#include "g_local.h" #include "bot.h" /* ============================================================================== PACKET FILTERING You can add or remove addresses from the filter list with: addip removeip The ip address is specified in dot format, and any unspecified digits will match any value, so you can specify an entire class C network with "addip 192.246.40". Removeip will only remove an address specified exactly the same way. You cannot addip a subnet, then removeip a single host. listip Prints the current list of filters. writeip Dumps "addip " commands to listip.cfg so it can be execed at a later date. The filter lists are not saved and restored by default, because I beleive it would cause too much confusion. filterban <0 or 1> If 1 (the default), then ip addresses matching the current list will be prohibited from entering the game. This is the default setting. If 0, then only addresses matching the list will be allowed. This lets you easily set up a private game, or a game that only allows players from your local network. ============================================================================== */ typedef struct { unsigned mask; unsigned compare; } ipfilter_t; #define MAX_IPFILTERS 1024 ipfilter_t ipfilters[MAX_IPFILTERS]; int numipfilters; /* ================= StringToFilter ================= */ static qboolean StringToFilter (char *s, ipfilter_t *f) { char num[128]; int i, j; byte b[4]; byte m[4]; for (i=0 ; i<4 ; i++) { b[i] = 0; m[i] = 0; } for (i=0 ; i<4 ; i++) { if (*s < '0' || *s > '9') { gi.cprintf(NULL, PRINT_HIGH, "Bad filter address: %s\n", s); return false; } j = 0; while (*s >= '0' && *s <= '9') { num[j++] = *s++; } num[j] = 0; b[i] = atoi(num); if (b[i] != 0) m[i] = 255; if (!*s) break; s++; } f->mask = *(unsigned *)m; f->compare = *(unsigned *)b; return true; } /* ================= SV_FilterPacket ================= */ qboolean SV_FilterPacket (char *from) { int i; unsigned in; byte m[4]; char *p; i = 0; p = from; while (*p && i < 4) { m[i] = 0; while (*p >= '0' && *p <= '9') { m[i] = m[i]*10 + (*p - '0'); p++; } if (!*p || *p == ':') break; i++, p++; } in = *(unsigned *)m; for (i=0 ; ivalue; return (int)!filterban->value; } /* ================= SV_AddIP_f ================= */ void SVCmd_AddIP_f (void) { int i; if (gi.argc() < 3) { gi.cprintf(NULL, PRINT_HIGH, "Usage: addip \n"); return; } for (i=0 ; i\n"); return; } if (!StringToFilter (gi.argv(2), &f)) return; for (i=0 ; istring) sprintf (name, "%s/listip.cfg", GAMEVERSION); else sprintf (name, "%s/listip.cfg", game->string); gi.cprintf (NULL, PRINT_HIGH, "Writing %s.\n", name); f = fopen (name, "wb"); if (!f) { gi.cprintf (NULL, PRINT_HIGH, "Couldn't open %s\n", name); return; } fprintf(f, "set filterban %d\n", (int)filterban->value); for (i=0 ; i= 0;i--) { if(Route[i].state) break; else if(!Route[i].index) break; } if(!CurrentIndex || !Route[i].index) CurrentIndex = i; else CurrentIndex = i + 1; if(CurrentIndex < MAXNODES) { memset(&Route[CurrentIndex],0,sizeof(route_t)); if(CurrentIndex > 0) Route[CurrentIndex].index = Route[CurrentIndex - 1].index + 1; } } //分岐付きに変換処理 void RouteTreepointSet() { int i; for(i = 0;i < CurrentIndex;i++) { if(Route[i].state == GRS_NORMAL) { } } } void Svcmd_Test_f (void) { gi.cprintf (NULL, PRINT_HIGH, "Svcmd_Test_f()\n"); } //chainファイルのセーブ void SaveChain() { char name[256]; FILE *fpout; unsigned int size; if(!chedit->value) { gi.cprintf (NULL, PRINT_HIGH, "Not a chaining mode.