// g_team.h #define STAT_CTF_TEAM1_PIC 17 #define STAT_CTF_TEAM1_CAPS 18 #define STAT_CTF_TEAM2_PIC 19 #define STAT_CTF_TEAM2_CAPS 20 #define STAT_CTF_FLAG_PIC 21 //CW: (ab)used as an attacking team indicator for Assault #define STAT_CTF_JOINED_TEAM1_PIC 22 #define STAT_CTF_JOINED_TEAM2_PIC 23 #define STAT_CTF_TEAM1_HEADER 24 #define STAT_CTF_TEAM2_HEADER 25 #define STAT_CTF_TECH 26 #define STAT_CTF_ID_VIEW 27 #define STAT_CTF_MATCH 28 #define STAT_CTF_ID_VIEW_COLOR 29 #define STAT_CTF_TEAMINFO 30 //CW++ #define STAT_ASLT_ATTACK2 31 #define CLIENT_ID_CHECKTIME 0.5 //CW-- #define CONFIG_CTF_MATCH (CS_AIRACCEL-1) #define CONFIG_CTF_TEAMINFO (CS_AIRACCEL-2) typedef enum { CTF_NOTEAM, CTF_TEAM1, CTF_TEAM2, //CW++ CTF_TEAM_FFA //CW-- } ctfteam_t; typedef enum { CTF_GRAPPLE_STATE_FLY, CTF_GRAPPLE_STATE_PULL, CTF_GRAPPLE_STATE_HANG } ctfgrapplestate_t; //CW++ typedef enum match_s { MATCH_NONE, MATCH_SETUP, MATCH_PREGAME, MATCH_GAME, MATCH_POST } match_t; //CW-- typedef struct ghost_s { char netname[MAX_NAMELEN]; //CW int number; int deaths; // stats int kills; // int caps; // int basedef; // int carrierdef; // int code; // ghost code int team; // team int score; // frags at time of disconnect edict_t *ent; } ghost_t; typedef struct teamgame_s //CW { int team1; int team2; int total1; // only set when going into intermission! int total2; // only set when going into intermission! float last_flag_capture; int last_capture_team; match_t match; // match state float matchtime; // time for match start/end (depends on state) int lasttime; // last time update qboolean countdown; // has audio countdown started? int warnactive; // true if stat string 30 is active ghost_t ghosts[MAX_CLIENTS]; // ghost codes //CW++ int frags1; // scores for TDM int frags2; // //CW-- } teamgame_t; //CW //CW++ // Assault game info (NB: teamgame_t is still used for most of the relevant team data). typedef struct asltgame_s { qboolean victory; // attacking team has achieved objective(s) int t_attack; // attacking team int spawn; // current spawn point selection char *msg_attack; // message displayed if the attackers win the level char *msg_defend; // message displayed if the defenders win the level } asltgame_t; //CW-- #define CTF_TEAM1_SKIN "ctf_r" #define CTF_TEAM2_SKIN "ctf_b" #define CTF_CAPTURE_BONUS 15 // what you get for capture #define CTF_TEAM_BONUS 10 // what your team gets for capture #define CTF_RECOVERY_BONUS 1 // what you get for recovery #define CTF_FLAG_BONUS 0 // what you get for picking up enemy flag #define CTF_FRAG_CARRIER_BONUS 2 // what you get for fragging enemy flag carrier #define CTF_FLAG_RETURN_TIME 40 // seconds until auto return #define CTF_CARRIER_DANGER_PROTECT_BONUS 2 // bonus for fragging someone who has recently hurt your flag carrier #define CTF_CARRIER_PROTECT_BONUS 1 // bonus for fragging someone while either you or your target are near your flag carrier #define CTF_FLAG_DEFENSE_BONUS 1 // bonus for fragging someone while either you or your target are near your flag #define CTF_RETURN_FLAG_ASSIST_BONUS 1 // awarded for returning a flag that causes a capture to happen almost immediately #define CTF_FRAG_CARRIER_ASSIST_BONUS 2 // award for fragging a flag carrier if a capture happens almost immediately #define CTF_TARGET_PROTECT_RADIUS 400 // the radius around an object being defended where a target will be worth extra frags #define CTF_ATTACKER_PROTECT_RADIUS 400 // the radius around an object being defended where an attacker will get extra frags when making kills #define CTF_CARRIER_DANGER_PROTECT_TIMEOUT 