/* =========================================================================== Copyright (C) 1997-2001 Id Software, Inc. This file is part of Quake 2 source code. Quake 2 source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake 2 source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Quake 2 source code; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ // Main windowed and fullscreen graphics interface module. This module // is used for both the software and OpenGL rendering versions of the // Quake refresh engine. #include // ELF dl loader #include #include #include #include "../client/client.h" // Console variables that we need to access from this module cvar_t *vid_gamma; cvar_t *vid_ref; // Name of Refresh DLL loaded cvar_t *vid_xpos; // X coordinate of window position cvar_t *vid_ypos; // Y coordinate of window position cvar_t *vid_fullscreen; cvar_t *r_customwidth; cvar_t *r_customheight; // Global variables used internally by this module viddef_t viddef; // global video state; used by other modules qboolean kmgl_active = 0; #define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) ) cvar_t *scanforcd; // Knightmare- just here to enable command line option extern void VID_MenuShutdown (void); /* ========================================================================== DLL GLUE ========================================================================== */ #define MAXPRINTMSG 8192 // was 4096 void VID_Printf (int print_level, char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; // static qboolean inupdate; va_start (argptr, fmt); // vsprintf (msg, fmt, argptr); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); if (print_level == PRINT_ALL) Com_Printf ("%s", msg); else Com_DPrintf ("%s", msg); } void VID_Error (int err_level, char *fmt, ...) { va_list argptr; char msg[MAXPRINTMSG]; // static qboolean inupdate; va_start (argptr, fmt); // vsprintf (msg, fmt, argptr); Q_vsnprintf (msg, sizeof(msg), fmt, argptr); va_end (argptr); Com_Error (err_level,"%s", msg); } //========================================================================== /* ============ VID_Restart_f Console command to re-start the video mode and refresh DLL. We do this simply by setting the modified flag for the vid_ref variable, which will cause the entire video mode and refresh DLL to be reset on the next frame. ============ */ void VID_Restart_f (void) { vid_ref->modified = true; } /* ** VID_GetModeInfo */ typedef struct vidmode_s { const char *description; int width, height; int mode; } vidmode_t; // Knightmare- added 1280x1024, 1400x1050, 856x480, 1024x480 modes vidmode_t vid_modes[] = { #include "../qcommon/vid_modes.h" }; qboolean VID_GetModeInfo( int *width, int *height, int mode ) { if ( mode < 0 || mode >= VID_NUM_MODES ) return false; *width = vid_modes[mode].width; *height = vid_modes[mode].height; return true; } /* ** VID_NewWindow */ void VID_NewWindow ( int width, int height) { viddef.width = width; viddef.height = height; cl.force_refdef = true; // can't use a paused refdef } void VID_FreeReflib (void) { kmgl_active = false; } extern decalpolys_t *active_decals; static qboolean reclip_decals = false; qboolean vid_reloading; // Knightmare- flag to not unnecessarily drop console /* ============== UpdateVideoRef ============== */ void UpdateVideoRef (void) { char reason[128]; if ( vid_ref->modified ) { cl.force_refdef = true; // can't use a paused refdef S_StopAllSounds(); // unclip decals if (active_decals) { CL_UnclipDecals(); reclip_decals = true; } } vid_reloading = false; while (vid_ref->modified) { // refresh has changed vid_ref->modified = false; vid_fullscreen->modified = true; cl.refresh_prepped = false; if (cl.cinematictime > 0) // Knightmare added cls.disable_screen = false; else cls.disable_screen = true; vid_reloading = true; // end Knightmare //========================== // compacted code from VID_LoadRefresh //========================== if ( kmgl_active ) { R_Shutdown(); VID_FreeReflib (); } Com_Printf( "\n--------- Renderer Initialization ---------\n"); if ( !R_Init( 0, 0, reason ) == -1 ) { R_Shutdown(); VID_FreeReflib (); Com_Error (ERR_FATAL, "Couldn't initialize OpenGL renderer!\n%s", reason); } Com_Printf( "------------------------------------\n"); kmgl_active = true; //========================== } /* prefer to fall back on X if active */ //if (getenv("DISPLAY")) Cvar_Set( "vid_ref", "kmglx" ); /*else Cvar_Set( "vid_ref", "kmsdlgl" );*/ // added to close loading screen // if (cl.refresh_prepped && vid_reloading) // cls.disable_screen = false; // re-clip decals if (cl.refresh_prepped && reclip_decals) { CL_ReclipDecals(); reclip_decals = false; } vid_reloading = false; } /* ============ VID_CheckChanges This function gets called once just before drawing each frame, and it's sole purpose in life is to check to see if any of the video mode parameters have changed, and if they have to update the rendering DLL and/or video mode to match. ============ */ void VID_CheckChanges (void) { //update changed vid_ref UpdateVideoRef (); // update our window position if ( vid_xpos->modified || vid_ypos->modified ) { if (!vid_fullscreen->value) vid_fullscreen->modified = false; vid_xpos->modified = false; vid_ypos->modified = false; } } /* ============ VID_Init ============ */ void VID_Init (void) { /* Create the video variables so we know how to start the graphics drivers */ // if DISPLAY is defined, try X //if (getenv("DISPLAY")) vid_ref = Cvar_Get ("vid_ref", "kmglx", CVAR_ARCHIVE); /*else vid_ref = Cvar_Get ("vid_ref", "kmsdlgl", CVAR_ARCHIVE);*/ vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE); vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE); vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE); vid_gamma = Cvar_Get( "vid_gamma", "0.8", CVAR_ARCHIVE ); r_customwidth = Cvar_Get( "r_customwidth", "1600", CVAR_ARCHIVE ); r_customheight = Cvar_Get( "r_customheight", "1024", CVAR_ARCHIVE ); // Knightmare- just here to enable command line option without error scanforcd = Cvar_Get( "scanforcd", "0", 0 ); Cvar_Set( "vid_ref", "kmglx" ); vidref_val = VIDREF_GL; // this is always in GL mode /* Add some console commands that we want to handle */ Cmd_AddCommand ("vid_restart", VID_Restart_f); /* Start the graphics mode and load refresh DLL */ VID_CheckChanges(); } /* ============ VID_Shutdown ============ */ void VID_Shutdown (void) { if ( kmgl_active ) { R_Shutdown (); VID_FreeReflib (); } }