/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // cl_null.c -- this file can stub out the entire client system // for pure dedicated servers #include "../qcommon/qcommon.h" void Key_Bind_Null_f(void) { } void CL_Init (void) { } void CL_Drop (void) { } void CL_Shutdown (void) { } void CL_Frame (int msec) { } void Con_Print (char *text) { } void Cmd_ForwardToServer (void) { char *cmd; cmd = Cmd_Argv(0); Com_Printf ("Unknown command \"%s\"\n", cmd); } void SCR_DebugGraph (float value, int color) { } void SCR_BeginLoadingPlaque (void) { } void SCR_EndLoadingPlaque (void) { } void Key_Init (void) { Cmd_AddCommand ("bind", Key_Bind_Null_f); }