/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // snd_ogg.h -- Ogg Vorbis streaming functions #ifndef _SND_OGG_H_ #define _SND_OGG_H_ // bypass filesystem for streaming audio to get around FS_Read 0 bytes error //#define OGG_DIRECT_FILE typedef enum { PLAY, PAUSE, STOP } ogg_status_t; typedef enum { ABS, REL } ogg_seek_t; // snd_stream.c extern int sound_started; void S_UpdateBackgroundTrack (void); void S_StartBackgroundTrack (const char *introTrack, const char *loopTrack); void S_StopBackgroundTrack (void); void S_StartStreaming (void); void S_StopStreaming (void); void S_OGG_Init (void); void S_OGG_Shutdown (void); void S_OGG_Restart (void); void S_OGG_LoadFileList (void); void S_OGG_ParseCmd (void); #endif