\n"); return; } //とりあえずCTFだめ if(ctf->value) sprintf(name,".\\%s\\chctf\\%s.chf",gamepath->string,level.mapname); else sprintf(name,".\\%s\\chdtm\\%s.chn",gamepath->string,level.mapname); fpout = fopen(name,"wb"); if(fpout == NULL) gi.cprintf(NULL,PRINT_HIGH,"Can't open %s\n",name); else { if(!ctf->value) fwrite("3ZBRGDTM",sizeof(char),8,fpout); else fwrite("3ZBRGCTF",sizeof(char),8,fpout); fwrite(&CurrentIndex,sizeof(int),1,fpout); size = (unsigned int)CurrentIndex * sizeof(route_t); fwrite(Route,size,1,fpout); gi.cprintf (NULL, PRINT_HIGH,"%s Saving done.\n",name); fclose(fpout); } } //Spawn Command void SpawnCommand(int i) { int j; if(chedit->value){ gi.cprintf(NULL,PRINT_HIGH,"Can't spawn.");return;} if(i <= 0) {gi.cprintf(NULL,PRINT_HIGH,"Specify num of bots.");return;} for(j = 0;j < i;j++) { SpawnBotReserving(); } } //Random Spawn Command void RandomSpawnCommand(int i) { int j,k,red = 0,blue = 0; edict_t *e; if(chedit->value){ gi.cprintf(NULL,PRINT_HIGH,"Can't spawn.");return;} if(i <= 0) {gi.cprintf(NULL,PRINT_HIGH,"Specify num of bots.");return;} //count current teams for ( k = 1 ; k <= maxclients->value ; k++) { e = &g_edicts[k]; if(e->inuse && e->client) { if(e->client->resp.ctf_team == CTF_TEAM1) red++; else if(e->client->resp.ctf_team == CTF_TEAM2) blue++; } } for(j = 0;j < i;j++) { SpawnBotReserving2(&red,&blue); //gi.cprintf(NULL,PRINT_HIGH,"R B %i %i\n",red,blue); } } //Remove Command void RemoveCommand(int i) { int j; if(i <= 0) i = 1;//gi.cprintf(NULL,PRINT_HIGH,"Specify num of bots."); for(j = 0;j < i;j++) { RemoveBot(); } } //Debug Spawn Command void DebugSpawnCommand(int i) { if(!chedit->value) {gi.cprintf(NULL,PRINT_HIGH,"Can't debug.");return;} if(targetindex) {gi.cprintf(NULL,PRINT_HIGH,"Now debugging.");return;} if(i < 1) i = 1; targetindex = i; SpawnBotReserving(); } /* ================= ServerCommand ServerCommand will be called when an "sv" command is issued. The game can issue gi.argc() / gi.argv() commands to get the rest of the parameters ================= */ void ServerCommand (void) { char *cmd; cmd = gi.argv(1); if (Q_stricmp (cmd, "test") == 0) Svcmd_Test_f (); else if (Q_stricmp (cmd, "savechain") == 0) SaveChain (); else if (Q_stricmp (cmd, "spb") == 0) { if(gi.argc() <= 1) SpawnCommand(1); else SpawnCommand (atoi(gi.argv(2))); } else if (Q_stricmp (cmd, "rspb") == 0) { if(gi.argc() <= 1) RandomSpawnCommand(1); else RandomSpawnCommand (atoi(gi.argv(2))); } else if (Q_stricmp (cmd, "rmb") == 0) { if(gi.argc() <= 1) RemoveCommand(1); else RemoveCommand (atoi(gi.argv(2))); } else if (Q_stricmp (cmd, "dsp") == 0) { if(gi.argc() <= 1) DebugSpawnCommand(1); else DebugSpawnCommand (atoi(gi.argv(2))); } else if (Q_stricmp (cmd, "addip") == 0) SVCmd_AddIP_f (); else if (Q_stricmp (cmd, "removeip") == 0) SVCmd_RemoveIP_f (); else if (Q_stricmp (cmd, "listip") == 0) SVCmd_ListIP_f (); else if (Q_stricmp (cmd, "writeip") == 0) SVCmd_WriteIP_f (); else gi.cprintf (NULL, PRINT_HIGH, "Unknown server command \"%s\"\n", cmd); }