8 #define CTF_FRAG_CARRIER_ASSIST_TIMEOUT 10 #define CTF_RETURN_FLAG_ASSIST_TIMEOUT 10 #define CTF_AUTO_FLAG_RETURN_TIMEOUT 30 // number of seconds before dropped flag auto-returns #define CTF_TECH_TIMEOUT 60 // seconds before techs spawn again void CTFInit(void); void CTFSpawn(void); void CTFPrecache(void); void SP_info_player_team1(edict_t *self); void SP_info_player_team2(edict_t *self); char *CTFTeamName(int team); char *CTFOtherTeamName(int team); void CTFAssignSkin(edict_t *ent, char *s); void CTFAssignTeam(gclient_t *who); edict_t *SelectCTFSpawnPoint (edict_t *ent, qboolean ctf_only); //CW qboolean CTFPickup_Flag(edict_t *ent, edict_t *other); void CTFDrop_Flag(edict_t *ent, gitem_t *item); //CW void CTFEffects(edict_t *player); void CTFCalcScores(void); void SetCTFStats(edict_t *ent); void CTFDeadDropFlag(edict_t *self); void CTFScoreboardMessage (edict_t *ent, edict_t *killer); void CTFTeam_f (edict_t *ent); void CTFID_f (edict_t *ent); void CTFSay_Team(edict_t *who, char *msg); void CTFFlagSetup (edict_t *ent); void CTFResetFlag(int ctf_team); void CTFFragBonuses(edict_t *targ, edict_t *inflictor, edict_t *attacker); void CTFCheckHurtCarrier(edict_t *targ, edict_t *attacker); // GRAPPLE //CW++ void CTFWeapon_Grapple_OffHand(edict_t *self); void CTFResetAllPlayers(void); //CW-- void CTFWeapon_Grapple (edict_t *ent); void CTFPlayerResetGrapple(edict_t *ent); void CTFGrapplePull(edict_t *self); void CTFResetGrapple(edict_t *self); //TECH gitem_t *CTFWhat_Tech(edict_t *ent); qboolean CTFPickup_Tech (edict_t *ent, edict_t *other); void CTFDrop_Tech(edict_t *ent, gitem_t *item); void CTFDeadDropTech(edict_t *ent); void CTFSetupTechSpawn(void); int CTFApplyResistance(edict_t *ent, int dmg); int CTFApplyStrength(edict_t *ent, int dmg); qboolean CTFApplyStrengthSound(edict_t *ent); qboolean CTFApplyHaste(edict_t *ent); void CTFApplyHasteSound(edict_t *ent); void CTFApplyRegeneration(edict_t *ent); qboolean CTFHasRegeneration(edict_t *ent); void CTFRespawnTech(edict_t *ent); void CTFResetTech(void); void CTFOpenJoinMenu(edict_t *ent); qboolean CTFStartClient(edict_t *ent); void CTFVoteYes(edict_t *ent); void CTFVoteNo(edict_t *ent); void CTFReady(edict_t *ent); void CTFNotReady(edict_t *ent); qboolean CTFNextMap(void); qboolean CTFMatchSetup(void); qboolean CTFMatchOn(void); void CTFGhost(edict_t *ent); qboolean CTFInMatch(void); void CTFStats(edict_t *ent); void CTFBoot(edict_t *ent, qboolean ban); //CW void CTFPlayerList(edict_t *ent); qboolean CTFCheckRules(void); void SP_misc_ctf_banner (edict_t *ent); void SP_misc_ctf_small_banner (edict_t *ent); extern char *ctf_statusbar; void CTFObserver(edict_t *ent); void SP_trigger_teleport (edict_t *ent); void SP_info_teleport_destination (edict_t *ent); void CTFSetPowerUpEffect(edict_t *ent, int def); //CW++ extern teamgame_t teamgame; extern asltgame_t asltgame; //====================================================================== // Team-DM stuff //====================================================================== extern char *tdm_statusbar; void TDMPrecache(void); void TDMScoreboardMessage(edict_t *ent, edict_t *killer); //====================================================================== // Assault stuff //====================================================================== #define LINESIZE 23 #define MAX_SPAWNS 32 extern char *aslt_statusbar; void ASLTPrecache(void); void ASLTSpawn(void); void ASLTShowMission(edict_t *ent); edict_t *SelectASLTSpawnPoint (edict_t *ent); qboolean ASLTCheckRules(void); //CW--