte *)fire_beams}, {"SP_tesla", (byte *)SP_tesla}, {"tesla_delayed_start", (byte *)tesla_delayed_start}, {"fire_tesla", (byte *)fire_tesla}, {"tesla_lava", (byte *)tesla_lava}, {"tesla_think", (byte *)tesla_think}, {"tesla_activate", (byte *)tesla_activate}, {"tesla_think_active", (byte *)tesla_think_active}, {"tesla_zap", (byte *)tesla_zap}, {"tesla_blow", (byte *)tesla_blow}, {"tesla_die", (byte *)tesla_die}, {"tesla_remove", (byte *)tesla_remove}, {"fire_nbomb", (byte *)fire_nbomb}, {"nbomb_bounce", (byte *)nbomb_bounce}, {"Nbomb_Think", (byte *)Nbomb_Think}, {"nbomb_die", (byte *)nbomb_die}, {"Nbomb_Explode", (byte *)Nbomb_Explode}, {"Nbomb_Quake", (byte *)Nbomb_Quake}, {"fire_nuke", (byte *)fire_nuke}, {"nuke_bounce", (byte *)nuke_bounce}, {"Nuke_Think", (byte *)Nuke_Think}, {"nuke_die", (byte *)nuke_die}, {"Nuke_Explode", (byte *)Nuke_Explode}, {"Nuke_Quake", (byte *)Nuke_Quake}, {"fire_player_melee", (byte *)fire_player_melee}, {"SP_prox", (byte *)SP_prox}, {"prox_delayed_start", (byte *)prox_delayed_start}, {"Cmd_DetProx_f", (byte *)Cmd_DetProx_f}, {"fire_prox", (byte *)fire_prox}, {"prox_land", (byte *)prox_land}, {"prox_open", (byte *)prox_open}, {"prox_seek", (byte *)prox_seek}, {"Prox_Field_Touch", (byte *)Prox_Field_Touch}, {"prox_die", (byte *)prox_die}, {"Prox_Explode", (byte *)Prox_Explode}, {"prox_movewith_host", (byte *)prox_movewith_host}, {"SP_flechette", (byte *)SP_flechette}, {"flechette_delayed_start", (byte *)flechette_delayed_start}, {"fire_flechette", (byte *)fire_flechette}, {"flechette_touch", (byte *)flechette_touch}, {"VerifyTarget", (byte *)VerifyTarget}, {"SP_trigger_disguise", (byte *)SP_trigger_disguise}, {"trigger_disguise_use", (byte *)trigger_disguise_use}, {"trigger_disguise_touch", (byte *)trigger_disguise_touch}, {"SP_trigger_teleport", (byte *)SP_trigger_teleport}, {"trigger_teleport_use", (byte *)trigger_teleport_use}, {"trigger_teleport_touch", (byte *)trigger_teleport_touch}, {"SP_info_teleport_destination", (byte *)SP_info_teleport_destination}, {"SP_target_orb", (byte *)SP_target_orb}, {"orb_think", (byte *)orb_think}, {"SP_target_blacklight", (byte *)SP_target_blacklight}, {"blacklight_think", (byte *)blacklight_think}, {"SP_target_killplayers", (byte *)SP_target_killplayers}, {"target_killplayers_use", (byte *)target_killplayers_use}, {"SP_target_anger", (byte *)SP_target_anger}, {"target_anger_use", (byte *)target_anger_use}, {"SP_target_steam", (byte *)SP_target_steam}, {"target_steam_start", (byte *)target_steam_start}, {"use_target_steam", (byte *)use_target_steam}, {"SP_func_dm_wall", (byte *)SP_func_dm_wall}, {"SP_func_force_wall", (byte *)SP_func_force_wall}, {"force_wall_touch", (byte *)force_wall_touch}, {"force_wall_use", (byte *)force_wall_use}, {"force_wall_think", (byte *)force_wall_think}, {"SP_func_door_secret2", (byte *)SP_func_door_secret2}, {"secret_touch", (byte *)secret_touch}, {"secret_blocked", (byte *)secret_blocked}, {"fd_secret_done", (byte *)fd_secret_done}, {"fd_secret_move6", (byte *)fd_secret_move6}, {"fd_secret_move5", (byte *)fd_secret_move5}, {"fd_secret_move4", (byte *)fd_secret_move4}, {"fd_secret_move3", (byte *)fd_secret_move3}, {"fd_secret_move2", (byte *)fd_secret_move2}, {"fd_secret_move1", (byte *)fd_secret_move1}, {"fd_secret_killed", (byte *)fd_secret_killed}, {"fd_secret_use", (byte *)fd_secret_use}, {"fire_doppleganger", (byte *)fire_doppleganger}, {"body_think", (byte *)body_think}, {"doppleganger_timeout", (byte *)doppleganger_timeout}, {"doppleganger_pain", (byte *)doppleganger_pain}, {"doppleganger_die", (byte *)doppleganger_die}, {"PrecacheForRandomRespawn", (byte *)PrecacheForRandomRespawn}, {"DoRandomRespawn", (byte *)DoRandomRespawn}, {"FindSubstituteItem", (byte *)FindSubstituteItem}, {"InitGameRules", (byte *)InitGameRules}, {"monster_jump_finished", (byte *)monster_jump_finished}, {"monster_jump_start", (byte *)monster_jump_start}, {"CountPlayers", (byte *)CountPlayers}, {"PickCoopTarget", (byte *)PickCoopTarget}, {"TargetTesla", (byte *)TargetTesla}, {"has_valid_enemy", (byte *)has_valid_enemy}, {"monster_duck_up", (byte *)monster_duck_up}, {"monster_duck_hold", (byte *)monster_duck_hold}, {"monster_duck_down", (byte *)monster_duck_down}, {"M_MonsterDodge", (byte *)M_MonsterDodge}, {"drawbbox", (byte *)drawbbox}, {"below", (byte *)below}, {"PredictAim", (byte *)PredictAim}, {"MarkTeslaArea", (byte *)MarkTeslaArea}, {"CheckForBadArea", (byte *)CheckForBadArea}, {"SpawnBadArea", (byte *)SpawnBadArea}, {"badarea_touch", (byte *)badarea_touch}, {"face_wall", (byte *)face_wall}, {"realrange", (byte *)realrange}, {"inback", (byte *)inback}, {"InitHintPaths", (byte *)InitHintPaths}, {"SP_hint_path", (byte *)SP_hint_path}, {"hint_path_touch", (byte *)hint_path_touch}, {"monsterlost_checkhint", (byte *)monsterlost_checkhint}, {"hintpath_stop", (byte *)hintpath_stop}, {"hintpath_go", (byte *)hintpath_go}, {"hintpath_other_end", (byte *)hintpath_other_end}, {"hintpath_findstart", (byte *)hintpath_findstart}, {"blocked_checknewenemy", (byte *)blocked_checknewenemy}, {"blocked_checkjump", (byte *)blocked_checkjump}, {"blocked_checkplat", (byte *)blocked_checkplat}, {"blocked_checkshot", (byte *)blocked_checkshot}, {"PatchMonsterModel", (byte *)PatchMonsterModel}, {"InitiallyDead", (byte *)InitiallyDead}, {"monster_done_dodge", (byte *)monster_done_dodge}, {"stationarymonster_start", (byte *)stationarymonster_start}, {"stationarymonster_start_go", (byte *)stationarymonster_start_go}, {"stationarymonster_triggered_start", (byte *)stationarymonster_triggered_start}, {"stationarymonster_triggered_spawn_use", (byte *)stationarymonster_triggered_spawn_use}, {"stationarymonster_triggered_spawn", (byte *)stationarymonster_triggered_spawn}, {"swimmonster_start", (byte *)swimmonster_start}, {"swimmonster_start_go", (byte *)swimmonster_start_go}, {"flymonster_start", (byte *)flymonster_start}, {"flymonster_start_go", (byte *)flymonster_start_go}, {"walkmonster_start", (byte *)walkmonster_start}, {"walkmonster_start_go", (byte *)walkmonster_start_go}, {"monster_start_go", (byte *)monster_start_go}, {"monster_start", (byte *)monster_start}, {"monster_death_use", (byte *)monster_death_use}, {"monster_triggered_start", (byte *)monster_triggered_start}, {"monster_triggered_spawn_use", (byte *)monster_triggered_spawn_use}, {"monster_triggered_spawn", (byte *)monster_triggered_spawn}, {"monster_use", (byte *)monster_use}, {"deadmonster_think", (byte *)deadmonster_think}, {"monster_think", (byte *)monster_think}, {"M_MoveFrame", (byte *)M_MoveFrame}, {"M_SetEffects", (byte *)M_SetEffects}, {"M_droptofloor", (byte *)M_droptofloor}, {"M_WorldEffects", (byte *)M_WorldEffects}, {"M_CatagorizePosition", (byte *)M_CatagorizePosition}, {"M_CheckGround", (byte *)M_CheckGround}, {"AttackFinished", (byte *)AttackFinished}, {"M_FlyCheck", (byte *)M_FlyCheck}, {"M_FliesOn", (byte *)M_FliesOn}, {"M_FliesOff", (byte *)M_FliesOff}, {"monster_fire_plasma_rifle", (byte *)monster_fire_plasma_rifle}, {"monster_fire_prox", (byte *)monster_fire_prox}, {"monster_fire_flechette", (byte *)monster_fire_flechette}, {"monster_fire_heat", (byte *)monster_fire_heat}, {"monster_fire_tracker", (byte *)monster_fire_tracker}, {"monster_fire_blaster2", (byte *)monster_fire_blaster2}, {"monster_fire_phalanx", (byte *)monster_fire_phalanx}, {"monster_fire_dabeam", (byte *)monster_fire_dabeam}, {"dabeam_hit", (byte *)dabeam_hit}, {"monster_fire_rocket_heat", (byte *)monster_fire_rocket_heat}, {"monster_fire_ionripper", (byte *)monster_fire_ionripper}, {"monster_fire_blueblaster", (byte *)monster_fire_blueblaster}, {"monster_fire_bfg", (byte *)monster_fire_bfg}, {"monster_fire_railgun", (byte *)monster_fire_railgun}, {"monster_fire_missile", (byte *)monster_fire_missile}, {"monster_fire_rocket", (byte *)monster_fire_rocket}, {"monster_fire_grenade", (byte *)monster_fire_grenade}, {"monster_fire_blaster", (byte *)monster_fire_blaster}, {"monster_fire_shotgun", (byte *)monster_fire_shotgun}, {"monster_fire_bullet", (byte *)monster_fire_bullet}, {"M_SetDeath", (byte *)M_SetDeath}, {"FadeDieSink", (byte *)FadeDieSink}, {"FadeSink", (byte *)FadeSink}, {"SP_model_train_origin", (byte *)SP_model_train_origin}, {"SP_model_train", (byte *)SP_model_train}, {"model_train_animator", (byte *)model_train_animator}, {"SP_model_spawn", (byte *)SP_model_spawn}, {"model_die", (byte *)model_die}, {"model_spawn_use", (byte *)model_spawn_use}, {"modelspawn_think", (byte *)modelspawn_think}, {"SP_misc_q1_fireball", (byte *)SP_misc_q1_fireball}, {"q1_fireball_fly", (byte *)q1_fireball_fly}, {"q1_fireball_touch", (byte *)q1_fireball_touch}, {"SP_misc_q1_explobox", (byte *)SP_misc_q1_explobox}, {"q1_explobox_delay", (byte *)q1_explobox_delay}, {"q1_barrel_explode", (byte *)q1_barrel_explode}, {"SP_target_q1_trap", (byte *)SP_target_q1_trap}, {"q1_use_target_trapshooter", (byte *)q1_use_target_trapshooter}, {"SP_misc_q1_torch", (byte *)SP_misc_q1_torch}, {"q1_torch_think", (byte *)q1_torch_think}, {"SP_misc_q1_large_flame", (byte *)SP_misc_q1_large_flame}, {"q1_large_flame_think", (byte *)q1_large_flame_think}, {"SP_misc_q1_small_flame", (byte *)SP_misc_q1_small_flame}, {"q1_small_flame_think", (byte *)q1_small_flame_think}, {"SP_misc_q1_globe", (byte *)SP_misc_q1_globe}, {"SP_misc_q1_air_bubbles", (byte *)SP_misc_q1_air_bubbles}, {"make_bubbles", (byte *)make_bubbles}, {"bubble_bob", (byte *)bubble_bob}, {"bubble_split", (byte *)bubble_split}, {"bubble_touch", (byte *)bubble_touch}, {"SP_misc_q1_zombie_crucified", (byte *)SP_misc_q1_zombie_crucified}, {"misc_zombie_crucified_think", (byte *)misc_zombie_crucified_think}, {"SP_monster_coco_monkey", (byte *)SP_monster_coco_monkey}, {"monster_coco_monkey_think", (byte *)monster_coco_monkey_think}, {"SP_light_flame2s", (byte *)SP_light_flame2s}, {"SP_light_flame2", (byte *)SP_light_flame2}, {"SP_light_flame1s", (byte *)SP_light_flame1s}, {"SP_light_flame1", (byte *)SP_light_flame1}, {"light_flame_spawn", (byte *)light_flame_spawn}, {"light_flame_use", (byte *)light_flame_use}, {"PatchDeadSoldier", (byte *)PatchDeadSoldier}, {"SP_target_fountain", (byte *)SP_target_fountain}, {"target_fountain_delayed_use", (byte *)target_fountain_delayed_use}, {"target_fountain_use", (byte *)target_fountain_use}, {"target_fountain_think", (byte *)target_fountain_think}, {"SP_target_precipitation", (byte *)SP_target_precipitation}, {"target_precipitation_delayed_use", (byte *)target_precipitation_delayed_use}, {"target_precipitation_use", (byte *)target_precipitation_use}, {"target_precipitation_think", (byte *)target_precipitation_think}, {"spawn_precipitation", (byte *)spawn_precipitation}, {"drop_touch", (byte *)drop_touch}, {"leaf_fade", (byte *)leaf_fade}, {"leaf_fade2", (byte *)leaf_fade2}, {"drop_splash", (byte *)drop_splash}, {"drop_add_to_chain", (byte *)drop_add_to_chain}, {"SP_misc_light", (byte *)SP_misc_light}, {"misc_light_use", (byte *)misc_light_use}, {"misc_light_think", (byte *)misc_light_think}, {"SP_misc_gekk_writhe", (byte *)SP_misc_gekk_writhe}, {"misc_gekk_writhe_use", (byte *)misc_gekk_writhe_use}, {"misc_gekk_writhe_think", (byte *)misc_gekk_writhe_think}, {"SP_misc_sick_guard", (byte *)SP_misc_sick_guard}, {"misc_sick_guard_think", (byte *)misc_sick_guard_think}, {"SP_object_repair", (byte *)SP_object_repair}, {"object_repair_sparks", (byte *)object_repair_sparks}, {"object_repair_dead", (byte *)object_repair_dead}, {"object_repair_fx", (byte *)object_repair_fx}, {"SP_rotating_light", (byte *)SP_rotating_light}, {"rotating_light_use", (byte *)rotating_light_use}, {"rotating_light_killed", (byte *)rotating_light_killed}, {"rotating_light_alarm", (byte *)rotating_light_alarm}, {"SP_misc_nuke", (byte *)SP_misc_nuke}, {"use_nuke", (byte *)use_nuke}, {"SP_misc_nuke_core", (byte *)SP_misc_nuke_core}, {"misc_nuke_core_use", (byte *)misc_nuke_core_use}, {"SP_misc_amb4", (byte *)SP_misc_amb4}, {"amb4_think", (byte *)amb4_think}, {"SP_misc_teleporter_dest", (byte *)SP_misc_teleporter_dest}, {"SP_trigger_teleporter_bbox", (byte *)SP_trigger_teleporter_bbox}, {"SP_trigger_teleporter", (byte *)SP_trigger_teleporter}, {"trigger_teleporter_use", (byte *)trigger_teleporter_use}, {"SP_misc_teleporter", (byte *)SP_misc_teleporter}, {"teleporter_use", (byte *)teleporter_use}, {"teleporter_touch", (byte *)teleporter_touch}, {"teleport_transition_ents", (byte *)teleport_transition_ents}, {"SP_func_clock", (byte *)SP_func_clock}, {"func_clock_use", (byte *)func_clock_use}, {"func_clock_think", (byte *)func_clock_think}, {"func_clock_format_countdown", (byte *)func_clock_format_countdown}, {"func_clock_reset", (byte *)func_clock_reset}, {"SP_target_string", (byte *)SP_target_string}, {"target_string_use", (byte *)target_string_use}, {"SP_target_character", (byte *)SP_target_character}, {"SP_misc_gib_head", (byte *)SP_misc_gib_head}, {"SP_misc_gib_leg", (byte *)SP_misc_gib_leg}, {"SP_misc_gib_arm", (byte *)SP_misc_gib_arm}, {"SP_light_mine2", (byte *)SP_light_mine2}, {"SP_light_mine1", (byte *)SP_light_mine1}, {"SP_misc_satellite_dish", (byte *)SP_misc_satellite_dish}, {"misc_satellite_dish_use", (byte *)misc_satellite_dish_use}, {"misc_satellite_dish_think", (byte *)misc_satellite_dish_think}, {"SP_misc_transport_origin", (byte *)SP_misc_transport_origin}, {"SP_misc_transport", (byte *)SP_misc_transport}, {"SP_misc_strogg_ship_origin", (byte *)SP_misc_strogg_ship_origin}, {"SP_misc_strogg_ship", (byte *)SP_misc_strogg_ship}, {"misc_strogg_ship_use", (byte *)misc_strogg_ship_use}, {"misc_strogg_ship_die", (byte *)misc_strogg_ship_die}, {"misc_strogg_ship_prethink", (byte *)misc_strogg_ship_prethink}, {"misc_strogg_ship_explode", (byte *)misc_strogg_ship_explode}, {"misc_strogg_ship_touch", (byte *)misc_strogg_ship_touch}, {"misc_strogg_ship_remove", (byte *)misc_strogg_ship_remove}, {"SP_misc_viper_missile", (byte *)SP_misc_viper_missile}, {"misc_viper_missile_use", (byte *)misc_viper_missile_use}, {"SP_misc_viper_bomb", (byte *)SP_misc_viper_bomb}, {"misc_viper_bomb_use", (byte *)misc_viper_bomb_use}, {"viper_bomb_think", (byte *)viper_bomb_think}, {"misc_viper_bomb_prethink", (byte *)misc_viper_bomb_prethink}, {"misc_viper_bomb_touch", (byte *)misc_viper_bomb_touch}, {"SP_misc_bigviper", (byte *)SP_misc_bigviper}, {"SP_misc_crashviper_origin", (byte *)SP_misc_crashviper_origin}, {"SP_misc_crashviper", (byte *)SP_misc_crashviper}, {"SP_misc_viper_origin", (byte *)SP_misc_viper_origin}, {"SP_misc_viper", (byte *)SP_misc_viper}, {"misc_viper_use", (byte *)misc_viper_use}, {"SP_misc_deadsoldier", (byte *)SP_misc_deadsoldier}, {"misc_deadsoldier_flieson", (byte *)misc_deadsoldier_flieson}, {"misc_deadsoldier_die", (byte *)misc_deadsoldier_die}, {"SP_misc_banner", (byte *)SP_misc_banner}, {"misc_banner_think", (byte *)misc_banner_think}, {"SP_monster_commander_body", (byte *)SP_monster_commander_body}, {"commander_body_drop", (byte *)commander_body_drop}, {"commander_body_use", (byte *)commander_body_use}, {"commander_body_think", (byte *)commander_body_think}, {"SP_misc_easterchick2", (byte *)SP_misc_easterchick2}, {"misc_easterchick2_think", (byte *)misc_easterchick2_think}, {"SP_misc_easterchick", (byte *)SP_misc_easterchick}, {"misc_easterchick_think", (byte *)misc_easterchick_think}, {"SP_misc_eastertank", (byte *)SP_misc_eastertank}, {"misc_eastertank_think", (byte *)misc_eastertank_think}, {"SP_misc_blackhole", (byte *)SP_misc_blackhole}, {"misc_blackhole_think", (byte *)misc_blackhole_think}, {"misc_blackhole_use", (byte *)misc_blackhole_use}, {"misc_blackhole_transparent", (byte *)misc_blackhole_transparent}, {"SP_misc_explobox", (byte *)SP_misc_explobox}, {"barrel_start", (byte *)barrel_start}, {"barrel_think", (byte *)barrel_think}, {"barrel_delay", (byte *)barrel_delay}, {"barrel_explode", (byte *)barrel_explode}, {"barrel_touch", (byte *)barrel_touch}, {"SP_func_breakaway", (byte *)SP_func_breakaway}, {"func_breakaway_activate", (byte *)func_breakaway_activate}, {"func_breakaway_spawn", (byte *)func_breakaway_spawn}, {"func_breakaway_touch", (byte *)func_breakaway_touch}, {"func_breakaway_use", (byte *)func_breakaway_use}, {"func_breakaway_die", (byte *)func_breakaway_die}, {"func_breakaway_fall", (byte *)func_breakaway_fall}, {"func_breakaway_makesolid", (byte *)func_breakaway_makesolid}, {"func_breakaway_think", (byte *)func_breakaway_think}, {"func_breakaway_hit", (byte *)func_breakaway_hit}, {"PrecacheDebris", (byte *)PrecacheDebris}, {"SP_func_explosive", (byte *)SP_func_explosive}, {"func_explosive_touch", (byte *)func_explosive_touch}, {"func_explosive_spawn", (byte *)func_explosive_spawn}, {"func_explosive_activate", (byte *)func_explosive_activate}, {"func_explosive_use", (byte *)func_explosive_use}, {"func_explosive_die", (byte *)func_explosive_die}, {"func_explosive_explode", (byte *)func_explosive_explode}, {"func_explosive_respawn", (byte *)func_explosive_respawn}, {"SP_func_object", (byte *)SP_func_object}, {"func_object_use", (byte *)func_object_use}, {"func_object_release", (byte *)func_object_release}, {"func_object_touch", (byte *)func_object_touch}, {"SP_func_wall", (byte *)SP_func_wall}, {"func_wall_use", (byte *)func_wall_use}, {"SP_light", (byte *)SP_light}, {"light_use", (byte *)light_use}, {"SP_info_notnull", (byte *)SP_info_notnull}, {"SP_info_null", (byte *)SP_info_null}, {"SP_viewthing", (byte *)SP_viewthing}, {"TH_viewthing", (byte *)TH_viewthing}, {"SP_point_combat", (byte *)SP_point_combat}, {"point_combat_touch", (byte *)point_combat_touch}, {"SP_path_corner", (byte *)SP_path_corner}, {"path_corner_touch", (byte *)path_corner_touch}, {"BecomeExplosion3", (byte *)BecomeExplosion3}, {"BecomeExplosion2", (byte *)BecomeExplosion2}, {"BecomeExplosion1", (byte *)BecomeExplosion1}, {"SP_debris", (byte *)SP_debris}, {"debris_delayed_start", (byte *)debris_delayed_start}, {"ThrowDebris", (byte *)ThrowDebris}, {"debris_die", (byte *)debris_die}, {"ThrowClientHead", (byte *)ThrowClientHead}, {"SP_gibhead", (byte *)SP_gibhead}, {"ThrowHead", (byte *)ThrowHead}, {"SP_gib", (byte *)SP_gib}, {"gib_delayed_start", (byte *)gib_delayed_start}, {"ThrowGib", (byte *)ThrowGib}, {"gib_die", (byte *)gib_die}, {"gib_touch", (byte *)gib_touch}, {"gib_think", (byte *)gib_think}, {"gib_fade2", (byte *)gib_fade2}, {"gib_fade", (byte *)gib_fade}, {"ClipGibVelocity", (byte *)ClipGibVelocity}, {"VelocityForDamage", (byte *)VelocityForDamage}, {"SP_func_areaportal", (byte *)SP_func_areaportal}, {"Use_Areaportal", (byte *)Use_Areaportal}, {"Cmd_Trigger_f", (byte *)Cmd_Trigger_f}, {"SP_light_flame", (byte *)SP_light_flame}, {"bigflame_think", (byte *)bigflame_think}, {"smallflame_think", (byte *)smallflame_think}, {"SP_light_torch", (byte *)SP_light_torch}, {"torch_think", (byte *)torch_think}, {"G_RunFrame", (byte *)G_RunFrame}, {"ExitLevel", (byte *)ExitLevel}, {"CheckDMRules", (byte *)CheckDMRules}, {"EndDMLevel", (byte *)EndDMLevel}, {"CreateTargetChangeLevel", (byte *)CreateTargetChangeLevel}, {"ClientEndServerFrames", (byte *)ClientEndServerFrames}, {"Com_Printf", (byte *)Com_Printf}, {"Sys_Error", (byte *)Sys_Error}, {"GetGameAPI", (byte *)GetGameAPI}, {"Debug_Soundindex", (byte *)Debug_Soundindex}, {"Debug_Modelindex", (byte *)Debug_Modelindex}, {"ShutdownGame", (byte *)ShutdownGame}, {"SP_target_lock_clue", (byte *)SP_target_lock_clue}, {"lock_clue_initialize", (byte *)lock_clue_initialize}, {"lock_clue_think", (byte *)lock_clue_think}, {"lock_clue_use", (byte *)lock_clue_use}, {"SP_target_lock_code", (byte *)SP_target_lock_code}, {"lock_code_use", (byte *)lock_code_use}, {"SP_target_lock", (byte *)SP_target_lock}, {"lock_initialize", (byte *)lock_initialize}, {"lock_digit_increment", (byte *)lock_digit_increment}, {"target_lock_use", (byte *)target_lock_use}, {"SP_target_lock_digit", (byte *)SP_target_lock_digit}, {"SP_target_lightswitch", (byte *)SP_target_lightswitch}, {"use_target_lightswitch", (byte *)use_target_lightswitch}, {"target_lightswitch_toggle", (byte *)target_lightswitch_toggle}, {"ToggleLights", (byte *)ToggleLights}, {"Lights", (byte *)Lights}, {"Jet_ApplyJet", (byte *)Jet_ApplyJet}, {"Jet_ApplySparks", (byte *)Jet_ApplySparks}, {"Jet_ApplyLifting", (byte *)Jet_ApplyLifting}, {"Jet_BecomeExplosion", (byte *)Jet_BecomeExplosion}, {"Jet_AvoidGround", (byte *)Jet_AvoidGround}, {"SP_xatrix_item", (byte *)SP_xatrix_item}, {"Use_Stasis", (byte *)Use_Stasis}, {"Use_Jet", (byte *)Use_Jet}, {"SetItemNames", (byte *)SetItemNames}, {"InitItems", (byte *)InitItems}, {"SP_item_foodcube", (byte *)SP_item_foodcube}, {"SP_item_health_mega", (byte *)SP_item_health_mega}, {"SP_item_health_large", (byte *)SP_item_health_large}, {"SP_item_health_small", (byte *)SP_item_health_small}, {"SP_item_health", (byte *)SP_item_health}, {"SpawnItem", (byte *)SpawnItem}, {"SetTriggeredSpawn", (byte *)SetTriggeredSpawn}, {"Item_TriggeredSpawn", (byte *)Item_TriggeredSpawn}, {"PrecacheItem", (byte *)PrecacheItem}, {"droptofloor", (byte *)droptofloor}, {"Use_Item", (byte *)Use_Item}, {"Drop_Q1Backpack", (byte *)Drop_Q1Backpack}, {"Drop_Item", (byte *)Drop_Item}, {"Item_Die", (byte *)Item_Die}, {"drop_make_touchable", (byte *)drop_make_touchable}, {"drop_temp_touch", (byte *)drop_temp_touch}, {"Touch_Q1Backpack", (byte *)Touch_Q1Backpack}, {"Touch_Item", (byte *)Touch_Item}, {"Drop_Visor", (byte *)Drop_Visor}, {"Pickup_Visor", (byte *)Pickup_Visor}, {"Pickup_PlasmaShield", (byte *)Pickup_PlasmaShield}, {"Drop_PowerArmor", (byte *)Drop_PowerArmor}, {"Pickup_PowerArmor", (byte *)Pickup_PowerArmor}, {"Use_PowerArmor", (byte *)Use_PowerArmor}, {"PowerArmorType", (byte *)PowerArmorType}, {"Pickup_Armor", (byte *)Pickup_Armor}, {"ArmorIndex", (byte *)ArmorIndex}, {"Pickup_Health", (byte *)Pickup_Health}, {"MegaHealth_think", (byte *)MegaHealth_think}, {"Drop_Ammo", (byte *)Drop_Ammo}, {"Pickup_Ammo", (byte *)Pickup_Ammo}, {"SetAmmoPickupValues", (byte *)SetAmmoPickupValues}, {"Add_Ammo", (byte *)Add_Ammo}, {"Pickup_Key", (byte *)Pickup_Key}, {"Use_Silencer", (byte *)Use_Silencer}, {"Use_Invulnerability", (byte *)Use_Invulnerability}, {"Use_Envirosuit", (byte *)Use_Envirosuit}, {"Use_Breather", (byte *)Use_Breather}, {"Use_QuadFire", (byte *)Use_QuadFire}, {"Use_Quad", (byte *)Use_Quad}, {"Use_Vengeance", (byte *)Use_Vengeance}, {"Use_Hunter", (byte *)Use_Hunter}, {"Use_Defender", (byte *)Use_Defender}, {"Pickup_Sphere", (byte *)Pickup_Sphere}, {"Pickup_Doppleganger", (byte *)Pickup_Doppleganger}, {"Use_Doppleganger", (byte *)Use_Doppleganger}, {"Use_Nbomb", (byte *)Use_Nbomb}, {"Use_Nuke", (byte *)Use_Nuke}, {"Use_Compass", (byte *)Use_Compass}, {"Use_Flashlight", (byte *)Use_Flashlight}, {"Use_Double", (byte *)Use_Double}, {"Use_IR", (byte *)Use_IR}, {"Pickup_Nbomb", (byte *)Pickup_Nbomb}, {"Pickup_Nuke", (byte *)Pickup_Nuke}, {"Pickup_Pack", (byte *)Pickup_Pack}, {"Pickup_Bandolier", (byte *)Pickup_Bandolier}, {"Pickup_AncientHead", (byte *)Pickup_AncientHead}, {"Pickup_Adrenaline", (byte *)Pickup_Adrenaline}, {"Drop_Jetpack", (byte *)Drop_Jetpack}, {"Drop_General", (byte *)Drop_General}, {"Pickup_Powerup", (byte *)Pickup_Powerup}, {"SetRespawn", (byte *)SetRespawn}, {"DoRespawn", (byte *)DoRespawn}, {"FindItem", (byte *)FindItem}, {"FindItemByClassname", (byte *)FindItemByClassname}, {"GetMaxArmorByIndex", (byte *)GetMaxArmorByIndex}, {"GetMaxAmmoByIndex", (byte *)GetMaxAmmoByIndex}, {"GetItemByIndex", (byte *)GetItemByIndex}, {"SP_func_pivot", (byte *)SP_func_pivot}, {"pivot_init", (byte *)pivot_init}, {"pivot_touch", (byte *)pivot_touch}, {"pivot_stop", (byte *)pivot_stop}, {"pivot_blocked", (byte *)pivot_blocked}, {"SP_func_bobbingwater", (byte *)SP_func_bobbingwater}, {"bob_init", (byte *)bob_init}, {"bob_think", (byte *)bob_think}, {"SP_func_door_swinging", (byte *)SP_func_door_swinging}, {"func_door_swinging_init", (byte *)func_door_swinging_init}, {"swinging_door_killed", (byte *)swinging_door_killed}, {"SP_func_pushable", (byte *)SP_func_pushable}, {"func_pushable_spawn", (byte *)func_pushable_spawn}, {"box_touch", (byte *)box_touch}, {"box_water_friction", (byte *)box_water_friction}, {"box_walkmove", (byte *)box_walkmove}, {"box_use", (byte *)box_use}, {"box_die", (byte *)box_die}, {"box_movestep", (byte *)box_movestep}, {"SP_func_killbox", (byte *)SP_func_killbox}, {"use_killbox", (byte *)use_killbox}, {"SP_func_door_secret", (byte *)SP_func_door_secret}, {"door_secret_die", (byte *)door_secret_die}, {"door_secret_blocked", (byte *)door_secret_blocked}, {"door_secret_done", (byte *)door_secret_done}, {"door_secret_move6", (byte *)door_secret_move6}, {"door_secret_move5", (byte *)door_secret_move5}, {"door_secret_move4", (byte *)door_secret_move4}, {"door_secret_move3", (byte *)door_secret_move3}, {"door_secret_move2", (byte *)door_secret_move2}, {"door_secret_move1", (byte *)door_secret_move1}, {"door_secret_use", (byte *)door_secret_use}, {"SP_func_conveyor", (byte *)SP_func_conveyor}, {"func_conveyor_use", (byte *)func_conveyor_use}, {"SP_func_timer", (byte *)SP_func_timer}, {"func_timer_use", (byte *)func_timer_use}, {"func_timer_think", (byte *)func_timer_think}, {"SP_trigger_elevator", (byte *)SP_trigger_elevator}, {"trigger_elevator_init", (byte *)trigger_elevator_init}, {"trigger_elevator_use", (byte *)trigger_elevator_use}, {"SP_func_train_origin", (byte *)SP_func_train_origin}, {"SP_func_train", (byte *)SP_func_train}, {"train_use", (byte *)train_use}, {"func_train_find", (byte *)func_train_find}, {"train_resume", (byte *)train_resume}, {"train_next", (byte *)train_next}, {"train_rotate", (byte *)train_rotate}, {"train_children_think", (byte *)train_children_think}, {"train_piece_wait", (byte *)train_piece_wait}, {"train_wait", (byte *)train_wait}, {"train_blocked", (byte *)train_blocked}, {"fade_children2", (byte *)fade_children2}, {"fade_child", (byte *)fade_child}, {"fade_children", (byte *)fade_children}, {"train_remove_children", (byte *)train_remove_children}, {"train_kill_children", (byte *)train_kill_children}, {"train_move_children", (byte *)train_move_children}, {"train_move_prox", (byte *)train_move_prox}, {"SP_func_water", (byte *)SP_func_water}, {"smart_water_blocked", (byte *)smart_water_blocked}, {"SP_func_door_rot_dh", (byte *)SP_func_door_rot_dh}, {"func_door_rot_dh_init", (byte *)func_door_rot_dh_init}, {"SP_func_door_rotating", (byte *)SP_func_door_rotating}, {"Door_Activate", (byte *)Door_Activate}, {"SP_func_door", (byte *)SP_func_door}, {"door_touch", (byte *)door_touch}, {"door_killed", (byte *)door_killed}, {"door_destroyed", (byte *)door_destroyed}, {"door_blocked", (byte *)door_blocked}, {"Think_SpawnDoorTrigger", (byte *)Think_SpawnDoorTrigger}, {"Think_CalcMoveSpeed", (byte *)Think_CalcMoveSpeed}, {"Touch_DoorTrigger", (byte *)Touch_DoorTrigger}, {"door_use", (byte *)door_use}, {"door_openclose", (byte *)door_openclose}, {"smart_water_go_up", (byte *)smart_water_go_up}, {"door_go_up", (byte *)door_go_up}, {"door_go_down", (byte *)door_go_down}, {"door_hit_bottom", (byte *)door_hit_bottom}, {"door_hit_top", (byte *)door_hit_top}, {"swinging_door_reset", (byte *)swinging_door_reset}, {"door_use_areaportals", (byte *)door_use_areaportals}, {"SP_func_trainbutton", (byte *)SP_func_trainbutton}, {"trainbutton_killed", (byte *)trainbutton_killed}, {"trainbutton_touch", (byte *)trainbutton_touch}, {"trainbutton_use", (byte *)trainbutton_use}, {"trainbutton_fire", (byte *)trainbutton_fire}, {"trainbutton_wait", (byte *)trainbutton_wait}, {"trainbutton_return", (byte *)trainbutton_return}, {"trainbutton_done", (byte *)trainbutton_done}, {"SP_func_button", (byte *)SP_func_button}, {"button_killed", (byte *)button_killed}, {"button_touch", (byte *)button_touch}, {"button_use", (byte *)button_use}, {"button_fire", (byte *)button_fire}, {"button_wait", (byte *)button_wait}, {"button_return", (byte *)button_return}, {"button_done", (byte *)button_done}, {"SP_func_rotating_dh", (byte *)SP_func_rotating_dh}, {"func_rotating_dh_init", (byte *)func_rotating_dh_init}, {"SP_func_rotating", (byte *)SP_func_rotating}, {"rotating_use", (byte *)rotating_use}, {"rotating_touch", (byte *)rotating_touch}, {"rotating_blocked", (byte *)rotating_blocked}, {"rotating_decel", (byte *)rotating_decel}, {"rotating_accel", (byte *)rotating_accel}, {"SP_func_plat2", (byte *)SP_func_plat2}, {"plat2_activate", (byte *)plat2_activate}, {"Use_Plat2", (byte *)Use_Plat2}, {"plat2_blocked", (byte *)plat2_blocked}, {"Touch_Plat_Center2", (byte *)Touch_Plat_Center2}, {"plat2_operate", (byte *)plat2_operate}, {"plat2_go_up", (byte *)plat2_go_up}, {"plat2_go_down", (byte *)plat2_go_down}, {"plat2_hit_bottom", (byte *)plat2_hit_bottom}, {"plat2_hit_top", (byte *)plat2_hit_top}, {"plat2_kill_danger_area", (byte *)plat2_kill_danger_area}, {"plat2_spawn_danger_area", (byte *)plat2_spawn_danger_area}, {"SP_func_plat", (byte *)SP_func_plat}, {"plat_spawn_inside_trigger", (byte *)plat_spawn_inside_trigger}, {"Touch_Plat_Center", (byte *)Touch_Plat_Center}, {"Use_Plat", (byte *)Use_Plat}, {"plat_blocked", (byte *)plat_blocked}, {"plat_go_up", (byte *)plat_go_up}, {"plat_go_down", (byte *)plat_go_down}, {"plat_hit_bottom", (byte *)plat_hit_bottom}, {"plat_hit_top", (byte *)plat_hit_top}, {"Think_AccelMove", (byte *)Think_AccelMove}, {"plat_Accelerate", (byte *)plat_Accelerate}, {"plat_CalcAcceleratedMove", (byte *)plat_CalcAcceleratedMove}, {"AngleMove_Calc", (byte *)AngleMove_Calc}, {"AngleMove_Begin", (byte *)AngleMove_Begin}, {"AngleMove_Final", (byte *)AngleMove_Final}, {"AngleMove_Done", (byte *)AngleMove_Done}, {"check_reverse_rotation", (byte *)check_reverse_rotation}, {"Train_Move_Spline", (byte *)Train_Move_Spline}, {"Spline_Calc", (byte *)Spline_Calc}, {"Move_Calc", (byte *)Move_Calc}, {"Move_Begin", (byte *)Move_Begin}, {"Move_Final", (byte *)Move_Final}, {"Move_Done", (byte *)Move_Done}, {"Move_pos2_Think", (byte *)Move_pos2_Think}, {"Move_pos2_Final", (byte *)Move_pos2_Final}, {"Move_pos1_Think", (byte *)Move_pos1_Think}, {"Move_pos1_Final", (byte *)Move_pos1_Final}, {"Move_pos0_Think", (byte *)Move_pos0_Think}, {"Move_pos0_Final", (byte *)Move_pos0_Final}, {"SP_trigger_fog_bbox", (byte *)SP_trigger_fog_bbox}, {"SP_trigger_fog", (byte *)SP_trigger_fog}, {"trigger_fog_use", (byte *)trigger_fog_use}, {"SP_target_fog", (byte *)SP_target_fog}, {"target_fog_use", (byte *)target_fog_use}, {"fog_fade", (byte *)fog_fade}, {"Fog_Init", (byte *)Fog_Init}, {"Fog_Off_Global", (byte *)Fog_Off_Global}, {"Fog_Off", (byte *)Fog_Off}, {"Fog", (byte *)Fog}, {"init_trigger_fog_delay", (byte *)init_trigger_fog_delay}, {"trig_fog_fade", (byte *)trig_fog_fade}, {"GLFog", (byte *)GLFog}, {"Cmd_Fog_f", (byte *)Cmd_Fog_f}, {"Fog_ConsoleFog", (byte *)Fog_ConsoleFog}, {"SP_crane_reset", (byte *)SP_crane_reset}, {"crane_reset_use", (byte *)crane_reset_use}, {"crane_reset_go", (byte *)crane_reset_go}, {"SP_crane_beam", (byte *)SP_crane_beam}, {"SP_crane_hoist", (byte *)SP_crane_hoist}, {"SP_crane_hook", (byte *)SP_crane_hook}, {"SP_crane_control", (byte *)SP_crane_control}, {"Use_Crane_Control", (byte *)Use_Crane_Control}, {"crane_control_action", (byte *)crane_control_action}, {"Crane_AdjustSpeed", (byte *)Crane_AdjustSpeed}, {"G_FindCraneParts", (byte *)G_FindCraneParts}, {"Crane_Move_Begin", (byte *)Crane_Move_Begin}, {"Crane_Move_Final", (byte *)Crane_Move_Final}, {"Crane_blocked", (byte *)Crane_blocked}, {"Crane_Hook_Bonk", (byte *)Crane_Hook_Bonk}, {"Crane_Stop", (byte *)Crane_Stop}, {"Crane_Move_Done", (byte *)Crane_Move_Done}, {"crane_light_off", (byte *)crane_light_off}, {"Cable_Think", (byte *)Cable_Think}, {"SetSpotlightLength", (byte *)SetSpotlightLength}, {"SetCableLength", (byte *)SetCableLength}, {"Cargo_Float_Up", (byte *)Cargo_Float_Up}, {"cargo_blocked", (byte *)cargo_blocked}, {"Cargo_Stop", (byte *)Cargo_Stop}, {"CrateOnTop", (byte *)CrateOnTop}, {"moving_speaker_think", (byte *)moving_speaker_think}, {"T_RadiusClassDamage", (byte *)T_RadiusClassDamage}, {"T_RadiusNukeDamage", (byte *)T_RadiusNukeDamage}, {"T_RadiusDamage", (byte *)T_RadiusDamage}, {"T_Damage", (byte *)T_Damage}, {"CheckTeamDamage", (byte *)CheckTeamDamage}, {"M_ReactToDamage", (byte *)M_ReactToDamage}, {"CallMyFriends", (byte *)CallMyFriends}, {"DefendMyFriend", (byte *)DefendMyFriend}, {"SpawnDamage", (byte *)SpawnDamage}, {"Killed", (byte *)Killed}, {"CanDamage", (byte *)CanDamage}, {"cleanupHealTarget", (byte *)cleanupHealTarget}, {"ClientCommand", (byte *)ClientCommand}, {"Restart_FMOD", (byte *)Restart_FMOD}, {"ForcewallOff", (byte *)ForcewallOff}, {"SpawnForcewall", (byte *)SpawnForcewall}, {"forcewall_think", (byte *)forcewall_think}, {"decoy_think", (byte *)decoy_think}, {"decoy_die", (byte *)decoy_die}, {"SetSensitivities", (byte *)SetSensitivities}, {"SetLazarusCrosshair", (byte *)SetLazarusCrosshair}, {"Cmd_Bbox_f", (byte *)Cmd_Bbox_f}, {"DrawBBox", (byte *)DrawBBox}, {"Cmd_PlayerList_f", (byte *)Cmd_PlayerList_f}, {"Cmd_Ent_Count_f", (byte *)Cmd_Ent_Count_f}, {"Cmd_Say_f", (byte *)Cmd_Say_f}, {"Cmd_Wave_f", (byte *)Cmd_Wave_f}, {"Cmd_Players_f", (byte *)Cmd_Players_f}, {"PlayerSort", (byte *)PlayerSort}, {"Cmd_PutAway_f", (byte *)Cmd_PutAway_f}, {"Cmd_Kill_f", (byte *)Cmd_Kill_f}, {"Cmd_InvDrop_f", (byte *)Cmd_InvDrop_f}, {"Cmd_WeapLast_f", (byte *)Cmd_WeapLast_f}, {"Cmd_WeapNext_f", (byte *)Cmd_WeapNext_f}, {"Cmd_WeapPrev_f", (byte *)Cmd_WeapPrev_f}, {"Cmd_InvUse_f", (byte *)Cmd_InvUse_f}, {"Cmd_Inven_f", (byte *)Cmd_Inven_f}, {"Cmd_Drop_f", (byte *)Cmd_Drop_f}, {"Cmd_Use_f", (byte *)Cmd_Use_f}, {"Cmd_Noclip_f", (byte *)Cmd_Noclip_f}, {"Cmd_Notarget_f", (byte *)Cmd_Notarget_f}, {"Cmd_God_f", (byte *)Cmd_God_f}, {"Cmd_Give_f", (byte *)Cmd_Give_f}, {"Cmd_Give_ParseFlags", (byte *)Cmd_Give_ParseFlags}, {"ValidateSelectedItem", (byte *)ValidateSelectedItem}, {"SelectPrevItem", (byte *)SelectPrevItem}, {"SelectNextItem", (byte *)SelectNextItem}, {"OnSameTeam", (byte *)OnSameTeam}, {"ClientTeam", (byte *)ClientTeam}, {"ShiftItem", (byte *)ShiftItem}, {"SaveEntProps", (byte *)SaveEntProps}, {"GetChaseTarget", (byte *)GetChaseTarget}, {"ChasePrev", (byte *)ChasePrev}, {"ChaseNext", (byte *)ChaseNext}, {"UpdateChaseCam", (byte *)UpdateChaseCam}, {"SP_func_monitor", (byte *)SP_func_monitor}, {"func_monitor_init", (byte *)func_monitor_init}, {"use_camera", (byte *)use_camera}, {"G_FindPrevCamera", (byte *)G_FindPrevCamera}, {"G_FindNextCamera", (byte *)G_FindNextCamera}, {"camera_on", (byte *)camera_on}, {"faker_animate", (byte *)faker_animate}, {"camera_off", (byte *)camera_off}, {"ai_chicken", (byte *)ai_chicken}, {"ai_run", (byte *)ai_run}, {"ai_checkattack", (byte *)ai_checkattack}, {"ai_run_slide", (byte *)ai_run_slide}, {"ai_run_missile", (byte *)ai_run_missile}, {"ai_run_melee", (byte *)ai_run_melee}, {"M_CheckAttack", (byte *)M_CheckAttack}, {"FacingIdeal", (byte *)FacingIdeal}, {"FindTarget", (byte *)FindTarget}, {"FoundTarget", (byte *)FoundTarget}, {"HuntTarget", (byte *)HuntTarget}, {"canReach", (byte *)canReach}, {"infront", (byte *)infront}, {"visible", (byte *)visible}, {"range", (byte *)range}, {"ai_turn", (byte *)ai_turn}, {"ai_charge", (byte *)ai_charge}, {"ai_walk", (byte *)ai_walk}, {"ai_stand", (byte *)ai_stand}, {"ai_move", (byte *)ai_move}, {"AI_SetSightClient", (byte *)AI_SetSightClient}, {"SP_dm_tag_token", (byte *)SP_dm_tag_token}, {"Tag_PostInitSetup", (byte *)Tag_PostInitSetup}, {"Tag_GameInit", (byte *)Tag_GameInit}, {"Tag_ChangeDamage", (byte *)Tag_ChangeDamage}, {"Tag_DogTag", (byte *)Tag_DogTag}, {"Tag_PlayerEffects", (byte *)Tag_PlayerEffects}, {"Tag_DropToken", (byte *)Tag_DropToken}, {"Tag_MakeTouchable", (byte *)Tag_MakeTouchable}, {"Tag_Respawn", (byte *)Tag_Respawn}, {"Tag_PickupToken", (byte *)Tag_PickupToken}, {"Tag_Score", (byte *)Tag_Score}, {"Tag_PlayerDisconnect", (byte *)Tag_PlayerDisconnect}, {"Tag_KillItBonus", (byte *)Tag_KillItBonus}, {"Tag_PlayerDeath", (byte *)Tag_PlayerDeath}, {"SP_dm_dball_goal", (byte *)SP_dm_dball_goal}, {"SP_dm_dball_speed_change", (byte *)SP_dm_dball_speed_change}, {"SP_dm_dball_ball_start", (byte *)SP_dm_dball_ball_start}, {"SP_dm_dball_team2_start", (byte *)SP_dm_dball_team2_start}, {"SP_dm_dball_team1_start", (byte *)SP_dm_dball_team1_start}, {"SP_dm_dball_ball", (byte *)SP_dm_dball_ball}, {"DBall_SpeedTouch", (byte *)DBall_SpeedTouch}, {"DBall_BallRespawn", (byte *)DBall_BallRespawn}, {"DBall_BallDie", (byte *)DBall_BallDie}, {"DBall_BallPain", (byte *)DBall_BallPain}, {"DBall_BallTouch", (byte *)DBall_BallTouch}, {"PickBallStart", (byte *)PickBallStart}, {"DBall_GoalTouch", (byte *)DBall_GoalTouch}, {"DBall_ChangeKnockback", (byte *)DBall_ChangeKnockback}, {"DBall_ChangeDamage", (byte *)DBall_ChangeDamage}, {"DBall_PostInitSetup", (byte *)DBall_PostInitSetup}, {"DBall_GameInit", (byte *)DBall_GameInit}, {"DBall_SelectSpawnPoint", (byte *)DBall_SelectSpawnPoint}, {"DBall_ClientBegin", (byte *)DBall_ClientBegin}, {"DBall_CheckDMRules", (byte *)DBall_CheckDMRules}, {0, 0}